Samurai Shodown/Kazuki Kazama

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Kazuki Kazama
風間 火月, Kazama Kazuki

Introduction

Short Kazuki intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

  • Damage Taken: 100%
  • Rage Factor: 0.36
  • Rage Duration: 6 seconds (Fastest rage meter gain and shortest duration)
  • Jump: 46 frames (Average)
  • Dash Speed: Extremely Fast
  • Back Dash: 28 frames
  • Weapon Pickup / Drop: 40 / 56 frames


Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Kazuki's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
30 HL 7 - 24 - -5 -5 Yes - Yes -
5B
5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
100 HL 14 - 38 - -4 -12 No - Yes -
5C
5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
300 HL 24 - 70 - -7 -16 No - Yes -
2A
2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
30 HL 8 - 24 - -4 -5 Yes - Yes -
2B
2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
90 HL 11 - 30 - +1 -12 Yes - Yes -
2C
2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
150 HL 19 - 53 - -7 -28 Yes - Yes -

Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
30 HL 5 - 19 - -2 -5 Yes - Yes -
n.5B
n.5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
80 HL 8 - 29 - -1 -12 Yes - Yes -
n.5C
n.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
220 HL 15 - 45 - -3 -28 No - Yes -
n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
30 HL 5 - 18 - -1 -5 Yes - Yes -
n.2B
n.2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
80 HL 6~11 - 23 - +3~+8 -12 Yes - Yes -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Kicks

5D
5D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
6D
6D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
2D
2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
3D
3D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Dash Normals

66A
66A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
66B
66B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
66C
66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
66D
66D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -
j.D
j.D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - Yes
u.2S
u.2S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - Yes
ju.S
ju.S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - Yes
u.66S
u.66S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - Yes

Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D
Neutral / Forward Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
Neutral / Forward - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Universal overhead.

Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
Counter
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up based on remaining health.

Special Moves

Token Special Move
Token Special Move
Add input in numpad notation
Token Caption (Optional)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Supers

Weapon Flipping Technique

WFT Name
236B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

SSM Name
641236C+D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - -

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Kazuki videos and specify year it was produced or patch version in brackets.

Example: Kazuki combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroGongsun LiHanzoHaohmaruIrohaJubeiKazukiKyoshiroMinaNakoruruRimururuRuixiangShikiShizumaruSogetsuTam TamUkyoWan-FuWardenYashamaruYoshitora