https://wiki.gbl.gg/api.php?action=feedcontributions&user=Masteralan&feedformat=atomMizuumi Wiki - User contributions [en]2024-03-28T11:13:33ZUser contributionsMediaWiki 1.39.2https://wiki.gbl.gg/index.php?title=Mizuumi_Wiki:Roadmap&diff=135128Mizuumi Wiki:Roadmap2021-03-27T17:23:38Z<p>Masteralan: /* Them's Fightin' Herds */ Updated TFH roadmap to fit the 2.0 update</p>
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<div>This a partial list of wikis currently being worked upon at {{SITENAME}} and the level of completion they have. It is meant to aid in the coordination of current pending tasks as well as a guide for new editors to direct their help where it is most needed. Feel free to add/remove items on the games' "To-do" lists as milestones are reached.<br />
<br />
==[[Acceleration of Suguri 2]]==<br />
<section begin=AOS2/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Completed character pages:<br />
:*Alte<br />
:*Hime<br />
:*Iru<br />
:*Kae<br />
:*Kyoko<br />
:*Mira<br />
:*Nanako<br />
:*Saki<br />
:*Sham<br />
:*Sora<br />
:*Sumika<br />
*Main page and navbar updated to new format.<br />
*[[Acceleration_of_Suguri_2/HUD|HUD]] needs to be updated to include the hitstun meter and the crown icon.<br />
| style="width: 50%;"|<br />
*Character pages that need to be updated using [https://steamcommunity.com/sharedfiles/filedetails/?id=1551291880 Nyu-13 Google Docs] (missing Combos section, movelist images, frame data):<br />
:*Nath<br />
:*Star Breaker<br />
:*Suguri<br />
:*Tsih<br />
*Double check meter gain/graze.<br />
*Clean-up/re-oragnize/re-write info on the Basics page.<br />
|-<br />
|}<br />
<section end=AOS2/><br />
<br />
==[[Akatsuki Blitzkampf]]==<br />
<section begin=ABK/><br />
{{Progression|46}}<br />
{| class="wikitable" style="margin:auto; width: 80%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style = "width: 50%;" |<br />
* '''Character page revamps:<br />
** '''Completed characters: 6/12'''<br />
** '''Move lists: 9/12''' - 18%<br />
** '''Strategy: 7/12''' - 7%<br />
** '''Combos: 9/12''' - 9%<br />
** '''Story: 12/12''' - 12%<br />
*** '''Mycale:'''<br />
**** ''Low priority unfinished.''<br />
**** Only normals and command normals have images. Either find a way to see special hitboxes, or be satisfied with mockups.<br />
**** No strategy section at all.<br />
**** Combos are satisfying, but should be reformatted.<br />
**** Story is complete. '''(1%)'''<br />
*** '''Kanae:'''<br />
**** ''High priority unfinished.''<br />
**** Moveset is not here yet.<br />
**** Strategy '''(1%)''' is complete.<br />
**** Combos '''(1%)''' are complete.<br />
**** Story is translated and documented '''(1%)''', but lacks arcade slides.<br />
*** '''Fritz:'''<br />
**** ''High priority unfinished.''<br />
**** Moveset images are good '''(2%)'''. A few are missing, but it's good as done.<br />
**** Strategy is good, but feels barebones.<br />
**** ... Does Fritz have more combos than those? He does, right?<br />
**** Story is complete. '''(1%)'''<br />
*** '''Wei:'''<br />
**** ''High priority unfinished.''<br />
**** Move List is complete. '''(2%)'''<br />
***** Reformat for the [2]8x and [4]3x followups? Low priority, I just want it to look neat.<br />
**** Strategy in the form of a tutorial video. Good, but defeats the purpose of his article.<br />
**** Combos are there, but I wouldn't know if they're sufficient.<br />
**** Story is complete. '''(1%)'''<br />
*** '''Blitztank:'''<br />
**** ''Highest priority unfinished.''<br />
**** I have Blitztank images, just gonna have to work for them projectiles for a bit.<br />
**** Strategy is satisfying. May take the complete check from this one.<br />
**** Combos are complete - simple, but well-explained. '''(1%)'''<br />
**** Story is complete. '''(1%)'''<br />
*** '''Adler:'''<br />
**** ''Medium priority unfinished.''<br />
**** Move List is complete. '''(2%)'''<br />
**** Strategy is satisfying, but I don't like simple "here's the tutorial video" strategy sections.<br />
**** Combos '''(1%)''' are good.<br />
**** Story is complete. '''(1%)'''<br />
*** '''Finished character pages:'''<br />
**** Akatsuki<br />
**** Sai<br />
**** Marilyn Sue<br />
**** Anonym<br />
**** Elektrosoldat<br />
**** Murakumo<br />
| style="width: 50%;" |<br />
* '''Character Pages Revamped:''' (60%, 5% each character)<br />
** '''Move lists:''' (2% each character)<br />
*** Use AttackData-ABK template. <br />
*** Upload moveset images with hitboxes and hurtboxes.<br />
** '''Strategy: '''(1% each character)<br />
*** How does each character play? Gameplans? <br />
*** Strategy overviews are awesome.<br />
*** Matchups are not necessary (yet!) but are desirable, if you know a lot of how each character plays against yours.<br />
** '''Combos; '''(1% each character)<br />
** '''Story; '''(1% each character)<br />
* '''General Information pages:''' (35%)<br />
** '''FAQ: '''(15%)<br />
*** Akatsuki Blitzkampf spans four games, each one with their own quirks. Talk about them.<br />
*** Quick details over netplay.<br />
** '''Netplay: '''(15%)<br />
*** "Why do you guys play ABK instead of ABKAA?", ABKCaster edition<br />
*** Port forwarding guide for properly hosting matches<br />
** '''Lore: '''(5%)<br />
*** Lore page, repurposed from the Glossary page.<br />
*** Since most of the lore will be on the character pages, this is a low priority, but would be neat to have once all is figured out.<br />
* '''Portability to Ausf. Achse''' (5%)<br />
** Even without a PC port, AA is still more convenient to play on locals than ABK. The problem comes when the game has its differences, so there should be somewhere detailing the changes. Maybe character subpages with their meta AA info, and a general "AA changes" page?<br />
|-<br />
|}<br />
<section end=ABK/><br />
<br />
==[[Alice Senki 2]]==<br />
<section begin=UnAlice/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin:auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style = "width: 50%;" |<br />
* General information and mechanics are well covered<br />
* Finished characters:<br />
** Rance<br />
** Alietta<br />
** Fanel<br />
** Menad<br />
| style="width: 50%;" |<br />
* Story<br />
* Some information about unlockables<br />
* Solutions to some controller issues<br />
* Add palettes and matchup strategy for finished characters<br />
* Add precise data on character's moves (at least damage)<br />
* Use MoveData template<br />
* Check english grammar<br />
* Pages for many characters<br />
* This very roadmap could be more detailed<br />
* Media links<br />
|-<br />
|}<br />
<section end=UnAlice/><br />
<br />
==[[AquaPazza]]==<br />
<section begin=AquaPazza/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character and assists pages created, have some good info<br />
*Need to categorize images/files. (Done)<br />
*The movelist images on the various character pages should be updated with names to reflect the English release. (Done)<br />
| style="width: 50%;"|<br />
*System pages are rather barebones<br />
*Assimilate frame data from [https://aquapazza.fandom.com/wiki/Frame_Data AquaPazza wikia]<br />
*Need images for the Ma-ryan (BOSS) page for her colors. Ideally ones that look like the other pages.<br />
|-<br />
|}<br />
<section end=AquaPazza/><br />
<br />
==[[Arcana_Heart_3/AH3|Arcana Heart 3]]==<br />
{{Progression|80}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Full frame data for characters and Arcana.<br />
*Fleshed out strategy sections.<br />
*Move descriptions for all characters.<br />
*Colors for most characters.<br />
*All image files have been categorised. (Needs a second pass.)<br />
| style="width: 50%;"|<br />
*No move image files.<br />
*Not all character have combos.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LM|Arcana Heart 3 Love Max]]==<br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Move image files for some characters.<br />
| style="width: 50%;"|<br />
*Roadmap for this wiki can be found [[Arcana Heart 3/roadmap|here]].<br />
*Love Max wiki is for the most part a carbon copy of AH3 wiki with less info.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LMSS|Arcana Heart 3 Love Max Six Stars]]==<br />
<section begin=AH3LMSS/><br />
{{Progression|45}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Characters with full movelists (the majority of these need more strategy info):<br />
:*Angelia (WIP)<br />
:*Clarice<br />
:*Dorothy<br />
:*Elsa<br />
:*Fiona<br />
:*Heart<br />
:*Kamui<br />
:*Kira<br />
:*Lieselotte<br />
:*Maori (WIP)<br />
:*Minori<br />
:*Nazuna<br />
:*Petra<br />
:*Scharlachrot<br />
:*Weiß<br />
:*Yoriko<br />
:*Zenia<br />
*All templates have been updated to make use of the global MoveData template.<br />
*All pages and newly uploaded sprites have been categorized.<br />
*All Arcana pages have been created but need frame data and move images.<br />
| style="width: 50%;"|<br />
*Placeholder character pages (all characters have their complete list of moves, but lack most of the data for them):<br />
:*Akane<br />
:*Catherine<br />
:*Eko<br />
:*Konoha<br />
:*Lilica<br />
:*Mei-Fang<br />
:*Pistrix<br />
:*Saki<br />
*Contributors are adding new translations from JP wiki but double checking of info is very much needed.<br />
|-<br />
|}<br />
<section end=AH3LMSS/><br />
<br />
==[[Art of Fighting 3]]==<br />
<section begin=AOF3/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
'''Completed'''<br />
*All character pages updated to a modern format<br />
*Character colors posted under Introduction<br />
*Decent mix of combos. Room to add more for all characters, but is pretty good for now<br />
*FAQ/Controls/Mechanics/etc. pages are all mostly completed (not sure if more info needs to be added)<br />
'''In Progress'''<br />
*Character pages almost all completed, covering all the basics<br />
*Character move descriptions and properties are almost entirely completed<br />
*Rush combos completed for all characters and notes added to almost all of them<br />
*General proofreading currently being worked on<br />
*Note move properties, such as overhead or what it does on wrongblock<br />
*Info on character strategy<br />
| style="width: 50%;"|<br />
*Frame data needed for everyone<br />
*Hitboxes and attack images needed for everyone<br />
*Info on character matchups<br />
|-<br />
|}<br />
<section end=AOF3/><br />
<br />
==[[Chaos Code]]==<br />
<section begin=Chode/><br />
<!-- Each character page is worth 6%, Each General Page worth 1%. Character pages get 1% each for: proper template, hitboxes, useful combo section, move descriptions, useful extra move section, and a useful strategy section--><br />
{{Progression|65}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* All characters on the proper template<br />
* Some characters have hitboxes (Hikaru has all, Kagari is missing a few, Kai is missing a few, Cait and Sith have a few)<br />
* Most characters have a useful combo section<br />
* Most characters have useful move descriptions<br />
* All characters have an extra move section (except bravo)<br />
* Cait & Sith, Lupinus, and Kai have a strategy section<br />
| style="width: 50%;"|<br />
* Bravo needs an extra move section at all<br />
* Some characters need their combo sections reworked/verified (Kudlak)<br />
* Some characters need move descriptions written (Ray, Bravo, Kagari)<br />
* Need to fill out Ray's stance stuff. Add in all the stance moves as their own special moves in the section and probably give the explanation a second look.<br />
* Most characters could use a touch up on their extra move sections (mostly Vein, Cthylla, and Ray)<br />
* Some characters need their combo sections expanded (Kai, Cthylla, Hikaru, Vein)<br />
* Some characters need their combo sections fixed up a bit (Bravo, Hermes)<br />
* Most characters do not have hitbox data at all<br />
* Most characters don't have a useful strategy section<br />
* Kai's gifs don't really work well in the template. No other character has gifs, so it's probably best to replace them with still frames, and use a collapsible for the gif.<br />
* Hikaru and Kagari should have their images renamed/reuploaded to match the rest of the cast<br />
* For the characters who have filled out combo sections, a beginner section would be nice<br />
|-<br />
|}<br />
<section end=Chode/><br />
<br />
==[[CRUCIS FATAL+FAKE]]==<br />
<section begin=CFF/><br />
{{Progression|1}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Navbar finished<br />
* Launcher menu finished<br />
| style="width: 50%;"|<br />
* Need to make a character template.<br />
* Need to make a stage template.<br />
* Need to add the pages that the Navbar point to.<br />
|-<br />
|}<br />
<section end=CFF/><br />
<br />
==[[Daemon Bride]]==<br />
<section begin=DB/><br />
{{Progression|5}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Important files have been categorized.<br />
| style="width: 50%;"|<br />
*Need to finish character template before start making the other ones.<br />
*Once templates are done, need to upload the sprites.<br />
*Need to write all system pages for this game.<br />
*Frame data can be found at [http://www.hwg-ma.com/hwg-ma/daemonbride/Primer_of_Duel.pdf Primer of Duel], needs to be translated.<br />
|-<br />
|}<br />
<section end=DB/><br />
<br />
==[[Dan-Ku-Ga]]==<br />
<section begin=DKG/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*General pages<br />
:*'''FAQ, Controls, HUD, Mechanics'''<br />
::Complete, unless we find new, relevant info<br />
*Transferring character descriptions from current doc<br />
:*'''Kazuya'''<br />
::Movelist and combos complete, pending strategy<br />
:*'''Barts, Gekkou, Gonzales, Azteca'''<br />
::Page complete <br />
| style="width: 50%;"|<br />
:*'''Lihua'''<br />
::Has only throw and special move descriptions, some hitboxes implemented<br />
:*'''Wulong, Liza, J. McCoy, Boggy, Marco'''<br />
::Not started, only summaries and templates in place<br />
|-<br />
|}<br />
<section end=DKG/><br />
<br />
==[[Dengeki Bunko: Fighting Climax/DFCI|Dengeki Bunko: Fighting Climax Ignition]]==<br />
<section begin=DFCI/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*DFCI and DFC wikis have properly been split<br />
*Character categories are in place and all images are properly categorized.<br />
| style="width: 50%;"|<br />
*Character frame data needs to be checked for all characters<br />
*Assist frame data needs to be filled in for:<br />
** Froleytia<br />
** Iriya<br />
** LLENN<br />
*Expand information about characters and check information, [https://docs.google.com/document/d/1bwDshnSgjzpMAG3d1EGRglArDW5o1TrDIUz6fSNYjhY/edit#heading=h.seaoi2o384n5 character overview doc] might be a good start<br />
*Expand information about assists - 50% done<br />
*Add combos and oki for all characters<br />
*Add links to the written guides here<br />
|-<br />
|}<br />
<section end=DFCI/><br />
<br />
==[[EN-Eins Perfektewelt]]==<br />
<section begin=EE/><br />
{{Progression|57}}<br />
{| class="wikitable" style="margin:auto; width: 80%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style = "width: 50%;" |<br />
* '''General Information pages:''' (25%)<br />
** '''FAQ: '''(10%)<br />
*** Everything important is recorded, at least to what I know.<br />
** '''Mechanics: '''(10%)<br />
*** Details may need to be updated in the future if more discoveries are made, but its complete for now<br />
** '''Glossary: '''(5%)<br />
*** Pretty much done, not sure what else needs defining<br />
*'''Story: ''' (15%)<br />
** Story is translated<br />
* '''Character pages:'''<br />
** '''Move lists: 4/15'''<br />
** '''Strategy: 3/15'''<br />
** '''Combos: 6/15'''<br />
*** '''EN-Eins:'''<br />
**** ''Finished''<br />
**** Move list is complete.<br />
**** Strategy is complete.<br />
**** Frame data is complete.<br />
**** Combos are finished<br />
*** '''Kati:'''<br />
**** ''Finished''<br />
**** Strategy is there, maybe someone else who better knows the character can change it?<br />
**** Frame data is complete.<br />
**** Combo list needs reflector combos, finished otherwise.<br />
*** '''Tempelritter:'''<br />
**** ''Unfinished''<br />
**** Strategy isn't there yet<br />
**** Frame data is complete.<br />
**** Combo list is complete except, descriptions, needs reflector combos<br />
*** '''Akatsuki:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Move list is complete.<br />
**** Combo list is finished besides descriptions and reflector combos.<br />
*** '''Sai:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Kanae:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Fritz:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Marilyn Dajie:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Dawei:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** Added combos excluding descriptions <br />
*** '''Anonym Guard:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Elektrosoldat:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Blitztank:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Adler:'''<br />
**** ''Finished''<br />
**** Strategy is complete<br />
**** Frame data is complete.<br />
**** There may be more combos but there's still a huge amount of combos and all the combos you'd need.<br />
*** '''Murakumo:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
*** '''Perfecti:'''<br />
**** ''Unfinished''<br />
**** Strategy isn’t there yet<br />
**** Frame data is there but incomplete.<br />
**** A few combos but not many.<br />
| style="width: 50%;" |<br />
* '''Character Pages:''' (60%, 4% each character)<br />
** '''Move lists:''' (2% each character)<br />
*** Need to add the proper moves for each character, as its based off a template right now.<br />
*** Technically these won't ever be complete until hitboxes can be visualized but its fine right now to just post images of the attacks, since we have frame data and damage values for most attacks<br />
** '''Strategy: '''(1% each character)<br />
*** How does each character play? Gameplans? <br />
*** Matchups are not necessary but are desirable.<br />
** '''Combos: '''(1% each character)<br />
|-<br />
|}<br />
<section end=EE/><br />
<br />
==[[Eternal Fighter Zero]]==<br />
<section begin=EFZ/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character introductions.<br />
*Finish applying the new template to all character pages and uploading move images where missing. [[Eternal Fighter Zero/FAQ#Progress]]<br />
| style="width: 50%;"|<br />
*[https://docs.google.com/spreadsheets/d/14qU2kc-77vrh4Rz9sBB4mfzpD_koe3zi6OVnhxOvUao/edit?usp=sharing Character page progress sheet.]<br />
*Rewrite several character pages with outdated information.<br />
*Move descriptions, basic strategy and combos for the character pages currently without them.<br />
*Research frame data missing on BambooSword.<br />
|-<br />
|}<br />
<section end=EFZ/><br />
<br />
==[[Fate Unlimited Codes|Fate Unlimited Codes]]==<br />
<section begin=FUC/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Home page is finalized for now<br />
*HUD page is finalized for now<br />
*Character Frame Data is finalized for now<br />
*Character Images for normals and specials are full added<br />
*Stage images are finalized for now<br />
*Stage descriptions need to be added<br />
*System Specifics page needs to be expanded/edited<br />
*Glossary page needs to be expanded/edited<br />
| style="width: 50%;"|<br />
*Controls page need to be created or merged into "System Specifics"<br />
*FAQ page needs to be created from community feedback<br />
*Supers and Grab Data needs to be added to each character page<br />
*Example Combos need to be added for each character<br />
|-<br />
|}<br />
<section end=FUC/><br />
<br />
==[[Fantasy Strike]]==<br />
<section begin=FS/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Main page and the navbox are a work in progress.<br />
*FAQ, Controls, Mechanics, Glossary pages are done.<br />
<br />
<br />
| style="width: 50%;"|<br />
*Add Strategy info to all characters.<br />
*Add Matchup info to all characters.<br />
<br />
*Main page needs info box added<br />
*Main page needs further description blurb<br />
*F2P texts should be moved to FAQs<br />
*Consider adding a links page in NavBox and moving 'Other Resources' there<br />
<br />
*Style change: All frame data for advantage (hit, block, counter) should explicitly use + or - symbols. ~ is still used to indicate a range<br />
<br />
<br />
* double check the frame data<br />
|-<br />
|}<br />
<section end=FS/><br />
<br />
==[[Fight of Animals|Fight of Animals]]==<br />
<section begin=FOA/><br />
{{Progression|50}}<br />
{| class="wikitable" style="margin: auto;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Add pictures and fill out values for all character pages.<br />
*DONE: Homepage.<br />
*DONE: Character page basics.<br />
*DONE: General knowledge pages. Polish needed?<br />
| style="width: 50%;"|<br />
* Add strategy for all characters<br />
* Add damage totals to all combos<br />
* Frame data & hitboxes: Can we get them?<br />
|-<br />
|}<br />
<section end=FOA/><br />
<br />
==[[Jackie Chan in Fists of Fire|Jackie Chan in Fists of Fire]]==<br />
<section begin=JCFoF/><br />
{{Progression|1}}<br />
{| class="wikitable" style="margin: auto;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Add info to landing page<br />
* Image uploads<br />
*DONE: Info box<br />
*DONE: Navbox pages created<br />
| style="width: 50%;"|<br />
* Add character strategy and matchup info<br />
* Frame data (already made, needs to be added)<br />
* Add universal game mechanics info (linked from Navbox)<br />
|-<br />
|}<br />
<section end=JCFoF/><br />
<br />
==[[Kizuna Encounter|Kizuna Encounter: Super Tag Battle]]==<br />
<section begin=KE/><br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Port characters & system pages from [https://docs.google.com/document/d/1TyP8NaOj3FOajj8p8mPDSxYw8wRu7RNVYtMx3eSqSw8 Makyurial's Google Doc.]<br />
* Character pages are created and in progress<br />
* System pages are created and in progress<br />
| style="width: 50%;"|<br />
* Transcribe information (namely frame data) from the [https://blog.goo.ne.jp/-higuma-/c/87793f6ef27d7149ebdabc80e122c4da JP Kizuna blog] and [https://seesaawiki.jp/kakugesouko/d/KznSTB-ENG wiki]<br />
|-<br />
|}<br />
<section end=KE/><br />
<br />
==[[Koihime Enbu|Koihime Enbu RyoRaiRai]]==<br />
<section begin=KoihimeRRR/><br />
{{Progression|90}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Main page has links to all versions of the game.<br />
*General pages have small but helpful content.<br />
*Full frame data on wiki as of ver 2.12.<br />
*Move images for all characters + strategists.<br />
*Combo videos for all characters.<br />
*Small gameplan sections for all characters.<br />
*External links for all characters for Twitter tech and full frame data spreadsheet.<br />
*Character categories are in place and all images are properly categorized.<br />
*[[Shin Koihime Musou]] files and pages have also been categorized.<br />
| style="width: 50%;"|<br />
*Expand Recommended Assist section under Gameplay for most characters.<br />
*Add more written combos, both normal and Hougeki.<br />
*Some images for EX moves missing like Sonken 214, Kannei 623, Shonshoukou 214, Shuutai 236/632146, Ryofu 236/623.<br />
*Rename files to numpad for easier sharing across different game versions.<br />
|-<br />
|}<br />
<section end=KoihimeRRR/><br />
<br />
==[[Maiden and Spell]]==<br />
<section begin=MnS/><br />
{{Progression|85}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Templates, navbox, general pages written.<br />
*All character pages written to include full move data and pictures, with at the very least a little bit of strategy blurb.<br />
*All move icons and move pictures uploaded.<br />
*Most pages have significant depth to move descriptions and their applications.<br />
| style="width: 50%;"|<br />
*All characters outside maybe Hero of Frost could use more detailed strategy breakdowns.<br />
*Stretch goal: Pages for single-player content, potentially including a Dark Dreadwyrm Heir character page<br />
|-<br />
|}<br />
<section end=MnS/><br />
<br />
==[[Matrimelee]]==<br />
{{Progression|18}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System and control pages have good info.<br />
*All characters have basic info. (Special/Super inputs & Combos)<br />
*Semi-Complete pages: Olof, White, Buntaro, Lynn, Anny, Elias<br />
| style="width: 50%;"|<br />
*Give everyone normal moves.<br />
*Get damage of all attacks and combos<br />
*Find meter build of attacks.<br />
*Reformat combos to proper notation.<br />
*Get every character page reformatted. (Anny, Chinnen, Hikaru, Jimmy, Jones, Kanji, Keith, Poochy, Reiji, Shintaro, Sissy, Tane, Ume.)<br />
*Add normals and images<br />
*Add Character colors<br />
*New player resources (two points below)<br />
*Primer/Term Glossary page.<br />
*Primer Video Guide / Introduction to Matrimelee, etc.<br />
*Figure out a netplay page featuring the set-up guides.<br />
*Make the Menus and HUD section (Maybe HUD part of primer) <br />
*Get hitboxes.<br />
*FRAME DATA<br />
*Compile character resources and bugs.<br />
*Add a tier list or tier placement to a character's page<br />
*Add Matchup info<br />
*Add an interactive character select graphic.<br />
*Customize the navbox.<br />
|-<br />
|}<br />
<br />
==[[Melty Blood/MBAACC|Melty Blood Actress Again Current Code]]==<br />
<section begin=MBAACC/><br />
''Click [[Mizuumi Wiki:Roadmap/MBAACC|here]] for character page roadmaps.''<br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ, Resources, etc. (general section) pages are pretty much done<br />
*Some character pages are very complete (even though most of them lack something, like the C-Kohaku one that doesn't have frame data, images or special moves descriptions).<br />
*Check for any inaccuracies or missing details on the existing frame data.<br />
*[[Melty_Blood/MBAACC:Roadmap#Page_Renovation|The page renovation project is in progress, see here for details]]<br />
| style="width: 50%;"|<br />
*Add images/hitboxes to character pages.<br />
*Not all characters have combos on their pages.<br />
*Update the pages of characters with more recent information (C-Ries, H-Seifuku Akiha, C-Arcueid etc.)<br />
*Add movelists on characters that don't have it listed.<br />
*Add frame data on character pages.<br />
*Overall some characters pages are totally empty (Koha&Mech pages, for example)<br />
*[[Melty_Blood/MBAACC:Roadmap#To-Do_Lists|See here for all current, separate character page to-do lists.]]<br />
|-<br />
|}<br />
<section end=MBAACC/><br />
<br />
==[[Million Arthur: Arcana Blood]]==<br />
<section begin=MAAB/><br />
{{Progression|50}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All character pages have full movelists.<br />
*All character pages have colors.<br />
*Controls, HUD, System, and FAQ pages created<br />
*Character categories are in place and all images are properly categorized<br />
*Basic frame data for all characters added<br />
*Support Knights page complete<br />
*Character overviews complete<br />
| style="width: 50%;"|<br />
*Some character pages are missing images for moves<br />
*Frame data requires completion - Extensive Frame Data (All) - Basic Frama Data (Blade, Bisc, Yamaneko, Koume, Iori)<br />
*Frame data requires further testing (All)<br />
*Only half the cast has written combos on their pages. Clean up combo pages<br />
*More detail required for character pages (Everyone not Nitou, Iai, Thief, Riesz)<br />
*Introduce Strategy / Gameplan sections<br />
|-<br />
|}<br />
<section end=MAAB/><br />
<br />
==[[Nitroplus Blasterz: Heroines Infinite Duel]]==<br />
<section begin=Nitroplus/><br />
{{Progression|77}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System data is completed (except for exact HP of cast members, this will need testing).<br />
*Most character and assist pages have been updated with a good amount of their relevant info.<br />
*Character categories are in place and all images are properly categorized.<br />
* Updated NavBox at bottom of each page to the new format with images / icons and a better look<br />
* MoveData templates created and available for use. See Saya / Ignis page for details on how they look<br />
| style="width: 50%;"|<br />
<br />
* Characters missing frame data / double check frame data:<br />
** Ein - j214AB<br />
** Mora - 214AB, j214AB, 236236BC<br />
** Ruili - 236236BC<br />
** Anna - Everything<br />
** Ignis - 236X / j236X<br />
** Muramasa - j.236X<br />
** Ethica - 214X-41236X, 236AB, 236236BC<br />
** Saber - all<br />
** Ouka<br />
** Homura - 236AB, 421AB, 623AB<br />
** Sonico - 5AA, 5AAA, 236AB, VR, 236236BC<br />
** Heart - supers<br />
<br />
* Characters that have combos in video form, but not in text form:<br />
** Heart<br />
<br />
* Character pages that need to be converted to move templates (use Saya's Page as a guide):<br />
** Ouka<br />
** Homura<br />
** Sonico<br />
** Heart<br />
<br />
* Everyone outside of Ein needs their "Strategy" sections filled in (this is ideally where we call on help from people who have experience playing the characters).<br />
<br />
* All character pages may need checking to see if info is up-to-date for Arcade v1.08+, which was a major balance patch. 1.09 was just a bugfix patch. Use [https://www.evernote.com/shard/s454/sh/33453005-c52c-4e68-a405-b8b410af55ab/b2a711378519348149b0a3e41105c59e this document] for looking up changes. The characters seemingly most affected by the patch are:<br />
** Sonico<br />
** Ouka<br />
** Ethica<br />
** Homura<br />
** Saber<br />
** (The likelihood is that these are in fact up to date, so this is a low priority albeit still necessary task).<br />
<br />
* Assist pages need detail on practical applications, as well as how usable they are overall and why (unlike characters, some assists in this game are extremely niche, while others get seen everywhere).<br />
<br />
* Assist Pages should probably use MoveData templates to show what the moves look like<br />
<br />
|-<br />
|}<br />
<section end=Nitroplus/><br />
<br />
==[[Ougon Musou Kyoku]]==<br />
<section begin=Ougon/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All characters have pages with some combos and strategies.<br />
*Mechanics/system arcanae pages are essentially finished. The Touch page could use a visual overhaul but it's otherwise perfectly functional.<br />
| style="width: 50%;"|<br />
*The entire wiki hasn't been touched since 2015.<br />
*Brief character intros were at one point there, but were deemed outdated at some point. Some were updated, others removed, others left unchanged. It's inconsistent.<br />
*Steam release is identical balance-wise, but some pages might need updating to reflect new netplay.<br />
*Frame data is literally impossible to obtain, unless some wizard puts in the work to make frame display work with OMKCross.<br />
|-<br />
|}<br />
<section end=Ougon/><br />
<br />
==[[Power Rangers: Battle for the Grid]]==<br />
<section begin=BFTG/><br />
{{Progression|56}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*General:<br />
*Controls, Patch notes, HUD, and system pages are all up to date as of 2.3<br />
*Files have been categorized<br />
<br><br />
*Zords:<br />
*All zord pages have been made<br />
*Zord Pages are all formatted except for Samurai who needs images<br />
<br><br />
*Characters:<br />
*Every character page except for RJ, Lauren, Daishi, and Goldar are all formatted.<br />
*Kat, Magna, Sentry, Ceno, Trini, Jen, Zedd, Doggie, Eric, and Dai shi pages have damage and guard info plus useful descriptions for all their moves.<br />
*Kat and Doggie's pages have filled out Strategy sections<br />
*RJ has health and frame data from 2.3<br />
*Kat, Magna, Jen, and Doggie have health and frame data from a previous patch<br />
*Jen and RJ have combos tested with the current patch<br />
| style="width: 50%;"|<br />
*General pages 6% / 6% done<br />
<br><br />
*Zord pages 1.7% / 4% done<br />
*Zords could use more detailed descriptions of their moves (70% done)<br />
*Zords do not have frame data or duration data (0% done)<br />
*Zords do not have strategy sections written outside of overviews (10% done)<br />
*Samurai Zord needs images (90%)<br />
<br><br />
*Character pages 43.3% / 84% done<br />
<br><br />
*Tommy 1.3% / 4%<br />
*Move info (60%) - most moves have info, move properties seem to all be listed<br />
*Character Data (10%) - health value and startup on very few moves<br />
*combos(50%) - Combo routes not noted to be tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Jason - 2% / 4%<br />
*Move info (60%) - most moves have info<br />
*Character Data (80%) - Health value, most moves have frame data, not noted to be 2.3<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Gia - 1.3% / 4%<br />
*Move info (60%) - most moves have info<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - route not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else.<br />
<br><br />
*Slayer - 1.3% / 4%<br />
*Move info (60%) - most moves have info<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Kat - 3.3 / 4%<br />
*Character (80%) - Frame data must be re-verified for 2.3<br />
*Combos (50%) - routes not tested in 2.3<br />
<br><br />
*Magna - 2.4 / 4% <br />
*Strategy (10%) - overview written but nothing else<br />
*Character (80%) - Frame data must be re-verified for 2.3<br />
*Combos (50%) - routes not tested in 2.3<br />
<br><br />
*Drakkon - 1.3% / 4%<br />
*Move info (60%) - most moves have info but not all<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Goldar - 0.6% / 4%<br />
*Move info (0%) - nothing<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (40%) - route not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else, overview could be more descriptive<br />
<br><br />
*Sentry - 1.7% / 4%<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Cenozoic - 1.7% / 4%<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview written but nothing else<br />
<br><br />
*Udonna - 1.1% / 4%<br />
*Move info (60%) - Some moves have info<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (10%) - overview only<br />
<br><br />
*Trini - 2.3% / 4%<br />
*Character Data (20%) - Health and walk values only, no frame data<br />
*Strategy (10%) - overview only<br />
<br><br />
*Trey - 1.3% / 4%<br />
*Move info (60%) - Some moves have info<br />
*Character Data (10%) - Health value only, no frame data<br />
*Strategy (10%) - Overview written but nothing else<br />
*Combos (50%) - routes not tested in 2.3<br />
<br><br />
*Jen - 2.9% / 4%<br />
*Strategy (10%) - Overview written but nothing else<br />
*Character Data (80%) - Frame data must be re-verified for 2.3<br />
<br><br />
*Zedd - 2.1% / 4%<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - route not tested in 2.3<br />
*Strategy (50%) - Overview and Synergy only<br />
<br><br />
*Doggie - 3.3% / 4%<br />
*Character Data (80%) - Frame data must be re-verified for 2.3<br />
*Combos (50%) - not tested in 2.3<br />
<br><br />
*Eric - 1.7% / 4%<br />
*Character Data (10%) - Health value only, no frame data<br />
*Combos (50%) - route not tested in 2.3<br />
*Strategy (10%) - nothing<br />
<br><br />
*Dai Shi - 1.8% / 4%<br />
*Character Data (0%) - Health value only<br />
*Combos (50%) - routes not tested in 2.3<br />
*Strategy (30%) - some strategy info and an overview<br />
<br><br />
*RJ - 1.9% / 4%<br />
*Move Info(80%) - Moves have info, needs damage values <br />
*Character Data (0%) - Health value only<br />
*Strategy (10%) - Overview only, could be more detailed<br />
<br><br />
*Lauren - 4%/4%<br />
*Character doesn't exist yet, so there's nothing more that can be added<br />
<br><br />
*3rd Season 3 character - 4%/4%<br />
*Character's name has not been confirmed so a page cannot be made yet<br />
<br><br />
*Character page formatting 5.1% / 6% done:<br />
*Goldar, Dai Shi, and RJ need move images<br />
*Dai Shi needs his alt costume added<br />
|-<br />
|}<br />
<section end=BFTG/><br />
<!-- This adds up to 56.1, rounded to 56--><br />
<!-- Detailed breakdown of the %s --><br />
<!-- General - this encompass all the pages in general plus any meta stuff like categorizing pages, it's worth 6% overall --><br />
<!-- Zords- this encompass all the zord pages, it's worth 4% overall and is broken down into 4 sections, each worth 1% overall: --><br />
<!-- Formatting: The look of the pages in general, any misc tasks can fall into this, currently all pages are up to standard --><br />
<!-- Zord data: Frame data and duration --><br />
<!-- Move info: useful descriptions of each move as well as damage/guard info --><br />
<!-- Strategy: Overview, Strategy, and Synergy sections --><br />
<!-- how complete each of those sections is is up to personal opinion --><br />
<!-- Characters - this encompasses all the character pages, it's worth 84% overall with each of the 21 characters (the 19 who are out + Lauren and the mystery character who is almost definitely Scorpina) being worth 4%. Obviously this will have to change somewhat when new characters come out, but for the time being that's what it is. Each Character breaks down into 4 sections each worth 1% overall: --><br />
<!-- Character data: Frame data and health values. Movement speed would also fall into here, but as we have no actual way to test this and rely on devs sharing the info only subtract points if that data exists already. with regard to frame data, at the moment it is extremely unlikely that anything beyond startup and advantage will be found given the current state of the game and resources, so don't subtract points for pages lacking active frames or something like that--><br />
<!-- Move info: detailed and useful descriptions of each move as well as damage/guard info --><br />
<!-- Strategy: Overview, Strategy, and Synergy sections --><br />
<!-- Combos: The combo section of the page and any subsections of that. At the moment I would consider a combo section complete if it has enough routes to be useful to both a new and veteran player, IE routes easy enough for a basic bnb and routes good enough for high level play. Routes should be tested in the current patch and include a note at the top referencing when they were last tested. --><br />
<!-- For Zords I lumped all the pages together when evaluating, for characters I did not, this is because the zord pages are all roughly at the same level, while the character pages aren't, as time goes on it might make more sense to condense the character sections --><br />
<!-- The final 6% is for formatting and is worth 6% because adding 3 new characters screwed up the easy math so I removed formatting as a section for characters and made it it's own thing since the formatting was mostly good anyway. --><br />
<!-- Formatting: The look of the pages in general, any misc tasks can fall into this --><br />
<br />
==[[Punch Planet]]==<br />
<section begin=PP/><br />
{{Progression|1}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* We're Alive! Landing Page Framework done.<br />
| style="width: 50%;"|<br />
* Complete Navbox categories.<br />
* Start game mechanics<br />
* Start character pages<br />
|-<br />
|}<br />
<section end=PP/><br />
<br />
==[[Red Earth/War-Zard]]==<br />
<section begin=RE/><br />
{{Progression|80}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Game mechanics<br />
* Tessa <br />
* Mai Ling<br />
* Kenji <br />
* Leo<br />
| style="width: 50%;"|<br />
* Revise character pages<br />
* Make video guide on mechanics<br />
|-<br />
|}<br />
<section end=RE/><br />
<br />
==[[Ring of Destruction: Slam Masters II]]==<br />
<section begin=RingDest/><br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Transferring character descriptions from current doc <br />
:*'''King Rasta Mon / Missing IQ Gomes'''<br />
::Complete except for frame data<br />
:*'''Alexander the Grater / Sheep the Royal'''<br />
::Complete except for frame data<br />
:*'''Gunloc/Lucky Colt'''<br />
::Nearly complete, missing full description and some normals<br />
:*'''Titanic Tim/Titan the Great'''<br />
::Nearly complete, missing some normals<br />
| style="width: 50%;"|<br />
*Incomplete character pages:<br />
:*'''Biff Slamkovich / Aleksey Zalazof'''<br />
::Only special moves<br />
:*'''The Great Oni / Mysterious Budo'''<br />
::Missing description, strategy, most normals<br />
:*'''El Stingray / El Stinger'''<br />
::Missing full description and most normals<br />
:*'''Black Widow'''<br />
::Missing strategy and most normals<br />
:*'''Rip Saber'''<br />
::Missing description, strategy, normals<br />
:*'''Jumbo Flapjack / Kimala the Bouncer'''<br />
::Missing description, strategy, normals<br />
:*'''Mike Haggar'''<br />
::Missing description, strategy, normals<br />
:*'''Victor Ortega'''<br />
::Missing description, strategy, normals<br />
:*'''The Wraith'''<br />
::Missing description, strategy, normals<br />
:*'''The Scorpion / Astro'''<br />
::Missing description, strategy, normals<br />
|-<br />
|}<br />
<section end=RingDest/><br />
<br />
==[[Samurai Shodown]]==<br />
<section begin=SS2019/><br />
{{Progression|75}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Needs to update all frame data to current version 1.90 (base version 1.70)<br />
*Characters with <u>full movelists</u> (underneath them, extra info they might miss):<br />
:*'''Basara'''<br />
::Needs game plan, combos. Frame data is up to date (1.30)<br />
:*'''Charlotte'''<br />
::Complete with detail. Frame data is up to date (1.70) 👍<br />
:*'''Darli'''<br />
::Update frame data to 1.11/1.30<br />
:*'''Earthquake'''<br />
::Update frame data to 1.11/1.30, Needs combos and colors<br />
:*'''Genjuro'''<br />
::Missing descriptions for gameplan, images for colors, Frame data is up to date (1.70)<br />
:*'''Galford'''<br />
::Missing images for u66S + colors, Frame data is up to date (1.70)<br />
:*'''Hanzo'''<br />
::Missing descriptions for gameplan, images for colors, Frame data is up to date (1.70)<br />
:*'''Haohmaru'''<br />
::Frame data is up to date (1.70), Needs gameplan 👍<br />
:*'''Iroha'''<br />
::Frame data up to date (1.80), Needs gameplan 👍<br />
:*'''Jubei'''<br />
::Update frame data to 1.11/1.30, Needs move descriptions, more combos and expand gameplan<br />
:*'''Kyoshiro'''<br />
::Update frame data to 1.11/1.30, Needs move descriptions, gameplan, and colors<br />
:*'''Mina Majikina''' <br />
::Add gameplan section<br />
:*'''Nakoruru'''<br />
::Add gameplan section<br />
:*'''Rimururu'''<br />
::Complete and up to date 1.70 <br />
:*'''Shiki'''<br />
::Complete and up to date 1.30 👍<br />
:*'''Shizumaru'''<br />
::Complete and up to date 1.70 👍<br />
:*'''Tam Tam'''<br />
::Add descriptions for gameplan<br />
:*'''Ukyo'''<br />
::Up to date to 1.70, needs to expand gameplan 👍<br />
:*'''Wan-Fu''' <br />
::Complete and up to date 1.70 👍<br />
:*'''Warden''' <br />
::Needs introduction and gameplan, up to date 1.90 👍<br />
:*'''Yoshitora'''<br />
::Update frame data to 1.11/1.30<br />
*General game info pages: [[Samurai Shodown/Controls|Controls]], [[Samurai Shodown/Mechanics|Mechanics]], [[Samurai Shodown/System Data|System Data]], and [[Samurai Shodown/Patch Notes|Patch Notes]] have good info and are up to date.<br />
*Character data and hashtags are properly transcluded from System Data and the FAQ respectively.<br />
| style="width: 50%;"|<br />
*Incomplete character pages:<br />
:*'''Kazuki''' <br />
::Missing descriptions for gameplan, normals, images for colors, combos, and updated frame data to 1.70<br />
:*'''Sogetsu'''<br />
::Missing descriptions for gameplan, normals, images for colors, combos, and updated frame data to 1.70<br />
:*'''Wu'''<br />
::add descriptions for few missing normals, add gameplan, and colors<br />
:*'''Yashamaru'''<br />
::Update frame data to 1.70, add move descriptions, combos, and colors<br />
*[[Samurai Shodown/FAQ|FAQ]] needs expansion, chances are people will be confused about the season pass being free and the game's high damage. [[Samurai Shodown V Special/FAQ|5sp's FAQ]] should be a good starting point for the new game's page<br />
*Half the cast need their [[Samurai Shodown/Patch Notes/Ver.1.11|Ver.1.11]] patch notes transcribed to numpad<br />
*Categorize all character images<br />
|-<br />
|}<br />
<section end=SS2019/><br />
<br />
==[[Samurai Shodown 3]]==<br />
<section begin=SamSho 3/><br />
{{Progression|85}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ/Controls/Mechanics pages finished<br />
*Character pages are largely completed<br />
*Frame data for all characters transcribed<br />
| style="width: 50%;"|<br />
*More character pages need strategy info/matchups(?)<br />
|-<br />
|}<br />
<section end=SamSho 3/><br />
<br />
==[[Samurai Shodown V Special]]==<br />
<section begin=SamSho 5sp/><br />
{{Progression|70}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character pages using the new [[Samurai Shodown V Special/Template|template]]:<br />
**Amakusa<br />
**Charlotte<br />
**Enja<br />
**Gaoh<br />
**Rimururu<br />
**Ukyo<br />
**Yunfei<br />
**Zankuro<br />
*Full frame data for all characters.<br />
*[[Samurai Shodown V Special/Hidden Moves|Hidden Moves]] page is clean and more accurate.<br />
*All images categorized.<br />
| style="width: 50%;"|<br />
*Adapt remaining character pages to new template.<br />
*Several move images and [[Samurai Shodown V Special/Hitboxes|hitboxes]] missing.<br />
*Characters' Strategy and Stengths/Weaknesses need work.<br />
*Fill out missing normals/pursuits/specials.<br />
*Lab/add Charlotte's hidden 14-hitter special to her page.<br />
*The [[Samurai Shodown V Special/FAQ|FAQ]] needs info for the Code Mystics, Digital Eclipse ports as well as the new Fightcade 2.<br />
*Document the little changes from Samurai Shodown V Perfect.<br />
|-<br />
|}<br />
<section end=SamSho 5sp/><br />
<br />
==[[Schwarzerblitz]]==<br />
<section begin=SCHWB/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Completed/formatted character pages:<br />
:*Cyphr Wolfchild<br />
:*Mystery Johnson<br />
:*Shaz Aliart<br />
:*H-168 Krave<br />
*Character page stubs:<br />
:*Random<br />
:*Tutorial Man<br />
:*K-069<br />
*Main page and navbar updated to v1.3.1<br />
*Game mechanics completed<br />
| style="width: 50%;"|<br />
*Character page still to be built:<br />
:*Tiger Sambiong<br />
:*Graf Shabeel<br />
:*Skeleton Skallen<br />
:*Evilobster<br />
:*Aylin Mary Yang<br />
:*Lejl Kaleidos<br />
:*Renzo Rubecca<br />
:*Elena Marea<br />
:*Jenn Husler<br />
:*Kiyoko Nanabi<br />
:*Kaya Kurogami<br />
:*Mono Kishima<br />
:*Wally Alba<br />
:*Doll<br />
:*Mira Knef<br />
:*Lazor Loyra<br />
:*Leo Fizeau<br />
:*Sir Rattlebone<br />
:*Donner Misterkay<br />
:*Emperor Arkaneis<br />
|-<br />
|}<br />
<section end=SCHWB/><br />
<br />
==[[Skullgirls]]==<br />
<section begin=SG/><br />
{{Progression|80}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Character sub pages - lots of empty sections<br />
* Combo subpages<br />
** Complete combo primers<br />
** Add missing video links for combos in primers<br />
| style="width: 50%;"|<br />
* Endless tasks<br />
** Update patch notes page and relevant wiki sections to reflect new updates<br />
** Add to and organize tech on combo and reset pages<br />
** Add links to resources (on [[Skullgirls/Links]] and on character pages)<br />
** Update community page with events and results<br />
<br />
* 'On pushblock' data<br />
<br />
* Training room - Explain IPS diagrams for each character<br />
<br />
* Fill out Annie's page when it becomes possible<br />
<br />
|-<br />
|}<br />
<section end=SG/><br />
<br />
==[[Spectral_vs_Generation|Spectral vs Generation]]==<br />
<section begin=SVG/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
'''Complete'''<br />
*HUD page is complete. <br />
*Stages page is finished.<br />
'''In Progress'''<br />
*Controls page is made. Needs edited and finalized. Minor details need to be fixed.<br />
*Krayce's frame data, damage and strategy section is unfinished. Everything else is done.<br />
*System Specifics page is made. Need more data like fall speed rankings, etc.<br />
*All character pages are created and need basic info added to them. Combos, specials, supers, etc.<br />
*Glossary is made. Need to collect more terms and definitions. Considering adding general fgc terms commonly used.<br />
| style="width: 50%;"|<br />
*These character pages need work: Hiro, Hiro 2, Welles, Ryuken, Erile, Mayura, Roze, Orochimaru, Earth, Jadou, Jadou 2<br />
*All character pages need to be formatted correctly. (see Hiro page)<br />
*Navbox redesign.<br />
*Home page redesign.<br />
*Frame data for everyone.<br />
*Damage numbers for attacks and combos.<br />
|-<br />
|}<br />
<section end=SVG/><br />
<br />
==[[Street Fighter: The Movie]]==<br />
<section begin=SFTM/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Port information from Google Doc.<br />
| style="width: 50%;"|<br />
*Frame data.<br />
*Document stagger chip damage glitch.<br />
*Document moves that can cancel wakeup animation.<br />
*Sort characters by jump height and weight.<br />
*Document combo scaling.<br />
|-<br />
|}<br />
<section end=SFTM/><br />
<br />
==[[Them's Fightin' Herds]]==<br />
<section begin=TFH/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Controls Page completed<br />
* Links Page completed<br />
* Basic HUD page completed<br />
* Systems page completed<br />
* Character Pages with Appropriate Sections<br />
* Image categorization<br />
| style="width: 50%;"|<br />
*Character Page Refinement and Information<br />
**Update framedata and attack data for 2.0 update<br />
**Update combos for all characters<br />
**Shanty, needs information in general<br />
**Info on Level 3s (once they come out)<br />
**Advanced gameplan descriptions (neutral, matchups, etc)<br />
*Extra Pages<br />
**Refinement on HUD page<br />
**FAQ<br />
**Refinement on Salt Mines page (images, elaboration on chests and multipliers, possibly a predators section)<br />
**Page for all predators in general (coyote, snake, panther, bird, and bear); possibly a separate page for the bear, which is playable in salt mines.<br />
|-<br />
|}<br />
<section end=TFH/><br />
<br />
==[[Tough Love Arena]]==<br />
<section begin=TLA/><br />
{{Progression|65}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Characters movelists and move details:<br />
** Noodle<br />
** Beef<br />
** Onion<br />
** Rice<br />
** Pork<br />
** Garlic<br />
* Keeping Changelog up to date<br />
* HUD page complete<br />
* System page complete<br />
* Navbox complete<br />
* Landing page in progress<br />
| style="width: 50%;"|<br />
* Character strategy (port some content of move descriptions)<br />
* Character combos<br />
* Controls page<br />
* Strategy page<br />
* Glossary page<br />
|-<br />
|}<br />
<section end=TLA/><br />
<br />
==[[Ultra Fight Da! Kyanta 2]]==<br />
<section begin=UFDK2/><br />
{{Progression|55}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All character's basic information has been added, needs to be expanded so the wiki is on-par with other games.<br />
*System data and other miscellaneous pages have been overhauled. A fancy navbox has been made too!<br />
*Plenty of completed character pages, use these as the basis for future pages.<br />
<br />
| style="width: 50%;"|<br />
*All character pages need to be updated up to the standard of other actual pages and need to have false info fixed, a good handful are done so far.<br />
*Natanee needs to be finished, so it may be taken to the standard of other pages, such as the [[Ultra_Fight_Da!_Kyanta_2/Robo-Azuma|Robo-Azuma]] page.<br />
*Other notable guides, such as YFDHippo's various videos, should be linked whenever applicable.<br />
*[https://docs.google.com/document/d/1dXKP6KXaApfU0TfoVCxPem2vB21OfHarJEbRems-1kU/edit Netplay Section] needs to be created. This needs to wait until after the rollback update, so don't worry.<br />
*On-hit, on-block, and on-parry frame-data needs to be captured and added whenever possible. Most Ultras/Taunts are also missing frame data entirely.<br />
|-<br />
|}<br />
<section end=UFDK2/><br />
<br />
<section begin=UNICLR/><br />
<br />
==Under Night In-Birth Exe:Late&#91;cl-r&#93; Wiki Roadmap==<br />
''Click [[Mizuumi Wiki:Roadmap/UNICLR|here]] for character page roadmaps.''<br />
{{Progression|70}}<br />
{| class="wikitable" style="margin: auto; width: 80%;"<br />
! style="width: 8%" | Page<br />
! style="width: 44%" | Completed<br />
! style="width: 44%" | To-do<br />
! style="width: 4%" | %<br />
|- style="vertical-align:top;text-align:left"<br />
| [[Under_Night_In-Birth/UNICLR|Main Page]]<br />
| <!-- Completed --><br />
* Simple redesign<br />
| <!-- To-do --><br />
* Add better description<br />
* Add trailers<br />
| 3/5<br />
|-<!---------------------------------------------------><br />
| [[Under Night In-Birth/Controls|Controls]]<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
* Needs peer editing<br />
* Add images<br />
| 4/5<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/FAQ|FAQ]]<br />
| <!-- Completed --><br />
* Updated to CLR<br />
| <!-- To-do --><br />
* Add beginner questions<br />
| 4/5<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/Glossary|Glossary]]<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
| 0/?<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/HUD|HUD]]<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
* Revamp this page<br />
| 0/?<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/Strategy|Strategy]]<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
* Needs peer editing<br />
| 4/5<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/Patch Notes|Patch Notes]]<br />
| <!-- Completed --><br />
*Added patch notes for clr along with community translation.<br />
| <!-- To-do --><br />
| 5/5<br />
|-<!---------------------------------------------------><br />
|[[Under Night In-Birth/System|System]]<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
* Revamp this page<br />
| 0/?<br />
|-<!---------------------------------------------------><br />
|Misc<br />
| <!-- Completed --><br />
| <!-- To-do --><br />
| 0/?<br />
|}<br />
<section end=UNICLR/><br />
<br />
==[[Under Night In-Birth/UNIST|Under Night In-Birth Exe:Late&#91;st&#93;]]==<br />
<section begin=UNIST/>{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 80%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*[[Under Night In-Birth/Patch Notes|Patch Notes]] now links to English notes from Wikia<br />
*[[Under Night In-Birth/Offense and Defense|Offense and Defense]] has been completely reworked - help needed adding all universal OSs -eventual technical proof-read/peer-review will be required<br />
*[[Under Night In-Birth/Glossary|Glossary]] has been updated using Trill's notation guide and needs to be proof-read. Need to add move properties and change all terms to headings.<br />
*All character overview pages revised to new layout.<br />
*A new [http://wiki.mizuumi.net/w/Template:Under_Night_In-Birth_Character_Combos combo page template] has been created which includes notation, damage, vorpal damage, resource cost, meter gain, opponent meter gain, etc.<br />
*All important pins from the UNIcord character channels are now under the External Links section.<br />
*Move Data needs to checked and standardized in preparation for UNICLR:<br />
**Update and standardise Character pages Move Data to include: [[Template:MoveData|MoveData]], [[Template:AttackData-UNI|AttackData-UNI]], and [[Template:Property-UNI|Property-UNI]];<br />
**Use [https://docs.google.com/spreadsheets/d/1e7y3zS0aMcG34Jke-KoiJLBdQN1LIivyQMA82niTiZs/edit#gid=334473734 Translated Official Frame Data Sheet] as general reference;<br />
**Use [https://drive.google.com/file/d/1wjIN2j1aMAU3K81Q5186K9L-I6xMFmN0/view Japanese Frame Data PDF] as general reference (include cancels);<br />
***'''Completed:'''<br />
****[[Under Night In-Birth/UNIST/Hyde|Hyde]]<br />
****[[Under Night In-Birth/UNIST/Linne|Linne]]<br />
****[[Under Night In-Birth/UNIST/Waldstein|Waldstein]]<br />
****[[Under Night In-Birth/UNIST/Carmine|Carmine]]<br />
****[[Under Night In-Birth/UNIST/Nanase|Nanase]]<br />
***'''Currently Under Progress:'''<br />
****[[Under Night In-Birth/UNIST/Orie|Orie]]<br />
***'''To-do:'''<br />
****[[Under Night In-Birth/UNIST/Gordeau|Gordeau]]<br />
****[[Under Night In-Birth/UNIST/Merkava|Merkava]]<br />
****[[Under Night In-Birth/UNIST/Vatista|Vatista]]<br />
****[[Under Night In-Birth/UNIST/Seth|Seth]]<br />
****[[Under Night In-Birth/UNIST/Yuzuriha|Yuzuriha]]<br />
****[[Under Night In-Birth/UNIST/Hilda|Hilda]]<br />
****[[Under Night In-Birth/UNIST/Chaos|Chaos]]<br />
****[[Under Night In-Birth/UNIST/Byakuya|Byakuya]]<br />
****[[Under Night In-Birth/UNIST/Phonon|Phonon]]<br />
****[[Under Night In-Birth/UNIST/Mika|Mika]]<br />
****[[Under Night In-Birth/UNIST/Wagner|Wagner]]<br />
****[[Under Night In-Birth/UNIST/Enkidu|Enkidu]]<br />
****[[Under Night In-Birth/UNIST/Eltnum|Eltnum]]<br />
****[[Under Night In-Birth/UNIST/Akatsuki|Akatsuki]]<br />
| style="width: 50%;"|<br />
*Strategy and combos need to be expanded across the cast (refer to Google Doc primers)<br />
*[[Under Night In-Birth/System|System]] article can be expanded with the links added on its external links<br />
*Add a rebeat/gap table to the character's overview page beneath the move list.<br />
*Add the smart steer route somewhere in the character stats section.<br />
*Create a standard format for combo and strategy pages. Maybe refer to Hyde's current strategy page?<br />
*File names should be standardized, but this is low priority - I suggest "UNI <file name>".png/jpeg/gif/etc.<br />
*Figure out a way to systematically determine cancel windows along with aerial/assault move advantage.<br />
|-<br />
|}<section end=UNIST/><br />
<br />
==[[Vampire Savior]]==<br />
* All files categorized.<br />
* [https://docs.google.com/spreadsheets/d/1tJSqDSoDSW0JaUZF9JG5pRC4Xo8kTtKrEELKhfMM9Mw/edit#gid=0 Link to wiki's roadmap.]<br />
<br />
==[[Virtual-On Oratorio Tangram]]==<br />
<section begin=VOOT/><br />
{{Progression|90}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Landing page, Navbar and page structure updated<br />
*Finished porting contents from 2019 google docs guide<br />
| style="width: 50%;"|<br />
*General content:<br />
:*Add images to sections that could use them<br />
:*Clean up text & visual layouts<br />
*Improve on Strategy section:<br />
:*With new content (from interested players)<br />
:*Split into multiple pages?<br />
*Improve on Character pages:<br />
:*Add gameplan content (when available)<br />
:*Add matchup content (when available)<br />
:*Get character descriptions from a better official source, or write original ones<br />
|-<br />
|}<br />
<section end=VOOT/><br />
<br />
==[[Wonderful World]]==<br />
<section begin=WanWan/><br />
{{Progression|0}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
<br />
| style="width: 50%;"|<br />
*Need to finish the last character pages.<br />
*Once character pages are done, need to update/remove? outdated information.<br />
*Need to add more information to the character pages.<br />
|-<br />
|}<br />
<section end=WanWan/></div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Shanty&diff=135127Them's Fightin' Herds/Shanty2021-03-27T17:06:24Z<p>Masteralan: /* Gameplan */ Basic idea for gameplan, until something better is written</p>
<hr />
<div>{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:TFH_Shanty_Art.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Shanty<br />
|-<br />
|'''Species''':<br />
|Goat<br />
|-<br />
|'''Playstyle''':<br />
|Stance, Rushdown<br />
|-<br />
|'''HP''':<br />
|4800<br />
|-<br />
|'''Meter Size''':<br />
|<br />
|-<br />
|'''Movement Options''':<br />
|Wall-Cling, Run<br />
|-<br />
|'''Voice Actor''':<br />
|Afi Ekulona<br />
|-<br />
|'''Stage(s)''':<br />
|The Capricorn<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Profile==<br />
It is well known among the creatures of Foenum that when a goat sets her eye on something, it’s only a matter of time before she gets it.<br />
<br />
Shanty, named after a song with no title, was taken in by notorious pirate captain Bravura after being orphaned at a very young age. She studied the ways of salt and sail, instilled with the belief that the only ones who make it in life are those brave enough to fight to the last.<br />
<br />
For Shanty to earn a place as a true member of her pirate crew, she has to prove her worth. And it isn’t enough to meet the bar, Shanty aims to blow it out of the water. That means stealing the most valuable treasure in the world: which just so happens to be the Prophet’s Key! Only one who’s worthy? It’s gonna be Shanty!<ref name="MANE6 Official Website">https://www.mane6.com/characters/shanty/</ref><br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
Shanty is highly agile, with a couple of methods for getting behind, under, or over her opponents. Some of her abilities are projectile invulnerable too (4/6C, 236C), allowing her to get through zoning attempts.<br />
<br />
Being a stance character, magic stocks are important to have to keep all of her movement and attack options open. Shanty has 6 magic stocks, but they regenerate quite slow, so it is critical to use parley (22A) when one has the chance.<br />
<br />
==Movement Options==<br />
'''Jump''': Shanty can perform both regular jumps and shorthops.<br />
<br />
'''Forward and Backdash''': Shanty can dash both forwards and backwards, like any other character.<br />
<br />
'''Run''': Shanty can run forward or backward, but only after entering her run stance (1 magic).<br />
<br />
'''Wall-Cling''': Ability unique to Shanty. Activated with 22B, and requires 2 magic. Press D while in wall-cling to leap to the other side (1 magic), or press any direction away from the wall to jump off.<br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-2<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-2<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-1<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=9<br />
|active=9<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=8<br />
|recovery=<br />
|advHit=<br />
|advBlock=-9<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-15<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_Bulkhead.png<br />
|caption=<br />
|name=Bulkhead<br />
|input=4/6C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=H<br />
|startup=29<br />
|active=14<br />
|recovery=<br />
|advHit=Stagger 57<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Overhead that staggers on hit. Can hold button to feint the attack. Evasive from frame 5.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_236A.png<br />
|caption=<br />
|image2=TFH_Shanty_236B.png<br />
|caption2=<br />
|image3=TFH_Shanty_236C.png<br />
|caption3=<br />
|name=Cutlass<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-5<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Use this template for moves with different frame data on A, B, C, and EX versions.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-11<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-11<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Projectile invincible move that can cross up opponents if close enough. Does not steal the corner.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_Ay.png<br />
|caption=<br />
|image2=TFH_Shanty_Aye.png<br />
|caption2=<br />
|image3=TFH_Shanty_Yarrr.png<br />
|caption3=<br />
|name=Parley<br />
|input=22A<br />
|data=<br />
{{AttackData-TFH<br />
|version=Ay!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=14<br />
|recovery=<br />
|advHit=1<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 1 magic stock.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Aye!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=20<br />
|recovery=<br />
|advHit=<br />
|advBlock=-7<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 2 magic stocks.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Yarrr!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=14<br />
|recovery=<br />
|advHit=Stagger 36<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 3 magic stocks.<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=FHT_Character_Super.png<br />
|caption=<br />
|name=Cannonball<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-71<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Shanty_SuperFollowUp.png<br />
|caption=<br />
|name=Avast!<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Install that regenerates three magic stocks on hit, and increases magic regeneration for a period of time.<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_FT.png<br />
|caption=<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=6<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=6<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=8<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
How the magic system works followed by the moves that affect it for each character. Add sections as needed.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5D.png<br />
|caption=<br />
|name=5D<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===General===<br />
====Midscreen====<br />
====Corner====<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Shanty&diff=135126Them's Fightin' Herds/Shanty2021-03-27T16:57:39Z<p>Masteralan: /* Follow Up */</p>
<hr />
<div>{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:TFH_Shanty_Art.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Shanty<br />
|-<br />
|'''Species''':<br />
|Goat<br />
|-<br />
|'''Playstyle''':<br />
|Stance, Rushdown<br />
|-<br />
|'''HP''':<br />
|4800<br />
|-<br />
|'''Meter Size''':<br />
|<br />
|-<br />
|'''Movement Options''':<br />
|Wall-Cling, Run<br />
|-<br />
|'''Voice Actor''':<br />
|Afi Ekulona<br />
|-<br />
|'''Stage(s)''':<br />
|The Capricorn<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Profile==<br />
It is well known among the creatures of Foenum that when a goat sets her eye on something, it’s only a matter of time before she gets it.<br />
<br />
Shanty, named after a song with no title, was taken in by notorious pirate captain Bravura after being orphaned at a very young age. She studied the ways of salt and sail, instilled with the belief that the only ones who make it in life are those brave enough to fight to the last.<br />
<br />
For Shanty to earn a place as a true member of her pirate crew, she has to prove her worth. And it isn’t enough to meet the bar, Shanty aims to blow it out of the water. That means stealing the most valuable treasure in the world: which just so happens to be the Prophet’s Key! Only one who’s worthy? It’s gonna be Shanty!<ref name="MANE6 Official Website">https://www.mane6.com/characters/shanty/</ref><br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
==Movement Options==<br />
'''Jump''': Shanty can perform both regular jumps and shorthops.<br />
<br />
'''Forward and Backdash''': Shanty can dash both forwards and backwards, like any other character.<br />
<br />
'''Run''': Shanty can run forward or backward, but only after entering her run stance (1 magic).<br />
<br />
'''Wall-Cling''': Ability unique to Shanty. Activated with 22B, and requires 2 magic. Press D while in wall-cling to leap to the other side (1 magic), or press any direction away from the wall to jump off.<br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-2<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-2<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-1<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=9<br />
|active=9<br />
|recovery=<br />
|advHit=<br />
|advBlock=-6<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=8<br />
|recovery=<br />
|advHit=<br />
|advBlock=-9<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-15<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_Bulkhead.png<br />
|caption=<br />
|name=Bulkhead<br />
|input=4/6C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=H<br />
|startup=29<br />
|active=14<br />
|recovery=<br />
|advHit=Stagger 57<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Overhead that staggers on hit. Can hold button to feint the attack. Evasive from frame 5.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_236A.png<br />
|caption=<br />
|image2=TFH_Shanty_236B.png<br />
|caption2=<br />
|image3=TFH_Shanty_236C.png<br />
|caption3=<br />
|name=Cutlass<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-5<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Use this template for moves with different frame data on A, B, C, and EX versions.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-11<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-11<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Projectile invincible move that can cross up opponents if close enough. Does not steal the corner.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_Ay.png<br />
|caption=<br />
|image2=TFH_Shanty_Aye.png<br />
|caption2=<br />
|image3=TFH_Shanty_Yarrr.png<br />
|caption3=<br />
|name=Parley<br />
|input=22A<br />
|data=<br />
{{AttackData-TFH<br />
|version=Ay!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=14<br />
|recovery=<br />
|advHit=1<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 1 magic stock.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Aye!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=20<br />
|recovery=<br />
|advHit=<br />
|advBlock=-7<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 2 magic stocks.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Yarrr!<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=14<br />
|recovery=<br />
|advHit=Stagger 36<br />
|advBlock=-12<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Charges 3 magic stocks.<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=FHT_Character_Super.png<br />
|caption=<br />
|name=Cannonball<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=-71<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Shanty_SuperFollowUp.png<br />
|caption=<br />
|name=Avast!<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Install that regenerates three magic stocks on hit, and increases magic regeneration for a period of time.<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_FT.png<br />
|caption=<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=6<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=6<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=8<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
How the magic system works followed by the moves that affect it for each character. Add sections as needed.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5D.png<br />
|caption=<br />
|name=5D<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===General===<br />
====Midscreen====<br />
====Corner====<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Oleander&diff=134906Them's Fightin' Herds/Oleander2021-03-25T21:48:57Z<p>Masteralan: /* Normal Moves */ Added 6B move, no data yet</p>
<hr />
<div><br />
{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:Oleander 2.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Oleander<br />
|-<br />
|'''Species''':<br />
|Unicorn<br />
|-<br />
|'''Playstyle''':<br />
|All-Rounder<br />
|-<br />
|'''HP''':<br />
|5100<br />
|-<br />
|'''Meter Size''':<br />
|210<br />
|-<br />
|'''Movement Options''':<br />
|Back/Forward Dash, Double Jump, Teleport,<br />
|-<br />
|'''Voice Actor''':<br />
|Alexa Kahn<br />
|-<br />
|'''Stage(s)''':<br />
|The Woodlands<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Profile==<br />
Oleander, the great granddaughter of Divine Oracle Amaryllis, sensed the return of Predator-kind 13 years before the first actual sighting. Her masters in the Order of the Horn saw no need to take action, as always, urging her to trust that the power of Light Magic would keep Foenum safe.<br />
<br><br><br />
Frustrated and desperate, she took matters upon herself. She began studying from a book of Dark Magic and eventually forged a pact with the demon trapped inside it. The evidence of her blasphemous act manifested over time as her coat began to turn a darker shade. Despite condemnation from those around her, Oleander is determined to prove that Dark Magic can be used to do good.<br />
<br><br><br />
With the aid of her demonic companion FHTNG TH§ ¿NSP§KBL? (Fred for short), Oleander may steal energy from her opponents, eventually amassing enough to temporarily loosen Fred’s bindings so he may fight alongside her. But can she really control Fred, or will she discover the reason for his imprisonment after it’s already too late…? <ref name="MANE6 Official Website">https://www.mane6.com/characters/oleander/</ref><br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
Oleander is a balanced character with access to a variety of movement and offensive tools. Her double jump and teleports give her good mobility, while her fireballs and far-reaching normals give her multiple approach and attack options.<br />
<br />
Using magic, Oleander can set traps (214X) to extend combos, control space, or as part of your okizeme game (though with ground rolls as a wakeup option this may not be a strong option in general). Magic can also be used to create a powered up fireball (236D), and to access offensive teleports (22A, 22B, and 22D). Therefore generating and managing magic is key to playing Oleander effectively as having access to these powerful moves lets her reach her full potential.<br />
<br />
Unleash her devastating level 1 beam for extra damage, or summon her demonic book-dwelling pet (more commonly knows as "Fred") to add even more devastating attacks to her arsenal.<br />
<br />
These tools, complemented by some standard close-range lows (2A, 2C), overhead (6C), and throws, make Oleander a quite versatile character that will allow for a wide range of playstyles.<br />
<br />
===Pressure===<br />
----<br />
While pressuring a blocking opponent, 2C can be cancelled into 236X to push them out of punish range where you can resume fireball pressure, or threaten with a dash in 5B or a j.C.<br />
<br />
5B > 6C is your overhead mixup and is also a frame trap. However be aware that 6C can be punished on block.<br />
<br />
Teleports (22A and 22B) can be cancelled into from just about any normal attack as a means to move in and start a new pressure string. However be very aware that the opponent can easily jab you out of the startup and punish you if they are able to predict it.<br />
<br />
An interesting property of traps (214X) is that they can be cancelled into from fireballs (236X). This has the potential for some gimmicks such as 5A > 5B > 5C > 236B > 214A, which sets a trap just in front of the opponent - if they move in for a counter attack after blocking the fireball, you may be able to land a counterhit from the trap.<br />
<br />
===Okizeme===<br />
----<br />
Not an okizeme setup per se, but sweep (2C) is a perfect time to safely hit 5D to generate a Magic stock (2C gatlings into 5D making it safe).<br />
<br />
On hard knockdown from a 2C, a trap (214A) can be set for the opponent to wake up into.<br />
<br />
In situations where the opponent is able to ground tech roll, there is potential to use these traps to cover at least some options. For example, 3C > j.A > j.B > j.2C > j.214A will drop a trap on top of the opponent, forcing them to either roll, or wake up in place and deal with the trap.<br />
<br />
==Matchups==<br />
<br />
===Tianhuo===<br />
Because Tianhuo is going to try to stay in close range and keep up pressure, you will have much less opportunity to safely generate Magic with 5D / j.D. Instead, focus on good defensive play to keep Tianhuo out using 6A, j.C, 236X, and j.236X. 22D is also useful here as Tianhuo is less likely to be playing defensively and thus more likely to be caught by these.<br />
<br />
Because Tianhuo's gameplan relies heavily on movement, you will want to make heavy use of j.C to control air space. Use 6A to shut down Tianhuo's jump-in attacks when possible, or also 5B and 5C to threaten the space in front of you. 214X can also be used to control space, though you will likely have less opportunity to generate Magic with Tianhuo moving in on you - so make them count. Simple 236X > 214X combos can push Tianhuo away from you while setting a trap to make it tough for her to get back in.<br />
<br />
===Velvet===<br />
Oleander can use 236X / j.236X to play her own ranged game against Velvet's while generating stocks of magic with 5D and j.D. j.D can be especially useful for its unique movement to help avoid Velvet's ranged attacks. Your goal at long range should be to avoid Velvet's ranged attacks while generating Magic, but eventually you want to move in to start a mid to close-range offensive. Teleports can be used to close the distance of course, but the Magic is probably better saved for other offensive tools; therefore, practicing moving in the old-fashioned way with patience and space-threatening normals (j.C, 2C, etc.) is important.<br />
<br />
22B can be useful for intercepting Velvet if she tries to escape the corner back to midscreen.<br />
<br />
Be mindful of Velvet's Magic Ice Eruption which has invincible startup when pressuring her in the corner.<br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_5A.png<br />
|caption="This book hits back!"<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=25<br />
|guard=HL<br />
|startup=5<br />
|active=5<br />
|recovery=13<br />
|advHit=2<br />
|advBlock=-2<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=15<br />
|description=One of the best normals in the game. Disjointed, long-range, 5 frame startup, leads to combos, very potent after forward dashes. Very good normal for controlling the ground.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_2A.png<br />
|caption= She's not reading. She's judging you, silently.<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=20<br />
|guard=L<br />
|startup=6<br />
|active=3<br />
|recovery=15<br />
|advHit=0<br />
|advBlock=-2<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=15<br />
|description=Not as long range as 5A, but it hits low. This is what you'll usually be pressuring with when point-blank.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=90<br />
|guard=HL<br />
|startup=8<br />
|active=5<br />
|recovery=24<br />
|advHit=-10<br />
|advBlock=-7<br />
|First Hit Juggle Decay=40<br />
|Base Juggle Decay=55<br />
|description=High vertical reach, not as good horizontally. Has a crouching hurtbox starting from frame 1, and is tied for fastest 6A in the game.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6B</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=L<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Low sweeping attack.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_5B.png<br />
|caption=Take a look.<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=70<br />
|guard=HL<br />
|startup=11<br />
|active=4<br />
|recovery=19<br />
|advHit=2<br />
|advBlock=-5<br />
|First Hit Juggle Decay=-35<br />
|Base Juggle Decay=25<br />
|description=Longer range than 5A, but twice the startup. Does low pushback in grounded combos, making it more ideal than 2B in terms of keeping the opponent close enough for a launcher. Doesn't knock the opponent up that high in juggles, so be wary when using it on airborne opponents. Otherwise, a respectable poke.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_2B.png<br />
|caption=Its in a book.<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=110<br />
|guard=HL<br />
|startup=8<br />
|active=6<br />
|recovery=16<br />
|advHit=1<br />
|advBlock=-6<br />
|First Hit Juggle Decay=-20<br />
|Base Juggle Decay=40<br />
|description=Not a low. Good punish starter and anti-air. It hits further horizontally than 6A while hitting at the same speed, and can also tag opponents who are going over your head, though it lacks the crouching hurtbox of 6A.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_5C.png<br />
|caption=Reading Painbow.<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=140<br />
|guard=HL<br />
|startup=15<br />
|active=8<br />
|recovery=17<br />
|advHit=0<br />
|advBlock=-6<br />
|First Hit Juggle Decay=-60<br />
|Base Juggle Decay=40<br />
|description=Very slow, but covers a lot of space both horizontally and vertically. Does high damage as a combo starter or as a preemptive anti-air/anti-approach tool.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=120<br />
|guard=L<br />
|startup=15<br />
|active=9<br />
|recovery=19<br />
|advHit=HKD +36<br />
|advBlock=-12<br />
|First Hit Juggle Decay=-60<br />
|Base Juggle Decay=40<br />
|description=Causes hard knockdown. Useful as a way to make sure your opponents are blocking low at midrange.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=140<br />
|guard=HL<br />
|startup=17<br />
|active=5<br />
|recovery=29<br />
|advHit=Launch<br />
|advBlock=-17<br />
|First Hit Juggle Decay=-70<br />
|Base Juggle Decay=30<br />
|description=Universal launcher, good vertical reach. Jump-cancels on hit, very unsafe on block.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_6C.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=20,80<br />
|guard=H<br />
|startup=23<br />
|active=6<br />
|recovery=20<br />
|advHit=6<br />
|advBlock=-11<br />
|First Hit Juggle Decay=-25,10<br />
|Base Juggle Decay=35,70<br />
|description=Causes groundbounce on airborne opponents. Cancels into specials only on hit. Links into 5A on hit. Has very good range and can be hard to punish when spaced.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_jA.png<br />
|caption=<br />
|name=jA<br />
|data=<br />
{{AttackData-TFH<br />
|damage=50<br />
|guard=H<br />
|startup=8<br />
|active=4<br />
|recovery=11<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-55<br />
|Base Juggle Decay=60<br />
|description=Not the best normal for air-to-ground situations, though its low blockstun may allow for tickthrows. It mostly works well as a quick air-to-air.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_jB.png<br />
|caption=<br />
|name=jB<br />
|data=<br />
{{AttackData-TFH<br />
|damage=70<br />
|guard=H<br />
|startup=12<br />
|active=3<br />
|recovery=17<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-90<br />
|Base Juggle Decay=70<br />
|description=A very good jump-in normal. Raises Oleander's hurtbox very high up, while hitting far down with a disjointed hitbox. Can cross up in some situations.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_jC.png<br />
|caption=Here comes the giant fist!<br />
|name=jC<br />
|data=<br />
{{AttackData-TFH<br />
|damage=180<br />
|guard=H<br />
|startup=14<br />
|active=4<br />
|recovery=17<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-100<br />
|Base Juggle Decay=100<br />
|description=Very high damage jump normal, very good at controlling air space, and works very well in juggles. Can cross up in some situations.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.2C</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_j2C.png<br />
|caption=An older version of this move was not fine.<br />
|name=j2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=225<br />
|guard=H<br />
|startup=16<br />
|active=6<br />
|recovery=16<br />
|advHit=Groundbounce<br />
|advBlock=<br />
|First Hit Juggle Decay=-140<br />
|Base Juggle Decay=50<br />
|description=Causes groundbounce, even on grounded opponents. Big disjointed hitbox all around Oleander, and alters Oleander's jump arc slightly. Hits standing opponents quickly, which means you may catch some 6A attempts or whiff punish grounded opponents. Can also control air space relatively well. <br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Shadow Spark</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_236A.png<br />
|caption=Chuck some plasma!<br />
|name=Shadow Spark<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=125<br />
|guard=HL<br />
|startup=15<br />
|active=<br />
|recovery=34<br />
|advHit=-1<br />
|advBlock=-2<br />
|First Hit Juggle Decay=80<br />
|Base Juggle Decay=80<br />
|description=Slow grounded fireball, can't be ducked by opponents. Some characters can low profile through it, or have projectile invulnerability. Can cancel into teleports on whiff. Using slow fireballs may help you approach, giving you more time to follow behind it.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=125<br />
|guard=HL<br />
|startup=15<br />
|active=<br />
|recovery=34<br />
|advHit=-1<br />
|advBlock=-2<br />
|First Hit Juggle Decay=80<br />
|Base Juggle Decay=80<br />
|description=Mid-speed version. <br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=125<br />
|guard=HL<br />
|startup=15<br />
|active=<br />
|recovery=34<br />
|advHit=-1<br />
|advBlock=-2<br />
|First Hit Juggle Decay=80<br />
|Base Juggle Decay=80<br />
|description=Fastest version. Can catch opponents by surprise, as opposed to the slower versions, but don't give as much of an opportunity to follow behind.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=jA/jB/jC<br />
|damage=125<br />
|guard=HL<br />
|startup=15<br />
|active=<br />
|recovery=34<br />
|advHit=-9<br />
|advBlock=-9<br />
|First Hit Juggle Decay=80<br />
|Base Juggle Decay=80<br />
|description=Jumping versions of Oleander's fireballs. You can have one air spark and one ground spark onscreen at one time. Airborne sparks cannot hit crouching opponents, but can be jump cancelled on whiff, making them extremely safe to throw out there. You can throw an air spark, then jump backwards to retreat, jump backwards and read to get magic, or jump forward to get pressure, and the opponent only has a 14 frame window to hit you before you can block. These are arguably more useful than grounded sparks, being much harder to punish and effectively controlling space despite being crouchable.<br />
}}<br />
}}<br />
<br />
<br />
<br />
====== <font style="visibility:hidden" size="0">Teleport</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_22A.png<br />
|caption=C, Uses No Magic<br />
|name=Teleport<br />
|input=22C<br />
|data=<br />
{{AttackData-TFH<br />
|header=yes<br />
|version=C<br />
|damage=N/A<br />
|guard=<br />
|startup=4<br />
|active=17,2<br />
|recovery=15<br />
|advHit=<br />
|advBlock=<br />
|attribute=<br />
|description=Away! Does not cost magic when used grounded. All other teleports cost magic and can be found in the Magic section. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=TFH_Oleander_Super.png<br />
|caption=<br />
|name=Shadow Blast<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=26x31, 250<br />
|guard=HL<br />
|startup=9+3<br />
|active=37<br />
|recovery=91<br />
|advHit=HKD +8<br />
|advBlock=-21<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Full-screen laser beam of death. Can be used to end combos, but it's usually better to save meter for Fred. Its speed and range makes it difficult to avoid if the opponent is whiffing a move or a backdash.<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Oleander_SuperFollowUp.png<br />
|caption="I'm a friend on the other side!"<br />
|name=Hi Fred!<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=50<br />
|guard=HL<br />
|startup=5<br />
|active=1<br />
|recovery=45<br />
|advHit=Wallstick<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=Summons Fred, a puppet that is commanded with various D commands and lasts about 20 seconds. Fred's attacks will happen separately from Oleander, making it possible to attack while blocking or make unsafe moves safe with his commands.<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=TFH_Oleander_4D.png<br />
|caption=Here comes THE GIANT FIST!<br />
|name=4D<br />
|input=4D<br />
|data=<br />
{{AttackData-TFH<br />
|version=Uncharged<br />
|damage=180<br />
|guard=HL<br />
|startup=45<br />
|active=6<br />
|recovery=58<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=45<br />
|Base Juggle Decay=45<br />
|description=Fred punches the opponent in the back by using a portal. Doesn't cross up unless Oleander teleports behind the opponent.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Charged<br />
|damage=230<br />
|guard=HL<br />
|startup=61<br />
|active=6<br />
|recovery=58<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=45<br />
|Base Juggle Decay=45<br />
|description=More damage than uncharged. Can be used to pick up from some moves, such as Oleander's level 1 super.<br />
}}<br />
}}<br />
{{MoveData<br />
|image=TFH_Oleander_1D.png<br />
|caption="Die!"<br />
|name=1D<br />
|input=1D<br />
|data=<br />
{{AttackData-TFH<br />
|version=Uncharged<br />
|damage=60<br />
|guard=HL<br />
|startup=22<br />
|active=6<br />
|recovery=36<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=45<br />
|Base Juggle Decay=45<br />
|description=Quick backwards swipe, hits close to Oleander. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Charged<br />
|damage=60,60<br />
|guard=HL<br />
|startup=33<br />
|active=12<br />
|recovery=36<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=45,45<br />
|Base Juggle Decay=45,45<br />
|description=Hits twice, locking opponents down for a bit longer.<br />
}}<br />
}}<br />
{{MoveData<br />
|image=TFH_Oleander_2D.png<br />
|caption="Yes... YEEESSS!"<br />
|name=2D<br />
|input=2D<br />
|data=<br />
{{AttackData-TFH<br />
|version=Uncharged<br />
|damage=60,90<br />
|guard=HL<br />
|startup=26<br />
|active=6<br />
|recovery=25<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=35,35<br />
|Base Juggle Decay=35,35<br />
|description=Can't hit grounded opponents. Drags the opponent downwards, resulting in a soft knockdown if Oleander does not hit them before they land.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Charged<br />
|damage=170<br />
|guard=HL<br />
|startup=42<br />
|active=6<br />
|recovery=25<br />
|advHit=Bounce<br />
|advBlock=<br />
|First Hit Juggle Decay=90<br />
|Base Juggle Decay=90<br />
|description=Instead of simply knocking the opponent down, this version results in a groundbounce, giving Oleander more time to follow up.<br />
}}<br />
}}<br />
{{MoveData<br />
|image=TFH_Oleander_3D.png<br />
|caption='''"Phenomenal cosmic power!"'''<br />
|name=3D<br />
|input=3D<br />
|data=<br />
{{AttackData-TFH<br />
|version=Uncharged<br />
|damage=40,90,110<br />
|guard=HL<br />
|startup=27<br />
|active=2(1)1(1)15<br />
|recovery=42<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=40,40,40<br />
|Base Juggle Decay=40,40,40<br />
|description=Another upwards-hitting move similar to 2D. This version is a multi-hit blast that can lock the opponent down in midair or juggle them in combos. Can't hit grounded opponents.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Charged<br />
|damage=40,90,110,150<br />
|guard=HL<br />
|startup=42<br />
|active=2(1)1(1)15<br />
|recovery=42<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=40,40,40,55<br />
|Base Juggle Decay=40,40,40,55<br />
|description=The multi-hit blast gains a fourth, more powerful hit.<br />
}}<br />
}}<br />
{{MoveData<br />
|image=TFH_Oleander_6D.png<br />
|caption=[evil laughter]<br />
|name=6D<br />
|input=6D<br />
|data=<br />
{{AttackData-TFH<br />
|version=Uncharged<br />
|damage=50,130<br />
|guard=HL<br />
|startup=36<br />
|active=5(1)3<br />
|recovery=44<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=35,35<br />
|Base Juggle Decay=35,35<br />
|description=Long-range swipe forward. Hits twice, but the first hit only works up close.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=Charged<br />
|damage=50,160<br />
|guard=HL<br />
|startup=52<br />
|active=5(1)3<br />
|recovery=44<br />
|advHit=Wallbounce<br />
|advBlock=<br />
|First Hit Juggle Decay=35,35<br />
|Base Juggle Decay=35,35<br />
|description=Bounces opponents off the wall when near the corner, which can be useful in combos.<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_FT1.png<br />
|image2=TFH_Oleander_FT2.png<br />
|image3=TFH_Oleander_FT3.png<br />
|caption="You're mine!"<br />
|caption2=Fred: "Delicious!"<br />
|caption3=Yeet the cow.<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100<br />
|guard=Throw<br />
|startup=6<br />
|active=1<br />
|recovery=18<br />
|advHit=Wallbounce<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_FT1.png<br />
|image2=TFH_Oleander_BT2.png<br />
|image3=TFH_Oleander_BT3.png<br />
|caption=1<br />
|caption2=2<br />
|caption3=3<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100<br />
|guard=Throw<br />
|startup=6<br />
|active=1<br />
|recovery=18<br />
|advHit=Wallbounce<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_AT1.png<br />
|image2=TFH_Oleander_AT2.png<br />
|image3=TFH_Oleander_AT3.png<br />
|caption=1<br />
|caption2=2<br />
|caption3=3<br />
|name=Air Throw<br />
|input= jB+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100<br />
|guard=Throw<br />
|startup=8<br />
|active=3<br />
|recovery=13<br />
|advHit=HKD +45<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter.<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_5D.png<br />
|caption="Got it!"<br />
|name=Read<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=48<br />
|active=<br />
|recovery=2<br />
|advHit=<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=Provides Oleander with a magic stock on frame 48. Can be held to gain more magic stocks, though this can be very risky due to how long Oleander takes to read. If Oleander has full magic already, the read only takes 35 frames and builds Oleander super meter instead of magic meter.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Magic Spark</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_236D.png<br />
|caption=Magic Spark, 236D <br> Uses Up to 3 Magic<br />
|name=Magic Spark<br />
|input=236D<br />
|data=<br />
{{AttackData-TFH<br />
|version=D (1 Magic)<br />
|damage=90<br />
|guard=HL<br />
|startup=9<br />
|active=<br />
|recovery=29<br />
|advHit=Launch<br />
|advBlock=-3<br />
|First Hit Juggle Decay=80<br />
|Base Juggle Decay=80<br />
|description= A faster, bigger fireball than usual. This fireball can be used even if a ground spark and air spark are already onscreen. On hit, it will steal some super meter from the opponent and knock them down.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=D (2 Magic)<br />
|damage=125<br />
|guard=HL<br />
|startup=9<br />
|active=<br />
|recovery=29<br />
|advHit=Wallstick<br />
|advBlock=1<br />
|First Hit Juggle Decay=95<br />
|Base Juggle Decay=95<br />
|description=Faster and bigger than the 1 magic version. Knocks the opponent back at moderate speed, resulting in a wall-stick if they're close enough to the corner or edge of the screen. Steals more meter than the 1 magic version.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=D (3 Magic)<br />
|damage=200<br />
|guard=HL<br />
|startup=9<br />
|active=<br />
|recovery=29<br />
|advHit=Wallstick<br />
|advBlock=6<br />
|First Hit Juggle Decay=95<br />
|Base Juggle Decay=95<br />
|description=Extremely fast, large, steals 'lots' of meter, knocks the opponent back at high speeds and sticks them to the wall. Breaks after hitting multiple projectiles.<br />
}}<br />
}}<br />
<br />
<br />
====== <font style="visibility:hidden" size="0">Chapter Trap</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_214A.png<br />
|caption=214A/B/C, Uses 1 Magic<br />
|image4=TFH_Oleander_214D.png<br />
|caption4= 214D, Uses 3 Magic<br />
|name=Magic Trap<br />
|input=214A/B/C/D<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=175<br />
|guard=HL<br />
|startup=19<br />
|active=300<br />
|recovery=15<br />
|advHit=34<br />
|advBlock=2<br />
|First Hit Juggle Decay=65<br />
|Base Juggle Decay=65<br />
|description=Chapter Trap released downwards. Steals meter on hit and results in a lot of hitstun. Can be destroyed by any attack.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=175<br />
|guard=HL<br />
|startup=19<br />
|active=300<br />
|recovery=15<br />
|advHit=34<br />
|advBlock=2<br />
|First Hit Juggle Decay=65<br />
|Base Juggle Decay=65<br />
|description=Chapter Trap released forwards before falling. Essentially a longer-ranged version of the A version.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=175<br />
|guard=HL<br />
|startup=19<br />
|active=300<br />
|recovery=15<br />
|advHit=34<br />
|advBlock=2<br />
|First Hit Juggle Decay=65<br />
|Base Juggle Decay=65<br />
|description=Chapter Trap released upwards before falling. Essentially a vertical version of the A version, used to cover air space.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=D<br />
|damage=85,85,?<br />
|guard=Mid<br />
|startup=36<br />
|active=773<br />
|recovery=33<br />
|advHit=44<br />
|advBlock=41<br />
|First Hit Juggle Decay=20,30,70<br />
|Base Juggle Decay=20,30,70<br />
|description=A huge chapter trap that lasts over 13 seconds. Steals a ton of meter on hit, and will persist even if Oleander takes damage. Can block two projectiles before being destroyed.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Teleport</font> ======<br />
{{MoveData<br />
|image=TFH_Oleander_22A.png<br />
|caption=22A/B/C, Uses 1 Magic<br />
|image4=TFH_Oleander_22D.png<br />
|caption4= 22D, Uses 1 Magic<br />
|name=Teleport<br />
|input=22A/B/C/D<br />
|data=<br />
{{AttackData-TFH<br />
|version=A/B<br />
|damage=N/A<br />
|guard=<br />
|startup=4<br />
|active=17,5<br />
|recovery=10<br />
|advHit=<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description= A teleports in front, B teleports behind. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=jA/jB<br />
|damage=N/A<br />
|guard=<br />
|startup=4<br />
|active=17,2<br />
|recovery=2<br />
|advHit=<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=When done in the air, these teleports have shorter recovery. <br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=jC<br />
|damage=N/A<br />
|guard=<br />
|startup=4<br />
|active=17,2<br />
|recovery=15<br />
|advHit=<br />
|advBlock=<br />
|attribute=<br />
|description=Away! Costs magic when used in the air.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=D/jD<br />
|damage=190<br />
|guard=HL<br />
|startup=25<br />
|active=8<br />
|recovery=30<br />
|advHit=Launch<br />
|advBlock=-9<br />
|First Hit Juggle Decay=30<br />
|Base Juggle Decay=30<br />
|description=Fully invuln during startup and active frames. Tracks the opponent, and leads to combos if the opponent is airborne. Rather slow and unsafe on block, so use it sparingly as a reversal.<br />
}}<br />
}}<br />
<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===Notation===<br />
A note on notation: common anime fighter notation denotes consecutive normal attacks as 5A > 5B > 5C. In order to condense some combos, these may be shortened to 5ABC. As another example, j.B > j.C may be shortened to j.BC. Two buttons pressed together will always be denoted with a +, as in 236A+B.<br />
<br />
===General BnB===<br />
If you want a generally applicable route that works in most scenarios regardless of starter, consider this route:<br />
*'''(Starter) > 5B > 3C > Jump Cancel > j.B > j.C > Double Jump > j.B > j.C > 2B > 2C > 3C > Jump Cancel > j.C > Double Jump > j.C > j.2C > 2B > 2C > 5D'''<br />
The above route and alternate versions of it can be seen [https://youtu.be/mfPxXQxE5s4?t=178 here.] This route works without consideration of the Juggle Decay system, and thus you'll miss out on the benefits of playing around the JD system in the long run. This combo is fine if you're starting out and don't want to go too in-depth on combo optimization and JD. <br />
<br />
===Basics===<br />
;Starter<br />
:* '''5ABC > 3C > j.ABC > 5ABC > 236C'''<br />
::- Basic Magic Series with Shadow Spark ender.<br />
:* '''5ABC > 2C > 3C > j.ABC > 5B > 2C'''<br />
::- Basic Magic Series with sweep ender and hard knockdown. When building combos, pay attention to the Juggle Decay meter below the opponent's health bar. If this fills up before the combo ends, the opponent will be able to ground tech. For example, try this same combo with a 5A before the last 5B > 2C and note how you no longer get a hard knockdown.<br />
<br />
;Juggles<br />
:* '''5ABC > 3C j.ABC > 5B > 3C > j.ABC > 5B > 2C'''<br />
::- Extending combos with j.C air enders.<br />
<br />
:* '''5ABC > 3C > j.ABC > jump cancel > j.ABC > 5ABC > 2C'''<br />
::- Extending combos with double jump. Oleander has the ability to double jump, which allows for building extended combos by jump cancelling in the air. If you have trouble connecting with the second j.ABC, try delaying very slightly between the 3C and j.ABC to allow the opponent to gain the proper height.<br />
<br />
:* '''5ABC > 3C > j.AB > j.2C > 5ABC > 236C'''<br />
::- Extending combos with j.2C. Oleander has a command normal, j.2C, which allows her to put the opponent in a ground bounce combo state. Pay special attention to Oleander's position relative to the opponent after this move. In this particular combo, you are most likely to end up on the other side of the opponent after the j.2C.<br />
<br />
:* '''5ABC > 3C > j.ABC > jump cancel > j.AB > j.2C > 5BC > 2C'''<br />
::- Another variation of a j.2C combo, this time extending the number of hits before j.2C which pushes the opponent further back making it less likely to switch sides. Try experimenting with different combo routes to get used to what spacing will cause j.2C to switch position with the opponents.<br />
<br />
;Jumping Normals<br />
:* '''j.A (or j.B) > 2A > ...'''<br />
::- From either a jump-in, or an aerial teleport (j.22A or j.22B). Basic high-low string, to either start pressure, go for a tick throw, overhead (6C), etc. Remember that 2B does NOT hit low, so you must rely on 2A and 2C for your low mixups. Also note that j.B can cross-up, though the hitbox for this is very small.<br />
<br />
:* '''j.C > 5B > 5C > ...'''<br />
::- Because of the great range of Oleander's normals, you can cover your jump-ins with j.C's large hitbox and continue ground pressure with 5B and 5C's equally good range.<br />
<br />
;Throws<br />
:* '''(in corner) Throw > 5ABC > 3C > j.ABC > 5ABC > 236C'''<br />
::- Throws can lead into a full combo in the corner<br />
<br />
:* '''Throw > 22D > 5A > ...'''<br />
::- Midscreen, throws can be converted into full combo using 22D. However the window to do this is extremely difficult - not only is the window to connect 22D short, but it also must connect before the opponent drops too low in order to give the proper height for the following 5A to connect.<br />
<br />
===Advanced===<br />
;Overhead<br />
:* '''6C'''<br />
::- Oleander's overhead can ONLY be cancelled into special moves on hit, and therefore it is unsafe on block (the exception to this is if Fred is out - 6C can gatling into his moves, making it safe).<br />
<br />
:* '''6C > 214X > ...'''<br />
::- An easy way to extend a successful 6C hit into full combo, but costs 1 Magic<br />
<br />
:* '''6C > 5A > ...'''<br />
::- The more difficult way to extend via a 2-frame link.<br />
<br />
;Anti-Air and Air-to-Air<br />
:* '''(on jumping opponent) 6A > jump cancel > ...'''<br />
::- Like the rest of the cast, Oleander's 6A is jump cancellable into full air combo.<br />
<br />
:* '''(on jumping opponent) j.C > j.2C > ...'''<br />
::- Scoring a full combo from an air-to-air j.C is an important part of making the opponent respect your air coverage.<br />
<br />
:* '''(on jumping opponent) 22D > 5A > ...'''<br />
::- 22D is very height-dependent. If the opponent is too low, or standing, when 22D hits, they will hit the ground before you are able to recover and link with the 2A.<br />
<br />
;Magic Trap<br />
:* '''2A > 5ABC > 214B > 66 > 5ABC > 2C'''<br />
::- Basic combo extension using Magic Trap; costs 1 Magic<br />
<br />
:* '''(on blocking opponent) 5ABC > 236C > 214A'''<br />
::- Demonstrates the unique property of 214X which is it can be cancelled into from 236X. This particular combo, for example, is useful for pushing back an aggressive opponent, and setting a trap in front of them to control that space.<br />
<br />
:* '''(in corner) 5ABC > 2C > 214D (or delay, 214A)'''<br />
::- Demonstrates setting up a Magic Trap on top of knocked down opponent as part of your okizeme game.<br />
<br />
:* '''(in corner) 5ABC > 3C > j.AB > j.2C > j.214A'''<br />
::- Demonstration of a similar setup from the air. Because j.2C results in a soft knockdown, this setup is not quite as strong (since the opponent can forward tech).<br />
<br />
===Examples===<br />
<br />
====Midscreen (Ground Start)====<br />
:* '''5ABC > 3C > j.ABC > 5A > 3C > j.ABC > 5A > 236A (735 damage)'''<br />
:* '''5ABC > 3C > j.AB > j.2C > 5ABC > 236A (691 damage, side switch)'''<br />
<br />
:* '''5AB > 2B > 5C > 3C > j.AB > j.2C > 5ABC > 236C (727 damage)'''<br />
:* '''5B > 2C > 3C > j.ABC > 5ABC > 236C (788 damage)'''<br />
:* '''5B > 2C > 3C > j.ABC > jump cancel > j.AB > j.2C > 5BC > 236C (881 damage)'''<br />
:* '''5A > 5B > 5C > 3C > j.ABC > Double Jump > j.ABC > Dash > 2B > 5C > 2C > 3C > jC > Double Jump > jC > j2C > 2B > 2C > 5D (1100 damage, +1 Magic) (Can do 236XX instead of 5D for more damage)'''<br />
<br />
:* '''2AA > 5BC > 2C > 3C > j.C > j.2C > 5C > 2C (672 damage, hard knockdown)'''<br />
:* '''2AA > 5BC > 3C > j.AB > j.2C > 5ABC > 2C (619 damage, hard knockdown, side switch)'''<br />
<br />
====Midscreen (Jump-In Start)====<br />
<br />
:* '''j.A > 2A > 5B > 2C > 3C > j.c > j.A > j.B > j.C > 5B > 2C (531 damage, hard knockdown)'''<br />
:* '''j.B > 2A > 5A > 5B > 5C > 3C > j.A > j.B > j.C > jump cancel > j.A > j.B > j.2C > 5B > 5C > 236C (820 damage) > 236A+B (1348 damage)'''<br />
<br />
:* '''j.C > 5C > 2C > 3C > j.C > j.2C > 6A > j.BC > 5A > 2C (1238 damage, hard knockdown)'''<br />
:* '''j.C > 5C > 3C > j.AB > j.2C > 6A > j.BC > 5A > 2C (1102 damage, hard knockdown, side switch)'''<br />
<br />
:* '''j.C > 5C > 2C > 3C > j.C > j.2C > 6A > j.BC > 5ABC > 236C (1316 damage) > j.236A+B (1844 damage)'''<br />
:* '''j.C > 5C > 2C > 3C > j.C > j.2C > 5C > 3C > j.C > jump cancel > j.C > j.236C (1350 damage) > j.236A+B (1878 damage)'''<br />
:* '''j.C > 5C > 3C > j.AB > j.2C > 6A > j.BC > 5ABC > 236C (1180 damage, side switch) > 236A+B (1708 damage)'''<br />
<br />
====Overhead====<br />
:* '''6C > 214A > 5B > 2C > 3C > j.A > j.B > j.C > 5B > 2C (662 damage, hard knockdown)'''<br />
:* '''6C > 214A > 5B > 2C > 3C > j.A > j.B > j.C > 5B > 236C (670 damage) > 236A+B (1198 damage)'''<br />
:* '''6C > 5A > 5C > 3C > j.ABC > j.ABC > Dash > 2B > 5C > 2C > 3C > j.C > j.C > j.2C > 2B > 2C > 5D (1050 damage, +1 Magic)'''<br />
<br />
====Anti-Air====<br />
:* '''6A > j.ABC > 5ABC > 3C > j.AB > j.2C > 5B > 236C (909 damage)'''<br />
:* '''j.C > j.2C > 5ABC > 3C > j.ABC > 5BC > 236C (1159 damage)'''<br />
<br />
====Throw Combos====<br />
:* '''Throw > 22D > 5ABC > 3C > j.ACBC > 5ABC > 236C (434 damage, 1 Magic)'''<br />
:* '''Throw > 22D > 5ABC > 3C > j.ACBC > 5B > 2C (402 damage, hard knockdown, 1 Magic)'''<br />
<br />
====Corner====<br />
:* '''5ABC > 3C > j.ABC > 5B > 3C > j.ABC > j.2C > 5C > 236C (895 damage) > 236A+B (1423 damage)'''<br />
:* '''Throw > 5ABC > 3C > j.ABC > 5B > 3C > j.ABC > j.2C > 5C > 236C (508 damage)'''<br />
:* '''Throw > 5ABC > 3C > j.ABC > 5B > 2C (334 damage, hard knockdown) > 214D (oki setup, 1 Magic)'''<br />
:* '''3C > j.AB > j.2C > j.214A (soft knockdown oki setup)'''<br />
<br />
====Fred Combos====<br />
:* '''6C > 6D (overhead is no longer unsafe :O)'''<br />
:* '''4D > 5C > 3C > j.C > j.2C > 5ABC > 236C (1051 damage)'''<br />
<br />
<!-- some concepts of things you can do with Fred, just need to work on them to come up with better damage --><br />
:* '''(corner) 5ABC > 2C > 6D > j.ABC > 5B > 2C > 6D > 5C > 236C (784 damage)'''<br />
:* '''(corner) 5ABC > 2C > 6D > 5B > 5C > 2C > 3C > 2D > j.C > j.2C > 6D > 5B > 2C (951 damage)'''<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Shanty&diff=134905Them's Fightin' Herds/Shanty2021-03-25T21:44:37Z<p>Masteralan: /* Movement Options */ Wall-Cling side change requires 1 magic</p>
<hr />
<div>{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:TFH_Shanty_Art.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Shanty<br />
|-<br />
|'''Species''':<br />
|Goat<br />
|-<br />
|'''Playstyle''':<br />
|Stance, Rushdown<br />
|-<br />
|'''HP''':<br />
|4800<br />
|-<br />
|'''Meter Size''':<br />
|<br />
|-<br />
|'''Movement Options''':<br />
|Wall-Cling, Run<br />
|-<br />
|'''Voice Actor''':<br />
|Afi Ekulona<br />
|-<br />
|'''Stage(s)''':<br />
|The Capricorn<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Profile==<br />
It is well known among the creatures of Foenum that when a goat sets her eye on something, it’s only a matter of time before she gets it.<br />
<br />
Shanty, named after a song with no title, was taken in by notorious pirate captain Bravura after being orphaned at a very young age. She studied the ways of salt and sail, instilled with the belief that the only ones who make it in life are those brave enough to fight to the last.<br />
<br />
For Shanty to earn a place as a true member of her pirate crew, she has to prove her worth. And it isn’t enough to meet the bar, Shanty aims to blow it out of the water. That means stealing the most valuable treasure in the world: which just so happens to be the Prophet’s Key! Only one who’s worthy? It’s gonna be Shanty!<ref name="MANE6 Official Website">https://www.mane6.com/characters/shanty/</ref><br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
==Movement Options==<br />
'''Jump''': Shanty can perform both regular jumps and shorthops.<br />
<br />
'''Forward and Backdash''': Shanty can dash both forwards and backwards, like any other character.<br />
<br />
'''Run''': Shanty can run forward or backward, but only after entering her run stance (1 magic).<br />
<br />
'''Wall-Cling''': Ability unique to Shanty. Activated with 22B, and requires 2 magic. Press D while in wall-cling to leap to the other side (1 magic), or press any direction away from the wall to jump off.<br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_236A.png<br />
|caption=<br />
|image2=TFH_Shanty_236B.png<br />
|caption2=<br />
|image3=TFH_Shanty_236C.png<br />
|caption3=<br />
|name=Special Name 1<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Use this template for moves with different frame data on A, B, C, and EX versions.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=FHT_Character_Super.png<br />
|caption=<br />
|name=Super Name<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Shanty_SuperFollowUp.png<br />
|caption=<br />
|name=Super Name<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_FT.png<br />
|caption=<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
How the magic system works followed by the moves that affect it for each character. Add sections as needed.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5D.png<br />
|caption=<br />
|name=5D<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===General===<br />
====Midscreen====<br />
====Corner====<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_icon_Shanty.png&diff=134904File:TFH icon Shanty.png2021-03-25T21:43:11Z<p>Masteralan: Masteralan uploaded a new version of File:TFH icon Shanty.png</p>
<hr />
<div>== Summary ==<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Shanty&diff=134902Them's Fightin' Herds/Shanty2021-03-25T21:35:43Z<p>Masteralan: Profile text and HP</p>
<hr />
<div>{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:TFH_Shanty_Art.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Shanty<br />
|-<br />
|'''Species''':<br />
|Goat<br />
|-<br />
|'''Playstyle''':<br />
|Stance, Rushdown<br />
|-<br />
|'''HP''':<br />
|4800<br />
|-<br />
|'''Meter Size''':<br />
|<br />
|-<br />
|'''Movement Options''':<br />
|Wall-Cling, Run<br />
|-<br />
|'''Voice Actor''':<br />
|Afi Ekulona<br />
|-<br />
|'''Stage(s)''':<br />
|The Capricorn<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Profile==<br />
It is well known among the creatures of Foenum that when a goat sets her eye on something, it’s only a matter of time before she gets it.<br />
<br />
Shanty, named after a song with no title, was taken in by notorious pirate captain Bravura after being orphaned at a very young age. She studied the ways of salt and sail, instilled with the belief that the only ones who make it in life are those brave enough to fight to the last.<br />
<br />
For Shanty to earn a place as a true member of her pirate crew, she has to prove her worth. And it isn’t enough to meet the bar, Shanty aims to blow it out of the water. That means stealing the most valuable treasure in the world: which just so happens to be the Prophet’s Key! Only one who’s worthy? It’s gonna be Shanty!<ref name="MANE6 Official Website">https://www.mane6.com/characters/shanty/</ref><br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
==Movement Options==<br />
'''Jump''': Shanty can perform both regular jumps and shorthops.<br />
<br />
'''Forward and Backdash''': Shanty can dash both forwards and backwards, like any other character.<br />
<br />
'''Run''': Shanty can run forward or backward, but only after entering her run stance (1 magic).<br />
<br />
'''Wall-Cling''': Ability unique to Shanty. Activated with 22B, and requires 2 magic. Press D while in wall-cling to leap to the other side, or press any direction away from the wall to jump off.<br />
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here--><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_236A.png<br />
|caption=<br />
|image2=TFH_Shanty_236B.png<br />
|caption2=<br />
|image3=TFH_Shanty_236C.png<br />
|caption3=<br />
|name=Special Name 1<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Use this template for moves with different frame data on A, B, C, and EX versions.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=FHT_Character_Super.png<br />
|caption=<br />
|name=Super Name<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Shanty_SuperFollowUp.png<br />
|caption=<br />
|name=Super Name<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_FT.png<br />
|caption=<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
How the magic system works followed by the moves that affect it for each character. Add sections as needed.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5D.png<br />
|caption=<br />
|name=5D<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===General===<br />
====Midscreen====<br />
====Corner====<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Shanty_Art.png&diff=134901File:TFH Shanty Art.png2021-03-25T21:33:03Z<p>Masteralan: Category:Them's Fightin' Herds</p>
<hr />
<div>== Summary ==<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_icon_Shanty.png&diff=134900File:TFH icon Shanty.png2021-03-25T21:28:06Z<p>Masteralan: Masteralan uploaded a new version of File:TFH icon Shanty.png</p>
<hr />
<div>== Summary ==<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_icon_Shanty.png&diff=134899File:TFH icon Shanty.png2021-03-25T21:24:40Z<p>Masteralan: Category:Them's Fightin' Herds</p>
<hr />
<div>== Summary ==<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Template:Navbox-TFH&diff=134897Template:Navbox-TFH2021-03-25T21:20:45Z<p>Masteralan: Added Shanty to navbox</p>
<hr />
<div>{{Navbox| title=Them's Fightin' Herds | link=Them's Fightin' Herds<br />
| rows=<br />
{{Navbox/Row| text=General | textwidth=53<br />
| data=<br />
{{Navbox/Icon| image=icon controls.png | text=Controls }}<br />
{{Navbox/Icon| image=icon faq.png | text=FAQ }}<br />
{{Navbox/Icon| image=icon glossary.png | text=Glossary }}<br />
{{Navbox/Icon| image=icon hud.png | text=HUD }}<br />
{{Navbox/Icon| image=icon links.png | text=Links }}<br />
{{Navbox/Icon| image=icon system.png | text=System }}<br />
}}<br />
{{Navbox/Row| text=Characters | iconwidth=90<br />
| data=<br />
{{Navbox/Icon| image=TFH_icon_Arizona.png | text=Arizona }}<br />
{{Navbox/Icon| image=TFH_icon_Oleander.png | text=Oleander }}<br />
{{Navbox/Icon| image=TFH_icon_Paprika_.png | text=Paprika }}<br />
{{Navbox/Icon| image=TFH_icon_Pom.png | text=Pom }}<br />
{{Navbox/Icon| image=TFH_icon_Tianhuo.png | text=Tianhuo }}<br />
{{Navbox/Icon| image=TFH_icon_Velvet.png | text=Velvet }}<br />
{{Navbox/Icon| image=TFH_icon_Shanty.png | text=Shanty }}<br />
}}<br />
{{Navbox/Row| text=Events | iconwidth=90<br />
| data=<br />
{{Navbox/Text | image=TFH_icon_Salt_Mines.png | text=Salt Mines | last=yes}}<br />
}}<br />
}}<noinclude><br />
[[Category:Them's Fightin' Herds]]<br />
[[Category:Navbox Templates]]<br />
</noinclude></div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Shanty&diff=134896Them's Fightin' Herds/Shanty2021-03-25T21:19:16Z<p>Masteralan: Created page for shanty using Character template. Renamed image names.</p>
<hr />
<div>{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:TFH_Shanty_Art.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Shanty<br />
|-<br />
|'''Species''':<br />
|Goat<br />
|-<br />
|'''Playstyle''':<br />
|Stance, Rushdown<br />
|-<br />
|'''HP''':<br />
|<br />
|-<br />
|'''Meter Size''':<br />
|<br />
|-<br />
|'''Movement Options''':<br />
|Wall-Cling, Run<br />
|-<br />
|'''Voice Actor''':<br />
|Afi Ekulona<br />
|-<br />
|'''Stage(s)''':<br />
|The Capricorn<br />
|}<br />
{{TOClimit|2}}<br />
<br />
<!--Insert short profile text.--><br />
<br />
==Profile==<br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
==Movement Options==<br />
'''Jump''': Shanty can perform both regular jumps and shorthops.<br />
<br />
'''Forward and Backdash''': Shanty can dash both forwards and backwards, like any other character.<br />
<br />
'''Run''': Shanty can run forward or backward, but only after entering her run stance (1 magic).<br />
<br />
'''Wall-Cling''': Ability unique to Shanty. Activated with 22B, and requires 2 magic. Press D while in wall-cling to leap to the other side, or press any direction away from the wall to jump off.<br />
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here--><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_3C.png<br />
|caption=<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_236A.png<br />
|caption=<br />
|image2=TFH_Shanty_236B.png<br />
|caption2=<br />
|image3=TFH_Shanty_236C.png<br />
|caption3=<br />
|name=Special Name 1<br />
|input=236A/B/C<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Use this template for moves with different frame data on A, B, C, and EX versions.<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=B<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
{{AttackData-TFH<br />
|header=no<br />
|version=C<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=FHT_Character_Super.png<br />
|caption=<br />
|name=Super Name<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Shanty_SuperFollowUp.png<br />
|caption=<br />
|name=Super Name<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_FT.png<br />
|caption=<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
How the magic system works followed by the moves that affect it for each character. Add sections as needed.<br />
====== <font style="visibility:hidden" size="0">5D</font> ======<br />
{{MoveData<br />
|image=TFH_Shanty_5D.png<br />
|caption=<br />
|name=5D<br />
|input= 5D<br />
|data=<br />
{{AttackData-TFH<br />
|damage=<br />
|guard=Throw<br />
|startup=<br />
|active=<br />
|recovery=<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=<br />
}}<br />
}}<br />
<br />
==Combos==<br />
<!--List combos, use numpad notation.--><br />
===General===<br />
====Midscreen====<br />
====Corner====<br />
<br />
{{TFH}}<br />
<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Them%27s_Fightin%27_Herds/Pom&diff=130283Them's Fightin' Herds/Pom2021-02-14T16:11:53Z<p>Masteralan: /* Book of Lore */ Removed blockquote, tried to make disclaimer a little more clear</p>
<hr />
<div>[[Category:Them's Fightin' Herds]]<br />
<br />
{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;"<br />
|+[[image:Pom 2.png|frameless|300px|right]]<br />
|-<br />
!colspan="2"|Pom<br />
|-<br />
|'''Species''':<br />
|Sheep<br />
|-<br />
|'''Playstyle''':<br />
|Puppet (Summoning)<br />
|-<br />
|'''HP''':<br />
|4800<br />
|-<br />
|'''Meter Size''':<br />
|195<br />
|-<br />
|'''Movement Options''':<br />
|Air Dash, Float, Command Dash<br />
|-<br />
|'''Voice Actor''':<br />
|Allie Moreno<br />
|-<br />
|'''Stage(s)''':<br />
|Baaah, Sleepy Baaah<br />
|}<br />
{{TOClimit|2}}<br />
<br />
==Character Profile==<br />
Pom is a slender ewe lamb with off-white wool tinted with pink. Her face is a muted, pale magenta, with turquoise eyes and a small muzzle. She wears a golden bell on a purple collar. During battle, she usually shakes in fear. Most of her attack animations consist of her reluctantly kicking with her hooves, flailing her legs in a panic, or preventing her pup Woof from getting caught up in the battle. Pom makes it clear that she would rather not fight anyone at all but fully intends to at least make an effort to progress in her mission. Pom is extremely insecure in her fighting abilities and sees herself as weak. Pom is responsive to Tianhuo's attempts at encouraging her and thinks Arizona "seems nice." Both Paprika and Oleander scare Pom; she claims to be "scared of the dark" and, when fighting Paprika, to have "never been so scared of a hug." Pom seems to be very perceptive. Interestingly, Pom seems to have more than a surface-level knowledge and understanding of her opponents' personalities and their tactics. For example, when trying to avoid her fights against Velvet, she might say, "If I tell you you're pretty, will you leave me alone?" This correlates with her excellent observation and reasoning skills displayed in her Book of Lore chapter and somewhat reflects the personality of the players who use the type of playstyle she favors.<br />
<br />
Pom is a Sheeple resident of the Meadow. She may live in Baaah, the town that her stage is based off, but this is unconfirmed. A large Sheep Dog pack has taken an interest in her and has been spending time in her company prior to the events in Story Mode. Members of the pack include Digging Pups, a Growling Pup, a Pilot Pup, Big Momma, and Big Papa. When Pom is declared the Champion of the Meadow, this pack of dogs urges her along the journey despite her desperate cries to return to her soft, grassy homeland. It is possible that the pack sees a burning potential building in Pom, though as of now we know very little about either her or them.<br />
<br />
Pom has a short appearance during Story Mode's chapter one. While Arizona is in Reine City, she encounters a lamb chasing a group of Sheep Dogs. Pom, who is simply referred to as "Sheep," asks which direction Arizona saw the dog pack run toward. Arizona is too confused to properly reply, and Pom leaves Arizona behind to continue her pursuit.<br />
<br />
Pom was originally going to speak in a New Zealand "Kiwi" accent, but this was scrapped due to Mane6 being unable to find a voice actress who could portray this convincingly. Now, Pom speaks with a light Scottish accent. Similar to Arizona and Velvet, her accent is reflected in her written dialogue. She refers to Big Mama as "lass" and the attacking pack members during her Level 1 Super as "lads." <br />
<br />
===== Official Biography =====<br />
''Note: This text is taken directly from Pom's page on the official Mane6 website.''<br />
<br />
<blockquote>Sheeple are a democratic society. Upholding the will of the masses (or the flock in this case), is among their most core values. Problem is, all Sheep will vote in favor of the very first suggestion any Sheep happens to make. Pom made the mistake of suggesting that they should respond to the Council’s call for a Champion at all, and ended up being voted in as Champion herself.<br />
<br />
Sheep Dogs, the only large predators in Foenum with instincts to protect ungulates rather than eat them, live among the Sheep and keep them safe from harm. Occasionally a pack may choose to spend most of their time around one particular Sheep over another, and Pom has found herself in the company of a rather large one as of late. Perhaps they see a burning potential building inside her… because despite her desperate cries to return to her soft, grassy homeland, they continue to urge her along.<br />
<br />
Pom approaches combat by calling a variety of dogs onto the battlefield for coordinated strikes. Her “technical requirements” can be challenging to work with, but with proper time and coaching, she might just become the strongest fighter of them all.</blockquote><br />
<br />
===== Book of Lore =====<br />
''Note: All of the following information is written based off of the "Book of Lore" backstory archive written during the crowdfund of 2015. It is canon until superseded by more recent material, and it is unknown what will or won't be retconned.''<br />
<br />
Sheeple live democratically in a farming lifestyle. Pom is the youngest Sheeple in her local area with the ability to vote. She dislikes voting and feels that the hive mind culture of her people makes elections inefficient and tedious. Part of what drew her to this conclusion is her experience with her Sheep Dogs, tame predators with protective instincts given to all Sheeple for protection. She is described as having four pups: Woof, Ruff, Tuft, and Puff. Pom has not had them for very long, but when she noticed that her dogs are disinterested in food grown from the ground, concerned, Pom decided to investigate their diet. She discovered that the dogs hunt mice and rabbits, which are seen as crop-destroying pests by the Sheeple. Pom attended a meeting regarding the feeding of Sheep Dogs, worried that needy sheep would go hungry while green food left out for the dogs dried up or rotted away. Her fear of speaking out, however, prevented her from causing a change. She resolved to speak her mind the next time there was an important issue being discussed, even if no one agrees with her.<br />
<br />
Baaah received an urgent message from the Warmbloods of the Kaimanawa Range that warned of the return of the Predators. The message was delivered by a Sheeple named Woogums, Pom's older brother. Woogums calls the Warmbloods their "cuzzies." The Prime Minister held elections in the Commons Chamber to decide whether the note should be read and, once that was decided, whether the Sheeple should send a Champion (referred to as a "Key Keeper"). Keeping her promise to herself, Pom yelled, "Of course we should!" A second vote was immediately called for and the decision was unanimous. Pom would become the Champion of the Meadow. When she tried to negotiate her way out of the position, her fellow Sheeple simply chanted “She is so brave! She is so strong! Only the most mighty among us would state their own opinion!” This in of itself is odd, as most Sheeple do not make such direct statements. Her pups pushed her along as her journey starts, Pom being filled with regret at speaking her mind.<br />
<br />
==Gameplan==<br />
<!--Insert character overview: archetype, strengths, weaknesses, etc.--><br />
Pom is TFH’s resident Puppet (or should we say pup-pet) Character.<br />
Potential Sections: When to call dogs, Set play, pressure, etc.<br />
<br />
==Movement Options==<br />
66 - Forward Run, can be crouch canceled.<br><br />
44 - Back dash<br><br />
j.66 / j.44 - Short Air dash, can be canceled into float<br><br />
j.7/8/9 - Float, can float out of jump, air dash, or air normal. <br><br />
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here--><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=35<br />
|guard=L<br />
|startup=5<br />
|active=4<br />
|recovery=15<br />
|advHit=-1<br />
|advBlock=-3<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=15<br />
|description=5A is Pom's fastest normal at 5 frames and a low; however, its short range can make it unsuitable for punishing some moves, or for throwing out as abare. It often catch people trying to stand block because it's a quick standing low.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=30<br />
|guard=L<br />
|startup=6<br />
|active=5<br />
|recovery=14<br />
|advHit=-1<br />
|advBlock=-4<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=15<br />
|description=A basic 2A. Hits low, longer range than 5A, but 1 frame extra of startup.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">6A</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=90<br />
|guard=M<br />
|startup=8<br />
|active=3<br />
|recovery=24<br />
|advHit=-8<br />
|advBlock=-5<br />
|First Hit Juggle Decay=40<br />
|Base Juggle Decay=55<br />
|description=A standard anti air, that can also be used as combo or blockstring filler. Invincible from the legs up from frame one. Jump cancelable on hit. Be wary of input overlap with [4]6A.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_5B.png<br />
|caption=bAAHH<br />
|name=5B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=85<br />
|guard=M<br />
|startup=9<br />
|active=5<br />
|recovery=19<br />
|advHit=2<br />
|advBlock=-6<br />
|First Hit Juggle Decay=-35<br />
|Base Juggle Decay=25<br />
|description=Pom swipes her arms upward. Mostly combo and blockstring filler, as it does little that 2B isn't equal or better at.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100<br />
|guard=M<br />
|startup=8<br />
|active=5<br />
|recovery=19<br />
|advHit=0<br />
|advBlock=-6<br />
|First Hit Juggle Decay=-40 (Ground), -15 (Air)<br />
|Base Juggle Decay=20 (Ground), 45 (Air)<br />
|description=Your new best friend. With a great hitbox, a paper thin hurtbox, good startup, and the ability to convert into a combo after hitting this in almost any situation, you will be using this move a lot. It doesn't reach nearly as high as 6A, so be careful not to do it too early, or get caught by a character that can change their jump arc. Jump cancelable on hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=160<br />
|guard=M<br />
|startup=13<br />
|active=5<br />
|recovery=34<br />
|advHit=-10<br />
|advBlock=-12<br />
|First Hit Juggle Decay=-65<br />
|Base Juggle Decay=35<br />
|description=A long range dog bite. It hits from far away and is very unsafe to whiff. It has the longest blockstun of any of Pom's cancelable grounded normals, making it a useful normal to cancel into 236A at the end of a blockstring(-3). <br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=140<br />
|guard=L<br />
|startup=16<br />
|active=5<br />
|recovery=31<br />
|advHit=HKD 28<br />
|advBlock=-16<br />
|First Hit Juggle Decay=-70<br />
|Base Juggle Decay=30<br />
|description=A long range sweep. Dangerous to whiff, just like 5C. Inflicts hard knock down if it hits while the JDG bar is not full.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">3C</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_3C.png<br />
|caption=Big Mouth Strikes Again<br />
|name=3C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=130<br />
|guard=M<br />
|startup=17<br />
|active=7<br />
|recovery=32<br />
|advHit=Launch<br />
|advBlock=-21<br />
|First Hit Juggle Decay=-70 (Ground), -35 (Air)<br />
|Base Juggle Decay=30 (Ground), 65 (Air)<br />
|description=Her launcher. Very long horizontal range, but connecting with it at the farther ranges can make it difficult to convert, unless in the corner. Very unsafe and not cancellable on block, so only use it if you know it will hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-TFH<br />
|damage=60<br />
|guard=H<br />
|startup=8<br />
|active=5<br />
|recovery=12<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-45 (Ground), -80 (Air)<br />
|Base Juggle Decay=60 (Ground), 35 (Air)<br />
|description=A quick air to air attack. It cannot hit crouching opponents, but is often used after a 3C to continue the combo.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-TFH<br />
|damage=30[x3], 100<br />
|guard=H<br />
|startup=12<br />
|active=9<br />
|recovery=19<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-60 (Ground), -100 (Air)<br />
|Base Juggle Decay=100 (Ground), 60 (Air)<br />
|description=A 4-hit downward attack with a strong cross-up hitbox. Pom's fastest jumping attack that can generally be used to attack air to ground. The first 3 hits deal very little hitstun, so try to let all 4 hits connect before cancelling it if you plan on doing a combo afterwards.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=160<br />
|guard=H<br />
|startup=18<br />
|active=21<br />
|recovery=20<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=-60 (Ground), -125 (Air)<br />
|Base Juggle Decay=140 (Ground), 75 (Air)<br />
|description=Your new second best friend. A huge, long range attack, that arcs forward and down as it travels. Pom's hitbox is slightly extended during it, but it's still a very powerful tool for controlling neutral. Causes ground bounce when it connects on an airborne opponent, which be used to summon dogs mid-combo.<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
====== <font style="visibility:hidden" size="0">Sheep Herding</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_46A.png<br />
|caption=Run!<br />
|image2=TFH_Pom_46AR.png<br />
|caption2=ouch...<br />
|name=Sheep Herding<br />
|input=[4]6A/B<br />
|data=<br />
{{AttackData-TFH<br />
|version=A<br />
|damage=<br />
|guard=<br />
|startup=28<br />
|active=<br />
|recovery=14<br />
|advHit=<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=A short and quick command dash, that is strike invulnerable during "start up", but can be thrown. Can be used as a reversal to beat meaty attacks, but will lose to an opponent who throws expecting the dash. When Pom is on the ground in recover, she can't be thrown, but can be hit. <br />
}}<br />
{{AttackData-TFH<br />
|version=B<br />
|header=no<br />
|damage=<br />
|guard=<br />
|startup=36<br />
|active<br />
|recovery=14<br />
|advHit=<br />
|advBlock=<br />
|Ground Juggle Decay=<br />
|Air Juggle Decay=<br />
|description=A longer range, but slower overall command dash. It too is strike invulnerable, and throwable. Its longer travel distance can make it more difficult to punish in some cases, but its longer active frames and recovery can make it easier to punish in others. Often helpful for escaping the corner. When Pom is on the ground in recovery, she can't be thrown, but can be hit.<br />
<br />
Both versions can be canceled into super.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Bark!</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_46C.png<br />
|caption=Ruff Ruff<br />
|name=Bark!<br />
|input=[4]6C<br />
|data=<br />
{{AttackData-TFH<br />
|version=C<br />
|damage=60<br />
|guard=M<br />
|startup=11<br />
|active=9<br />
|recovery=29<br />
|advHit=Stagger 30<br />
|advBlock=-18<br />
|First Hit Juggle Decay=100<br />
|Base Juggle Decay=100<br />
|description=Pom barks loudly, creating a large hitbox in front of her. Pretty fast startup for how big it is, but it's very minus on block, so be careful about just throwing it out. Causes stagger on hit, which can combo into her super, even when the JD bar is full. It can be cancelled into specials on hit, but not on block. It can also be canceled into super on block, hit, or even whiff.<br />
}}<br />
}}<br />
<br />
==Super==<br />
{{MoveData<br />
|image=TFH_Pom_Super.png<br />
|caption=If you can change yer fate would ye?<br />
|name=Stampede!<br />
|input=236XX<br />
|data=<br />
{{AttackData-TFH<br />
|damage=20[x9], 30[x6], 420<br />
|guard=M<br />
|startup=4+1<br />
|active=175+<br />
|recovery=49<br />
|advHit=Launch<br />
|advBlock=Variable<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=0<br />
|description=A level 1 super that summons a horde of dogs to run over your opponent, with the Big Papa dog finishing it off for big damage. Pom recovers long before the super completes, so it is easy to combo out of, and can be used to make certain normals safe when you don't have dogs available to do that for you. Certain supers can blast straight through all the dogs (Like Velvet's, Oleander's, and Arizona's if she uses level 2), so be careful how you use it against opponents with meter.<br />
}}<br />
}}<br />
===Follow Up===<br />
{{MoveData<br />
|image=TFH_Pom_SuperFollowUpSummon.png<br />
|caption=Dad on em.<br />
|image2=TFH_Pom_SuperFollowUp.png<br />
|caption2=<br />
|name=Big Papa<br />
|input=214XX<br />
|data=<br />
{{AttackData-TFH<br />
|description= Brings out Big Papa as a summon with 4 uses, instead of having him hit as part of the level 1. This super must be performed after Big Papa is on screen, but before he connects with the opponent, meaning you will miss out on some of the damage of the level 1 by summoning him. <br />
}}<br />
{{AttackData-TFH<br />
|version= 1/3 + D<br />
|damage=100 + 250<br />
|guard=M<br />
|startup=34<br />
|active=9(79)12<br />
|recovery=6<br />
|advHit=~85,~115<br />
|advBlock=<br />
|First Hit Juggle Decay=35[x2]<br />
|Base Juggle Decay=35[x2]<br />
|description= 1/3+D is a 2 part attack similar to Mama's, but these are more spaced out, with a pause between them. Has one hit of armor as well as very high hitstun on both hits, allowing for any manner of set up.<br />
}}<br />
{{AttackData-TFH<br />
|version= 4/6 + D<br />
|header=no<br />
|damage=360<br />
|guard=M<br />
|startup=84<br />
|active=9<br />
|recovery=37<br />
|advHit=Tumble<br />
|advBlock=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description= 4/6+D cause him to do a bark attack with a big hitbox, that causes tumble on hit. The startup of this attack is not armored, and while he will still lose uses upon being hit, he will still attempt to go through with the attack.<br />
}}<br />
{{AttackData-TFH<br />
|version= 7/9 + D<br />
|header=no<br />
|damage=40<br />
|guard=M<br />
|startup=29<br />
|active=9<br />
|recovery=15<br />
|advHit=Stagger, 70<br />
|advBlock=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description= 7/9+D cause him to perform a quick anti-air bite that staggers on hit. Has one hit of armor.<br />
}}<br />
}}<br />
<br />
==Throws==<br />
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_FT.png<br />
|caption="Down, boy!"<br />
|name=Forward Throw<br />
|input= B+C / 6B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100[x4] + 200<br />
|guard=Throw<br />
|startup=6<br />
|active=1<br />
|recovery=18<br />
|advHit=Tumble<br />
|advBlock=<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=0<br />
|description=One of Pom's puppies latches onto the opponent, and bites them several times before Pom yanks him back. Launches the opponent forward and away. You can convert this into a full combo, but it is difficult to do unless you have your opponent in the corner, or dogs to help convert.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Back Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_BT.png<br />
|caption=<br />
|name=Back Throw<br />
|input=4B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=100[x4] + 200<br />
|guard=Throw<br />
|startup=6<br />
|active=1<br />
|recovery=18<br />
|advHit=Tumble<br />
|advBlock=<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=0<br />
|description=Same as the forward throw, but the opponent is launched behind Pom instead. It is much easier to convert this into a combo without the use of dogs or the corner.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Throw</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_AT.png<br />
|caption=<br />
|name=Air Throw<br />
|input= j.B+C<br />
|data=<br />
{{AttackData-TFH<br />
|damage=300<br />
|guard=Throw<br />
|startup=8<br />
|active=3<br />
|recovery=13<br />
|advHit=HKD 29+<br />
|advBlock=<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=0<br />
|description=Pom grabs the opponent, flinging them behind her, and herself forward. You need the help of previously summoned dogs to convert this into a combo.<br />
}}<br />
}}<br />
<br />
==Magic==<br />
<!--Insert Magic System information--><br />
Pom starts each round with her Magic gauge, which holds 3 stocks, completely filled. She uses magic stocks to call her pups and then a direction + the magic button (D) will cause the pups to do different attacks. Each pup and dog takes a different amount of magic to call. You can have any combination of dogs summoned, as long as the total adds up to no more than 3. They can be activated during other moves and can be activated using negative edge (when you do a command while releasing a button instead of pushing it).<br />
<br />
====== <font style="visibility:hidden" size="0">Dog Controls</font> ======<br />
{| class="wikitable"<br />
|+ Dog Controls<br />
|-<br />
! Command<br />
! Input<br />
! Action<br />
|-<br />
| Rally<br />
| DD<br />
| Calls pups to where Pom is standing. Cannot be used while Pom is in blockstun/hitstun.<br />
|-<br />
| Move Dog<br />
| [D] + 4/6<br />
| Moves pups left or right depending on the direction held. Can be done at any time, but dogs move slower while Pom is in hitstun.<br />
|-<br />
| Dismiss Dog<br />
| 22A/B/C/D<br />
| Dismisses dogs on the screen. A/B/C dismiss specific dogs. D dismisses all. Can be used at any time.<br />
|-<br />
| Negative Edge Activation<br />
| Release D while holding a direction.<br />
| Allows you to move and then immediately activate dog. Cannot be used while Pom is in blockstun/hitstun.<br />
|-<br />
| Attack<br />
| Direction + D (see moves below for specifics)<br />
| Can be done during other moves. Cannot be used while Pom is in blockstun/hitstun.<br />
|}<br />
<br />
====== <font style="visibility:hidden" size="0">Digging Pup</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_236A.png<br />
|caption= Uses 1 Magic<br />
|image2=TFH_Digger_Attack.png<br />
|caption2=Dirt... Everywhere...<br />
|name=Digging Pup<br />
|input=236A<br />
|data=<br />
{{AttackData-TFH<br />
|version= 236A<br />
|damage=<br />
|guard=<br />
|startup=62<br />
|active=<br />
|recovery=29<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Start up is how long the dog takes to become actionable, recovery is how long until Pom can act. Summons a stationary dog in front of Pom that has one attack and can be used/hit once before going away. Uses 1 magic.<br />
}}<br />
{{AttackData-TFH<br />
|version= Direction + D<br />
|header=no<br />
|damage=15 + 20 + 25 + 95<br />
|guard=M<br />
|startup=43<br />
|active=4(4)4<br />
|recovery=2<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=5 + 15 + 15 + 55<br />
|Base Juggle Decay=5 + 15 + 15 + 55<br />
|description=4-hit multihit move with a deceptively good hitbox. Very good for locking the opponent down on wakeup or after blockstrings, but not very good in combos.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Digging Pup, Following</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_214A.png<br />
|caption= Uses 1 Magic<br />
|name=Digging Pup, Following<br />
|input=214A<br />
|data=<br />
{{AttackData-TFH<br />
|version= 214A<br />
|damage=<br />
|guard=<br />
|startup=56<br />
|active=<br />
|recovery=29<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description= Start up is how long the dog takes to become actionable, recovery is how long until Pom can act. Digging Pup, Following is the same as regular digging pup, except they follow behind Pom wherever she goes! Uses 1 magic.<br />
}}<br />
{{AttackData-TFH<br />
|version= 3/6/9 + D<br />
|header=no <br />
|damage=15 + 20 + 25 + 95<br />
|guard=M<br />
|startup=43<br />
|active=4(4)4<br />
|recovery=29<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=5 + 15 + 15 + 55<br />
|Base Juggle Decay=5 + 15 + 15 + 55<br />
|description=Dog moves forward before doing the multi-hit digger attack. Very good to use at the end of blockstrings to keep pressure up, or make space.<br />
}}<br />
{{AttackData-TFH<br />
|version= 1/4/7 + D<br />
|header=no<br />
|damage=15 + 20 + 25 + 95<br />
|guard=M<br />
|startup=43<br />
|active=4(4)4<br />
|recovery=29<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=5 + 15 + 15 + 55<br />
|Base Juggle Decay=5 + 15 + 15 + 55<br />
|description=Dog stays still before doing the multi-hit digger attack.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Growly Pup</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_236B.png<br />
|caption= Uses 2 Magic<br />
|image2=TFH_Pom_Bitey_6D.png<br />
|caption2= 6D<br />
|image3=TFH_Pom_Bitey_3D.png<br />
|caption3= 3D<br />
|name=Growly Pup<br />
|input=236B<br />
|data=<br />
{{AttackData-TFH<br />
|version= 236B<br />
|damage=<br />
|guard=<br />
|startup=60<br />
|active=<br />
|recovery=32<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Summons a stationary dog that has two different attacks and can be used/hit twice before going away. Uses two magic.<br />
}}<br />
{{AttackData-TFH<br />
|version= 4/7/6/9 + D<br />
|header=no<br />
|damage=175<br />
|guard=M<br />
|startup=24<br />
|active=3<br />
|recovery=28<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description=Dog lunges forward with a high damage + high hitstun attack. Good for high damage combos, even in midscreen. Not that good for blockstrings due to its relatively low blockstun.<br />
}}<br />
{{AttackData-TFH<br />
|version= 1/3 + D<br />
|header=no<br />
|damage=115<br />
|guard= L<br />
|startup=17<br />
|active=3<br />
|recovery=23<br />
|advHit=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description=Dog lunges close to the ground with a fast, low-hitting attack. The opponent loses their footing on hit, making them airborne. This is an extremely important tool for Poms mixup game.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Pilot Pup</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_214B.png<br />
|caption= Uses 2 Magic<br />
|image2=TFH_AirBud_6D.png<br />
|caption2= 6D<br />
|image3=TFH_AirBud_3D.png<br />
|caption3= 3D<br />
|name=Pilot Pup<br />
|input=214B<br />
|data=<br />
{{AttackData-TFH<br />
|version= 214B<br />
|damage=<br />
|guard=<br />
|startup=90<br />
|active=<br />
|recovery=32<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Summons a mobile dog that starts above Pom, but very quickly starts following after the opponent in the air. Has two different attacks, and can be used/hit twice before going away. Uses two magic.<br />
}}<br />
{{AttackData-TFH<br />
|version= 4/7/6/9 + D<br />
|header=no<br />
|damage=150<br />
|guard=<br />
|startup=24<br />
|active=10<br />
|recovery=10<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description=Dog swoops forward with an attack that does decent damage and has decent hitstun. Good for decent damage while also getting good corner carry.<br />
}}<br />
{{AttackData-TFH<br />
|version= 1/3 + D<br />
|header=no<br />
|damage=155<br />
|guard= H<br />
|startup=28<br />
|active=12<br />
|recovery=29<br />
|advHit=Bounce<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description=Dog Swoops down onto the opponents head with an overhead attack. This can be a very good option for mixups. Causes a groundbounce on hit, allowing for easy confirms.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Big Momma</font> ======<br />
{{MoveData<br />
|image=TFH_Pom_236C.png<br />
|caption=Uses 3 Magic<br />
|image2=TFH_Pom_Mama_3D.png<br />
|caption2= 3D<br />
|image3=TFH_Pom_Mama_6D.png<br />
|caption3= 6D<br />
|image4=TFH_Pom_Mama_9D.png<br />
|caption4= 9D<br />
|name=Big Momma<br />
|input=236C<br />
|data=<br />
{{AttackData-TFH<br />
|version= 236C<br />
|damage=<br />
|guard=<br />
|startup=105<br />
|active=<br />
|recovery=38<br />
|advHit=<br />
|advBlock=<br />
|First Hit Juggle Decay=<br />
|Base Juggle Decay=<br />
|description=Summons a large stationary dog in front of Pom that has three different attacks and can be used/hit three times before going away. Uses 3 magic.<br />
}}<br />
{{AttackData-TFH<br />
|version= 1/3 + D<br />
|header=no<br />
|damage=50,75,125<br />
|guard=<br />
|startup=55<br />
|active=12(18)6,12<br />
|recovery=18<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=35[x3]<br />
|Base Juggle Decay=35[x3]<br />
|description=After a sizable delay, the dog attacks with a 3-hit move that launches the opponent into the air. The first hit pulls the opponent towards Momma, allowing for some sneaky cross up setups. The first hit also has very little blockstun, allowing for even sneakier tick throw setups.<br />
}}<br />
{{AttackData-TFH<br />
|version= 4/6 + D<br />
|header=no<br />
|damage=360<br />
|guard=<br />
|startup=0,?<br />
|active=67,9<br />
|recovery=60,36<br />
|advHit=Wall Stick<br />
|advBlock=<br />
|First Hit Juggle Decay=35<br />
|Base Juggle Decay=35<br />
|description=Big Momma immediately prepares for a counter attack. If the dog is hit at almost any point during this, she will unleash a very high damaging attack that blows the opponent away with a wall stick. Like all dog attacks, the attack immediately stops if Pom is also hit.<br />
}}<br />
{{AttackData-TFH<br />
|version= 7/9 + D<br />
|header=no<br />
|damage=660<br />
|guard=<br />
|startup=84<br />
|active=4<br />
|recovery=15<br />
|advHit=Launch<br />
|advBlock=<br />
|First Hit Juggle Decay=0<br />
|Base Juggle Decay=0<br />
|description=After a very large windup, Big Momma lunges forward with a command grab. Causes a very high groundbounce.<br />
}}<br />
}}<br />
<br />
__NOTOC__<br />
<br />
==Combos==<br />
Combos with Pom can vary a lot, depending on what dogs, if any, you have out, as well as if you want to prioritize damage, meter gain, or oki.<br />
<!--List combos, use numpad notation.--><br />
===The Basics===<br />
----<br />
;Starter<br />
:* '''5A > 5B > 2B > 5C > 3C > jump cancel > j.A > j.B > j.C'''<br />
::- If there's one thing I would say to practice first, its this. It may just be her ground chain into her air chain, but it also leads to her main way to combo into dog summons, which leads to high damage/good oki.<br />
;J.B Loops<br />
:* '''Vs airborne opponent > 2B > IAD > j.B > land > repeat'''<br />
:* '''Vs airborne opponent > 2B > jump cancel > j.B > air dash/float > j.B > land > repeat'''<br />
::- Also important to know, these are useful if you're looking to build meter, or just for dogless filler/corner carry in combos. These are also interchangeable.<br />
;Enders<br />
:* '''At max JD > 5B > 2B > 6A > 5B > 2B > 5C > (2C) > [4]6C > 236XX > summon dogs'''<br />
::- For when you want to go for damage, this is generally what you will do. The 2C can be included when JDG isn't too high.<br />
:* '''At <=280 JD > 5B > 5C > 2C > summon dog'''<br />
::- For when you want to go for oki, 2C causes a hard knockdown, and canceling into summon lets you recover faster.<br />
===The Advanceds===<br />
----<br />
;Starter<br />
:* '''5A > 5B > 2B > 5C > 3C > jump cancel > slight delay > j.A > j.B > slight delay > j.C > land > (236B > 5B > etc)'''<br />
:* '''5A > 5B > 2B > 5C > 3C > jump cancel > slight delay > j.A > air dash/forward float > j.A > j.C > land > (236B > 5B > etc)'''<br />
::- Probably one of the most important things to learn about comboing with Pom is the fact that she can use j.C groundbounce to summon bitey mid-combo, and use him for either oki, or damage. The second version uses less JD, but is ultimately less damage.<br />
;Digger<br />
:* '''With Digger out, vs grounded opponent > 5C~6D > 236B/214B > Bitey/Airbud Combo'''<br />
:* '''With Digger out, vs airborne opponent > 6D~2B > 236B/214B > Bitey/Airbud Combo'''<br />
::- Better ways to summon Bitey/Airbud mid-combo if you have digger ready.<br />
;Bitey<br />
:* '''After starter > 236B > 5B > 5C > 2C > [4]6AD > Bitey hits > 2B > 5C > 2C > [4]6A~D > Bitey hits > 5B > 2B > 6A > 5B > 2B > 5C > 2C > [4]6C > 236XX'''<br />
::- My go-to BNB for damage, after a certain input-leniency change /salt. Works as long as JD is not max for at least the first bitey hit.<br />
:* '''After starter > 236B > (dash) > 5B > 5C > 2C > summon digger'''<br />
::- For when you want to go for a HKD instead of damage.<br />
:* '''With Bitey out, vs grounded opponent > 5C > 6D > dash > (5B) > (2B) > 5C > (2C) > 6D > dash > ender'''<br />
::- Very high damage start, you may have to add the 5B/2B/2C if the opponent is too close to bitey.<br />
;Airbud<br />
:* '''After starter > 214B > dash > 5B > 2B > IAD > j.B > 6D > Airbud hits > land > 5B > 2B > IAD > 6D > Airbud hits > land > 5B > 2B > 6A > 5B > 2B > 5C > [4]6C > 236XX'''<br />
::- If you want to combo into Airbud instead of Bitey for some reason.<br />
:* '''After starter > 214B > (dash) > 5B > 5C > 2C > summon digger'''<br />
::- For when you want to go for a HKD instead of damage.<br />
:* '''With Airbud out > (2C/5C/3C) > 3D > Airbud hits > dash > delay > 2B > IAD > 6D > Airbud hits > j.B loops > ender'''<br />
::- Confirm from Airbud groundbounce that uses up the charges as fast as possible in order to be ready to summon again for the ender.<br />
:* '''With Airbud out > (2C/5C/3C) > 3D > Airbud hits > dash > delay > 2B > 214AD > Airbud hits > (dash under side swap) > 2B > j.B loops > Ender'''<br />
::- Similar to above, but with the option to side swap, and a follower digger summon thrown in.<br />
;Momma<br />
:* '''After starter > 236C > 5A > 2B > 2C > [4]6A > 3D/9D'''<br />
::- Very strong mom setup, 3D can be timed to be meaty, or 9D can be used for a tick grab setup.<br />
===Example Combos===<br />
----<br />
:* '''5A > 5B > 2B > 5C > 3C > jump cancel > slight delay > j.A > j.B > j.C > land > 236B > dash > 5B > 5C > 2C > 236A'''<br />
::- My go-to HKD combo, leads to any number of dirty mixups.<br />
:* '''5A > 5B > 2B > 5C > 3C > jump cancel > slight delay > j.A > j.B > j.C > land > 236B > 5B > 5C > 2C > [4]6AD > Bitey hits > 2B > 5C > 2C > [4]6A~D > Bitey hits > 5B > 2B > 6A > 5B > 2B > 5C > 2C > [4]6C > 236XX'''<br />
::- My go-to damage combo, you can pick up off of the super for even more damage as well.<br />
<br />
==Colors==<br />
<!--Check file prefix and add the color name in the text parameter.--><br />
{{ColorGallery | filePrefix=TFH-Pom-| colors=<br />
{{ColorGallery/Color|1| text= Pom}}<br />
{{ColorGallery/Color|2| text= Fleece}}<br />
{{ColorGallery/Color|3| text= Floof}}<br />
{{ColorGallery/Color|4| text= Mocha}}<br />
{{ColorGallery/Color|5| text= Catch 'Em All}}<br />
{{ColorGallery/Color|6| text= Woah Mama}}<br />
{{ColorGallery/Color|7| text= Shepherdess}}<br />
{{ColorGallery/Color|8| text= Beep Beep}}<br />
{{ColorGallery/Color|9| text= Mint Jelly}}<br />
{{ColorGallery/Color|10| text= Mutton Chops}}<br />
{{ColorGallery/Color|11| text= In League}}<br />
{{ColorGallery/Color|12| text= Sheep Wrecked}}<br />
{{ColorGallery/Color|13| text= It Is a Mystery}}<br />
{{ColorGallery/Color|14| text= Electric Sheep}}<br />
{{ColorGallery/Color|15| text= Good Morning Mayor}}<br />
{{ColorGallery/Color|16| text= Starfall}}<br />
{{ColorGallery/Color|17| text= Cotton Floss}}<br />
{{ColorGallery/Color|18| text= Citrus Twist}}<br />
{{ColorGallery/Color|19| text= Yard Sheep}}<br />
{{ColorGallery/Color|20| text= New Sheep}}<br />
{{ColorGallery/Color|21| text= Tenderfoot}}<br />
{{ColorGallery/Color|22| text= Illudium Q-36}}<br />
{{ColorGallery/Color|23| text= What Time Is It}}<br />
{{ColorGallery/Color|24| text= Shigefumi Steed}}<br />
{{ColorGallery/Color|25| text= DVRD}}<br />
}}<br />
<br />
==Links==<br />
[https://docs.google.com/spreadsheets/d/10ObvGDCOudR9vb1RfmmvG7UOQanRNlxWzK-mF6_9DEs/edit#gid=1284822180 Detailed Frame Data]<br />
{{TFH}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=Mizuumi_Wiki:Roadmap&diff=68405Mizuumi Wiki:Roadmap2019-11-16T04:07:05Z<p>Masteralan: /* Them's Fightin' Herds */</p>
<hr />
<div>This a partial list of wikis currently being worked upon at {{SITENAME}} and the level of completion they have. It is meant to aid in the coordination of current pending tasks as well as a guide for new editors to direct their help where it is most needed. Feel free to add/remove items on the games' "To-do" lists as milestones are reached.<br />
<br />
==[[Akatsuki Blitzkampf]]==<br />
<section begin=ABK/><br />
{{Progression|10.5}}<br />
{| class="wikitable" style="margin:auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style = "width: 50%;" |<br />
* Character pages 2.0!<br />
** '''Akatsuki''':<br />
*** His moveset is illustrated, but lacks hurtbox info. Leave this one on me. (1%)<br />
*** Story mode has a translation, but it's rough one.<br />
** '''Sai''':<br />
*** Moveset is complete! (2%)<br />
*** Strategy session somewhat lacking. Someone experient on him, please pick it up!<br />
** '''Murakumo''':<br />
*** Moveset is complete! (2%)<br />
*** Combo section is lacking deeply. Murakumo mains, rejoice!<br />
** '''Adler''':<br />
*** Story section is complete, and his character summary is rewritten! (1.25%)<br />
*** Move images are with me, I just gotta upload them.<br />
| style="width: 50%;" |<br />
* '''Character Pages revamped ''(80%)''''':<br />
** Every single character has moveset described in a list. Change for the AttackData-ABK template. '''(25% | 2% per character | 3/12 complete! )'''<br />
** Revamp some character strategies, see if there's a few needing some extra work. '''(25% | 2% per character | 1/12 complete!)'''<br />
** Upload arcade mode images, both intro and ending ones; '''(15% | 1.25% per character | 1/12 complete!)'''<br />
** Translations, translations translations; Character stories (only Akatsuki has a (((roughly!))) translated story) and game intro are heavily desired. '''(15% | 1.25% per character | 1/12 done)'''<br />
* '''Information pages revamped ''(20%)''''':<br />
** With the coming of translated character stories, a '''Lore''' page would be desired. Hopefully, this could be repurposed from the [http://wiki.mizuumi.net/w/Akatsuki_Blitzkampf/Glossary Glossary page]. '''(5%)'''<br />
** Netplay info is somewhat overblown with the many different versions and alternatives. ABKCaster, while lacking, is the only truly reliable alternative, and the page should be rewritten with it considered. '''(5%)'''<br />
** Netplay Hosting Guide: a big plan of mine. Most people come to the Discord wanting to host - and more hosts we need! - though clueless with how routers and port forwarding works. This is fine, I myself had to learn what I know to port forward mine, but it's great if I could forward (heh) this knowledge in a step-by-step guide on getting ABKCaster hosting working. (if only we could get a caster with no need for port forwarding... jelly of the MBAACC guys.) '''(5%)'''<br />
** Does the FAQ need work? I think it needs work.<br />
** Main page could use some information of the new games (Ausf. Achse and En-Eins Perfektewelt), since as of now they don't really need wikis of their own. Speaking of Ausf. Achse...<br />
** In anticipation of the upcoming ABKAA PC port, scalability onto that should be considered, as to not need an entirely new Wiki for a game that's pretty much the same. For now, I think of character subpages going into more detail of their changes in AA (looking at you, Marilyn) and an information page skimming through most of the changes in AA. '''(5%)'''<br />
|-<br />
|}<br />
<section end=ABK/><br />
<br />
==[[AquaPazza]]==<br />
<section begin=AquaPazza/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character and assists pages created, have some good info<br />
*Need to categorize images/files. (Done)<br />
| style="width: 50%;"|<br />
*System pages are rather barebones<br />
*Assimilate frame data from [https://aquapazza.fandom.com/wiki/Frame_Data AquaPazza wikia]<br />
*Need images for the Ma-ryan (BOSS) page for her colors. Ideally ones that look like the other pages.<br />
*The movelist images on the various character pages should be updated with names to reflect the English release.<br />
|-<br />
|}<br />
<section end=AquaPazza/><br />
<br />
==[[Arcana_Heart_3/AH3|Arcana Heart 3]]==<br />
{{Progression|80}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Full frame data for characters and Arcana.<br />
*Fleshed out strategy sections.<br />
*Move descriptions for all characters.<br />
*Colors for most characters.<br />
| style="width: 50%;"|<br />
*No move image files.<br />
*Not all character have combos.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LM|Arcana Heart 3 Love Max]]==<br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Move image files for some characters.<br />
| style="width: 50%;"|<br />
*Roadmap for this wiki can be found [[Arcana Heart 3/roadmap|here]].<br />
*Love Max wiki is for the most part a carbon copy of AH3 wiki with less info.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LMSS|Arcana Heart 3 Love Max Six Stars]]==<br />
<section begin=AH3LMSS/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Characters with full movelists (the majority of these need more strategy info):<br />
:*Angelia (WIP)<br />
:*Clarice<br />
:*Dorothy<br />
:*Fiona<br />
:*Elsa<br />
:*Heart<br />
:*Kamui<br />
:*Kira<br />
:*Lieselotte<br />
:*Minori<br />
:*Nazuna<br />
:*Petra<br />
:*Scharlachrot<br />
:*Weiß<br />
:*Yoriko<br />
:*Zenia<br />
*All templates have been updated to make use of the global MoveData template.<br />
*All pages and newly uploaded sprites have been categorized.<br />
*All Arcana pages have been created but need frame data and move images.<br />
| style="width: 50%;"|<br />
*Placeholder character pages:<br />
:*Akane<br />
:*Catherine<br />
:*Eko<br />
:*Konoha<br />
:*Lilica<br />
:*Maori<br />
:*Mei-Fang<br />
:*Pistrix<br />
:*Saki<br />
*Contributors are adding new translations from JP wiki but double checking of info is very much needed.<br />
|-<br />
|}<br />
<section end=AH3LMSS/><br />
<br />
==[[Chaos Code]]==<br />
<section begin=Chode/><br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Lupinus page rework complete and live on her wiki page, missing frame data for moves & page images.<br />
* Template page updated based on Lupinus page setup.<br />
* All important images/files have been categorized.<br />
| style="width: 50%;"|<br />
* Update other characters to template.<br />
* Upload new 200x200 images for each character. Please crop them from the main CC website [http://www.fkdigital.net/chaoscodeps4/en.html#Characters here.]<br />
* Figure out how to explain Ray's cancel system, the current explanation & the given diagram are not at all helpful.<br />
|-<br />
|}<br />
<section end=Chode/><br />
<br />
==[[Daemon Bride]]==<br />
<section begin=DB/><br />
{{Progression|5}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Important files have been categorized.<br />
| style="width: 50%;"|<br />
*Need to finish character template before start making the other ones.<br />
*Once templates are done, need to upload the sprites.<br />
*Need to write all system pages for this game.<br />
*Frame data can be found at [http://www.hwg-ma.com/hwg-ma/daemonbride/Primer_of_Duel.pdf Primer of Duel], needs to be translated.<br />
|-<br />
|}<br />
<section end=DB/><br />
<br />
==[[Dengeki Bunko: Fighting Climax/DFCI|Dengeki Bunko: Fighting Climax Ignition]]==<br />
<section begin=DFCI/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*DFCI and DFC wikis have properly been split<br />
| style="width: 50%;"|<br />
*Character frame data needs to be checked for all characters<br />
*Expand information about characters and check information, [https://docs.google.com/document/d/1bwDshnSgjzpMAG3d1EGRglArDW5o1TrDIUz6fSNYjhY/edit#heading=h.seaoi2o384n5 character overview doc] might be a good start<br />
*Expand information about assists<br />
*Add combos and oki for all characters<br />
*Add links to the written guides here<br />
|-<br />
|}<br />
<section end=DFCI/><br />
<br />
==[[Eternal Fighter Zero]]==<br />
<section begin=EFZ/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character introductions.<br />
| style="width: 50%;"|<br />
*Finish applying the new template to all character pages and uploading move images where missing. [[Eternal Fighter Zero/FAQ#Progress]]<br />
*Rewrite several character pages with outdated information.<br />
*Move descriptions, basic strategy and combos for the character pages currently without them.<br />
*Research frame data missing on BambooSword.<br />
|-<br />
|}<br />
<section end=EFZ/><br />
<br />
==[[Koihime Enbu|Koihime Enbu RyoRaiRai]]==<br />
<section begin=KoihimeRRR/><br />
{{Progression|90}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Main page has links to all versions of the game.<br />
*General pages have small but helpful content.<br />
*Full frame data on wiki as of ver 2.12.<br />
*Move images for all characters + strategists.<br />
*Combo videos for all characters.<br />
*Small gameplan sections for all characters.<br />
*External links for all characters for Twitter tech and full frame data spreadsheet.<br />
*Character categories are in place and all images are properly categorized.<br />
*[[Shin Koihime Musou]] files and pages have also been categorized.<br />
| style="width: 50%;"|<br />
*Expand Recommended Assist section under Gameplay for most characters.<br />
*Add more written combos, both normal and Hougeki.<br />
*Some images for EX moves missing like Sonken 214, Kannei 623, Shonshoukou 214, Shuutai 236/632146, Ryofu 236/623.<br />
|-<br />
|}<br />
<section end=KoihimeRRR/><br />
<br />
==[[Matrimelee]]==<br />
{{Progression|5}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System and control pages have good info.<br />
*Some character pages have been started.<br />
| style="width: 50%;"|<br />
*Pretty much everything else is missing. A good starting point would be to add full character movelists from [https://www.gamesdatabase.org/Media/SYSTEM/Arcade/commands/Commands_Matrimelee_-_Shin_Gouketsuji_Ichizoku_Toukon_-_2002_-_Noise_Factory.htm this page].<br />
|-<br />
|}<br />
<br />
==[[Melty Blood]]==<br />
<section begin=MBAACC/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ, Resources, etc. (general section) pages are pretty much done<br />
*Some character pages are very complete (even though most of them lack something, like the C-Kohaku one that doesn't have frame data, images or special moves descriptions).<br />
| style="width: 50%;"|<br />
*Add images/hitboxes to character pages.<br />
*Not all characters have combos on their pages.<br />
*Update the pages of characters with more recent information (C-Ries, H-Seifuku Akiha, C-Arcueid etc.)<br />
*Add movelists on characters that don't have it listed.<br />
*Add frame data on character pages.<br />
*Overall some characters pages are totally empty (Koha&Mech pages, for example)<br />
|-<br />
|}<br />
<section end=MBAACC/><br />
<br />
==[[Million Arthur: Arcana Blood]]==<br />
<section begin=MAAB/><br />
{{Progression|35}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All character pages have full movelists and images.<br />
*All character pages have colors.<br />
*Controls, HUD, System, and FAQ pages created<br />
| style="width: 50%;"|<br />
*Eternal Flame, Snow White, and Riesz do not have frame data. Koume is missing it on a few moves. Supers do not have frame data.<br />
*Iori missing j.4B in move list<br />
*Only half the cast has written combos on their pages.<br />
*Most of the character pages are missing their Overview sections.<br />
*Support Knight page needs strategy and properties.<br />
|-<br />
|}<br />
<section end=MAAB/><br />
<br />
==[[Nitroplus Blasterz: Heroines Infinite Duel]]==<br />
<section begin=Nitroplus/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System data is completed (except for exact HP of cast members, this will need testing).<br />
*Most character and assist pages have been updated with a good amount of their relevant info.<br />
| style="width: 50%;"|<br />
*Some character pages need a lot of added information (Saya's needs combos as well as detail for her non-normal moveset and oki, Heart's has combos in video form but not in text, Homura's is almost blank), whereas some may need checking to see if info is still relevant for v1.08 (Muramasa, Ouka, Ignis, and Saber's; the likelihood is that these are in fact up to date, so this is a low priority albeit still necessary task). Everyone outside of Ein needs their "Strategy" sections filled in (this is ideally where we call on help from people who have experience playing the characters). <br />
*It would be preferable for character pages to have move templates, rather than the pure text format we have now (there is an issue here in that we don't actually know the majority of the frame data, but it would at least look nicer).<br />
*Assist pages need detail on practical applications, as well as how usable they are overall and why (unlike characters, some assists in this game are extremely niche, while others get seen everywhere).<br />
|-<br />
|}<br />
<section end=Nitroplus/><br />
<br />
==[[Ougon Musou Kyoku]]==<br />
<section begin=Ougon/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All characters have pages with some combos and strategies.<br />
*Mechanics/system arcanae pages are essentially finished. The Touch page could use a visual overhaul but it's otherwise perfectly functional.<br />
| style="width: 50%;"|<br />
*The entire wiki hasn't been touched since 2015.<br />
*Brief character intros were at one point there, but were deemed outdated at some point. Some were updated, others removed, others left unchanged. It's inconsistent.<br />
*Steam release is identical balance-wise, but some pages might need updating to reflect new netplay.<br />
*Frame data is literally impossible to obtain, unless some wizard puts in the work to make frame display work with OMKCross.<br />
|-<br />
|}<br />
<section end=Ougon/><br />
<br />
==[[Power Rangers: Battle for the Grid]]==<br />
<section begin=BFTG/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Some characters have combos.<br />
*There are images for at least some moves on every page.<br />
*System page is written.<br />
*Character profile images have been added.<br />
*Files have been categorized.<br />
| style="width: 50%;"|<br />
*Most pages are either missing normal moves or missing images for moves.<br />
*Most characters do not have an overview.<br />
*Most characters' combos are outdated.<br />
*Most characters have nothing written for their normals.<br />
*No one has frame data.<br />
|-<br />
|}<br />
<section end=BFTG/><br />
<br />
==[[Samurai Shodown]]==<br />
<section begin=SS2019/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Characters with <u>full movelists</u> (underneath them, extra info they might miss):<br />
:*'''Basara'''<br />
::Add more move descriptions for normals and specials, images for all moves + colors, combos; frame data is up to date (1.30)<br />
:*'''Charlotte'''<br />
::Complete and up to date 👍<br />
:*'''Darli'''<br />
::Update frame data to 1.11/1.30<br />
:*'''Earthquake'''<br />
::Update frame data to 1.11/1.30, add combos and colors<br />
:*'''Haohmaru'''<br />
::Update frame data to 1.11/1.30, add move descriptions, gameplan, and more combos<br />
:*'''Jubei'''<br />
::Update frame data to 1.11/1.30, add move descriptions and expand gameplan<br />
:*'''Kyoshiro'''<br />
::Update frame data to 1.11/1.30, add move descriptions, gameplan, and colors<br />
:*'''Nakoruru'''<br />
::Add gameplan section<br />
:*'''Rimururu'''<br />
::Add combos<br />
:*'''Shiki'''<br />
::Complete and up to date 👍<br />
:*'''Tam Tam'''<br />
::Update frame data to 1.11/1.30, add descriptions for normals, gameplan, and colors<br />
:*'''Ukyo'''<br />
::Update frame data to 1.11/1.30, expand gameplan, add move images and colors<br />
:*'''Yoshitora'''<br />
::Update frame data to 1.11/1.30<br />
*General game info pages: [[Samurai Shodown/Controls|Controls]], [[Samurai Shodown/Mechanics|Mechanics]], [[Samurai Shodown/System Data|System Data]], and [[Samurai Shodown/Patch Notes|Patch Notes]] have good info and are up to date.<br />
*Character data and hashtags are properly transcluded from System Data and the FAQ respectively.<br />
| style="width: 50%;"|<br />
*Incomplete character pages:<br />
:*'''Galford'''<br />
::Missing descriptions for normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Genjuro'''<br />
::Missing descriptions for gameplan, normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Hanzo'''<br />
::Missing descriptions for gameplan, normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Kazuki''' (placeholder)<br />
:*'''Shizumaru''' (placeholder)<br />
:*'''Wan-fu''' (placeholder)<br />
:*'''Wu'''<br />
::add descriptions for few missing normals, add missing images, gameplan, and colors<br />
:*'''Yashamaru'''<br />
::Update frame data to 1.11/1.30, add move descriptions, missing images, gameplan, combos, and colors<br />
*[[Samurai Shodown/FAQ|FAQ]] needs expansion, chances are people will be confused about the season pass being free and the game's high damage. [[Samurai Shodown V Special/FAQ|5sp's FAQ]] should be a good starting point for the new game's page<br />
*Half the cast need their [[Samurai Shodown/Patch Notes/Ver.1.11|Ver.1.11]] patch notes transcribed to numpad<br />
*Categorize all character images<br />
|-<br />
|}<br />
<section end=SS2019/><br />
<br />
==[[Samurai Shodown 3]]==<br />
<section begin=SamSho 3/><br />
{{Progression|85}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ/Controls/Mechanics pages finished<br />
*Character pages are largely completed<br />
*Frame data for all characters transcribed<br />
| style="width: 50%;"|<br />
*More character pages need strategy info/matchups(?)<br />
|-<br />
|}<br />
<section end=SamSho 3/><br />
<br />
==[[Samurai Shodown V Special]]==<br />
<section begin=SamSho 5sp/><br />
{{Progression|75}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Full frame data for all characters<br />
*[[Samurai Shodown V Special/Hidden Moves|Hidden Moves]] page is clean and more accurate.<br />
*Images categorized for: All images categorized except Fightcade 1 dipswitch tutorial on [[Samurai Shodown V Special/FAQ|FAQ]] and hitbox images on [[Samurai Shodown V Special/Hitboxes|the hitboxes page.]]<br />
| style="width: 50%;"|<br />
*Several move images and [[Samurai Shodown V Special/Hitboxes|hitboxes]] missing.<br />
*Characters' Strategy and Stengths/Weaknesses need work.<br />
*Fill out missing normals (pursuits as well)/specials for the characters that still need them.<br />
*Lab/add Charlotte's hidden 14-hitter special to her page.<br />
*The [[Samurai Shodown V Special/FAQ|FAQ]] needs info for the Code Mystics port and then the Digital Eclipse one when it releases.<br />
|-<br />
|}<br />
<section end=SamSho 5sp/><br />
<br />
==[[Them's Fightin' Herds]]==<br />
<section begin=TFH/><br />
{{Progression|35}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Controls Page completed<br />
* Links Page completed<br />
* Basic HUD page completed<br />
* Systems page completed<br />
* Character Pages with Appropriate Sections<br />
* Image categorization<br />
| style="width: 50%;"|<br />
*Character Page Refinement and Infomration<br />
**Oleander, needs some information on a few moves<br />
**Velvet, needs combos<br />
**Tianhuo, needs combos<br />
**Info on Level 3s (once they come out)<br />
*Extra Pages<br />
**Refinement on HUD page<br />
**FAQ<br />
**Refinement on Salt Mines page<br />
|-<br />
|}<br />
<section end=TFH/><br />
<br />
==[[Ultra Fight Da! Kyanta 2]]==<br />
<section begin=UFDK2/><br />
{{Progression|55}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All characters' basic information added.<br />
*Most System data has been added.<br />
| style="width: 50%;"|<br />
*Kyanta, Spike, Garasha, M. Michelle, and some other characters need their move descriptions expanded upon.<br />
*[https://docs.google.com/document/d/1dXKP6KXaApfU0TfoVCxPem2vB21OfHarJEbRems-1kU/edit Netplay Section]<br />
*Advanced Character pages (complete frame data, hitboxes, matchups, specific interactions etc.) Harama-sensei has considered finding a way to easily acquire data relevant to hitboxes and frame data, so waiting on this is recommended. Advanced pages should comply with the [[Template:MoveData | Mizuumi Move Data template]].<br />
*Natanee, when the character becomes available.<br />
|-<br />
|}<br />
<section end=UFDK2/><br />
<br />
==[[Under Night In-Birth/UNIST|Under Night In-Birth Exe:Late[st]]]==<br />
<section begin=UNIST/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
Character page status (subsection status under character):<br />
* '''Hyde''':<br />
:* Overview: frame data checked<br />
:* Strategy: created and completed<br />
:* Combos: created but needs re-checking<br />
* '''Linne''': <br />
:* Overview: Should be completely up to date, with a few formatting issues.<br />
:* Strategy: info might be outdated<br />
:* Combos: info might be outdated<br />
* '''Waldstein''': <br />
:* Overview: frame data checked <br />
:* Strategy: empty<br />
:* Combos: almost empty, info might be outdated<br />
* '''Carmine''': <br />
:* Overview: frame data checked<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Orie''': <br />
:* Overview: frame data checked, missing character trait and gameplay section!<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Gordeau''':<br />
:* Overview: frame data checked<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Wagner''': <br />
:* Overview: frame data checked<br />
:* Strategy: created and completed<br />
:* Combos: created but needs re-checking<br />
| style="width: 50%;"|<br />
*Strategy and combos need to be expanded across the cast (refer to Google Doc primers)<br />
*[[Under Night In-Birth/Glossary|Glossary]] needs to be checked and updated using [https://www.evernote.com/shard/s629/sh/756feda5-66b2-4afa-bde6-f34004138ff4/9e32a3eaba78cfc53244ac812fdc8c31 Trill's guide]<br />
*[[Under Night In-Birth/Offense and Defense|Offense and Defense]] article can be expanded with the links added on its external links, could potentially be split into individual articles<br />
*[[Under Night In-Birth/System|System]] article can be expanded with the links added on its external links<br />
*[[Under Night In-Birth/Patch Notes|Patch Notes]] needs updating to UNIST 3.30 (and CLR when it's out)<br />
*Need to add more videos: tutorials, combos, etc<br />
Characters whose frame data needs to be re-checked:<br />
* '''Merkava''': <br />
* '''Vatista''': <br />
* '''Seth''': <br />
* '''Yuzuriha''': <br />
* '''Hilda''': <br />
* '''Eltnum''': frame data checked?<br />
* '''Chaos''': <br />
* '''Akatsuki''': <br />
* '''Nanase''': <br />
* '''Byakuya''': <br />
* '''Phonon''': <br />
* '''Mika''': <br />
* '''Enkidu''': <br />
|-<br />
|}<br />
<section end=UNIST/><br />
<br />
==[[Wonderful World]]==<br />
<section begin=WanWan/><br />
{{Progression|0}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
<br />
| style="width: 50%;"|<br />
*Need to finish the last character pages.<br />
*Once character pages are done, need to update/remove? outdated information.<br />
*Need to add more information to the character pages.<br />
|-<br />
|}<br />
<section end=WanWan/></div>Masteralanhttps://wiki.gbl.gg/index.php?title=Mizuumi_Wiki:Roadmap&diff=68402Mizuumi Wiki:Roadmap2019-11-16T04:05:32Z<p>Masteralan: /* Them's Fightin' Herds */ Marked image categorization as complete</p>
<hr />
<div>This a partial list of wikis currently being worked upon at {{SITENAME}} and the level of completion they have. It is meant to aid in the coordination of current pending tasks as well as a guide for new editors to direct their help where it is most needed. Feel free to add/remove items on the games' "To-do" lists as milestones are reached.<br />
<br />
==[[Akatsuki Blitzkampf]]==<br />
<section begin=ABK/><br />
{{Progression|10.5}}<br />
{| class="wikitable" style="margin:auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style = "width: 50%;" |<br />
* Character pages 2.0!<br />
** '''Akatsuki''':<br />
*** His moveset is illustrated, but lacks hurtbox info. Leave this one on me. (1%)<br />
*** Story mode has a translation, but it's rough one.<br />
** '''Sai''':<br />
*** Moveset is complete! (2%)<br />
*** Strategy session somewhat lacking. Someone experient on him, please pick it up!<br />
** '''Murakumo''':<br />
*** Moveset is complete! (2%)<br />
*** Combo section is lacking deeply. Murakumo mains, rejoice!<br />
** '''Adler''':<br />
*** Story section is complete, and his character summary is rewritten! (1.25%)<br />
*** Move images are with me, I just gotta upload them.<br />
| style="width: 50%;" |<br />
* '''Character Pages revamped ''(80%)''''':<br />
** Every single character has moveset described in a list. Change for the AttackData-ABK template. '''(25% | 2% per character | 3/12 complete! )'''<br />
** Revamp some character strategies, see if there's a few needing some extra work. '''(25% | 2% per character | 1/12 complete!)'''<br />
** Upload arcade mode images, both intro and ending ones; '''(15% | 1.25% per character | 1/12 complete!)'''<br />
** Translations, translations translations; Character stories (only Akatsuki has a (((roughly!))) translated story) and game intro are heavily desired. '''(15% | 1.25% per character | 1/12 done)'''<br />
* '''Information pages revamped ''(20%)''''':<br />
** With the coming of translated character stories, a '''Lore''' page would be desired. Hopefully, this could be repurposed from the [http://wiki.mizuumi.net/w/Akatsuki_Blitzkampf/Glossary Glossary page]. '''(5%)'''<br />
** Netplay info is somewhat overblown with the many different versions and alternatives. ABKCaster, while lacking, is the only truly reliable alternative, and the page should be rewritten with it considered. '''(5%)'''<br />
** Netplay Hosting Guide: a big plan of mine. Most people come to the Discord wanting to host - and more hosts we need! - though clueless with how routers and port forwarding works. This is fine, I myself had to learn what I know to port forward mine, but it's great if I could forward (heh) this knowledge in a step-by-step guide on getting ABKCaster hosting working. (if only we could get a caster with no need for port forwarding... jelly of the MBAACC guys.) '''(5%)'''<br />
** Does the FAQ need work? I think it needs work.<br />
** Main page could use some information of the new games (Ausf. Achse and En-Eins Perfektewelt), since as of now they don't really need wikis of their own. Speaking of Ausf. Achse...<br />
** In anticipation of the upcoming ABKAA PC port, scalability onto that should be considered, as to not need an entirely new Wiki for a game that's pretty much the same. For now, I think of character subpages going into more detail of their changes in AA (looking at you, Marilyn) and an information page skimming through most of the changes in AA. '''(5%)'''<br />
|-<br />
|}<br />
<section end=ABK/><br />
<br />
==[[AquaPazza]]==<br />
<section begin=AquaPazza/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character and assists pages created, have some good info<br />
*Need to categorize images/files. (Done)<br />
| style="width: 50%;"|<br />
*System pages are rather barebones<br />
*Assimilate frame data from [https://aquapazza.fandom.com/wiki/Frame_Data AquaPazza wikia]<br />
*Need images for the Ma-ryan (BOSS) page for her colors. Ideally ones that look like the other pages.<br />
*The movelist images on the various character pages should be updated with names to reflect the English release.<br />
|-<br />
|}<br />
<section end=AquaPazza/><br />
<br />
==[[Arcana_Heart_3/AH3|Arcana Heart 3]]==<br />
{{Progression|80}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Full frame data for characters and Arcana.<br />
*Fleshed out strategy sections.<br />
*Move descriptions for all characters.<br />
*Colors for most characters.<br />
| style="width: 50%;"|<br />
*No move image files.<br />
*Not all character have combos.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LM|Arcana Heart 3 Love Max]]==<br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Move image files for some characters.<br />
| style="width: 50%;"|<br />
*Roadmap for this wiki can be found [[Arcana Heart 3/roadmap|here]].<br />
*Love Max wiki is for the most part a carbon copy of AH3 wiki with less info.<br />
|-<br />
|}<br />
<br />
==[[Arcana Heart 3/AH3LMSS|Arcana Heart 3 Love Max Six Stars]]==<br />
<section begin=AH3LMSS/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Characters with full movelists (the majority of these need more strategy info):<br />
:*Angelia (WIP)<br />
:*Clarice<br />
:*Dorothy<br />
:*Fiona<br />
:*Elsa<br />
:*Heart<br />
:*Kamui<br />
:*Kira<br />
:*Lieselotte<br />
:*Minori<br />
:*Nazuna<br />
:*Petra<br />
:*Scharlachrot<br />
:*Weiß<br />
:*Yoriko<br />
:*Zenia<br />
*All templates have been updated to make use of the global MoveData template.<br />
*All pages and newly uploaded sprites have been categorized.<br />
*All Arcana pages have been created but need frame data and move images.<br />
| style="width: 50%;"|<br />
*Placeholder character pages:<br />
:*Akane<br />
:*Catherine<br />
:*Eko<br />
:*Konoha<br />
:*Lilica<br />
:*Maori<br />
:*Mei-Fang<br />
:*Pistrix<br />
:*Saki<br />
*Contributors are adding new translations from JP wiki but double checking of info is very much needed.<br />
|-<br />
|}<br />
<section end=AH3LMSS/><br />
<br />
==[[Chaos Code]]==<br />
<section begin=Chode/><br />
{{Progression|10}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Lupinus page rework complete and live on her wiki page, missing frame data for moves & page images.<br />
* Template page updated based on Lupinus page setup.<br />
* All important images/files have been categorized.<br />
| style="width: 50%;"|<br />
* Update other characters to template.<br />
* Upload new 200x200 images for each character. Please crop them from the main CC website [http://www.fkdigital.net/chaoscodeps4/en.html#Characters here.]<br />
* Figure out how to explain Ray's cancel system, the current explanation & the given diagram are not at all helpful.<br />
|-<br />
|}<br />
<section end=Chode/><br />
<br />
==[[Daemon Bride]]==<br />
<section begin=DB/><br />
{{Progression|5}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Important files have been categorized.<br />
| style="width: 50%;"|<br />
*Need to finish character template before start making the other ones.<br />
*Once templates are done, need to upload the sprites.<br />
*Need to write all system pages for this game.<br />
*Frame data can be found at [http://www.hwg-ma.com/hwg-ma/daemonbride/Primer_of_Duel.pdf Primer of Duel], needs to be translated.<br />
|-<br />
|}<br />
<section end=DB/><br />
<br />
==[[Dengeki Bunko: Fighting Climax/DFCI|Dengeki Bunko: Fighting Climax Ignition]]==<br />
<section begin=DFCI/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*DFCI and DFC wikis have properly been split<br />
| style="width: 50%;"|<br />
*Character frame data needs to be checked for all characters<br />
*Expand information about characters and check information, [https://docs.google.com/document/d/1bwDshnSgjzpMAG3d1EGRglArDW5o1TrDIUz6fSNYjhY/edit#heading=h.seaoi2o384n5 character overview doc] might be a good start<br />
*Expand information about assists<br />
*Add combos and oki for all characters<br />
*Add links to the written guides here<br />
|-<br />
|}<br />
<section end=DFCI/><br />
<br />
==[[Eternal Fighter Zero]]==<br />
<section begin=EFZ/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Character introductions.<br />
| style="width: 50%;"|<br />
*Finish applying the new template to all character pages and uploading move images where missing. [[Eternal Fighter Zero/FAQ#Progress]]<br />
*Rewrite several character pages with outdated information.<br />
*Move descriptions, basic strategy and combos for the character pages currently without them.<br />
*Research frame data missing on BambooSword.<br />
|-<br />
|}<br />
<section end=EFZ/><br />
<br />
==[[Koihime Enbu|Koihime Enbu RyoRaiRai]]==<br />
<section begin=KoihimeRRR/><br />
{{Progression|90}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Main page has links to all versions of the game.<br />
*General pages have small but helpful content.<br />
*Full frame data on wiki as of ver 2.12.<br />
*Move images for all characters + strategists.<br />
*Combo videos for all characters.<br />
*Small gameplan sections for all characters.<br />
*External links for all characters for Twitter tech and full frame data spreadsheet.<br />
*Character categories are in place and all images are properly categorized.<br />
*[[Shin Koihime Musou]] files and pages have also been categorized.<br />
| style="width: 50%;"|<br />
*Expand Recommended Assist section under Gameplay for most characters.<br />
*Add more written combos, both normal and Hougeki.<br />
*Some images for EX moves missing like Sonken 214, Kannei 623, Shonshoukou 214, Shuutai 236/632146, Ryofu 236/623.<br />
|-<br />
|}<br />
<section end=KoihimeRRR/><br />
<br />
==[[Matrimelee]]==<br />
{{Progression|5}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System and control pages have good info.<br />
*Some character pages have been started.<br />
| style="width: 50%;"|<br />
*Pretty much everything else is missing. A good starting point would be to add full character movelists from [https://www.gamesdatabase.org/Media/SYSTEM/Arcade/commands/Commands_Matrimelee_-_Shin_Gouketsuji_Ichizoku_Toukon_-_2002_-_Noise_Factory.htm this page].<br />
|-<br />
|}<br />
<br />
==[[Melty Blood]]==<br />
<section begin=MBAACC/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ, Resources, etc. (general section) pages are pretty much done<br />
*Some character pages are very complete (even though most of them lack something, like the C-Kohaku one that doesn't have frame data, images or special moves descriptions).<br />
| style="width: 50%;"|<br />
*Add images/hitboxes to character pages.<br />
*Not all characters have combos on their pages.<br />
*Update the pages of characters with more recent information (C-Ries, H-Seifuku Akiha, C-Arcueid etc.)<br />
*Add movelists on characters that don't have it listed.<br />
*Add frame data on character pages.<br />
*Overall some characters pages are totally empty (Koha&Mech pages, for example)<br />
|-<br />
|}<br />
<section end=MBAACC/><br />
<br />
==[[Million Arthur: Arcana Blood]]==<br />
<section begin=MAAB/><br />
{{Progression|35}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All character pages have full movelists and images.<br />
*All character pages have colors.<br />
*Controls, HUD, System, and FAQ pages created<br />
| style="width: 50%;"|<br />
*Eternal Flame, Snow White, and Riesz do not have frame data. Koume is missing it on a few moves. Supers do not have frame data.<br />
*Iori missing j.4B in move list<br />
*Only half the cast has written combos on their pages.<br />
*Most of the character pages are missing their Overview sections.<br />
*Support Knight page needs strategy and properties.<br />
|-<br />
|}<br />
<section end=MAAB/><br />
<br />
==[[Nitroplus Blasterz: Heroines Infinite Duel]]==<br />
<section begin=Nitroplus/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*System data is completed (except for exact HP of cast members, this will need testing).<br />
*Most character and assist pages have been updated with a good amount of their relevant info.<br />
| style="width: 50%;"|<br />
*Some character pages need a lot of added information (Saya's needs combos as well as detail for her non-normal moveset and oki, Heart's has combos in video form but not in text, Homura's is almost blank), whereas some may need checking to see if info is still relevant for v1.08 (Muramasa, Ouka, Ignis, and Saber's; the likelihood is that these are in fact up to date, so this is a low priority albeit still necessary task). Everyone outside of Ein needs their "Strategy" sections filled in (this is ideally where we call on help from people who have experience playing the characters). <br />
*It would be preferable for character pages to have move templates, rather than the pure text format we have now (there is an issue here in that we don't actually know the majority of the frame data, but it would at least look nicer).<br />
*Assist pages need detail on practical applications, as well as how usable they are overall and why (unlike characters, some assists in this game are extremely niche, while others get seen everywhere).<br />
|-<br />
|}<br />
<section end=Nitroplus/><br />
<br />
==[[Ougon Musou Kyoku]]==<br />
<section begin=Ougon/><br />
{{Progression|30}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All characters have pages with some combos and strategies.<br />
*Mechanics/system arcanae pages are essentially finished. The Touch page could use a visual overhaul but it's otherwise perfectly functional.<br />
| style="width: 50%;"|<br />
*The entire wiki hasn't been touched since 2015.<br />
*Brief character intros were at one point there, but were deemed outdated at some point. Some were updated, others removed, others left unchanged. It's inconsistent.<br />
*Steam release is identical balance-wise, but some pages might need updating to reflect new netplay.<br />
*Frame data is literally impossible to obtain, unless some wizard puts in the work to make frame display work with OMKCross.<br />
|-<br />
|}<br />
<section end=Ougon/><br />
<br />
==[[Power Rangers: Battle for the Grid]]==<br />
<section begin=BFTG/><br />
{{Progression|20}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Some characters have combos.<br />
*There are images for at least some moves on every page.<br />
*System page is written.<br />
*Character profile images have been added.<br />
*Files have been categorized.<br />
| style="width: 50%;"|<br />
*Most pages are either missing normal moves or missing images for moves.<br />
*Most characters do not have an overview.<br />
*Most characters' combos are outdated.<br />
*Most characters have nothing written for their normals.<br />
*No one has frame data.<br />
|-<br />
|}<br />
<section end=BFTG/><br />
<br />
==[[Samurai Shodown]]==<br />
<section begin=SS2019/><br />
{{Progression|60}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Characters with <u>full movelists</u> (underneath them, extra info they might miss):<br />
:*'''Basara'''<br />
::Add more move descriptions for normals and specials, images for all moves + colors, combos; frame data is up to date (1.30)<br />
:*'''Charlotte'''<br />
::Complete and up to date 👍<br />
:*'''Darli'''<br />
::Update frame data to 1.11/1.30<br />
:*'''Earthquake'''<br />
::Update frame data to 1.11/1.30, add combos and colors<br />
:*'''Haohmaru'''<br />
::Update frame data to 1.11/1.30, add move descriptions, gameplan, and more combos<br />
:*'''Jubei'''<br />
::Update frame data to 1.11/1.30, add move descriptions and expand gameplan<br />
:*'''Kyoshiro'''<br />
::Update frame data to 1.11/1.30, add move descriptions, gameplan, and colors<br />
:*'''Nakoruru'''<br />
::Add gameplan section<br />
:*'''Rimururu'''<br />
::Add combos<br />
:*'''Shiki'''<br />
::Complete and up to date 👍<br />
:*'''Tam Tam'''<br />
::Update frame data to 1.11/1.30, add descriptions for normals, gameplan, and colors<br />
:*'''Ukyo'''<br />
::Update frame data to 1.11/1.30, expand gameplan, add move images and colors<br />
:*'''Yoshitora'''<br />
::Update frame data to 1.11/1.30<br />
*General game info pages: [[Samurai Shodown/Controls|Controls]], [[Samurai Shodown/Mechanics|Mechanics]], [[Samurai Shodown/System Data|System Data]], and [[Samurai Shodown/Patch Notes|Patch Notes]] have good info and are up to date.<br />
*Character data and hashtags are properly transcluded from System Data and the FAQ respectively.<br />
| style="width: 50%;"|<br />
*Incomplete character pages:<br />
:*'''Galford'''<br />
::Missing descriptions for normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Genjuro'''<br />
::Missing descriptions for gameplan, normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Hanzo'''<br />
::Missing descriptions for gameplan, normals, images for all moves + colors, combos, and updated frame data to 1.11/1.30<br />
:*'''Kazuki''' (placeholder)<br />
:*'''Shizumaru''' (placeholder)<br />
:*'''Wan-fu''' (placeholder)<br />
:*'''Wu'''<br />
::add descriptions for few missing normals, add missing images, gameplan, and colors<br />
:*'''Yashamaru'''<br />
::Update frame data to 1.11/1.30, add move descriptions, missing images, gameplan, combos, and colors<br />
*[[Samurai Shodown/FAQ|FAQ]] needs expansion, chances are people will be confused about the season pass being free and the game's high damage. [[Samurai Shodown V Special/FAQ|5sp's FAQ]] should be a good starting point for the new game's page<br />
*Half the cast need their [[Samurai Shodown/Patch Notes/Ver.1.11|Ver.1.11]] patch notes transcribed to numpad<br />
*Categorize all character images<br />
|-<br />
|}<br />
<section end=SS2019/><br />
<br />
==[[Samurai Shodown 3]]==<br />
<section begin=SamSho 3/><br />
{{Progression|85}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*FAQ/Controls/Mechanics pages finished<br />
*Character pages are largely completed<br />
*Frame data for all characters transcribed<br />
| style="width: 50%;"|<br />
*More character pages need strategy info/matchups(?)<br />
|-<br />
|}<br />
<section end=SamSho 3/><br />
<br />
==[[Samurai Shodown V Special]]==<br />
<section begin=SamSho 5sp/><br />
{{Progression|75}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*Full frame data for all characters<br />
*[[Samurai Shodown V Special/Hidden Moves|Hidden Moves]] page is clean and more accurate.<br />
*Images categorized for: All images categorized except Fightcade 1 dipswitch tutorial on [[Samurai Shodown V Special/FAQ|FAQ]] and hitbox images on [[Samurai Shodown V Special/Hitboxes|the hitboxes page.]]<br />
| style="width: 50%;"|<br />
*Several move images and [[Samurai Shodown V Special/Hitboxes|hitboxes]] missing.<br />
*Characters' Strategy and Stengths/Weaknesses need work.<br />
*Fill out missing normals (pursuits as well)/specials for the characters that still need them.<br />
*Lab/add Charlotte's hidden 14-hitter special to her page.<br />
*The [[Samurai Shodown V Special/FAQ|FAQ]] needs info for the Code Mystics port and then the Digital Eclipse one when it releases.<br />
|-<br />
|}<br />
<section end=SamSho 5sp/><br />
<br />
==[[Them's Fightin' Herds]]==<br />
<section begin=TFH/><br />
{{Progression|35}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Controls Page completed<br />
* Links Page completed<br />
* Basic HUD page completed<br />
* Systems page completed<br />
* Character Pages with Appropriate Sections<br />
* Image categorization<br />
| style="width: 50%;"|<br />
*Character Page Refinement and Infomration<br />
**Oleander, needs some information on a few moves<br />
**Velvet, needs a final pass on move images, needs combos<br />
**Tianhuo, needs combos<br />
**Info on Level 3s (once they come out)<br />
*Extra Pages<br />
**Refinement on HUD page<br />
**FAQ<br />
**Refinement on Salt Mines page<br />
|-<br />
|}<br />
<section end=TFH/><br />
<br />
==[[Ultra Fight Da! Kyanta 2]]==<br />
<section begin=UFDK2/><br />
{{Progression|55}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
*All characters' basic information added.<br />
*Most System data has been added.<br />
| style="width: 50%;"|<br />
*Kyanta, Spike, Garasha, M. Michelle, and some other characters need their move descriptions expanded upon.<br />
*[https://docs.google.com/document/d/1dXKP6KXaApfU0TfoVCxPem2vB21OfHarJEbRems-1kU/edit Netplay Section]<br />
*Advanced Character pages (complete frame data, hitboxes, matchups, specific interactions etc.) Harama-sensei has considered finding a way to easily acquire data relevant to hitboxes and frame data, so waiting on this is recommended. Advanced pages should comply with the [[Template:MoveData | Mizuumi Move Data template]].<br />
*Natanee, when the character becomes available.<br />
|-<br />
|}<br />
<section end=UFDK2/><br />
<br />
==[[Under Night In-Birth/UNIST|Under Night In-Birth Exe:Late[st]]]==<br />
<section begin=UNIST/><br />
{{Progression|40}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
Character page status (subsection status under character):<br />
* '''Hyde''':<br />
:* Overview: frame data checked<br />
:* Strategy: created and completed<br />
:* Combos: created but needs re-checking<br />
* '''Linne''': <br />
:* Overview: Should be completely up to date, with a few formatting issues.<br />
:* Strategy: info might be outdated<br />
:* Combos: info might be outdated<br />
* '''Waldstein''': <br />
:* Overview: frame data checked <br />
:* Strategy: empty<br />
:* Combos: almost empty, info might be outdated<br />
* '''Carmine''': <br />
:* Overview: frame data checked<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Orie''': <br />
:* Overview: frame data checked, missing character trait and gameplay section!<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Gordeau''':<br />
:* Overview: frame data checked<br />
:* Strategy: empty<br />
:* Combos: info might be outdated<br />
* '''Wagner''': <br />
:* Overview: frame data checked<br />
:* Strategy: created and completed<br />
:* Combos: created but needs re-checking<br />
| style="width: 50%;"|<br />
*Strategy and combos need to be expanded across the cast (refer to Google Doc primers)<br />
*[[Under Night In-Birth/Glossary|Glossary]] needs to be checked and updated using [https://www.evernote.com/shard/s629/sh/756feda5-66b2-4afa-bde6-f34004138ff4/9e32a3eaba78cfc53244ac812fdc8c31 Trill's guide]<br />
*[[Under Night In-Birth/Offense and Defense|Offense and Defense]] article can be expanded with the links added on its external links, could potentially be split into individual articles<br />
*[[Under Night In-Birth/System|System]] article can be expanded with the links added on its external links<br />
*[[Under Night In-Birth/Patch Notes|Patch Notes]] needs updating to UNIST 3.30 (and CLR when it's out)<br />
*Need to add more videos: tutorials, combos, etc<br />
Characters whose frame data needs to be re-checked:<br />
* '''Merkava''': <br />
* '''Vatista''': <br />
* '''Seth''': <br />
* '''Yuzuriha''': <br />
* '''Hilda''': <br />
* '''Eltnum''': frame data checked?<br />
* '''Chaos''': <br />
* '''Akatsuki''': <br />
* '''Nanase''': <br />
* '''Byakuya''': <br />
* '''Phonon''': <br />
* '''Mika''': <br />
* '''Enkidu''': <br />
|-<br />
|}<br />
<section end=UNIST/><br />
<br />
==[[Wonderful World]]==<br />
<section begin=WanWan/><br />
{{Progression|0}}<br />
{| class="wikitable" style="margin: auto; width: 50%;"<br />
! In Progress / Completed !! To-do<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
<br />
| style="width: 50%;"|<br />
*Need to finish the last character pages.<br />
*Once character pages are done, need to update/remove? outdated information.<br />
*Need to add more information to the character pages.<br />
|-<br />
|}<br />
<section end=WanWan/></div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_3C.png&diff=68399File:TFH Pom 3C.png2019-11-16T03:38:28Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
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<div>[[Category:Pom]]<br />
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<div>[[Category:Pom]]<br />
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<div>[[Category:Pom]]<br />
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_46AR.png&diff=68394File:TFH Pom 46AR.png2019-11-16T03:37:59Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_46C.png&diff=68393File:TFH Pom 46C.png2019-11-16T03:37:39Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Super.png&diff=68392File:TFH Pom Super.png2019-11-16T03:37:23Z<p>Masteralan: </p>
<hr />
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Pom super<br />
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[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_SuperFollowUpSummon.png&diff=68391File:TFH Pom SuperFollowUpSummon.png2019-11-16T03:37:12Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_SuperFollowUp.png&diff=68390File:TFH Pom SuperFollowUp.png2019-11-16T03:37:06Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_FT.png&diff=68389File:TFH Pom FT.png2019-11-16T03:37:00Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_BT.png&diff=68388File:TFH Pom BT.png2019-11-16T03:36:53Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_AT.png&diff=68387File:TFH Pom AT.png2019-11-16T03:36:45Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_236A.png&diff=68386File:TFH Pom 236A.png2019-11-16T03:36:39Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Digger_Attack.png&diff=68385File:TFH Digger Attack.png2019-11-16T03:36:32Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_214A.png&diff=68384File:TFH Pom 214A.png2019-11-16T03:36:28Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_236B.png&diff=68383File:TFH Pom 236B.png2019-11-16T03:36:22Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Bitey_6D.png&diff=68382File:TFH Pom Bitey 6D.png2019-11-16T03:36:15Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
<br />
<br />
=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH Pom Bitey 6D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Bitey_3D.png&diff=68380File:TFH Pom Bitey 3D.png2019-11-16T03:36:08Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH Pom Bitey 3D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_214B.png&diff=68379File:TFH Pom 214B.png2019-11-16T03:35:59Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_AirBud_6D.png&diff=68378File:TFH AirBud 6D.png2019-11-16T03:35:54Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH AirBud 6D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_AirBud_3D.png&diff=68377File:TFH AirBud 3D.png2019-11-16T03:35:43Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH AirBud 3D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_236C.png&diff=68376File:TFH Pom 236C.png2019-11-16T03:35:35Z<p>Masteralan: </p>
<hr />
<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Mama_3D.png&diff=68375File:TFH Pom Mama 3D.png2019-11-16T03:35:16Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH Pom Mama 3D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Mama_6D.png&diff=68374File:TFH Pom Mama 6D.png2019-11-16T03:34:57Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH Pom Mama 6D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
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=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_Mama_9D.png&diff=68373File:TFH Pom Mama 9D.png2019-11-16T03:34:47Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]<br />
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=={{int:filedesc}}==<br />
{{Information<br />
|description={{en|1=TFH Pom Mama 9D}}<br />
|date=2019-07-24<br />
|source=Them's Fightin' Herds<br />
|author=Mane6, Inc.<br />
|permission=<br />
|other versions=<br />
}}<br />
<br />
=={{int:license-header}}==<br />
{{subst:uwl}}</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_2C.png&diff=68371File:TFH Pom 2C.png2019-11-16T03:34:03Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_5C.png&diff=68369File:TFH Pom 5C.png2019-11-16T03:33:58Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_2B.png&diff=68368File:TFH Pom 2B.png2019-11-16T03:33:52Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_5B.png&diff=68367File:TFH Pom 5B.png2019-11-16T03:33:30Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_6A.png&diff=68366File:TFH Pom 6A.png2019-11-16T03:33:23Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_2A.png&diff=68365File:TFH Pom 2A.png2019-11-16T03:33:02Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Pom_5A.png&diff=68364File:TFH Pom 5A.png2019-11-16T03:32:54Z<p>Masteralan: </p>
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<div>[[Category:Pom]]<br />
[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Velvet_214B.png&diff=68294File:TFH Velvet 214B.png2019-11-15T03:05:38Z<p>Masteralan: Masteralan uploaded a new version of File:TFH Velvet 214B.png</p>
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<div>[[Category:Them's Fightin' Herds]]</div>Masteralanhttps://wiki.gbl.gg/index.php?title=File:TFH_Velvet_214A.png&diff=68293File:TFH Velvet 214A.png2019-11-15T03:05:15Z<p>Masteralan: Masteralan uploaded a new version of File:TFH Velvet 214A.png</p>
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<div>[[Category:Them's Fightin' Herds]]</div>Masteralan