Mega Knockdown/Big Billy: Difference between revisions
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|description=B is a powerful space control option that | |description=B is a powerful space control option that covers both the air and the ground. B normals are only unsafe at point blank range and cannot be whiff punished, so they have the least risk at range 2. Billy's B attack is slower than other characters', but on a trade, his armor lets you finish your combo. Doing 4B on the opponent's wakeup is safe on block (although minus) and beats most wakeup options, like Paulcano, mash, throw, and jump, however, be aware of what it trades with and loses to. | ||
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{{AttackData-MKD | {{AttackData-MKD |
Revision as of 09:54, 30 June 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 1700 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. Billy is a character of high highs and low lows. In some games, you'll get 3 hard reads in a row, kill the opponent and feel like the best player to ever grace Mega Knockdown, while in other games, you'll want to tear your hair out trying unsucceffully to get in and mix-up the opponent. Billy has a hard time playing neutral against the rest of the cast, but he can work provided you have have some good hard reads. If don't mind taking risks to win and working harder than everyone else, Billy might just be the character for you.
Gameplan
Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors