Idol Showdown
Jump to navigation
Jump to search
Idol Showdown is a fighting game featuring personalities from Hololive Production, a VTuber agency created by Cover Corporation. It is being developed by Besto Game Team, and was released worldwide on May 5th, 2023 for PC.
Idols
Idol Showdown (IS) | |
---|---|
Developers |
Besto Game Team |
Systems | |
Official Websites | |
Online Play |
Rollback Netcode |
1v1 Public/Private Lobbies | |
Community Channels |
Official News
May 20, 2024 - Patch Version 4.0.8
Patch v4.0.8
- Performance:
- Added a new "Frame Lock" option, to allow for more consistent frame rate and smoother online matches (will be on by default) while being more resource heavy. Will only be enabled online if both players have the option set to default
- Removed option to change GGPO delay, will set delay at the start of matches based on ping.
- Quickplay:
- Adjusted searching logic to prevent infinite searches
- Fixed declining of players to prevent rematch
- General quickplay stability changes
- Added new rank borders for bronze (1700), silver (2000), gold (2300), and diamond (2700)
- UI:
- Fixed overlapping spectator text on match UI
- Removed match settings from public lobbies
- Vods:
- Fixed All category not autoselecting when entering Archive
- Made vods remember individual player win count
- Made vods remember selected stage variant
- Fixed archive replay not using player nicknames in HUD
- Fixed HUD switch not hiding archive panel
- Fixed Archive entry's name cutting nicknames if they are too long
- Added ability to open selected vod in File Explorer
- Added History window to Archives to show last 150 played matches (pvp or online).
- Gameplay:
- Resolved issue where you could Cancel a Meterspending move into a non meter costing move using the Shortcut keys
- Resolved issue a jump could be buffered for a very long time after a blockstring or hitstun string.
- Resolved issue where varying input delay would cause advantage on round start
- Fubuki: Resolved issue where SSR projectils would have worse frame advantage then non SSR projectiles
- Aki: Resolved issue where the QCB fireball series was not following projectile limit rules
IS Wiki Roadmap
Click here for character page roadmaps.
41% complete | ||
|
Page | Completed | To-do | % | |
---|---|---|---|---|
Controls |
|
100% | ||
FAQ |
|
100% | ||
Glossary |
|
|
75% | |
HUD & UI |
|
100% | ||
System |
|
|
75% | |
Resources |
|
|
75% | |
Game Data |
|
|
50% | |
Collabs |
|
|
75% | |
Virtual Frontier |
|
|
70% |