Mega Knockdown: Difference between revisions
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{{Infobox Game | {{Infobox Game | ||
| gamename = Mega Knockdown | | gamename = Mega Knockdown | ||
| image = | | image = MKD Logo new.png | ||
| developer = [https://twitter.com/dhamster dhamster] | | developer = [https://twitter.com/dhamster dhamster] | ||
| developer2 = Counter Hit Studios | | developer2 = Counter Hit Studios | ||
Line 19: | Line 19: | ||
Gameplay is divided up into a series of simultaneous turns. Each "turn" starts with an input phase, where both players select a movement option (walk, stand still, jump) and a combat option (attack, block, throw) in double-blind fashion. Once both players are locked in, a second or two of action takes place based on what both players chose, and then the next input phase begins. It all happens pretty quickly, with minimal interruptions. | Gameplay is divided up into a series of simultaneous turns. Each "turn" starts with an input phase, where both players select a movement option (walk, stand still, jump) and a combat option (attack, block, throw) in double-blind fashion. Once both players are locked in, a second or two of action takes place based on what both players chose, and then the next input phase begins. It all happens pretty quickly, with minimal interruptions. | ||
Despite the crude programmer art and silly greenscreen sprites, the game is continually being tweaked with competitive balance in mind. SuperCombo.gg has called it a [https://supercombo.gg/2022/01/20/mega-knockdown-taking-its-my-turn-now-too-literally/ "read your opponent" simulator]. At the same time, due to its inherent accessibility, one could argue this game could be a great resource for teaching or learning fighting games. There is an extensive in-game tutorial as well as an in-game training mode with displayed frame data. | Despite the crude programmer art and silly greenscreen sprites, the game is continually being tweaked with competitive balance in mind. SuperCombo.gg has called it a [https://supercombo.gg/2022/01/20/mega-knockdown-taking-its-my-turn-now-too-literally/ "read your opponent" simulator]. At the same time, due to its inherent accessibility, one could argue this game could be a great resource for teaching or learning fighting games. There is an extensive in-game tutorial as well as an in-game training mode with displayed frame data. Additionally, big updates to the art are coming in 2023 thanks to the contributions of new lead artist Alan McMillian. | ||
===Character Pages=== | ===Character Pages=== |
Revision as of 15:19, 13 December 2022
Mega Knockdown | |
---|---|
Developers | |
Counter Hit Studios | |
Mega Memecast | |
Systems |
PC - Steam |
Official Websites | |
Mega Knockdown Twitter | |
Community Channels | |
Subreddit |
Mega Knockdown is a 2D fighting game with a unique simultaneous turn-based combat system that emulates key strategy concepts like oki, pressure and spacing.
The game is currently in Early Access, as of July 29, 2022.
A Turn-Based Fighting Game
Gameplay is divided up into a series of simultaneous turns. Each "turn" starts with an input phase, where both players select a movement option (walk, stand still, jump) and a combat option (attack, block, throw) in double-blind fashion. Once both players are locked in, a second or two of action takes place based on what both players chose, and then the next input phase begins. It all happens pretty quickly, with minimal interruptions.
Despite the crude programmer art and silly greenscreen sprites, the game is continually being tweaked with competitive balance in mind. SuperCombo.gg has called it a "read your opponent" simulator. At the same time, due to its inherent accessibility, one could argue this game could be a great resource for teaching or learning fighting games. There is an extensive in-game tutorial as well as an in-game training mode with displayed frame data. Additionally, big updates to the art are coming in 2023 thanks to the contributions of new lead artist Alan McMillian.
Character Pages