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2024-03-28T11:18:53Z
User contributions
MediaWiki 1.39.2
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305940
Under Night In-Birth/UNI2/Hilda/Data
2024-02-08T04:30:47Z
<p>Agent: </p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|caption=5B<br />
|hitboxCaption=5B<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|caption=5BB<br />
|hitboxCaption=5BB<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|caption=5C<br />
|hitboxCaption=5C<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|caption=5CC<br />
|hitboxCaption=5CC<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=5[C]<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|caption=5[C]<br />
|hitboxCaption=5[C] (1st)\(2nd)\(3rd)\(4th)<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|caption=2C<br />
|hitboxCaption=2C<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=2CC<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|caption=2CC<br />
|hitboxCaption=2CC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=jC<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|caption=jC<br />
|hitboxCaption=jC<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=jCC<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|caption=jCC<br />
|hitboxCaption=jCC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=j[C]<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|caption=j[C]<br />
|hitboxCaption=j[C] (1st)\(2nd)<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=3C<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|caption=3C<br />
|hitboxCaption=3C<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=3CC<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|caption=3CC<br />
|hitboxCaption=3CC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|caption=Normal<br />
|hitboxCaption=Normal (1st)\(2nd)\(3rd)<br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|caption=Increase<br />
|hitboxCaption=Increase (1st)\(2nd)\(3rd)<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|caption=5A Version<br />
|hitboxCaption=5A Version<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|caption=2A Version<br />
|hitboxCaption=2A Version<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|caption=<br />
|hitboxCaption=236A/B<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|caption=<br />
|hitboxCaption=236C<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|caption=<br />
|hitboxCaption=j236C<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|caption=<br />
|hitboxCaption=623A<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|caption=<br />
|hitboxCaption=623B<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|caption=<br />
|hitboxCaption=623C<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|caption=<br />
|hitboxCaption=22A<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|caption=<br />
|hitboxCaption=22B<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|caption=<br />
|hitboxCaption=22C<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_GUIDE.png, UNI_HILDA_PIN_1.png<br />
|hitboxes=<br />
|caption=Pin Ranges\Level 1<br />
|hitboxCaption=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|caption=Level 2<br />
|hitboxCaption=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|caption=Level 3<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|caption=Level 4<br />
|hitboxCaption=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|caption=Level 5<br />
|hitboxCaption=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png, UNI_HILDA_214A.png<br />
|hitboxes=<br />
|caption=Startup\A Distance<br />
|hitboxCaption=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|caption=B Distance<br />
|hitboxCaption=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|caption=C Distance<br />
|hitboxCaption=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_Hilda_421X.png, UNI_HILDA_421A.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|caption=Turn before teleportation\A Distance<br />
|hitboxCaption=Turn before teleportation\A Distance<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|caption=B Distance<br />
|hitboxCaption=B Distance<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|caption=C Distance<br />
|hitboxCaption=C Distance<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|caption=Minimum possible distance from opponent<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|caption=Minimum possible distance from opponent<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Frame_Data&diff=305756
Under Night In-Birth/UNI2/Hilda/Frame Data
2024-02-07T18:04:13Z
<p>Agent: Created WIP Page</p>
<hr />
<div>{{WIP}}{{Navigation-UNI2}}<br />
<br />
==Character Stats==<br />
{{StatsInfobox-UNI2<br />
|character = Hilda<br />
|health = 10100<br />
|smartSteer = 5A > 5B > 2C~C > 22A > 5A+B > IW (requires 200 EXS)<br />
|fWalkSpeed = 1000<br />
|bWalkSpeed = -970<br />
|jumpStartup = 5<br />
|jumpDuration = 48<br />
|dashStartup = 7<br>(1)<br />
|iDashSpeed = 1650<br />
|iDashSpeedNote = (500)<br />
|dashAccel = 135<br />
|dashAccelNote = (0)<br />
|maxDashSpeed = 3200<br />
|bDashStartup = 6<br>(1)<br />
|bDashDuration = 33<br />
|bDashDistance = -50900<br />
|bDashFullInvulStart = 1<br />
|bDashFullInvulEnd = 9<br />
|bDashThrowInvulStart = 10<br />
|bDashThrowInvulEnd = 10<br />
|throwWidth = <br />
|throwRange = <br />
|trait = <br />
*Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.<br />
|vorpalTrait = <br />
*EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.<br />
*After using grounded 421B, you may use an additional teleport before hitting the ground.<br />
}}<br />
<br />
==Normal Moves==<br />
{{FrameDataTable-UNI2|type=normal}}<br />
<br />
==Universal Mechanics==<br />
{{FrameDataTable-UNI2|type=other}}<br />
<br />
==Special Moves==<br />
{{FrameDataTable-UNI2|type=special}}<br />
<br />
==Infinite Worths==<br />
{{FrameDataTable-UNI2|type=super}}<br />
<br />
{{Navbox-UNI2}}<br />
<br />
[[Category:Under Night In-Birth II Sys:Celes]]</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305755
Under Night In-Birth/UNI2/Hilda/Data
2024-02-07T17:54:34Z
<p>Agent: Captions for multi-variant moves</p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|caption=5B<br />
|hitboxCaption=5B<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|caption=5BB<br />
|hitboxCaption=5BB<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|caption=5C<br />
|hitboxCaption=5C<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|caption=5CC<br />
|hitboxCaption=5CC<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=5[C]<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|caption=5[C]<br />
|hitboxCaption=5[C] (1st)\(2nd)\(3rd)\(4th)<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|caption=2C<br />
|hitboxCaption=2C<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=2CC<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|caption=2CC<br />
|hitboxCaption=2CC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=jC<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|caption=jC<br />
|hitboxCaption=jC<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=jCC<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|caption=jCC<br />
|hitboxCaption=jCC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=j[C]<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|caption=j[C]<br />
|hitboxCaption=j[C] (1st)\(2nd)<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=3C<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|caption=3C<br />
|hitboxCaption=3C<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=3CC<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|caption=3CC<br />
|hitboxCaption=3CC<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|caption=Normal<br />
|hitboxCaption=Normal (1st)\(2nd)\(3rd)<br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|caption=Increase<br />
|hitboxCaption=Increase (1st)\(2nd)\(3rd)<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|caption=5A Version<br />
|hitboxCaption=5A Version<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|caption=2A Version<br />
|hitboxCaption=2A Version<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|caption=<br />
|hitboxCaption=236A/B<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|caption=<br />
|hitboxCaption=236C<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|caption=<br />
|hitboxCaption=j236C<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|caption=<br />
|hitboxCaption=623A<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|caption=<br />
|hitboxCaption=623B<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|caption=<br />
|hitboxCaption=623C<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|caption=<br />
|hitboxCaption=22A<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|caption=<br />
|hitboxCaption=22B<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|caption=<br />
|hitboxCaption=22C<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_GUIDE.png, UNI_HILDA_PIN_1.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png, UNI_HILDA_214A.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_Hilda_421X.png, UNI_HILDA_421A.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|caption=Startup\421A<br />
|hitboxCaption=Startup\421A<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|caption=421B<br />
|hitboxCaption=421B<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|caption=421C<br />
|hitboxCaption=421C<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|caption=<br />
|hitboxCaption=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|caption=<br />
|hitboxCaption=<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305751
Under Night In-Birth/UNI2/Hilda/Data
2024-02-07T17:38:06Z
<p>Agent: /* 5[C] */</p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|caption=5B<br />
|hitboxCaption=5B<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|caption=5BB<br />
|hitboxCaption=5BB<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|caption=5C<br />
|hitboxCaption=5C<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|caption=5CC<br />
|hitboxCaption=5CC<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=5[C]<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|caption=5[C]<br />
|hitboxCaption=5[C] (1st)\(2nd)\(3rd)\(4th)<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=2C<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=2CC<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=jC<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=jCC<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=j[C]<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=3C<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=3CC<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_1.png,UNI_HILDA_PIN_GUIDE.png<br />
|hitboxes=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214A.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421A.png,UNI_Hilda_421X.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305749
Under Night In-Birth/UNI2/Hilda/Data
2024-02-07T17:31:34Z
<p>Agent: Captions for multi-part moves test</p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|caption=5B<br />
|hitboxCaption=5B<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|caption=5BB<br />
|hitboxCaption=5BB<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|caption=5C<br />
|hitboxCaption=5C<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|caption=5CC<br />
|hitboxCaption=5CC<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=5[C]<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|caption=5[C]<br />
|hitboxCaption=\ \ \5[C]<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=2C<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=2CC<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=jC<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=jCC<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=j[C]<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=3C<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=3CC<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_1.png,UNI_HILDA_PIN_GUIDE.png<br />
|hitboxes=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214A.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421A.png,UNI_Hilda_421X.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda&diff=305634
Under Night In-Birth/UNI2/Hilda
2024-02-07T12:07:14Z
<p>Agent: Updated page formatting to be the same as Hyde's</p>
<hr />
<div>{{WIP}}{{Navigation-UNI2}}<br />
<!----------------------------------------<br />
--------------- LORE SECTION -------------<br />
-----------------------------------------><br />
{{UNI2-Character-infobox<br />
|fastestAttack=2A (6f)<br />
|reversal=41236D (12f)<br />
}}<br />
<br />
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span><br />
<br />
==Story==<br />
<!--From official profile, which is linked on Fandom Wiki--><br />
Hilda is an extraordinary wielder with enough power to aim to become a Re-Birth.<br><br />
<br />
She founded the Amnesia organization and even once ruled the world--albeit for a short time.<br><br />
What caused her defeat? Standing out too much and making too many enemies.<br><br />
Though her ambitions were stifled, her rage was not.<br><br />
The appearance of Kuon the Re-Birth--a title she'd wanted for herself--and his boasts of ending the world only served to make her angrier.<br><br />
<br />
With renewed determination, Hilda swears from the bottom of her heart to become the strongest once more...<br />
by defeating the Re-Birth and taking for herself the immense powers overflowing from the Abyss.<br />
<br />
{{QuotationBox | margin = right | fontsize=1em |<br />
I simply won't hear it!<br><br />
I'll show you who the strongest In-Birth really is!<br />
}}</div><br />
<div style="clear:both"></div><br />
<!----------------------------------------<br />
----------- START EDITING HERE -----------<br />
-----------------------------------------><br />
==Gameplay==<br />
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--><br />
Hilda is a character who has exceptional screen control and a large assortment of projectile attacks designed to keep her opponent at bay and essentially zone them out. Her neutral game in comparison to the rest of the cast is quite strong to the point where it feels incredibly oppressive. Hilda's range on many of her normal attacks is extremely big even for a game such as this where characters having near-fullscreen normals is not all that uncommon. Hilda can make good use of her specials such as Fallen Pin and Reverence Pillar to mix up the opponent from very far away or simply control even more space with specials such as Condense Gloom or Skewer. This character requires a relatively good sense of spatial awareness and requires the user to be comfortable with playing very defensively should the opponent get past her barrage of large, long range attacks.<br />
<br />
{{ProConTable<br />
|intro='''Hilda''' is a zoner sporting screen-covering normals and powerful high/low mixup options. <br />
|pros=<br />
*'''Zoning Queen:''' Hilda has a wide array of long-range normals to cover most parts of the screen and a fullscreen, tracking anti-air that combos at closer ranges. Her framedata is almost uncontestable for distances past 1/2 screen.<br />
*'''Mixups:''' Hilda has long range highs and lows to punish shielding/dashblocking. She can also set up projectile okizeme leading into true 50/50 setplay off almost any hit.<br />
*'''Unique Defense:''' Hilda has a variety of defensive options at her disposal for different situations.<br />
*'''Meter Efficient:''' Hilda gets the most meter efficient damage in the game.<br />
|cons=<br />
*'''No Reversals:''' None of her defensive options are frame 1 invulnerable, except universal mechanics (Veil Off, Guard Thrust, and Infinite Worth). It's worth noting that she has the most powerful followup to landing a Veil Off in the game.<br />
*'''String Issues:''' Hilda's long-reaching attacks have deadzones and hefty whiff recovery. She is also highly susceptible to characters who have large invulnerable attacks that can interrupt her strings.<br />
*'''GRD Management:''' Due to getting a better refund when using supers on VO, Hilda aims to win cycles consistently to enhance their zoning or forcing mixups. Successfully winning Vorpal against Hilda can lower the likeihood of her snowballing the round. <br />
}}<br />
<br />
{{2 Column Flex|flex1=5|flex2=5<br />
|content1={{Content Box|header=Unique Mechanics|content=<br />
Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.<br />
<br />
}}<br />
<br />
|content2={{Content Box|header=Vorpal Trait|content=<br />
EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.<br/><br />
After using grounded 421B, you may use an additional teleport before hitting the ground.<br />
}}<br />
}}<br />
<br />
== Move List ==<br />
{{AttackData-UNI/Infobox}}<br />
<!-- See Template:AttackData-UNI documentations for help editing the moves below --><br />
<br />
{{#vardefine:cargoTable|UNI2_MoveData}}<br />
<br />
=== Normal Moves ===<br />
==== Standing Normals ====<br />
<br />
=====5A=====<br />
{{MoveData-UNI2<br />
|input=5A<br />
|description=Short range summoned spike.<br />
*Longest 5a in the game, but slow (8 frames).<br />
*Good for interrupting approaching opponents. <br />
*Catches assaults. <br />
*At close range it can be used to TRM (throw reject miss) people, or frametrap them with 2A.<br />
}}<br />
<br />
<br />
=====5B=====<br />
{{MoveData-UNI2<br />
|versioned=input<br />
|input=5B, 5BB<br />
| 5B =Mid range summoned spike.<br />
*Decent ranged poke.<br />
*Whiff cancelable into 5BB. <br />
*The hitbox is slightly misleading, since it does not fully match the sword. <br />
*Useful for punishes, and for calling out assaults.<br />
| 5BB = Follow-up where the spike spins forward.<br />
*Can be performed even if 5B whiffs.<br />
*Whiff cancelling from 5B catches aerial opponents<br />
*Can be used as a frametrap. <br />
*Can be cancelled into other normals on hit, on block it can only be special cancelled.<br />
}}<br />
<br />
<br />
=====5C=====<br />
{{MoveData-UNI2<br />
|versioned=input<br />
|input=5C, 5CC, 5[C]<br />
| 5C =A wheel of spikes summoned a short distance away covering a lot of space.<br />
*Will whiff opponents at close range.<br />
| 5CC = Follow-up to 5C where the spikes spin.<br />
*Can be performed even if 5C whiffs.<br />
*Will whiff opponents at close range.<br />
*Vaccuums opponent on hit or block.<br />
*Useful for pressure due to being ±0 on block.<br />
| 5[C] = Charged version of 5C where it hits overhead and covers a larger area.<br />
*Will whiff opponents at close range.<br />
*Upon being blocked correctly, the rest of the hits can be blocked as Mid.<br />
*Cannot cancel until the 5th hit connects. You will likely lose the Vorpal cycle if this is blocked.<br />
}}<br />
<br />
==== Crouching Normals ====<br />
<br />
=====2A=====<br />
{{MoveData-UNI2<br />
|input=2A<br />
|description=A short ranged crouching kick.<br />
*Hilda's fastest normal making it one of her primary abare tools.<br />
*Useful for 214C high/low 50/50.<br />
}}<br />
<br />
<br />
=====2B=====<br />
{{MoveData-UNI2<br />
|input=2B<br />
|description=A crouching, mid-range summoned spike.<br />
*Will whiff opponents at close range.<br />
*Extends Hilda's hurtbox a fair bit, so it's prone to trading or being whiff punished.<br />
}}<br />
<br />
=====2C=====<br />
{{MoveData-UNI2<br />
|versioned=input<br />
|input=2C, 2CC<br />
| 2C = A crouching far-range, downward summoned spike.<br />
*Huge poke that spans half the screen.<br />
*Has a substantial deadzone in front of Hilda. <br />
*Can be jumped and assaulted over.<br />
| 2CC = The spike splits.<br />
*Hilda's longest extended poke.<br />
*Hits low and vacuums on hit, making it easy to convert.<br />
*Can be performed even if 2C whiffs.<br />
*Will will occasionally anti air at close range.<br />
}}<br />
<br />
<br />
==== Air Normals ====<br />
<br />
=====j.A=====<br />
{{MoveData-UNI2<br />
|input=jA<br />
|description=A short aerial summoned spike.<br />
*Good air-to-air normal, but difficult to use against grounded opponents unless done close to the ground.<br />
}}<br />
<br />
=====j.B=====<br />
{{MoveData-UNI2<br />
|input=jB<br />
|description=Mid-range summoned spike<br />
*Good horizontal range; even better when combined with assault.<br />
}} <br />
<br />
=====j.C=====<br />
{{MoveData-UNI2<br />
|versioned=input<br />
|input=jC, jCC, j[C]<br />
| jC =Two pincer-like spikes.<br />
*Useful for 214C high/low 50/50.<br />
| jCC =The spikes split.<br />
*Can be performed even if j.C whiffs.<br />
*Halts Hilda's air momentum.<br />
| j[C] =Charged version of j.C where the spikes cover an even larger area.<br />
*Halts Hilda's air momentum.<br />
*Useful for 214C high/low 50/50.<br />
*Upon being blocked correctly, the rest of the hits can be blocked as Mid.<br />
}} <br />
<br />
<br />
==== Unique Actions ====<br />
<br />
=====3B=====<br />
{{MoveData-UNI2<br />
|input=3B<br />
|description=Upward hooking spike.<br />
*Good to use as an anti-air.<br />
*Whiffs on opponents that jump forward instead of using assault.<br />
}} <br />
<br />
=====3C=====<br />
{{MoveData-UNI2<br />
|versioned=input<br />
|input=3C, 3CC<br />
| 3C =An upward angled version of 2C.<br />
*Will whiff against all grounded characters (except Merkava), so it's primary use is for opponents in the air.<br />
| 3CC =Follow-up to 3C where the spikes split.<br />
*Will whiff against most grounded characters (except Merkava and Waldstein), so it's primary use is for opponents in the air.<br />
*Can be performed even if 3C whiffs.<br />
}} <br />
<br />
=====j.2C=====<br />
{{MoveData-UNI2<br />
|input=j2C<br />
|description=Hilda summons a spike and rides it to the ground.<br />
*Hilda's infamous divekick.<br />
*Halts Hilda's air momentum before diving.<br />
*Can be Special, EX, and CS cancelled on hit/block while in the air.<br />
}} <br />
<br />
==== Dash Moves ====<br />
<br />
=====66B=====<br />
{{MoveData-UNI2<br />
|input=66B<br />
|description=A dashing version of 5BB.<br />
}} <br />
<br />
=====66C=====<br />
{{MoveData-UNI2<br />
|input=66C<br />
|description=Similar to 66B, but it appears further.<br />
}} <br />
<br />
== Universal Mechanics ==<br />
<br />
=====Force Function=====<br />
{{MoveData-UNI2<br />
|title=Memory Slip<br />
|subtitle=トライファーケット<br />
|versioned=input<br />
|input=B+C, jB+C, [B+C], j[B]+[C]<br />
|description=Hilda rises a short distance into the air and unleashes an array of spikes angled up.<br />
*Despite not having Head invuln, is a reliable anti-air option at max assault range.<br />
*Causes wall bounce at most distances.<br />
*Due to the Hilda leaving the ground, it can dodge and crush many lows within a single frame.<br />
*Has Foot invulnerability from frame 7 on the ground and frame 1 in the air<br />
}} <br />
<br />
=====Force Function Variant=====<br />
{{MoveData-UNI2<br />
|title=Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|versioned=input<br />
|input=B+C~A, B+C~2A<br />
|B+C~A=Hilda stops rising and immediately throws out at a spike.<br />
*Causes tumble state on grounded hit.<br />
*Landing recovery is reduced to 0 on hit or block.<br />
*Due to the Hilda leaving the ground, it can dodge and crush lows.<br />
|B+C~2A=Similar to the 5A version, but is slower and hits overhead.<br />
*Knocks the opponent down on hit.<br />
*Due to the Hilda leaving the ground, it can dodge and crush lows.<br />
*This be executed with FF>AD, which allows you to beat assaults, backdashes, throws, and most lows at once.<br />
}} <br />
<br />
=====Throw=====<br />
{{MoveData-UNI2<br />
|input=A+D<br />
|description=Hilda sends the opponent flying toward the wall.<br />
*Does not cause hard knock down, so opponent can air tech at most distances.<br />
}} <br />
<br />
=====Smart Steer=====<br />
{{MoveData-UNI2<br />
|input=5A+B<br />
|description=-<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{MoveData-UNI2<br />
|input=6A+B+C<br />
|description=<br />
{{AttackDataCargo-UNI2/Guard_Thrust_Description}}<br />
}}<br />
<br />
=====Veil Off=====<br />
{{MoveData-UNI2 |versioned=input |input=A+B+C,A+B+C (during a move)<br />
|A+B+C={{AttackDataCargo-UNI2/Veil_Off_Description|normal}}<br />
|description={{AttackDataCargo-UNI2/Veil_Off_Description|crosscast}}<br />
}}<br />
<br />
== Special Moves ==<br />
<br />
=====236X=====<br />
{{MoveData-UNI2<br />
|title=Interference<br />
|subtitle=インタフェアランス<br />
|versioned=input<br />
|input=236A, j236A, 236B, j236B, 236C, j236C<br />
|command=236X<br />
|description=Spikes that instantly strike across the screen.<br />
*For grounded versions, the opponent can crouch to avoid this attack.<br />
*The aerial verison is angled slightly downward, covering the entire ground if done low.<br />
*A version has fast startup with long recovery.<br />
*B version has slow startup with short recovery.<br />
*C version has fast startup with short recovery and wall bounces.<br />
**During vorpal, 30 meter is refunded.<br />
}} <br />
<br />
=====623X=====<br />
{{MoveData-UNI2<br />
|title=Dual Piercing Vengeance<br />
|subtitle=双鈎のヴェンジェンス<br />
|versioned=input<br />
|input=623A, 623B, 623C<br />
|command=623X<br />
|623A=A giant horizontal spike summoned in front of Hilda.<br />
*On hit, sends the opponent flying into a wall bounce.<br />
*Will whiff if the opponent is at point blank range.<br />
*Useful for frametrapping from C normals, but slightly negative on block.<br />
|623B=Similar to the A version, but is slower and appears directly behind the opponent.<br />
*On hit, sends the opponent flying passing through Hilda into a wall bounce.<br />
*Can be blocked in either direction.<br />
*Advantage on block makes it useful for resetting pressure, but has very lengthy startup that can be interrupted.<br />
|623C=Similar to the A version, but bigger, faster, and stronger.<br />
*On hit, sends the opponent flying passing through Hilda into a wall bounce.<br />
*Spike will come out indefinitely if given a 3 frame gap<br />
*Will whiff if the opponent is at point blank range.<br />
*During vorpal, 50 meter is refunded.<br />
}} <br />
<br />
=====22X=====<br />
{{MoveData-UNI2<br />
|title=Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|versioned=input<br />
|input=22A, 22B, 22C<br />
|command=22X<br />
|22B=A spike pops out from the ground a short distance from Hilda.<br />
*A version appears a short distance and launches the opponent very slightly away from Hilda.<br />
*B version appears a further distance and launches the opponent very slightly toward Hilda.<br />
**Both versions recover quickly on whiff, which can lead to Hilda baiting shields or retaking her turn on people who hesitate.<br />
|22C=A spike pops straight up directly underneath the opponent and then a more spikes strike them to the ground.<br />
*During vorpal, 50 meter is refunded.<br />
}} <br />
<br />
=====Release X=====<br />
{{MoveData-UNI2<br />
|title=Fallen Pain<br />
|subtitle=フォールンペイン<br />
|versioned=input<br />
|input=]X[ after 46 frames, ]X[ after 120 frames, ]X[ after 180 frames, ]X[ after 240 frames, ]X[ after 480 frames,<br />
|command=]X[<br />
|description=Hilda summons an orb a set distance and quickly drops it to the floor.<br />
*Often referred to as "pin." Hilda almost always wants this as a combo ender.<br />
*A version appears right in front of Hilda.<br />
*B version appears a little further from Hilda.<br />
*C version appears further from Hilda.<br />
*The timing of the hit depends on the opponents height, so it will hit standing opponents faster then crouching.<br />
*Minimum charge of 46 frames, but the longer the button is held down, the stronger and faster it becomes.<br />
}} <br />
<br />
=====214X=====<br />
{{MoveData-UNI2<br />
|title=Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|versioned=input<br />
|input=214A, j214A, 214B, j214B, 214C, j214C<br />
|command=214X<br />
|description=Hilda summons an orb which spikes proceed to rain down from it after a short time.<br />
*A version places the orb directly in front of Hilda.<br />
*B version places the orb far and high.<br />
*C version places the orb a mid distance.<br />
*While the orb is in Hilda's hands, you can set the angle at which the spikes rain down at by inputting either 4/2/6+X.<br />
**The angle will default to the 2 position if no there is no additional input.<br />
**The orb has a pulsing animation if angle is set using an input.<br />
*Disappears if Hilda is hit or grabbed before the spikes appear.<br />
*Most often used when ending with Fallen Pain ]X[.<br />
*In most situations, this can be safely be set up by EX cancelling a special, such as 236X.<br />
*EX version is often used to set up a j.[C]/2A high/low 50/50.<br />
*During vorpal with the EX versions, 30 meter is refunded.<br />
}} <br />
<br />
=====421X=====<br />
{{MoveData-UNI2<br />
|title=Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|versioned=input<br />
|input=421A, j421A, 421B, j421B, 421C, j421C<br />
|command=421X<br />
|description= Hilda fades out and teleports behind the opponent.<br />
*A version teleports near the ground the opponent.<br />
*B version teleports above the opponent, and can perform actions while falling.<br />
**Can perform air actions on frame 41<br />
*C version teleports slightly above head level, spraying a fan of spikes top to bottom. Whiffs on crouchers<br />
**(always whiffs Akatsuki, Linne, Mika, and Vatista standing)<br />
*During vorpal, the air versions and Domination (j.44) can be used after the grounded B version<br />
}} <br />
<br />
=====j44=====<br />
{{MoveData-UNI2<br />
|title=Domination<br />
|subtitle=ドミネーション<br />
|versioned=input<br />
|input=j44<br />
|description=Hilda fades and reappears floating above the ground.<br />
* If facing the opponent, she will move a dash distance toward the opponent.<br />
* If you jump over them, you will reappear in front over them (no matter how far).<br />
* Hilda will always be in High Counter state if hit out of this.<br />
}} <br />
<br />
=====j44~7A+B=====<br />
{{MoveData-UNI2<br />
|title=Backdash Teleport<br />
|subtitle=<br />
|input=44~7A+B while in the corner<br />
|description=Hilda fades out and teleports close to the center of the stage.<br />
*Can only perform while in the corner.<br />
*It's possible to perform during the 10 frames of invincibility during backdash.<br />
*Frame 47 Hilda disappears > Frame 69 Hilda reappears > Frames 70~93 recovery counter hit state.<br />
*Can CS on frame 75 and will be airborne for 3 frames.<br />
*Has little utility, as it can be easily punishable if the opponent isn't committed to a long action.<br />
}} <br />
<br />
=====236B+C=====<br />
{{MoveData-UNI2<br />
|title=Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|input=236B+C<br />
|description=A set of 6 spikes that rush straight across the stage.<br />
*Once the spikes are active (5 frame window), they do not disappear even if Hilda is hit.<br />
*During vorpal, 50 meter is refunded.<br />
}} <br />
<br />
=====j.236B+C=====<br />
{{MoveData-UNI2<br />
|title=Nail Torrent<br />
|subtitle=ネールトーレント<br />
|input=j236B+C<br />
|description=Hilda summons a rain of swords from the sky.<br />
*During vorpal, 50 meter is refunded.<br />
*Extremely damaging metered combo ender that still allows time for a Gloom setup.<br />
*extremely plus, but leads to heavy GRD loss when blocked.<br />
}} <br />
<br />
=====214B+C=====<br />
{{MoveData-UNI2<br />
|title=Shadow Awaits<br />
|subtitle=影が待っている<br />
|input=214B+C<br />
|description=roomba :3<br />
}} <br />
<br />
==Super Moves==<br />
<br />
===Infinite Worth===<br />
{{MoveData-UNI2<br />
|input=41236D<br />
|description=Hilda levitates the opponent and pins them with many spikes.<br />
*Hits full screen.<br />
}}<br />
<br />
===Infinite Worth EXS===<br />
{{MoveData-UNI2<br />
|command=A+B+C+D<br />
|input=A+B+C+D (while at orange health)<br />
|description=<br />
{{AttackDataCargo-UNI/IWEX_Description}}<br />
}}<br />
<br />
==Notable Rebeats and Gaps==<br />
{{RebeatGapTables-UNI<br />
|rebeats=<br />
{{!}} rowspan="2" {{!}} 5C, 2C<br />
{{!}} 5A<br />
{{!}} -4<br />
{{!}}-<br />
{{!}} 2A<br />
{{!}} -3<br />
{{!}}-<br />
{{!}} rowspan="2" {{!}} 5B, 2B<br />
{{!}} 5A<br />
{{!}} -6<br />
{{!}}-<br />
{{!}} 2A<br />
{{!}} -5<br />
<!----------><br />
| gaps=<br />
{{!}} 2A<br />
{{!}} 2B<br />
{{!}} 2<br />
{{!}}-<br />
{{!}} 2CC<br />
{{!}} 623B<br />
{{!}} 15<br />
{{!}}-<br />
{{!}} 5C<br />
{{!}} 5CC<br />
{{!}} 7<br />
}}<br />
<br />
==Videos==<br />
<!-- Add videos here using this format where xyz is the video ID: {{#ev:youtube|xyz|||'''Video Title''' by [https://www.twitter.com Video Author]|frame}} --><br />
{{#ev:youtube|https://youtu.be/auH5muJyIAM|||'''UNICLR Hilda Combo Guide 2020''' by [https://twitter.com/LoftyWordLover LoftyWords]|frame}}<br />
<br />
==External Links==<br />
<!-- Add links to documents and the link here using this formt: *[http://wiki.mizuumi.net DocumentTitle] by [https://www.twitter.com AuthorName] --><br />
*[https://docs.google.com/document/d/1CQwTkdokyHR1j4_cPwzGhonopI5y739kfd_NgkLvkhI/edit?usp=sharing Quick Guide to Playing Hilda] by [https://twitter.com/LoftyWordLover LoftyWords]<br />
*[https://docs.google.com/document/d/18fEK98qJ9X2fn9Org4HXHKR_IyD0UGGQhNhsEXxml5g/edit?usp=sharing UNICLR Hilda Combo Guide] by [https://twitter.com/LoftyWordLover LoftyWords]<br />
*[https://docs.google.com/document/d/18azrPvRlXgiizIq2Gli5AGhJWrpJgTB9TfzfzdDzcDY/edit?usp=sharing Hilda Primer] by [https://twitter.com/AngelofSol Angel of Sol & others]<br />
<br />
== Players to Watch ==<br />
<br />
{{PlayerList|colorPrefix=Hilda-|data=<br />
{{PlayerListEntry<br />
|name = Boogie (ブギー)<br> [https://www.twitch.tv/ps_boogie0987 twitch] <br> [https://twitter.com/ps_boogie/ twitter] <br> [https://www.youtube.com/channel/UC1-hkdj_k3TQ32ga7ZMx6HA youtube]<br />
|color = 2<br />
|region = JP<br />
|status = Active<br />
|notes = Very clean Hilda player who is Active on netplay and generally does well in tournaments. Solid play across the board. Unlike other Hilda players doesn't like to spend meter unless it is to kill. Uploads match footage to youtube [https://www.youtube.com/channel/UC1-hkdj_k3TQ32ga7ZMx6HA here] Post about tech on twitter but always in Japanese. <br />
}}<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=Angel%20of%20Sol Angel of Sol] <br> [https://www.twitch.tv/angelofsolfgc/ twitch] <br> [https://twitter.com/AngelofSol twitter] <br />
|color = 28<br />
|region = US<br />
|status = Active<br />
|notes = East Coast Hilda player who is known for her optimal combos. Knows everything about Hilda combo theory, doesn't like to block. Not super Active right now, most retweets unrelated to UNI.<br />
}}<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=BloomingLotus BloomingLotus] (fka RoyalHeart) <br> [https://twitter.com/BloomingLotusv2 twitter]<br />
|color = 1<br />
|region = US<br />
|status = Active<br />
|notes = US Hilda player from Chicago with good tournament results. Relies more on good neutral than 50/50s or optimal combos. <br />
}}<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=UntoldMelody UntoldMelody] <br> [https://www.twitch.tv/untoldmelody twitch] <br> [https://www.youtube.com/channel/UCZhjtWZGmf20dUbyUA3TbGw youtube] <br> [https://twitter.com/untoldmelodyArt twitter]<br />
|color = 15<br />
|region = US<br />
|status = Active<br />
|notes = US Hilda player who occasionally streams. Done well at tournaments and is usually around in discord to ask questions. Uploads sets [https://www.youtube.com/channel/UCZhjtWZGmf20dUbyUA3TbGw here]. NSFW twitter, almost entirely art. <br />
}}<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=Wauhti Wauhti] <br> [https://www.twitch.tv/wauhti/ twitch] <br> [https://twitter.com/SpiidiOnNoita twitter]<br />
|color = 4<br />
|region = FI<br />
|status = Unknown<br />
|notes = Finnish Hilda player with an unconventional playstyle who has been around since early UNIEL. Difficult to pin down, knows a lot of odd tech. Very NSFW twitter.<br />
}}<br />
<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=Mawaru Mawaru] (まわる) <br> [https://twitter.com/rotation_mawaru twitter]<br />
|color = 22<br />
|region = JP<br />
|status = Unknown<br />
|notes = JP Hilda player who posts tech on twitter, though account is sometimes private.<br />
}}<br />
{{PlayerListEntry<br />
|name = [https://uni.keeponrock.in/#/?p1=rootway Neetway/ Rootway] <br> [https://twitter.com/neetway twitter] <br> [https://www.twitch.tv/gorihun/ twitch]<br />
|color = 21<br />
|region = JP<br />
|status = Active<br />
|notes = Posts combos on twitter.<br />
}}<br />
<br />
}}<br />
<br />
==Colors==<br />
<!----------------------------------------<br />
----- Do NOT add colors at this time. ----<br />
-----------------------------------------><br />
===Default Unlocks===<br />
{{ColorGallery | filePrefix=UNI_Color_Hilda_ | colors=<br />
{{ColorGallery/Color|1| text= 001 Morion Black}}<br />
{{ColorGallery/Color|2| text= 002 Brightness Amethyst}}<br />
{{ColorGallery/Color|3| text= 003 Beauty of Elysion}}<br />
{{ColorGallery/Color|4| text= 004 Half of Indigolite}}<br />
{{ColorGallery/Color|5| text= 005 Fire Ruby}}<br />
{{ColorGallery/Color|6| text= 006 Sapphire}}<br />
{{ColorGallery/Color|7| text= 007 Eroded Peridot}}<br />
{{ColorGallery/Color|8| text= 008 Golden Beryl}}<br />
{{ColorGallery/Color|9| text= 009 Calm in Passion}}<br />
{{ColorGallery/Color|10| text= 010 Blood Andesine}}<br />
{{ColorGallery/Color|11| text= 011 Ice Age}}<br />
{{ColorGallery/Color|12| text= 012 Laurel Tiara}}<br />
{{ColorGallery/Color|13| text= 013 Black Crimson}}<br />
{{ColorGallery/Color|14| text= 014 Aquamarine}}<br />
{{ColorGallery/Color|15| text= 015 Forest of Witch}}<br />
{{ColorGallery/Color|16| text= 016 Zinnoberrot Gelb}}<br />
{{ColorGallery/Color|17| text= 017 Cor de Rosa}}<br />
{{ColorGallery/Color|18| text= 018 Cool Purple}}<br />
{{ColorGallery/Color|19| text= 019 Illuminate White}}<br />
{{ColorGallery/Color|20| text= 020 Mal Despiadado}}<br />
{{ColorGallery/Color|21| text= 021 Gold and Silver}}<br />
{{ColorGallery/Color|22| text= 022 Lava Flow}}<br />
{{ColorGallery/Color|23| text= 023 Astuto Signora}}<br />
{{ColorGallery/Color|24| text= 024 Schneefee}}<br />
{{ColorGallery/Color|25| text= 025 End of Fall}}<br />
{{ColorGallery/Color|26| text= 026 Elegant Dunkelgrum}}<br />
{{ColorGallery/Color|27| text= 027 Juvenile Colors}}<br />
{{ColorGallery/Color|28| text= 028 Spring Phantasma}}<br />
{{ColorGallery/Color|29| text= 029 Sapphire Splash}}<br />
{{ColorGallery/Color|30| text= 030 Rose Garden}}<br />
{{ColorGallery/Color|31| text= 031 Equatorial Wave}}<br />
{{ColorGallery/Color|32| text= 032 Inferno Blaze}}<br />
{{ColorGallery/Color|33| text= 033 Annular Eclipse}}<br />
{{ColorGallery/Color|34| text= 034 Seeds of Heaven}}<br />
{{ColorGallery/Color|35| text= 035 Clamorous Colors}}<br />
{{ColorGallery/Color|36| text= 036 Royal Calibur}}<br />
{{ColorGallery/Color|37| text= 037 Stella Nest}}<br />
{{ColorGallery/Color|38| text= 038 Little Briar Rose}}<br />
{{ColorGallery/Color|39| text= 039 Betrayal of Savior}}<br />
{{ColorGallery/Color|40| text= 040 Switching Contrast}}<br />
}}<br />
<!----------------------------------------<br />
--------- DON'T EDIT THIS SECTION --------<br />
-----------------------------------------><br />
<!---{{#lst:Mizuumi Wiki:Roadmap/UNI2|{{SUBPAGENAME}}}}---><br />
<br />
{{Navigation-UNI2}}<br />
<br />
{{Navbox-UNI2}}<br />
<br />
[[Category:Under Night In-Birth II Sys:Celes]]<br />
[[Category:Hilda]]</div>
Agent
https://wiki.gbl.gg/index.php?title=File:Uni2_profile_hilda.png&diff=305633
File:Uni2 profile hilda.png
2024-02-07T12:03:02Z
<p>Agent: Agent moved page File:Uni2 profile hilda.png to File:Uni2 profile Hilda.png</p>
<hr />
<div>#REDIRECT [[File:Uni2 profile Hilda.png]]</div>
Agent
https://wiki.gbl.gg/index.php?title=File:Uni2_profile_Hilda.png&diff=305632
File:Uni2 profile Hilda.png
2024-02-07T12:03:02Z
<p>Agent: Agent moved page File:Uni2 profile hilda.png to File:Uni2 profile Hilda.png</p>
<hr />
<div>== Summary ==<br />
© FRENCH-BREAD / ARC SYSTEM WORKS<br><br />
UNDER NIGHT IN-BIRTH II Sys:Celes Official Site<br />
https://www.arcsystemworks.jp/uni2celes/en/<br />
<br />
[[Category: Under Night In-Birth II Sys:Celes]]<br />
[[Category: Hilda]]<br />
== Licensing ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305631
Under Night In-Birth/UNI2/Hilda/Data
2024-02-07T12:01:50Z
<p>Agent: /* j.236B+C */</p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_1.png,UNI_HILDA_PIN_GUIDE.png<br />
|hitboxes=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214A.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421A.png,UNI_Hilda_421X.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Under_Night_In-Birth/UNI2/Hilda/Data&diff=305127
Under Night In-Birth/UNI2/Hilda/Data
2024-02-06T18:13:54Z
<p>Agent: Updated hitboxes for moves 5A to 214D</p>
<hr />
<div>{{WIP}}<br />
{{TOClimit|4}}<br />
== Move List ==<br />
<br />
===Normal Moves===<br />
<br />
====Standing Normal Moves====<br />
<br />
=====5A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5a<br />
|input=5A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5A.png<br />
|hitboxes=UNI2_Hilda_5A_Hitbox.png<br />
|damage=200<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=12<br />
|landing=<br />
|overall=21<br />
|frameAdv=-2<br />
|invul=<br />
}}<br />
<br />
=====5B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5b<br />
|input=5B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5B.png<br />
|hitboxes=UNI2_Hilda_5B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=40<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====5BB=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5bb<br />
|input=5BB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_5BB_Hitbox.png<br />
|damage=920<br>(250+237+225+212)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=8<br />
|recovery=32<br />
|landing=<br />
|overall=55<br />
|frameAdv=-15<br />
|invul=<br />
}}<br />
<br />
=====5C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c<br />
|input=5C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C.png<br />
|hitboxes=UNI2_Hilda_5C_Hitbox.png<br />
|damage=510<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=38<br />
|landing=<br />
|overall=45<br />
|frameAdv=-13<br />
|invul=<br />
}}<br />
<br />
=====5CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5cc<br />
|input=5CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5CC.png<br />
|hitboxes=UNI2_Hilda_5CC_Hitbox.png<br />
|damage=460<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=24<br />
|active=1<br />
|recovery=24<br />
|landing=<br />
|overall=48<br />
|frameAdv=0<br />
|invul=<br />
}}<br />
<br />
=====5[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_5c_ic<br />
|input=5[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5C_IC.png<br />
|hitboxes=UNI2_Hilda_5C_IC_Hitbox_1.png, UNI2_Hilda_5C_IC_Hitbox_2.png, UNI2_Hilda_5C_IC_Hitbox_3.png, UNI2_Hilda_5C_IC_Hitbox_4.png<br />
|damage=1200<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=36<br />
|active=15<br />
|recovery=38<br />
|landing=<br />
|overall=75<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
====Crouching Normal Moves====<br />
<br />
=====2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2a<br />
|input=2A<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2A.png<br />
|hitboxes=UNI2_Hilda_2A_Hitbox.png<br />
|damage=120<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Foot}}<br />
<!------------><br />
|startup=6<br />
|active=2<br />
|recovery=13<br />
|landing=<br />
|overall=20<br />
|frameAdv=-3<br />
|invul=<br />
}}<br />
<br />
=====2B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2b<br />
|input=2B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2B.png<br />
|hitboxes=UNI2_Hilda_2B_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=4<br />
|recovery=22<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2c<br />
|input=2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2C.png<br />
|hitboxes=UNI2_Hilda_2C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=14<br />
|active=3<br />
|recovery=29<br />
|landing=<br />
|overall=45<br />
|frameAdv=-14<br />
|invul=<br />
}}<br />
<br />
=====2CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_2cc<br />
|input=2CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_2CC.png<br />
|hitboxes=UNI2_Hilda_2CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=50<br />
|frameAdv=-12<br />
|invul=<br />
}}<br />
<br />
====Jumping Normal Moves====<br />
<br />
=====j.A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ja<br />
|input=jA<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.A.png<br />
|hitboxes=UNI2_Hilda_j.A_Hitbox.png<br />
|damage=140<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=8<br />
|active=2<br />
|recovery=19<br />
|landing=2<br />
|overall=27<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jb<br />
|input=jB<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.B.png<br />
|hitboxes=UNI2_Hilda_j.B_Hitbox.png<br />
|damage=430<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=10<br />
|active=3<br />
|recovery=24<br />
|landing=3<br />
|overall=32<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc<br />
|input=jC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.C.png<br />
|hitboxes=UNI2_Hilda_j.C_Hitbox.png<br />
|damage=540<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=16<br />
|active=5<br />
|recovery=16<br />
|landing=4<br />
|overall=36<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jcc<br />
|input=jCC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.CC.png<br />
|hitboxes=UNI2_Hilda_j.CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=4<br />
|recovery=22<br />
|landing=4<br />
|overall=40<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
=====j.[C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jc_ic<br />
|input=j[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.C_IC.png<br />
|hitboxes=UNI2_Hilda_j.C_IC_Hitbox_1.png, UNI2_Hilda_j.C_IC_Hitbox_2.png<br />
|damage=833 (320 + 513)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=21<br />
|active=4(8)7<br />
|recovery= Until landing (on whiff/shield)<br />
|landing=4<br />
|overall=62 at apex whiff<br />
|frameAdv=Varies<br />
|invul=<br />
}}<br />
<br />
====Command Normal Moves====<br />
<br />
=====3B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3b<br />
|input=3B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3B.png<br />
|hitboxes=UNI2_Hilda_3B_Hitbox.png<br />
|damage=480<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=2<br />
|recovery=24<br />
|landing=<br />
|overall=36<br />
|frameAdv=-8<br />
|invul=8~12 {{Property-UNI|head}}<br />
}}<br />
<br />
=====3C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3c<br />
|input=3C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3C.png<br />
|hitboxes=UNI2_Hilda_3C_Hitbox.png<br />
|damage=490<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Normal}}, {{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=21<br />
|landing=<br />
|overall=34<br />
|frameAdv=-6<br />
|invul=<br />
}}<br />
<br />
=====3CC=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_3cc<br />
|input=3CC<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_3CC.png<br />
|hitboxes=UNI2_Hilda_3CC_Hitbox.png<br />
|damage=420<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=16<br />
|active=3<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
=====j.2C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j2c<br />
|input=j2C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.2C.png<br />
|hitboxes=UNI2_Hilda_j.2C_Hitbox.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Dive}}<br />
<!------------><br />
|startup=15<br />
|active=until landing<br />
|recovery= 11 (TK)<br />
|landing=9<br />
|overall= 26 (TK)<br />
|frameAdv=-13~+1<br />
|invul=<br />
}}<br />
<br />
====Dash Moves====<br />
<br />
=====66B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66b<br />
|input=66B<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_5BB.png<br />
|hitboxes=UNI2_Hilda_66B_Hitbox_1.png, UNI2_Hilda_66B_Hitbox_2.png <br />
|damage=945<br>(260+244+228+213)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=12<br />
|active=11<br />
|recovery=25<br />
|landing=<br />
|overall=47<br />
|frameAdv=-7<br />
|invul=<br />
}}<br />
<br />
=====66C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_66c<br />
|input=66C<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_66C.png<br />
|hitboxes=UNI2_Hilda_66C_Hitbox_1.png, UNI2_Hilda_66C_Hitbox_2.png <br />
|damage=981<br>(270+253+237+221)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=13<br />
|active=11<br />
|recovery=32<br />
|landing=<br />
|overall=52<br />
|frameAdv=-11<br />
|invul=<br />
}}<br />
<br />
===Universal Moves===<br />
<br />
=====B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc<br />
|input=B+C<br />
|name =Memory Slip<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC.png<br />
|hitboxes=UNI2_Hilda_BC_Hitbox_1.png, UNI2_Hilda_BC_Hitbox_2.png, UNI2_Hilda_BC_Hitbox_3.png <br />
|damage=1368<br>(505+454+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=51<br />
|frameAdv=-6<br />
|invul=7~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc<br />
|input=jB+C<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=1368<br>(505+494+409)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=15<br />
|active=9<br />
|recovery=28<br />
|landing=10 on whiff<br />
|overall=<br />
|frameAdv=-8<br />
|invul=1~23 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_ic<br />
|input=[B+C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_BC_IC.png<br />
|hitboxes=UNI2_Hilda_BC_IC_Hitbox_1.png, UNI2_Hilda_BC_IC_Hitbox_2.png, UNI2_Hilda_BC_IC_Hitbox_3.png<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=23<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=70<br />
|frameAdv=-15<br />
|invul=7~34 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====j.[B+C]=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_jbc_ic<br />
|input=j[B]+[C]<br />
|name=<br />
|subtitle=<br />
|images=UNI_Hilda_j.[B+C].png<br />
|hitboxes=<br />
|damage=1449<br>(535+481+433)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}<br />
<!------------><br />
|startup=24<br />
|active=12<br />
|recovery=35<br />
|landing=12 on whiff<br />
|overall=<br />
|frameAdv=-17<br />
|invul=1~35 {{Property-UNI|Foot}}<br />
}}<br />
<br />
=====B+C~A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_a<br />
|input=B+C~A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_A.png<br />
|hitboxes=UNI2_Hilda_BC_A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}},<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+7(15)<br />
|active=2<br />
|recovery=18<br />
|landing=6<br />
|overall=34<br />
|frameAdv=-x~-2<br />
|invul=<br />
}}<br />
<br />
=====B+C~2A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_bc_2a<br />
|input=B+C~2A<br />
|name =Memory Slip (Variant)<br />
|subtitle=トライファーケット<br />
|images=UNI_Hilda_BC_2A.png<br />
|hitboxes=UNI2_Hilda_BC_2A_Hitbox.png<br />
|damage=700<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|Special}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=8+17(25)<br />
|active=3<br />
|recovery=20<br />
|landing=8<br />
|overall=47<br />
|frameAdv=-6~-5<br />
|invul=<br />
}}<br />
<br />
=====A+D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_ad<br />
|input=A+D<br />
|name =Throw<br />
|subtitle=投げ<br />
|images=UNI_Hilda_AD.png<br />
|hitboxes=UNI2_Hilda_AD_Hitbox.png<br />
|damage=1605<br />
|mindamage=<br />
|guard={{Property-UNI|Unblockable}}<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Throw}}<br />
<!------------><br />
|startup=4<br />
|active=1<br />
|recovery=26<br />
|landing=<br />
|overall=30<br />
|frameAdv=+41(hit)<br />
|invul=<br />
}}<br />
<br />
=====Guard Thrust=====<br />
{{FrameData-UNI2/Guard Thrust | character = Hilda | moveId = hl_214d<br />
|name=Guard Thrust<br />
|subtitle=ガードスラスト<br />
|images=UNI_Hilda_214D.png<br />
|hitboxes=UNI2_Hilda_214D_Hitbox.png<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc<br />
|name=Veil Off<br />
|subtitle=ヴェールオフ<br />
|images=UNI_Hilda_ABC.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
=====Cross Cast Veil Off=====<br />
{{FrameData-UNI2/Veil Off | character = Hilda | moveId = hl_abc_combo<br />
|crosscast=yes<br />
|name=<br />
|subtitle=<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
}}<br />
<br />
===Special Moves===<br />
<br />
=====236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236a<br />
|input=236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=16<br />
|active=8<br />
|recovery=24<br />
|landing=<br />
|overall=47<br />
|frameAdv=-10<br />
|invul=<br />
}}<br />
<br />
=====j.236A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236a<br />
|input=j236A<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=18<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=49<br />
|frameAdv=-x~-9<br />
|invul=<br />
}}<br />
<br />
=====236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236b<br />
|input=236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=31<br />
|active=8<br />
|recovery=8<br />
|landing=<br />
|overall=46<br />
|frameAdv=6<br />
|invul=<br />
}}<br />
<br />
=====j.236B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236b<br />
|input=j236B<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236AB_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=35<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=52<br />
|frameAdv=-x~+5<br />
|invul=<br />
}}<br />
<br />
=====236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_236c<br />
|input=236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+11<br />
|active=8<br />
|recovery=25<br />
|landing=<br />
|overall=44<br />
|frameAdv=-4<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j236c<br />
|input=j236C<br />
|name =Skewer<br />
|subtitle=スキューア<br />
|images=UNI_Hilda_236X.png<br />
|hitboxes=UNI_Hilda_j.236C_hb.png<br />
|damage=1520<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+10<br />
|active=8<br />
|recovery=<br />
|landing=2<br />
|overall=32<br />
|frameAdv=7<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====623A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623a<br />
|input=623A<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623A_hb.png<br />
|damage=720<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=20<br />
|landing=<br />
|overall=37<br />
|frameAdv=-4<br />
|invul=<br />
}}<br />
<br />
=====623B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623b<br />
|input=623B<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623B_hb.png<br />
|damage=920<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=37<br />
|active=3<br />
|recovery=9<br />
|landing=<br />
|overall=48<br />
|frameAdv=13<br />
|invul=<br />
}}<br />
<br />
=====623C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_623c<br />
|input=623C<br />
|name =Interference<br />
|subtitle=インタフェアランス<br />
|images=UNI_Hilda_623X.png<br />
|hitboxes=UNI_Hilda_623C_hb.png<br />
|damage=1800<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=3<br />
|recovery=19<br />
|landing=<br />
|overall=33<br />
|frameAdv=-3<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====22A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22a<br />
|input=22A<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22A_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22b<br />
|input=22B<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22B_hb.png<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=15<br />
|active=3<br />
|recovery=17<br />
|landing=<br />
|overall=34<br />
|frameAdv=-8<br />
|invul=<br />
}}<br />
<br />
=====22C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_22c<br />
|input=22C<br />
|name =Revenant Pillar<br />
|subtitle=レバナンスピラー<br />
|images=UNI_Hilda_22X.png<br />
|hitboxes=UNI_Hilda_22C_hb.png<br />
|damage=1880<br />
|mindamage=<br />
|guard={{Property-UNI|L}}<br />
|cancel={{Property-UNI|CS|hitonly}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=11<br />
|active=3<br />
|recovery=27<br />
|landing=<br />
|overall=40<br />
|frameAdv=-2<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====]X[ after 46 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_1<br />
|input=]X[<br />
|inputInfo=after 46 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_1.png,UNI_HILDA_PIN_GUIDE.png<br />
|hitboxes=<br />
|damage=660<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 26~28<br>Crouching: 27~29<br>Air: 18<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=51<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 120 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_2<br />
|input=]X[<br />
|inputInfo=after 120 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_2.png<br />
|hitboxes=<br />
|damage=770<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 24~26<br>Crouching: 25~27<br>Air: 16<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=49<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 180 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_3<br />
|input=]X[<br />
|inputInfo=after 180 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_3.png<br />
|hitboxes=<br />
|damage=880<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Standing: 25<br>Crouch: 26<br>Air: 15<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=48<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 240 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_4<br />
|input=]X[<br />
|inputInfo=after 240 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_4.png<br />
|hitboxes=<br />
|damage=1210<br>(990+220)<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====]X[ after 480 frames=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_pin_release_5<br />
|input=]X[ <br />
|inputInfo=after 480 frames<br />
|name =Fallen Pain<br />
|subtitle=フォールンペイン<br />
|images=UNI_HILDA_PIN_5.png<br />
|hitboxes=<br />
|damage=880~1674<br />
|mindamage=<br />
|guard={{Property-UNI|High}}<br />
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=Stand: 24<br>Crouch: 25<br>Air: 14<br />
|active=17<br />
|recovery=<br />
|landing=<br />
|overall=47<br />
|frameAdv=-3~-4<br />
|invul=<br />
}}<br />
<br />
=====214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214a<br />
|input=214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214A.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=57<br />
|frameAdv=~+74<br />
|invul=<br />
}}<br />
<br />
=====j.214A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214a<br />
|input=j214A<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214X.png<br />
|hitboxes=<br />
|damage=1904 (8 hits)<br>(266+258+250+242+<br>234+226+218+210)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=82<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=53<br />
|frameAdv=~+76<br />
|invul=<br />
}}<br />
<br />
=====214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214b<br />
|input=214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214B.png<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=69<br />
|frameAdv=~+77<br />
|invul=<br />
}}<br />
<br />
=====j.214B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214b<br />
|input=j214B<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2486 (11 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=86<br />
|active=<br />
|recovery=<br />
|landing=12<br />
|overall=64<br />
|frameAdv=~+80<br />
|invul=<br />
}}<br />
<br />
=====214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214c<br />
|input=214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=UNI_HILDA_214C.png<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=34<br />
|frameAdv=~+144<br />
|invul=1~2 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.214C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j214c<br />
|input=j214C<br />
|name =Condensity Gloom<br />
|subtitle=コンデンスグルーム<br />
|images=<br />
|hitboxes=<br />
|damage=2976 (25 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=77<br />
|active=<br />
|recovery=<br />
|landing=10<br />
|overall=32<br />
|frameAdv=~+146<br />
|invul=<br />
}}<br />
<br />
=====421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421a<br />
|input=421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421A.png,UNI_Hilda_421X.png<br />
|hitboxes=UNI_HILDA_421A_hb.png,UNI_HILDA_421X_fade_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=4~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421A=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421a<br />
|input=j421A<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=4<br />
|overall=47<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421b<br />
|input=421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421B.png<br />
|hitboxes=UNI_HILDA_421B_hb.png<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421b<br />
|input=j421B<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=0<br />
|overall=40<br />
|frameAdv=<br />
|invul=9~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_421c<br />
|input=421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=UNI_HILDA_421C.png<br />
|hitboxes=UNI_HILDA_421C_hb.jpg<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=43<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=72<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.421C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j421c<br />
|input=j421C<br />
|name =Dismal Sign<br />
|subtitle=ディズマルサイン<br />
|images=<br />
|hitboxes=<br />
|damage=1983(13 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=41<br />
|active=<br />
|recovery=<br />
|landing=20<br />
|overall=71<br />
|frameAdv=4<br />
|invul=7~12 {{Property-UNI|Head}}/{{Property-UNI|Dive}}/{{Property-UNI|Projectile}}<br />
}}<br />
<br />
=====j.44=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j44<br />
|input=j44<br />
|name =Domination<br />
|subtitle=ドミネーション<br />
|images=UNI_HILDA_Domination.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel=<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall= 29<br />
|frameAdv=<br />
|invul= 13~21 Full<br />
}}<br />
<br />
=====44~7A+B=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_447AB<br />
|input=44~7A+B<br />
|inputInfo=while in the corner<br />
|name=Backdash Teleport<br />
|subtitle=<br />
|images=UNI_Hilda_44_7AB.png<br />
|hitboxes=<br />
|damage=<br />
|mindamage=<br />
|guard=<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=<br />
|attribute=<br />
<!------------><br />
|startup=<br />
|active=<br />
|recovery=<br />
|landing=5<br />
|overall=96<br />
|frameAdv=<br />
|invul=1~69 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236c<br />
|input=236B+C<br />
|name =Antidispersive<br />
|subtitle=アンチディスパーシヴ<br />
|images=UNI_Hilda_41236C.png<br />
|hitboxes=<br />
|damage=2564 (6 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}<br />
<!------------><br />
|startup=1+19<br />
|active=<br />
|recovery=<br />
|landing=<br />
|overall=31<br />
|frameAdv=16~32<br />
|invul=1~3 {{Property-UNI|Throw}}<br />
}}<br />
<br />
=====j.236B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_j41236c<br />
|input=j.236B+C<br />
|name =Nail Torrent<br />
|subtitle=ネールトーレント<br />
|images=UNI_Hilda_j.41236C.png<br />
|hitboxes=<br />
|damage=2862 (15 hits)<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property=<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+29<br />
|active=<br />
|recovery=35<br />
|landing=<br />
|overall=65<br />
|frameAdv=+51~60<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
=====214B+C=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_214bc<br />
|input = 214B+C<br />
|name = Shadow Awaits<br />
|subtitle= 影が待っている<br />
|images=<br />
|hitboxes=<br />
|damage=1764 (3 hits)<br>(666+586+512)<br />
|mindamage=<br />
|guard={{Property-UNI|All}}<br />
|cancel={{Property-UNI|CS|whiff}}<br />
|property={{Property-UNI|Launch}}, {{Property-UNI|Knockdown}}<br />
|cost=100 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=<br />
|active=840<br />
|recovery=28<br />
|landing=<br />
|overall=28<br />
|frameAdv=+82<br />
|invul={{Property-UNI|Throw}}<br />
}}<br />
<br />
===Super Moves===<br />
<br />
=====41236D=====<br />
{{FrameData-UNI2 | character = Hilda | moveId = hl_41236d<br />
|input=41236D<br />
|name =Impalement<br />
|subtitle=インペイルメント<br />
|images=UNI_Hilda_41236D.png<br />
|hitboxes=UNI_Hilda_41236D_hb.png<br />
|damage=3461<br />
|mindamage=<br />
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}<br />
|cancel=<br />
|property=<br />
|cost=200 {{Property-UNI|exs}}<br />
|attribute={{Property-UNI|Strike}}<br />
<!------------><br />
|startup=1+11<br />
|active=5<br />
|recovery=54<br />
|landing=<br />
|overall=70<br />
|frameAdv=-41<br />
|invul=1~16 {{Property-UNI|Full}}<br />
}}<br />
<br />
=====IWEX=====<br />
{{FrameData-UNI2/IWEX | character = Hilda | moveId = hl_abcd<br />
|name =In the Darkness<br />
|subtitle =イン・ザ・ダークネス<br />
|images=UNI_Hilda_ABCD.png<br />
|hitboxes=UNI_Hilda_ABCD_hb.png<br />
|damage=3880<br />
|mindamage=<br />
}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_AD_Hitbox.png&diff=305125
File:UNI2 Hilda AD Hitbox.png
2024-02-06T18:11:15Z
<p>Agent: Agent moved page File:UNI2 Hilda Throw Hitbox.png to File:UNI2 Hilda AD Hitbox.png without leaving a redirect</p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_AD_Hitbox.png&diff=305122
File:UNI2 Hilda AD Hitbox.png
2024-02-06T18:06:26Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.CC_Hitbox.png&diff=305121
File:UNI2 Hilda j.CC Hitbox.png
2024-02-06T18:06:25Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.C_IC_Hitbox_2.png&diff=305120
File:UNI2 Hilda j.C IC Hitbox 2.png
2024-02-06T18:06:25Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.C_IC_Hitbox_1.png&diff=305119
File:UNI2 Hilda j.C IC Hitbox 1.png
2024-02-06T18:06:24Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.C_Hitbox.png&diff=305118
File:UNI2 Hilda j.C Hitbox.png
2024-02-06T18:06:23Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.B_Hitbox.png&diff=305117
File:UNI2 Hilda j.B Hitbox.png
2024-02-06T18:06:23Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.A_Hitbox.png&diff=305116
File:UNI2 Hilda j.A Hitbox.png
2024-02-06T18:06:22Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_j.2C_Hitbox.png&diff=305115
File:UNI2 Hilda j.2C Hitbox.png
2024-02-06T18:06:22Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_IC_Hitbox_3.png&diff=305114
File:UNI2 Hilda BC IC Hitbox 3.png
2024-02-06T18:06:21Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_IC_Hitbox_2.png&diff=305113
File:UNI2 Hilda BC IC Hitbox 2.png
2024-02-06T18:06:20Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_IC_Hitbox_1.png&diff=305112
File:UNI2 Hilda BC IC Hitbox 1.png
2024-02-06T18:06:19Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_Hitbox_3.png&diff=305111
File:UNI2 Hilda BC Hitbox 3.png
2024-02-06T18:06:19Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_Hitbox_2.png&diff=305110
File:UNI2 Hilda BC Hitbox 2.png
2024-02-06T18:06:18Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_Hitbox_1.png&diff=305109
File:UNI2 Hilda BC Hitbox 1.png
2024-02-06T18:06:17Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_A_Hitbox.png&diff=305108
File:UNI2 Hilda BC A Hitbox.png
2024-02-06T18:06:17Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_BC_2A_Hitbox.png&diff=305107
File:UNI2 Hilda BC 2A Hitbox.png
2024-02-06T18:06:16Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_214D_Hitbox.png&diff=305106
File:UNI2 Hilda 214D Hitbox.png
2024-02-06T18:06:15Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_66C_Hitbox_2.png&diff=305105
File:UNI2 Hilda 66C Hitbox 2.png
2024-02-06T18:06:15Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_66C_Hitbox_1.png&diff=305104
File:UNI2 Hilda 66C Hitbox 1.png
2024-02-06T18:06:14Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_66B_Hitbox_2.png&diff=305103
File:UNI2 Hilda 66B Hitbox 2.png
2024-02-06T18:06:14Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_66B_Hitbox_1.png&diff=305102
File:UNI2 Hilda 66B Hitbox 1.png
2024-02-06T18:06:13Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_3CC_Hitbox.png&diff=305101
File:UNI2 Hilda 3CC Hitbox.png
2024-02-06T18:06:12Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_3C_Hitbox.png&diff=305100
File:UNI2 Hilda 3C Hitbox.png
2024-02-06T18:06:11Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_3B_Hitbox.png&diff=305099
File:UNI2 Hilda 3B Hitbox.png
2024-02-06T18:06:11Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_2CC_Hitbox.png&diff=305098
File:UNI2 Hilda 2CC Hitbox.png
2024-02-06T18:06:10Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_2C_Hitbox.png&diff=305097
File:UNI2 Hilda 2C Hitbox.png
2024-02-06T18:06:10Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_2B_Hitbox.png&diff=305096
File:UNI2 Hilda 2B Hitbox.png
2024-02-06T18:06:09Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_2A_Hitbox.png&diff=305095
File:UNI2 Hilda 2A Hitbox.png
2024-02-06T18:06:09Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5CC_Hitbox.png&diff=305090
File:UNI2 Hilda 5CC Hitbox.png
2024-02-06T17:50:58Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5C_IC_Hitbox_4.png&diff=305089
File:UNI2 Hilda 5C IC Hitbox 4.png
2024-02-06T17:50:58Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5C_IC_Hitbox_3.png&diff=305088
File:UNI2 Hilda 5C IC Hitbox 3.png
2024-02-06T17:50:57Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5C_IC_Hitbox_2.png&diff=305087
File:UNI2 Hilda 5C IC Hitbox 2.png
2024-02-06T17:50:56Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5C_IC_Hitbox_1.png&diff=305086
File:UNI2 Hilda 5C IC Hitbox 1.png
2024-02-06T17:50:55Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5C_Hitbox.png&diff=305085
File:UNI2 Hilda 5C Hitbox.png
2024-02-06T17:50:54Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5BB_Hitbox.png&diff=305084
File:UNI2 Hilda 5BB Hitbox.png
2024-02-06T17:50:53Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5B_Hitbox.png&diff=305083
File:UNI2 Hilda 5B Hitbox.png
2024-02-06T17:50:53Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=File:UNI2_Hilda_5A_Hitbox.png&diff=305082
File:UNI2 Hilda 5A Hitbox.png
2024-02-06T17:50:52Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category: Hilda]]<br />
== License ==<br />
{{Copyright Game}}</div>
Agent
https://wiki.gbl.gg/index.php?title=Melty_Blood/MBAACC/Len/Crescent_Moon&diff=146695
Melty Blood/MBAACC/Len/Crescent Moon
2021-06-15T14:58:53Z
<p>Agent: /* 4B */</p>
<hr />
<div>{{TOClimit|3}}<br />
<br />
== Character Page Progress ==<br />
This page is a translation from the French wiki [http://wiki.basgrospoing.fr/index.php/Melty_Blood/Len/Crescent_Moon) BasGrosPoing].<br />
{{#lst:Melty_Blood/MBAACC:Roadmap|C-Len}}<br />
<br />
== Additional Resources ==<br />
[http://melty.games/?p1m=c&p1c=len&netplay=1&page=1 C-Len Match Video Database]<br><br />
<br />
== Players to watch/ask ==<br />
'''JP:'''<br />
*Text goes here after asterisk<br />
*Text goes here after asterisk<br />
<br />
'''NA:'''<br />
*Text goes here after asterisk<br />
*Text goes here after asterisk<br />
<br />
== Overview ==<br />
{| class="wikitable" <br />
|+Strengths / Weaknesses<br />
|- <br />
|Strengths<br />
| <br />
*Text goes here after asterisk<br />
*Text goes here after asterisk<br />
|-<br />
|Weaknesses<br />
|<br />
*Place text here be sure to use "*" for each point*<br />
|}<br />
<br />
== General Gameplan ==<br />
Place text here*<br />
<br />
=== Neutral ===<br />
Place text here*<br />
<br />
=== Pressure ===<br />
Place text here<br />
<br />
<u>'''Okizeme'''</u><br />
<br />
Place text here<br />
<br />
=== Defense ===<br />
place text here*<br />
<br />
== Combos ==<br />
{{ComboLegend-MB}}<br />
<br />
=== Basic combos ===<br />
{{CollapsingComboTable-MB<br />
|data=<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent<br />
|character=<br />
|damage= 4022<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 4B > j.BC > dj.BC > AT<br />
|simput=<br />
|note=<br />
}}<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent, 100% meter<br />
|character=<br />
|damage= 4864<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 4B > 236C, 236[A], 236[B], j.ABC > dj.BC > AT<br />
|simput=<br />
|note= Metered combo.<br />
}}<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent, 100% meter<br />
|character=<br />
|damage=<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 236C, 236[A], 63214C, 2B<br />
|simput=<br />
|note= Metered combo that gives an hard knockdown and good mixup options midscreen.<br><br />
End combo at 236[A] to move the opponent out of the corner.<br />
}}<br />
}}<br />
<br />
=== Advanced combos ===<br />
{{CollapsingComboTable-MB<br />
|data=<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent, Corner<br />
|character=<br />
|damage=<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.A > j.66 > delay AT, 5A > 4B > 2A(w), j.ABC > j.BC > AT<br />
|simput=<br />
|note=Corner combo.<br />
}}<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent, Corner<br />
|character=<br />
|damage=<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.AC > j.66 > delay AT, 5A > 2B<br />
|simput=<br />
|note= Knockdown ending.<br />
}}<br />
{{CollapsingComboData-MB<br />
|condition=Normal starter, grounded opponent, Corner<br />
|character=<br />
|damage=<br />
|metergen=<br />
|metero=<br />
|link=<br />
|input=* (5A >) 5C(4) > 4B > j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.B > j.66 > delay AT, 5A > 4B > 2A(w), j.ABC > dj.ABC > AT<br />
|simput=<br />
|note= AirCombo ending instead of knockdown.<br />
}}<br />
}}<br />
<br />
== Move Descriptions ==<br />
{{AttackData-MB/Infobox}}<br />
=== Normal Moves ===<br />
==== Standing Normals ====<br />
===== <span class="invisible-header">5A</span> =====<br />
{{MoveData<br />
|image=HLen_5A_1.png<br />
|image2=HLen_5A_2.png<br />
|caption=<br />
|name=5A<br />
|input=<br />
|linkname=5A<br />
|data=<br />
{{AttackData-MB <br />
|damage=350*2 (614)<br />
|reddamage=(343)<br />
|proration=78% (O)<br />
|circuit=4.0%*2 (8.0%)<br />
|cancel=-SE-, -N-, -SP-, -EX-, (J)<br />
|guard=LH<br />
|startup=3 <br />
|active=1 (2) 5<br />
|recovery=5<br />
|frameAdv=-1, 2<br />
|invuln=<br />
|description=Fast 2-hit jab.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">5B</span> =====<br />
{{MoveData<br />
|image=MB_CLen_5B1.png<br />
|caption=<br />
|name=5B<br />
|input=5B<br />
|linkname=5B<br />
|data=<br />
{{AttackData-MB <br />
|damage=300, 500*2 (1061)<br />
|reddamage=(643)<br />
|proration=80% (O)<br />
|circuit=2.5%, 4.5*2 (11.5%)<br />
|cancel=N, SP, EX, (J)<br />
|guard=LH<br />
|startup=7<br />
|active={{Tooltip | text=8| hovertext=2, 3, 3}}<br />
|recovery=10<br />
|frameAdv={{Tooltip | text=-6 ~ -1| hovertext=-6, -4, -1}}<br />
|invuln=<br />
|description=Mid-range 3-hit swipe.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">5C</span> =====<br />
{{MoveData<br />
|image=HLen_5C_1.png<br />
|image2=HLen_5C_2.png<br />
|caption=<br />
|name=5C<br />
|linkname=5C<br />
|data=<br />
{{AttackData-MB<br />
|damage=450, 400*4 (1700)<br />
|reddamage=(1058)<br />
|proration=85% (O)<br />
|circuit=5.0%, 3.0%*3, 5.0% (19.0%)<br />
|cancel=N, SP, EX, (J)<br />
|guard=LH<br />
|startup=6<br />
|active={{Tooltip | text=5 (11) 3 (1) 4| hovertext=2, 3 (11) 2, 1 (1) 4}}<br />
|recovery=16<br />
|frameAdv={{Tooltip | text=-25 ~ -5| hovertext=-25, -23, -9, -7, -5}}<br />
|invuln=<br />
|description= Len moves forward and rotates an orb upward 2 times.<br />
}}<br />
}}<br />
<br />
==== Crouching Normals ====<br />
===== <span class="invisible-header">2A</span> =====<br />
{{MoveData<br />
|image=HLen_2A.png<br />
|caption=<br />
|name=2A<br />
|linkname=2A<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=300<br />
|reddamage=117<br />
|proration=76% (O)<br />
|circuit= 3.0%<br />
|cancel=-SE-, -N-, -SP-, -EX-, (J)<br />
|guard=LH<br />
|startup=3<br />
|active=3<br />
|recovery=9<br />
|frameAdv=0<br />
|invuln=-<br />
|description= A crouching orb jab.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">2B</span> =====<br />
{{MoveData<br />
|image=HLen_2B.png<br />
|caption=<br />
|name=2B<br />
|linkname=2B<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=650<br />
|reddamage=392<br />
|proration=65% (O)<br />
|circuit=7.0%<br />
|cancel=N, SP, EX, (J)<br />
|guard=L<br />
|startup=7<br />
|active=3<br />
|recovery=16<br />
|frameAdv=-4<br />
|invuln=-<br />
|description= C-Len's only low normal. Untechable knockdown on hit.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">2C</span> =====<br />
{{MoveData<br />
|image=HLen_2C_1.png<br />
|caption=<br />
|name=2C<br />
|linkname=2C<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=750<br />
|reddamage=441<br />
|proration=100%<br />
|circuit=10.0%<br />
|cancel=-<br />
|guard=LH<br />
|startup=13<br />
|active=7<br />
|recovery=17<br />
|frameAdv=-4 ~ 2<br />
|invuln=-<br />
|description=Spawns a Len afterimage that lunges forward, launching on hit. Not cancellable.<br />
}}<br />
}}<br />
<br />
==== Air Normals ====<br />
===== <span class="invisible-header">j.A</span> =====<br />
{{MoveData<br />
|image=HLen_j,A.png<br />
|caption=<br />
|name=j.A<br />
|linkname=j.A<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=300<br />
|reddamage=156<br />
|proration=75% (O)<br />
|circuit=3.0%<br />
|cancel=SE, N, SP, EX, J<br />
|guard=LHA<br />
|startup=5<br />
|active=4<br />
|recovery=8<br />
|frameAdv=-<br />
|invuln=-<br />
|description=Horizontal jab.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">j.B</span> =====<br />
{{MoveData<br />
|image=HLen_j.B.png<br />
|caption=<br />
|name=j.B<br />
|linkname=j.B<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=700<br />
|reddamage=392<br />
|proration=90% (O)<br />
|circuit=8.0%<br />
|cancel=N, SP, EX, J<br />
|guard=HA<br />
|startup=7<br />
|active=8<br />
|recovery=-<br />
|frameAdv=-<br />
|invuln=-<br />
|description=Another horizontal air button with more range.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">j.C</span> =====<br />
{{MoveData<br />
|image=HLen_j.C.png<br />
|caption=<br />
|name=j.C<br />
|linkname=j.C<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=1050<br />
|reddamage=686<br />
|proration=90% (M)<br />
|circuit=12.0%<br />
|cancel=N, SP, EX, J<br />
|guard=HA<br />
|startup=10<br />
|active=3<br />
|recovery=-<br />
|frameAdv=-<br />
|invuln=-<br />
|description=Downward orb swipe.<br />
}}<br />
}}<br />
<br />
==== Command Normals ====<br />
===== <span class="invisible-header">4B</span> =====<br />
{{MoveData<br />
|image=HLen_4B.png<br />
|image2=MB_C-Len_4B_BE.png<br />
|caption=<br />
|name=4B<br />
|linkname=4B<br />
|input=4[B]<br />
|data=<br />
{{AttackData-MB<br />
|version=4B<br />
|damage=800<br />
|reddamage=490<br />
|proration=75% (O)<br />
|circuit=8.0%<br />
|cancel=N, SP, EX, (J)<br />
|guard=LH<br />
|startup=9<br />
|active=4<br />
|recovery=20<br />
|frameAdv=-9<br />
|invuln=Clash 10-13<br />
|description= Len's standard launcher for combos.<br />
}}<br />
{{AttackData-MB<br />
|version=4[B]<br />
|damage=1200<br />
|reddamage=686<br />
|proration=75% (O)<br />
|circuit=10.0%<br />
|cancel=N, SP, EX, (J)<br />
|guard=LH<br />
|startup=21<br />
|active=4<br />
|recovery=16<br />
|frameAdv=-3<br />
|invuln=<br />
|description= Charged version exclusive to Crescent.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">3C</span> =====<br />
{{MoveData<br />
|image=HLen_3C.png<br />
|caption=<br />
|name=3C<br />
|linkname=3C<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=1000<br />
|reddamage=588 <br />
|proration=78% (O)<br />
|circuit=10.0%<br />
|cancel=N, SP, EX, (J)<br />
|guard=LH<br />
|startup=5<br />
|active=7<br />
|recovery=24<br />
|frameAdv=-13<br />
|invuln=-<br />
|description=Non-fakeout version of 2C.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">j.2C</span> =====<br />
{{MoveData<br />
|image=HLen_j.2C.png<br />
|image2=HLen_j.2C2.png<br />
|name=j.2C<br />
|linkname=j.2C<br />
|input=<br />
|data=<br />
{{AttackData-MB<br />
|damage=300*4 (849)<br />
|reddamage=(414)<br />
|proration=80% (M)*4<br />
|circuit=4.0%*4 (16.0%)<br />
|cancel=-<br />
|guard=HA<br />
|startup=9<br />
|active={{Tooltip | text=4 (6) 4| hovertext=2, 2 (6) 2, 2}}<br />
|recovery=-<br />
|frameAdv=-<br />
|invuln=-<br />
|description=Spins three orbs around Len, 4 hits. Can hold 8 to give a it bit of upward momentum.<br />
}}<br />
}}<br />
<br />
=== Universal Mechanics ===<br />
===== <span class="invisible-header">Ground Throw</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Ground Throw<br />
|linkname=Ground Throw<br />
|input=6/4A+D<br />
|data= <br />
{{AttackData-MB <br />
|damage=1200<br />
|reddamage=490<br />
|proration=30% <br />
|circuit=0.0%<br />
|cancel=<br />
|guard=U<br />
|startup=2<br />
|active=1<br />
|recovery=20<br />
|frameAdv=<br />
|invuln=<br />
|description=Len launches the opponent in the air. Comboable when close enough to the corner. Ground techable otherwise.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">Air Throw</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Air Throw<br />
|linkname=Air Throw<br />
|input=j.6/4A+D<br />
|data= <br />
{{AttackData-MB <br />
|damage=1600 (1440, Raw)<br>1100<br />
|reddamage=441<br />
|proration=30% <br />
|circuit=0.0%<br />
|cancel=<br />
|guard=U<br />
|startup=1<br />
|active=1<br />
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}}<br />
|frameAdv=<br />
|invuln=<br />
|description=Launches the opponent upwards again. As a combo ender, this is ground techable and can actually be combo'd from in the corner if done low enough to the ground.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">Shield Bunker</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Shield Bunker<br />
|linkname=Shield Bunker<br />
|input=214D in neutral or blockstun<br />
|data= <br />
{{AttackData-MB <br />
|version=Bunker<br />
|damage=500 <br />
|reddamage=196 <br />
|proration=100% <br />
|circuit=0.0%<br>(-50.0% in blockstun)<br />
|cancel=<br />
|guard=LHA <br />
|startup=25<br />
|active=4 <br />
|recovery=19<br />
|frameAdv=-5 <br />
|invuln=Clash 1-10<br />
|description=<br />
}}<br />
{{AttackData-MB <br />
|version={{Tooltip | text=(Clash)| hovertext=If an attack connects with this Shield Bunker's clash box, this is the followup that happens afterwards.}}<br />
|damage=500<br />
|reddamage=196<br />
|proration=100%<br />
|circuit=0.0%/-50.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=7<br />
|active=4<br />
|recovery=19<br />
|frameAdv=-5<br />
|invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}}<br />
|description=Upward shield bunker.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">Heat</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Heat<br />
|linkname=Heat<br />
|input=A+B+C <br />
|data= <br />
{{AttackData-MB <br />
|damage=100<br />
|reddamage=0<br />
|proration=100% <br />
|circuit=-100.0% (min)<br />
|cancel=<br />
|guard=U<br />
|startup=18<br />
|active=3<br />
|recovery=25<br />
|frameAdv=<br />
|invuln=Full 1-21<br />
|description=Forward heat hitbox.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">Circuit Spark</span> =====<br />
{{MoveData<br />
|image=<br />
|name=Circuit Spark<br />
|linkname=Circuit Spark<br />
|input=A+B+C during hitstun/blockstun at MAX<br />
|caption=<br />
|data= <br />
{{AttackData-MB<br />
|version=Ground<br />
|damage=100<br />
|reddamage=0<br />
|proration=100%<br />
|circuit=removes all<br />
|cancel= <br />
|guard=U<br />
|startup=10<br />
|active=10<br />
|recovery=20<br />
|frameAdv=<br />
|invuln=Full 1-39<br />
|description=<br />
}}<br />
{{AttackData-MB <br />
|version=Air<br />
|damage=100<br />
|reddamage=0<br />
|proration=100%<br />
|circuit=removes all<br />
|cancel= <br />
|guard=U<br />
|startup=11<br />
|active=10<br />
|recovery={{Tooltip | text=15| hovertext=Landing recovery.}}<br />
|frameAdv=<br />
|invuln=Strike 1-30<br />
|description=Universal burst mechanic. Unlike Crescent/Full Heat activation, the hitbox and frame data doesn't vary between characters. However, you can be thrown out of this move if you input it in the air.<br />
}}<br />
}}<br />
<br />
<br />
=== Special Moves ===<br />
==== Special Movement ====<br />
===== <span class="invisible-header">Catwalk</span> =====<br />
{{MoveData<br />
|image=Len_Catwalk.png<br />
|caption=<br />
|name= (Catwalk)<br />
|linkname=Catwalk<br />
|input=[3]<br />
|data=<br />
{{AttackData-MB<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|frameAdv=<br />
|invuln=<br />
|description=Len can walk foward while crouching with her unique catwalk. Turns into a cat with an extremely small hitbox, allowing her to duck alot of moves. If 3 is released to go back to holding 2, there is a 5f animation before returning to regular crouch animation. This recovery is entirely cancellable. If 3 is released to 6, there is no recovery.<br />
}}<br />
}}<br />
<br />
==== Grounded Specials ====<br />
===== <span class="invisible-header"">236X</span> =====<br />
{{MoveData<br />
|image=HLen_236A.png<br />
|image2=HLen_236B.png<br />
|image3=HLen_236XB.png<br />
|image4=HLen_236C.png<br />
|caption=A<br />
|caption2=B<br />
|caption3=[B]<br />
|caption5=EX<br />
|name=Fleur Freeze<br />
|linkname=236X<br />
|input=236A/[A]/B/[B]/C<br />
|data=<br />
{{AttackData-MB<br />
|version=A<br />
|damage=800<br />
|reddamage=539<br />
|proration=100%<br />
|circuit=8.0%<br />
|cancel=-EX-<br />
|guard=LA<br />
|startup=18<br />
|active=8<br />
|recovery=26<br />
|frameAdv=-9<br />
|invuln=-<br />
}}<br />
{{AttackData-MB<br />
|version=[A]<br />
|damage=1500<br />
|reddamage=833<br />
|proration=60% (O)<br />
|circuit=12.0%<br />
|cancel=-EX-<br />
|guard=L<br />
|startup=44<br />
|active=8<br />
|recovery=8<br />
|frameAdv=28<br />
|invuln=-<br />
|description=Summons a low-hitting icicle, which launches into an air tech state on hit. Can be charged for untechable knockdown, air unblockable and significant frame advantage.<br />
}}<br />
{{AttackData-MB<br />
|version=B<br />
|damage=800<br />
|reddamage=539<br />
|proration=100%<br />
|circuit=8.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=16<br />
|active=8<br />
|recovery=15<br />
|frameAdv=-8<br />
|invuln=-<br />
}}<br />
{{AttackData-MB<br />
|version=[B]<br />
|damage=800*2 (1209)<br />
|reddamage=(814) <br />
|proration=60% (O)<br />
|circuit=8.0%*2 (16.0%)<br />
|cancel=<br />
|guard=LH<br />
|startup=32<br />
|active={{Tooltip | text=10| hovertext=Two 8f icicles, the second first active on active frame 3.}}<br />
|recovery=23<br />
|frameAdv=11 ~ 13<br />
|invuln=-<br />
|description=B version hits mid. Charged version has an extra icicle that angled higher and is air unblockable. the top icicle comes out 2f earlier.<br />
}}<br />
{{AttackData-MB<br />
|version=EX<br />
|damage=500*8 (3188)<br />
|reddamage=(1904)<br />
|proration=40% (O)<br />
|circuit=-100.0%<br />
|cancel=<br />
|guard=LH<br />
|startup=3+13<br />
|active={{Tooltip | text=17| hovertext=2 x7, 3}}<br />
|recovery=18<br />
|frameAdv=-17 ~ 18<br />
|invuln=Full 1-3<br />
|description=Spawns several icicles on top of Len. The icicle effects have random positions but the hitbox is consistent, and also separate from Len. This means that if enough hits connect, you can recover before active frames end and have siginificant frame advantage.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header">623X</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=A<br />
|caption2=B<br />
|caption3=EX<br />
|name=London Rondo<br />
|linkname=623X<br />
|input=623A/B/C<br>(623A/B~A/B)<br />
|data=<br />
{{AttackData-MB<br />
|version=A<br />
|damage=300*3, 500 (1324)<br />
|reddamage=(549)<br />
|proration=100%<br />
|circuit=3.0%*3, 6.0% (15.0%)<br />
|cancel=-CH-, -EX-<br />
|guard=LHA<br />
|startup=6<br />
|active={{Tooltip | text=17 (7) 3| hovertext=6, 6, 5 (7) 3}}<br />
|recovery=14<br />
|frameAdv=-2<br />
|invuln=Low 4-23<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=~A<br />
|damage=300*6, 500<br />
|reddamage=98*6, 294<br />
|proration=100%<br />
|circuit=3.0%*6, 6.0% (24.0%)<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=6<br />
|active={{Tooltip | text=17 (15) 17 (11) 2| hovertext=6, 6, 5 (15) 6, 6, 5 (11) 2}}<br />
|recovery=9<br />
|frameAdv=1<br />
|invuln=Low 4-23<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=~B<br />
|damage=300*3 (871)<br />
|reddamage=(283)<br />
|proration=100%<br />
|circuit=3.0%*3 (9.0%)<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=6<br />
|active={{Tooltip | text=17| hovertext=6, 6, 5}}<br />
|recovery=21<br />
|frameAdv=-14<br />
|invuln=Low 4-23<br />
|description=Len does a lower body invulnerable, spinning forward jump ending in a kick. A/B can be pressed just after landing to either perform a second spin into a kick, or to not perform the last hit.<br />
<br />
If the opponent EX Guards the last hit of the spin as soon as possible, they can act 1 frame before the kick is active.<br />
}}<br />
{{AttackData-MB<br />
|version=B<br />
|damage=350*3, 1000 (2104)<br />
|reddamage=(1227)<br />
|proration=80% (M)<br />
|circuit=3.0%*3, 12.0% (21.0%)<br />
|cancel=-CH-<br />
|guard=LHA<br />
|startup=9<br />
|active={{Tooltip | text=17 (11) 3| hovertext=6, 6, 5 (11) 3}}<br />
|recovery=24<br />
|frameAdv=-15<br />
|invuln=Low 7-26<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=~A<br />
|damage=350*3, 300*3, 500<br />
|reddamage=117*3, 98*3, 294<br />
|proration=100%<br />
|circuit=3.0%*6, 6.0% (24.0%)<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=9<br />
|active={{Tooltip | text=17 (16) 17 (11) 2| hovertext=6, 6, 5 (16) 6, 6, 5 (11) 2}}<br />
|recovery=9<br />
|frameAdv=1<br />
|invuln=Low 7-26<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=~B<br />
|damage=350*3 (1017)<br />
|reddamage=(339)<br />
|proration=100%<br />
|circuit=3.0%*3 (9.0%)<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=9<br />
|active={{Tooltip | text=17| hovertext=6, 6, 5}}<br />
|recovery=21<br />
|frameAdv=-14<br />
|invuln=Low 7-26<br />
|description=B version goes a bit farther, the kick wallslams on hit, but has much longer recovery. If the last spin hit is EX Guarded, the opponent can act at most 5 frames before the kick is active. <br />
}}<br />
{{AttackData-MB<br />
|version=EX<br />
|damage=300*8, 1000 (2884)<br />
|reddamage=(1927)<br />
|proration=70% (M)<br />
|circuit=-100.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=2+3<br />
|active={{Tooltip | text=24 (11) 9| hovertext=3 x8, (11) 9}}<br />
|recovery=19<br />
|frameAdv=-16<br />
|invuln=Full 1-5, Low 6-29<br />
|description=EX version has full invulnerability on startup. Last hit wallslams. Opponent can act 1 frame before the kick is active on regular block.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header"">214X</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Grass Grass Tea Time (A/B)<br>Cat Rocket (C)<br />
|linkname=214X<br />
|input=214A/B/C (No EX)<br>(214B~6)<br />
|data=<br />
{{AttackData-MB<br />
|version=A/B<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=39| hovertext=Full animation.}}<br />
|frameAdv=-<br />
|invuln=-<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=(Yellow Cat)<br />
|damage=100<br />
|reddamage=0<br />
|proration=100%<br />
|circuit=0.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=45<br />
|active=144<br />
|recovery=<br />
|frameAdv=-<br />
|invuln=-<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=(Brown Cat)<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=288| hovertext=Cat duration.}}<br />
|frameAdv=-<br />
|invuln=-<br />
|description<br />
}}<br />
{{AttackData-MB<br />
|version=(Black Cat)<br />
|damage=100<br />
|reddamage=0<br />
|proration=50% (O)<br />
|circuit=0.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=45<br />
|active=384<br />
|recovery=<br />
|frameAdv=-<br />
|invuln=-<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=(White Cat)<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=45<br />
|active={{Tooltip | text=325*| hovertext=Collision box duration.}}<br />
|recovery=<br />
|frameAdv=-<br />
|invuln=-<br />
|description==Len sends out a random cat to walk across the stage. <br />
<br />
A version can either send out a yellow striped cat which can hit and launch the opponent, or a brown one that does nothing. There can be up to two 214A cats at a time.<br />
<br />
B version sends a black cat which cause untechable knockdown on hit, or a white cat which is a walking collision box. Only one 214B cat can be there at a time, and holding forward during the summon will guarantee a black cat.<br />
}}<br />
{{AttackData-MB<br />
|version=C<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=60| hovertext=Full animation.}}<br />
|frameAdv=-<br />
|invuln=-<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=(Neco-Arc)<br />
|damage=222, 850 <br />
|reddamage=98, 245<br />
|proration=100%, 50% (O)<br />
|circuit=1.0%, 3.0% (4.0%)<br />
|cancel=<br />
|guard=HA, LHA<br />
|startup=27<br />
|active=22 (30) 6,<br>[(3) 3]*N<br />
|recovery=<br />
|frameAdv=-10 ~ 11<br>(1st Hit)<br />
|invuln=-<br />
|description=A Neco-Arc jumps out of Len's hands which then rocket launches itself. First hit is an overhead.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header"">421X</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Pretty Walk<br />
|linkname=421X<br />
|input=421A/B/C (No EX)<br />
|data=<br />
{{AttackData-MB<br />
|version=A<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=37| hovertext=Full animation.}}<br />
|frameAdv=-<br />
|invuln=High 1-17, Full 18-27<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=B<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit= <br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=32| hovertext=Full animation.}}<br />
|frameAdv=-<br />
|invuln=-<br />
|description=<br />
}}<br />
{{AttackData-MB<br />
|version=C<br />
|damage=<br />
|reddamage=<br />
|proration=<br />
|circuit=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery={{Tooltip | text=288| hovertext=Cat duration.}}<br />
|frameAdv=-<br />
|invuln=-<br />
|description=Len disappears and performs a teleport/fakeout-type move.<br />
<br />
'''A''': Teleports forward for approx. more than 1/3rd of the screen. Has upper body invulnerability, followed by full invuln. during the teleport.<br><br />
'''B''': Produces an illusion of a jumping Len, while the real one stays in place with a smaller hurtbox.<br><br />
'''C:''' Produces an illusion of a dashing Len, while the real one walks forward in a catwalk-like state which can pass through the opponent.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header"">421D</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Divine Punishment<br />
|linkname=421D<br />
|input=421D<br />
|data=<br />
{{AttackData-MB<br />
|damage=1200<br />
|reddamage=588<br />
|proration=60% (O)<br />
|circuit=5.0%<br />
|cancel=<br />
|guard=H<br />
|startup=41<br />
|active=4<br />
|recovery=26<br />
|frameAdv=-2<br />
|invuln=High 6-71<br />
|description=Starts out like 421A, but summons a huge hammer for a slow overhead hit. Launches on hit.<br />
}}<br />
}}<br />
<br />
===== <span class="invisible-header"">63214C</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Powder Snow<br />
|linkname=63214C<br />
|input=63214C<br />
|data=<br />
{{AttackData-MB<br />
|damage=500<br />
|reddamage=392<br />
|proration=100% (O)<br />
|circuit=5.0%<br />
|cancel=<br />
|guard={{Tooltip | text=N/A*| hovertext=Only connects on opponents in hitstun.}}<br />
|startup=31<br />
|active=X {{Tooltip | text=398| hovertext=Orb duration.}}<br />
|recovery=11<br />
|frameAdv=<br />
|invuln=<br />
|description=Spawns an orb that circles around Len, which detonates in contact with opponents in hitstun. Orbs last for approx 6.5 seconds, and up to 2 orbs can be active at a time. Disappears if Len gets hit.<br />
}}<br />
}}<br />
<br />
==== Aerial Specials ====<br />
===== <span class="invisible-header"">j.236X</span> =====<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Fleur Freeze (Air)<br />
|linkname=j.236X<br />
|input=j.236A/B/[B]/C<br />
|data=<br />
{{AttackData-MB<br />
|version=A<br />
|damage=800<br />
|reddamage=539<br />
|proration=100%<br />
|circuit=8.0%<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=10<br />
|active=8<br />
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}}<br />
|frameAdv=-9 (TK)<br />
|invuln=<br />
|description=Stops Len's momentum and summons a downward-angle icicle.<br />
}}<br />
{{AttackData-MB<br />
|version=B<br />
|damage=800<br />
|reddamage=539<br />
|proration=100%<br />
|circuit=8.0%<br />
|cancel=-EX-<br />
|guard=LHA<br />
|startup=11<br />
|active=8<br />
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}}<br />
|frameAdv=-4 (TK)<br />
|invuln=<br />
|description=Summons an horizontal icicle.<br />
}}<br />
{{AttackData-MB<br />
|version=[B]<br />
|damage=800*2<br />
|reddamage=539*2<br />
|proration=60% (O)<br />
|circuit=8.0%*2 (16.0%)<br />
|cancel=<br />
|guard=LHA<br />
|startup=27<br />
|active=8<br />
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}}<br />
|frameAdv=24 (TK)<br />
|invuln=<br />
|description=Charged version summons diagonally upward icicles on both sides.<br />
}}<br />
{{AttackData-MB<br />
|version=EX<br />
|damage=500*7 (2904)<br />
|reddamage=(2533)<br />
|proration=100%<br />
|circuit=-100.0%<br />
|cancel=<br />
|guard=LHA<br />
|startup=1+9 ~ 12<br />
|active={{Tooltip | text=~18| hovertext=Variable total active frames. Randomly spawns 7 icicles active for 8 frames each.}}<br />
|recovery={{Tooltip | text=6| hovertext=Landing recovery.}}<br />
|frameAdv=-2 (TK)<br />
|invuln=Full 1-13<br />
|description=Summons 7 j.236A-type icicles at random times and positions.<br />
}}<br />
}}<br />
<br />
=== Arc Drive ===<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Ephemeral Transience<br />
|linkname=Arc Drive<br />
|input=41236C during MAX/Heat <br />
|data=<br />
{{AttackData-MB <br />
|damage=440*N<br />
|reddamage=352*N<br />
|proration=50% (O)<br />
|circuit=removes all<br />
|cancel=<br />
|guard=LHA<br />
|startup=8+10<br />
|active=X<br />
|recovery=41<br />
|frameAdv=-10 (min)<br />
|invuln=Full 1-16, Clash 19-X<br />
|description=Shoots an orb projectile which multi-hits indefinitely, having the potential to push the opponent to the other side of the screen. The projectile also clashes with enemy hitboxes.<br />
}}<br />
}}<br />
<br />
<br />
=== Another Arc Drive ===<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Ephemeral Dream<br />
|linkname=Another Arc Drive<br />
|input=41236C during Blood heat<br />
|data=<br />
{{AttackData-MB <br />
|damage=250, 850*14, 1000 (4765)<br />
|reddamage=(3316)<br />
|proration=50% (O)<br />
|circuit=removes all<br />
|cancel=<br />
|guard=LHA<br />
|startup=4+1<br />
|active=X<br />
|recovery=86<br />
|frameAdv=-35 (min)<br />
|invuln=Full 1-13<br />
|description=Fires a fast, unshieldable orb. On hit, goes into a cutscene of Len changing to a random costume dealing a series of blows onto the opponent in the dark. NOTE, Holding a button after Another Arc Drive hits will guarantee a costume in the cutscene. Holding A will give pajamas, B will give swimsuit, C will give maid and D will give kimono. Don't tell nobody else.<br />
}}<br />
}}<br />
<br />
=== Last Arc ===<br />
{{MoveData<br />
|image=<br />
|caption=<br />
|name=Cream Puff Dream REM<br />
|linkname=Last Arc<br />
|input=Aerial EX Shield during Blood Heat<br />
|data=<br />
{{AttackData-MB <br />
|damage=750*12, 500 (3772 ~ 7169)<br />
|reddamage=(3312 ~ 6257)<br />
|proration=50% + 50% * remaining BH time<br />
|circuit=removes all<br />
|cancel=<br />
|guard=U<br />
|startup=1+0<br />
|active={{Tooltip | text=16*| hovertext=Active during superflash.}}<br />
|recovery={{Tooltip | text=36| hovertext=Landing recovery.}}<br />
|frameAdv=<br />
|invuln=Full 1-X, High (on Landing)<br />
|description=Spawns a giant cake to fall on top of the opponnent. On hit, circuit breaks the opponnent and stabs them with various cutlery while they're trapped in the cake.<br />
}}<br />
}}<br />
<br />
{{Navbox-MBAACC}}<br />
<br />
[[Category:Melty Blood Actress Again Current Code]]<br />
[[Category:Len]]</div>
Agent
https://wiki.gbl.gg/index.php?title=File:MB_C-Len_4B_BE.png&diff=146694
File:MB C-Len 4B BE.png
2021-06-15T14:58:45Z
<p>Agent: </p>
<hr />
<div>== Summary ==<br />
[[Category:Melty Blood Actress Again Current Code]]<br />
[[Category:Len]]<br />
<br />
== License ==<br />
{{Copyright Game}}</div>
Agent