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Skullgirls 2nd Encore+
SG Cover Art.png

Lab Zero


(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites

Online Play

GGPO rollback netcode

Quick match with endless rematch
Player Resources

Match Database

JP Wiki
Community Channels


SG squ select.jpg SG big select.jpg SG eli select.jpg
SG msf select.jpg SG pea select.jpg SG pwl select.jpg
SG fil select.jpg SG cer select.jpg
SG val select.jpg SG par select.jpg SG dbl select.jpg
SG fuk select.jpg SG beo select.jpg SG rfo select.jpg
SG2E+ logo.png

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020 the game received new updates with netcode improvements, new features, and miscellaneous fixes.

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Character sub pages - lots of empty sections
  • Attacks - add pictures for each item
  • Combo subpages
    • Complete combo primers
    • Add missing video links for combos in primers
  • Character pages - Add frame data for 'on pushblock'
  • Launch options - missing descriptions need to be written

  • Verify frame data with final version

  • Move, hitbox, and frame data images

  • Move descriptions and basics sections

  • Endless tasks
    • Update patch notes page and relevant wiki sections to reflect new updates
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • Populate strategy pages by cutting and pasting non essential info from move descriptions
  • 'On pushblock' data
  • Combo page - Reorganize / simplify IPS and undizzy explanations
  • HUD - Make a numbered diagram of the HUD
  • Training room - Make IPS diagrams for each character
  • FAQ - Add info on how to unlock colors
  • Game data
    • Collision box comparisons
    • Jump arc comparisons
    • Assist vulnerable frame hurtbox comparisons
    • Dash / backdash / walking velocity/acceleration. Also put in character page > stats

Training Room
Game Data Key
Team Building
Ms. Fortune
Big Band