MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
        },
        "expandtemplates": {
            "*": "Because \"prop\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "expandtemplates": {
        "*": "<b>This is a sandbox page for general testing, everyone is able to edit here. Feel free to practice wiki editing or play around with existing templates to familiarize yourself with them.</b><hr/>\n\n<div style=\"display: flex; flex-wrap: wrap-reverse; flex-direction: row; \">\n<div style=\"display: flex; flex-direction: column; flex:9; min-width:300px; \">\ntest content 1\n</div>\n<div style=\"display: flex; flex-direction: column; flex:1; min-width:300px; \">\n{| class=\"wikitable\" style=\"float:right; margin-left: 10px;\"\n|-\n! align=\"center\" colspan=\"2\" | Impostor\n|-\n| align=\"center\" colspan=\"2\" | [[File:Among-Us-Red-Crewmate.png|center|frameless|350px]]\n|-\n| '''Health''' || 3000\n|}\n</div>\n</div>\n\n<tabber>\n BBoySonicX=\n[[File:Tier bboysonicx.jpg]]\n|-|\n Scrub Saibot=\n[[File:Tier scrubsaibot.jpg]]\n|-|\n tab3={{Template:SomeTemplate}}\n</tabber>\n<br>\n\n==select screen==\n\n{| class=\"wikitable\" style=\"align:left\"\n|-\n| [[File:SS_Amakusa_Icon.png|40px]]\u3000[[Samurai Shodown/Shiro_Tokisada_Amakusa|Amakusa]] || [[File:SS_Baiken_Icon.png|40px]] [[Samurai_Shodown/Baiken|Baiken]] || [[File:SS_Basara_Icon.png|40px]] [[Samurai Shodown/Basara|Basara]]\u3000|| [[File:SS_ChamCham_Icon.png|40px]] [[Samurai Shodown/Cham_Cham|Cham Cham]] || [[File:SS_Charlotte_Icon.png|40px]] [[Samurai Shodown/Charlotte|Charlotte]]\u3000|| [[File:SS_Darli_Icon.png|40px]] [[Samurai Shodown/Darli_Dagger|Darli Dagger]]\n|-\n| [[File:SS_Earthquake_Icon.png|40px]] [[Samurai Shodown/Earthquake|Earthquake]] || [[File:SS_Galford_Icon.png|40px]] [[Samurai Shodown/Galford|Galford]] || [[File:SS_Genjuro_Icon.png|40px]] [[Samurai Shodown/Genjuro_Kibagami|Genjuro]]\u3000|| [[File:SS_Gongsun_Icon.png|40px]] [[Samurai Shodown/Gongsun_Li|Gongsun Li]] || [[File:SS_Hanzo_Icon.png|40px]] [[Samurai Shodown/Hanzo_Hattori|Hanzo]]\u3000|| [[File:SS_Haohmaru_Icon.png|40px]] [[Samurai Shodown/Haohmaru|Haohmaru]]\n|-\n| [[File:SS_Hibiki_Icon.png|40px]] [[Samurai Shodown/Hibiki_Takane|Hibiki]] || [[File:SS_Iroha_Icon.png|40px]] [[Samurai Shodown/Iroha|Iroha]] || [[File:SS_Jubei_Icon.png|40px]] [[Samurai Shodown/Jubei_Yagyu|Jubei]]\u3000|| [[File:SS_Kazuki_Icon.png|40px]] [[Samurai Shodown/Kazuki_Kazama|Kazuki]] || [[File:SS_Kyoshiro_Icon.png|40px]] [[Samurai Shodown/Kyoshiro_Senryo|Kyoshiro]]\u3000|| [[File:SS_Mina_Icon.png|40px]] [[Samurai Shodown/Mina_Majikina|Mina]]\n|-\n| [[File:SS_Nakoruru_Icon.png|40px]] [[Samurai Shodown/Nakoruru|Nakoruru]] || [[File:SS_Rimururu_Icon.png|40px]] [[Samurai Shodown/Rimururu|Rimururu]] || [[File:SS_Shiki_Icon.png|40px]] [[Samurai Shodown/Shiki|Shiki]]\u3000|| [[File:SS_Shizumaru_Icon.png|40px]] [[Samurai Shodown/Shizumaru_Hisame|Shizumaru]] || [[File:SS_Sogetsu_Icon.png|40px]] [[Samurai Shodown/Sogetsu_Kazama|Sogetsu]]\u3000|| [[File:SS_TamTam_Icon.png|40px]] [[Samurai Shodown/Tam_Tam|Tam Tam]]\n|-\n| [[File:SS_Ukyo_Icon.png|40px]] [[Samurai Shodown/Ukyo_Tachibana|Ukyo]] || [[File:SS_WanFu_Icon.png|40px]] [[Samurai Shodown/Wan-Fu|Wan-Fu]] || [[File:SS_Warden_Icon.png|40px]] [[Samurai Shodown/Warden|Warden]]\u3000|| [[File:SS_Wu_Icon.png|40px]] [[Samurai Shodown/Wu-Ruixiang|Wu-Ruixiang]] || [[File:SS_Yashamaru_Icon.png|40px]] [[Samurai Shodown/Yashamaru_Kurama|Yashamaru]]\u3000|| [[File:SS_Yoshitora_Icon.png|40px]] [[Samurai Shodown/Yoshitora_Tokugawa|Yoshitora]]\n|}\n\n==we out here glove on fightin==\n\n\n{|width=\"60%\"\n| width=\"50%\"|\n\n{| class=\"wikitable\"\n!colspan=\"6\" style=\"padding: 10px; width: 10%;\"|A Normals\n|-\n|width=\"30%\"| '''7A''' \n|width=\"30%\"| '''8A''' \n|width=\"30%\"| '''9A'''\n|-\n| '''4A''' \n|| '''5A''' \n|| '''6A'''\nSidestep Move\nHits High\n|-\n| '''1A''' \n|| '''2A''' \n|| '''3A'''\n|}\n\n| width=\"50%\" |\n{| class=\"wikitable\"\n!colspan=\"6\" style=\"padding: 10px; width: 10%;\"|B Normals\n|-\n|width=\"30%\"| '''7B''' \n|width=\"30%\"| '''8B''' \n|width=\"30%\"| '''9B'''\n|-\n| '''4B''' \n|| '''5B''' \n|| '''6B'''\nSidestep Move\nHits High\n|-\n| '''1B''' \n|| '''2B''' \n|| '''3B'''\n|}\n\n|}\n{|width=\"60%\" class=\"wikitable\" \n!colspan=\"2\" style=\"padding: 10px; width: 10%;\"|Special Moves\n|-\n! j.2B\n| How do you use air moves in a jumpless game???\n|-\n! 236X\n| This move goes places...\n|-\n! 22X\n| DP? Sure\n|}\n{|width=\"60%\" class=\"wikitable\" \n!colspan=\"2\" style=\"padding: 10px; width: 10%;\"|Supers\n|-\n! 4AB\n| DP? Sure\n|-\n! 6AB\n| Desperation Super.\n|-\n! 2AB\n| Futaba Date slows down the state of time. This is the ultimate move, and makes her top 1 in every game, even if she isn't playable or does not appear in a game.\n|}\n\n\n==beware, noob testing==\n{| class=\"noprint toccolours \" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\"\n| class=\"nav-header\" colspan=\"2\" | [[Dual Souls: The Last Bearer|Dual Souls: The Last Bearer ]]\n|-\n| width=\"10%\" | '''General'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon controls.png | 50x0px | Controls | link=Dual Souls: The Last Bearer/Controls ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Controls | Controls]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon faq.png | 50x0px | FAQ | link=Dual Souls: The Last Bearer/FAQ ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/FAQ | FAQ]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon glossary.png | 50x0px | Glossary | link=Dual Souls: The Last Bearer/Glossary ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Glossary | Glossary]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon hud.png | 50x0px | HUD | link=Dual Souls: The Last Bearer/HUD ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/HUD | HUD]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon links.png | 50x0px | Links | link=Dual Souls: The Last Bearer/Links ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Links | Links]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon system.png | 50x0px | Mechanics | link=Dual Souls: The Last Bearer/Mechanics ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Mechanics | Mechanics]]</div></span>\n |-\n| width=\"10%\" | '''Characters'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Alperen | link=Dual Souls: The Last Bearer/Alperen ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Alperen | Alperen]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Efe | link=Dual Souls: The Last Bearer/Efe ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Efe | Efe]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Kanae | link=Dual Souls: The Last Bearer/Kanae ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Kanae | Kanae]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Brandon | link=Dual Souls: The Last Bearer/Brandon ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Brandon | Brandon]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Andre | link=Dual Souls: The Last Bearer/Andre ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Andre | Andre]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Shin | link=Dual Souls: The Last Bearer/Shin ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Shin | Shin]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Nagashapa | link=Dual Souls: The Last Bearer/Nagashapa ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Nagashapa | Nagashapa]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Rungard | link=Dual Souls: The Last Bearer/Rungard ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Rungard | Rungard]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Mirei (Warrior) | link=Dual Souls: The Last Bearer/Mirei (Warrior) ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Mirei (Warrior) | Mirei (Warrior)]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Mirei (Assassin) | link=Dual Souls: The Last Bearer/Mirei (Assassin) ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Mirei (Assassin) | Mirei (Assassin)]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:DSTLB_Random.png | 50x0px | Jaman | link=Dual Souls: The Last Bearer/Jaman ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\">[[Dual Souls: The Last Bearer/Jaman | Jaman]]</div></span>\n|}\n\n\n\n\n\n==testing stuff again==\n\n\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>Wild Throw</big><br/><small>5S</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" |Damage\n! Guard\n! Startup\n! Active\n! Recovery\n! Hit Adv.\n! Block Adv.\n|-\n\n| height=\"25px\"| 15\n| Unblockable\n| -\n| -\n| -\n| -\n| -\n|-\n| colspan=\"8\" style=\"text-align: left; vertical-align:top;\" | \n<div>\ndoddooddododo it's the description\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n\n\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>Wild Throw (Air)</big><br/><small>j.S</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" |Damage\n! Guard\n! Startup\n! Active\n! Recovery\n! Hit Adv.\n! Block Adv.\n|-\n\n| height=\"25px\"| 18\n| Unblockable\n| -\n| -\n| -\n| -\n| -\n|-\n| colspan=\"8\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nalso a description\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n\n==Something Else==\n\n===== <span class=\"invisible-header\">3C</span> =====\n<div class=\"movedata-container\"><div class=\"movedata-flex-image-container\"><div><div><big>Jab</big></div><div><small></small></div><div>AAA</div></div><div class=\"movedata-flex-images\"><div class=\"move-image\"><div><strong class=\"error\"><span class=\"scribunto-error\" id=\"mw-scribunto-error-1\">Lua error: Wikimedia\\Rdbms\\Platform\\SQLPlatform::makeList: empty input for field main_table.</span></strong> </div></div><div class=\"hitbox-image\"><div><strong class=\"error\"><span class=\"scribunto-error\" id=\"mw-scribunto-error-0\">Lua error: Wikimedia\\Rdbms\\Platform\\SQLPlatform::makeList: empty input for field main_table.</span></strong> </div></div></div><div class=\"hitbox-toggle-off\" style=\"margin:auto; text-align:center;\">Hitboxes Off</div><div class=\"hitbox-toggle-on\" style=\"margin:auto; text-align:center;\">'''Hitboxes On'''</div></div><div class=\"movedata-flex-information\"><br>\n===Jab 1===\n<em>No results</em>\n\n===Jab 2===\n<em>No results</em>\n\n===Jab 3===\n<em>No results</em>\n\n</br></div></div>\n\n{| class=\"mw-collapsible mw-collapsed wikitable\"\n|-\n|+'''Reflectable Projectiles Table'''\n|-\n!Character\n!Move\n|-\n|A.B.A\n\n|Kihi (Purple Fireball; Normal Mode)\n\n|-\n|Anji\n|(FB) Shitsu (Butterfly projectile)\n\nShin: Ichishiki (Aerial fan projectiles)\n|-\n|Axl\n|None\n|-\n|Baiken\n|None\n|-\n|Bridget\n|None\n|-\n|Chipp\n|None\n|-\n|Dizzy\n|None\n|-\n|Eddie\n|Normal Shadow's ]D[ (Ball)\n|-\n|Faust\n|None\n|-\n|I-no\n|(Air/FB) Antidepressant Scale (Flat Note)\n\n(Horizontal/Vertical) Chemical Love (Big Laser)\n|-\n|Jam\n|None\n|-\n|Johnny\n|None\n|-\n|Justice\n|None\n|-\n|Kliff\n|None\n|-\n|Ky\n|Stun Edge / Air Stun Edge (Lighting Shot)\n\n(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only)\n\nSacred Edge (Glowing Blue Blade)<SUPER>\n|-\n|May\n|None\n|-\n|Millia\n|(FB) Tandem Top (Discs)\n|-\n|Order-Sol\n|None\n|-\n|Potemkin\n|None\n|-\n|Robo-Ky\n|<templatestyles src=\"Clr/styles.css\"/><span class=\"text-color--4\">2H</span> (Knee Missile)\nWant some Ky? (Bazooka)\nAerial Want some Ky? (Aerial Missiles)\n|-\n|Slayer\n|None (lol)\n|-\n|Sol\n|(DI) Gunflame (Ground Hugging Flames)\n|-\n|Testament\n|None\n|-\n|Venom\n|(FB) (Charged) Stinger Aim (Horizontal Ball Shot)\n\n(FB) (Charged) Carcass Raid (Vertical Ball Shot)\nBall Seisei / Ball Set (Cue Ball, Only when the ball is in motion)\n\nDubious Curve (Ball Skull Bash, Only when the ball is in motion)\n\nRed Hail (Multi Shot Raid) <SUPER>\n\nTactic Arch (Cue Ball Setup, Only when balls are in motion) <SUPER>\n|-\n|Zappa\n|None\n|}\n</div>\n</div>\n\n}}\n}}\n\n\n\n{| class=\"noprint toccolours \" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\"\n| class=\"nav-header\" colspan=\"2\" | [[Street Fighter: The Movie|Street Fighter: The Movie ]]\n|-\n| width=\"10%\" | '''General'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div>[[Street Fighter: The Movie/FAQ | FAQ]] \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div>[[Street Fighter: The Movie/Controls | Controls]] \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div>[[Street Fighter: The Movie/HUD | HUD]] \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div>[[Street Fighter: The Movie/Mechanics | Mechanics]] </div></span>\n |-\n| width=\"10%\" | '''Characters'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Akuma-Icon.png | 56x53px | Akuma | link=Street Fighter: The Movie/Akuma ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Akuma | Akuma]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Arkane-Icon.png | 56x53px | Arkane | link=Street Fighter: The Movie/Arkane ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Arkane | Arkane]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Balrog-Icon.png | 56x53px | Balrog | link=Street Fighter: The Movie/Balrog ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Balrog | Balrog]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Bison-Icon.png | 56x53px | Bison | link=Street Fighter: The Movie/Bison ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Bison | Bison]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Blade-Icon.png | 56x53px | Blade | link=Street Fighter: The Movie/Blade ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Blade | Blade]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Cammy-Icon.png | 56x53px | Cammy | link=Street Fighter: The Movie/Cammy ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Cammy | Cammy]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-ChunLi-Icon.png | 56x53px | Chun Li | link=Street Fighter: The Movie/Chun Li ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Chun Li | Chun Li]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-F7-Icon.png | 56x53px | F7 | link=Street Fighter: The Movie/F7 ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/F7 | F7]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Guile-Icon.png | 56x53px | Guile | link=Street Fighter: The Movie/Guile ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Guile | Guile]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Honda-Icon.png | 56x53px | Honda | link=Street Fighter: The Movie/Honda ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Honda | Honda]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Ken-Icon.png | 56x53px | Ken | link=Street Fighter: The Movie/Ken ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Ken | Ken]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Khyber-Icon.png | 56x53px | Khyber | link=Street Fighter: The Movie/Khyber ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Khyber | Khyber]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Ryu-Icon.png | 56x53px | Ryu | link=Street Fighter: The Movie/Ryu ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Ryu | Ryu]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Sagat-Icon.png | 56x53px | Sagat | link=Street Fighter: The Movie/Sagat ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Sagat | Sagat]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Sawada-Icon.png | 56x53px | Sawada | link=Street Fighter: The Movie/Sawada ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Sawada | Sawada]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Vega-Icon.png | 56x53px | Vega | link=Street Fighter: The Movie/Vega ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Vega | Vega]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:SFTM-Zangief-Icon.png | 56x53px | Zangief | link=Street Fighter: The Movie/Zangief ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\">[[Street Fighter: The Movie/Zangief | Zangief]]</div></span>\n\n\n{| class=\"wikitable bullet-table\" style=\"float:right; margin:5px; width:auto;\"\n! colspan=\"2\" | Inuyasha: A Feudal Fairy Tale<br>(InuFFT)\n|-\n| colspan=\"2\" | [[File:InuYasha_FFT_PSX_Cover.png|center|400x300px]]\n|-\n\n|-\n! rowspan=\"1\" | Developers\n| \nBandai, Dimps\n|-\n\n|-\n! rowspan=\"1\" | Systems\n| \nPlayStation\n|-\n\n|-\n! rowspan=\"1\" | Online Play\n| \n[https://yuribacon.com/netplaypacks/Inuyasha%20A%20Feudal%20Fairy%20Tale%20Netplay%20Pack.zip Delay-based (Netplay Pack)]\n|-\n\n|-\n! rowspan=\"1\" | Community Channels\n| \n[https://discord.gg/bcjQKdunsx The Community Discord]\n|-\n\n|}\n|}\n\n== '''''SOMEONE GIVE ME SOME FUCKING BAKED BEANS''''' ==\n\n'''InuYasha: A Feudal Fairy Tale''' (\u72ac\u591c\u53c9 \u6226\u56fd\u304a\u4f3d\u5408\u6226, ''Inuyasha: Sengoku Otogi Kassen'') is a 2D fighting game based on the manga and anime series Inuyasha. It consists of battles and minigames in an effort to retrieve shards of the sacred Jewel of Four Souls, essentially following the overall plot of the series.\n\n=== Throw Img test ===\n===== <span class=\"invisible-header\"></span> =====\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>Kaeru Spring</big><br/><small>\u30ab\u30a8\u30eb\u30b9\u30d7\u30ea\u30f3\u30b0</small><br/><small>Behind 4P+K</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" |Condition(s)\n! Startup\n! Active\n! Recovery\n! On Escape\n! On Success\n|-\n\n| height=\"25px\"| Opponent backturned, standing\n| x\n| x\n| x\n| -x\n| +x\n|-\n| colspan=\"13\" | [[File:SG fil slp1 fd.png|left]]\n|-\n| colspan=\"13\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nblah blah blah something like this but an image should be above between the data above and this\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n[[User:SageVarq/sandbox5]]\n\n===== <span class=\"invisible-header\"></span> =====\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>Kaeru Package Hold</big><br/><small>\u30ab\u30a8\u30eb\u30d1\u30c3\u30b1\u30fc\u30b8\u30db\u30fc\u30eb\u30c9</small><br/><small>2P+K</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" |Condition(s)\n! Startup\n! Active\n! Recovery\n! On Escape\n! On Success\n|-\n\n| height=\"25px\"| Crouching\n| x\n| x\n| x\n| -x\n| -\n|-\n| colspan=\"13\" | [[File:SG fil slp1 fd.png|left]]\n|-\n\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>Reverse Power Bomb</big><br/><small>\u30ea\u30d0\u30fc\u30b9\u30d1\u30ef\u30fc\u30dc\u30e0</small><br/><small>P+K (Reversal 1)</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" |Condition(s)\n! Startup\n! Active\n! Recovery\n! On Escape\n! On Success\n|-\n\n| height=\"25px\"| Reversal\n| -\n| -\n| -\n| -x\n| -\n|-\n| colspan=\"13\" | [[File:SG fil slp1 fd.png|left]]\n|-\n\n|-\n| colspan=\"13\" style=\"text-align: left; vertical-align:top;\" | \n<div>\ndescription\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n\nRed Earth\n\n== Normal Moves == \n<div style=\"position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;\" class=\"movelist-toggles sticky\">\n<div id=\"movelist-toggle-1\" class=\"movelist-toggle-button\">[[File:RE_Leo_DP_123_First_Fire.png|120px|link=]] &nbsp; Fire</div>\n<div id=\"movelist-toggle-2\" class=\"movelist-toggle-button\">[[File:RE_Leo_DP_123_First_Ice.png|120px|link=]] &nbsp; Ice</div>\n<div id=\"movelist-toggle-3\" class=\"movelist-toggle-button\">[[File:RE_Leo_DP_123_First_Axe.png|120px|link=]] &nbsp; Axe</div>\n</div>\n<div id=\"movelist-1\" class=\"movelist\">\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>1</big></div><div >[[File:RE_Leo_1.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 12-15\n| Mid\n| 26 (9-2-15)\n| 10\n| 2\n| 15\n| -6\n| -7\n| -7 (+8)\n| Yes\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nLeo steps forward, striking with a vertical slash. It not only possesses a tall hitbox, but is super and special cancellable. Useful for not only anti-airs, but for blockstrings on an airborne opponent, leading to an extension dependent on orb count and distance.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>2</big></div><div >[[File:RE_Leo_2.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Can be ducked.</small></div><div class=hitbox-caption><small>Can be ducked.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 13-16\n| Mid\n| 36 (12-4-20)\n| 13\n| 4\n| 20\n| -7\n| -8\n| -8 (+7)\n| Super only\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nHonestly one of his weaker normals. The range is nice, and super cancelling is too, but most of the time 1 or cr.1 is the safer and better option. Use in fringe cases.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>3</big></div><div >[[File:RE_Leo_3.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Staggers Kenji.</small></div><div class=hitbox-caption><small>Staggers Kenji.</small></div><div></div><div >[[File:RE_Leo_3_3.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>3 followup.</small></div><div class=hitbox-caption><small>3 followup.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! 3\n| height=\"25px\"| 14-17\n| Mid\n| 34 (13-3-18)\n| 14\n| 3\n| 18\n| -1 (+4)\n| -6\n| -6 (+9)\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nLeo swings horizontally once again, but with a twist. In exchange for cancel ability and some range, Leo can chain into a second slash. The meat to it is that this followup is optional, as well as highly delayable. A good check option, especially if the opponent likes to jump or Ultimate Guard. Great conditioning tool, just mind the range is a bit short.\n</div>\n|-\n    \n|-\n! 3 > 3\n| height=\"25px\"| 14-17\n| Mid\n| 62 (41-2-19)\n| 42 [minimum]\n| 2\n| 19\n| HKD\n| -2\n| -2 (+13)\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nWill guard crush if the first 3 was blocked, allowing you to confirm into Hercules Rush at certain ranges.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>4</big></div><div >[[File:RE_Leo_4.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 7-9\n| Mid\n| 16 (2-6-8)\n| 3\n| 6\n| 8\n| +3\n| +2\n| +2 (+17)\n| Yes\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nLeo's fastest grounded normal. Simple and to the point, Leo knees the opponent in the gut. Can be super and special cancelled, and is plus on contact. Great for staggering and tick throws into his command grabs.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>5</big></div><div >[[File:RE_Leo_5.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>\"The Father\"</small></div><div class=hitbox-caption><small>\"The Father\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 9-11\n| Mid\n| 21 (4-6-11)\n| 5\n| 6\n| 11\n| +8\n| +7\n| +7 (+22)\n| Yes\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nSimilar story to 4, but at the cost of being slightly slower to start and recover, has a great vertical hitbox, and has the luxury of being his strongest special cancellable normal. Exceptional anti-air button, and great combo fuel, leaving you a whopping +8 on hit, +7 on block. One of his best normals, use often.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>6</big></div><div >[[File:RE_Leo_6.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Can be ducked. Staggers Kenji.</small></div><div class=hitbox-caption><small>Can be ducked. Staggers Kenji.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 10-13\n| High\n| 34 (16-5-13)\n| 17\n| 5\n| 13\n| +7 (+14)\n| +6\n| +6 (+21)\n| No\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nOnly for the brave or foolish, Leo steps forward, booting the opponent in the face. Leo is left +7 on hit, and left close, making  links both tantalizing AND rewarding. The catch is while it is an overhead, it whiffs on the cast crouching, bar a guarding Tessa, or  himself. As such, it's recommended to only save this for optimal Ultimate Guard punishes, or brutal mirror match shenanigans.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.1</big></div><div >[[File:RE_Leo_Crouch_1.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 12-15\n| Low\n| 27 (8-4-15)\n| 9\n| 4\n| 15\n| -8\n| -9\n| -9 (+6)\n| Yes\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nOff the bat, the range of this thing is huge. Pokes as far  if not slightly less than cr.5, which is nothing to scoff at. On top of this, it's super and special cancellable, leading to some dangerous footsies if he has orbs. Be wary of a lightning orb Leo. Only drawback is that it's minus on hit or block, and as such is best cancelled into something, namely his dp.1. Even so, one can use it to bait an Ultimate Guard, and cancel into 360. Also owns the high praise of being Leo's only cancellable low.  Definitely one to experiment with.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.2</big></div><div >[[File:RE_Leo_Crouch_2_First.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Crouch_2_Second.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Two hits. First hit can be ducked.</small></div><div class=hitbox-caption><small>Two hits. First hit can be ducked.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 17-22\n| Mid\n| 44 (13-6-25)\n| 14\n| 3/3\n| 25\n| -12\n| -13\n| -13 (+2)\n| No\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nLeo swings low to the ground. While weak as a poke, it's surprisingly decent as an anti-air, hits twice, and is fairly good at keeping a cornered opponent locked down. Wouldn't advise using too often, but certainly a tool to remember.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.3</big></div><div >[[File:RE_Leo_Crouch_3_First.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Crouch_3_Second.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Crouch_3_Third.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 14-17\n| Mid\n| 41 (8-6-27)\n| 9\n| 2/2/2\n| 27\n| Launch\n| -22\n| -22 (-7)\n| No\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nSlashing upwards in a pose not unbefitting of a Master of the Universe, cr.3 is a decent anti-air option due to it's wide hitbox when Leo's arm is fully extended, also causing a juggle state on hit that can be extended on a ground connect, but be warned: This move has absolutely ABYSMAL frame data if whiffed/blocked. Very committal, swing with this move and you better mean it.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.4</big></div><div >[[File:RE_Leo_Crouch_4.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 11-14\n| Mid\n| 34 (8-6-20)\n| 9\n| 6\n| 20\n| -15\n| -16\n| -16 (-1)\n| No\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nMost attacks in Red Earth are well designed, and have distinctive uses that make them at least somewhat viable in some situations. This however, is the exception that proves the rule. There is no reason to press this button. Ever. Its angle is pitiful, its damage is mediocre, you can't cancel from it and to top it off its not even a low, AND is mega minus even on hit. Assuming you LIKE having a health bar, DO, NOT, PRESS, THIS, BUTTON!\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.5</big></div><div >[[File:RE_Leo_Crouch_5.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>\"The Son\"</small></div><div class=hitbox-caption><small>\"The Son\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n\n| height=\"25px\"| 12-15\n| Low\n| 32 (7-4-21)\n| 8\n| 4\n| 21\n| -9\n| -10\n| -10 (+5)\n| No\n|-\n| colspan=\"10\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nA classic normal among Leo mains, Leo stabs outward, plain and simple. The most obvious benefit of this move is that it's GIGANTIC, seriously covers a good 2/3 of horizontal screen give or take, while also being a low, COMMANDING the opponent be ready for it. Pushes the opponent a decent bit back, meaning at max range it can be difficult, if not almost impossible to be punished meterless. Be wary however, this godlike range comes at a cost. A good chunk of Leos sword is also classified as a hurtbox, and the move is also pretty minus on contact, -9 on hit and -10 if blocked, meaning an ill spaced poke can be punished by everyone to some extent. A good button, make no mistake. But one that's weaknesses must be properly respected.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>cr.6</big></div><div >[[File:RE_Leo_Crouch_6.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Crouch_6_6.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>6 followup.</small></div><div class=hitbox-caption><small>6 followup.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! cr.6\n| height=\"25px\"| 12-15\n| Low\n| 30 (11-3-16)\n| 12\n| 3\n| 16\n| HKD\n| 0\n| 0 (+15)\n| No\n|-\n\n    \n|-\n! cr.6 > 6\n| height=\"25px\"| 13-16\n| Low\n| 66 (33-3-30)\n| 34 [minimum]\n| 3\n| 30\n| HKD\n| -14\n| -14 (+1)\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nSimilar to cr.1 and cr.5 in that it reaches pretty far, the main distinction of this button is twofold. For one, it's Leo's designated sweep, meaning it can be pretty good for closing the distance when connected. Second, completely safe, making it an actually decent button to throw out against a grounded opponent. It also helps that it can actually be cancelled into a followup with the same input, making it an ambiguous button the opponent will think twice about disrespecting. However, due to this a savvy opponent can Ultimate Guard the second swing, and punish accordingly if you're too predictable.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.1</big></div><div >[[File:RE_Leo_Jump_1.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.1\n| height=\"25px\"| 12-15\n| High\n| Varies\n| 6\n| 2\n| Until landing\n| +15 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.1\n| height=\"25px\"| 12-15\n| High\n| 27 (5-2-20)\n| 6\n| 2\n| 20\n| +15 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nComes out fairly quickly. However, its only real weakness is that it doesn't really have much of a use outside of poking an opponent at weird angles. As an air to air tool, it's mostly outclassed by j.3 in basically every metric that matters\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.2</big></div><div >[[File:RE_Leo_Jump_2.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.2\n| height=\"25px\"| 12-15\n| High\n| Varies\n| 9\n| 3\n| Until landing\n| +16 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.2\n| height=\"25px\"| 12-15\n| High\n| 33 (8-3-22)\n| 9\n| 3\n| 22\n| +16 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nReaches slightly further than j.1, but is also 3 frames slower. In regards to an air to air situation, j.3 is generally a safer, and thus more appealing button to press in that scenario.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.3</big></div><div >[[File:RE_Leo_Jump_3.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Staggers Kenji.</small></div><div class=hitbox-caption><small>Staggers Kenji.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.3\n| height=\"25px\"| 13-16\n| High\n| Varies\n| 6\n| 2\n| Until landing\n| +20 (+27) [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.3\n| height=\"25px\"| 13-16\n| High\n| 28 (5-2-21)\n| 6\n| 2\n| 21\n| +20 (+27) [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nDefinitely Leos best air to air button, as well as an acceptable jump in option. Comes out just as fast as j.1, but has the benefit of his hurtbox being substantially more squashed, and thus more difficult to trade with for the opponent, alongside the actual hitbox being fairly disjointed from it.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.4</big></div><div >[[File:RE_Leo_Jump_4_First.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Jump_4_Second.png | 175x250px | center|class=lazyimg]]</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.4\n| height=\"25px\"| 12-15\n| High\n| Varies\n| 9\n| 2/3\n| Until landing\n| +15 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.4\n| height=\"25px\"| 12-15\n| High\n| 29 (8-5-16)\n| 9\n| 2/3\n| 16\n| +15 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nTo be blunt, one of Leo's best normals, and one you should press often. Its hitbox is excellent, in that it is really wide underneath him, serving not only as his most reliable cross up button, but making it just a solid button to press while the opponent is beneath you to keep them pinned. Does enough hitstun to comfortably link into his cancellable normals, making it his most consistent jump in tool as well.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.5</big></div><div >[[File:RE_Leo_Jump_5.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>\"The Holy Spirit\"</small></div><div class=hitbox-caption><small>\"The Holy Spirit\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.5\n| height=\"25px\"| 12-15\n| High\n| Varies\n| 10\n| 14\n| Until landing\n| +16 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.5\n| height=\"25px\"| 12-15\n| High\n| 32 (9-14-9)\n| 10\n| 14\n| 9\n| +16 [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nA great neutral tool as it's active for 14 frames, and covers a good distance in front and below Leo. Incredibly useful for controlling space and challenging your opponents escape options. Be warned however, as Ice Super and characters with a DP can hit you out of it if you perform it too close, so don't lean on it. Excellent normal, hard to go wrong.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n{| class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\"\n! width = \"180px\" style=\"vertical-align:top;\"|<div><big>j.6</big></div><div >[[File:RE_Leo_Jump_6_First.png | 175x250px | center|class=lazyimg]]</div><div></div><div >[[File:RE_Leo_Jump_6_Second.png | 175x250px | center|class=lazyimg]]</div><div class=caption><small>Staggers Kenji (+27).</small></div><div class=hitbox-caption><small>Staggers Kenji (+27).</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n|  style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\"|\n{| class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\"\n! Version\n! height=\"25px\" | <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent's defense value.\">Damage</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: {total} ({# startup frames}-{# active frames}-{# recovery frames})&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The attack's first hitbox comes out on this frame.\">Startup</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n! <span style=\"cursor:help; color:{{{color}}}; background-color:{{{bgcolor}}}; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n|-\n! j.6\n| height=\"25px\"| 12-15\n| high\n| Varies\n| 9\n| 2/2\n| Until landing\n| +20 (+27) [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n\n    \n|-\n! sj.6\n| height=\"25px\"| 12-15\n| high\n| 34 (8-4-22)\n| 9\n| 2/2\n| 22\n| +20 (+27) [maximum]\n| +15 [maximum]\n| +15 (+30) [maximum]\n| No\n|-\n| colspan=\"11\" style=\"text-align: left; vertical-align:top;\" | \n<div>\nHigh utility normal right here. Comes out fairly quick, and has 2 hitboxes (only hits once however), one that hits fairly low, and one that reaches higher in front of him. Definitely Leo's strongest jump-in, and pretty decent for guard break strings in the corner.\n</div>\n|-\n|}\n|- style=\"vertical-align:bottom;\"\n\n|}\n</div>\n\n==gaming in progress==\n===Default Colors===\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Default</div><div >[[File:zet_col_default.png | center | 230x230px | Default ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Blue</div><div >[[File:zet_col_blue.png | center | 230x230px | Alt Blue ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Red</div><div >[[File:zet_col_red.png | center | 230x230px | Alt Red ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Green</div><div >[[File:zet_col_green.png | center | 230x230px | Alt Green ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Gray</div><div >[[File:zet_col_gray.png | center | 230x230px | Alt Gray ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Purple</div><div >[[File:zet_col_purple.png | center | 230x230px | Alt Purple ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Custom Color 1</div><div >[[File:zet_col_cc1.png | center | 230x230px | Custom Color 1 ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Custom color 2</div><div >[[File:zet_col_cc2.png | center | 230x230px | Custom color 2 ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Abyss</div><div >[[File:zet_col_abyss.png | center | 230x230px | Abyss ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Ranked</div><div >[[File:zet_col_rank.png | center | 230x230px | Ranked ]]</div></span></div>\n\n===Seasonal Colors===\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">CEO Dreamland 2017</div><div >[[File:zet_col_ceo.png | center | 230x230px | CEO Dreamland 2017 ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Frostbite 2017</div><div >[[File:zet_col_frostbite.png | center | 230x230px | Frostbite 2017 ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Valentines</div><div >[[File:zet_col_valentines.png | center | 230x230px | Valentines ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Summer</div><div >[[File:zet_col_summer.png | center | 230x230px | Summer ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Halloween</div><div >[[File:zet_col_halloween.png | center | 230x230px | Halloween ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Christmas</div><div >[[File:zet_col_christmas.png | center | 230x230px | Christmas ]]</div></span></div>\n\n===Premium Skins===\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Champion</div><div >[[File:zet_col_rcs.png | center | 230x230px | Champion ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Excaliburn</div><div >[[File:zet_col_ex.png | center | 230x230px | Excaliburn ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Early Access Promo</div><div >[[File:zet_col_ea.png | center | 230x230px | Early Access Promo ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Shine 2017</div><div >[[File:zet_col_shine.png | center | 230x230px | Shine 2017 ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Golden Zetterburn Promo</div><div >[[File:zet_col_promo.png | center | 230x230px | Golden Zetterburn Promo ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Lovers of Aether</div><div >[[File:zet_col_loa.png | center | 230x230px | Lovers of Aether ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Ranked</div><div >[[File:zet_col_rank.png | center | 230x230px | Ranked ]]</div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Steampunk</div><div >[[File:zet_col_rcs6.png | center | 230x230px | Steampunk ]]</div></span></div>\n\n===Testing image size===\n<tabber>\n|-|Jab 1=\n{{MoveData\n|image=Koihime_Kanu_214.png\n|caption=Jab1\n|name=Jab\n|input=5A\n|data= {{AttackData-RushRev\n        \t|Version=0.1.1.x\n        \t|Type=Jab\n        \t|Hits=1\n        \t|StartUp= 4\n        \t|Active= 3\n        \t|Lag= 16\n        \t|Total=23\n        \t|Landlag= 0\n        \t|Whifflag= 0\n        \t|FrameAdv=  -4/ -10\n        \t|GrantsSpark= Yes\n        \t|Iframes=-\n        \t|Armor=-\n        \t|Damage= 2\n        \t|Angle= 75\n        \t|Knockback= 30\n        \t|ShieldStun= 6\n        \t|Hitlag= 4\n        \t|KnockbackGrowth= 0\n        \t|Paralyzer=-\n        \t|Chargeable= No\n        \t|description= Jab 1\n        \t}}\n    \t}}\n|-|Jab 2=\n{{MoveData\n|image=Koihime_Kanu_214.png\n|caption=Jab2\n|name=Jab2\n|input=5AA\n    \t|data= {{AttackData-RushRev\n        \t|Version=0.1.1.x\n        \t|Type=Jab 2\n        \t|Hits=1\n        \t|StartUp= 5\n        \t|Active= 3\n        \t|Lag= 16\n        \t|Total=24\n        \t|Landlag= 0\n        \t|Whifflag= 0\n        \t|FrameAdv=  -3/ -9\n        \t|GrantsSpark= Yes\n        \t|Iframes=-\n        \t|Armor=-\n        \t|Damage= 2\n        \t|Angle= 45\n        \t|Knockback= 40\n        \t|ShieldStun= 7\n        \t|Hitlag= 5\n        \t|KnockbackGrowth= 0\n        \t|Paralyzer=-\n        \t|Chargeable= No\n        \t|description= Jab 2\n        \t}}\n    \t}}\n|-|Jab 3=\n{{MoveData\n|image=RushRev_Ashani_Jab3.webm\n|imageSize=300x300px\n|name=Jab3\n|input=5AAA\n    \t|data= {{AttackData-RushRev\n        \t|Version=0.1.1.x\n        \t|Type=Jab 3\n        \t|Hits=1\n        \t|StartUp= 8\n        \t|Active= 4\n        \t|Lag= 21\n        \t|Total=33\n        \t|Landlag= 0\n        \t|Whifflag= 0\n        \t|FrameAdv=  -8/ -19\n        \t|GrantsSpark= Yes\n        \t|Iframes=-\n        \t|Armor=-\n        \t|Damage= 3\n        \t|Angle= 45\n        \t|Knockback= 40\n        \t|ShieldStun= 2\n        \t|Hitlag= 4\n        \t|KnockbackGrowth= 1\n        \t|Paralyzer=-\n        \t|Chargeable= No\n        \t|description= Launching Jab 3\n        \t}}\n    \t}}\n</tabber>\n\n{| class=\"noprint toccolours \" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\"\n| class=\"nav-header\" colspan=\"2\" | [[Cobra Kai 2: Dojos Rising|Cobra Kai 2: Dojos Rising ]]\n|-\n| width=\"10%\" | '''General'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon controls.png | 50x0px | Controls | link=Cobra Kai 2: Dojos Rising/Controls ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Controls | Controls]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:icon hud.png | 50x0px | HUD | link=Cobra Kai 2: Dojos Rising/HUD ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/HUD | HUD]]</div></span>\n |-\n| colspan=\"2\" style=\"border-top:1px solid #aaa\" |\n |-\n| width=\"10%\" | '''Characters'''\n| <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Johnny.png | 68x0px | Johnny | link=Cobra Kai 2: Dojos Rising/Johnny ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Johnny | Johnny]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Miguel.png | 68x0px | Miguel | link=Cobra Kai 2: Dojos Rising/Miguel ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Miguel | Miguel]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Kreese.png | 68x0px | Kreese | link=Cobra Kai 2: Dojos Rising/Kreese ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Kreese | Kreese]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Tory.png | 68x0px | Tory | link=Cobra Kai 2: Dojos Rising/Tory ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Tory | Tory]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Daniel.png | 68x0px | Daniel | link=Cobra Kai 2: Dojos Rising/Daniel ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Daniel | Daniel]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Sam.png | 68x0px | Sam | link=Cobra Kai 2: Dojos Rising/Sam ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Sam | Sam]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Robby.png | 68x0px | Robby | link=Cobra Kai 2: Dojos Rising/Robby ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Robby | Robby]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Doug.png | 68x0px | Doug | link=Cobra Kai 2: Dojos Rising/Doug ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Doug | Doug]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Derek.png | 68x0px | Derek | link=Cobra Kai 2: Dojos Rising/Derek ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Derek | Derek]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 StingRay.png | 68x0px | Stingray | link=Cobra Kai 2: Dojos Rising/Stingray ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Stingray | Stingray]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Edwin.png | 68x0px | Edwin | link=Cobra Kai 2: Dojos Rising/Edwin ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Edwin | Edwin]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Kyler.png | 68x0px | Kyler | link=Cobra Kai 2: Dojos Rising/Kyler ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Kyler | Kyler]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Hawk.png | 68x0px | Hawk | link=Cobra Kai 2: Dojos Rising/Hawk ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Hawk | Hawk]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Demetri.png | 68x0px | Demetri | link=Cobra Kai 2: Dojos Rising/Demetri ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Demetri | Demetri]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Aisha.png | 68x0px | Aisha | link=Cobra Kai 2: Dojos Rising/Aisha ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Aisha | Aisha]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Kenny.png | 68x0px | Kenny | link=Cobra Kai 2: Dojos Rising/Kenny ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Kenny | Kenny]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Brucks.png | 68x0px | Brucks | link=Cobra Kai 2: Dojos Rising/Brucks ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Brucks | Brucks]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Trey.png | 68x0px | Trey | link=Cobra Kai 2: Dojos Rising/Trey ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Trey | Trey]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Cruz.png | 68x0px | Cruz | link=Cobra Kai 2: Dojos Rising/Cruz ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Cruz | Cruz]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Shawn.png | 68x0px | Shawn | link=Cobra Kai 2: Dojos Rising/Shawn ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Shawn | Shawn]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Chris.png | 68x0px | Chris | link=Cobra Kai 2: Dojos Rising/Chris ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Chris | Chris]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Mitch.png | 68x0px | Mitch | link=Cobra Kai 2: Dojos Rising/Mitch ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Mitch | Mitch]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Nate.png | 68x0px | Nate | link=Cobra Kai 2: Dojos Rising/Nate ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Nate | Nate]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Bert.png | 68x0px | Bert | link=Cobra Kai 2: Dojos Rising/Bert ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Bert | Bert]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 DevonLee.png | 68x0px | Devon Lee | link=Cobra Kai 2: Dojos Rising/Devon Lee ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Devon Lee | Devon Lee]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Piper.png | 68x0px | Piper | link=Cobra Kai 2: Dojos Rising/Piper ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Piper | Piper]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Xander.png | 68x0px | Xamder | link=Cobra Kai 2: Dojos Rising/Xamder ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Xamder | Xamder]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Yasmine.png | 68x0px | Yasmine | link=Cobra Kai 2: Dojos Rising/Yasmine ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Yasmine | Yasmine]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Bo.png | 68x0px | Bo | link=Cobra Kai 2: Dojos Rising/Bo ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Bo | Bo]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Gabriel.png | 68x0px | Gabriel | link=Cobra Kai 2: Dojos Rising/Gabriel ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Gabriel | Gabriel]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 Hammer.png | 68x0px | Hammer | link=Cobra Kai 2: Dojos Rising/Hammer ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Hammer | Hammer]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 SkeletonLord.png | 68x0px | Skeleton Lord | link=Cobra Kai 2: Dojos Rising/Skeleton Lord ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Skeleton Lord | Skeleton Lord]]</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div>[[File:CK2 TerrySilver.png | 68x0px | Terry Silver | link=Cobra Kai 2: Dojos Rising/Terry Silver ]]</div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\">[[Cobra Kai 2: Dojos Rising/Terry Silver | Terry Silver]]</div></span>\n|}\n\n<div class=\"toccolours mw-collapsible mw-collapsed\" style=\"width:700px\">\n<div style=\"font-weight:bold;line-height:1.6;\">Source</div>\n<pre class=\"mw-collapsible-content\">\n{{Navbox| title=Nitroplus Blasterz: Heroines Infinite Duel | link=Nitroplus Blasterz: Heroines Infinite Duel\n| rows=\n {{Navbox/Row| text=General | textwidth=56 | maxlines=1\n | data=\n  {{Navbox/Icon| image=icon controls.png | text=Controls}}\n  {{Navbox/Icon| image=icon glossary.png | text=Notation}}\n  {{Navbox/Icon| image=icon hud.png      | text=HUD}}\n  {{Navbox/Icon| image=icon system.png   | text=System}}\n  {{Navbox/Icon| image=icon faq.png      | text=FAQ}}\n }}\n {{Navbox/Separator}}\n {{Navbox/Row| text=Characters | iconwidth=68 | maxlines=1\n | data=\n  {{Navbox/Icon| image=NPB Ein Icon.png      | text=Ein}}\n  {{Navbox/Icon| image=NPB Al Icon.png       | text=Al Azif}}\n  {{Navbox/Icon| image=NPB Mora Icon.png     | text=Mora}}\n  {{Navbox/Icon| image=NPB Ruili Icon.png    | text=Ruili}}\n  {{Navbox/Icon| image=NPB Anna Icon.png     | text=Anna}}\n  {{Navbox/Icon| image=NPB Saya Icon.png     | text=Saya}}\n  {{Navbox/Icon| image=NPB Ignis Icon.png    | text=Ignis}}\n  {{Navbox/Icon| image=NPB Muramasa Icon.png | text=Muramasa}}\n  {{Navbox/Icon| image=NPB Ethica Icon.png   | text=Ethica}}\n  {{Navbox/Icon| image=NPB Saber Icon.png    | text=Saber}}\n  {{Navbox/Icon| image=NPB Ouka Icon.png     | text=Ouka}}\n  {{Navbox/Icon| image=NPB Sonico Icon.png   | text=Sonico}}\n  {{Navbox/Icon| image=NPB Heart Icon.png    | text=Heart}}\n  {{Navbox/Icon| image=NPB Homura Icon.png   | text=Homura}}\n}}\n</pre>\n</div>\n\n==Health Values==\n<center>\n{| class=\"wikitable\" style=\"display:inline-table\"\n|+ Health Values\n|-\n!Health\n!Character(s)\n!Notes\n|-\n|align=\"center\"|'''1050'''\n|'''Part 6:''' [[file:JJASBR_Ermes_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Ermes Costello]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Ermes Costello|Ermes]]'''\n|\n<div style=\"text-align: left;\">\n*Ermes triggers Resolve Mode at low health.\n</div>\n|-\n|align=\"center\"|'''1000'''\n|'''Part 1:''' [[File:JJASBR_Jonathan_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan]]'''<br>'''Part 2:''' [[file:JJASBR_Joseph_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph]]''', [[file:JJASBR_Stroheim_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim|Stroheim]]'''<br>'''Part 3:''' [[file:JJASBR_Jotaro_Part_3_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]]''', [[file:JJASBR_Avdol_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Avdol]]'''<br>'''Part 4:''' [[file:JJASBR_Josuke_Part_4_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]]''', [[file:JJASBR_Jotaro_Part_4_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]]''', [[file:JJASBR_Okuyasu_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura|Okuyasu]]''', [[file:JJASBR_Rohan_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe|Rohan]]'''<br>'''Part 5:''' [[file:JJASBR_Risotto_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero|Risotto]]'''<br>'''Part 8:''' [[file:JJASBR_Josuke_Part_8_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Josuke (Part 8)]]'''\n|\n<div style=\"text-align: left;\">\n*Through a certain ability, Jonathan can revive after a KO with 100 health.\n*Through a certain ability, Risotto can recover 100 health as White Damage.\n</div>\n|-\n|align=\"center\"|'''950'''\n|'''Part 1:''' [[file:JJASBR_Zeppeli_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli|Zeppeli]]''', [[file:JJASBR_Speedwagon_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon|Speedwagon]]'''<br>'''Part 2:''' [[file:JJASBR_Caesar_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli|Caesar]]''', [[file:JJASBR_Wamuu_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Wamuu]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu|Wamuu]]'''<br>'''Part 3:''' [[file:JJASBR_Old_Joseph_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar|Old Joseph]]''', [[file:JJASBR_Hol_Horse_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse|Hol Horse]]''', [[file:JJASBR_Vanilla_Ice_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice|Vanilla Ice]]'''<br>'''Part 4:''' [[file:JJASBR_Akira_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi|Akira]]''', [[file:JJASBR_Kira_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira|Kira]]'''<br>'''Part 5:''' [[file:JJASBR_Giorno_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]]''', [[file:JJASBR_Bruno_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati|Bucciarati]]''', [[file:JJASBR_Mista_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista|Mista]]''', [[file:JJASBR_Trish_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Trish Una]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Trish Una|Trish]]''', [[file:JJASBR_Abbacchio_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Leone Abbacchio]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Leone Abbacchio|Abbacchio]]''', [[file:JJASBR_Prosciutto_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci|Prosciutto]]''', [[File:JJASBR Ghiaccio Small Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Ghiaccio]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Ghiaccio|Ghiaccio]]'''<br>'''Part 6:''' [[file:JJASBR_Jolyne_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne]]'''<br>'''Part 7:''' [[file:JJASBR_Johnny_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]]'''\n|\n<div style=\"text-align: left;\">\n*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.\n*Through a certain ability, Vanilla Ice can recover health.\n*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at low health.\n*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.\n*Through a certain ability, Giorno can recover 100 health as White Damage.\n</div>\n|-\n|align=\"center\"|'''930'''\n|'''Part 3:''' [[file:JJASBR_Polnareff_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff|Polnareff]]'''\n|\n|-\n|align=\"center\"|'''920'''\n|'''Part 7:''' [[file:JJASBR_Diego_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando|Diego]]''', [[file:JJASBR_AW_Diego_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]]'''\n|\n|-\n|align=\"center\"|'''900'''\n|'''Part 2:''' [[file:JJASBR_Lisa_Lisa_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Lisa Lisa]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Lisa Lisa|Lisa Lisa]]'''<br>'''Part 3:''' [[file:JJASBR_Kakyoin_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]]''', [[file:JJASBR_Mariah_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Mariah]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah|Mariah]]'''<br>'''Part 4:''' [[file:JJASBR_Koichi_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]]''', [[file:JJASBR_Yukako_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Yukako Yamagishi]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Yukako Yamagishi|Yukako]]''', [[file:JJASBR Shigechi Small Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]]''', [[file:JJASBR_Keicho_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho]]''', [[file:JJASBR_Kosaku_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri|Kosaku]]'''<br>'''Part 5:''' [[file:JJASBR_Fugo_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo|Fugo]]''', [[file:JJASBR_Diavolo_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Diavolo]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo|Diavolo]]'''<br>'''Part 6:''' [[file:JJASBR_FF_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Foo Fighters]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Foo Fighters|Foo Fighters]]''', [[file:JJASBR_Anasui_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui|Anasui]]''', [[file:JJASBR_Weather_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Weather Report]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report|Weather]]''', [[file:JJASBR_WS_Pucci_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)|Pucci (WS)]]''', [[file:JJASBR_Final_Pucci_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]]'''<br>'''Part 7:''' [[file:JJASBR_Gyro_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli|Gyro]]''', [[file:JJASBR_Valentine_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Valentine]]'''\n|\n<div style=\"text-align: left;\">\n*Prior to version 2.00, Kakyoin possessed 1000 health.\n*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.\n*Prior to version 2.00, Keicho possessed 840 health.\n*Prior to version 1.30, Kosaku possessed 1000 health.\n*Through his GHA, Kosaku can recover 200 health.\n*Fugo triggers Resolve Mode at low health.\n*Prior to version 2.30, Foo Fighters possessed 950 health.\n*Through her HHA, Foo Fighters can recover 100 health.\n*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.\n*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.\n*Once per match, Valentine can fully recover his health through a certain ability.\n</div>\n|-\n|align=\"center\"|'''850'''\n|'''Part 2:''' [[file:JJASBR_Kars_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Kars]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Kars|Kars]]'''<br>'''Part 4:''' [[file:JJASBR_Yuya_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami|Yuya]]'''<br>'''Part 5:''' [[file:JJASBR_Narancia_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga|Narancia]]'''<br>'''Part 8:''' [[file:JJASBR_Wonder_of_U_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U|Wonder of U]]'''<br>'''Other:''' [[file:JJASBR_Baoh_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa|Baoh]]'''\n|\n<div style=\"text-align: left;\">\n*Kars is considered a Stone Mask character, incurring White Damage upon being hit.\n*Through certain abilities, Yuya can recover health as White Damage.\n*Prior to version 1.30, Narancia possessed 950 health.\n*Wonder of U's Calamity Level increases as it loses health.\n*Baoh triggers Baoh Armed Phenomenon at low health.\n</div>\n|-\n|align=\"center\"|'''840'''\n|'''Part 3:''' [[file:JJASBR_DIO_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/DIO]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]'''\n|\n<div style=\"text-align: left;\">\n*DIO is considered a Stone Mask character, incurring White Damage upon being hit.\n*Through a certain ability, DIO can recover health.\n</div>\n|-\n|align=\"center\"|'''800'''\n|'''Part 1:''' [[file:JJASBR_Dio_Brando_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]]'''<br>'''Part 2:''' [[file:JJASBR_Esidisi_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Esidisi]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]]'''<br>'''Part 3:''' [[file:JJASBR_Iggy_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Iggy]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]]''', [[file:JJASBR_Pet_Shop_Small_Icon.png|40px|link=JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop]] '''[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop|Pet Shop]]'''\n|\n<div style=\"text-align: left;\">\n*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.\n*Through certain abilities, Dio Brando can recover health.\n*Through his HHA, Esidisi can recover 120 health.\n</div>\n|-\n|}\n{| class=\"wikitable\" style=\"float:right; margin-left: 10px;\"\n|-\n! align=\"center\" colspan=\"2\"|Load Ran/Dark Ran\n|-\n|align=\"center\" colspan=\"2\"|\n<tabber>\n|-|Load Ran=\n[[File:TSS_LoadRan.png|center|frameless|350px]]\n|-|Dark Ran=\n[[File:TSS DarkRan Render.png|center|frameless|350px]]\n</tabber>\n|-\n| '''Speed'''\n|\u2606\u2606\n|-\n| '''Shot'''\n|\u2606\u2606\n|}"
    }
}