Paragraph introducing the character and what they do.
Paragraph introducing why this character needs to be banned and completely cast away from the game. If anyone you knows plays him too, be sure to report them to the Discord for mandatory questioning.
'''Archetype''': The general fighting game archetype the character belongs to.
'''Archetype''': Insert any of Duke Nukem's infamous one-liners here.
{{ProConTable|width=100
{{ProConTable|width=100
|pros=
|pros=
* '''Pro''': Something good this character does.
* '''He is Big''': Optimus Prime has gained a lot of weight!
|cons=
|cons=
* '''Con''': A weaknees of the character.
* '''True Name is Devil Gundam''': Satan, he is literally Satan.
}}
}}
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{{MoveData
{{MoveData
|input=5WP
|input=5WP
|image=GBA2__5WP.png
|image=GBA2_Dark_5WP.png
|hitbox=GBA2__5WP_Hitbox.png
|hitbox=GBA2__5WP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=5SP
|input=5SP
|image=GBA2__5SP.PNG
|image=GBA2_Dark_5SP.png
|hitbox=GBA2__5SP_Hitbox.png
|hitbox=GBA2__5SP_Hitbox.png
|caption=Caption
|caption=Caption
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{{MoveData
{{MoveData
|input=5WK
|input=5WK
|image=GBA2__5WK.PNG
|image=GBA2_Dark_5WK.png
|hitbox=GBA2__5WK_Hitbox.png
|hitbox=GBA2__5WK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=5SK
|input=5SK
|image=GBA2__5SK.PNG
|image=GBA2_Dark_5SK.png
|hitbox=GBA2__5SK_Hitbox.png
|hitbox=GBA2__5SK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2WP
|input=2WP
|image=GBA2__2WP.PNG
|image=GBA2_Dark_2WP.png
|hitbox=GBA2__2WP_Hitbox.png
|hitbox=GBA2__2WP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2SP
|input=2SP
|image=GBA2__2SP.PNG
|image=GBA2_Dark_2SP.png
|hitbox=GBA2__2SP_Hitbox.png
|hitbox=GBA2__2SP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2WK
|input=2WK
|image=GBA2__2WK.PNG
|image=GBA2_Dark_2WK.png
|hitbox=GBA2__2WK_Hitbox.png
|hitbox=GBA2__2WK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2SK
|input=2SK
|image=GBA2__2SK.PNG
|image=GBA2_Dark_2SK.png
|hitbox=GBA2__2SK_Hitbox.png
|hitbox=GBA2__2SK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.WP
|input=j.WP
|image=GBA2__jWP.PNG
|image=GBA2_Dark_jWP.png
|hitbox=GBA2__jWP_Hitbox.png
|hitbox=GBA2__jWP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.SP
|input=j.SP
|image=GBA2__SP.PNG
|image=GBA2_Dark_jSP.png
|hitbox=GBA2__jSP_Hitbox.png
|hitbox=GBA2__jSP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.WK
|input=j.WK
|image=GBA2__jWK.PNG
|image=GBA2_Dark_jWK.png
|hitbox=GBA2__jWK_Hitbox.png
|hitbox=GBA2__jWK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.SK
|input=j.SK
|image=GBA2__jSK.PNG
|image=GBA2_Dark_jSK.png
|hitbox=GBA2__jSK_Hitbox.png
|hitbox=GBA2__jSK_Hitbox.png
|data=
|data=
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}}
}}
}}
}}
== Command Normals ==
{{MoveData
{{MoveData
|name='''Command Normal Name'''
|input=j.2SK
|input = 6X
|image=GBA2_Dark_j2SK.png
|image=GBA2__6X.PNG
|hitbox=GBA2__j2SK_Hitbox.png
|hitbox=GBA2__6X_Hitbox.png
|data=
|data=
{{AttackData-GBA2
{{AttackData-GBA2
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| advBlock =
| advBlock =
| properties =
| properties =
| description = Describe a command normal. Add bullet points if necessary.
| description = F
}}
}}
}}
}}
== Special Moves ==
== Special Moves ==
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Lightning Strike'''
|input = XP (Air OK)
|input = 26P
|image=GBA2__XP.PNG
|image=GBA2_Dark_26P.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox2=GBA2__XP_Projectile_Hitbox.png
|data=
|data=
{{AttackData-GBA2
{{AttackData-GBA2
| header = no
| version = WX/SX
| description = If a move has more than one version, generally decribe it here.
| damage =
| guard = High/Low
| startup =
| advHit =
| advBlock =
| properties =
| description = When there's only one version describe the move as a whole here.
}}
}}
}}
{{MoveData
|name='''Pummeling Barrage'''
|input = 626P
|image=GBA2_Dark_626P.png
|hitbox=GBA2__XP_Hitbox.png
|data=
{{AttackData-GBA2
{{AttackData-GBA2
| version = WX
| version = WX/SX
| damage =
| damage =
| guard = High/Low
| guard = High/Low
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| advHit =
| advHit =
| advBlock =
| advBlock =
| properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
| properties =
| description = Describe the weak version of the move.
| description = When there's only one version describe the move as a whole here.
}}
}}
}}
{{MoveData
|name='''Multi-Aim Laser Cannons'''
|input = 24P
|image=GBA2_Dark_24P.png
|hitbox=GBA2__XP_Hitbox.png
|data=
{{AttackData-GBA2
{{AttackData-GBA2
| version = SX
| version = WX/SX
| damage =
| damage =
| guard = High/Low
| guard = High/Low
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| advBlock =
| advBlock =
| properties =
| properties =
| description = Describe the strong version of the move.
| description = When there's only one version describe the move as a whole here.
}}
}}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Thunder Field'''
|input = XP
|input = 626K
|image=GBA2__XP.PNG
|image=GBA2_Dark_626K.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox=GBA2__XP_Hitbox.png
|data=
|data=
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}}
}}
}}
}}
{{MoveData
|name='''Ultima Double Laser'''
|input = 624P
|image=GBA2_Dark_6214P_full.png
|hitbox=GBA2__XP_Hitbox.png
|data=
{{AttackData-GBA2
| version = WX/SX
| damage =
| guard = N/A
| startup =
| advHit =
| advBlock =
| properties =
| description = When there's only one version describe the move as a whole here.
}}
}}
== Super Move ==
== Super Move ==
{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Mechapocalypse'''
|input = 26X+X
|input = 26X+X
|image=GBA2__Super.png
|image=GBA2_Dark_Super.png
|hitbox=GBA2__Super_Hitbox.png
|hitbox=GBA2__Super_Hitbox.png
|caption=Funny and/or informative caption
|caption=Funny and/or informative caption
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[[File:GBA2 X Ending.png|500px|thumb|left|X's ending picture. Only add if they have one.]]
[[File:GBA2 X Ending.png|500px|thumb|left|X's ending picture. Only add if they have one.]]
Paragraph introducing why this character needs to be banned and completely cast away from the game. If anyone you knows plays him too, be sure to report them to the Discord for mandatory questioning.
Archetype: Insert any of Duke Nukem's infamous one-liners here.
Strengths
Weaknesses
He is Big: Optimus Prime has gained a lot of weight!
True Name is Devil Gundam: Satan, he is literally Satan.
All damage values were tested on characters with 100% damage taken
Character Summary
Move list
Special Moves
XX - Special name: Quick description of a special move.
Super
26X+X - Super name: Quick description of their super.
Command Normals
6X - Command normal name: Quick description of the command normal.
Stats & vitals
Damage Taken = How much damage they take, their armor.
Walk Speed = Their walk speed number, note if it's faster than normal.
Dash Speed = Their dash speed, note if it's faster than normal.
Button + Button action = Their defensive action, Spot Dodge or I-Field
Backdash Type = What type of backdash they have, Hop, Thrusters, or None.
Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes
Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources, delete category if there are none.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
Midscreen
Commbo Example (5WP > 2WP > 2SK)
Damage. Describe when to use the combo and how hard it is.
Corner
Combo Example
Combo desc
Matchups
Overall
Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?
Overview: Describe overall the flow of the matchup.
Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
Frame Data
Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.
Chains
WP
WK
SP
SK
Special Cancel
5WP
-
-
-
-
Yes/No
2WP
-
-
-
-
Yes/No
5WK
-
-
-
-
Yes/No
2WK
-
-
-
-
Yes/No
5SP
-
-
-
-
Yes/No
2SP
-
-
-
-
Yes/No
5SK
-
-
-
-
Yes/No
2SK
-
-
-
-
No
Air Chains
WP
WK
SP
SK
Special Cancel
j.WP
-
-
-
-
Yes/No
j.WK
-
-
-
-
Yes/No
j.2WK
-
-
-
-
Yes/No
j.SP
-
-
-
-
Yes/No
j.SK
-
-
-
-
Yes/No
j.2SK
-
-
-
-
Yes/No
Specials
Cancel Options
XP
XP, XK
XP
XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff
Trivia
Add any fun facts about the character worth noting.