Them's Fightin' Herds/System

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Frame Data

Frame data for each character is available on the individual character pages. For more detailed frame data, including information not on each page, check out this page. If you are looking for more specific numbers related to juggle decay see Hamit's Spreadsheet.

Movement Options

Chain Combo System

Universal Command Normals


Ground and Air Tech

Push Block and Cross-Canter

Chip Damage and Scaling

Chip Damage

In this game, specials and supers do chip damage when blocked. Check out [

Candel's Frame Data doc] to see the exact chip numbers.

Damage Scaling

Page Explaining Damage Scaling

First Hit Bonus

The first hit of a combo (or stray hit) is given a First Hit Bonus, which affects both the damage and juggle decay of the attack. For example, the First Hit Bonus damage multiplier on A attacks is 3.2, B attacks is 2.8, and C attacks is 2.6. So an A attack that does 25 damage, would do 80 as a first hit. For specials, this will vary from move to move. The First Hit Bonus on juggle decay is specific to each move. This value is subtracted from the juggle decay value of the move. To see those numbers, take a look at Hamit's Spreadsheet. For more information about juggle decay, see Juggle Decay System.

Magic System

Bounces, Staggers, & Knockdowns

Most hard knock downs turn into soft knock downs when done in a combo at full Juggle Decay.

Juggle Decay System

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