Theatre of Light/Brawler

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TOL BrawlerPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 20
Max Light: 3

Overview

Brawler is a very oppressive rushdown fighter, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies, and will give a clean hit stack, which are lost upon either getting hit, using S1~S2 (HOLD) at emotion level 1, using SP~S2, or by using [S2] at emotion level 3. Brawler is recommended for people who want to do powerful and difficult combos.

Playstyle
link

Brawler is a powerful and quick rushdown powerhouse.

Strengths Weaknesses
  • SP~M1 clean hit
  • missing clean hits or getting hit

Move List

Normal moves

Get Down to Business.
SP
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
- - - 0 0 - - - - -
  • Currently the move list still uses some of Samurai's moves. Page to be updated.


Fly!
ATK
Version Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
Grounded 6 0.9 - 0 0 Melee - - - -
  • Gives 1 light on hit.


Slay
ATK~ATK
TOL SamuraiATKATK.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 - - 1 0 Melee - - - -
  • Can't be done after air ATK.
  • Gives Samurai 2 strength, applies when the turn ends.
  • Strength will go away when Samurai is hit.


Comin' Over!
S1
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 7 (normal)
  • 8 (sweetspot)
1 - 1 0 Melee - - - -
  • Has a sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)


Deflect
S1 (hold)
TOL SamuraiS1 2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
0 - - 1 0 - Block - - -

Parry

  • Landing this refunds 2 light and cancels the recovery of the move.
  • Cooldown only starts if it's whiffed


Break!
S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 1.1 - 1 0 Melee Evade - - -

Psyches

To Claim Their Bones
S1~ATK
TOL SamuraiTCTB.png
The Health Destroyer™
The Health Destroyer™
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 + (damage reflected*2) 0.5 - 0 0 Melee - - - -

Counter Psyche.


Wrathful Rave
S2 (hold), ATK>S2>ATK>S1>ATK>S1>S1
"How do I input Wrathful Rave?"
"How do I input Wrathful Rave?"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
50 1 - 0 0 Melee Evade - - -

Deadly Rave.

Strategy

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight