Fate Unlimited Codes/Kirei: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
{{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | |||
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{{Content Box|header=<center>'''Kirei'''</center>|content= | |||
[[File:FUC Kirei Profile.png|center|frameless|300px]] | |||
---- | |||
*'''Health''' = 11,000 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 25F (Invulnerable 1~15F) | |||
*'''Backdash Distance''' = 1.6470 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Heavy | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | |||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | |||
|content1= | |||
| | {{Content Box|content= | ||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent. | A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent. | ||
{{ProConTable|width=100 | |||
|pros= | |||
{| | |||
| | |||
* Amazing rushdown when opponent is at the wall | * Amazing rushdown when opponent is at the wall | ||
* High damage | * High damage | ||
* Strong projectile that can be used in many situations | * Strong projectile that can be used in many situations | ||
* Normals have good range for a bare-handed fighter | * Normals have good range for a bare-handed fighter | ||
| | |cons= | ||
* Black keys are limited to 10 per round | * Black keys are limited to 10 per round | ||
* Weak to pushblock midscreen | * Weak to pushblock midscreen | ||
* A lot of his normals have high frame disadvantage on block | * A lot of his normals have high frame disadvantage on block | ||
}} | |||
}} | |||
}} | |||
==Notes== | |||
* '''Full Mana Activation Ability:''' For the duration, Kirei's normals and specials do 20% more damage. | |||
<br clear=all> | |||
== Normals == | == Normals == | ||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
==== Aerial Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | ===== <span class="invisible-header">j.A</span> ===== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
=== Command Normals === | ==== Command Normals ==== | ||
===== <span class="invisible-header">6C</span> ===== | ===== <span class="invisible-header">6C</span> ===== | ||
{{MoveData | {{MoveData | ||
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| description = | | description = | ||
* Can be kara-cancelled into specials | * Can be kara-cancelled into specials | ||
6C is an advancing overhead attack and Kirei only standing overhead, however it can be difficult to use as he can't chain into it like other characters who can chain or cancel into their overheads like Medusa 6B or Archer 214X. The best time to use it is on oki after Kirei tosses a meaty air black key as the opponent won't have much or maybe any time to retaliate without using meter, and he'll also be able to mix it up with some of his other possible options. | 6C is an advancing overhead attack and Kirei's only standing overhead, however it can be difficult to use as he can't chain into it like other characters who can chain or cancel into their overheads like Medusa 6B or Archer 214X. The best time to use it is on oki after Kirei tosses a meaty air black key as the opponent won't have much or maybe any time to retaliate without using meter, and he'll also be able to mix it up with some of his other possible options. | ||
It can also be useful in neutral for spacing mixups as he can use the forward movement from the move and then cancel the startup into his other specials to surprise the opponent. | It can also be useful in neutral for spacing mixups as he can use the forward movement from the move and then cancel the startup into his other specials to surprise the opponent. | ||
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}} | }} | ||
=== Throw === | |||
===== <span class="invisible-header">6A+B</span> ===== | ===== <span class="invisible-header">6A+B</span> ===== | ||
{{MoveData | {{MoveData | ||
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==Specials== | ==Specials== | ||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236X (air OK) | |name=236X (air OK) | ||
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}} | }} | ||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=623X | |name=623X | ||
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}} | }} | ||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=214X | |name=214X | ||
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}} | }} | ||
===== <span class="invisible-header">421X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=421X | |name=421X | ||
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}} | }} | ||
===== <span class="invisible-header">22C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=22C | |name=22C | ||
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==Supers (WIP)== | ==Supers (WIP)== | ||
===== <span class="invisible-header">236236A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236A | |name=236236A | ||
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}} | }} | ||
===== <span class="invisible-header">236236B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236B | |name=236236B | ||
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| blockstun = | | blockstun = | ||
| advblock =-14 | | advblock =-14 | ||
| description =Kirei summons dark energy | | description = | ||
* Costs 100% mana | |||
Excellent super | * Fully invincible on startup | ||
Kirei summons dark energy that hits 360 degrees around him. Excellent super as it's a reversal, does good damage and is a staple in Kirei's unscale super combos. Gives a hard knockdown and can anti-air as well. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">A A 6 B C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=A>A> | |name=A>A>6>B>C | ||
|image=FUC Kirei 236236C (Grail Super).png | |image=FUC Kirei 236236C (Grail Super).png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =4000 | | damage =4000 | ||
| guard = | | guard = Unblockable | ||
| cancel = | | cancel = | ||
| startup =21 + 0 | | startup =21+0 | ||
| total length =62 | | total length =62 | ||
| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Kirei coils dark energy around his arm before rushing forward with a | | description = | ||
* Must have Grail Activation to perform this super. Upon usage, meter is reduced to zero. | |||
Raging Priest; Kirei coils dark energy around his arm before rushing forward with an unblockable strike that is unavoidable after the super animation. Unlike a regular Demon, it can be combo'd into and always does 4000 damage regardless of scaling. | |||
Can be confirmed into via a TKC after 2C or 623A. | |||
}} | }} | ||
}} | }} |
Latest revision as of 19:44, 26 May 2024
Overview
A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent.
Strengths | Weaknesses |
---|---|
|
|
Notes
- Full Mana Activation Ability: For the duration, Kirei's normals and specials do 20% more damage.
Normals
Standing Normals
5A
5A
|
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Aerial Normals
j.A
j.A
|
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j.B
j.B
|
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j.C
j.C
|
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Command Normals
6C
6C
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Throw
6A+B
6A+B
|
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Specials
236X
236X (air OK)
|
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623X
623X
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214X
214X
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214X Kirei (Rekka 3)
|
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421X
421X
|
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22C
22C
|
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Supers (WIP)
236236A
236236A
|
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236236B
236236B
|
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A A 6 B C
A>A>6>B>C
|
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Combos (WIP)
Midscreen
Starter Combo | 1934DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5A > 5B > 5C > 623A > jump(9) > j.A > j.C (Video Demonstration)
- A starter combo that doesn't use a tiger knee cancel(tkc). Can replace 623A with 623C for a hard knockdown ender.
Few TKCs Combo | 2521DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5B > 5C > 623A > jump(9) > ff j.A > land 5B > 623A > jump(9)> ff j.A > land 5B > 623A > tkc 623C (Video Demonstration)
- A combo that does decent damage that doesn't require a tkc till the very end. Can omit 623A and do 623C if you don't want to tkc the 623C. ff is fast fall.
Solid Damage Bread and Butter Combo | 2817DMG(With 5A>5B)
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C (Video Demonstration)
- A staple combo and one to aim for. Good damage and is universal (On Berserker replace the second 5C with 5B) though delays are required depending on the weight of the character. On light characters, delay the 623A after 5C. Also a delay is required after the second 623A on light characters.
Optimal Damage Midscreen Combo | 2869DMG
- 2A > (5B) > 5C > 214B ~ 214C ~ 214B > tkc 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C (Video Demonstration)
- A little more damage than the above combo but is harder. Especially difficult on lightweight characters. On them replace the second 214B with 214A.
2B Combo or any Off the Ground starter | 3342DMG
- 2B > 5C > 2C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C (Video Demonstration)
- Combo off 2B. Works on every character except Berserker.
- You can replace 2B with anything that sweep the opponent off the ground, such as 421B/C, 214C 3rd rekka and any Air-Counter Hit
New Off the Ground combo | 3555DMG
- 2B > 2C > 5C > 623A > jump(9) > ff j.B > land 2C > 5C > 623A > tkc 62369B => 623A > tkc 623B => 623A > tkc 623C (Video Demonstration)
- This combo does not work against Kirei and Berserker
- use 5C > 2C on light characters
Berserker 2B Combo | 3217DMG
- 2B > 5C > 623A > jump(9) > ff j.A > land 623A > tkc 623B => 623A > tkc 623B => 5A > 5B > 2B > 623A > tkc 623C (Video Demonstration)
- 2B route on Berserker since 2B > 5C > 2C ends up with the 2C dropping on him.
RC Extension after 623C
Anywhere and Universal RC Extension
- RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C (Video Demonstration)
- RC extension after 623C that works anywhere on the screen.
Optimal combo for medium and light weight characters Normal > 214B~214C~214B > jump(9) ff j.B > 5B > 5C > 2C > tkc 623A > jump(9) ff j.B > 2C > 5C > [623A > tkc 623B]x2 > 623A > tkc 623C (Video Demonstration)
Activation Extension
Midscreen Unscaled Super Route
- ...623C > Act > 2C > 5C > 623A > tkc 236B > 236236B (Video Demonstration)
- Activation extension midscreen. Unscaled super. Requires 1 black key
Corner
Universal Corner Combo
- 2A > (5B) > 5C > 214B ~ 214C ~ 214A => {623B}x3 => 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C
- On light characters can do 4 623Bs but need to omit the 5A > 5B
Optimal Medium Weight Corner Combo
- 2A > (5B) > 5C > 214B ~ 214C ~ 214B > {623B}x4 > 623A > tkc 623B => 623A > tkc 623C
- Use this on medium weights to squeeze out more damage of the corner combo
RC Extension after 623C
Universal and Anywhere RC Extension (Same as above)
- RC > 2C > 5C > 623A > tkc 623B => (5A > 5B) > 623A > tkc 623C
- Same as midscreen RC extension.
Optimal Damage Corner RC Extension (Video Demonstration)
- RC > 2C > (5C) > tkc 623A > tkc 623B => 623A > tkc 623B => 623A > tkc 623C
- More damage than above RC extension but is more difficult
- omit the (5C) on medium and heavy characters, as well as in the Underground Cavern and Einzbern Forest
Activation Extension
Basic Activation Extension into Unscaled Super
- ...623C > Act > 2C > 5C > 623A > tkc 236C > 236236B
- Basic activation extension ending in an unscaled super. Good damage. Requires 2 black keys
Double Unscale Route (Video Demonstration)
- ...623C > Act > 5B > 623A > tkc 236A > 236236B > 623C > RC > 2C > 5C > 623A > tkc 236A > 236236B
- Double unscale. Amazing damage. For Rin and Caster use 2369C instead of the last 2369A. Doesn't work on Saber, Saber Alter, Rider, Luvia, Sakura, and Berserker