Arcana Heart 3/AH3X/Petra Johanna Lagerkvist: Difference between revisions
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{{#lst:Arcana Heart 3/AH3LMSS/{{SUBPAGENAME}}|Movelist}} | {{#lst:Arcana Heart 3/AH3LMSS/{{SUBPAGENAME}}|Movelist}} | ||
===Combos=== | |||
***Shots = Bullet Cartridges used, not # of hits** | |||
*2A, 2A, 5B, 5C, 236+B (2 shots), (66) 5B, (sj) JB, J2B, JB, (djc) JB, JC | |||
*2A, 2A, 5B, 5C, 236+B (2 shots), (66) 5B, 214+C~Air Throw* | |||
^Hooligan Air Throw mix-up if you're feeling feisty | |||
*2A, 2B, 2C, 421+A, (66) 5B, 6C, 623+AB | |||
*2A, 2B, 2C, 236+C (2 shots), 22+AB, 236+C | |||
*2A, 2B, 2C, 236+A, (6HC) 5A, 5B, JA, JB, (djc) JA, JB, JC, J236+X | |||
*5A, 5B, 6C, 214+C~C, JB, (land) JA, JB, (djc) JA, JB, JC, J236+X | |||
*3C, 236+C (3 shots), (5HC) JB, (land) JA, JB, (djc) JA, JB, JC, J236+X | |||
*2A*N, 2B, 5C, 236+C (3 shots) | |||
*2A, 2B, 3B, 5C, 236+A, (5HC~9) JB, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X | |||
*2A, 2B, 6C, (sjc) J236+C, (6HC) J2B, (land) 5A, 5B JA, JB, (djc) JB, JC | |||
*2A, 2B, 6C, 214+C~C, J2B, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X | |||
*3C, (land) 623+AB | |||
*J236+C (3 shots), (6HC*) J2B, (land) 5A, 5B, 623+AB | |||
^6HC seems to work best at horizontal range, 5HC~9 works too kinda | |||
*J236+C (3 shots), (6HC*) J2B, (land) 5A, 5B, JA, JB, (djc) JB, JE | |||
*5/N throw, (5HC) JB, J2B, JB, (djc) JA, J2B, JC, J236+X | |||
*5/N throw, (5HC) JB, J2B, JB, (djc) JA, JB, JE | |||
*2A, 2B, 6C, (sjc) J236+C (3 shots), (6HC) J2B, (land) 5A, 5B, JA, JB, (djc) JB, JC | |||
*2A, 2B, 6C, 214+B~C, J2B, (land-66*) 5A, 5B, 6C, 623+AB | |||
^the dash timing is crucial if you expect to land the LGA super after the 6C, you can omit if you're not sure though | |||
*2A, 2B, 5C, 236+A, (6HC) 5A, 5C, 3C, (djc) J2B, JE | |||
*2A, 2B, 5C, 236+B (2 shots), (66) 5B, JA, JB, (djc) JA, JB, JC, J236+X | |||
*2A, 2B, 5C, 236+B (2 shots), (66) 5B, JB, J2B, JE | |||
*2A, 2B, 6B, 5C, 236+C (3 shots), 22+AB | |||
*2A, 2B, 2C, 236+X (0*), 22+AB, 623+AB | |||
^2 bar quick reload combo | |||
*214+X~B, (5HC) JA, (land) 5A, 5C, 3C, (djc) J2B, JB, (land) 623+AB | |||
*2A, 2B, 2C, 421+X, (66) 5B, JA, J2B, JB, (8djc*) JA, JB, JC, J236+X | |||
^Neutral jump might be best here | |||
*214+B~B, JA, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X | |||
*(IAD) JC, J236+C (3 shots), (5HC) JB, (land) JA, JB, (djc) JA, JB, JC, J236+X | |||
*(Counter) 214+AB, (land) (MAX) 5E | |||
*2A, 2B, 5C, 641236+AB (3 shots) | |||
*214+X~Air Throw, (5HC) JB, (land-sj) JA, JB, (djc) JA, JB, JC, J236+X | |||
*214+X~Air Throw, (land) 641236+AB (3 shots) | |||
*2B, 2C, 6C, (sj) JB, J2B, JB, (djc) JB, JC, J236+X | |||
'''Evade-Counter Routes''' | |||
*BC~A, (5HC) JB, J2B, JB, (djc) JA, J2B, JC, J236+X | |||
*BC~C, 5A, 5C, 3C, (djc-66*) J2B, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X | |||
^Gotta move your fingers fast here to connect the J2B | |||
*BC~C, 5A, 5B, JB, J2B, JB, (djc) JB, JC, J236+X* | |||
^Fiona route, because she's small | |||
*BC~C, 5A, 5C, 3C, (djc-66) J2B, (land) 5A, 6C, 623+AB | |||
*BC~C, 5A, JA, (delay) J2B, (land) 5A, (sj) JA, J2B, JB, (djc) JA, JB, JC, J236+X | |||
*(Mid-screen) BC~B, 641236+AB* (3 shots) | |||
^Crazy damage with a practical set-up to boot | |||
===EFc Combos=== | |||
*2A, 2B, 2C, (EFc 66) 5B, 5C, 641236+AB* (3 shots) | |||
*2A, 2B, 5C, 236+A, (EFc 66) 6B, 5C, 3C, (djc) J2B, JC, J236+X | |||
*2A, 2B, 2C, (EFc 66) 6C, 214+C~C, (land) 5B, JB, JC, JB, (djc) JC, J236+X | |||
*2A, 2B, 5C, (EFc 66) 2B, 5C, 236+A, (6HC) 5B, 5C, 623+AB | |||
*2A, 2B, 5C, (EFc 66) 2B, 5C, 3C, J236+C (3 shots), (5HC) JB, (land) 5A, JA JB, (djc) JB, JC | |||
*2A, 2B, 2C, 236+C (2 shots), 22+AB, (66) 6B, 5C, (EFc) 3C, J236+C (3 shots), (5HC) JC | |||
*2A, 2B, 6B, 5C, 236+A, (EFc 66) 5B, 3C, (djc) J2B, JB, J236+A/B, J214+AB | |||
*BC~C, (EFc) BC~C, 5B, 5C, 3C, (djc) J2B, JB, J236+X | |||
*BC~C, (EFc) BC~C, 5B, 6C, 623+AB | |||
*BC~C, (EFc) BC~C, 5B, JA, JB, (djc) JA, JB, JC, J236+C (3 shots) (5HC) JB, (land) 623+AB | |||
^Alternate route | |||
*BC~A, (EFC) (5D) JB, J2B, JB, (djc) JB, J2B, JC, J236+X | |||
*BC~A, (EFC) (5D) JB, JE, JA, JB, (djc) J2B, JC, JB, J236+X | |||
*BC~B, (EFc) 236+C (3 shots) | |||
*BC~B, (EFc 66) 5B, 5C, 623+AB* | |||
^You can omit 5B~5C if you don't think you're fast enough | |||
*BC~B, (EFc 66) 6B, 5C, 3C, (djc) (small-delay) J2B, JC, J236+X | |||
*BC~C, (EFc) BC~C, 5B, 5C, 641236+AB* (3 shots) | |||
*2A, 2B, 6C, 214+C~C, J2B, (land) 6B, 5C, (EFC 66) 5C, 641236+AB* (3 shots) | |||
*2A, 2B, 5C, (EFc 66) 6C, 214+C~C, J2B, (land) 5B, 5C, 641236+AB* (3 shots) | |||
*(close) 5C*, 236+A, (EFc 66) 6C, 214+C*~Air Throw, (5HC) JC, JB, (djc) JB, JC, J236+X | |||
^You can space the 5C based on how close to the corner you have them, | |||
*(Corner-spaced) 5C*, 236+A, (EFc 66) 6C, 214+B*~Air Throw, (5HC) JC, JB, (8djc) JB, JC, J236+X | |||
^Corner variant, just use 5C at range and switch to B version of LGA/Hooligan instead, and use vertical double jump | |||
*(Spaced) 5C, 236+A, (EFc) 3C, (djc-66) J2B, JC, JB, (land) 623+AB | |||
===Arcana Combos=== | |||
Fire | |||
*2A, 2A, 5B, 2C, (EFc 66) 5A*N, 6C, 623+AB | |||
*2A, 2A, 5B, 5C, 236+A, (EFc 66) 5B, 3C, (djc) JE, JB, J214214+E | |||
*2A, 2A, 5B, 5C, 236+A (1 shot), (EFc 66) 5B, 3C, (djc) JE, J214+AB, (land) 22+X* | |||
^Empty the clip, then reload during their recovery | |||
*(Mid-screen) BC~A, (EFc) (delayed) 236+E, (5D) JA, JB, (djc) JB, JC, JB, J236+X | |||
*(Mid-screen) BC~A, (EFc) (delayed) 236+E, (5D) JA, JB, (djc) JB, JC, JB, J214214+E | |||
*BC~C, (EFc) 5A*N, 214+BC | |||
*BC~C, (EFc-fast*) 236+ABC, (6D) 6C, 623+AB* | |||
^You have to EF pretty much on reaction to do it fast enough but it works, counter-hit gives you a little more leeway, you can swap the super with bullets (236+X) but they can recover before the last bullet finishes | |||
Love | |||
*(Mid-screen) 2A, 2B, 6B, 5C, 236+C (3 shots), 22+AB, 623+E | |||
*(Far from Corner) 2A, 2B, 6B, 5C, 236+C (3 shots), 641236+E | |||
*(Spaced-Anti-Air) 623+E, 641236+AB (3 shots) | |||
*(Near corner) BC~C, (EFc) BC~A, 236+ABC* | |||
^Petra has a few ways to combo into llios, but the damage for the others are meh, this the best one I think | |||
Ice | |||
*5A, 5B, 6C, (EFc 66) (MAX) 2E, (5D) JB, J2B, JB, (8djc) J2B, JC, J236+X | |||
*2A, 2B, 2C, (EFc 66) 5B, 5C, 236+C (3 shots), 214+BC | |||
*(Far from corner) 2A, 2B, 2C, (EFc 66) 5A*N, 5E, 641236+AB (3 shots) | |||
*(Far from corner) 2A, 2B, 2C, (EFc 66) 5A*N, 6C, 623+AB | |||
Sound | |||
*BC~C, (EFc) 6C, (sjc) JB, J2B, JB, (djc) JB, JC, J623+E | |||
*2A, 2B, 5C, 236+A, (EFc 66) 5B, 5C, 3C, (djc) J2B, JC, J641236+E, (land) 22+A | |||
*2A, 2B, 5C, 236+A, (EFc 66) 5B, 5C, 3C, (djc) J2B, JC, J623+E, (land) 22+A | |||
Time | |||
*2A, 2B, 5C, 236+C (3 shots), (6HC) 5A, 5B, JB, J2B, JB, (djc) JB, JC | |||
*BC~A, (6HC) 5A, 5B, 5C, 3C, (djc) J2B, JB, J236+X | |||
*BC~A, (EFc) 5B, 6B, 5C, 6C, 214+C~Air Throw, J236236+E, (land) (MAX-install) 2E, JA, JB, JC, J236+X, (release) 2E, (land) 22+X | |||
*2A, 2B, 2C, 236+A, (EFc 66) 5C, 6C, 214+C~Air Throw, (land) 623+AB | |||
Plant | |||
*2A, 2B, 5C, 236+E, 6B, 5C, 236+E, 5A, 5B, 623+AB | |||
*(close*) 5E, 236+E, 5A, 5B, JB, J2B, JB, (djc) JB, JC, J623+E | |||
^If you're not close enough the Vine won't catch them | |||
*2A, 2B, 6B, 5C, 236+E, 5B, 5C, 236+C (3 shots), 236236+E | |||
===Videos=== | |||
https://youtu.be/LAMVA-WcG6U - Combos above in video | |||
{{Navbox-AH3X}} | {{Navbox-AH3X}} |
Revision as of 06:22, 12 May 2024
Profile
The Lagerkvist family is renowned throughout the entire Celestial Union, as the family seems to be a never-ending source of competent and capable officers for the organization. Petra, in addition to being brilliant and driven, also possesses exceptional spiritual powers that eclipse even the most powerful angels found in the Lagerkvist family line. As is customary for Lagerkvists, Petra became a member of the Swedish branch of the Celestial Union, and was selected to work at the Western European branch shortly afterward.
Her abilities rivaled, and in some instances transcended, those of the legendary English angel, Angelia Avallone, a fact that caused a great many members of the Union to become outright hostile to her. Despite the widespread animosity directed at her, Petra continued to add to her reputation by completing every mission assigned to her, going so far as to accept being essentially banished to Japan. Now in Japan, she is dedicated to stopping the Drexler Institute, an organization that aims to destroy the island nation by unleashing the Divine Celestial Weapon.
Overview
You've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk? Petra is an extremely versatile character that can be played quite effectively in many styles. Thanks to her long range, both on the ground and in the air, she can pressure the opponent and make them weary of committing to careless attacks. Thanks to her command dodge and her quick pokes, her close range game is quite strong as well. Add full screen reflecting bullets for zoning, and you've yourself a flexible character that can cover many angles.
Recommended Arcana
Under Construction
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Normal Moves
5A
5A
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5B
5B
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5C
5C
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5E
5E
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2A
2A
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2B
2B
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2C
2C
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2E
2E
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6B
6B
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6C
6C
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3B
3B
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3C
3C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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j.E
j.E
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j.2B
j.2B
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Throws
Neutral Throw
Throw
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Lever Throw
Lever Throw
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Air Throw
Air Throw
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Special Moves
L.G.A. Charge-X
L.G.A. Charge-X
22X |
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L.G.A. Fire Type - α
L.G.A. Fire Type - α
236X |
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L.G.A. Fire Type - α’
L.G.A. Fire Type - α’
j.236X |
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L.G.A. Fire Type - β
L.G.A. Fire Type - β
623X, 421X, or 28X |
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L.G.A. Fire Type - β’
L.G.A. Fire Type - β’
j.421X |
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L.G.A. Assault
L.G.A. Assault
214X |
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L.G.A. Strike Fire
L.G.A. Assault
X during 214X |
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L.G.A. Intense Reject
L.G.A. Intense Reject
AD during 214X |
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L.G.A. Dodge
L.G.A. Dodge
BC |
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L.G.A. Counter Fire
L.G.A. Counter Fire
X during BC |
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Super Moves
L.G.A. Rapid Charge
L.G.A. Rapid Charge
22AB |
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L.G.A. Combination Fire
L.G.A. Combination Fire
623AB |
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Oh Dear, Did I Do That?
Oh Dear, Did I Do That?
214AB (air OK) |
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Critical Heart
L.G.A. Superior Fire
641236AB with 3 Ether Stocks |
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Combos
- Shots = Bullet Cartridges used, not # of hits**
- 2A, 2A, 5B, 5C, 236+B (2 shots), (66) 5B, (sj) JB, J2B, JB, (djc) JB, JC
- 2A, 2A, 5B, 5C, 236+B (2 shots), (66) 5B, 214+C~Air Throw*
^Hooligan Air Throw mix-up if you're feeling feisty
- 2A, 2B, 2C, 421+A, (66) 5B, 6C, 623+AB
- 2A, 2B, 2C, 236+C (2 shots), 22+AB, 236+C
- 2A, 2B, 2C, 236+A, (6HC) 5A, 5B, JA, JB, (djc) JA, JB, JC, J236+X
- 5A, 5B, 6C, 214+C~C, JB, (land) JA, JB, (djc) JA, JB, JC, J236+X
- 3C, 236+C (3 shots), (5HC) JB, (land) JA, JB, (djc) JA, JB, JC, J236+X
- 2A*N, 2B, 5C, 236+C (3 shots)
- 2A, 2B, 3B, 5C, 236+A, (5HC~9) JB, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X
- 2A, 2B, 6C, (sjc) J236+C, (6HC) J2B, (land) 5A, 5B JA, JB, (djc) JB, JC
- 2A, 2B, 6C, 214+C~C, J2B, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X
- 3C, (land) 623+AB
- J236+C (3 shots), (6HC*) J2B, (land) 5A, 5B, 623+AB
^6HC seems to work best at horizontal range, 5HC~9 works too kinda
- J236+C (3 shots), (6HC*) J2B, (land) 5A, 5B, JA, JB, (djc) JB, JE
- 5/N throw, (5HC) JB, J2B, JB, (djc) JA, J2B, JC, J236+X
- 5/N throw, (5HC) JB, J2B, JB, (djc) JA, JB, JE
- 2A, 2B, 6C, (sjc) J236+C (3 shots), (6HC) J2B, (land) 5A, 5B, JA, JB, (djc) JB, JC
- 2A, 2B, 6C, 214+B~C, J2B, (land-66*) 5A, 5B, 6C, 623+AB
^the dash timing is crucial if you expect to land the LGA super after the 6C, you can omit if you're not sure though
- 2A, 2B, 5C, 236+A, (6HC) 5A, 5C, 3C, (djc) J2B, JE
- 2A, 2B, 5C, 236+B (2 shots), (66) 5B, JA, JB, (djc) JA, JB, JC, J236+X
- 2A, 2B, 5C, 236+B (2 shots), (66) 5B, JB, J2B, JE
- 2A, 2B, 6B, 5C, 236+C (3 shots), 22+AB
- 2A, 2B, 2C, 236+X (0*), 22+AB, 623+AB
^2 bar quick reload combo
- 214+X~B, (5HC) JA, (land) 5A, 5C, 3C, (djc) J2B, JB, (land) 623+AB
- 2A, 2B, 2C, 421+X, (66) 5B, JA, J2B, JB, (8djc*) JA, JB, JC, J236+X
^Neutral jump might be best here
- 214+B~B, JA, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X
- (IAD) JC, J236+C (3 shots), (5HC) JB, (land) JA, JB, (djc) JA, JB, JC, J236+X
- (Counter) 214+AB, (land) (MAX) 5E
- 2A, 2B, 5C, 641236+AB (3 shots)
- 214+X~Air Throw, (5HC) JB, (land-sj) JA, JB, (djc) JA, JB, JC, J236+X
- 214+X~Air Throw, (land) 641236+AB (3 shots)
- 2B, 2C, 6C, (sj) JB, J2B, JB, (djc) JB, JC, J236+X
Evade-Counter Routes
- BC~A, (5HC) JB, J2B, JB, (djc) JA, J2B, JC, J236+X
- BC~C, 5A, 5C, 3C, (djc-66*) J2B, (land) 5A, JA, JB, (djc) JA, JB, JC, J236+X
^Gotta move your fingers fast here to connect the J2B
- BC~C, 5A, 5B, JB, J2B, JB, (djc) JB, JC, J236+X*
^Fiona route, because she's small
- BC~C, 5A, 5C, 3C, (djc-66) J2B, (land) 5A, 6C, 623+AB
- BC~C, 5A, JA, (delay) J2B, (land) 5A, (sj) JA, J2B, JB, (djc) JA, JB, JC, J236+X
- (Mid-screen) BC~B, 641236+AB* (3 shots)
^Crazy damage with a practical set-up to boot
EFc Combos
- 2A, 2B, 2C, (EFc 66) 5B, 5C, 641236+AB* (3 shots)
- 2A, 2B, 5C, 236+A, (EFc 66) 6B, 5C, 3C, (djc) J2B, JC, J236+X
- 2A, 2B, 2C, (EFc 66) 6C, 214+C~C, (land) 5B, JB, JC, JB, (djc) JC, J236+X
- 2A, 2B, 5C, (EFc 66) 2B, 5C, 236+A, (6HC) 5B, 5C, 623+AB
- 2A, 2B, 5C, (EFc 66) 2B, 5C, 3C, J236+C (3 shots), (5HC) JB, (land) 5A, JA JB, (djc) JB, JC
- 2A, 2B, 2C, 236+C (2 shots), 22+AB, (66) 6B, 5C, (EFc) 3C, J236+C (3 shots), (5HC) JC
- 2A, 2B, 6B, 5C, 236+A, (EFc 66) 5B, 3C, (djc) J2B, JB, J236+A/B, J214+AB
- BC~C, (EFc) BC~C, 5B, 5C, 3C, (djc) J2B, JB, J236+X
- BC~C, (EFc) BC~C, 5B, 6C, 623+AB
- BC~C, (EFc) BC~C, 5B, JA, JB, (djc) JA, JB, JC, J236+C (3 shots) (5HC) JB, (land) 623+AB
^Alternate route
- BC~A, (EFC) (5D) JB, J2B, JB, (djc) JB, J2B, JC, J236+X
- BC~A, (EFC) (5D) JB, JE, JA, JB, (djc) J2B, JC, JB, J236+X
- BC~B, (EFc) 236+C (3 shots)
- BC~B, (EFc 66) 5B, 5C, 623+AB*
^You can omit 5B~5C if you don't think you're fast enough
- BC~B, (EFc 66) 6B, 5C, 3C, (djc) (small-delay) J2B, JC, J236+X
- BC~C, (EFc) BC~C, 5B, 5C, 641236+AB* (3 shots)
- 2A, 2B, 6C, 214+C~C, J2B, (land) 6B, 5C, (EFC 66) 5C, 641236+AB* (3 shots)
- 2A, 2B, 5C, (EFc 66) 6C, 214+C~C, J2B, (land) 5B, 5C, 641236+AB* (3 shots)
- (close) 5C*, 236+A, (EFc 66) 6C, 214+C*~Air Throw, (5HC) JC, JB, (djc) JB, JC, J236+X
^You can space the 5C based on how close to the corner you have them,
- (Corner-spaced) 5C*, 236+A, (EFc 66) 6C, 214+B*~Air Throw, (5HC) JC, JB, (8djc) JB, JC, J236+X
^Corner variant, just use 5C at range and switch to B version of LGA/Hooligan instead, and use vertical double jump
- (Spaced) 5C, 236+A, (EFc) 3C, (djc-66) J2B, JC, JB, (land) 623+AB
Arcana Combos
Fire
- 2A, 2A, 5B, 2C, (EFc 66) 5A*N, 6C, 623+AB
- 2A, 2A, 5B, 5C, 236+A, (EFc 66) 5B, 3C, (djc) JE, JB, J214214+E
- 2A, 2A, 5B, 5C, 236+A (1 shot), (EFc 66) 5B, 3C, (djc) JE, J214+AB, (land) 22+X*
^Empty the clip, then reload during their recovery
- (Mid-screen) BC~A, (EFc) (delayed) 236+E, (5D) JA, JB, (djc) JB, JC, JB, J236+X
- (Mid-screen) BC~A, (EFc) (delayed) 236+E, (5D) JA, JB, (djc) JB, JC, JB, J214214+E
- BC~C, (EFc) 5A*N, 214+BC
- BC~C, (EFc-fast*) 236+ABC, (6D) 6C, 623+AB*
^You have to EF pretty much on reaction to do it fast enough but it works, counter-hit gives you a little more leeway, you can swap the super with bullets (236+X) but they can recover before the last bullet finishes
Love
- (Mid-screen) 2A, 2B, 6B, 5C, 236+C (3 shots), 22+AB, 623+E
- (Far from Corner) 2A, 2B, 6B, 5C, 236+C (3 shots), 641236+E
- (Spaced-Anti-Air) 623+E, 641236+AB (3 shots)
- (Near corner) BC~C, (EFc) BC~A, 236+ABC*
^Petra has a few ways to combo into llios, but the damage for the others are meh, this the best one I think
Ice
- 5A, 5B, 6C, (EFc 66) (MAX) 2E, (5D) JB, J2B, JB, (8djc) J2B, JC, J236+X
- 2A, 2B, 2C, (EFc 66) 5B, 5C, 236+C (3 shots), 214+BC
- (Far from corner) 2A, 2B, 2C, (EFc 66) 5A*N, 5E, 641236+AB (3 shots)
- (Far from corner) 2A, 2B, 2C, (EFc 66) 5A*N, 6C, 623+AB
Sound
- BC~C, (EFc) 6C, (sjc) JB, J2B, JB, (djc) JB, JC, J623+E
- 2A, 2B, 5C, 236+A, (EFc 66) 5B, 5C, 3C, (djc) J2B, JC, J641236+E, (land) 22+A
- 2A, 2B, 5C, 236+A, (EFc 66) 5B, 5C, 3C, (djc) J2B, JC, J623+E, (land) 22+A
Time
- 2A, 2B, 5C, 236+C (3 shots), (6HC) 5A, 5B, JB, J2B, JB, (djc) JB, JC
- BC~A, (6HC) 5A, 5B, 5C, 3C, (djc) J2B, JB, J236+X
- BC~A, (EFc) 5B, 6B, 5C, 6C, 214+C~Air Throw, J236236+E, (land) (MAX-install) 2E, JA, JB, JC, J236+X, (release) 2E, (land) 22+X
- 2A, 2B, 2C, 236+A, (EFc 66) 5C, 6C, 214+C~Air Throw, (land) 623+AB
Plant
- 2A, 2B, 5C, 236+E, 6B, 5C, 236+E, 5A, 5B, 623+AB
- (close*) 5E, 236+E, 5A, 5B, JB, J2B, JB, (djc) JB, JC, J623+E
^If you're not close enough the Vine won't catch them
- 2A, 2B, 6B, 5C, 236+E, 5B, 5C, 236+C (3 shots), 236236+E
Videos
https://youtu.be/LAMVA-WcG6U - Combos above in video