Under Night In-Birth/UNIST/Orie

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Orie

Introduction

She judges. And hopes that the heavy weight placed on her frail shoulders may one day be
lifted. Delicate physique and delicate sword -- its point aimed at the monster responsible
for her parents death. Light fills her body, and the melody she sings resonates throughout
the city. The girl, a beacon of justice... no doubt her shadow will burn in the eyelids of her
enemies.

Story

She is an execution officer of the Licht Kreis — an organization with their minds set on annihilating the Voids, and maintaining the peace for mankind. Having lost her parents at a young age, she was raised within an institution of the organization. To repay her debt to society, and to ensure there are no more children who suffer the same fate she has. One takes a stand and fights. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate the surge in In-births and the movements of the ever-expanding Amnesia. All the while, she also searches for the "Void who speaks" — the creature responsible for her parents' deaths.

"Strange... I will never forget what happened tonight, or about you. So, I suggest you pass on in peace."

Unique Trait/Health

Health: 10,600

Character Trait: ???

Vorpal Trait: In vorpal Orie can cancel ground force function into air force function, her force functions also have less recovery (she can act out of them faster).

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Guard Cancel Property Cost Attribute
180 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 2 13 - -3 -

Fast angled poke with sword. Doesn't hit low despite the animation.


2A
Damage Guard Cancel Property Cost Attribute
140 L Se,Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
5 2 12 - -2 -

Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well.


5B
Damage Guard Cancel Property Cost Attribute
480 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 19 - -4 -

Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure.


2B
Damage Guard Cancel Property Cost Attribute
420 HL Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
8 3 14 - -5 -

Crouching stab similar to 5B, but despite appearances it does not hit low. Technically less range than 5B but hits crouchers at longer ranges.


5C
Damage Guard Cancel Property Cost Attribute
580 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 4 22 - -8 -

Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing.


2C
"And they said 13 cm stilettos would never come in handy"
Damage Guard Cancel Property Cost Attribute
580 L Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
9 5 23 - -10 -

Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings.


j.A
Damage Guard Cancel Property Cost Attribute
140 H*/AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
8 2 X+2 - Varies -

Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well.


j.B
Damage Guard Cancel Property Cost Attribute
370 H*/AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
9 3 X+3 - Varies -

Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep.


j.C
Damage Guard Cancel Property Cost Attribute
520 H*/AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
12 6 X+4 - Varies -

Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in.

Command Normals

6B
Damage Guard Cancel Property Cost Attribute
480 H Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
26 4 20 - -7 -

Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. It can also be linked off of with 2A, leading to pretty good damage regardless of screen position.


3B
Damage Guard Cancel Property Cost Attribute
380 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 3 22 - -7 -

Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. On counterhit, it is completely untechable until the opponent hits the floor, allowing for CH 3B > 2A whiff > 2C to work.

Head invincible frames 7~9


3C
Damage Guard Cancel Property Cost Attribute
720 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
16 4 11 - -3 -

Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent, normally into 623A.

Foot invincible frames 8~19


4C
Damage Guard Cancel Property Cost Attribute
590 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 5 18 - -7 -

Upward launcher kick. Used in a lot of her more advanced combos in tandem with j.214A.


j.2C
Damage Guard Cancel Property Cost Attribute
620 HL/AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
14 7 X+5 - Varies -

Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender.

Dash Normals

66B
Damage Guard Cancel Property Cost Attribute
660 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 - -2 -

Spinning side kick. Links into 5A on hit.


66C
Damage Guard Cancel Property Cost Attribute
978 HL Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 24 24 - -6 -

Rushes forward and stabs multiple times.

Universal Mechanics

Aerial Leap
B+C
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
1 - 16 - - -

Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul.


Throw
A+D
Damage Guard Cancel Property Cost Attribute
1570 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 - +12 (hit) -

Standard throw. Knocks down and blows away the opponent.


Guard Thrust
214D
Normal Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 - -12 -

Completely invincible frames 1~15

Vorpal Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 - -12 -

Universal Alpha Counter.

Completely invincible frames 1~12


Veil Off
A+B+C
Normal Damage Guard Cancel Property Cost Attribute
0 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
20~68 2 Till L+7 - Uncharged:-13 Charged:-14 -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 68th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Completely invincible frames 1~30/91

Cross-Cast Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 - +3 -

Occurs if enemy is in hitstun. Used mostly as a way to tack on extra damage, or to reliably close out the round.

Completely invincible frames 1~19

Special Moves

Divine Thrust
「ディバインスラスト」

236X
A Damage Guard Cancel Property Cost Attribute
860 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 22 - -4 -

Coup Droit-style advancing thrust.

B Damage Guard Cancel Property Cost Attribute
1250 (1620) HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 (21) 7 (9) 23 (29) - -6 (-6~0) -

B version goes further and knocks down on it. Can be charged to 21f startup to increase distance and make it safer if it hits at range. Full charge goes through the opponent and floats, allowing followups similar to the EX version.

EX Damage Guard Cancel Property Cost Attribute
1395 HL (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+6 24 49
Landing: 20
- -10 -

EX Droit. Hits multiple times and causes a long float allowing an easy followup.

Throw invincible frames 1~3


Sacred Arrow
「セイクリッドアロー」

623X
A Damage Guard Cancel Property Cost Attribute
1136 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 3 37
Landing: 8
- -20 -

Sword uppercut. Head invuln during startup, can be followed up with 5A if it hits the opponent high enough.

Throw invincible frames 1~4
Head and Air Strike invincible frames 5~8

B Damage Guard Cancel Property Cost Attribute
1330 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 6 53
Landing: 18
- -32 -

Stronger sword uppercut. Head invuln during startup, deals more damage than 623A. Unlike 623A, this cannot be followed up with 5A.

Throw invincible frames 1~4
Head and Air Strike invincible frames 5~11

EX Damage Guard Cancel Property Cost Attribute
1872 HL (CS) - - -
Startup Active Recovery Overall Advantage Invul
1+5 7 49
Landing: 14
- -32 -

EX shoryu. Unlike the meterless versions, this one actually has full invuln during startup.

Completely invincible frames 1~4
Strike and projectile invincible frames 5~8


Command Order
「コマンドオーダー」

214X
A version
B version
C version
A Damage Guard Cancel Property Cost Attribute
777 L EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
15 5 18 - -5 -

Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves.

B Damage Guard Cancel Property Cost Attribute
777 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
18 3 14 - -5 -

B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C.

EX Damage Guard Cancel Property Cost Attribute
1785 HL (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+10 20 10 - +7 -

EX version will wallbounce opponent allowing for extended followups.

Throw invincible frames 1~3


Thick and Quick
「シックアンドファースト」

4A
After Command Order
Damage Guard Cancel Property Cost Attribute
1066 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 3*2(7) 13 - -11 -

Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage.


Succession
「サクセッション」

4B/C
After Command Order
Damage Guard Cancel Property Cost Attribute
777 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
22 4 10 - +4 -

Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner.


Command Order (air)
「コマンドオーダー」

j.214X
A version
B version
C version
A Damage Guard Cancel Property Cost Attribute
777 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 4 X+13 - +11 to -18 -

Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid.

B Damage Guard Cancel Property Cost Attribute
999 HL EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
22 5 X+10 - +15 to -14 -

Another airborne Stand swipe.

EX Damage Guard Cancel Property Cost Attribute
1785 HL (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+14 20 X+13 - +22 at max -

EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work.

Aerial and throw invincible frames 1~3


Sealing Hoplon
「シーリングホプロン」

22X
A Damage Guard Cancel Property Cost Attribute
740 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
51 10 38 - +41 -

Orie's Stand floats forward and makes a big energy sphere after a short delay. Launches on hit and is extremely advantageous on block provided it doesn't get interrupted. A version summons Stand at a close distance.

B Damage Guard Cancel Property Cost Attribute
740 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
52 10 40 - +40 -

B version summons it further away.

EX Damage Guard Cancel Property Cost Attribute
1935 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
53 58 34 - +102 -

EX version tracks the opponent and hits multiple times. Using this for fullscreen oki will give you enough time to dash in and run a short mixup.

Throw invincible frames 1~3


Sacred Spire
「セイクリッドスパイア」

41236C
Damage Guard Cancel Property Cost Attribute
2070 HL (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+7 24(5)4 40 - -17 -

EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first.

Completley invincible frames 1~19

Infinite Worth

Luminous Embrace
「ルミナスエンブレイス」

41236D
Damage Guard Cancel Property Cost Attribute
3150 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
1+11 2*12 61 - -14 to -29 -

Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends.

Completley invincible frames 1~26

Infinite Worth EXS

Rest In Peace
「レストインピース」

A+B+C+D
Damage Guard Cancel Property Cost Attribute
3750 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
1+14 6 47 - -25 -

RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though.

Completley invincible frames 1~26

Combos

   2A -> 2C -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
   5A -> 2C -> 4C -> 3B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> 2A(miss) -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> j.B(delay) -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
   5A -> 5C -> j.2C -> j.214A -> 66B -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> j.C -> j.214A -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
   5B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5B -> 5C -> 4C -> j.B -> j.C -> j.214A -> 5A -> 5B -> 214B -> 2C -> Ender
   5B -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5C -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
   2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2C -> 5C -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2B -> 4C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
   j.2C -> j.214A -> 66B -> 623A -> 2A -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
   6B -> 236B -> 236C -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
   6B -> 2A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   6B -> 2A -> 5C -> 2C -> 4C -> (delay)j.B -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
   6B -> 214A -> CS -> 5C -> 3C -> 623A -> 3C -> j.A -> j.B -> j.C -> 5B -> 214B -> 2C -> Ender
   6B -> 214A -> 214B -> CS -> 236B(charged) -> 3B -> 214B -> 2C -> Ender
   236B -> 236C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   236B(charged) -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
   236B(charged) -> 3B -> 5C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
   236B(charged) -> 3B -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   236B -> CS -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   236B -> CS -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B -> 214B -> 2C -> Ender
   236B -> CS -> 66C -> 5A -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   22A/B -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   623B -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   41236C -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender

Corner

   5B -> 5C -> 214A~214B -> 623A -> 5A -> 5C -> 214B -> 2C > ender
   6B -> 214A -> 214B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   6B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   6B -> 236B -> 2B -> 214A~214B -> 623A -> 5A -> 3B -> 214B -> 2C -> Ender
   236B -> 2B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   236B -> 2C -> 5C -> 3C -> 623A -> 3B -> 214A~214B -> 3B -> 214B -> 2C -> Ender

Anti-Air

   3B -> 214B -> 2C -> 5C -> j.A -> j.B -> j.C -> 66B/5B/3B -> 214B
   3B(CH) -> 214B -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/66C -> 214B
   3B(CH) -> 2A(miss) -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   3B(CH) -> 2A(miss) -> 2C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender


Enders

   -> 22A/B/C
   -> 4C -> 214B/623B
   -> 41236C
   -> 4C -> 214B -> 214A -> 41236C 
   -> 236A -> 623C/236C

Colors

Template:UNISTColors

Template:UNIST