Gundam: Battle Assault 2/Dark: Difference between revisions

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<div style="margin-left: 20px; margin-bottom: 20px">
<div style="margin-left: 20px; margin-bottom: 20px">
<youtube>
<youtube>
Link to their youtube tutorial
https://www.youtube.com/watch?v=FCa4XXIUdaU
</youtube>
</youtube>
</div>
</div>
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|content1=
|content1=
== Introduction ==
== Introduction ==
Paragraph introducing the character and what they do.
Paragraph introducing why this character needs to be banned and completely cast away from the game. If anyone you knows plays him too, be sure to report them to the Discord for mandatory questioning.


'''Archetype''': The general fighting game archetype the character belongs to.
'''Archetype''': Insert any of Duke Nukem's infamous one-liners here.


{{ProConTable|width=100
{{ProConTable|width=100
|pros=
|pros=
* '''Pro''': Something good this character does.
* '''He is Big''': Optimus Prime has gained a lot of weight!
|cons=
|cons=
* '''Con''': A weaknees of the character.
* '''True Name is Devil Gundam''': Satan, he is literally Satan.
}}
}}


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{{MoveData
{{MoveData
|input=5WP
|input=5WP
|image=GBA2__5WP.png
|image=GBA2_Dark_5WP.png
|hitbox=GBA2__5WP_Hitbox.png
|hitbox=GBA2__5WP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=5SP
|input=5SP
|image=GBA2__5SP.PNG
|image=GBA2_Dark_5SP.png
|hitbox=GBA2__5SP_Hitbox.png
|hitbox=GBA2__5SP_Hitbox.png
|caption=Caption
|caption=Caption
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{{MoveData
{{MoveData
|input=5WK
|input=5WK
|image=GBA2__5WK.PNG
|image=GBA2_Dark_5WK.png
|hitbox=GBA2__5WK_Hitbox.png
|hitbox=GBA2__5WK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=5SK
|input=5SK
|image=GBA2__5SK.PNG
|image=GBA2_Dark_5SK.png
|hitbox=GBA2__5SK_Hitbox.png
|hitbox=GBA2__5SK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2WP
|input=2WP
|image=GBA2__2WP.PNG
|image=GBA2_Dark_2WP.png
|hitbox=GBA2__2WP_Hitbox.png
|hitbox=GBA2__2WP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2SP
|input=2SP
|image=GBA2__2SP.PNG
|image=GBA2_Dark_2SP.png
|hitbox=GBA2__2SP_Hitbox.png
|hitbox=GBA2__2SP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2WK
|input=2WK
|image=GBA2__2WK.PNG
|image=GBA2_Dark_2WK.png
|hitbox=GBA2__2WK_Hitbox.png
|hitbox=GBA2__2WK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=2SK
|input=2SK
|image=GBA2__2SK.PNG
|image=GBA2_Dark_2SK.png
|hitbox=GBA2__2SK_Hitbox.png
|hitbox=GBA2__2SK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.WP
|input=j.WP
|image=GBA2__jWP.PNG
|image=GBA2_Dark_jWP.png
|hitbox=GBA2__jWP_Hitbox.png
|hitbox=GBA2__jWP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.SP
|input=j.SP
|image=GBA2__SP.PNG
|image=GBA2_Dark_jSP.png
|hitbox=GBA2__jSP_Hitbox.png
|hitbox=GBA2__jSP_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.WK
|input=j.WK
|image=GBA2__jWK.PNG
|image=GBA2_Dark_jWK.png
|hitbox=GBA2__jWK_Hitbox.png
|hitbox=GBA2__jWK_Hitbox.png
|data=
|data=
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{{MoveData
{{MoveData
|input=j.SK
|input=j.SK
|image=GBA2__jSK.PNG
|image=GBA2_Dark_jSK.png
|hitbox=GBA2__jSK_Hitbox.png
|hitbox=GBA2__jSK_Hitbox.png
|data=
|data=
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   }}
   }}
}}
}}
== Command Normals ==
{{MoveData
{{MoveData
|name='''Command Normal Name'''
|input=j.2SK
|input = 6X
|image=GBA2_Dark_j2SK.png
|image=GBA2__6X.PNG
|hitbox=GBA2__j2SK_Hitbox.png
|hitbox=GBA2__6X_Hitbox.png
|data=
|data=
   {{AttackData-GBA2
   {{AttackData-GBA2
Line 249: Line 245:
   | advBlock =  
   | advBlock =  
   | properties =  
   | properties =  
   | description = Describe a command normal. Add bullet points if necessary.
   | description = F
   }}
   }}
}}
}}


== Special Moves ==
== Special Moves ==


{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Lightning Strike'''
|input = XP (Air OK)
|input = 26P
|image=GBA2__XP.PNG
|image=GBA2_Dark_26P.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox2=GBA2__XP_Projectile_Hitbox.png
|data=
|data=
   {{AttackData-GBA2
   {{AttackData-GBA2
   | header = no
   | version = WX/SX
   | description = If a move has more than one version, generally decribe it here.
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =  
   | description = When there's only one version describe the move as a whole here.
   }}
   }}
}}
{{MoveData
|name='''Pummeling Barrage'''
|input = 626P
|image=GBA2_Dark_626P.png
|hitbox=GBA2__XP_Hitbox.png
|data=
   {{AttackData-GBA2
   {{AttackData-GBA2
   | version = WX
   | version = WX/SX
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
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   | advHit =  
   | advHit =  
   | advBlock =  
   | advBlock =  
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties =  
   | description = Describe the weak version of the move.
   | description = When there's only one version describe the move as a whole here.
   }}
   }}
}}
{{MoveData
|name='''Multi-Aim Laser Cannons'''
|input = 24P
|image=GBA2_Dark_24P.png
|hitbox=GBA2__XP_Hitbox.png
|data=
   {{AttackData-GBA2
   {{AttackData-GBA2
   | version = SX
   | version = WX/SX
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
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   | advBlock =  
   | advBlock =  
   | properties =  
   | properties =  
   | description = Describe the strong version of the move.
   | description = When there's only one version describe the move as a whole here.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Thunder Field'''
|input = XP
|input = 626K
|image=GBA2__XP.PNG
|image=GBA2_Dark_626K.png
|hitbox=GBA2__XP_Hitbox.png
|hitbox=GBA2__XP_Hitbox.png
|data=
|data=
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   }}
   }}
}}
}}
 
{{MoveData
|name='''Ultima Double Laser'''
|input = 624P
|image=GBA2_Dark_6214P_full.png
|hitbox=GBA2__XP_Hitbox.png
|data=
  {{AttackData-GBA2
  | version = WX/SX
  | damage =
  | guard = N/A
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = When there's only one version describe the move as a whole here.
  }}
}}
== Super Move ==
== Super Move ==


{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Mechapocalypse'''
|input = 26X+X
|input = 26X+X
|image=GBA2__Super.png
|image=GBA2_Dark_Super.png
|hitbox=GBA2__Super_Hitbox.png
|hitbox=GBA2__Super_Hitbox.png
|caption=Funny and/or informative caption
|caption=Funny and/or informative caption
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[[File:GBA2 X Ending.png|500px|thumb|left|X's ending picture. Only add if they have one.]]
[[File:GBA2 X Ending.png|500px|thumb|left|X's ending picture. Only add if they have one.]]
<br clear=all>
<br clear=all>
{{#lst:Mizuumi Wiki:Roadmap/Gundam: Battle Assault 2|{{SUBPAGENAME}}}}


== GBA2 Navigation ==
== GBA2 Navigation ==

Revision as of 21:02, 13 May 2024

Introduction

Paragraph introducing why this character needs to be banned and completely cast away from the game. If anyone you knows plays him too, be sure to report them to the Discord for mandatory questioning.

Archetype: Insert any of Duke Nukem's infamous one-liners here.


Strengths Weaknesses
  • He is Big: Optimus Prime has gained a lot of weight!
  • True Name is Devil Gundam: Satan, he is literally Satan.

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
XX - Special name: Quick description of a special move.
Super
26X+X - Super name: Quick description of their super.
Command Normals
6X - Command normal name: Quick description of the command normal.
Stats & vitals

  • Damage Taken = How much damage they take, their armor.
  • Walk Speed = Their walk speed number, note if it's faster than normal.
  • Dash Speed = Their dash speed, note if it's faster than normal.
  • Button + Button action = Their defensive action, Spot Dodge or I-Field
  • Backdash Type = What type of backdash they have, Hop, Thrusters, or None.
Quick combo reference

Basic BNB: Easy combo(s) for helping beginners.

Normal Moves

5WP
GBA2 Dark 5WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the move and the uses it has.

Toggle Hitboxes
Toggle Hitboxes
5SP
GBA2 Dark 5SP.png
Caption
Caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5WK
GBA2 Dark 5WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5SK
GBA2 Dark 5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WP
GBA2 Dark 2WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SP
GBA2 Dark 2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WK
GBA2 Dark 2WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SK
GBA2 Dark 2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WP
GBA2 Dark jWP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SP
GBA2 Dark jSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WK
GBA2 Dark jWK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SK
GBA2 Dark jSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.2SK
GBA2 Dark j2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes


Special Moves

Lightning Strike
26P
GBA2 Dark 26P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Pummeling Barrage
626P
GBA2 Dark 626P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Multi-Aim Laser Cannons
24P
GBA2 Dark 24P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Thunder Field
626K
GBA2 Dark 626K.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Ultima Double Laser
624P
GBA2 Dark 6214P full.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - N/A - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Mechapocalypse
26X+X
GBA2 Dark Super.png
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Midscreen

Commbo Example (5WP > 2WP > 2SK)

Damage. Describe when to use the combo and how hard it is.

Corner

Combo Example

Combo desc

Matchups

Overall

Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Big Zam icon.png
Big Zam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hydra icon.png
Hydra
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Epyon icon.png
Epyon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dark icon.png
Dark
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Psyco icon.png
Psyco
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Quin Mantha icon.png
Quin Mantha
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Acguy icon.png
Acguy
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hygogg icon.png
Hygogg
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 GP-02A icon.png
GP-02A
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Gundam ZZ icon.png
Gundam ZZ
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Ball icon.png
Ball
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeong icon.png
Zeong
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sazabi icon.png
Sazabi
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 RX-78 icon.png
RX-78
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku II icon.png
Zaku II
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 V Gundam icon.png
v Gundam
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku IIS icon.png
Zaku IIS
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Heavy Arms icon.png
Heavy Arms
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sandrock icon.png
Sandrock
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Wing icon.png
Wing
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Deathscythe icon.png
Deathscythe
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Altron icon.png
Altron
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Tallgeese III icon.png
Tallgeese III
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Bolt icon.png
Bolt
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dragon icon.png
Dragon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Burning icon.png
Burning
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Maxter icon.png
Maxter
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Rose icon.png
Rose
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Master icon.png
Master
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeta icon.png
Zeta
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 The-O icon.png
The-O
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Qubeley icon.png
Qubeley
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hamma Hamma icon.png
Hamma Hamma
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                      6X   |       |         |        |          | 
                 Specials  ---------------------------------------
                      XP   |       |         |        |          |
           Super           ---------------------------------------
                   26X+X   |       |         |        |          | ?F~?F invincible

Chain Table

Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.

Chains
WP WK SP SK Special Cancel
5WP - - - - Yes/No
2WP - - - - Yes/No
5WK - - - - Yes/No
2WK - - - - Yes/No
5SP - - - - Yes/No
2SP - - - - Yes/No
5SK - - - - Yes/No
2SK - - - - No
Air Chains
WP WK SP SK Special Cancel
j.WP - - - - Yes/No
j.WK - - - - Yes/No
j.2WK - - - - Yes/No
j.SP - - - - Yes/No
j.SK - - - - Yes/No
j.2SK - - - - Yes/No
Specials
Cancel Options
XP XP, XK
XP XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff

Trivia

  • Add any fun facts about the character worth noting.
File:GBA2 X Ending.png
X's ending picture. Only add if they have one.


GBA2 Navigation

The Game
Getting Started
FAQ
HUD & UI
Links
The Battle System
Controls
Offense
Defense
Movement
Game Data
Neue Ziel
Big Zam
Hydra
Epyon
Dark
Psyco
Quin Mantha
Acguy
Hygogg
GP-02A
Gundam ZZ
Ball
Zeong
Sazabi
RX-78
Zaku II
ν Gundam
Zaku IIS
Heavy Arms
Sandrock
Wing
Deathscythe Hell
Altron
Tallgeese III
Bolt
Dragon
Burning
Maxter
Rose
Master
​Hidden Characters
Zeta
The-O
Qubeley
Hamma Hamma