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Them's Fightin' Herds/System
Frame data for each character is available on the individual character pages. For more detailed frame data, including information not on each page, check out this page. If you are looking for more specific numbers related to juggle decay see Hamit's Spreadsheet.
Chain Combo System
Universal Command Normals
Ground and Air Tech
Push Block and Cross-Canter
Chip Damage and Scaling
In this game, specials and supers do chip damage when blocked. Check out [https://docs.google.com/spreadsheets/d/10ObvGDCOudR9vb1RfmmvG7UOQanRNlxWzK-mF6_9DEs/edit#gid=495248507
Candel's Frame Data doc] to see the exact chip numbers.
First Hit Bonus
The first hit of a combo (or stray hit) is given a First Hit Bonus, which affects both the damage and juggle decay of the attack. For example, the First Hit Bonus damage multiplier on A attacks is 3.2, B attacks is 2.8, and C attacks is 2.6. So an A attack that does 25 damage, would do 80 as a first hit. For specials, this will vary from move to move. The First Hit Bonus on juggle decay is specific to each move. This value is subtracted from the juggle decay value of the move. To see those numbers, take a look at Hamit's Spreadsheet. For more information about juggle decay, see Juggle Decay System.
Bounces, Staggers, & Knockdowns
Most hard knock downs turn into soft knock downs when done in a combo at full Juggle Decay.