Akatsuki Blitzkampf

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Current Version: SP1 (Original Site)
Current ABKcaster: May 4th, 2009
IRC Channel @ irc.mizuumi.net, #poverty
Discord Server Here,
Developer's Site: SUBTLE STYLE
Blitzkampf Homepage: アカツキ電光戦記 Akatsuki BK
Ausf.Achse Homepage: アカツキ電光戦記Ausf.Achse
BBS for bug reports: アカツキ掲示板

Akatsuki Denkou Senki Is a 2-D Versus Doujinshi Fighting game released on April 30th, 2007 and developed by SUBTLE STYLE. The game is set notably in a fictional future involving several characters that roughly resemble the German soldiers of the World War II era. Ingame visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat, cubism-esque character portraits and story sequence images. Blitzkampf is also a follow-up to a previous SUBTLE STYLE release from 2003 called Akatsuki Shisei Ichigo, involving many of the characters from the current game.

In terms of Blitzkampf's playstyle, it is regarded that it feels relatively 'old-school' in comparison to many of the other doujin fighter releases, as many of the systems and conventions in the game are rather similar to several late 90's era fighting games created by Capcom. A specific example many players allude to is the parry system, resembling the ones from the Street Fighter III installments. The gratuitous amount of extra modes (such as Survival, Time Attack, or SUGOROKU) the game provides and how they are unlocked is largely reminiscent of a console release of an arcade fighting game, further reinforcing the semi-retro feel.

This wiki was created to serve as a collection of information for the game, hopefully to provide additional knowledge not only to the Blitzkampf players that are already part of the community, but to also assist newcomers.

For discussions, visit the IRC Channel, the Akatsuki Blitzkampf threads on Shoryuken forums (thread one, two), the Akatsuki Denkou Senki thread on Dustloop forums or the Discord server

Wiki Roadmap

If you want to help with hurtbox images, please contact Kaiden#5119 on Discord for consistency instructions.

25% complete
In Progress / Completed To-do
  • Character page revamps:
    • Move lists: 4/12
    • Strategy: 7/12
    • Combos: 9/12
    • Story: 1/12
      • Akatsuki:
        • Low priority unfinished.
        • Moveset has images, but they're lacking hurtboxes.
        • Strategy (1%) is complete.
        • Combos (1%) are complete.
        • Story is a rough, old translation.
      • Mycale:
        • Low priority unfinished.
        • Only normals and command normals have images. Either find a way to see special hitboxes, or be satisfied with mockups.
        • No strategy section at all.
        • Combos are satisfying, but should be reformatted.
        • TODO: STORY
      • Sai:
        • Low priority unfinished.'
        • Shoutouts to Mibeador.
        • Move list is complete. (2%)
        • Strategy is complete. (1%)
        • Combos are revamped. (1%)
        • TODO: STORY.
      • Kanae:
        • High priority unfinished.
        • Moveset is not here yet.
        • Strategy (1%) is complete.
        • Combos (1%) are complete.
        • Story is translated and documented, but lacks arcade slides.
      • Fritz:
        • High priority unfinished.
        • Moveset images are nowhere to be seen.
        • Strategy is good, but feels barebones.
        • ... Does Fritz have more combos than those? He does, right?
        • TODO: STORY
      • Marilyn Sue:
        • Low priority unfinished (TODO: Story)
        • Shoutouts to Ctrekoz.
        • Movelist is complete. (2%)
        • Strategy (1%) is complete.
        • Combos (1%) are complete.
        • TODO: STORY
      • Wei:
        • High priority unfinished.
        • I have the moveset images, so he should be done soon.
        • Strategy in the form of a tutorial video. Good, but defeats the purpose of his article.
        • Combos exist. Wei can definitely do more than that.
        • TODO: STORY
      • Anonym:
        • Low priority unfinished.
        • Shoutouts to OhDatsApplesMate, Mibeador.
        • Moveset (2%) is complete. Descriptions for reflectors are open to change.
        • Strategy (1%) is complete.
        • Combos (1%) are done.
      • Elektrosoldat:
        • Medium priority unfinished.
        • Moveset is properly moved to templates, waiting for images. Greatness awaits.
        • Strategy (1%) and...
        • Combos (1%) are bar-none the best of the wiki. Bell sure knew their favorites.
        • TODO: STORY
      • Blitztank:
        • Highest priority unfinished.
        • Strategy is satisfying. May take the complete check from this one.
        • Combos are complete - simple, but well-explained. (1%)
        • TODO: STORY
      • Adler:
        • Medium priority unfinished.
        • Move list is almost done, but frame data is lacking. Take from the Japanese wiki page.
        • Strategy is satisfying, but I don't like simple "here's the tutorial video" strategy sections.
        • Combos (1%) are good.
        • Story (1%) section complete.
      • Murakumo:
        • Low Priority unfinished.
        • Shoutouts to Element_.
        • Movelist is done. (2%)
        • Strategy is beautiful. (1%)
        • Combos are complete. (1%)
        • TODO: STORY
  • Character Pages Revamped: (60%, 5% each character)
    • Move lists: (2% each character)
      • Use AttackData-ABK template.
      • Upload moveset images with hitboxes and hurtboxes.
    • Strategy: (1% each character)
      • How does each character play? Gameplans?
      • Strategy overviews are awesome.
      • Matchups are not necessary (yet!) but are desirable, if you know a lot of how each character plays against yours.
    • Combos; (1% each character)
    • Story; (1% each character)
  • General Information pages: (35%)
    • FAQ: (15%)
      • Akatsuki Blitzkampf spans four games, each one with their own quirks. Talk about them.
      • Quick details over netplay.
    • Netplay: (15%)
      • "Why do you guys play ABK instead of ABKAA?", ABKCaster edition
      • Port forwarding guide for properly hosting matches
    • Lore: (5%)
      • Lore page, repurposed from the Glossary page.
      • Since most of the lore will be on the character pages, this is a low priority, but would be neat to have once all is figured out.
  • Portability to Ausf. Achse (5%)
    • Even without a PC port, AA is still more convenient to play on locals than ABK. The problem comes when the game has its differences, so there should be somewhere detailing the changes. Maybe character subpages with their meta AA info, and a general "AA changes" page?

Marilyn Sue
System Specifics