Arcana Heart 3/AH3/Yoriko Yasuzumi/Frame Data
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Normals
Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 5 | 1 | 10 | +1 | W/N | A | 500 | 95 (80) | -2 | 22 | All | C/All/J |
No CH. | ||||||||||||
5B | 10 | 4 | 10 | +1 | M/N | B | 1100 | 91 | -4 | 25 | All | All/J |
8 - 13 Clash (Mantle) | ||||||||||||
5C | 15 | 3 | 20 | +-0 | S/H | D | 2200 | 83 | -8 | 33 | All | All |
3 - 14 Clash (Mike's face) | ||||||||||||
6A | 9 | 3 | 15 | -2 | M/H | B | 1000 | 91 (70) | -4 | 25 | Cr/Air | All |
No CH. | ||||||||||||
6B | 11 | 3 | 17 | -4 | M/H | B | 1500 | 87 (80) | -6 | 25 | All | All/J |
6C | 20 | 3 | 28 | -6 | H | E | 3200 | 83 (70) | -8 | 40 | All | All |
11 - 19 Clash (Mike's face). Free cancel after 24f. Unclashable. | ||||||||||||
2A | 5 | 3 | 8 | +1 | W/D | A | 500 | 95 (70) | -2 | 22 | Cr/Air | C/All/J |
No CH. | ||||||||||||
2B | 10 | 2 | 15 | -1 | M/N | B | 1000 | 91 | -4 | 25 | All | All/J |
6 - 9 Clash (Mantle). 6 - 16 Reflect. | ||||||||||||
2C | 16 | 4 | 19 | +-0 | H | D | 2200 | 83 | -8 | 33 | Cr/Air | All |
1 - 21 CH. | ||||||||||||
3A | 5 | 6 | 11 | -1 | M/U | B | 900 | See Notes | -4 | 25 | St/Cr | All/J |
3 - 4 Clash (Mike's face). No CH. Proration: Staff 91(80), Mike's face 91(70). | ||||||||||||
3B | 13 | 2 | 22 | -8 | Sw (Vr) | B | 1200 | 87 (80) | -6 | 56 | Cr/Air | All |
3C | 24 | 4 | 29 | -10 | H | D | 2200 | 83 | -8 | 40 | Cr/Air | All |
JA | 8 | 6 | 12 | - | W/N | A | 900 | 91 | -4 | 22 | St/Air | All/J |
No CH. | ||||||||||||
JB | 9 | 2 | 22 | - | M/N | B | 1400 | 87 | -6 | 25 | St/Air | All/J |
JC | 14 | 4 | 19 | - | S/Gs | D | 2200 | 83 | -8 | 56 | St/Air | All |
12 - 17 Clash (Mike's face). | ||||||||||||
JC (charge) | 16 | 2 | 31 | - | S/Gs | D | 2600 | 83 (70) | -8 | 56 | St/Air | All |
JE | 18 | 2・2 | 33 | - | U x 2 | D | 1800 x 2 | 83 x 2 | -8 x 2 | 56 | St/Air | -・All |
16 - 17 Clash (Yoriko's body). 16 - 26 Reflect. First hit can HC. First hit can HC. | ||||||||||||
J3/6/9C | 12 | 13 | 31 (total) | - | M/[N][H][D] | B | 1500 | 91 | -4 | 25 | All | - |
1 - 24 CH . Projectile. 100 chip damage. Data is formatted as [J9][J6][J3]. | ||||||||||||
J2E | 9 | 2 | 16 | - | Gs | D | 2500 | 83 | -8 | 56 | St/Air | c/All |
1 - 21 Reflect. 3 - 8 Clash (Yoriko's body). | ||||||||||||
5E | 16 | 9 | 24 | -10 | Ws | D | 2200 | 83 | -8 | 26 | St/Cr | ASp・Asu |
6 - 28 Inv (Feet). 15 - 20 Clash (Yoriko's body). CH. 1 - 5 Passive Attribute. | ||||||||||||
5 Charge E | 33 | 2 (16) 7 | 25 | - | Ws | E | 2200 x 2 | 83 x 2 | -8 x 2 | 26 | St/Cr | ASp・Asu |
22 - 61 Inv (Feet). 22 Inv (Throw). 23 - 58 Airborne. 32 - 37, 50 - 57 Clash (Yoriko's body). No CH. Guard Crush. Charge: 22f. Mirror: 28f. | ||||||||||||
2E | 12 | 6 | 16 | +1 | F | D | 2400 | 83 | -8 | 66 | St/Cr | ASp・Asu |
12 - 20 Reflect. CH. 1 - 5 Passive Attribute. | ||||||||||||
2 Charge E | 27 | 4 | 30 | - | F (Hi) | E | 2800 | 83 | -8 | 15 | St/Cr | ASp・Asu |
27 - 45 Reflect. Guard Crush. Charge: 22f. Mirror: 22f. | ||||||||||||
Lever Throw | 3 | 1 | 23 | - | - | - | 2500 | - | - | - | 72 | - |
No CH. Down. Opponent rises 41f after recovery (tested on Heart). | ||||||||||||
Neutral Throw | 5 | 1 | 23 | - | F (Hi) | - | 1000・1500 | 100・50 | 0・-20 | 15 | 72 | - |
No CH. Only 2nd hit can be HC. | ||||||||||||
Air Throw | 3 | 1 | 23 | - | Ws | - | 500・1400 | 100・50 | 0・-20 | 26 | 72・96 | - |
No CH. Only 2nd hit can be HC. |
Specials
Name | Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assailing Punishment of Hell A | 236A | 22 | 22 | 18 | +4 | U | D | 2800 | 83(70) | -8 | 40 | Cr/Air | Su・ASu |
7-18 Inv (Leg). 1 - 43 CH. 19 - 43 Reflect. On block, bounces back (18f total). | |||||||||||||
Assailing Punishment of Hell B | 236B | 27 | 11 | 14 | +4 | Gs | D | 2400 | 83(70) | -8 | 20 | St/Air | Su・ASu |
1 Inv (Throw). 2 - 36, 39 - 49 Airborne. 3 - 8 Inv (Leg). 9~ Inv (Feet). 12 - 37 Reflect. 1 - 37 CH. On block, bounces back (18f total). | |||||||||||||
Assailing Punishment of Hell C | 236C | 7 | 21 | 32+(until landing)7 | -2 | F | D | 2500 | 83(70) | -8 | 66 | All | Su・ASu |
1 Inv (Throw). 2~ Inv (Feet). 2~ Airborne. 7 - 27 Reflect. 1 - 27 CH. On block, bounces back (24f). | |||||||||||||
Assailing Punishment of Hell A (air) | J236A | 15 | 19 | 15 | +4 | U | D | 2800 | 83(70) | -8 | 40 | All | Su・ASu |
12 - 33 Reflect. 1 - 33 CH. If you land during the move, recovery is cancelled. On block, bounces back (18f total). | |||||||||||||
Assailing Punishment of Hell B (air) | J236B | 18 | Until landing | 12 | +4 | Gs | D | 2400 | 83(70) | -8 | 40 | St/Air | Su・ASu |
During active frames, 6~ Reflect. Airborne from the end of active frames to the end of recovery, except for a single frame. During active frames, CH. On block, bounces back (18f total). | |||||||||||||
Assailing Punishment of Hell C (air) | J236C | 5 | 18 | 23 | -2 | U | D | 2500 | 83(70) | -8 | 40 | All | Su・ASu |
1 - 22 CH. On block, bounces back (24f total) | |||||||||||||
Assailing Punishment of Hell A (powered) | 236A | 22 | 3x4・10 | 18 | -5 | Dx4・U | Ax4・D | 300x4・2800 | 95x4・83 | -2・-1x3・-8 | 30x4・40 | Cr/Air | Su・ASu |
1 - 21 Inv (Strike). 19~ Reflect. 22 - 43 CH. 35 - 44, can cancel into B or C powered versions. First three hits have hitstop 1. | |||||||||||||
Assailing Punishment of Hell B (powered) | 236B | 27 | 3x4・2 | 26 | -4 | Dx4・Gs | Ax4・D | 300x4・2400 | 95x4・83 | -2・-1x3・-8 | 30x4・20 | St/Air | Su・ASu |
1 Inv. 2 - 14 Inv (Strike). 2 - 36, 42 - 52 Airborne. 12 - 40 Reflect. 15 - 40 CH. 40, can cancel into A or C powered versions. First three hits have hitstop 1. | |||||||||||||
Assailing Punishment of Hell C (powered) | 236C | 7 | 3x4・9 | 32+(until landing)7 | -48 | Ux5 | Ax4・D | 300x4・2500 | 95x4・83 | -2・-1x3・-8 | 30x4・40 | All | Su・ASu |
1 Inv. 2 - 6 Inv (Strike). 2~ Airborne. 7 - 27 CH and Reflect. 7 ~ Inv (Feet). 20 - 28 can cancel into A or B powered versions. First three hits have hitstop 1. | |||||||||||||
Assailing Punishment of Hell A (air, powered) | J236A | 15 | 3x4・7 | 15 | - | Dx4・U | Ax4・D | 300x4・2800 | 95x4・83 | -2x4・-8 | 30x4・40 | All | Su・ASu |
1 - 11 Inv (Strike). 12 - 19 CH and Reflect. If you land during the move, recovery is cancelled. 28 - 34 can cancel into B or C powered versions. First three hits have hitstop 1. | |||||||||||||
Assailing Punishment of Hell B (air, powered) | J236B | 18 | Until landing, 3xn | 0 | +22 | Dxn・Gb | Ax4・D | 300x4・2400 | 95xn・83 | -2xn・-8 | 30xn・20 | St/Air | Su・ASu |
CH. During active frames, 6~ Reflect. Airborne from the end of active frames through recovery except a single frame. Last hit only activates if the move hits after landing. 1f after the last hit, can cancel into A or C powered versions. All hits except the first have hitstop 1. | |||||||||||||
Assailing Punishment of Hell C (air, powered) | J236C | 5 | 3x4・6 | 23 | - | Ux5 | Ax4・D | 300x4・2500 | 95xn・83 | -2・-1x3・-8 | 30x4・40 | All | Su・ASu |
5 - 22 Reflect. 1 - 22 CH. 18 - 23 can cancel into A or B powered versions. | |||||||||||||
Howling Anguish of Hades (low) | 421A/B/C | 15 | 10・8 | 17 | -4 | N (Vr)x2 | A・C | 300・1800 | 95・87 | -2・-6 | 42 | St/Cr | - |
1 - 39 CH. First hit has hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Howling Anguish of Hades (middle) | 421A/B/C | 15 | 3・10・8 | 23 | -10 | N (Vr)x3 | Ax2・C | 300x2・1800 | 94x2・87 | -2x2・-6 | 42 | St/Cr | - |
1 - 48 CH. First two hits have hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Howling Anguish of Hades (high) | 421A/B/C | 15 | 3・4・8・8 | 29 | -16 | N (Vr)x4 | Ax3・C | 300x3・1800 | 95x3・87 | -2x3・-6 | 42 | St/Cr | - |
1 - 58 CH. First three hits have hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Howling Anguish of Hades (low, powered) | 421A/B/C | 13 | 3・1 | 20 | +-0 | N (Vr)x2 | A・C | 300・1800 | 95・87 | -2・-6 | 30・42 | St/Cr | - |
1 - 30 CH. First hit has hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Howling Anguish of Hades (middle, powered) | 421A/B/C | 13 | 2・2・4・1 | 22 | -2 | N (Vr)x4 | Ax3・C | 300x3・1800 | 95x3・87 | -2x3・-6 | 30x3・42 | St/Cr | - |
1 - 37 CH. First three hits have hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Howling Anguish of Hades (high, powered) | 421A/B/C | 13 | 2・2・4・1・3・1 | 24 | -4 | N (Vr)x6 | Ax5・C | 300x5・1800 | 95x5・87 | -2x5・-6 | 30x5・42 | St/Cr | - |
1 - 43 CH. First five hits have hitstop 2. If you get hit, this attack disappears on the next frame. Cannot HC or EFC. | |||||||||||||
Raining Retribution of Makai | J214A/B/C | 16 | Until landing | 12f after landing | +8 | S/D | C | 1600 | 87 | -2・n | 30 | All | Su・ASu |
Recovery based on whiffing the attack. On block or hit, bounces back (hit: 10f total, block:12f total) | |||||||||||||
Raining Retribution of Makai (powered) | J214A/B/C | 16 | 2xn | 4f after landing | +11 | M/Gs | Bxn | 800xn | 95xn | - | 30 | All | Su・ASu |
Ancient Talisman | 632146A/B/C | - | - | 86 (total) | - | - | - | - | - | - | - | - | - |
1 - 71 CH. Accepts at most 6 stick inputs (to do successive inputs, you must return the stick to neutral). Will accept inputs between frames 3 - 71. 12f after input, the bullet will come out. Recovery data based on not performing any inputs. Cannot HC or EFC. | |||||||||||||
Ancient Talisman (bullet) | 0 | 15 | 5 | 47 (total) | -17 | W/N | A | 100 | 95 | -2 | 22 | All | - |
1 - 32 CH. (something). 9f after you input, the bullet comes out. If you successfully finish the diagram, continues to the "success" portion 22f later. Projectile. Cannot HC or EFC. | |||||||||||||
Ancient Talisman (success) | 0 | 9 | 10 | 12 | +3 | See Notes | E | 0 | 50 | 80 | - | All | - |
Inv. Unclashable. Uncounterable. Cannot HC or EFC. Blowback, Triangle: H (Hi)・11f untechable time, Pentagram: Ws・26f untechable time. Starting on frame 10, specials and supers are powered up. Effects last for 359f if you input a triangle, and 719f if you input a pentagram. Doing this move repeatedly has no additional effects. |
Supers
Name | Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
World Conquering Power of the Demon King | 236AB | 0+5 | 4 | 35 | -14 | F (Hi) | E | 1600・1000・400x11・1000 | 83・100x12・50 | 0x12・-20 | 32 | All | - |
S. Flash - 4f Inv. 5 - 32 CH. First hit locks the opponent. Unclashable. Cannot HC or EFC. | |||||||||||||
World Conquering Power of the Demon King (powered) | 236AB | 0+5 | 4 | 31 | -10 | F (Hi) | E | 1600・1000・300x21・1500 | 57・100x22・50 | -6・0x22・-20 | 32 | St/Cr | - |
S. Flash - 8f Inv. First hit locks the opponent. Unclashable. Cannot HC or EFC. | |||||||||||||
Life and Death Controlling Taboo Magic | 63214AB | 0+3 | 2 | 21 | - | - | - | 400xn・400 | 100 | - | - | 100 | - |
S. Flash - 2f Inv. 3 - 17 CH. Opponent can mash buttons and stick to reduce the number of hits (down to 2 hits). Besides the first hit, every hit Yoriko regains 200 life. Down. Opponent rises 58f after recovery (tested on Heart). *1 | |||||||||||||
Life and Death Controlling Taboo Magic (powered) | 63214AB | 5+0 | 1 | 22 | - | - | - | 500xn・500 | 100 | - | - | 100 | - |
1 - S. Flash Inv. During recovery, 1 - 14 CH. Opponent can mash buttons and stick to reduce the number of hits (down to 3 hits). Besides the first hit, each hit Yoriko recovers 200 life. Down. Opponent rises 58f after recovery (tested on Heart). *1 | |||||||||||||
Safe Ancient Talisman Method | 632146AB | 0+5 | 1 | 70 (total) | - | - | - | - | - | - | - | - | - |
S. Flash - 9f Inv. 10 - 53 Inv (Throw). 10 - 54, a barrier is created that will absorb up to 1500 damage (unaffected by your stick inputs). First hit counts as a projectile, with hitstop 42. After each input, return the stick to neutral to do the next input (up to a maximum of six inputs). You have 36f to perform the inputs, from the 10th frame of S. Flash to the 6th frame of recovery, at least 4f between each input. (something). Recovery based on not performing any inputs. If you perform the inputs correctly, you proceed to the "success" portion in 22f. |
Critical
Name | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heaven and Earth Scorching Conflagration of Makai | 0+3 | Until the edge of the screen | After hitting the wall | - | Ws x n | Axn・- | 2000xn・1600 | 83xn・50 | -・120・26 | -8xn・80 | -・120・26 | - |
S. Flash~ Inv. Besides the last hit, wall untechable. Unclashable. Uncounterable. All hits besides the last have hitstop 2. Startup changes depending on your position relative to the wall. Inv from the 12th frame of recovery to the downed state, as well as when rising. | ||||||||||||
Heaven and Earth Scorching Conflagration of Makai (powered) | 0+4 | Until the edge of the screen | After hitting the wall | - | F (Hi)x2・Ws x 19 | A・- | 4000x2・600x17・5000・1600 | -8x2・-2x17・-20x2 | 999x20・26 | -8x2・-2x17・-20x2 | 999x20・26 | - |
S. Flash~ Inv. Besides the first hit, wall untechable. The 20th hit wallslams and downs the opponent. Unclashable. Uncounterable. All hits besides the first have hitstop 2. Startup changes depending on your position relative to the wall. Inv from the 12th frame of recovery to the downed state, as well as when rising. First hit homes in on your opponent. First hit locks the opponent, if it whiffs continues on the last hit. |