MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "parse": {
        "title": "Mizuumi Wiki:Sandbox",
        "pageid": 13501,
        "revid": 317152,
        "text": {
            "*": "<div class=\"mw-parser-output\"><p><b>This is a sandbox page for general testing, everyone is able to edit here. Feel free to practice wiki editing or play around with existing templates to familiarize yourself with them.</b></p><hr />\n<div style=\"display: flex; flex-wrap: wrap-reverse; flex-direction: row;\">\n<div style=\"display: flex; flex-direction: column; flex:9; min-width:300px;\">\n<p>test content 1\n</p>\n</div>\n<div style=\"display: flex; flex-direction: column; flex:1; min-width:300px;\">\n<table class=\"wikitable\" style=\"float:right; margin-left: 10px;\">\n\n<tbody><tr>\n<th align=\"center\" colspan=\"2\">Impostor\n</th></tr>\n<tr>\n<td align=\"center\" colspan=\"2\"><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Among-Us-Red-Crewmate.png\" class=\"image\"><img alt=\"Among-Us-Red-Crewmate.png\" src=\"/images/d/d1/Among-Us-Red-Crewmate.png\" decoding=\"async\" loading=\"lazy\" width=\"248\" height=\"315\" /></a></div></div>\n</td></tr>\n<tr>\n<td><b>Health</b></td>\n<td>3000\n</td></tr></tbody></table>\n</div>\n</div>\n<div class=\"tabber\"><header class=\"tabber__header\"><noscript><div class=\"mw-message-box mw-message-box-warning\">Tabber requires Javascript to function.</div></noscript></header><section class=\"tabber__section\"><article class=\"tabber__panel\" data-title=\"BBoySonicX\">\n<p><a href=\"/w/File:Tier_bboysonicx.jpg\" class=\"image\"><img alt=\"Tier bboysonicx.jpg\" src=\"/images/b/b6/Tier_bboysonicx.jpg\" decoding=\"async\" loading=\"lazy\" width=\"1140\" height=\"372\" /></a>\n</p></article><article class=\"tabber__panel\" data-title=\"Scrub Saibot\">\n<a href=\"/w/File:Tier_scrubsaibot.jpg\" class=\"image\"><img alt=\"Tier scrubsaibot.jpg\" src=\"/images/7/73/Tier_scrubsaibot.jpg\" decoding=\"async\" loading=\"lazy\" width=\"1140\" height=\"406\" /></a>\n</article><article class=\"tabber__panel\" data-title=\"tab3\"><a href=\"/index.php?title=Template:SomeTemplate&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Template:SomeTemplate (page does not exist)\">Template:SomeTemplate</a>\n<p class=\"mw-empty-elt\"></p>\n</article></section></div>\n<p><br />\n</p>\n<div id=\"toc\" class=\"toc\" role=\"navigation\" aria-labelledby=\"mw-toc-heading\"><input type=\"checkbox\" role=\"button\" id=\"toctogglecheckbox\" class=\"toctogglecheckbox\" style=\"display:none\" /><div class=\"toctitle\" lang=\"en\" dir=\"ltr\"><h2 id=\"mw-toc-heading\">Contents</h2><span class=\"toctogglespan\"><label class=\"toctogglelabel\" for=\"toctogglecheckbox\"></label></span></div>\n<ul>\n<li class=\"toclevel-1 tocsection-1\"><a href=\"#select_screen\"><span class=\"tocnumber\">1</span> <span class=\"toctext\">select screen</span></a></li>\n<li class=\"toclevel-1 tocsection-2\"><a href=\"#we_out_here_glove_on_fightin\"><span class=\"tocnumber\">2</span> <span class=\"toctext\">we out here glove on fightin</span></a></li>\n<li class=\"toclevel-1 tocsection-3\"><a href=\"#beware,_noob_testing\"><span class=\"tocnumber\">3</span> <span class=\"toctext\">beware, noob testing</span></a></li>\n<li class=\"toclevel-1 tocsection-4\"><a href=\"#testing_stuff_again\"><span class=\"tocnumber\">4</span> <span class=\"toctext\">testing stuff again</span></a></li>\n<li class=\"toclevel-1 tocsection-5\"><a href=\"#Something_Else\"><span class=\"tocnumber\">5</span> <span class=\"toctext\">Something Else</span></a>\n<ul>\n<li class=\"toclevel-2 tocsection-6\"><a href=\"#3C\"><span class=\"tocnumber\">5.1</span> <span class=\"toctext\"><span>3C</span></span></a></li>\n<li class=\"toclevel-2\"><a href=\"#Jab_1\"><span class=\"tocnumber\">5.2</span> <span class=\"toctext\">Jab 1</span></a></li>\n<li class=\"toclevel-2\"><a href=\"#Jab_2\"><span class=\"tocnumber\">5.3</span> <span class=\"toctext\">Jab 2</span></a></li>\n<li class=\"toclevel-2\"><a href=\"#Jab_3\"><span class=\"tocnumber\">5.4</span> <span class=\"toctext\">Jab 3</span></a></li>\n</ul>\n</li>\n<li class=\"toclevel-1 tocsection-10\"><a href=\"#SOMEONE_GIVE_ME_SOME_FUCKING_BAKED_BEANS\"><span class=\"tocnumber\">6</span> <span class=\"toctext\"><i><b>SOMEONE GIVE ME SOME FUCKING BAKED BEANS</b></i></span></a>\n<ul>\n<li class=\"toclevel-2 tocsection-11\"><a href=\"#Throw_Img_test\"><span class=\"tocnumber\">6.1</span> <span class=\"toctext\">Throw Img test</span></a>\n<ul>\n<li class=\"toclevel-3 tocsection-12\"><a href=\"#\"><span class=\"tocnumber\">6.1.1</span> <span class=\"toctext\"></span></a></li>\n<li class=\"toclevel-3 tocsection-13\"><a href=\"#_2\"><span class=\"tocnumber\">6.1.2</span> <span class=\"toctext\"></span></a></li>\n</ul>\n</li>\n</ul>\n</li>\n<li class=\"toclevel-1 tocsection-14\"><a href=\"#Normal_Moves\"><span class=\"tocnumber\">7</span> <span class=\"toctext\">Normal Moves</span></a></li>\n<li class=\"toclevel-1 tocsection-15\"><a href=\"#gaming_in_progress\"><span class=\"tocnumber\">8</span> <span class=\"toctext\">gaming in progress</span></a>\n<ul>\n<li class=\"toclevel-2 tocsection-16\"><a href=\"#Default_Colors\"><span class=\"tocnumber\">8.1</span> <span class=\"toctext\">Default Colors</span></a></li>\n<li class=\"toclevel-2 tocsection-17\"><a href=\"#Seasonal_Colors\"><span class=\"tocnumber\">8.2</span> <span class=\"toctext\">Seasonal Colors</span></a></li>\n<li class=\"toclevel-2 tocsection-18\"><a href=\"#Premium_Skins\"><span class=\"tocnumber\">8.3</span> <span class=\"toctext\">Premium Skins</span></a></li>\n<li class=\"toclevel-2 tocsection-19\"><a href=\"#Testing_image_size\"><span class=\"tocnumber\">8.4</span> <span class=\"toctext\">Testing image size</span></a></li>\n</ul>\n</li>\n<li class=\"toclevel-1 tocsection-20\"><a href=\"#Health_Values\"><span class=\"tocnumber\">9</span> <span class=\"toctext\">Health Values</span></a></li>\n</ul>\n</div>\n\n<h2><span class=\"mw-headline\" id=\"select_screen\">select screen</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=1\" title=\"Edit section: select screen\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<table class=\"wikitable\" style=\"align:left\">\n\n<tbody><tr>\n<td><a href=\"/w/File:SS_Amakusa_Icon.png\" class=\"image\"><img alt=\"SS Amakusa Icon.png\" src=\"/images/thumb/a/af/SS_Amakusa_Icon.png/40px-SS_Amakusa_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/a/af/SS_Amakusa_Icon.png/60px-SS_Amakusa_Icon.png 1.5x, /images/thumb/a/af/SS_Amakusa_Icon.png/80px-SS_Amakusa_Icon.png 2x\" /></a>\u3000<a href=\"/w/Samurai_Shodown/Shiro_Tokisada_Amakusa\" title=\"Samurai Shodown/Shiro Tokisada Amakusa\">Amakusa</a></td>\n<td><a href=\"/w/File:SS_Baiken_Icon.png\" class=\"image\"><img alt=\"SS Baiken Icon.png\" src=\"/images/thumb/c/c0/SS_Baiken_Icon.png/40px-SS_Baiken_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/c/c0/SS_Baiken_Icon.png/60px-SS_Baiken_Icon.png 1.5x, /images/thumb/c/c0/SS_Baiken_Icon.png/80px-SS_Baiken_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Baiken\" title=\"Samurai Shodown/Baiken\">Baiken</a></td>\n<td><a href=\"/w/File:SS_Basara_Icon.png\" class=\"image\"><img alt=\"SS Basara Icon.png\" src=\"/images/thumb/3/3a/SS_Basara_Icon.png/40px-SS_Basara_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/3/3a/SS_Basara_Icon.png/60px-SS_Basara_Icon.png 1.5x, /images/thumb/3/3a/SS_Basara_Icon.png/80px-SS_Basara_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Basara\" title=\"Samurai Shodown/Basara\">Basara</a>\u3000</td>\n<td><a href=\"/w/File:SS_ChamCham_Icon.png\" class=\"image\"><img alt=\"SS ChamCham Icon.png\" src=\"/images/thumb/a/a8/SS_ChamCham_Icon.png/40px-SS_ChamCham_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/a/a8/SS_ChamCham_Icon.png/60px-SS_ChamCham_Icon.png 1.5x, /images/thumb/a/a8/SS_ChamCham_Icon.png/80px-SS_ChamCham_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Cham_Cham\" title=\"Samurai Shodown/Cham Cham\">Cham Cham</a></td>\n<td><a href=\"/w/File:SS_Charlotte_Icon.png\" class=\"image\"><img alt=\"SS Charlotte Icon.png\" src=\"/images/thumb/0/03/SS_Charlotte_Icon.png/40px-SS_Charlotte_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/0/03/SS_Charlotte_Icon.png/60px-SS_Charlotte_Icon.png 1.5x, /images/thumb/0/03/SS_Charlotte_Icon.png/80px-SS_Charlotte_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Charlotte\" title=\"Samurai Shodown/Charlotte\">Charlotte</a>\u3000</td>\n<td><a href=\"/w/File:SS_Darli_Icon.png\" class=\"image\"><img alt=\"SS Darli Icon.png\" src=\"/images/thumb/5/5a/SS_Darli_Icon.png/40px-SS_Darli_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/5/5a/SS_Darli_Icon.png/60px-SS_Darli_Icon.png 1.5x, /images/thumb/5/5a/SS_Darli_Icon.png/80px-SS_Darli_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Darli_Dagger\" title=\"Samurai Shodown/Darli Dagger\">Darli Dagger</a>\n</td></tr>\n<tr>\n<td><a href=\"/w/File:SS_Earthquake_Icon.png\" class=\"image\"><img alt=\"SS Earthquake Icon.png\" src=\"/images/thumb/3/39/SS_Earthquake_Icon.png/40px-SS_Earthquake_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/3/39/SS_Earthquake_Icon.png/60px-SS_Earthquake_Icon.png 1.5x, /images/thumb/3/39/SS_Earthquake_Icon.png/80px-SS_Earthquake_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Earthquake\" title=\"Samurai Shodown/Earthquake\">Earthquake</a></td>\n<td><a href=\"/w/File:SS_Galford_Icon.png\" class=\"image\"><img alt=\"SS Galford Icon.png\" src=\"/images/thumb/1/1e/SS_Galford_Icon.png/40px-SS_Galford_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/1/1e/SS_Galford_Icon.png/60px-SS_Galford_Icon.png 1.5x, /images/thumb/1/1e/SS_Galford_Icon.png/80px-SS_Galford_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Galford\" title=\"Samurai Shodown/Galford\">Galford</a></td>\n<td><a href=\"/w/File:SS_Genjuro_Icon.png\" class=\"image\"><img alt=\"SS Genjuro Icon.png\" src=\"/images/thumb/8/87/SS_Genjuro_Icon.png/40px-SS_Genjuro_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/8/87/SS_Genjuro_Icon.png/60px-SS_Genjuro_Icon.png 1.5x, /images/thumb/8/87/SS_Genjuro_Icon.png/80px-SS_Genjuro_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Genjuro_Kibagami\" title=\"Samurai Shodown/Genjuro Kibagami\">Genjuro</a>\u3000</td>\n<td><a href=\"/w/File:SS_Gongsun_Icon.png\" class=\"image\"><img alt=\"SS Gongsun Icon.png\" src=\"/images/thumb/c/c5/SS_Gongsun_Icon.png/40px-SS_Gongsun_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/c/c5/SS_Gongsun_Icon.png/60px-SS_Gongsun_Icon.png 1.5x, /images/c/c5/SS_Gongsun_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Gongsun_Li\" title=\"Samurai Shodown/Gongsun Li\">Gongsun Li</a></td>\n<td><a href=\"/w/File:SS_Hanzo_Icon.png\" class=\"image\"><img alt=\"SS Hanzo Icon.png\" src=\"/images/thumb/a/ad/SS_Hanzo_Icon.png/40px-SS_Hanzo_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/a/ad/SS_Hanzo_Icon.png/60px-SS_Hanzo_Icon.png 1.5x, /images/thumb/a/ad/SS_Hanzo_Icon.png/80px-SS_Hanzo_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Hanzo_Hattori\" title=\"Samurai Shodown/Hanzo Hattori\">Hanzo</a>\u3000</td>\n<td><a href=\"/w/File:SS_Haohmaru_Icon.png\" class=\"image\"><img alt=\"SS Haohmaru Icon.png\" src=\"/images/thumb/b/b6/SS_Haohmaru_Icon.png/40px-SS_Haohmaru_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/b/b6/SS_Haohmaru_Icon.png/60px-SS_Haohmaru_Icon.png 1.5x, /images/thumb/b/b6/SS_Haohmaru_Icon.png/80px-SS_Haohmaru_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Haohmaru\" title=\"Samurai Shodown/Haohmaru\">Haohmaru</a>\n</td></tr>\n<tr>\n<td><a href=\"/w/File:SS_Hibiki_Icon.png\" class=\"image\"><img alt=\"SS Hibiki Icon.png\" src=\"/images/thumb/4/4b/SS_Hibiki_Icon.png/40px-SS_Hibiki_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/4/4b/SS_Hibiki_Icon.png/60px-SS_Hibiki_Icon.png 1.5x, /images/thumb/4/4b/SS_Hibiki_Icon.png/80px-SS_Hibiki_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Hibiki_Takane\" title=\"Samurai Shodown/Hibiki Takane\">Hibiki</a></td>\n<td><a href=\"/w/File:SS_Iroha_Icon.png\" class=\"image\"><img alt=\"SS Iroha Icon.png\" src=\"/images/thumb/0/00/SS_Iroha_Icon.png/40px-SS_Iroha_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/0/00/SS_Iroha_Icon.png/60px-SS_Iroha_Icon.png 1.5x, /images/thumb/0/00/SS_Iroha_Icon.png/80px-SS_Iroha_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Iroha\" title=\"Samurai Shodown/Iroha\">Iroha</a></td>\n<td><a href=\"/w/File:SS_Jubei_Icon.png\" class=\"image\"><img alt=\"SS Jubei Icon.png\" src=\"/images/thumb/f/f8/SS_Jubei_Icon.png/40px-SS_Jubei_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/f/f8/SS_Jubei_Icon.png/60px-SS_Jubei_Icon.png 1.5x, /images/thumb/f/f8/SS_Jubei_Icon.png/80px-SS_Jubei_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Jubei_Yagyu\" title=\"Samurai Shodown/Jubei Yagyu\">Jubei</a>\u3000</td>\n<td><a href=\"/w/File:SS_Kazuki_Icon.png\" class=\"image\"><img alt=\"SS Kazuki Icon.png\" src=\"/images/thumb/e/ed/SS_Kazuki_Icon.png/40px-SS_Kazuki_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/e/ed/SS_Kazuki_Icon.png/60px-SS_Kazuki_Icon.png 1.5x, /images/thumb/e/ed/SS_Kazuki_Icon.png/80px-SS_Kazuki_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Kazuki_Kazama\" title=\"Samurai Shodown/Kazuki Kazama\">Kazuki</a></td>\n<td><a href=\"/w/File:SS_Kyoshiro_Icon.png\" class=\"image\"><img alt=\"SS Kyoshiro Icon.png\" src=\"/images/thumb/8/84/SS_Kyoshiro_Icon.png/40px-SS_Kyoshiro_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/8/84/SS_Kyoshiro_Icon.png/60px-SS_Kyoshiro_Icon.png 1.5x, /images/thumb/8/84/SS_Kyoshiro_Icon.png/80px-SS_Kyoshiro_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Kyoshiro_Senryo\" title=\"Samurai Shodown/Kyoshiro Senryo\">Kyoshiro</a>\u3000</td>\n<td><a href=\"/w/File:SS_Mina_Icon.png\" class=\"image\"><img alt=\"SS Mina Icon.png\" src=\"/images/thumb/d/d8/SS_Mina_Icon.png/40px-SS_Mina_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/d/d8/SS_Mina_Icon.png/60px-SS_Mina_Icon.png 1.5x, /images/thumb/d/d8/SS_Mina_Icon.png/80px-SS_Mina_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Mina_Majikina\" title=\"Samurai Shodown/Mina Majikina\">Mina</a>\n</td></tr>\n<tr>\n<td><a href=\"/w/File:SS_Nakoruru_Icon.png\" class=\"image\"><img alt=\"SS Nakoruru Icon.png\" src=\"/images/thumb/c/c2/SS_Nakoruru_Icon.png/40px-SS_Nakoruru_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/c/c2/SS_Nakoruru_Icon.png/60px-SS_Nakoruru_Icon.png 1.5x, /images/thumb/c/c2/SS_Nakoruru_Icon.png/80px-SS_Nakoruru_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Nakoruru\" title=\"Samurai Shodown/Nakoruru\">Nakoruru</a></td>\n<td><a href=\"/w/File:SS_Rimururu_Icon.png\" class=\"image\"><img alt=\"SS Rimururu Icon.png\" src=\"/images/thumb/a/a3/SS_Rimururu_Icon.png/40px-SS_Rimururu_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/a/a3/SS_Rimururu_Icon.png/60px-SS_Rimururu_Icon.png 1.5x, /images/thumb/a/a3/SS_Rimururu_Icon.png/80px-SS_Rimururu_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Rimururu\" title=\"Samurai Shodown/Rimururu\">Rimururu</a></td>\n<td><a href=\"/w/File:SS_Shiki_Icon.png\" class=\"image\"><img alt=\"SS Shiki Icon.png\" src=\"/images/thumb/1/17/SS_Shiki_Icon.png/40px-SS_Shiki_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/1/17/SS_Shiki_Icon.png/60px-SS_Shiki_Icon.png 1.5x, /images/thumb/1/17/SS_Shiki_Icon.png/80px-SS_Shiki_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Shiki\" title=\"Samurai Shodown/Shiki\">Shiki</a>\u3000</td>\n<td><a href=\"/w/File:SS_Shizumaru_Icon.png\" class=\"image\"><img alt=\"SS Shizumaru Icon.png\" src=\"/images/thumb/4/4c/SS_Shizumaru_Icon.png/40px-SS_Shizumaru_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/4/4c/SS_Shizumaru_Icon.png/60px-SS_Shizumaru_Icon.png 1.5x, /images/thumb/4/4c/SS_Shizumaru_Icon.png/80px-SS_Shizumaru_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Shizumaru_Hisame\" title=\"Samurai Shodown/Shizumaru Hisame\">Shizumaru</a></td>\n<td><a href=\"/w/File:SS_Sogetsu_Icon.png\" class=\"image\"><img alt=\"SS Sogetsu Icon.png\" src=\"/images/thumb/d/dc/SS_Sogetsu_Icon.png/40px-SS_Sogetsu_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/d/dc/SS_Sogetsu_Icon.png/60px-SS_Sogetsu_Icon.png 1.5x, /images/thumb/d/dc/SS_Sogetsu_Icon.png/80px-SS_Sogetsu_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Sogetsu_Kazama\" title=\"Samurai Shodown/Sogetsu Kazama\">Sogetsu</a>\u3000</td>\n<td><a href=\"/w/File:SS_TamTam_Icon.png\" class=\"image\"><img alt=\"SS TamTam Icon.png\" src=\"/images/thumb/a/a7/SS_TamTam_Icon.png/40px-SS_TamTam_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/a/a7/SS_TamTam_Icon.png/60px-SS_TamTam_Icon.png 1.5x, /images/thumb/a/a7/SS_TamTam_Icon.png/80px-SS_TamTam_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Tam_Tam\" title=\"Samurai Shodown/Tam Tam\">Tam Tam</a>\n</td></tr>\n<tr>\n<td><a href=\"/w/File:SS_Ukyo_Icon.png\" class=\"image\"><img alt=\"SS Ukyo Icon.png\" src=\"/images/thumb/8/84/SS_Ukyo_Icon.png/40px-SS_Ukyo_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/8/84/SS_Ukyo_Icon.png/60px-SS_Ukyo_Icon.png 1.5x, /images/thumb/8/84/SS_Ukyo_Icon.png/80px-SS_Ukyo_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Ukyo_Tachibana\" title=\"Samurai Shodown/Ukyo Tachibana\">Ukyo</a></td>\n<td><a href=\"/w/File:SS_WanFu_Icon.png\" class=\"image\"><img alt=\"SS WanFu Icon.png\" src=\"/images/thumb/3/35/SS_WanFu_Icon.png/40px-SS_WanFu_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/3/35/SS_WanFu_Icon.png/60px-SS_WanFu_Icon.png 1.5x, /images/thumb/3/35/SS_WanFu_Icon.png/80px-SS_WanFu_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Wan-Fu\" title=\"Samurai Shodown/Wan-Fu\">Wan-Fu</a></td>\n<td><a href=\"/w/File:SS_Warden_Icon.png\" class=\"image\"><img alt=\"SS Warden Icon.png\" src=\"/images/thumb/1/12/SS_Warden_Icon.png/40px-SS_Warden_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/1/12/SS_Warden_Icon.png/60px-SS_Warden_Icon.png 1.5x, /images/thumb/1/12/SS_Warden_Icon.png/80px-SS_Warden_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Warden\" title=\"Samurai Shodown/Warden\">Warden</a>\u3000</td>\n<td><a href=\"/w/File:SS_Wu_Icon.png\" class=\"image\"><img alt=\"SS Wu Icon.png\" src=\"/images/thumb/4/4e/SS_Wu_Icon.png/40px-SS_Wu_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/4/4e/SS_Wu_Icon.png/60px-SS_Wu_Icon.png 1.5x, /images/thumb/4/4e/SS_Wu_Icon.png/80px-SS_Wu_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Wu-Ruixiang\" title=\"Samurai Shodown/Wu-Ruixiang\">Wu-Ruixiang</a></td>\n<td><a href=\"/w/File:SS_Yashamaru_Icon.png\" class=\"image\"><img alt=\"SS Yashamaru Icon.png\" src=\"/images/thumb/9/95/SS_Yashamaru_Icon.png/40px-SS_Yashamaru_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/9/95/SS_Yashamaru_Icon.png/60px-SS_Yashamaru_Icon.png 1.5x, /images/thumb/9/95/SS_Yashamaru_Icon.png/80px-SS_Yashamaru_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Yashamaru_Kurama\" title=\"Samurai Shodown/Yashamaru Kurama\">Yashamaru</a>\u3000</td>\n<td><a href=\"/w/File:SS_Yoshitora_Icon.png\" class=\"image\"><img alt=\"SS Yoshitora Icon.png\" src=\"/images/thumb/3/3e/SS_Yoshitora_Icon.png/40px-SS_Yoshitora_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"40\" srcset=\"/images/thumb/3/3e/SS_Yoshitora_Icon.png/60px-SS_Yoshitora_Icon.png 1.5x, /images/thumb/3/3e/SS_Yoshitora_Icon.png/80px-SS_Yoshitora_Icon.png 2x\" /></a> <a href=\"/w/Samurai_Shodown/Yoshitora_Tokugawa\" title=\"Samurai Shodown/Yoshitora Tokugawa\">Yoshitora</a>\n</td></tr></tbody></table>\n<h2><span class=\"mw-headline\" id=\"we_out_here_glove_on_fightin\">we out here glove on fightin</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=2\" title=\"Edit section: we out here glove on fightin\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<table width=\"60%\">\n<tbody><tr>\n<td width=\"50%\">\n<table class=\"wikitable\">\n<tbody><tr>\n<th colspan=\"6\" style=\"padding: 10px; width: 10%;\">A Normals\n</th></tr>\n<tr>\n<td width=\"30%\"><b>7A</b>\n</td>\n<td width=\"30%\"><b>8A</b>\n</td>\n<td width=\"30%\"><b>9A</b>\n</td></tr>\n<tr>\n<td><b>4A</b>\n</td>\n<td><b>5A</b>\n</td>\n<td><b>6A</b>\n<p>Sidestep Move\nHits High\n</p>\n</td></tr>\n<tr>\n<td><b>1A</b>\n</td>\n<td><b>2A</b>\n</td>\n<td><b>3A</b>\n</td></tr></tbody></table>\n</td>\n<td width=\"50%\">\n<table class=\"wikitable\">\n<tbody><tr>\n<th colspan=\"6\" style=\"padding: 10px; width: 10%;\">B Normals\n</th></tr>\n<tr>\n<td width=\"30%\"><b>7B</b>\n</td>\n<td width=\"30%\"><b>8B</b>\n</td>\n<td width=\"30%\"><b>9B</b>\n</td></tr>\n<tr>\n<td><b>4B</b>\n</td>\n<td><b>5B</b>\n</td>\n<td><b>6B</b>\n<p>Sidestep Move\nHits High\n</p>\n</td></tr>\n<tr>\n<td><b>1B</b>\n</td>\n<td><b>2B</b>\n</td>\n<td><b>3B</b>\n</td></tr></tbody></table>\n</td></tr></tbody></table>\n<table width=\"60%\" class=\"wikitable\">\n<tbody><tr>\n<th colspan=\"2\" style=\"padding: 10px; width: 10%;\">Special Moves\n</th></tr>\n<tr>\n<th>j.2B\n</th>\n<td>How do you use air moves in a jumpless game???\n</td></tr>\n<tr>\n<th>236X\n</th>\n<td>This move goes places...\n</td></tr>\n<tr>\n<th>22X\n</th>\n<td>DP? Sure\n</td></tr></tbody></table>\n<table width=\"60%\" class=\"wikitable\">\n<tbody><tr>\n<th colspan=\"2\" style=\"padding: 10px; width: 10%;\">Supers\n</th></tr>\n<tr>\n<th>4AB\n</th>\n<td>DP? Sure\n</td></tr>\n<tr>\n<th>6AB\n</th>\n<td>Desperation Super.\n</td></tr>\n<tr>\n<th>2AB\n</th>\n<td>Futaba Date slows down the state of time. This is the ultimate move, and makes her top 1 in every game, even if she isn't playable or does not appear in a game.\n</td></tr></tbody></table>\n<p><br />\n</p>\n<h2><span id=\"beware.2C_noob_testing\"></span><span class=\"mw-headline\" id=\"beware,_noob_testing\">beware, noob testing</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=3\" title=\"Edit section: beware, noob testing\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<table class=\"noprint toccolours\" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\">\n<tbody><tr>\n<td class=\"nav-header\" colspan=\"2\"><a href=\"/w/Dual_Souls:_The_Last_Bearer\" title=\"Dual Souls: The Last Bearer\">Dual Souls: The Last Bearer </a>\n</td></tr>\n<tr>\n<td width=\"10%\"><b>General</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Controls\" title=\"Controls\"><img alt=\"Controls\" src=\"/images/c/ce/Icon_controls.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Controls\" title=\"Dual Souls: The Last Bearer/Controls\"> Controls</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/FAQ\" title=\"FAQ\"><img alt=\"FAQ\" src=\"/images/2/25/Icon_faq.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/FAQ\" title=\"Dual Souls: The Last Bearer/FAQ\"> FAQ</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Glossary\" title=\"Glossary\"><img alt=\"Glossary\" src=\"/images/1/1b/Icon_glossary.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Glossary\" title=\"Dual Souls: The Last Bearer/Glossary\"> Glossary</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/HUD\" title=\"HUD\"><img alt=\"HUD\" src=\"/images/0/0e/Icon_hud.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/HUD\" title=\"Dual Souls: The Last Bearer/HUD\"> HUD</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Links\" title=\"Links\"><img alt=\"Links\" src=\"/images/7/7e/Icon_links.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Links\" title=\"Dual Souls: The Last Bearer/Links\"> Links</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mechanics\" title=\"Mechanics\"><img alt=\"Mechanics\" src=\"/images/8/88/Icon_system.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mechanics\" title=\"Dual Souls: The Last Bearer/Mechanics\"> Mechanics</a></div></span>\n</td></tr>\n<tr>\n<td width=\"10%\"><b>Characters</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Alperen\" title=\"Alperen\"><img alt=\"Alperen\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Alperen\" title=\"Dual Souls: The Last Bearer/Alperen\"> Alperen</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Efe\" title=\"Efe\"><img alt=\"Efe\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Efe\" title=\"Dual Souls: The Last Bearer/Efe\"> Efe</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Kanae\" title=\"Kanae\"><img alt=\"Kanae\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Kanae\" title=\"Dual Souls: The Last Bearer/Kanae\"> Kanae</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Brandon\" title=\"Brandon\"><img alt=\"Brandon\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Brandon\" title=\"Dual Souls: The Last Bearer/Brandon\"> Brandon</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Andre\" title=\"Andre\"><img alt=\"Andre\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Andre\" title=\"Dual Souls: The Last Bearer/Andre\"> Andre</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Shin\" title=\"Shin\"><img alt=\"Shin\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Shin\" title=\"Dual Souls: The Last Bearer/Shin\"> Shin</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Nagashapa\" title=\"Nagashapa\"><img alt=\"Nagashapa\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Nagashapa\" title=\"Dual Souls: The Last Bearer/Nagashapa\"> Nagashapa</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Rungard\" title=\"Rungard\"><img alt=\"Rungard\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Rungard\" title=\"Dual Souls: The Last Bearer/Rungard\"> Rungard</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mirei_(Warrior)\" title=\"Mirei (Warrior)\"><img alt=\"Mirei (Warrior)\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mirei_(Warrior)\" title=\"Dual Souls: The Last Bearer/Mirei (Warrior)\"> Mirei (Warrior)</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mirei_(Assassin)\" title=\"Mirei (Assassin)\"><img alt=\"Mirei (Assassin)\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Mirei_(Assassin)\" title=\"Dual Souls: The Last Bearer/Mirei (Assassin)\"> Mirei (Assassin)</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Dual_Souls:_The_Last_Bearer/Jaman\" title=\"Jaman\"><img alt=\"Jaman\" src=\"/images/thumb/e/ea/DSTLB_Random.png/50px-DSTLB_Random.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"65\" srcset=\"/images/thumb/e/ea/DSTLB_Random.png/75px-DSTLB_Random.png 1.5x, /images/thumb/e/ea/DSTLB_Random.png/100px-DSTLB_Random.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:70px; height:2.2em; margin:auto\"><a href=\"/w/Dual_Souls:_The_Last_Bearer/Jaman\" title=\"Dual Souls: The Last Bearer/Jaman\"> Jaman</a></div></span>\n</td></tr></tbody></table>\n<p><br />\n</p><p><br />\n</p>\n<h2><span class=\"mw-headline\" id=\"testing_stuff_again\">testing stuff again</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=4\" title=\"Edit section: testing stuff again\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Wild Throw</big><br /><small>5S</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\">Damage\n</th>\n<th>Guard\n</th>\n<th>Startup\n</th>\n<th>Active\n</th>\n<th>Recovery\n</th>\n<th>Hit Adv.\n</th>\n<th>Block Adv.\n</th></tr>\n\n<tr>\n<td height=\"25px\">15\n</td>\n<td>Unblockable\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td></tr>\n<tr>\n<td colspan=\"8\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>doddooddododo it's the description\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<p><br />\n</p>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Wild Throw (Air)</big><br /><small>j.S</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\">Damage\n</th>\n<th>Guard\n</th>\n<th>Startup\n</th>\n<th>Active\n</th>\n<th>Recovery\n</th>\n<th>Hit Adv.\n</th>\n<th>Block Adv.\n</th></tr>\n\n<tr>\n<td height=\"25px\">18\n</td>\n<td>Unblockable\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td></tr>\n<tr>\n<td colspan=\"8\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>also a description\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<h2><span class=\"mw-headline\" id=\"Something_Else\">Something Else</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=5\" title=\"Edit section: Something Else\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<h5><span class=\"mw-headline\" id=\"3C\"><span class=\"invisible-header\">3C</span></span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=6\" title=\"Edit section: 3C\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h5>\n<div class=\"movedata-container\"><div class=\"movedata-flex-image-container\"><div><div><big>Jab</big></div><div><small></small></div><div>AAA</div></div><div class=\"movedata-flex-images\"><div class=\"move-image\"><div><strong class=\"error\"><span class=\"scribunto-error\" id=\"mw-scribunto-error-1\">Lua error: Wikimedia\\Rdbms\\Platform\\SQLPlatform::makeList: empty input for field main_table.</span></strong> </div></div><div class=\"hitbox-image\"><div><strong class=\"error\"><span class=\"scribunto-error\" id=\"mw-scribunto-error-0\">Lua error: Wikimedia\\Rdbms\\Platform\\SQLPlatform::makeList: empty input for field main_table.</span></strong> </div></div></div><div class=\"hitbox-toggle-off\" style=\"margin:auto; text-align:center;\">Hitboxes Off</div><div class=\"hitbox-toggle-on\" style=\"margin:auto; text-align:center;\"><b>Hitboxes On</b></div></div><div class=\"movedata-flex-information\"><br />\n<h3><span class=\"mw-headline\" id=\"Jab_1\">Jab 1</span></h3>\n<p><em>No results</em>\n</p>\n<h3><span class=\"mw-headline\" id=\"Jab_2\">Jab 2</span></h3>\n<p><em>No results</em>\n</p>\n<h3><span class=\"mw-headline\" id=\"Jab_3\">Jab 3</span></h3>\n<p><em>No results</em>\n</p>\n<br /></div></div>\n<table class=\"mw-collapsible mw-collapsed wikitable\">\n\n<caption><b>Reflectable Projectiles Table</b>\n</caption>\n<tbody><tr>\n<th>Character\n</th>\n<th>Move\n</th></tr>\n<tr>\n<td>A.B.A\n</td>\n<td>Kihi (Purple Fireball; Normal Mode)\n</td></tr>\n<tr>\n<td>Anji\n</td>\n<td>(FB) Shitsu (Butterfly projectile)\n<p>Shin: Ichishiki (Aerial fan projectiles)\n</p>\n</td></tr>\n<tr>\n<td>Axl\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Baiken\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Bridget\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Chipp\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Dizzy\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Eddie\n</td>\n<td>Normal Shadow's ]D[ (Ball)\n</td></tr>\n<tr>\n<td>Faust\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>I-no\n</td>\n<td>(Air/FB) Antidepressant Scale (Flat Note)\n<p>(Horizontal/Vertical) Chemical Love (Big Laser)\n</p>\n</td></tr>\n<tr>\n<td>Jam\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Johnny\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Justice\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Kliff\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Ky\n</td>\n<td>Stun Edge / Air Stun Edge (Lighting Shot)\n<p>(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only)\n</p><p>Sacred Edge (Glowing Blue Blade)&lt;SUPER&gt;\n</p>\n</td></tr>\n<tr>\n<td>May\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Millia\n</td>\n<td>(FB) Tandem Top (Discs)\n</td></tr>\n<tr>\n<td>Order-Sol\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Potemkin\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Robo-Ky\n</td>\n<td><style data-mw-deduplicate=\"TemplateStyles:r223176\">.mw-parser-output .text-color--1{color:#d96aca}.mw-parser-output .text-color--2{color:#1f8ccc}.mw-parser-output .text-color--3{color:#009e4e}.mw-parser-output .text-color--4{color:#de1616}.mw-parser-output .text-color--5{color:#e8982c}.mw-parser-output .text-color--6{color:#3197d3}.mw-parser-output .text-color--7{color:#e49f48}.mw-parser-output .text-color--8{color:#b769c4}.mw-parser-output .text-color--9{color:#5EC6BB}.mw-parser-output .text-color--10{color:#FFAA0F}.mw-parser-output .text-color--11{color:#FD1068}.mw-parser-output .text-color--12{color:#8f8b11}.mw-parser-output .text-color--13{color:#e6882f}.mw-parser-output .text-color--14{color:#de0440}.mw-parser-output .text-color--15{color:#01b9eb}.mw-parser-output .text-color--16{color:#e2258a}.mw-parser-output .text-color--17{color:#ff7606}.mw-parser-output .text-color--18{color:#36b270}.mw-parser-output .text-color--19{color:#1e8bcb}</style><span class=\"text-color--4\">2H</span> (Knee Missile)\n<p>Want some Ky? (Bazooka)\nAerial Want some Ky? (Aerial Missiles)\n</p>\n</td></tr>\n<tr>\n<td>Slayer\n</td>\n<td>None (lol)\n</td></tr>\n<tr>\n<td>Sol\n</td>\n<td>(DI) Gunflame (Ground Hugging Flames)\n</td></tr>\n<tr>\n<td>Testament\n</td>\n<td>None\n</td></tr>\n<tr>\n<td>Venom\n</td>\n<td>(FB) (Charged) Stinger Aim (Horizontal Ball Shot)\n<p>(FB) (Charged) Carcass Raid (Vertical Ball Shot)\nBall Seisei / Ball Set (Cue Ball, Only when the ball is in motion)\n</p><p>Dubious Curve (Ball Skull Bash, Only when the ball is in motion)\n</p><p>Red Hail (Multi Shot Raid) &lt;SUPER&gt;\n</p><p>Tactic Arch (Cue Ball Setup, Only when balls are in motion) &lt;SUPER&gt;\n</p>\n</td></tr>\n<tr>\n<td>Zappa\n</td>\n<td>None\n</td></tr></tbody></table>\n\n\n<p>}}\n}}\n</p><p><br />\n</p>\n<table class=\"noprint toccolours\" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\">\n<tbody><tr>\n<td class=\"nav-header\" colspan=\"2\"><a href=\"/w/Street_Fighter:_The_Movie\" title=\"Street Fighter: The Movie\">Street Fighter: The Movie </a>\n</td></tr>\n<tr>\n<td width=\"10%\"><b>General</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div><a href=\"/index.php?title=Street_Fighter:_The_Movie/FAQ&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/FAQ (page does not exist)\"> FAQ</a> \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div><a href=\"/index.php?title=Street_Fighter:_The_Movie/Controls&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/Controls (page does not exist)\"> Controls</a> \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div><a href=\"/index.php?title=Street_Fighter:_The_Movie/HUD&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/HUD (page does not exist)\"> HUD</a> \u2022</div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px; font-size:1.0\"><div><a href=\"/w/Street_Fighter:_The_Movie/Mechanics\" title=\"Street Fighter: The Movie/Mechanics\"> Mechanics</a> </div></span>\n</td></tr>\n<tr>\n<td width=\"10%\"><b>Characters</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Akuma\" title=\"Akuma\"><img alt=\"Akuma\" src=\"/images/1/16/SFTM-Akuma-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Akuma\" title=\"Street Fighter: The Movie/Akuma\"> Akuma</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Arkane\" title=\"Arkane\"><img alt=\"Arkane\" src=\"/images/0/00/SFTM-Arkane-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Arkane\" title=\"Street Fighter: The Movie/Arkane\"> Arkane</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Balrog\" title=\"Balrog\"><img alt=\"Balrog\" src=\"/images/4/47/SFTM-Balrog-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/index.php?title=Street_Fighter:_The_Movie/Balrog&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/Balrog (page does not exist)\"> Balrog</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Bison\" title=\"Bison\"><img alt=\"Bison\" src=\"/images/9/96/SFTM-Bison-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/index.php?title=Street_Fighter:_The_Movie/Bison&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/Bison (page does not exist)\"> Bison</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Blade\" title=\"Blade\"><img alt=\"Blade\" src=\"/images/1/1f/SFTM-Blade-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Blade\" title=\"Street Fighter: The Movie/Blade\"> Blade</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Cammy\" title=\"Cammy\"><img alt=\"Cammy\" src=\"/images/4/4b/SFTM-Cammy-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Cammy\" title=\"Street Fighter: The Movie/Cammy\"> Cammy</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Chun_Li\" title=\"Chun Li\"><img alt=\"Chun Li\" src=\"/images/7/7d/SFTM-ChunLi-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Chun_Li\" title=\"Street Fighter: The Movie/Chun Li\"> Chun Li</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/F7\" title=\"F7\"><img alt=\"F7\" src=\"/images/6/68/SFTM-F7-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/F7\" title=\"Street Fighter: The Movie/F7\"> F7</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Guile\" title=\"Guile\"><img alt=\"Guile\" src=\"/images/d/d5/SFTM-Guile-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Guile\" title=\"Street Fighter: The Movie/Guile\"> Guile</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Honda\" title=\"Honda\"><img alt=\"Honda\" src=\"/images/9/9b/SFTM-Honda-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Honda\" title=\"Street Fighter: The Movie/Honda\"> Honda</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Ken\" title=\"Ken\"><img alt=\"Ken\" src=\"/images/b/b9/SFTM-Ken-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Ken\" title=\"Street Fighter: The Movie/Ken\"> Ken</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Khyber\" title=\"Khyber\"><img alt=\"Khyber\" src=\"/images/b/bd/SFTM-Khyber-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Khyber\" title=\"Street Fighter: The Movie/Khyber\"> Khyber</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Ryu\" title=\"Ryu\"><img alt=\"Ryu\" src=\"/images/a/af/SFTM-Ryu-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Ryu\" title=\"Street Fighter: The Movie/Ryu\"> Ryu</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Sagat\" title=\"Sagat\"><img alt=\"Sagat\" src=\"/images/c/c0/SFTM-Sagat-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Sagat\" title=\"Street Fighter: The Movie/Sagat\"> Sagat</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Sawada\" title=\"Sawada\"><img alt=\"Sawada\" src=\"/images/4/4a/SFTM-Sawada-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Sawada\" title=\"Street Fighter: The Movie/Sawada\"> Sawada</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Vega\" title=\"Vega\"><img alt=\"Vega\" src=\"/images/c/c8/SFTM-Vega-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/index.php?title=Street_Fighter:_The_Movie/Vega&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Street Fighter: The Movie/Vega (page does not exist)\"> Vega</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Street_Fighter:_The_Movie/Zangief\" title=\"Zangief\"><img alt=\"Zangief\" src=\"/images/2/2e/SFTM-Zangief-Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"56\" height=\"53\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:2.2em; margin:auto\"><a href=\"/w/Street_Fighter:_The_Movie/Zangief\" title=\"Street Fighter: The Movie/Zangief\"> Zangief</a></div></span>\n<p><br />\n</p>\n<table class=\"wikitable bullet-table\" style=\"float:right; margin:5px; width:auto;\">\n<tbody><tr>\n<th colspan=\"2\">Inuyasha: A Feudal Fairy Tale<br />(InuFFT)\n</th></tr>\n<tr>\n<td colspan=\"2\"><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:InuYasha_FFT_PSX_Cover.png\" class=\"image\"><img alt=\"InuYasha FFT PSX Cover.png\" src=\"/images/0/0e/InuYasha_FFT_PSX_Cover.png\" decoding=\"async\" loading=\"lazy\" width=\"302\" height=\"300\" /></a></div></div>\n</td></tr>\n\n\n<tr>\n<th rowspan=\"1\">Developers\n</th>\n<td>\n<p>Bandai, Dimps\n</p>\n</td></tr>\n\n\n<tr>\n<th rowspan=\"1\">Systems\n</th>\n<td>\n<p>PlayStation\n</p>\n</td></tr>\n\n\n<tr>\n<th rowspan=\"1\">Online Play\n</th>\n<td>\n<p><a rel=\"nofollow\" class=\"external text\" href=\"https://yuribacon.com/netplaypacks/Inuyasha%20A%20Feudal%20Fairy%20Tale%20Netplay%20Pack.zip\">Delay-based (Netplay Pack)</a>\n</p>\n</td></tr>\n\n\n<tr>\n<th rowspan=\"1\">Community Channels\n</th>\n<td>\n<p><a rel=\"nofollow\" class=\"external text\" href=\"https://discord.gg/bcjQKdunsx\">The Community Discord</a>\n</p>\n</td></tr>\n\n</tbody></table>\n</td></tr></tbody></table>\n<h2><span class=\"mw-headline\" id=\"SOMEONE_GIVE_ME_SOME_FUCKING_BAKED_BEANS\"><i><b>SOMEONE GIVE ME SOME FUCKING BAKED BEANS</b></i></span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=10\" title=\"Edit section: SOMEONE GIVE ME SOME FUCKING BAKED BEANS\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<p><b>InuYasha: A Feudal Fairy Tale</b> (\u72ac\u591c\u53c9 \u6226\u56fd\u304a\u4f3d\u5408\u6226, <i>Inuyasha: Sengoku Otogi Kassen</i>) is a 2D fighting game based on the manga and anime series Inuyasha. It consists of battles and minigames in an effort to retrieve shards of the sacred Jewel of Four Souls, essentially following the overall plot of the series.\n</p>\n<h3><span class=\"mw-headline\" id=\"Throw_Img_test\">Throw Img test</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=11\" title=\"Edit section: Throw Img test\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h3>\n<h5><span class=\"mw-headline\" id=\"\"><span class=\"invisible-header\"></span></span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=12\" title=\"Edit section: \">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h5>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Kaeru Spring</big><br /><small>\u30ab\u30a8\u30eb\u30b9\u30d7\u30ea\u30f3\u30b0</small><br /><small>Behind 4P+K</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\">Condition(s)\n</th>\n<th>Startup\n</th>\n<th>Active\n</th>\n<th>Recovery\n</th>\n<th>On Escape\n</th>\n<th>On Success\n</th></tr>\n\n<tr>\n<td height=\"25px\">Opponent backturned, standing\n</td>\n<td>x\n</td>\n<td>x\n</td>\n<td>x\n</td>\n<td>-x\n</td>\n<td>+x\n</td></tr>\n<tr>\n<td colspan=\"13\"><div class=\"floatleft\"><a href=\"/w/File:SG_fil_slp1_fd.png\" class=\"image\"><img alt=\"SG fil slp1 fd.png\" src=\"/images/c/cf/SG_fil_slp1_fd.png\" decoding=\"async\" loading=\"lazy\" width=\"144\" height=\"42\" /></a></div>\n</td></tr>\n<tr>\n<td colspan=\"13\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>blah blah blah something like this but an image should be above between the data above and this\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<p><a href=\"/w/User:SageVarq/sandbox5\" title=\"User:SageVarq/sandbox5\">User:SageVarq/sandbox5</a>\n</p>\n<h5><span class=\"mw-headline\" id=\"_2\"><span class=\"invisible-header\"></span></span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=13\" title=\"Edit section: \">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h5>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Kaeru Package Hold</big><br /><small>\u30ab\u30a8\u30eb\u30d1\u30c3\u30b1\u30fc\u30b8\u30db\u30fc\u30eb\u30c9</small><br /><small>2P+K</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\">Condition(s)\n</th>\n<th>Startup\n</th>\n<th>Active\n</th>\n<th>Recovery\n</th>\n<th>On Escape\n</th>\n<th>On Success\n</th></tr>\n\n<tr>\n<td height=\"25px\">Crouching\n</td>\n<td>x\n</td>\n<td>x\n</td>\n<td>x\n</td>\n<td>-x\n</td>\n<td>-\n</td></tr>\n<tr>\n<td colspan=\"13\"><div class=\"floatleft\"><a href=\"/w/File:SG_fil_slp1_fd.png\" class=\"image\"><img alt=\"SG fil slp1 fd.png\" src=\"/images/c/cf/SG_fil_slp1_fd.png\" decoding=\"async\" loading=\"lazy\" width=\"144\" height=\"42\" /></a></div>\n</td></tr>\n\n\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Reverse Power Bomb</big><br /><small>\u30ea\u30d0\u30fc\u30b9\u30d1\u30ef\u30fc\u30dc\u30e0</small><br /><small>P+K (Reversal 1)</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\">Condition(s)\n</th>\n<th>Startup\n</th>\n<th>Active\n</th>\n<th>Recovery\n</th>\n<th>On Escape\n</th>\n<th>On Success\n</th></tr>\n\n<tr>\n<td height=\"25px\">Reversal\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-\n</td>\n<td>-x\n</td>\n<td>-\n</td></tr>\n<tr>\n<td colspan=\"13\"><div class=\"floatleft\"><a href=\"/w/File:SG_fil_slp1_fd.png\" class=\"image\"><img alt=\"SG fil slp1 fd.png\" src=\"/images/c/cf/SG_fil_slp1_fd.png\" decoding=\"async\" loading=\"lazy\" width=\"144\" height=\"42\" /></a></div>\n</td></tr>\n\n\n<tr>\n<td colspan=\"13\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>description\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<p>Red Earth\n</p>\n<h2><span class=\"mw-headline\" id=\"Normal_Moves\">Normal Moves</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=14\" title=\"Edit section: Normal Moves\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<div style=\"position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;\" class=\"movelist-toggles sticky\">\n<div id=\"movelist-toggle-1\" class=\"movelist-toggle-button\"><img alt=\"RE Leo DP 123 First Fire.png\" src=\"/images/thumb/5/5b/RE_Leo_DP_123_First_Fire.png/120px-RE_Leo_DP_123_First_Fire.png\" decoding=\"async\" loading=\"lazy\" width=\"120\" height=\"132\" srcset=\"/images/thumb/5/5b/RE_Leo_DP_123_First_Fire.png/180px-RE_Leo_DP_123_First_Fire.png 1.5x, /images/thumb/5/5b/RE_Leo_DP_123_First_Fire.png/240px-RE_Leo_DP_123_First_Fire.png 2x\" /> &#160; Fire</div>\n<div id=\"movelist-toggle-2\" class=\"movelist-toggle-button\"><img alt=\"RE Leo DP 123 First Ice.png\" src=\"/images/thumb/7/7d/RE_Leo_DP_123_First_Ice.png/120px-RE_Leo_DP_123_First_Ice.png\" decoding=\"async\" loading=\"lazy\" width=\"120\" height=\"134\" srcset=\"/images/thumb/7/7d/RE_Leo_DP_123_First_Ice.png/180px-RE_Leo_DP_123_First_Ice.png 1.5x, /images/thumb/7/7d/RE_Leo_DP_123_First_Ice.png/240px-RE_Leo_DP_123_First_Ice.png 2x\" /> &#160; Ice</div>\n<div id=\"movelist-toggle-3\" class=\"movelist-toggle-button\"><img alt=\"RE Leo DP 123 First Axe.png\" src=\"/images/thumb/f/f6/RE_Leo_DP_123_First_Axe.png/120px-RE_Leo_DP_123_First_Axe.png\" decoding=\"async\" loading=\"lazy\" width=\"120\" height=\"105\" srcset=\"/images/thumb/f/f6/RE_Leo_DP_123_First_Axe.png/180px-RE_Leo_DP_123_First_Axe.png 1.5x, /images/thumb/f/f6/RE_Leo_DP_123_First_Axe.png/240px-RE_Leo_DP_123_First_Axe.png 2x\" /> &#160; Axe</div>\n</div>\n<div id=\"movelist-1\" class=\"movelist\">\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>1</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_1.png\" class=\"image\"><img alt=\"RE Leo 1.png\" src=\"/images/thumb/1/16/RE_Leo_1.png/175px-RE_Leo_1.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"131\" class=\"lazyimg\" srcset=\"/images/thumb/1/16/RE_Leo_1.png/263px-RE_Leo_1.png 1.5x, /images/thumb/1/16/RE_Leo_1.png/350px-RE_Leo_1.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">12-15\n</td>\n<td>Mid\n</td>\n<td>26 (9-2-15)\n</td>\n<td>10\n</td>\n<td>2\n</td>\n<td>15\n</td>\n<td>-6\n</td>\n<td>-7\n</td>\n<td>-7 (+8)\n</td>\n<td>Yes\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Leo steps forward, striking with a vertical slash. It not only possesses a tall hitbox, but is super and special cancellable. Useful for not only anti-airs, but for blockstrings on an airborne opponent, leading to an extension dependent on orb count and distance.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>2</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_2.png\" class=\"image\"><img alt=\"RE Leo 2.png\" src=\"/images/thumb/e/e9/RE_Leo_2.png/175px-RE_Leo_2.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"103\" class=\"lazyimg\" srcset=\"/images/thumb/e/e9/RE_Leo_2.png/263px-RE_Leo_2.png 1.5x, /images/thumb/e/e9/RE_Leo_2.png/350px-RE_Leo_2.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Can be ducked.</small></div><div class=\"hitbox-caption\"><small>Can be ducked.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">13-16\n</td>\n<td>Mid\n</td>\n<td>36 (12-4-20)\n</td>\n<td>13\n</td>\n<td>4\n</td>\n<td>20\n</td>\n<td>-7\n</td>\n<td>-8\n</td>\n<td>-8 (+7)\n</td>\n<td>Super only\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Honestly one of his weaker normals. The range is nice, and super cancelling is too, but most of the time 1 or cr.1 is the safer and better option. Use in fringe cases.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>3</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_3.png\" class=\"image\"><img alt=\"RE Leo 3.png\" src=\"/images/thumb/8/8d/RE_Leo_3.png/175px-RE_Leo_3.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"125\" class=\"lazyimg\" srcset=\"/images/thumb/8/8d/RE_Leo_3.png/263px-RE_Leo_3.png 1.5x, /images/thumb/8/8d/RE_Leo_3.png/350px-RE_Leo_3.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Staggers Kenji.</small></div><div class=\"hitbox-caption\"><small>Staggers Kenji.</small></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_3_3.png\" class=\"image\"><img alt=\"RE Leo 3 3.png\" src=\"/images/thumb/e/ef/RE_Leo_3_3.png/175px-RE_Leo_3_3.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"93\" class=\"lazyimg\" srcset=\"/images/thumb/e/ef/RE_Leo_3_3.png/263px-RE_Leo_3_3.png 1.5x, /images/thumb/e/ef/RE_Leo_3_3.png/350px-RE_Leo_3_3.png 2x\" /></a></div></div></div><div class=\"caption\"><small>3 followup.</small></div><div class=\"hitbox-caption\"><small>3 followup.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>3\n</th>\n<td height=\"25px\">14-17\n</td>\n<td>Mid\n</td>\n<td>34 (13-3-18)\n</td>\n<td>14\n</td>\n<td>3\n</td>\n<td>18\n</td>\n<td>-1 (+4)\n</td>\n<td>-6\n</td>\n<td>-6 (+9)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Leo swings horizontally once again, but with a twist. In exchange for cancel ability and some range, Leo can chain into a second slash. The meat to it is that this followup is optional, as well as highly delayable. A good check option, especially if the opponent likes to jump or Ultimate Guard. Great conditioning tool, just mind the range is a bit short.\n</p>\n</div>\n</td></tr>\n    \n\n<tr>\n<th>3 &gt; 3\n</th>\n<td height=\"25px\">14-17\n</td>\n<td>Mid\n</td>\n<td>62 (41-2-19)\n</td>\n<td>42 [minimum]\n</td>\n<td>2\n</td>\n<td>19\n</td>\n<td>HKD\n</td>\n<td>-2\n</td>\n<td>-2 (+13)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Will guard crush if the first 3 was blocked, allowing you to confirm into Hercules Rush at certain ranges.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>4</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_4.png\" class=\"image\"><img alt=\"RE Leo 4.png\" src=\"/images/thumb/8/86/RE_Leo_4.png/175px-RE_Leo_4.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"167\" class=\"lazyimg\" srcset=\"/images/thumb/8/86/RE_Leo_4.png/263px-RE_Leo_4.png 1.5x, /images/thumb/8/86/RE_Leo_4.png/350px-RE_Leo_4.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">7-9\n</td>\n<td>Mid\n</td>\n<td>16 (2-6-8)\n</td>\n<td>3\n</td>\n<td>6\n</td>\n<td>8\n</td>\n<td>+3\n</td>\n<td>+2\n</td>\n<td>+2 (+17)\n</td>\n<td>Yes\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Leo's fastest grounded normal. Simple and to the point, Leo knees the opponent in the gut. Can be super and special cancelled, and is plus on contact. Great for staggering and tick throws into his command grabs.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>5</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_5.png\" class=\"image\"><img alt=\"RE Leo 5.png\" src=\"/images/thumb/5/5c/RE_Leo_5.png/175px-RE_Leo_5.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"217\" class=\"lazyimg\" srcset=\"/images/thumb/5/5c/RE_Leo_5.png/263px-RE_Leo_5.png 1.5x, /images/thumb/5/5c/RE_Leo_5.png/350px-RE_Leo_5.png 2x\" /></a></div></div></div><div class=\"caption\"><small>\"The Father\"</small></div><div class=\"hitbox-caption\"><small>\"The Father\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">9-11\n</td>\n<td>Mid\n</td>\n<td>21 (4-6-11)\n</td>\n<td>5\n</td>\n<td>6\n</td>\n<td>11\n</td>\n<td>+8\n</td>\n<td>+7\n</td>\n<td>+7 (+22)\n</td>\n<td>Yes\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Similar story to 4, but at the cost of being slightly slower to start and recover, has a great vertical hitbox, and has the luxury of being his strongest special cancellable normal. Exceptional anti-air button, and great combo fuel, leaving you a whopping +8 on hit, +7 on block. One of his best normals, use often.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>6</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_6.png\" class=\"image\"><img alt=\"RE Leo 6.png\" src=\"/images/thumb/3/34/RE_Leo_6.png/175px-RE_Leo_6.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"183\" class=\"lazyimg\" srcset=\"/images/thumb/3/34/RE_Leo_6.png/263px-RE_Leo_6.png 1.5x, /images/thumb/3/34/RE_Leo_6.png/350px-RE_Leo_6.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Can be ducked. Staggers Kenji.</small></div><div class=\"hitbox-caption\"><small>Can be ducked. Staggers Kenji.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">10-13\n</td>\n<td>High\n</td>\n<td>34 (16-5-13)\n</td>\n<td>17\n</td>\n<td>5\n</td>\n<td>13\n</td>\n<td>+7 (+14)\n</td>\n<td>+6\n</td>\n<td>+6 (+21)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Only for the brave or foolish, Leo steps forward, booting the opponent in the face. Leo is left +7 on hit, and left close, making  links both tantalizing AND rewarding. The catch is while it is an overhead, it whiffs on the cast crouching, bar a guarding Tessa, or  himself. As such, it's recommended to only save this for optimal Ultimate Guard punishes, or brutal mirror match shenanigans.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.1</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_1.png\" class=\"image\"><img alt=\"RE Leo Crouch 1.png\" src=\"/images/thumb/a/af/RE_Leo_Crouch_1.png/175px-RE_Leo_Crouch_1.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"83\" class=\"lazyimg\" srcset=\"/images/thumb/a/af/RE_Leo_Crouch_1.png/263px-RE_Leo_Crouch_1.png 1.5x, /images/thumb/a/af/RE_Leo_Crouch_1.png/350px-RE_Leo_Crouch_1.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">12-15\n</td>\n<td>Low\n</td>\n<td>27 (8-4-15)\n</td>\n<td>9\n</td>\n<td>4\n</td>\n<td>15\n</td>\n<td>-8\n</td>\n<td>-9\n</td>\n<td>-9 (+6)\n</td>\n<td>Yes\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Off the bat, the range of this thing is huge. Pokes as far  if not slightly less than cr.5, which is nothing to scoff at. On top of this, it's super and special cancellable, leading to some dangerous footsies if he has orbs. Be wary of a lightning orb Leo. Only drawback is that it's minus on hit or block, and as such is best cancelled into something, namely his dp.1. Even so, one can use it to bait an Ultimate Guard, and cancel into 360. Also owns the high praise of being Leo's only cancellable low.  Definitely one to experiment with.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.2</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_2_First.png\" class=\"image\"><img alt=\"RE Leo Crouch 2 First.png\" src=\"/images/thumb/5/5b/RE_Leo_Crouch_2_First.png/175px-RE_Leo_Crouch_2_First.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"134\" class=\"lazyimg\" srcset=\"/images/thumb/5/5b/RE_Leo_Crouch_2_First.png/263px-RE_Leo_Crouch_2_First.png 1.5x, /images/thumb/5/5b/RE_Leo_Crouch_2_First.png/350px-RE_Leo_Crouch_2_First.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_2_Second.png\" class=\"image\"><img alt=\"RE Leo Crouch 2 Second.png\" src=\"/images/thumb/e/eb/RE_Leo_Crouch_2_Second.png/175px-RE_Leo_Crouch_2_Second.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"91\" class=\"lazyimg\" srcset=\"/images/thumb/e/eb/RE_Leo_Crouch_2_Second.png/263px-RE_Leo_Crouch_2_Second.png 1.5x, /images/thumb/e/eb/RE_Leo_Crouch_2_Second.png/350px-RE_Leo_Crouch_2_Second.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Two hits. First hit can be ducked.</small></div><div class=\"hitbox-caption\"><small>Two hits. First hit can be ducked.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">17-22\n</td>\n<td>Mid\n</td>\n<td>44 (13-6-25)\n</td>\n<td>14\n</td>\n<td>3/3\n</td>\n<td>25\n</td>\n<td>-12\n</td>\n<td>-13\n</td>\n<td>-13 (+2)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Leo swings low to the ground. While weak as a poke, it's surprisingly decent as an anti-air, hits twice, and is fairly good at keeping a cornered opponent locked down. Wouldn't advise using too often, but certainly a tool to remember.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.3</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_3_First.png\" class=\"image\"><img alt=\"RE Leo Crouch 3 First.png\" src=\"/images/thumb/d/d6/RE_Leo_Crouch_3_First.png/175px-RE_Leo_Crouch_3_First.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"138\" class=\"lazyimg\" srcset=\"/images/thumb/d/d6/RE_Leo_Crouch_3_First.png/263px-RE_Leo_Crouch_3_First.png 1.5x, /images/thumb/d/d6/RE_Leo_Crouch_3_First.png/350px-RE_Leo_Crouch_3_First.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_3_Second.png\" class=\"image\"><img alt=\"RE Leo Crouch 3 Second.png\" src=\"/images/thumb/f/f4/RE_Leo_Crouch_3_Second.png/175px-RE_Leo_Crouch_3_Second.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"131\" class=\"lazyimg\" srcset=\"/images/thumb/f/f4/RE_Leo_Crouch_3_Second.png/263px-RE_Leo_Crouch_3_Second.png 1.5x, /images/thumb/f/f4/RE_Leo_Crouch_3_Second.png/350px-RE_Leo_Crouch_3_Second.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_3_Third.png\" class=\"image\"><img alt=\"RE Leo Crouch 3 Third.png\" src=\"/images/thumb/1/15/RE_Leo_Crouch_3_Third.png/175px-RE_Leo_Crouch_3_Third.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"196\" class=\"lazyimg\" srcset=\"/images/thumb/1/15/RE_Leo_Crouch_3_Third.png/263px-RE_Leo_Crouch_3_Third.png 1.5x, /images/thumb/1/15/RE_Leo_Crouch_3_Third.png/350px-RE_Leo_Crouch_3_Third.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">14-17\n</td>\n<td>Mid\n</td>\n<td>41 (8-6-27)\n</td>\n<td>9\n</td>\n<td>2/2/2\n</td>\n<td>27\n</td>\n<td>Launch\n</td>\n<td>-22\n</td>\n<td>-22 (-7)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Slashing upwards in a pose not unbefitting of a Master of the Universe, cr.3 is a decent anti-air option due to it's wide hitbox when Leo's arm is fully extended, also causing a juggle state on hit that can be extended on a ground connect, but be warned: This move has absolutely ABYSMAL frame data if whiffed/blocked. Very committal, swing with this move and you better mean it.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.4</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_4.png\" class=\"image\"><img alt=\"RE Leo Crouch 4.png\" src=\"/images/thumb/4/4c/RE_Leo_Crouch_4.png/175px-RE_Leo_Crouch_4.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"156\" class=\"lazyimg\" srcset=\"/images/thumb/4/4c/RE_Leo_Crouch_4.png/263px-RE_Leo_Crouch_4.png 1.5x, /images/thumb/4/4c/RE_Leo_Crouch_4.png/350px-RE_Leo_Crouch_4.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">11-14\n</td>\n<td>Mid\n</td>\n<td>34 (8-6-20)\n</td>\n<td>9\n</td>\n<td>6\n</td>\n<td>20\n</td>\n<td>-15\n</td>\n<td>-16\n</td>\n<td>-16 (-1)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Most attacks in Red Earth are well designed, and have distinctive uses that make them at least somewhat viable in some situations. This however, is the exception that proves the rule. There is no reason to press this button. Ever. Its angle is pitiful, its damage is mediocre, you can't cancel from it and to top it off its not even a low, AND is mega minus even on hit. Assuming you LIKE having a health bar, DO, NOT, PRESS, THIS, BUTTON!\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.5</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_5.png\" class=\"image\"><img alt=\"RE Leo Crouch 5.png\" src=\"/images/thumb/1/15/RE_Leo_Crouch_5.png/175px-RE_Leo_Crouch_5.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"72\" class=\"lazyimg\" srcset=\"/images/thumb/1/15/RE_Leo_Crouch_5.png/263px-RE_Leo_Crouch_5.png 1.5x, /images/thumb/1/15/RE_Leo_Crouch_5.png/350px-RE_Leo_Crouch_5.png 2x\" /></a></div></div></div><div class=\"caption\"><small>\"The Son\"</small></div><div class=\"hitbox-caption\"><small>\"The Son\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n\n<tr>\n<td height=\"25px\">12-15\n</td>\n<td>Low\n</td>\n<td>32 (7-4-21)\n</td>\n<td>8\n</td>\n<td>4\n</td>\n<td>21\n</td>\n<td>-9\n</td>\n<td>-10\n</td>\n<td>-10 (+5)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"10\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>A classic normal among Leo mains, Leo stabs outward, plain and simple. The most obvious benefit of this move is that it's GIGANTIC, seriously covers a good 2/3 of horizontal screen give or take, while also being a low, COMMANDING the opponent be ready for it. Pushes the opponent a decent bit back, meaning at max range it can be difficult, if not almost impossible to be punished meterless. Be wary however, this godlike range comes at a cost. A good chunk of Leos sword is also classified as a hurtbox, and the move is also pretty minus on contact, -9 on hit and -10 if blocked, meaning an ill spaced poke can be punished by everyone to some extent. A good button, make no mistake. But one that's weaknesses must be properly respected.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>cr.6</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_6.png\" class=\"image\"><img alt=\"RE Leo Crouch 6.png\" src=\"/images/thumb/f/f4/RE_Leo_Crouch_6.png/175px-RE_Leo_Crouch_6.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"88\" class=\"lazyimg\" srcset=\"/images/thumb/f/f4/RE_Leo_Crouch_6.png/263px-RE_Leo_Crouch_6.png 1.5x, /images/thumb/f/f4/RE_Leo_Crouch_6.png/350px-RE_Leo_Crouch_6.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Crouch_6_6.png\" class=\"image\"><img alt=\"RE Leo Crouch 6 6.png\" src=\"/images/thumb/2/23/RE_Leo_Crouch_6_6.png/175px-RE_Leo_Crouch_6_6.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"83\" class=\"lazyimg\" srcset=\"/images/thumb/2/23/RE_Leo_Crouch_6_6.png/263px-RE_Leo_Crouch_6_6.png 1.5x, /images/thumb/2/23/RE_Leo_Crouch_6_6.png/350px-RE_Leo_Crouch_6_6.png 2x\" /></a></div></div></div><div class=\"caption\"><small>6 followup.</small></div><div class=\"hitbox-caption\"><small>6 followup.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>cr.6\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>Low\n</td>\n<td>30 (11-3-16)\n</td>\n<td>12\n</td>\n<td>3\n</td>\n<td>16\n</td>\n<td>HKD\n</td>\n<td>0\n</td>\n<td>0 (+15)\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>cr.6 &gt; 6\n</th>\n<td height=\"25px\">13-16\n</td>\n<td>Low\n</td>\n<td>66 (33-3-30)\n</td>\n<td>34 [minimum]\n</td>\n<td>3\n</td>\n<td>30\n</td>\n<td>HKD\n</td>\n<td>-14\n</td>\n<td>-14 (+1)\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Similar to cr.1 and cr.5 in that it reaches pretty far, the main distinction of this button is twofold. For one, it's Leo's designated sweep, meaning it can be pretty good for closing the distance when connected. Second, completely safe, making it an actually decent button to throw out against a grounded opponent. It also helps that it can actually be cancelled into a followup with the same input, making it an ambiguous button the opponent will think twice about disrespecting. However, due to this a savvy opponent can Ultimate Guard the second swing, and punish accordingly if you're too predictable.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.1</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_1.png\" class=\"image\"><img alt=\"RE Leo Jump 1.png\" src=\"/images/thumb/4/48/RE_Leo_Jump_1.png/175px-RE_Leo_Jump_1.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"129\" class=\"lazyimg\" srcset=\"/images/thumb/4/48/RE_Leo_Jump_1.png/263px-RE_Leo_Jump_1.png 1.5x, /images/thumb/4/48/RE_Leo_Jump_1.png/350px-RE_Leo_Jump_1.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.1\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>Varies\n</td>\n<td>6\n</td>\n<td>2\n</td>\n<td>Until landing\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.1\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>27 (5-2-20)\n</td>\n<td>6\n</td>\n<td>2\n</td>\n<td>20\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Comes out fairly quickly. However, its only real weakness is that it doesn't really have much of a use outside of poking an opponent at weird angles. As an air to air tool, it's mostly outclassed by j.3 in basically every metric that matters\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.2</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_2.png\" class=\"image\"><img alt=\"RE Leo Jump 2.png\" src=\"/images/thumb/6/6f/RE_Leo_Jump_2.png/175px-RE_Leo_Jump_2.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"113\" class=\"lazyimg\" srcset=\"/images/thumb/6/6f/RE_Leo_Jump_2.png/263px-RE_Leo_Jump_2.png 1.5x, /images/thumb/6/6f/RE_Leo_Jump_2.png/350px-RE_Leo_Jump_2.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.2\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>Varies\n</td>\n<td>9\n</td>\n<td>3\n</td>\n<td>Until landing\n</td>\n<td>+16 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.2\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>33 (8-3-22)\n</td>\n<td>9\n</td>\n<td>3\n</td>\n<td>22\n</td>\n<td>+16 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Reaches slightly further than j.1, but is also 3 frames slower. In regards to an air to air situation, j.3 is generally a safer, and thus more appealing button to press in that scenario.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.3</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_3.png\" class=\"image\"><img alt=\"RE Leo Jump 3.png\" src=\"/images/thumb/f/fb/RE_Leo_Jump_3.png/175px-RE_Leo_Jump_3.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"120\" class=\"lazyimg\" srcset=\"/images/thumb/f/fb/RE_Leo_Jump_3.png/263px-RE_Leo_Jump_3.png 1.5x, /images/thumb/f/fb/RE_Leo_Jump_3.png/350px-RE_Leo_Jump_3.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Staggers Kenji.</small></div><div class=\"hitbox-caption\"><small>Staggers Kenji.</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.3\n</th>\n<td height=\"25px\">13-16\n</td>\n<td>High\n</td>\n<td>Varies\n</td>\n<td>6\n</td>\n<td>2\n</td>\n<td>Until landing\n</td>\n<td>+20 (+27) [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.3\n</th>\n<td height=\"25px\">13-16\n</td>\n<td>High\n</td>\n<td>28 (5-2-21)\n</td>\n<td>6\n</td>\n<td>2\n</td>\n<td>21\n</td>\n<td>+20 (+27) [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Definitely Leos best air to air button, as well as an acceptable jump in option. Comes out just as fast as j.1, but has the benefit of his hurtbox being substantially more squashed, and thus more difficult to trade with for the opponent, alongside the actual hitbox being fairly disjointed from it.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.4</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_4_First.png\" class=\"image\"><img alt=\"RE Leo Jump 4 First.png\" src=\"/images/thumb/3/3d/RE_Leo_Jump_4_First.png/175px-RE_Leo_Jump_4_First.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"176\" class=\"lazyimg\" srcset=\"/images/thumb/3/3d/RE_Leo_Jump_4_First.png/263px-RE_Leo_Jump_4_First.png 1.5x, /images/thumb/3/3d/RE_Leo_Jump_4_First.png/350px-RE_Leo_Jump_4_First.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_4_Second.png\" class=\"image\"><img alt=\"RE Leo Jump 4 Second.png\" src=\"/images/thumb/e/ec/RE_Leo_Jump_4_Second.png/175px-RE_Leo_Jump_4_Second.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"115\" class=\"lazyimg\" srcset=\"/images/thumb/e/ec/RE_Leo_Jump_4_Second.png/263px-RE_Leo_Jump_4_Second.png 1.5x, /images/thumb/e/ec/RE_Leo_Jump_4_Second.png/350px-RE_Leo_Jump_4_Second.png 2x\" /></a></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.4\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>Varies\n</td>\n<td>9\n</td>\n<td>2/3\n</td>\n<td>Until landing\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.4\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>29 (8-5-16)\n</td>\n<td>9\n</td>\n<td>2/3\n</td>\n<td>16\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>To be blunt, one of Leo's best normals, and one you should press often. Its hitbox is excellent, in that it is really wide underneath him, serving not only as his most reliable cross up button, but making it just a solid button to press while the opponent is beneath you to keep them pinned. Does enough hitstun to comfortably link into his cancellable normals, making it his most consistent jump in tool as well.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.5</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_5.png\" class=\"image\"><img alt=\"RE Leo Jump 5.png\" src=\"/images/thumb/2/2b/RE_Leo_Jump_5.png/175px-RE_Leo_Jump_5.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"115\" class=\"lazyimg\" srcset=\"/images/thumb/2/2b/RE_Leo_Jump_5.png/263px-RE_Leo_Jump_5.png 1.5x, /images/thumb/2/2b/RE_Leo_Jump_5.png/350px-RE_Leo_Jump_5.png 2x\" /></a></div></div></div><div class=\"caption\"><small>\"The Holy Spirit\"</small></div><div class=\"hitbox-caption\"><small>\"The Holy Spirit\"</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.5\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>Varies\n</td>\n<td>10\n</td>\n<td>14\n</td>\n<td>Until landing\n</td>\n<td>+16 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.5\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>High\n</td>\n<td>32 (9-14-9)\n</td>\n<td>10\n</td>\n<td>14\n</td>\n<td>9\n</td>\n<td>+16 [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>A great neutral tool as it's active for 14 frames, and covers a good distance in front and below Leo. Incredibly useful for controlling space and challenging your opponents escape options. Be warned however, as Ice Super and characters with a DP can hit you out of it if you perform it too close, so don't lean on it. Excellent normal, hard to go wrong.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>j.6</big></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_6_First.png\" class=\"image\"><img alt=\"RE Leo Jump 6 First.png\" src=\"/images/thumb/d/dc/RE_Leo_Jump_6_First.png/175px-RE_Leo_Jump_6_First.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"134\" class=\"lazyimg\" srcset=\"/images/thumb/d/dc/RE_Leo_Jump_6_First.png/263px-RE_Leo_Jump_6_First.png 1.5x, /images/thumb/d/dc/RE_Leo_Jump_6_First.png/350px-RE_Leo_Jump_6_First.png 2x\" /></a></div></div></div><div></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:RE_Leo_Jump_6_Second.png\" class=\"image\"><img alt=\"RE Leo Jump 6 Second.png\" src=\"/images/thumb/4/49/RE_Leo_Jump_6_Second.png/175px-RE_Leo_Jump_6_Second.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"119\" class=\"lazyimg\" srcset=\"/images/thumb/4/49/RE_Leo_Jump_6_Second.png/263px-RE_Leo_Jump_6_Second.png 1.5x, /images/thumb/4/49/RE_Leo_Jump_6_Second.png/350px-RE_Leo_Jump_6_Second.png 2x\" /></a></div></div></div><div class=\"caption\"><small>Staggers Kenji (+27).</small></div><div class=\"hitbox-caption\"><small>Staggers Kenji (+27).</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n<tbody><tr>\n<th>Version\n</th>\n<th height=\"25px\"><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Damage range dependent on the opponent&#39;s defense value.\">Damage</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How the attack is to be guarded against.&#10;High = Stand block&#10;Mid = Stand or Low block&#10;Low = Low block\">Guard</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"How many frames in total the move takes before returning to a neutral state.&#10;For most moves, the breakdown goes: &#123;total&#125; (&#123;# startup frames&#125;-&#123;# active frames&#125;-&#123;# recovery frames&#125;)&#10;Square brackets indicate that gaps have been included in the frame count.\">Duration</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The attack&#39;s first hitbox comes out on this frame.\">Startup</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of active frames.\">Active</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"The number of recovery frames.\">Recovery</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on hit measured from the first active frame.&#10;Values in parenthesis indicate advantage against a standing Kenji.\">Hit Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage on block measured from the first active frame.\">Block Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"Advantage after the opponent successfully Ultimate Guards the attack, but does not Counter.&#10;Measured from the first active frame.&#10;Values in parenthesis indicate advantage against Leo.\">UG Adv</span>\n</th>\n<th><span style=\"cursor:help; color:&#123;&#123;&#123;color&#125;&#125;&#125;; background-color:&#123;&#123;&#123;bgcolor&#125;&#125;&#125;; border-bottom:1px dashed;\" title=\"For normals, a Yes means it can be cancelled with special moves.&#10;For specials, a Yes means it can be cancelled into.\">Special Cancel</span>\n</th></tr>\n<tr>\n<th>j.6\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>high\n</td>\n<td>Varies\n</td>\n<td>9\n</td>\n<td>2/2\n</td>\n<td>Until landing\n</td>\n<td>+20 (+27) [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n\n    \n\n<tr>\n<th>sj.6\n</th>\n<td height=\"25px\">12-15\n</td>\n<td>high\n</td>\n<td>34 (8-4-22)\n</td>\n<td>9\n</td>\n<td>2/2\n</td>\n<td>22\n</td>\n<td>+20 (+27) [maximum]\n</td>\n<td>+15 [maximum]\n</td>\n<td>+15 (+30) [maximum]\n</td>\n<td>No\n</td></tr>\n<tr>\n<td colspan=\"11\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>High utility normal right here. Comes out fairly quick, and has 2 hitboxes (only hits once however), one that hits fairly low, and one that reaches higher in front of him. Definitely Leo's strongest jump-in, and pretty decent for guard break strings in the corner.\n</p>\n</div>\n</td></tr>\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n</div>\n<h2><span class=\"mw-headline\" id=\"gaming_in_progress\">gaming in progress</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=15\" title=\"Edit section: gaming in progress\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<h3><span class=\"mw-headline\" id=\"Default_Colors\">Default Colors</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=16\" title=\"Edit section: Default Colors\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h3>\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Default</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_default.png\" class=\"image\" title=\"Default\"><img alt=\"Default\" src=\"/images/thumb/9/98/Zet_col_default.png/227px-Zet_col_default.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/9/98/Zet_col_default.png/340px-Zet_col_default.png 1.5x, /images/thumb/9/98/Zet_col_default.png/453px-Zet_col_default.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Blue</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_blue.png\" class=\"image\" title=\"Alt Blue\"><img alt=\"Alt Blue\" src=\"/images/thumb/3/38/Zet_col_blue.png/227px-Zet_col_blue.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/3/38/Zet_col_blue.png/340px-Zet_col_blue.png 1.5x, /images/thumb/3/38/Zet_col_blue.png/453px-Zet_col_blue.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Red</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_red.png\" class=\"image\" title=\"Alt Red\"><img alt=\"Alt Red\" src=\"/images/thumb/b/b2/Zet_col_red.png/227px-Zet_col_red.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/b/b2/Zet_col_red.png/340px-Zet_col_red.png 1.5x, /images/thumb/b/b2/Zet_col_red.png/453px-Zet_col_red.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Green</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_green.png\" class=\"image\" title=\"Alt Green\"><img alt=\"Alt Green\" src=\"/images/thumb/3/3a/Zet_col_green.png/227px-Zet_col_green.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/3/3a/Zet_col_green.png/340px-Zet_col_green.png 1.5x, /images/thumb/3/3a/Zet_col_green.png/453px-Zet_col_green.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Gray</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_gray.png\" class=\"image\" title=\"Alt Gray\"><img alt=\"Alt Gray\" src=\"/images/thumb/7/72/Zet_col_gray.png/227px-Zet_col_gray.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/7/72/Zet_col_gray.png/340px-Zet_col_gray.png 1.5x, /images/thumb/7/72/Zet_col_gray.png/453px-Zet_col_gray.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Alt Purple</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_purple.png\" class=\"image\" title=\"Alt Purple\"><img alt=\"Alt Purple\" src=\"/images/thumb/a/a6/Zet_col_purple.png/227px-Zet_col_purple.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/a/a6/Zet_col_purple.png/340px-Zet_col_purple.png 1.5x, /images/thumb/a/a6/Zet_col_purple.png/453px-Zet_col_purple.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Custom Color 1</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_cc1.png\" class=\"image\" title=\"Custom Color 1\"><img alt=\"Custom Color 1\" src=\"/images/thumb/5/55/Zet_col_cc1.png/227px-Zet_col_cc1.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/5/55/Zet_col_cc1.png/340px-Zet_col_cc1.png 1.5x, /images/thumb/5/55/Zet_col_cc1.png/453px-Zet_col_cc1.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Custom color 2</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_cc2.png\" class=\"image\" title=\"Custom color 2\"><img alt=\"Custom color 2\" src=\"/images/thumb/8/8d/Zet_col_cc2.png/227px-Zet_col_cc2.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/8/8d/Zet_col_cc2.png/340px-Zet_col_cc2.png 1.5x, /images/thumb/8/8d/Zet_col_cc2.png/453px-Zet_col_cc2.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Abyss</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_abyss.png\" class=\"image\" title=\"Abyss\"><img alt=\"Abyss\" src=\"/images/thumb/8/82/Zet_col_abyss.png/227px-Zet_col_abyss.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/8/82/Zet_col_abyss.png/340px-Zet_col_abyss.png 1.5x, /images/thumb/8/82/Zet_col_abyss.png/453px-Zet_col_abyss.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Ranked</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_rank.png\" class=\"image\" title=\"Ranked\"><img alt=\"Ranked\" src=\"/images/thumb/1/16/Zet_col_rank.png/227px-Zet_col_rank.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/1/16/Zet_col_rank.png/340px-Zet_col_rank.png 1.5x, /images/thumb/1/16/Zet_col_rank.png/453px-Zet_col_rank.png 2x\" /></a></div></div></div></span></div>\n<h3><span class=\"mw-headline\" id=\"Seasonal_Colors\">Seasonal Colors</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=17\" title=\"Edit section: Seasonal Colors\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h3>\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">CEO Dreamland 2017</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_ceo.png\" class=\"image\" title=\"CEO Dreamland 2017\"><img alt=\"CEO Dreamland 2017\" src=\"/images/thumb/b/bf/Zet_col_ceo.png/227px-Zet_col_ceo.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/b/bf/Zet_col_ceo.png/340px-Zet_col_ceo.png 1.5x, /images/thumb/b/bf/Zet_col_ceo.png/453px-Zet_col_ceo.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Frostbite 2017</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_frostbite.png\" class=\"image\" title=\"Frostbite 2017\"><img alt=\"Frostbite 2017\" src=\"/images/thumb/d/d8/Zet_col_frostbite.png/227px-Zet_col_frostbite.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/d/d8/Zet_col_frostbite.png/340px-Zet_col_frostbite.png 1.5x, /images/thumb/d/d8/Zet_col_frostbite.png/453px-Zet_col_frostbite.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Valentines</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_valentines.png\" class=\"image\" title=\"Valentines\"><img alt=\"Valentines\" src=\"/images/thumb/0/03/Zet_col_valentines.png/227px-Zet_col_valentines.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/0/03/Zet_col_valentines.png/340px-Zet_col_valentines.png 1.5x, /images/thumb/0/03/Zet_col_valentines.png/453px-Zet_col_valentines.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Summer</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_summer.png\" class=\"image\" title=\"Summer\"><img alt=\"Summer\" src=\"/images/thumb/3/35/Zet_col_summer.png/227px-Zet_col_summer.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/3/35/Zet_col_summer.png/340px-Zet_col_summer.png 1.5x, /images/thumb/3/35/Zet_col_summer.png/453px-Zet_col_summer.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Halloween</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_halloween.png\" class=\"image\" title=\"Halloween\"><img alt=\"Halloween\" src=\"/images/thumb/7/73/Zet_col_halloween.png/227px-Zet_col_halloween.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/7/73/Zet_col_halloween.png/340px-Zet_col_halloween.png 1.5x, /images/thumb/7/73/Zet_col_halloween.png/453px-Zet_col_halloween.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Christmas</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_christmas.png\" class=\"image\" title=\"Christmas\"><img alt=\"Christmas\" src=\"/images/thumb/1/1a/Zet_col_christmas.png/227px-Zet_col_christmas.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/1/1a/Zet_col_christmas.png/340px-Zet_col_christmas.png 1.5x, /images/thumb/1/1a/Zet_col_christmas.png/453px-Zet_col_christmas.png 2x\" /></a></div></div></div></span></div>\n<h3><span class=\"mw-headline\" id=\"Premium_Skins\">Premium Skins</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=18\" title=\"Edit section: Premium Skins\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h3>\n<div style=\"overflow:auto; width=100%\"><span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Champion</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_rcs.png\" class=\"image\" title=\"Champion\"><img alt=\"Champion\" src=\"/images/thumb/8/82/Zet_col_rcs.png/227px-Zet_col_rcs.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/8/82/Zet_col_rcs.png/340px-Zet_col_rcs.png 1.5x, /images/thumb/8/82/Zet_col_rcs.png/453px-Zet_col_rcs.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Excaliburn</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_ex.png\" class=\"image\" title=\"Excaliburn\"><img alt=\"Excaliburn\" src=\"/images/thumb/8/85/Zet_col_ex.png/227px-Zet_col_ex.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/8/85/Zet_col_ex.png/340px-Zet_col_ex.png 1.5x, /images/thumb/8/85/Zet_col_ex.png/453px-Zet_col_ex.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Early Access Promo</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_ea.png\" class=\"image\" title=\"Early Access Promo\"><img alt=\"Early Access Promo\" src=\"/images/thumb/0/00/Zet_col_ea.png/227px-Zet_col_ea.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/0/00/Zet_col_ea.png/340px-Zet_col_ea.png 1.5x, /images/thumb/0/00/Zet_col_ea.png/453px-Zet_col_ea.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Shine 2017</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_shine.png\" class=\"image\" title=\"Shine 2017\"><img alt=\"Shine 2017\" src=\"/images/thumb/3/33/Zet_col_shine.png/227px-Zet_col_shine.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/3/33/Zet_col_shine.png/340px-Zet_col_shine.png 1.5x, /images/thumb/3/33/Zet_col_shine.png/453px-Zet_col_shine.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Golden Zetterburn Promo</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_promo.png\" class=\"image\" title=\"Golden Zetterburn Promo\"><img alt=\"Golden Zetterburn Promo\" src=\"/images/thumb/4/40/Zet_col_promo.png/227px-Zet_col_promo.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/4/40/Zet_col_promo.png/340px-Zet_col_promo.png 1.5x, /images/thumb/4/40/Zet_col_promo.png/453px-Zet_col_promo.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Lovers of Aether</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_loa.png\" class=\"image\" title=\"Lovers of Aether\"><img alt=\"Lovers of Aether\" src=\"/images/thumb/8/81/Zet_col_loa.png/201px-Zet_col_loa.png\" decoding=\"async\" loading=\"lazy\" width=\"201\" height=\"230\" srcset=\"/images/thumb/8/81/Zet_col_loa.png/302px-Zet_col_loa.png 1.5x, /images/thumb/8/81/Zet_col_loa.png/403px-Zet_col_loa.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Ranked</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_rank.png\" class=\"image\" title=\"Ranked\"><img alt=\"Ranked\" src=\"/images/thumb/1/16/Zet_col_rank.png/227px-Zet_col_rank.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/1/16/Zet_col_rank.png/340px-Zet_col_rank.png 1.5x, /images/thumb/1/16/Zet_col_rank.png/453px-Zet_col_rank.png 2x\" /></a></div></div></div></span>\n<span style=\"float:left; border:1px #aaa solid; margin-right:-1px;\"><div class=\"color-gallery-header\" style=\"width:230px; height:2.2em; display:flex; justify-content:center; align-items:center; flex-wrap:wrap;\">Steampunk</div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Zet_col_rcs6.png\" class=\"image\" title=\"Steampunk\"><img alt=\"Steampunk\" src=\"/images/thumb/d/d7/Zet_col_rcs6.png/227px-Zet_col_rcs6.png\" decoding=\"async\" loading=\"lazy\" width=\"227\" height=\"230\" srcset=\"/images/thumb/d/d7/Zet_col_rcs6.png/340px-Zet_col_rcs6.png 1.5x, /images/thumb/d/d7/Zet_col_rcs6.png/453px-Zet_col_rcs6.png 2x\" /></a></div></div></div></span></div>\n<h3><span class=\"mw-headline\" id=\"Testing_image_size\">Testing image size</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=19\" title=\"Edit section: Testing image size\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h3>\n<div class=\"tabber\"><header class=\"tabber__header\"><noscript><div class=\"mw-message-box mw-message-box-warning\">Tabber requires Javascript to function.</div></noscript></header><section class=\"tabber__section\"><article class=\"tabber__panel\" data-title=\"Jab 1\">\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Jab</big><br /><small>5A</small></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Koihime_Kanu_214.png\" class=\"image\"><img alt=\"Koihime Kanu 214.png\" src=\"/images/thumb/b/bd/Koihime_Kanu_214.png/175px-Koihime_Kanu_214.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"175\" class=\"lazyimg\" srcset=\"/images/b/bd/Koihime_Kanu_214.png 1.5x\" /></a></div></div></div><div class=\"caption\"><small>Jab1</small></div><div class=\"hitbox-caption\"><small>Jab1</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n\n \n<tbody><tr style=\"font-size:90%; line-height:1em\">\n<th style=\"width:10%\">Type\n</th>\n<th style=\"width:12%\">Hits\n</th>\n<th>Version\n</th></tr>\n<tr>\n<td>'<b>Jab'</b>\n</td>\n<td>1\n</td>\n<td>0.1.1.x\n</td></tr>\n \n<tr style=\"font-size:90%; line-height:1em\">\n<th>Start Up\n</th>\n<th>Active\n</th>\n<th>End Lag\n</th>\n<th>Total\n</th>\n<th>Land lag\n</th>\n<th>Whiff Lag\n</th>\n<th>Frame Adv\n</th>\n<th>iFrames\n</th>\n<th>Grants Spark\n</th></tr>\n<tr>\n<td>4\n</td>\n<td>3\n</td>\n<td>16\n</td>\n<td>23\n</td>\n<td>0\n</td>\n<td>0\n</td>\n<td>-4/ -10\n</td>\n<td>-\n</td>\n<td>Yes\n</td></tr>\n<tr style=\"font-size:90%; line-height:1em\">\n<th>Damage\n</th>\n<th>Angle\n</th>\n<th>Knockback\n</th>\n<th>Knockback Growth\n</th>\n<th>Shield Stun\n</th>\n<th>Hitlag\n</th>\n<th>Paralyzer\n</th>\n<th>Chargeable\n</th></tr>\n<tr>\n<td>2\n</td>\n<td>75\n</td>\n<td>30\n</td>\n<td>0\n</td>\n<td>6\n</td>\n<td>4\n</td>\n<td>-\n</td>\n<td>No\n</td></tr>\n\n\n<tr>\n<td colspan=\"13\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Jab 1\n</p>\n</div>\n</td></tr>\n\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<p class=\"mw-empty-elt\"></p></article><article class=\"tabber__panel\" data-title=\"Jab 2\">\n<p class=\"mw-empty-elt\"></p>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Jab2</big><br /><small>5AA</small></div><div><div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:Koihime_Kanu_214.png\" class=\"image\"><img alt=\"Koihime Kanu 214.png\" src=\"/images/thumb/b/bd/Koihime_Kanu_214.png/175px-Koihime_Kanu_214.png\" decoding=\"async\" loading=\"lazy\" width=\"175\" height=\"175\" class=\"lazyimg\" srcset=\"/images/b/bd/Koihime_Kanu_214.png 1.5x\" /></a></div></div></div><div class=\"caption\"><small>Jab2</small></div><div class=\"hitbox-caption\"><small>Jab2</small></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n\n \n<tbody><tr style=\"font-size:90%; line-height:1em\">\n<th style=\"width:10%\">Type\n</th>\n<th style=\"width:12%\">Hits\n</th>\n<th>Version\n</th></tr>\n<tr>\n<td>'<b>Jab 2'</b>\n</td>\n<td>1\n</td>\n<td>0.1.1.x\n</td></tr>\n \n<tr style=\"font-size:90%; line-height:1em\">\n<th>Start Up\n</th>\n<th>Active\n</th>\n<th>End Lag\n</th>\n<th>Total\n</th>\n<th>Land lag\n</th>\n<th>Whiff Lag\n</th>\n<th>Frame Adv\n</th>\n<th>iFrames\n</th>\n<th>Grants Spark\n</th></tr>\n<tr>\n<td>5\n</td>\n<td>3\n</td>\n<td>16\n</td>\n<td>24\n</td>\n<td>0\n</td>\n<td>0\n</td>\n<td>-3/ -9\n</td>\n<td>-\n</td>\n<td>Yes\n</td></tr>\n<tr style=\"font-size:90%; line-height:1em\">\n<th>Damage\n</th>\n<th>Angle\n</th>\n<th>Knockback\n</th>\n<th>Knockback Growth\n</th>\n<th>Shield Stun\n</th>\n<th>Hitlag\n</th>\n<th>Paralyzer\n</th>\n<th>Chargeable\n</th></tr>\n<tr>\n<td>2\n</td>\n<td>45\n</td>\n<td>40\n</td>\n<td>0\n</td>\n<td>7\n</td>\n<td>5\n</td>\n<td>-\n</td>\n<td>No\n</td></tr>\n\n\n<tr>\n<td colspan=\"13\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Jab 2\n</p>\n</div>\n</td></tr>\n\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n<p class=\"mw-empty-elt\"></p></article><article class=\"tabber__panel\" data-title=\"Jab 3\">\n<p class=\"mw-empty-elt\"></p>\n<table class=\"wikitable\" style=\"text-align: center; border-collapse: collapse; margin: 0em;\" width=\"100%\">\n<tbody><tr>\n<th width=\"180px\" style=\"vertical-align:top;\"><div><big>Jab3</big><br /><small>5AAA</small></div><div><div class=\"center\"><div class=\"floatnone\"><video src=\"https://wiki.gbl.gg/images/f/fb/RushRev_Ashani_Jab3.webm\" width=\"300\" height=\"300\" class=\"lazyimg\" style=\"max-width: 100%; max-height: 100%; width: 300px; height: 300px;\" controls=\"\"><a href=\"https://wiki.gbl.gg/w/File:RushRev_Ashani_Jab3.webm\">https://wiki.gbl.gg/w/File:RushRev_Ashani_Jab3.webm</a></video></div></div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>\n</th>\n<td style=\"text-align:center; vertical-align:top; padding:0px;\" height=\"100%\">\n<table class=\"wikitable\" style=\"text-align:center; border-collapse:collapse; border-style:hidden; margin:0em;\" width=\"100%\">\n\n \n<tbody><tr style=\"font-size:90%; line-height:1em\">\n<th style=\"width:10%\">Type\n</th>\n<th style=\"width:12%\">Hits\n</th>\n<th>Version\n</th></tr>\n<tr>\n<td>'<b>Jab 3'</b>\n</td>\n<td>1\n</td>\n<td>0.1.1.x\n</td></tr>\n \n<tr style=\"font-size:90%; line-height:1em\">\n<th>Start Up\n</th>\n<th>Active\n</th>\n<th>End Lag\n</th>\n<th>Total\n</th>\n<th>Land lag\n</th>\n<th>Whiff Lag\n</th>\n<th>Frame Adv\n</th>\n<th>iFrames\n</th>\n<th>Grants Spark\n</th></tr>\n<tr>\n<td>8\n</td>\n<td>4\n</td>\n<td>21\n</td>\n<td>33\n</td>\n<td>0\n</td>\n<td>0\n</td>\n<td>-8/ -19\n</td>\n<td>-\n</td>\n<td>Yes\n</td></tr>\n<tr style=\"font-size:90%; line-height:1em\">\n<th>Damage\n</th>\n<th>Angle\n</th>\n<th>Knockback\n</th>\n<th>Knockback Growth\n</th>\n<th>Shield Stun\n</th>\n<th>Hitlag\n</th>\n<th>Paralyzer\n</th>\n<th>Chargeable\n</th></tr>\n<tr>\n<td>3\n</td>\n<td>45\n</td>\n<td>40\n</td>\n<td>1\n</td>\n<td>2\n</td>\n<td>4\n</td>\n<td>-\n</td>\n<td>No\n</td></tr>\n\n\n<tr>\n<td colspan=\"13\" style=\"text-align: left; vertical-align:top;\">\n<div>\n<p>Launching Jab 3\n</p>\n</div>\n</td></tr>\n\n</tbody></table>\n</td></tr>\n\n</tbody></table>\n</article></section></div>\n<table class=\"noprint toccolours\" style=\"clear: both; width: 80%; margin: auto;\" cellpadding=\"2\">\n<tbody><tr>\n<td class=\"nav-header\" colspan=\"2\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising\" title=\"Cobra Kai 2: Dojos Rising\">Cobra Kai 2: Dojos Rising </a>\n</td></tr>\n<tr>\n<td width=\"10%\"><b>General</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Controls\" title=\"Controls\"><img alt=\"Controls\" src=\"/images/c/ce/Icon_controls.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Controls&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Controls (page does not exist)\"> Controls</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/HUD\" title=\"HUD\"><img alt=\"HUD\" src=\"/images/0/0e/Icon_hud.png\" decoding=\"async\" loading=\"lazy\" width=\"50\" height=\"50\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:56px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/HUD\" title=\"Cobra Kai 2: Dojos Rising/HUD\"> HUD</a></div></span>\n</td></tr>\n<tr>\n<td colspan=\"2\" style=\"border-top:1px solid #aaa\">\n</td></tr>\n<tr>\n<td width=\"10%\"><b>Characters</b>\n</td>\n<td><span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Johnny\" title=\"Johnny\"><img alt=\"Johnny\" src=\"/images/thumb/4/43/CK2_Johnny.png/68px-CK2_Johnny.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/4/43/CK2_Johnny.png/102px-CK2_Johnny.png 1.5x, /images/thumb/4/43/CK2_Johnny.png/136px-CK2_Johnny.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Johnny\" title=\"Cobra Kai 2: Dojos Rising/Johnny\"> Johnny</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Miguel\" title=\"Miguel\"><img alt=\"Miguel\" src=\"/images/thumb/d/df/CK2_Miguel.png/68px-CK2_Miguel.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/d/df/CK2_Miguel.png/102px-CK2_Miguel.png 1.5x, /images/thumb/d/df/CK2_Miguel.png/136px-CK2_Miguel.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Miguel\" title=\"Cobra Kai 2: Dojos Rising/Miguel\"> Miguel</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Kreese\" title=\"Kreese\"><img alt=\"Kreese\" src=\"/images/thumb/e/e5/CK2_Kreese.png/68px-CK2_Kreese.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/e/e5/CK2_Kreese.png/102px-CK2_Kreese.png 1.5x, /images/thumb/e/e5/CK2_Kreese.png/136px-CK2_Kreese.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Kreese\" title=\"Cobra Kai 2: Dojos Rising/Kreese\"> Kreese</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Tory\" title=\"Tory\"><img alt=\"Tory\" src=\"/images/thumb/d/d1/CK2_Tory.png/68px-CK2_Tory.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/d/d1/CK2_Tory.png/102px-CK2_Tory.png 1.5x, /images/thumb/d/d1/CK2_Tory.png/136px-CK2_Tory.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Tory\" title=\"Cobra Kai 2: Dojos Rising/Tory\"> Tory</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Daniel\" title=\"Daniel\"><img alt=\"Daniel\" src=\"/images/thumb/e/ea/CK2_Daniel.png/68px-CK2_Daniel.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/e/ea/CK2_Daniel.png/102px-CK2_Daniel.png 1.5x, /images/thumb/e/ea/CK2_Daniel.png/136px-CK2_Daniel.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Daniel\" title=\"Cobra Kai 2: Dojos Rising/Daniel\"> Daniel</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Sam\" title=\"Sam\"><img alt=\"Sam\" src=\"/images/thumb/4/46/CK2_Sam.png/68px-CK2_Sam.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/4/46/CK2_Sam.png/102px-CK2_Sam.png 1.5x, /images/thumb/4/46/CK2_Sam.png/136px-CK2_Sam.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Sam\" title=\"Cobra Kai 2: Dojos Rising/Sam\"> Sam</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Robby\" title=\"Robby\"><img alt=\"Robby\" src=\"/images/thumb/1/16/CK2_Robby.png/68px-CK2_Robby.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/1/16/CK2_Robby.png/102px-CK2_Robby.png 1.5x, /images/thumb/1/16/CK2_Robby.png/136px-CK2_Robby.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Robby\" title=\"Cobra Kai 2: Dojos Rising/Robby\"> Robby</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Doug\" title=\"Doug\"><img alt=\"Doug\" src=\"/images/thumb/4/42/CK2_Doug.png/68px-CK2_Doug.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/4/42/CK2_Doug.png/102px-CK2_Doug.png 1.5x, /images/thumb/4/42/CK2_Doug.png/136px-CK2_Doug.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Doug&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Doug (page does not exist)\"> Doug</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Derek\" title=\"Derek\"><img alt=\"Derek\" src=\"/images/thumb/f/ff/CK2_Derek.png/68px-CK2_Derek.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/f/ff/CK2_Derek.png/102px-CK2_Derek.png 1.5x, /images/thumb/f/ff/CK2_Derek.png/136px-CK2_Derek.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Derek&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Derek (page does not exist)\"> Derek</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Stingray\" title=\"Stingray\"><img alt=\"Stingray\" src=\"/images/thumb/f/fd/CK2_StingRay.png/68px-CK2_StingRay.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/f/fd/CK2_StingRay.png/102px-CK2_StingRay.png 1.5x, /images/thumb/f/fd/CK2_StingRay.png/136px-CK2_StingRay.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Stingray&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Stingray (page does not exist)\"> Stingray</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Edwin\" title=\"Edwin\"><img alt=\"Edwin\" src=\"/images/thumb/f/f9/CK2_Edwin.png/68px-CK2_Edwin.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/f/f9/CK2_Edwin.png/102px-CK2_Edwin.png 1.5x, /images/thumb/f/f9/CK2_Edwin.png/136px-CK2_Edwin.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Edwin&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Edwin (page does not exist)\"> Edwin</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Kyler\" title=\"Kyler\"><img alt=\"Kyler\" src=\"/images/thumb/8/8f/CK2_Kyler.png/68px-CK2_Kyler.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/8/8f/CK2_Kyler.png/102px-CK2_Kyler.png 1.5x, /images/thumb/8/8f/CK2_Kyler.png/136px-CK2_Kyler.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Kyler&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Kyler (page does not exist)\"> Kyler</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Hawk\" title=\"Hawk\"><img alt=\"Hawk\" src=\"/images/thumb/5/50/CK2_Hawk.png/68px-CK2_Hawk.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/5/50/CK2_Hawk.png/102px-CK2_Hawk.png 1.5x, /images/thumb/5/50/CK2_Hawk.png/136px-CK2_Hawk.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Hawk&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Hawk (page does not exist)\"> Hawk</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Demetri\" title=\"Demetri\"><img alt=\"Demetri\" src=\"/images/thumb/f/f6/CK2_Demetri.png/68px-CK2_Demetri.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/f/f6/CK2_Demetri.png/102px-CK2_Demetri.png 1.5x, /images/thumb/f/f6/CK2_Demetri.png/136px-CK2_Demetri.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Demetri&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Demetri (page does not exist)\"> Demetri</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Aisha\" title=\"Aisha\"><img alt=\"Aisha\" src=\"/images/thumb/9/94/CK2_Aisha.png/68px-CK2_Aisha.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/9/94/CK2_Aisha.png/102px-CK2_Aisha.png 1.5x, /images/thumb/9/94/CK2_Aisha.png/136px-CK2_Aisha.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Aisha&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Aisha (page does not exist)\"> Aisha</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Kenny\" title=\"Kenny\"><img alt=\"Kenny\" src=\"/images/thumb/b/b8/CK2_Kenny.png/68px-CK2_Kenny.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/b/b8/CK2_Kenny.png/102px-CK2_Kenny.png 1.5x, /images/thumb/b/b8/CK2_Kenny.png/136px-CK2_Kenny.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Kenny&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Kenny (page does not exist)\"> Kenny</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Brucks\" title=\"Brucks\"><img alt=\"Brucks\" src=\"/images/thumb/1/1e/CK2_Brucks.png/68px-CK2_Brucks.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/1/1e/CK2_Brucks.png/102px-CK2_Brucks.png 1.5x, /images/thumb/1/1e/CK2_Brucks.png/136px-CK2_Brucks.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Brucks&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Brucks (page does not exist)\"> Brucks</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Trey\" title=\"Trey\"><img alt=\"Trey\" src=\"/images/thumb/3/34/CK2_Trey.png/68px-CK2_Trey.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/3/34/CK2_Trey.png/102px-CK2_Trey.png 1.5x, /images/thumb/3/34/CK2_Trey.png/136px-CK2_Trey.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Trey&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Trey (page does not exist)\"> Trey</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Cruz\" title=\"Cruz\"><img alt=\"Cruz\" src=\"/images/thumb/e/e8/CK2_Cruz.png/68px-CK2_Cruz.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/e/e8/CK2_Cruz.png/102px-CK2_Cruz.png 1.5x, /images/thumb/e/e8/CK2_Cruz.png/136px-CK2_Cruz.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Cruz&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Cruz (page does not exist)\"> Cruz</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Shawn\" title=\"Shawn\"><img alt=\"Shawn\" src=\"/images/thumb/d/d4/CK2_Shawn.png/68px-CK2_Shawn.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/d/d4/CK2_Shawn.png/102px-CK2_Shawn.png 1.5x, /images/thumb/d/d4/CK2_Shawn.png/136px-CK2_Shawn.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Shawn&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Shawn (page does not exist)\"> Shawn</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Chris\" title=\"Chris\"><img alt=\"Chris\" src=\"/images/thumb/a/a1/CK2_Chris.png/68px-CK2_Chris.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/a/a1/CK2_Chris.png/102px-CK2_Chris.png 1.5x, /images/thumb/a/a1/CK2_Chris.png/136px-CK2_Chris.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Chris&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Chris (page does not exist)\"> Chris</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Mitch\" title=\"Mitch\"><img alt=\"Mitch\" src=\"/images/thumb/1/1b/CK2_Mitch.png/68px-CK2_Mitch.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/1/1b/CK2_Mitch.png/102px-CK2_Mitch.png 1.5x, /images/thumb/1/1b/CK2_Mitch.png/136px-CK2_Mitch.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Mitch&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Mitch (page does not exist)\"> Mitch</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Nate\" title=\"Nate\"><img alt=\"Nate\" src=\"/images/thumb/1/1c/CK2_Nate.png/68px-CK2_Nate.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/1/1c/CK2_Nate.png/102px-CK2_Nate.png 1.5x, /images/thumb/1/1c/CK2_Nate.png/136px-CK2_Nate.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Nate&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Nate (page does not exist)\"> Nate</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Bert\" title=\"Bert\"><img alt=\"Bert\" src=\"/images/thumb/3/32/CK2_Bert.png/68px-CK2_Bert.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/3/32/CK2_Bert.png/102px-CK2_Bert.png 1.5x, /images/thumb/3/32/CK2_Bert.png/136px-CK2_Bert.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Bert&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Bert (page does not exist)\"> Bert</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Devon_Lee\" title=\"Devon Lee\"><img alt=\"Devon Lee\" src=\"/images/thumb/e/e2/CK2_DevonLee.png/68px-CK2_DevonLee.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/e/e2/CK2_DevonLee.png/102px-CK2_DevonLee.png 1.5x, /images/thumb/e/e2/CK2_DevonLee.png/136px-CK2_DevonLee.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Devon_Lee&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Devon Lee (page does not exist)\"> Devon Lee</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Piper\" title=\"Piper\"><img alt=\"Piper\" src=\"/images/thumb/5/50/CK2_Piper.png/68px-CK2_Piper.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/5/50/CK2_Piper.png/102px-CK2_Piper.png 1.5x, /images/thumb/5/50/CK2_Piper.png/136px-CK2_Piper.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Piper&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Piper (page does not exist)\"> Piper</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Xamder\" title=\"Xamder\"><img alt=\"Xamder\" src=\"/images/thumb/9/92/CK2_Xander.png/68px-CK2_Xander.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/9/92/CK2_Xander.png/102px-CK2_Xander.png 1.5x, /images/thumb/9/92/CK2_Xander.png/136px-CK2_Xander.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Xamder&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Xamder (page does not exist)\"> Xamder</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Yasmine\" title=\"Yasmine\"><img alt=\"Yasmine\" src=\"/images/thumb/7/7c/CK2_Yasmine.png/68px-CK2_Yasmine.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/7/7c/CK2_Yasmine.png/102px-CK2_Yasmine.png 1.5x, /images/thumb/7/7c/CK2_Yasmine.png/136px-CK2_Yasmine.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Yasmine&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Yasmine (page does not exist)\"> Yasmine</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Bo\" title=\"Bo\"><img alt=\"Bo\" src=\"/images/thumb/d/d9/CK2_Bo.png/68px-CK2_Bo.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/d/d9/CK2_Bo.png/102px-CK2_Bo.png 1.5x, /images/thumb/d/d9/CK2_Bo.png/136px-CK2_Bo.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Bo&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Bo (page does not exist)\"> Bo</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Gabriel\" title=\"Gabriel\"><img alt=\"Gabriel\" src=\"/images/thumb/3/3b/CK2_Gabriel.png/68px-CK2_Gabriel.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/3/3b/CK2_Gabriel.png/102px-CK2_Gabriel.png 1.5x, /images/thumb/3/3b/CK2_Gabriel.png/136px-CK2_Gabriel.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Gabriel&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Gabriel (page does not exist)\"> Gabriel</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Hammer\" title=\"Hammer\"><img alt=\"Hammer\" src=\"/images/thumb/4/49/CK2_Hammer.png/68px-CK2_Hammer.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/4/49/CK2_Hammer.png/102px-CK2_Hammer.png 1.5x, /images/thumb/4/49/CK2_Hammer.png/136px-CK2_Hammer.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Hammer&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Hammer (page does not exist)\"> Hammer</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Skeleton_Lord\" title=\"Skeleton Lord\"><img alt=\"Skeleton Lord\" src=\"/images/thumb/2/22/CK2_SkeletonLord.png/68px-CK2_SkeletonLord.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/2/22/CK2_SkeletonLord.png/102px-CK2_SkeletonLord.png 1.5x, /images/thumb/2/22/CK2_SkeletonLord.png/136px-CK2_SkeletonLord.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/index.php?title=Cobra_Kai_2:_Dojos_Rising/Skeleton_Lord&amp;action=edit&amp;redlink=1\" class=\"new\" title=\"Cobra Kai 2: Dojos Rising/Skeleton Lord (page does not exist)\"> Skeleton Lord</a></div></span>\n  <span style=\"text-align:center; float:left; overflow:hidden; margin-left:1px; margin-right:1px;\"><div><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Terry_Silver\" title=\"Terry Silver\"><img alt=\"Terry Silver\" src=\"/images/thumb/7/7f/CK2_TerrySilver.png/68px-CK2_TerrySilver.png\" decoding=\"async\" loading=\"lazy\" width=\"68\" height=\"68\" srcset=\"/images/thumb/7/7f/CK2_TerrySilver.png/102px-CK2_TerrySilver.png 1.5x, /images/thumb/7/7f/CK2_TerrySilver.png/136px-CK2_TerrySilver.png 2x\" /></a></div><div style=\"line-height:1; text-align:center; font-size:1.0em; width:68px; height:1em; margin:auto\"><a href=\"/w/Cobra_Kai_2:_Dojos_Rising/Terry_Silver\" title=\"Cobra Kai 2: Dojos Rising/Terry Silver\"> Terry Silver</a></div></span>\n</td></tr></tbody></table>\n<div class=\"toccolours mw-collapsible mw-collapsed\" style=\"width:700px\">\n<div style=\"font-weight:bold;line-height:1.6;\">Source</div>\n<pre class=\"mw-collapsible-content\">{{Navbox| title=Nitroplus Blasterz: Heroines Infinite Duel | link=Nitroplus Blasterz: Heroines Infinite Duel\n| rows=\n {{Navbox/Row| text=General | textwidth=56 | maxlines=1\n | data=\n  {{Navbox/Icon| image=icon controls.png | text=Controls}}\n  {{Navbox/Icon| image=icon glossary.png | text=Notation}}\n  {{Navbox/Icon| image=icon hud.png      | text=HUD}}\n  {{Navbox/Icon| image=icon system.png   | text=System}}\n  {{Navbox/Icon| image=icon faq.png      | text=FAQ}}\n }}\n {{Navbox/Separator}}\n {{Navbox/Row| text=Characters | iconwidth=68 | maxlines=1\n | data=\n  {{Navbox/Icon| image=NPB Ein Icon.png      | text=Ein}}\n  {{Navbox/Icon| image=NPB Al Icon.png       | text=Al Azif}}\n  {{Navbox/Icon| image=NPB Mora Icon.png     | text=Mora}}\n  {{Navbox/Icon| image=NPB Ruili Icon.png    | text=Ruili}}\n  {{Navbox/Icon| image=NPB Anna Icon.png     | text=Anna}}\n  {{Navbox/Icon| image=NPB Saya Icon.png     | text=Saya}}\n  {{Navbox/Icon| image=NPB Ignis Icon.png    | text=Ignis}}\n  {{Navbox/Icon| image=NPB Muramasa Icon.png | text=Muramasa}}\n  {{Navbox/Icon| image=NPB Ethica Icon.png   | text=Ethica}}\n  {{Navbox/Icon| image=NPB Saber Icon.png    | text=Saber}}\n  {{Navbox/Icon| image=NPB Ouka Icon.png     | text=Ouka}}\n  {{Navbox/Icon| image=NPB Sonico Icon.png   | text=Sonico}}\n  {{Navbox/Icon| image=NPB Heart Icon.png    | text=Heart}}\n  {{Navbox/Icon| image=NPB Homura Icon.png   | text=Homura}}\n}}\n</pre>\n</div>\n<h2><span class=\"mw-headline\" id=\"Health_Values\">Health Values</span><span class=\"mw-editsection\"><span class=\"mw-editsection-bracket\">[</span><a href=\"/index.php?title=Mizuumi_Wiki:Sandbox&amp;action=edit&amp;section=20\" title=\"Edit section: Health Values\">edit</a><span class=\"mw-editsection-bracket\">]</span></span></h2>\n<center>\n<table class=\"wikitable\" style=\"display:inline-table\">\n<caption>Health Values\n</caption>\n<tbody><tr>\n<th>Health\n</th>\n<th>Character(s)\n</th>\n<th>Notes\n</th></tr>\n<tr>\n<td align=\"center\"><b>1050</b>\n</td>\n<td><b>Part 6:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ermes_Costello\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ermes Costello\"><img alt=\"JJASBR Ermes Small Icon.png\" src=\"/images/thumb/2/29/JJASBR_Ermes_Small_Icon.png/40px-JJASBR_Ermes_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/29/JJASBR_Ermes_Small_Icon.png/60px-JJASBR_Ermes_Small_Icon.png 1.5x, /images/thumb/2/29/JJASBR_Ermes_Small_Icon.png/80px-JJASBR_Ermes_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ermes_Costello\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ermes Costello\">Ermes</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Ermes triggers Resolve Mode at low health.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>1000</b>\n</td>\n<td><b>Part 1:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jonathan_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jonathan Joestar\"><img alt=\"JJASBR Jonathan Small Icon.png\" src=\"/images/thumb/1/11/JJASBR_Jonathan_Small_Icon.png/40px-JJASBR_Jonathan_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/11/JJASBR_Jonathan_Small_Icon.png/60px-JJASBR_Jonathan_Small_Icon.png 1.5x, /images/thumb/1/11/JJASBR_Jonathan_Small_Icon.png/80px-JJASBR_Jonathan_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jonathan_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jonathan Joestar\">Jonathan</a></b><br /><b>Part 2:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Joseph_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Joseph Joestar\"><img alt=\"JJASBR Joseph Small Icon.png\" src=\"/images/thumb/0/0a/JJASBR_Joseph_Small_Icon.png/40px-JJASBR_Joseph_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/0/0a/JJASBR_Joseph_Small_Icon.png/60px-JJASBR_Joseph_Small_Icon.png 1.5x, /images/thumb/0/0a/JJASBR_Joseph_Small_Icon.png/80px-JJASBR_Joseph_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Joseph_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Joseph Joestar\">Joseph</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Rudol_von_Stroheim\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Rudol von Stroheim\"><img alt=\"JJASBR Stroheim Small Icon.png\" src=\"/images/thumb/2/2c/JJASBR_Stroheim_Small_Icon.png/40px-JJASBR_Stroheim_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/2c/JJASBR_Stroheim_Small_Icon.png/60px-JJASBR_Stroheim_Small_Icon.png 1.5x, /images/thumb/2/2c/JJASBR_Stroheim_Small_Icon.png/80px-JJASBR_Stroheim_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Rudol_von_Stroheim\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Rudol von Stroheim\">Stroheim</a></b><br /><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jotaro_Kujo_(Part_3)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)\"><img alt=\"JJASBR Jotaro Part 3 Small Icon.png\" src=\"/images/thumb/3/3b/JJASBR_Jotaro_Part_3_Small_Icon.png/40px-JJASBR_Jotaro_Part_3_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/3/3b/JJASBR_Jotaro_Part_3_Small_Icon.png/60px-JJASBR_Jotaro_Part_3_Small_Icon.png 1.5x, /images/thumb/3/3b/JJASBR_Jotaro_Part_3_Small_Icon.png/80px-JJASBR_Jotaro_Part_3_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jotaro_Kujo_(Part_3)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)\">Jotaro (Part 3)</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Muhammad_Avdol\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Muhammad Avdol\"><img alt=\"JJASBR Avdol Small Icon.png\" src=\"/images/thumb/f/f4/JJASBR_Avdol_Small_Icon.png/40px-JJASBR_Avdol_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/f/f4/JJASBR_Avdol_Small_Icon.png/60px-JJASBR_Avdol_Small_Icon.png 1.5x, /images/thumb/f/f4/JJASBR_Avdol_Small_Icon.png/80px-JJASBR_Avdol_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Muhammad_Avdol\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Muhammad Avdol\">Avdol</a></b><br /><b>Part 4:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Josuke_Higashikata_(Part_4)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)\"><img alt=\"JJASBR Josuke Part 4 Small Icon.png\" src=\"/images/thumb/4/41/JJASBR_Josuke_Part_4_Small_Icon.png/40px-JJASBR_Josuke_Part_4_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/41/JJASBR_Josuke_Part_4_Small_Icon.png/60px-JJASBR_Josuke_Part_4_Small_Icon.png 1.5x, /images/thumb/4/41/JJASBR_Josuke_Part_4_Small_Icon.png/80px-JJASBR_Josuke_Part_4_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Josuke_Higashikata_(Part_4)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)\">Josuke (Part 4)</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jotaro_Kujo_(Part_4)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)\"><img alt=\"JJASBR Jotaro Part 4 Small Icon.png\" src=\"/images/thumb/c/c9/JJASBR_Jotaro_Part_4_Small_Icon.png/40px-JJASBR_Jotaro_Part_4_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/c/c9/JJASBR_Jotaro_Part_4_Small_Icon.png/60px-JJASBR_Jotaro_Part_4_Small_Icon.png 1.5x, /images/thumb/c/c9/JJASBR_Jotaro_Part_4_Small_Icon.png/80px-JJASBR_Jotaro_Part_4_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jotaro_Kujo_(Part_4)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)\">Jotaro (Part 4)</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Okuyasu_Nijimura\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura\"><img alt=\"JJASBR Okuyasu Small Icon.png\" src=\"/images/thumb/d/d7/JJASBR_Okuyasu_Small_Icon.png/40px-JJASBR_Okuyasu_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/d/d7/JJASBR_Okuyasu_Small_Icon.png/60px-JJASBR_Okuyasu_Small_Icon.png 1.5x, /images/thumb/d/d7/JJASBR_Okuyasu_Small_Icon.png/80px-JJASBR_Okuyasu_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Okuyasu_Nijimura\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura\">Okuyasu</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Rohan_Kishibe\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Rohan Kishibe\"><img alt=\"JJASBR Rohan Small Icon.png\" src=\"/images/thumb/b/bf/JJASBR_Rohan_Small_Icon.png/40px-JJASBR_Rohan_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/b/bf/JJASBR_Rohan_Small_Icon.png/60px-JJASBR_Rohan_Small_Icon.png 1.5x, /images/thumb/b/bf/JJASBR_Rohan_Small_Icon.png/80px-JJASBR_Rohan_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Rohan_Kishibe\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Rohan Kishibe\">Rohan</a></b><br /><b>Part 5:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Risotto_Nero\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Risotto Nero\"><img alt=\"JJASBR Risotto Small Icon.png\" src=\"/images/thumb/0/06/JJASBR_Risotto_Small_Icon.png/40px-JJASBR_Risotto_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/0/06/JJASBR_Risotto_Small_Icon.png/60px-JJASBR_Risotto_Small_Icon.png 1.5x, /images/thumb/0/06/JJASBR_Risotto_Small_Icon.png/80px-JJASBR_Risotto_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Risotto_Nero\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Risotto Nero\">Risotto</a></b><br /><b>Part 8:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Josuke_Higashikata_(Part_8)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)\"><img alt=\"JJASBR Josuke Part 8 Small Icon.png\" src=\"/images/thumb/0/0e/JJASBR_Josuke_Part_8_Small_Icon.png/40px-JJASBR_Josuke_Part_8_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/0/0e/JJASBR_Josuke_Part_8_Small_Icon.png/60px-JJASBR_Josuke_Part_8_Small_Icon.png 1.5x, /images/thumb/0/0e/JJASBR_Josuke_Part_8_Small_Icon.png/80px-JJASBR_Josuke_Part_8_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Josuke_Higashikata_(Part_8)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)\">Josuke (Part 8)</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Through a certain ability, Jonathan can revive after a KO with 100 health.</li>\n<li>Through a certain ability, Risotto can recover 100 health as White Damage.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>950</b>\n</td>\n<td><b>Part 1:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Will_A._Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Will A. Zeppeli\"><img alt=\"JJASBR Zeppeli Small Icon.png\" src=\"/images/thumb/a/a7/JJASBR_Zeppeli_Small_Icon.png/40px-JJASBR_Zeppeli_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/a7/JJASBR_Zeppeli_Small_Icon.png/60px-JJASBR_Zeppeli_Small_Icon.png 1.5x, /images/thumb/a/a7/JJASBR_Zeppeli_Small_Icon.png/80px-JJASBR_Zeppeli_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Will_A._Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Will A. Zeppeli\">Zeppeli</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Robert_E._O._Speedwagon\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon\"><img alt=\"JJASBR Speedwagon Small Icon.png\" src=\"/images/thumb/e/e4/JJASBR_Speedwagon_Small_Icon.png/40px-JJASBR_Speedwagon_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/e/e4/JJASBR_Speedwagon_Small_Icon.png/60px-JJASBR_Speedwagon_Small_Icon.png 1.5x, /images/thumb/e/e4/JJASBR_Speedwagon_Small_Icon.png/80px-JJASBR_Speedwagon_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Robert_E._O._Speedwagon\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon\">Speedwagon</a></b><br /><b>Part 2:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Caesar_A._Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli\"><img alt=\"JJASBR Caesar Small Icon.png\" src=\"/images/thumb/e/e8/JJASBR_Caesar_Small_Icon.png/40px-JJASBR_Caesar_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/e/e8/JJASBR_Caesar_Small_Icon.png/60px-JJASBR_Caesar_Small_Icon.png 1.5x, /images/thumb/e/e8/JJASBR_Caesar_Small_Icon.png/80px-JJASBR_Caesar_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Caesar_A._Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli\">Caesar</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Wamuu\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Wamuu\"><img alt=\"JJASBR Wamuu Small Icon.png\" src=\"/images/thumb/1/1a/JJASBR_Wamuu_Small_Icon.png/40px-JJASBR_Wamuu_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/1a/JJASBR_Wamuu_Small_Icon.png/60px-JJASBR_Wamuu_Small_Icon.png 1.5x, /images/thumb/1/1a/JJASBR_Wamuu_Small_Icon.png/80px-JJASBR_Wamuu_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Wamuu\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Wamuu\">Wamuu</a></b><br /><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Old_Joseph_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Old Joseph Joestar\"><img alt=\"JJASBR Old Joseph Small Icon.png\" src=\"/images/thumb/b/b2/JJASBR_Old_Joseph_Small_Icon.png/40px-JJASBR_Old_Joseph_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/b/b2/JJASBR_Old_Joseph_Small_Icon.png/60px-JJASBR_Old_Joseph_Small_Icon.png 1.5x, /images/thumb/b/b2/JJASBR_Old_Joseph_Small_Icon.png/80px-JJASBR_Old_Joseph_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Old_Joseph_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Old Joseph Joestar\">Old Joseph</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Hol_Horse\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Hol Horse\"><img alt=\"JJASBR Hol Horse Small Icon.png\" src=\"/images/thumb/d/d7/JJASBR_Hol_Horse_Small_Icon.png/40px-JJASBR_Hol_Horse_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/d/d7/JJASBR_Hol_Horse_Small_Icon.png/60px-JJASBR_Hol_Horse_Small_Icon.png 1.5x, /images/thumb/d/d7/JJASBR_Hol_Horse_Small_Icon.png/80px-JJASBR_Hol_Horse_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Hol_Horse\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Hol Horse\">Hol Horse</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Vanilla_Ice\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Vanilla Ice\"><img alt=\"JJASBR Vanilla Ice Small Icon.png\" src=\"/images/thumb/e/eb/JJASBR_Vanilla_Ice_Small_Icon.png/40px-JJASBR_Vanilla_Ice_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/e/eb/JJASBR_Vanilla_Ice_Small_Icon.png/60px-JJASBR_Vanilla_Ice_Small_Icon.png 1.5x, /images/thumb/e/eb/JJASBR_Vanilla_Ice_Small_Icon.png/80px-JJASBR_Vanilla_Ice_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Vanilla_Ice\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Vanilla Ice\">Vanilla Ice</a></b><br /><b>Part 4:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Akira_Otoishi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Akira Otoishi\"><img alt=\"JJASBR Akira Small Icon.png\" src=\"/images/thumb/2/29/JJASBR_Akira_Small_Icon.png/40px-JJASBR_Akira_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/29/JJASBR_Akira_Small_Icon.png/60px-JJASBR_Akira_Small_Icon.png 1.5x, /images/thumb/2/29/JJASBR_Akira_Small_Icon.png/80px-JJASBR_Akira_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Akira_Otoishi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Akira Otoishi\">Akira</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yoshikage_Kira\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yoshikage Kira\"><img alt=\"JJASBR Kira Small Icon.png\" src=\"/images/thumb/1/17/JJASBR_Kira_Small_Icon.png/40px-JJASBR_Kira_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/17/JJASBR_Kira_Small_Icon.png/60px-JJASBR_Kira_Small_Icon.png 1.5x, /images/thumb/1/17/JJASBR_Kira_Small_Icon.png/80px-JJASBR_Kira_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yoshikage_Kira\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yoshikage Kira\">Kira</a></b><br /><b>Part 5:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Giorno_Giovanna\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Giorno Giovanna\"><img alt=\"JJASBR Giorno Small Icon.png\" src=\"/images/thumb/f/fd/JJASBR_Giorno_Small_Icon.png/40px-JJASBR_Giorno_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/f/fd/JJASBR_Giorno_Small_Icon.png/60px-JJASBR_Giorno_Small_Icon.png 1.5x, /images/thumb/f/fd/JJASBR_Giorno_Small_Icon.png/80px-JJASBR_Giorno_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Giorno_Giovanna\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Giorno Giovanna\">Giorno</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Bruno_Bucciarati\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Bruno Bucciarati\"><img alt=\"JJASBR Bruno Small Icon.png\" src=\"/images/thumb/2/24/JJASBR_Bruno_Small_Icon.png/40px-JJASBR_Bruno_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/24/JJASBR_Bruno_Small_Icon.png/60px-JJASBR_Bruno_Small_Icon.png 1.5x, /images/thumb/2/24/JJASBR_Bruno_Small_Icon.png/80px-JJASBR_Bruno_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Bruno_Bucciarati\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Bruno Bucciarati\">Bucciarati</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Guido_Mista\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Guido Mista\"><img alt=\"JJASBR Mista Small Icon.png\" src=\"/images/thumb/b/bb/JJASBR_Mista_Small_Icon.png/40px-JJASBR_Mista_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/b/bb/JJASBR_Mista_Small_Icon.png/60px-JJASBR_Mista_Small_Icon.png 1.5x, /images/thumb/b/bb/JJASBR_Mista_Small_Icon.png/80px-JJASBR_Mista_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Guido_Mista\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Guido Mista\">Mista</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Trish_Una\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Trish Una\"><img alt=\"JJASBR Trish Small Icon.png\" src=\"/images/thumb/3/3a/JJASBR_Trish_Small_Icon.png/40px-JJASBR_Trish_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/3/3a/JJASBR_Trish_Small_Icon.png/60px-JJASBR_Trish_Small_Icon.png 1.5x, /images/thumb/3/3a/JJASBR_Trish_Small_Icon.png/80px-JJASBR_Trish_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Trish_Una\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Trish Una\">Trish</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Leone_Abbacchio\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Leone Abbacchio\"><img alt=\"JJASBR Abbacchio Small Icon.png\" src=\"/images/thumb/2/29/JJASBR_Abbacchio_Small_Icon.png/40px-JJASBR_Abbacchio_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/29/JJASBR_Abbacchio_Small_Icon.png/60px-JJASBR_Abbacchio_Small_Icon.png 1.5x, /images/thumb/2/29/JJASBR_Abbacchio_Small_Icon.png/80px-JJASBR_Abbacchio_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Leone_Abbacchio\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Leone Abbacchio\">Abbacchio</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Prosciutto_%26_Pesci\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Prosciutto &amp; Pesci\"><img alt=\"JJASBR Prosciutto Small Icon.png\" src=\"/images/thumb/a/a8/JJASBR_Prosciutto_Small_Icon.png/40px-JJASBR_Prosciutto_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/a8/JJASBR_Prosciutto_Small_Icon.png/60px-JJASBR_Prosciutto_Small_Icon.png 1.5x, /images/thumb/a/a8/JJASBR_Prosciutto_Small_Icon.png/80px-JJASBR_Prosciutto_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Prosciutto_%26_Pesci\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Prosciutto &amp; Pesci\">Prosciutto</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ghiaccio\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ghiaccio\"><img alt=\"JJASBR Ghiaccio Small Icon.png\" src=\"/images/thumb/e/ec/JJASBR_Ghiaccio_Small_Icon.png/40px-JJASBR_Ghiaccio_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/e/ec/JJASBR_Ghiaccio_Small_Icon.png/60px-JJASBR_Ghiaccio_Small_Icon.png 1.5x, /images/thumb/e/ec/JJASBR_Ghiaccio_Small_Icon.png/80px-JJASBR_Ghiaccio_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ghiaccio\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ghiaccio\">Ghiaccio</a></b><br /><b>Part 6:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jolyne_Cujoh\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jolyne Cujoh\"><img alt=\"JJASBR Jolyne Small Icon.png\" src=\"/images/thumb/5/5e/JJASBR_Jolyne_Small_Icon.png/40px-JJASBR_Jolyne_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/5/5e/JJASBR_Jolyne_Small_Icon.png/60px-JJASBR_Jolyne_Small_Icon.png 1.5x, /images/thumb/5/5e/JJASBR_Jolyne_Small_Icon.png/80px-JJASBR_Jolyne_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jolyne_Cujoh\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jolyne Cujoh\">Jolyne</a></b><br /><b>Part 7:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Johnny_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Johnny Joestar\"><img alt=\"JJASBR Johnny Small Icon.png\" src=\"/images/thumb/4/4b/JJASBR_Johnny_Small_Icon.png/40px-JJASBR_Johnny_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/4b/JJASBR_Johnny_Small_Icon.png/60px-JJASBR_Johnny_Small_Icon.png 1.5x, /images/thumb/4/4b/JJASBR_Johnny_Small_Icon.png/80px-JJASBR_Johnny_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Johnny_Joestar\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Johnny Joestar\">Johnny</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.</li>\n<li>Through a certain ability, Vanilla Ice can recover health.</li>\n<li>Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at low health.</li>\n<li>For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.</li>\n<li>Through a certain ability, Giorno can recover 100 health as White Damage.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>930</b>\n</td>\n<td><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jean_Pierre_Polnareff\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff\"><img alt=\"JJASBR Polnareff Small Icon.png\" src=\"/images/thumb/c/c3/JJASBR_Polnareff_Small_Icon.png/40px-JJASBR_Polnareff_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/c/c3/JJASBR_Polnareff_Small_Icon.png/60px-JJASBR_Polnareff_Small_Icon.png 1.5x, /images/thumb/c/c3/JJASBR_Polnareff_Small_Icon.png/80px-JJASBR_Polnareff_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Jean_Pierre_Polnareff\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff\">Polnareff</a></b>\n</td>\n<td>\n</td></tr>\n<tr>\n<td align=\"center\"><b>920</b>\n</td>\n<td><b>Part 7:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Diego_Brando\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Diego Brando\"><img alt=\"JJASBR Diego Small Icon.png\" src=\"/images/thumb/1/1a/JJASBR_Diego_Small_Icon.png/40px-JJASBR_Diego_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/1a/JJASBR_Diego_Small_Icon.png/60px-JJASBR_Diego_Small_Icon.png 1.5x, /images/thumb/1/1a/JJASBR_Diego_Small_Icon.png/80px-JJASBR_Diego_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Diego_Brando\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Diego Brando\">Diego</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Alternate_World_Diego\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Alternate World Diego\"><img alt=\"JJASBR AW Diego Small Icon.png\" src=\"/images/thumb/9/9f/JJASBR_AW_Diego_Small_Icon.png/40px-JJASBR_AW_Diego_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/9/9f/JJASBR_AW_Diego_Small_Icon.png/60px-JJASBR_AW_Diego_Small_Icon.png 1.5x, /images/thumb/9/9f/JJASBR_AW_Diego_Small_Icon.png/80px-JJASBR_AW_Diego_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Alternate_World_Diego\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Alternate World Diego\">AW Diego</a></b>\n</td>\n<td>\n</td></tr>\n<tr>\n<td align=\"center\"><b>900</b>\n</td>\n<td><b>Part 2:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Lisa_Lisa\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Lisa Lisa\"><img alt=\"JJASBR Lisa Lisa Small Icon.png\" src=\"/images/thumb/0/01/JJASBR_Lisa_Lisa_Small_Icon.png/40px-JJASBR_Lisa_Lisa_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/0/01/JJASBR_Lisa_Lisa_Small_Icon.png/60px-JJASBR_Lisa_Lisa_Small_Icon.png 1.5x, /images/thumb/0/01/JJASBR_Lisa_Lisa_Small_Icon.png/80px-JJASBR_Lisa_Lisa_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Lisa_Lisa\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Lisa Lisa\">Lisa Lisa</a></b><br /><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Noriaki_Kakyoin\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin\"><img alt=\"JJASBR Kakyoin Small Icon.png\" src=\"/images/thumb/a/a5/JJASBR_Kakyoin_Small_Icon.png/40px-JJASBR_Kakyoin_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/a5/JJASBR_Kakyoin_Small_Icon.png/60px-JJASBR_Kakyoin_Small_Icon.png 1.5x, /images/thumb/a/a5/JJASBR_Kakyoin_Small_Icon.png/80px-JJASBR_Kakyoin_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Noriaki_Kakyoin\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin\">Kakyoin</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Mariah\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Mariah\"><img alt=\"JJASBR Mariah Small Icon.png\" src=\"/images/thumb/c/c5/JJASBR_Mariah_Small_Icon.png/40px-JJASBR_Mariah_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/c/c5/JJASBR_Mariah_Small_Icon.png/60px-JJASBR_Mariah_Small_Icon.png 1.5x, /images/thumb/c/c5/JJASBR_Mariah_Small_Icon.png/80px-JJASBR_Mariah_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Mariah\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Mariah\">Mariah</a></b><br /><b>Part 4:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Koichi_Hirose\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Koichi Hirose\"><img alt=\"JJASBR Koichi Small Icon.png\" src=\"/images/thumb/6/62/JJASBR_Koichi_Small_Icon.png/40px-JJASBR_Koichi_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/6/62/JJASBR_Koichi_Small_Icon.png/60px-JJASBR_Koichi_Small_Icon.png 1.5x, /images/thumb/6/62/JJASBR_Koichi_Small_Icon.png/80px-JJASBR_Koichi_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Koichi_Hirose\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Koichi Hirose\">Koichi</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yukako_Yamagishi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yukako Yamagishi\"><img alt=\"JJASBR Yukako Small Icon.png\" src=\"/images/thumb/a/a0/JJASBR_Yukako_Small_Icon.png/40px-JJASBR_Yukako_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/a0/JJASBR_Yukako_Small_Icon.png/60px-JJASBR_Yukako_Small_Icon.png 1.5x, /images/thumb/a/a0/JJASBR_Yukako_Small_Icon.png/80px-JJASBR_Yukako_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yukako_Yamagishi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yukako Yamagishi\">Yukako</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu\"><img alt=\"JJASBR Shigechi Small Icon.png\" src=\"/images/thumb/a/a7/JJASBR_Shigechi_Small_Icon.png/40px-JJASBR_Shigechi_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/a7/JJASBR_Shigechi_Small_Icon.png/60px-JJASBR_Shigechi_Small_Icon.png 1.5x, /images/thumb/a/a7/JJASBR_Shigechi_Small_Icon.png/80px-JJASBR_Shigechi_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu\">Shigechi</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Keicho_Nijimura\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Keicho Nijimura\"><img alt=\"JJASBR Keicho Small Icon.png\" src=\"/images/thumb/0/01/JJASBR_Keicho_Small_Icon.png/40px-JJASBR_Keicho_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/0/01/JJASBR_Keicho_Small_Icon.png/60px-JJASBR_Keicho_Small_Icon.png 1.5x, /images/thumb/0/01/JJASBR_Keicho_Small_Icon.png/80px-JJASBR_Keicho_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Keicho_Nijimura\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Keicho Nijimura\">Keicho</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Kosaku_Kawajiri\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri\"><img alt=\"JJASBR Kosaku Small Icon.png\" src=\"/images/thumb/6/64/JJASBR_Kosaku_Small_Icon.png/40px-JJASBR_Kosaku_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/6/64/JJASBR_Kosaku_Small_Icon.png/60px-JJASBR_Kosaku_Small_Icon.png 1.5x, /images/thumb/6/64/JJASBR_Kosaku_Small_Icon.png/80px-JJASBR_Kosaku_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Kosaku_Kawajiri\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri\">Kosaku</a></b><br /><b>Part 5:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Pannacotta_Fugo\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Pannacotta Fugo\"><img alt=\"JJASBR Fugo Small Icon.png\" src=\"/images/thumb/4/49/JJASBR_Fugo_Small_Icon.png/40px-JJASBR_Fugo_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/49/JJASBR_Fugo_Small_Icon.png/60px-JJASBR_Fugo_Small_Icon.png 1.5x, /images/thumb/4/49/JJASBR_Fugo_Small_Icon.png/80px-JJASBR_Fugo_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Pannacotta_Fugo\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Pannacotta Fugo\">Fugo</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Diavolo\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Diavolo\"><img alt=\"JJASBR Diavolo Small Icon.png\" src=\"/images/thumb/c/cc/JJASBR_Diavolo_Small_Icon.png/40px-JJASBR_Diavolo_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/c/cc/JJASBR_Diavolo_Small_Icon.png/60px-JJASBR_Diavolo_Small_Icon.png 1.5x, /images/thumb/c/cc/JJASBR_Diavolo_Small_Icon.png/80px-JJASBR_Diavolo_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Diavolo\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Diavolo\">Diavolo</a></b><br /><b>Part 6:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Foo_Fighters\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Foo Fighters\"><img alt=\"JJASBR FF Small Icon.png\" src=\"/images/thumb/2/21/JJASBR_FF_Small_Icon.png/40px-JJASBR_FF_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/21/JJASBR_FF_Small_Icon.png/60px-JJASBR_FF_Small_Icon.png 1.5x, /images/thumb/2/21/JJASBR_FF_Small_Icon.png/80px-JJASBR_FF_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Foo_Fighters\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Foo Fighters\">Foo Fighters</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Narciso_Anasui\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Narciso Anasui\"><img alt=\"JJASBR Anasui Small Icon.png\" src=\"/images/thumb/b/ba/JJASBR_Anasui_Small_Icon.png/40px-JJASBR_Anasui_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/b/ba/JJASBR_Anasui_Small_Icon.png/60px-JJASBR_Anasui_Small_Icon.png 1.5x, /images/thumb/b/ba/JJASBR_Anasui_Small_Icon.png/80px-JJASBR_Anasui_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Narciso_Anasui\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Narciso Anasui\">Anasui</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Weather_Report\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Weather Report\"><img alt=\"JJASBR Weather Small Icon.png\" src=\"/images/thumb/7/71/JJASBR_Weather_Small_Icon.png/40px-JJASBR_Weather_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/7/71/JJASBR_Weather_Small_Icon.png/60px-JJASBR_Weather_Small_Icon.png 1.5x, /images/thumb/7/71/JJASBR_Weather_Small_Icon.png/80px-JJASBR_Weather_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Weather_Report\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Weather Report\">Weather</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Enrico_Pucci_(Whitesnake)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)\"><img alt=\"JJASBR WS Pucci Small Icon.png\" src=\"/images/thumb/3/3a/JJASBR_WS_Pucci_Small_Icon.png/40px-JJASBR_WS_Pucci_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/3/3a/JJASBR_WS_Pucci_Small_Icon.png/60px-JJASBR_WS_Pucci_Small_Icon.png 1.5x, /images/thumb/3/3a/JJASBR_WS_Pucci_Small_Icon.png/80px-JJASBR_WS_Pucci_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Enrico_Pucci_(Whitesnake)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)\">Pucci (WS)</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Enrico_Pucci_(Final)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)\"><img alt=\"JJASBR Final Pucci Small Icon.png\" src=\"/images/thumb/9/91/JJASBR_Final_Pucci_Small_Icon.png/40px-JJASBR_Final_Pucci_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/9/91/JJASBR_Final_Pucci_Small_Icon.png/60px-JJASBR_Final_Pucci_Small_Icon.png 1.5x, /images/thumb/9/91/JJASBR_Final_Pucci_Small_Icon.png/80px-JJASBR_Final_Pucci_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Enrico_Pucci_(Final)\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)\">Pucci (Final)</a></b><br /><b>Part 7:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Gyro_Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Gyro Zeppeli\"><img alt=\"JJASBR Gyro Small Icon.png\" src=\"/images/thumb/f/fb/JJASBR_Gyro_Small_Icon.png/40px-JJASBR_Gyro_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/f/fb/JJASBR_Gyro_Small_Icon.png/60px-JJASBR_Gyro_Small_Icon.png 1.5x, /images/thumb/f/fb/JJASBR_Gyro_Small_Icon.png/80px-JJASBR_Gyro_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Gyro_Zeppeli\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Gyro Zeppeli\">Gyro</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Funny_Valentine\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Funny Valentine\"><img alt=\"JJASBR Valentine Small Icon.png\" src=\"/images/thumb/4/49/JJASBR_Valentine_Small_Icon.png/40px-JJASBR_Valentine_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/49/JJASBR_Valentine_Small_Icon.png/60px-JJASBR_Valentine_Small_Icon.png 1.5x, /images/thumb/4/49/JJASBR_Valentine_Small_Icon.png/80px-JJASBR_Valentine_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Funny_Valentine\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Funny Valentine\">Valentine</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Prior to version 2.00, Kakyoin possessed 1000 health.</li>\n<li>For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.</li>\n<li>Prior to version 2.00, Keicho possessed 840 health.</li>\n<li>Prior to version 1.30, Kosaku possessed 1000 health.</li>\n<li>Through his GHA, Kosaku can recover 200 health.</li>\n<li>Fugo triggers Resolve Mode at low health.</li>\n<li>Prior to version 2.30, Foo Fighters possessed 950 health.</li>\n<li>Through her HHA, Foo Fighters can recover 100 health.</li>\n<li>Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.</li>\n<li>With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.</li>\n<li>Once per match, Valentine can fully recover his health through a certain ability.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>850</b>\n</td>\n<td><b>Part 2:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Kars\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Kars\"><img alt=\"JJASBR Kars Small Icon.png\" src=\"/images/thumb/6/68/JJASBR_Kars_Small_Icon.png/40px-JJASBR_Kars_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/6/68/JJASBR_Kars_Small_Icon.png/60px-JJASBR_Kars_Small_Icon.png 1.5x, /images/thumb/6/68/JJASBR_Kars_Small_Icon.png/80px-JJASBR_Kars_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Kars\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Kars\">Kars</a></b><br /><b>Part 4:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yuya_Fungami\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yuya Fungami\"><img alt=\"JJASBR Yuya Small Icon.png\" src=\"/images/thumb/b/b3/JJASBR_Yuya_Small_Icon.png/40px-JJASBR_Yuya_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/b/b3/JJASBR_Yuya_Small_Icon.png/60px-JJASBR_Yuya_Small_Icon.png 1.5x, /images/thumb/b/b3/JJASBR_Yuya_Small_Icon.png/80px-JJASBR_Yuya_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Yuya_Fungami\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Yuya Fungami\">Yuya</a></b><br /><b>Part 5:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Narancia Ghirga\"><img alt=\"JJASBR Narancia Small Icon.png\" src=\"/images/thumb/2/2b/JJASBR_Narancia_Small_Icon.png/40px-JJASBR_Narancia_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/2b/JJASBR_Narancia_Small_Icon.png/60px-JJASBR_Narancia_Small_Icon.png 1.5x, /images/thumb/2/2b/JJASBR_Narancia_Small_Icon.png/80px-JJASBR_Narancia_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Narancia Ghirga\">Narancia</a></b><br /><b>Part 8:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Wonder_of_U\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Wonder of U\"><img alt=\"JJASBR Wonder of U Small Icon.png\" src=\"/images/thumb/1/16/JJASBR_Wonder_of_U_Small_Icon.png/40px-JJASBR_Wonder_of_U_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/16/JJASBR_Wonder_of_U_Small_Icon.png/60px-JJASBR_Wonder_of_U_Small_Icon.png 1.5x, /images/thumb/1/16/JJASBR_Wonder_of_U_Small_Icon.png/80px-JJASBR_Wonder_of_U_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Wonder_of_U\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Wonder of U\">Wonder of U</a></b><br /><b>Other:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ikuro_Hashizawa\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa\"><img alt=\"JJASBR Baoh Small Icon.png\" src=\"/images/thumb/1/16/JJASBR_Baoh_Small_Icon.png/40px-JJASBR_Baoh_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/1/16/JJASBR_Baoh_Small_Icon.png/60px-JJASBR_Baoh_Small_Icon.png 1.5x, /images/thumb/1/16/JJASBR_Baoh_Small_Icon.png/80px-JJASBR_Baoh_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Ikuro_Hashizawa\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa\">Baoh</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Kars is considered a Stone Mask character, incurring White Damage upon being hit.</li>\n<li>Through certain abilities, Yuya can recover health as White Damage.</li>\n<li>Prior to version 1.30, Narancia possessed 950 health.</li>\n<li>Wonder of U's Calamity Level increases as it loses health.</li>\n<li>Baoh triggers Baoh Armed Phenomenon at low health.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>840</b>\n</td>\n<td><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/DIO\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/DIO\"><img alt=\"JJASBR DIO Small Icon.png\" src=\"/images/thumb/e/ed/JJASBR_DIO_Small_Icon.png/40px-JJASBR_DIO_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/e/ed/JJASBR_DIO_Small_Icon.png/60px-JJASBR_DIO_Small_Icon.png 1.5x, /images/thumb/e/ed/JJASBR_DIO_Small_Icon.png/80px-JJASBR_DIO_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/DIO\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/DIO\">DIO</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>DIO is considered a Stone Mask character, incurring White Damage upon being hit.</li>\n<li>Through a certain ability, DIO can recover health.</li></ul>\n</div>\n</td></tr>\n<tr>\n<td align=\"center\"><b>800</b>\n</td>\n<td><b>Part 1:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Dio_Brando\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Dio Brando\"><img alt=\"JJASBR Dio Brando Small Icon.png\" src=\"/images/thumb/4/41/JJASBR_Dio_Brando_Small_Icon.png/40px-JJASBR_Dio_Brando_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/41/JJASBR_Dio_Brando_Small_Icon.png/60px-JJASBR_Dio_Brando_Small_Icon.png 1.5x, /images/thumb/4/41/JJASBR_Dio_Brando_Small_Icon.png/80px-JJASBR_Dio_Brando_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Dio_Brando\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Dio Brando\">Dio Brando</a></b><br /><b>Part 2:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Esidisi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Esidisi\"><img alt=\"JJASBR Esidisi Small Icon.png\" src=\"/images/thumb/a/af/JJASBR_Esidisi_Small_Icon.png/40px-JJASBR_Esidisi_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/a/af/JJASBR_Esidisi_Small_Icon.png/60px-JJASBR_Esidisi_Small_Icon.png 1.5x, /images/thumb/a/af/JJASBR_Esidisi_Small_Icon.png/80px-JJASBR_Esidisi_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Esidisi\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Esidisi\">Esidisi</a></b><br /><b>Part 3:</b> <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Iggy\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Iggy\"><img alt=\"JJASBR Iggy Small Icon.png\" src=\"/images/thumb/2/24/JJASBR_Iggy_Small_Icon.png/40px-JJASBR_Iggy_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/2/24/JJASBR_Iggy_Small_Icon.png/60px-JJASBR_Iggy_Small_Icon.png 1.5x, /images/thumb/2/24/JJASBR_Iggy_Small_Icon.png/80px-JJASBR_Iggy_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Iggy\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Iggy\">Iggy</a></b>, <a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Pet_Shop\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Pet Shop\"><img alt=\"JJASBR Pet Shop Small Icon.png\" src=\"/images/thumb/4/44/JJASBR_Pet_Shop_Small_Icon.png/40px-JJASBR_Pet_Shop_Small_Icon.png\" decoding=\"async\" loading=\"lazy\" width=\"40\" height=\"34\" srcset=\"/images/thumb/4/44/JJASBR_Pet_Shop_Small_Icon.png/60px-JJASBR_Pet_Shop_Small_Icon.png 1.5x, /images/thumb/4/44/JJASBR_Pet_Shop_Small_Icon.png/80px-JJASBR_Pet_Shop_Small_Icon.png 2x\" /></a> <b><a href=\"/w/JoJo%27s_Bizarre_Adventure:_All-Star_Battle_R/Pet_Shop\" title=\"JoJo&#39;s Bizarre Adventure: All-Star Battle R/Pet Shop\">Pet Shop</a></b>\n</td>\n<td>\n<div style=\"text-align: left;\">\n<ul><li>Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.</li>\n<li>Through certain abilities, Dio Brando can recover health.</li>\n<li>Through his HHA, Esidisi can recover 120 health.</li></ul>\n</div>\n</td></tr>\n</tbody></table>\n<table class=\"wikitable\" style=\"float:right; margin-left: 10px;\">\n\n<tbody><tr>\n<th align=\"center\" colspan=\"2\">Load Ran/Dark Ran\n</th></tr>\n<tr>\n<td align=\"center\" colspan=\"2\">\n<div class=\"tabber\"><header class=\"tabber__header\"><noscript><div class=\"mw-message-box mw-message-box-warning\">Tabber requires Javascript to function.</div></noscript></header><section class=\"tabber__section\"><article class=\"tabber__panel\" data-title=\"Load Ran\">\n<div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:TSS_LoadRan.png\" class=\"image\"><img alt=\"TSS LoadRan.png\" src=\"/images/thumb/2/2f/TSS_LoadRan.png/350px-TSS_LoadRan.png\" decoding=\"async\" loading=\"lazy\" width=\"350\" height=\"460\" srcset=\"/images/2/2f/TSS_LoadRan.png 1.5x\" /></a></div></div>\n<p class=\"mw-empty-elt\"></p></article><article class=\"tabber__panel\" data-title=\"Dark Ran\">\n<p class=\"mw-empty-elt\"></p>\n<div class=\"center\"><div class=\"floatnone\"><a href=\"/w/File:TSS_DarkRan_Render.png\" class=\"image\"><img alt=\"TSS DarkRan Render.png\" src=\"/images/thumb/3/3c/TSS_DarkRan_Render.png/350px-TSS_DarkRan_Render.png\" decoding=\"async\" loading=\"lazy\" width=\"350\" height=\"460\" srcset=\"/images/3/3c/TSS_DarkRan_Render.png 1.5x\" /></a></div></div>\n</article></section></div>\n</td></tr>\n<tr>\n<td><b>Speed</b>\n</td>\n<td>\u2606\u2606\n</td></tr>\n<tr>\n<td><b>Shot</b>\n</td>\n<td>\u2606\u2606\n</td></tr></tbody></table></center>\n<!-- \nNewPP limit report\nCached time: 20240507065207\nCache expiry: 86400\nReduced expiry: false\nComplications: [show\u2010toc]\nCPU time usage: 0.488 seconds\nReal time usage: 0.634 seconds\nPreprocessor visited node count: 32389/1000000\nPost\u2010expand include size: 417192/6291456 bytes\nTemplate argument size: 160665/6291456 bytes\nHighest expansion depth: 9/100\nExpensive parser function count: 0/100\nUnstrip recursion depth: 0/20\nUnstrip post\u2010expand size: 10508/5000000 bytes\nLua time usage: 0.040/7 seconds\nLua virtual size: 5287936/52428800 bytes\nLua estimated memory usage: 0 bytes\n-->\n<!--\nTransclusion expansion time report (%,ms,calls,template)\n100.00%  364.740      1 -total\n 21.04%   76.754     26 Template:MoveData\n 20.04%   73.090      1 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