Arcana Heart 3/AH3X/Saki Tsuzura: Difference between revisions
No edit summary |
|||
(One intermediate revision by the same user not shown) | |||
Line 1,464: | Line 1,464: | ||
https://www.youtube.com/watch?v=QhdzKPmzKGc | https://www.youtube.com/watch?v=QhdzKPmzKGc | ||
https://youtu.be/cy_SBrdw6Rc | |||
Combos below in video above | |||
<!--List combos that don't make use of Arcana here. Pay attention to the formatting.--> | <!--List combos that don't make use of Arcana here. Pay attention to the formatting.--> | ||
<!--*2A > 2B > 2C > 236B > 236A+B '''(total damage)'''--> | <!--*2A > 2B > 2C > 236B > 236A+B '''(total damage)'''--> | ||
<!--:Notes for the combo above.--> | <!--:Notes for the combo above.--> | ||
Air Starter Optional | |||
*JC, 5A, 5B, 5C, 4~6+B, J623+A | |||
*JC, 2A, 2B, 2C, 4~6+B, J623+A, (land-66) 5/N Throw* | |||
^Knockdown version, optional Throw mix-up | |||
*2A, 2B, 2C, 2~8+C(2), J214+AB | |||
2. 2A, 2B, 2C, 2~8+A, 214+AB* | |||
^A-Claimh keeps you grounded so you can use the ground version of Liath to send them in the air for a continued HC-combo | |||
*2A, 2B, 2C, 4~6+B, (land*) 214+AB | |||
^Gotta be fast | |||
*2A, 2B, 2C, 4~6+B, J214+AB | |||
*5A, 5B, 5C, 4~6+B, J236+AB | |||
*2A, 2B, 2C, 4~6+B, 5A, 6C, JB, J4B, (djc) JA, JB, JC, J623+A | |||
*2A, 2B, 2C, 4~6+B, (5HC~9) JB, JC, (land) JA, JB, J4B, (djc) JA, JB, JC, J623+A | |||
*2A, 2B, 2C, 6~4+C, JA, J4B, (djc) JA, JB, JC, J623+B, J214+AB | |||
*JB, (66) 2A, 6B, 2C, 6~4+C, (5HC~8) JA, JB, J4B (djc) JA, JB, JC, J623+B | |||
*2A, 2B, 2C, 6~4+A, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+A, J214+AB | |||
*2C*, 6~4+C, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+B | |||
^Vega slide punish combo | |||
*6B*, 6~4+C, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+B | |||
^11K meterless if you fish with 6B | |||
*(IAD) JB, JC, 2A, 2B, 2C, 6~4+C, (5HC~8) JA, JB, J4B (djc) JA, JB, JE | |||
*5/N Throw, (6HC) 6~4+A/B, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+A | |||
*8~2+X, (land) 5A, 5B, 5C, 6~4+C, 2~8+B | |||
*2A, 2B, 2C, (6HC) 5A, 6B, 6C, JA, JB, J4B (djc) JA, JB, JC, J623+B | |||
*2A, 2B, 2C, (6HC) 5A, 6B, 6C, (IAD*) JB, J4B, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A | |||
^JB~J4B are done at the tail-end of the IAD so you can hook the 6C afterwards | |||
*(Corner-Air to Air) JA, JB, J4B, (djc) JB, JC, JE, J4~6+B, J214+AB | |||
*(Air to Air) JA, JB, J4B, (djc) JA, JB, JC, J623+C, J214+AB | |||
*(Air to Air) J4~6+A/B, (5HC~9) JA, JB, J4B, (djc) JA, JB, JC, J623+C | |||
*6B, 6~4+C, JC*, 8~2+B, (land) 6~4+C, (5HC) JA, JB J4B, (djc) JB, J4B, JC, J623+A | |||
^The timing here is awkward, character specific stuff if you expect to land and do 6~4+C, can just use 8~2+C to Liath if you wanna use meter here for less of a headache | |||
*(Anti-Air) 2~8+B, (5HC~8) JA, J4B, (djc) JB, JC, J623+C | |||
*(close) 6B, 2E, (8~5DD*) JA, J4B, (djc) JA*, JB, JC, J623+C, J214+AB | |||
^The homing here tight so you gotta be fast if you don't wanna use meter, JA is optional but it has to be fast too | |||
*(Anti-Air) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB | |||
*(Anti-Air) 6C, (IAD) JC*, (land-sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB | |||
^Same as the previous one, just added IAD~JC if you get the 6C on reaction | |||
*(Corner-Anti-Air) 6C, (IAD) JE, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B* | |||
^None of Saki supers connect so *insert arcana super improvisation here* | |||
*(Air to Air) JE*, (5HC~D) JE, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B | |||
^This combo works best when you're pushing them towards the corner, like 3/4 of the way there | |||
*(Air to Air-IAD) JC, (land) JA, JE*, (5HC~D) JB, J4B, (djc) JA, JB, JC, J623+X | |||
^Same as above, keep it towards the corner | |||
*JB, 5A, 6B, 6~4+C, JA, JC*, 8~2+C, J214+AB* | |||
^Do Liath before you touch the ground | |||
*JB, 5A, 6B, 6~4+A, JB, JC, 8~2+B, (land) 5A, 6B, 6C, JB, JC, JE | |||
*JB, 5A, 6B, 6~4+A, JB, JC, 8~2+B, (land) 5A, 6B, 6C, JA, JB, J4B, (djc) JA, JB, J214+AB | |||
*5A, 5B, 5C, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B~5C~8C~2C~5E* | |||
^Simple bnb to LVL3, not hard to pull off if you made it this far | |||
===EFc=== | |||
*2A, 2B, 2C, (EFc 66) 5A, 6B, 6C, JA, JE, J4B, (djc) JC, JB, JC, J623+A/B | |||
*5A, 5B, 5C, (EFC 66) 5B, 5C, 2C, 6C, JA, JB, J4B, JA, (djc) JA, JB, JC, J623+A | |||
*5A, 5B, 5C, (EFC 66) 3A, 3B, 6~4+C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B | |||
*2A, 2B, 2C, (EFc 66) 6B, 6C, (IAD) JB, J4B, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB | |||
*6B, 2E (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC*, (land-sj) JA, J4B, JC, JE | |||
*2E, (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC*, (land-sj) JA, J4B, (djc) JB, JC, J623+A, J214+AB | |||
^Orna recovery is a little long, you'll be active to use JC before you touch the ground | |||
*5/N Throw, (EFc 66) 6~4+C, JA, J4B, (djc) JA, J4B, JC, J623+A, J214+AB | |||
*2A, 2B, 2C, (EFc 66) 5B, 6B, 6C, (IAD) JB, J4B, (land) 6C (sjc) JA, JE, J4B, (djc) JB, JC, J623+A | |||
*2A, 2B, 2C, (EFc 66) 5A, 5A, JA JC, 8~2+B, 5A, 6C, JA, JB, J4B, (djc) JA, JC, J623+A | |||
*2A, 2B, 2C, 4~6+B, (EFc 66) 5A, 6C, JA, J4B, (djc) JB, J4B, JC, J623+A, J214+AB | |||
*6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JA, JB, JC, J623+A/B, J214+AB | |||
*6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JB, JC, JE | |||
*5A, 6B, 6~4+C, (EFc) JA, JB, (djc) JB, JC, 8~2+C, (land) 6~4+C, J214+AB | |||
*5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A | |||
*5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, JB, JC, JB (djc) JB, JC, JE | |||
*(Anti-Air) 2~8+A*, (EFc-sj) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB | |||
^Gotta be quick with the super jump, you can omit the first JB if you're timing is off, also you can Vega/Bison slide (2C) into the A-flashkick too, just don't do it too far | |||
*(AA) 2~8+A*, (EFc-sj) JA, JB, (djc) JB, JC, 8~2+C, (land) 6~4+C, J214+AB | |||
^Fancier anti-air punish combo, you can 2C into this combo as well, just make sure you use 8~2+A instead, DMG difference is 89 more points | |||
*JB, (66) 5A, 6B, 6C, 6~4+C, (EFc) JA, JB, J4B (djc) JA, JB, JC, J623+A | |||
*2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JA*, (land) 6C, 6~4+C, J214+AB | |||
^J3C jank combo, the delay on the second JA is small, just enough so they don't recover and late enough for them to get in 6C range | |||
*2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JA, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB | |||
*JB, (66) 5A, 6B, 6~4+C, (EFc) JB, 8~2+B*, (land) 5A, JA, JC, 8~2+A*, (land) 5A, 6B, 6C, 6~4+A, J214+AB | |||
^Double Orna combo, some of the Gorm hits will miss and they can recover before Liath finishes | |||
*JC, (66) 5A, 5B, 5C, (EFc 66) 5A, 6B, 6C, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B(2)~5C(2)~8C(2)~2C(4)~5E* | |||
^EF version is a bit different, all the air normals have more hits so adjust your timing | |||
===Arcana Combos=== | ===Arcana Combos=== | ||
Line 1,474: | Line 1,559: | ||
<!--*623E > Homing Cancel > j.5B 236A+B '''(total damage)'''--> | <!--*623E > Homing Cancel > j.5B 236A+B '''(total damage)'''--> | ||
<!--:Notes for the combo above.--> | <!--:Notes for the combo above.--> | ||
Thunder | |||
*8~2+X, (land) 5A, 6B, 6C, 6~4+C, (land) 641236+E | |||
*6B, 2E, 236236+E, (5DD) JA, JB, J4B, (djc) JA, JB, JC, J623+A/B, J214+AB | |||
*JC, (66) 2A, 2B, 2C, (EFc 66) 5A, 5A, JA JC, 8~2+B, (land) 5A, 6C, 2E, 214+BC | |||
*6B, 2E, (EFc mini-step*) 236+ABC, (fast 641236+E, (Broduil Hit), (66) 641236+E | |||
^Depending on how far you step you may be able to do 2 lomlan, not 100% assured but if you do just 1 you still get 11.2K | |||
Sin | |||
*(Anti-Air) 6C, (MAX) 2E, (5DD) JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB | |||
*5A, 6B, 6C, 6~4+A, 6C, 623+E, (EFc-sj) JA, J4B, (djc) JA, JB, JC, J623+A, J214+AB | |||
*JB, (66) 2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, JC, (land) 6C JA, JB, J4B, (djc) JA, JB, JC, J4B, J236+E* | |||
^Not Sin exclusive, just extended the J3C combo and tacked Bol' at the end | |||
*5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, 236+ABC | |||
Plant | |||
*5A, 5B, 5C, 236+E, 5B, 6B, 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A | |||
*236+E, 5E, 236+E, 5E, 236+E, 6B, 6C, JA, JB, JC, J214+AB | |||
*236+E, 6B, 6C, (EFc) JA, JB, J3C, JC, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214214+E | |||
*(Anti-Air) 6C, 623+E, 2~8+A, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B~5C~8C~2C~5E* | |||
^Not the most practical but 6C is air-unblockable and if you happen to be sitting on 3 bars | |||
Wind | |||
*2A, 2B, 2C, 4~6+B, 5A, 6C, JB, J4B, (djc) JB, J4B, (tjc) JA, JB, JC, J623+A | |||
*6B, 2E (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC, (land) JA, JB, JC, J236236+E (mash) | |||
*6B, 2E, 236+E, (5HC~8*) JA, JB, (djc) JA, JB, J3C, (Sicilis hit) J214+E, (5D) JA, JB, J4B, (djc) JA, JB, JC, J236236+E (mash) | |||
^The usual wind loop combo, Saki has to get above them to use J3C so don't start the combo too low, combo ender DMG are A-Frag =11.2K, A-Frag~Liath =11.8K, JE~Areadbhar =11.4K, Falx (mash) =12K | |||
Fire | |||
*5A, 6B, 6~4+C, 6C, 236+E, (5HC~8) JA, JB, J4B, (djc) JA, JB, JC, J623+A | |||
*6B, 2E (EFc) (5D~8) JC, JA, JB, JC, JB (djc) JB, JC, JE | |||
Ice | |||
*2A, 2B, 2C, (EFc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JC, (land) 5B, 5C, 236+E | |||
*2A, 5B, 6B, 2C, (EFc 66) 5B, 6B, 5C, 6C, JA, JB, JC, JB, (djc) JA, JB, JC, J623+A | |||
*6B, 6~4+C, 6C, (EFc-sj) JC, JB, JC, JB (djc) JA, JB, JC, J623+A | |||
Sound | |||
*2A, 2B, 2C, (EFc) 6B, 6C, 623+E, JA, JB, JC, J623+E | |||
*5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, 623+E, (land) 641236+E | |||
*6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JA, JB, JC, J623+A, J641236+E* | |||
^Damage will vary, almost got 15K this time, 14.3K is probably the average | |||
Time | |||
*5A, 6B, 6~4+C, (EFc) JC, JB (djc) JA, JB, JC, 8~2+B, (land) 6~4+C, J236236+E, (land) JA, JB, J4B (djc) JA, JB, JC, J623+A | |||
*5A, 5B, 6C, (EFc-IAD) JB, JC, (land-66) 5A, 5B, 6C, (IAD) JB, JC, (land-66) 2A, 2B, 2C, 236236+E, (66) (MAX-install) 2E, 5A, 5B, 5C (2E release), 236+E* | |||
^Much like Weiss, Saki also has an IAD loop too, use it to your advantage | |||
==External References/Resources== | ==External References/Resources== |
Revision as of 06:01, 12 May 2024
Under Construction
|
Profile
Saki is an exceptional student who impresses all of the adults around her. Considerably more mature than most of the other students in her grade, her time spent studying abroad in England when she was a child adds a further air of sophistication that her classmates cannot ever hope to match. Although she comes across as cold and somewhat overbearing, Saki is actually kind and more than a little shy.
Heart's best friend since childhood, she is the only person Saki feels comfortable enough with to show her true personality to. She has a strong sense of duty, and will frequently take on more responsibilities than she is able to bear. She also, until recently, had major problems socializing with others after suffering through the trauma of losing Fiona, though she has gotten much better about opening up to others.
Because of her powers, she has volunteered to help the Japanese branch of the Celestial Union to eradicate the planar rifts that occasionally appear in the country. And while she doesn't really believe the rumors that the celestial stones that emerge from the rift will grant their finders a wish, she still makes it a point to find one in the hopes of bringing back Fiona.
Overview
Rushdown character with charge moves and high damage potential. Has two overhead divekicks and a command roll that can cross-up.
Recommended Arcana
For further information go to Recommended Arcana
Normal Moves
Standing Normals
5A
5B
5C
5E
Crouching Normals
All crouching normals can be performed with , , or motions.
2A
2B
2C
2E
Air Normals
All air normals can be performed with , , or motions.
j.A
j.B
j.C
j.E
Command Normals
6B
6C
j.4B
j.3C
Universal Mechanics
Neutral Throw
Lever Throw
Air Throw
Special Moves
Claimh Solais
Brionac
Air Brionac
Gorm Glas
Orna
Gaeassail
Fragarach
Luath
Additional Attack
Super Moves
Liath Fail
Areadbhar
Critical Heart
Combos
Solo Combos
https://www.youtube.com/watch?v=QhdzKPmzKGc
Combos below in video above
Air Starter Optional
- JC, 5A, 5B, 5C, 4~6+B, J623+A
- JC, 2A, 2B, 2C, 4~6+B, J623+A, (land-66) 5/N Throw*
^Knockdown version, optional Throw mix-up
- 2A, 2B, 2C, 2~8+C(2), J214+AB
2. 2A, 2B, 2C, 2~8+A, 214+AB* ^A-Claimh keeps you grounded so you can use the ground version of Liath to send them in the air for a continued HC-combo
- 2A, 2B, 2C, 4~6+B, (land*) 214+AB
^Gotta be fast
- 2A, 2B, 2C, 4~6+B, J214+AB
- 5A, 5B, 5C, 4~6+B, J236+AB
- 2A, 2B, 2C, 4~6+B, 5A, 6C, JB, J4B, (djc) JA, JB, JC, J623+A
- 2A, 2B, 2C, 4~6+B, (5HC~9) JB, JC, (land) JA, JB, J4B, (djc) JA, JB, JC, J623+A
- 2A, 2B, 2C, 6~4+C, JA, J4B, (djc) JA, JB, JC, J623+B, J214+AB
- JB, (66) 2A, 6B, 2C, 6~4+C, (5HC~8) JA, JB, J4B (djc) JA, JB, JC, J623+B
- 2A, 2B, 2C, 6~4+A, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+A, J214+AB
- 2C*, 6~4+C, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+B
^Vega slide punish combo
- 6B*, 6~4+C, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+B
^11K meterless if you fish with 6B
- (IAD) JB, JC, 2A, 2B, 2C, 6~4+C, (5HC~8) JA, JB, J4B (djc) JA, JB, JE
- 5/N Throw, (6HC) 6~4+A/B, 6C, (sjc) JA, JB, J4B (djc) JA, JB, JC, J623+A
- 8~2+X, (land) 5A, 5B, 5C, 6~4+C, 2~8+B
- 2A, 2B, 2C, (6HC) 5A, 6B, 6C, JA, JB, J4B (djc) JA, JB, JC, J623+B
- 2A, 2B, 2C, (6HC) 5A, 6B, 6C, (IAD*) JB, J4B, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A
^JB~J4B are done at the tail-end of the IAD so you can hook the 6C afterwards
- (Corner-Air to Air) JA, JB, J4B, (djc) JB, JC, JE, J4~6+B, J214+AB
- (Air to Air) JA, JB, J4B, (djc) JA, JB, JC, J623+C, J214+AB
- (Air to Air) J4~6+A/B, (5HC~9) JA, JB, J4B, (djc) JA, JB, JC, J623+C
- 6B, 6~4+C, JC*, 8~2+B, (land) 6~4+C, (5HC) JA, JB J4B, (djc) JB, J4B, JC, J623+A
^The timing here is awkward, character specific stuff if you expect to land and do 6~4+C, can just use 8~2+C to Liath if you wanna use meter here for less of a headache
- (Anti-Air) 2~8+B, (5HC~8) JA, J4B, (djc) JB, JC, J623+C
- (close) 6B, 2E, (8~5DD*) JA, J4B, (djc) JA*, JB, JC, J623+C, J214+AB
^The homing here tight so you gotta be fast if you don't wanna use meter, JA is optional but it has to be fast too
- (Anti-Air) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB
- (Anti-Air) 6C, (IAD) JC*, (land-sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB
^Same as the previous one, just added IAD~JC if you get the 6C on reaction
- (Corner-Anti-Air) 6C, (IAD) JE, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B*
^None of Saki supers connect so *insert arcana super improvisation here*
- (Air to Air) JE*, (5HC~D) JE, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B
^This combo works best when you're pushing them towards the corner, like 3/4 of the way there
- (Air to Air-IAD) JC, (land) JA, JE*, (5HC~D) JB, J4B, (djc) JA, JB, JC, J623+X
^Same as above, keep it towards the corner
- JB, 5A, 6B, 6~4+C, JA, JC*, 8~2+C, J214+AB*
^Do Liath before you touch the ground
- JB, 5A, 6B, 6~4+A, JB, JC, 8~2+B, (land) 5A, 6B, 6C, JB, JC, JE
- JB, 5A, 6B, 6~4+A, JB, JC, 8~2+B, (land) 5A, 6B, 6C, JA, JB, J4B, (djc) JA, JB, J214+AB
- 5A, 5B, 5C, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B~5C~8C~2C~5E*
^Simple bnb to LVL3, not hard to pull off if you made it this far
EFc
- 2A, 2B, 2C, (EFc 66) 5A, 6B, 6C, JA, JE, J4B, (djc) JC, JB, JC, J623+A/B
- 5A, 5B, 5C, (EFC 66) 5B, 5C, 2C, 6C, JA, JB, J4B, JA, (djc) JA, JB, JC, J623+A
- 5A, 5B, 5C, (EFC 66) 3A, 3B, 6~4+C, JA, JB, J4B, (djc) JA, JB, JC, J623+A/B
- 2A, 2B, 2C, (EFc 66) 6B, 6C, (IAD) JB, J4B, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB
- 6B, 2E (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC*, (land-sj) JA, J4B, JC, JE
- 2E, (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC*, (land-sj) JA, J4B, (djc) JB, JC, J623+A, J214+AB
^Orna recovery is a little long, you'll be active to use JC before you touch the ground
- 5/N Throw, (EFc 66) 6~4+C, JA, J4B, (djc) JA, J4B, JC, J623+A, J214+AB
- 2A, 2B, 2C, (EFc 66) 5B, 6B, 6C, (IAD) JB, J4B, (land) 6C (sjc) JA, JE, J4B, (djc) JB, JC, J623+A
- 2A, 2B, 2C, (EFc 66) 5A, 5A, JA JC, 8~2+B, 5A, 6C, JA, JB, J4B, (djc) JA, JC, J623+A
- 2A, 2B, 2C, 4~6+B, (EFc 66) 5A, 6C, JA, J4B, (djc) JB, J4B, JC, J623+A, J214+AB
- 6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JA, JB, JC, J623+A/B, J214+AB
- 6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JB, JC, JE
- 5A, 6B, 6~4+C, (EFc) JA, JB, (djc) JB, JC, 8~2+C, (land) 6~4+C, J214+AB
- 5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A
- 5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, JB, JC, JB (djc) JB, JC, JE
- (Anti-Air) 2~8+A*, (EFc-sj) JA, JB, J4B, (djc) JA, JB, JC, J623+X, J214+AB
^Gotta be quick with the super jump, you can omit the first JB if you're timing is off, also you can Vega/Bison slide (2C) into the A-flashkick too, just don't do it too far
- (AA) 2~8+A*, (EFc-sj) JA, JB, (djc) JB, JC, 8~2+C, (land) 6~4+C, J214+AB
^Fancier anti-air punish combo, you can 2C into this combo as well, just make sure you use 8~2+A instead, DMG difference is 89 more points
- JB, (66) 5A, 6B, 6C, 6~4+C, (EFc) JA, JB, J4B (djc) JA, JB, JC, J623+A
- 2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JA*, (land) 6C, 6~4+C, J214+AB
^J3C jank combo, the delay on the second JA is small, just enough so they don't recover and late enough for them to get in 6C range
- 2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JA, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB
- JB, (66) 5A, 6B, 6~4+C, (EFc) JB, 8~2+B*, (land) 5A, JA, JC, 8~2+A*, (land) 5A, 6B, 6C, 6~4+A, J214+AB
^Double Orna combo, some of the Gorm hits will miss and they can recover before Liath finishes
- JC, (66) 5A, 5B, 5C, (EFc 66) 5A, 6B, 6C, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B(2)~5C(2)~8C(2)~2C(4)~5E*
^EF version is a bit different, all the air normals have more hits so adjust your timing
Arcana Combos
Generic Arcana
Thunder
- 8~2+X, (land) 5A, 6B, 6C, 6~4+C, (land) 641236+E
- 6B, 2E, 236236+E, (5DD) JA, JB, J4B, (djc) JA, JB, JC, J623+A/B, J214+AB
- JC, (66) 2A, 2B, 2C, (EFc 66) 5A, 5A, JA JC, 8~2+B, (land) 5A, 6C, 2E, 214+BC
- 6B, 2E, (EFc mini-step*) 236+ABC, (fast 641236+E, (Broduil Hit), (66) 641236+E
^Depending on how far you step you may be able to do 2 lomlan, not 100% assured but if you do just 1 you still get 11.2K
Sin
- (Anti-Air) 6C, (MAX) 2E, (5DD) JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214+AB
- 5A, 6B, 6C, 6~4+A, 6C, 623+E, (EFc-sj) JA, J4B, (djc) JA, JB, JC, J623+A, J214+AB
- JB, (66) 2A, 2B, 2C, (Efc 66) 6B, 6C, JA, JB, J3C*, JC, (land) 6C JA, JB, J4B, (djc) JA, JB, JC, J4B, J236+E*
^Not Sin exclusive, just extended the J3C combo and tacked Bol' at the end
- 5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, 236+ABC
Plant
- 5A, 5B, 5C, 236+E, 5B, 6B, 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A
- 236+E, 5E, 236+E, 5E, 236+E, 6B, 6C, JA, JB, JC, J214+AB
- 236+E, 6B, 6C, (EFc) JA, JB, J3C, JC, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+A, J214214+E
- (Anti-Air) 6C, 623+E, 2~8+A, 632146+AB, 2A~2B~5B~5C~5E~2E~5D~5B~5C~8C~2C~5E*
^Not the most practical but 6C is air-unblockable and if you happen to be sitting on 3 bars
Wind
- 2A, 2B, 2C, 4~6+B, 5A, 6C, JB, J4B, (djc) JB, J4B, (tjc) JA, JB, JC, J623+A
- 6B, 2E (EFc) (5D~8) JC, JA, JB, JC, 8~2+C, JC, (land) JA, JB, JC, J236236+E (mash)
- 6B, 2E, 236+E, (5HC~8*) JA, JB, (djc) JA, JB, J3C, (Sicilis hit) J214+E, (5D) JA, JB, J4B, (djc) JA, JB, JC, J236236+E (mash)
^The usual wind loop combo, Saki has to get above them to use J3C so don't start the combo too low, combo ender DMG are A-Frag =11.2K, A-Frag~Liath =11.8K, JE~Areadbhar =11.4K, Falx (mash) =12K
Fire
- 5A, 6B, 6~4+C, 6C, 236+E, (5HC~8) JA, JB, J4B, (djc) JA, JB, JC, J623+A
- 6B, 2E (EFc) (5D~8) JC, JA, JB, JC, JB (djc) JB, JC, JE
Ice
- 2A, 2B, 2C, (EFc 66) 6B, 6C, JA, JB, J3C*, (small-delay) JC, (land) 5B, 5C, 236+E
- 2A, 5B, 6B, 2C, (EFc 66) 5B, 6B, 5C, 6C, JA, JB, JC, JB, (djc) JA, JB, JC, J623+A
- 6B, 6~4+C, 6C, (EFc-sj) JC, JB, JC, JB (djc) JA, JB, JC, J623+A
Sound
- 2A, 2B, 2C, (EFc) 6B, 6C, 623+E, JA, JB, JC, J623+E
- 5A, 6B, 6~4+C, (EFc) JA (djc) JA, JC, 8~2+B, (land) 5A, 6C, 623+E, (land) 641236+E
- 6B, 6~4+C, 6C, (EFc-sj) JB, JC, JB (djc) JA, JB, JC, J623+A, J641236+E*
^Damage will vary, almost got 15K this time, 14.3K is probably the average
Time
- 5A, 6B, 6~4+C, (EFc) JC, JB (djc) JA, JB, JC, 8~2+B, (land) 6~4+C, J236236+E, (land) JA, JB, J4B (djc) JA, JB, JC, J623+A
- 5A, 5B, 6C, (EFc-IAD) JB, JC, (land-66) 5A, 5B, 6C, (IAD) JB, JC, (land-66) 2A, 2B, 2C, 236236+E, (66) (MAX-install) 2E, 5A, 5B, 5C (2E release), 236+E*
^Much like Weiss, Saki also has an IAD loop too, use it to your advantage
External References/Resources
Colors