Difference between revisions of "KILL la KILL IF/Mako"

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'''Gameplay Style''': Rushdown, Weird, Mankanshoku
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'''Gameplay Style''': Mako
 
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'''Ease of Use''': <span style="color:orange"> '''Medium''' </span>
 
'''Ease of Use''': <span style="color:orange"> '''Medium''' </span>

Revision as of 21:46, 30 June 2020

KLKIF Mako.png

Introduction

Mako Mankanshoku (満艦飾 マコ)
Mako is a hyperactive, carefree and loving girl who seems to cling to anyone she befriends, emphasized by how she becomes inseparable from Ryūko very quickly. She is also quite lazy, as shown in how she goes to sleep as soon as class begins, humorously clashing with her hyperactivity

Character Information

Strengths Weaknesses


Gameplay Style: Mako
Ease of Use: Medium

Health: 12,000

Valor Level 1

  • Tension level improves actions and adds all sorts of baffling effects.
  • Tension level raises faster and lowers slower.
  • If at Tension level 1 or 2, it will be boosted to level 3.


Valor Level 2

  • Special break attacks powered up to super.
  • If at Tension level 1 or 2, it will be boosted to level 3.


Valor Level 3

  • Tension is maxed out.


Walkspeed Ranking: 12th

  • Tension Level 2: 8th
  • Tension Level 3: 7th
  • Tension Level 4: 2nd

Gameplan

Close Ranged Attacks

5A
KLKIF Mako 5A.png
KLKIF Mako 5AA.png
KLKIF Mako 5AAA.png
Version Damage Startup On Hit On Block Counter Hit
5A 200 - - - +300 Damage
Tension Level 3 240 - - - +300 Damage
Tension Level 4 300 - - - +300 Damage
  • Advancing forward punch.
5AA 440 - Knockdown - +300 Damage
Tension Level 3 520 - Knockdown - +300 Damage
Tension Level 4 800 - Knockdown - +300 Damage
  • Followup punch from above.
5AAA 700 - Sliding Knockdown N/A N/A
Tension Level 3 & 4 800 - Sliding Knockdown N/A N/A
  • Finishing blow.
  • Only available after 5AA hits/was blocked.
  • At Valor Level 1, adds an additional finisher hit that can wallsplat.
  • Increases Mako's Tension on hit.
4/6A
KLKIF Mako 46A.png
Version Damage Startup On Hit On Block Counter Hit
4/6A 440 - Knockdown - +600 Damage
Tension Level 3 740 - Knockdown - +600 Damage
Tension Level 4 800 - Knockdown - +600 Damage
  • Mako slams her fist to the ground, creating a tremor around her.
  • At Tension Level 3, Mako forms a geyser that erupts in front of her.
  • At Tension Level 4, a geyser erupts underneath the opponent regardless of the distance.
4/6A Ender
KLKIF Mako 46A Ender.png
Damage Startup On Hit On Block Counter Hit
570 - Sliding Knockdown N/A N/A
  • A flurry of punches that increases meter gain.
  • Increases Mako's Tension on hit.
2/8A
KLKIF Mako 28A.png
Version Damage Startup On Hit On Block Counter Hit
2/8A 300 - Knockdown - +300 Damage
Tension Level 3 480 - Knockdown - +300 Damage
Tension Level 4 800 - Knockdown - +300 Damage
  • Mako leaps into the air with a kick.
  • At Tension Level 3, gains two additional hits.
  • At Tension Level 4, gains four additional hits.
  • Can perform aerials afterwards.
  • Upon landing, can cancel into Rolling Movement.
d.A
KLKIF Mako dA.png
Version Damage Startup On Hit On Block Counter Hit
d.A 880 - Sliding Knockdown - +300 Damage
Tension Level 4 1440 - Sliding Knockdown - +300 Damage
  • Mako runs forward and rapidly flails her arms.
  • At Tension Level 4, gains additional hits.
  • On hit, can cancel into Rolling Movement.
  • On whiff, Mako trips and is knocked down.
j.A
KLKIF Mako jA.png
KLKIF Mako jAA.png
Version Damage Startup On Hit On Block Counter Hit
j.A 200 - Knockdown - +300 Damage
Tension Level 3 240 - Knockdown - +300 Damage
Tension Level 4 300 - Knockdown - +300 Damage
  • Flies ahead in the air with a punch.
j.AA 320 - Knockdown - +300 Damage
Tension Level 3 520 - Knockdown - +300 Damage
Tension Level 4 820 - Knockdown - +300 Damage
  • Followup punch from above similar to 5AA.
  • At Tension Level 3 & 4, gains additional hits.
  • Can perform any ender afterwards.
Rolling A
KLKIF Mako Rolling A.png
Version Damage Startup On Hit On Block Counter Hit
Rolling A 840 - Sliding Knockdown - +300 Damage
Tension Level 3 1280 - Sliding Knockdown - +300 Damage
Tension Level 4 1420 - Sliding Knockdown - +300 Damage
  • Mako flies forward with a multihit attack.
  • At Tension Level 3, gains 7 additional hits.
  • At Tension Level 4, gains 14 additional hits.
  • Afterwards, Mako trips and is knocked down.
sp.A
KLKIF Mako spA.png
Version Damage Startup On Hit On Block Counter Hit
sp.A 1340 - Sliding Knockdown - +1340 Damage
Tension Level 3 2940 - Sliding Knockdown - +1340 Damage
Tension Level 4 4340 - Knockdown - +1340 Damage
  • Mako homes in on the opponent.
  • On hit, she wails on the opponent with 20 consecutive punches.
  • Becomes enhanced at Tension Level 3 & 4, but Mako's Tension Level drops to 2 afterwards.
  • On whiff, Tension is decreased by one level and can cancel into Rolling Movement.
  • Increases Mako's Tension on hit (Level 1 & 2 only).
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 700 damage before it wears off.

Long Ranged Attacks

5B
KLKIF Mako 5B1.png
Damage Startup On Hit On Block Counter Hit
240 each - Knockdown - +300 Damage
  • Mako throws two croquettes at the opponent.
  • Jump cancelable (only throws out one croquette).
  • Pressing 5B repeatedly throws even more croquettes.
    • Can throw up to 8 croquettes in a row before having to stop.
  • At Tension Level 3 & 4, Mako throws out two croquettes per throw.
    • Can throw up to 24 croquettes in a row before having to stop.
5[B]
KLKIF Mako 5B2.png
Version Damage Startup On Hit On Block Counter Hit
5[B] 500 - Sliding Knockdown Guard Crush +600 Damage
Tension Level 3 & 4 540 - Sliding Knockdown Guard Crush +600 Damage
  • Once charged, Mako throws a fullscreen croquette straight ahead.
  • Dash cancelable while charging.
  • At Tension Level 4, a croquette is thrown left, right, and center.
d.B
KLKIF Mako dB.png
Version Damage Startup On Hit On Block Counter Hit
d.B 440 - Sliding Knockdown - +300 Damage
Tension Level 3 & 4 500 - Sliding Knockdown - +300 Damage
  • Mako throws a fullscreen croquette straight ahead.
  • Transitions into Rolling Movement afterwards.
  • At Tension Level 4, a croquette is thrown left, right, and center.
j.B
KLKIF Mako jB1.png
Damage Startup On Hit On Block Counter Hit
240 each - Knockdown - +300 Damage
  • Mako throws two croquettes at the opponent.
  • Pressing j.B repeatedly throws even more croquettes.
    • Can throw up to 6 croquettes in a row before having to stop.
  • At Tension Level 3 & 4, Mako throws out three croquettes per throw.
    • Can throw up to 15 croquettes in a row before having to stop.
j.[B]
KLKIF Mako jB2.png
Damage Startup On Hit On Block Counter Hit
360 each - Sliding Knockdown - +600 Damage
  • Once charged, Mako throws out two waves of croquettes in front of her.
  • Dash cancelable while charging.
Rolling B
KLKIF Mako Rolling B.png
Damage Startup On Hit On Block Counter Hit
200 each - Knockdown - +300 Damage
  • Mako jumps forward and throws out three croquettes into the air.
  • Can perform aerials afterwards.
sp.B
KLKIF Mako spB.png
Version Damage Startup On Hit On Block Counter Hit
sp.B 300 each - Sliding Knockdown - +300 Damage
Tension Level 3 300 each / 600 - Knockdown - +300 Damage
Tension Level 4 300 each / 800 - Knockdown - +300 Damage
  • Mako leaps into the air, throwing out multiple croquettes at once.
  • Can be performed on the ground or in the air.
  • At Tension Level 3, Mako throws her bat at the opponent which then explodes, wallsplatting the opponent.
  • At Tension Level 4, the explosion instead sends the opponent upwards.

Break Attacks

5C
KLKIF Mako 5C.png
Version Damage Startup On Hit Guard Break Counter Hit
5C 1500 - Sliding Knockdown +600 Damage +600 Damage
Tension Level 3 1500 - Knockdown +600 Damage +600 Damage
Tension Level 4 1600 - Knockdown +600 Damage +600 Damage
  • Mako takes out her bat and swings around her.
  • Dash cancelable during the startup.
  • Guard Break/Hitstun Armor on startup, decreases incoming damage taken.
  • At Tension Level 3, 5C startup is faster and now has the potential to wallsplat.
  • At Tension Level 4, 5C startup is even faster.
  • At Valor Level 1 starting at Tension Level 3, Mako runs at the opponent before swinging.
  • Increases Mako's Tension on hit.
  • Mako's Tension is decreased if 5C whiffs starting at Tension Level 3.
d.C
KLKIF Mako dC.png
Version Damage Startup On Hit Guard Break Counter Hit
d.C 600 - Sliding Knockdown +600 Damage +600 Damage
Tension Level 3 700 - Knockdown +600 Damage +600 Damage
Tension Level 4 800 - Knockdown +600 Damage +600 Damage
  • Mako jumps forward with an overhead swing.
  • Afterwards, Mako trips and is knocked down.
    • At Tension Level 3 & 4, Mako no longer trips on hit.
  • Air Dash cancelable during the startup.
  • At Valor Level 1 starting at Tension Level 3, transitions into Rolling Movement on hit.
  • Increases Mako's Tension on hit.
j.C
KLKIF Mako jC.png
Version Damage Startup On Hit Guard Break Counter Hit
j.C 1000 - Knockdown +600 Damage +600 Damage
Tension Level 3 1200 - Knockdown +600 Damage +600 Damage
Tension Level 4 1000 - Knockdown +600 Damage +600 Damage
  • Mako swings her bat in the air.
  • Upon landing, Mako trips and is knocked down.
  • Air Dash cancelable during the startup.
  • Increases Mako's Tension on hit.
Rolling C
KLKIF Mako Rolling C.png
Version Damage Startup On Hit Guard Break Counter Hit
Rolling C 1200 - Knockdown +600 Damage +600 Damage
Tension Level 3 1400 - Knockdown +600 Damage +600 Damage
Tension Level 4 1600 - Knockdown +600 Damage +600 Damage
  • Mako swings her bat in the air.
  • Upon landing, Mako trips and is knocked down.
    • At Tension Level 3 & 4, Mako no longer trips on hit.
  • Dash cancelable during the startup.
  • Increases Mako's Tension on hit.
sp.C
KLKIF Mako spC1.png
KLKIF Mako spC2.png
Version Damage Startup On Hit Guard Break Counter Hit
sp.C 1800 - Sliding Knockdown N/A N/A
Tension Level 4 2800 - Knockdown N/A N/A
  • Mako does a HALLELUJAH pose.
  • If done close enough, Mako thrashes the opponent and knocks them back.
  • On hit, raises Mako's Tension to the next level.
  • On whiff, decreases Mako's Tension Level by one.
  • Invincible on startup.

General Moves

Tension
KLKIF Mako Tension.png
Damage Startup On Hit On Block Counter Hit
N/A N/A N/A N/A N/A
  • Landing certain attacks on the opponent raises Mako's Tension.
  • Each level increases her damage and movement while also enhancing her moveset.
  • Winning Bloody Valor automatically increases your Tension Level to 3.
  • Once Mako's Tension reaches Level 2, it cannot decrease back to Level 1.
Rolling Movement
KLKIF Mako Rolling Movement.png
Version Damage Startup On Hit On Block Counter Hit
Rolling Movement 20 / 30 each - Knockdown - +300 Damage
Tension Level 3 20 / 40 each - Knockdown - +300 Damage
Tension Level 4 40 / 60 each - Knockdown - +300 Damage
  • At the end of Mako's dash, she loses her balance.
  • Performing a dash during this causes Mako to go into a rolling motion and is an active hitbox.
  • At the end of the rolling, Mako trips and is knocked down.
  • Dashing while rolling gives Mako increased speed and damage on her roll attack.
    • Mako's Tension is decreased at the end of an enhanced roll.
Rolling Tackle
KLKIF Mako Rolling Tackle.png
Version Damage Startup On Hit On Block Counter Hit
Rolling Tackle 800 - Knockdown - +300 Damage
Tension Level 2 & 3 1000 - Knockdown - +300 Damage
Tension Level 4 1500 - Knockdown +600 Damage +600 Damage
  • Dashing while doing a faster Rolling Movement causes Mako to start rolling in place.
  • After a short period of time, Mako rolls at top speed and homes in on the opponent.
  • Mako doesn't stop rolling until she hits the other side of the stage, eventually crashing into the wall and wallsplatting herself.
  • At Tension Level 4, Rolling Tackle becomes a Break Attack.
  • Mako's Tension is decreased by one level each time Rolling Tackle is used.
Rolling Hip Drop
KLKIF Mako Rolling Hip Drop.png
Damage Startup On Hit On Block Counter Hit
240 - Launch - +300 Damage
  • Jumping during Rolling Movement causes Mako to flip into the air and land with free movement.
  • Can perform aerials afterwards.
Homing Dash
KLKIF Mako Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 - Knockdown - +300 Damage
  • Mako homes in on the opponent and quickly attacks.
  • On hit, can perform Dash attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
  • Can cancel into Rolling Movement on hit/block.
Aerial Homing Dash
KLKIF Mako Air Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 - Knockdown - +300 Damage
  • Mako homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Mako Valor Burst.png
Damage Startup On Hit On Block Counter Hit
1500 - Bloody Valor / Sliding Knockdown - +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Mako Valor Burst.png
Damage Startup On Hit On Block Counter Hit
10 Damage - Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Mako Fiber Lost1.png
KLKIF Mako Fiber Lost2.png
Damage Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - SEN-I-SOSHITSU - SEN-I-SOSHITSU

Combos

Colors

Basic Alternate ARC Collab (Elphelt Valentine)
KLKIF Mako Color1.jpg KLKIF Mako Color2.jpg KLKIF Mako Color3.jpg

External Links


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield