Ultra Fight Da! Kyanta 2

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Steam Page: here
Haramaself's Website: dream-eel.com/aaa
Haramaself's Twitter: @Kasubisha
English Kyanta 2 Twitter: @Kyanta2EN
Japanese Wiki: https://kyanta2.playing.wiki/
Ultra Fight Da! Kyanta 2 Discord: Invite Link

Ultra Fight Da! Kyanta 2 is a fighting game developed by artist and musician Haramaself. A “crowdsourced story” set in a version of Japan with animal and fantasy races. The titular Kyanta controls the mysterious Kyanta Force and battles with the equally enigmatic Michelle and his secret society.

A deceptively simple game that harkens back to Street Fighter 2 or early KOF titles, but offers customization similar to CVS2 with variable team size and selectable “grooves” (called Types). Kyanta 2 has no shortage of gameplay quirks. There are no traditional fighting game inputs such as quarter circles, moves are done with a single button press. There are no collision boxes, so cross-throughs are an ever-present threat, especially against quick characters. The buffer window is indefinite- as long as you hold a button down, that move will be performed at the first available opportunity. The guard gauge does not deplete during a round, excess blocking will result in a guard break with extra damage to boot. All EX moves have some amount of invulnerability, so all characters have an answer to pressure. These mechanics, along with a large cast of characters, make Kyanta 2 one of the most accessible and fresh doujin games on the scene today.

Wiki Roadmap

When in doubt on what "to-do item" to contribute, please check first with fddcsjxk#0943 on the Kyanta or Mizuumi Discords.

55% complete
In Progress / Completed To-do
  • All characters' basic information added.
  • Most System data has been added.
  • Kyanta, Spike, Garasha, M. Michelle, and some other characters need their move descriptions expanded upon.
  • Netplay Section
  • Advanced Character pages (complete frame data, hitboxes, matchups, specific interactions etc.) Harama-sensei has considered finding a way to easily acquire data relevant to hitboxes and frame data, so waiting on this is recommended. Advanced pages should comply with the Mizuumi Move Data template.
  • Natanee, when the character becomes available.

Ultra Fight Da! Kyanta 2

KyantaButtobiSpikeAnnaTsukinamiBluesJakorSendouMichelleChihiroAzuma-DekaRogueRareGarashaHisomiWell Done
CocornNanatsuRobo-AzumaGyantaM. MichelleK. KyantaMasaoTaroHatoyanMasakokinokoZackyWildNatanee