Difference between revisions of "User:SageVarq/sandbox"

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<div style="float:right">[[File:profile_unist_hyde.png|200x500px|thumb|<center><font size="3">'''Hyde'''</font></center>]]</div>
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{{Navbox| title=Nitroplus Blasterz: Heroines Infinite Duel | link=Nitroplus Blasterz: Heroines Infinite Duel
<!--Introduction text on round start, do not edit unless correcting-->
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{{QuotationBox | margin = left | fontsize=0.8 |
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He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The<br>
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{{Navbox-Row| text=General | textwidth=56
power burned within him, the "Void". The blade he carries, the insulator. Each day became<br>
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lost in a sea of banality, living under the threat of the Night. The Hollow Night approaches,<br>
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{{Navbox-Icon| image=icon controls.png | text=Controls | link=Nitroplus Blasterz: Heroines Infinite Duel/Controls}}
and where reality and fantasy meet, this young boy takes a stand... to reclaim everything,<br>
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{{Navbox-Icon| image=icon glossary.png | text=Notation | link=Nitroplus Blasterz: Heroines Infinite Duel/Notation}}
and return it to nothingness.
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{{Navbox-Icon| image=icon hud.png | text=HUD | link=Nitroplus Blasterz: Heroines Infinite Duel/HUD}}
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{{Navbox-Icon| image=icon system.png | text=System | link=Nitroplus Blasterz: Heroines Infinite Duel/System}}
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{{Navbox-Icon| image=icon faq.png | text=FAQ | link=Nitroplus Blasterz: Heroines Infinite Duel/FAQ}}
 
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<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span>
 
==Story==
 
<!--A short 1-4 paragraph summary of the character's story. Let fandom wiki handle detailed lore.-->
 
Once a normal high school boy, Hyde was attacked by the Void. However, thanks to the help of a mysterious young girl named Linne, he was able to barely escape death. Upon discovering that the attack had turned him into an In-Birth, a being that can utilize EXS, he is forced by Linne to fight alongside her against the threat of the Void.
 
  
Linne has since claimed respite in Hyde's house, much to the latter's chagrin. After fighting countless battles together as part of "special training", Hyde has become accustomed to his powers. He relies greatly on Danretsu no Menzaifu, the sword that Linne entrusted to him. During this time, he has also met the gargantuan brute Waldstein, who also happens to be Linne's comrade.
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{{Navbox/Separator}}
  
But when the phenomenon known as the Under Night suddenly appears, Linne and Waldstein mysteriously disappear, leaving only a message for Hyde to stay away.
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{{Navbox-Row| text=Characters | iconwidth=68
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{{Navbox-Icon| image=NPB Ein Icon.png | text=Ein | link=Nitroplus Blasterz: Heroines Infinite Duel/Ein}}
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{{Navbox-Icon| image=NPB Al Icon.png | text=Al Azif | link=Nitroplus Blasterz: Heroines Infinite Duel/Al Azif}}
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{{Navbox-Icon| image=NPB Mora Icon.png | text=Mora | link=Nitroplus Blasterz: Heroines Infinite Duel/Mora}}
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{{Navbox-Icon| image=NPB Ruili Icon.png | text=Ruili | link=Nitroplus Blasterz: Heroines Infinite Duel/Ruili}}
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{{Navbox-Icon| image=NPB Anna Icon.png | text=Anna | link=Nitroplus Blasterz: Heroines Infinite Duel/Anna}}
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{{Navbox-Icon| image=NPB Saya Icon.png | text=Saya | link=Nitroplus Blasterz: Heroines Infinite Duel/Saya}}
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{{Navbox-Icon| image=NPB Ignis Icon.png | text=Ignis | link=Nitroplus Blasterz: Heroines Infinite Duel/Ignis}}
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{{Navbox-Icon| image=NPB Muramasa Icon.png | text=Muramasa | link=Nitroplus Blasterz: Heroines Infinite Duel/Muramasa}}
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{{Navbox-Icon| image=NPB Ethica Icon.png | text=Ethica | link=Nitroplus Blasterz: Heroines Infinite Duel/Ethica}}
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{{Navbox-Icon| image=NPB Saber Icon.png | text=Saber | link=Nitroplus Blasterz: Heroines Infinite Duel/Saber}}
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{{Navbox-Icon| image=NPB Ouka Icon.png | text=Ouka | link=Nitroplus Blasterz: Heroines Infinite Duel/Ouka}}
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{{Navbox-Icon| image=NPB Sonico Icon.png | text=Sonico | link=Nitroplus Blasterz: Heroines Infinite Duel/Sonico}}
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{{Navbox-Icon| image=NPB Heart Icon.png | text=Heart | link=Nitroplus Blasterz: Heroines Infinite Duel/Heart}}
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{{Navbox-Icon| image=NPB Homura Icon.png | text=Homura | link=Nitroplus Blasterz: Heroines Infinite Duel/Homura}}
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}}
  
But he will have none of that. Hyde vows to find Linne and Waldstein, and settle a score with the mysterious woman known as "Paradox"...</div>
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{{Navbox/Separator}}
<div style="clear:both">
 
==Gameplay==
 
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
 
Being the main character of the game, Hyde has the usual "shoto" tools associated with the, role, fireball, meterless dragonpunch reversal, etc. Where Hyde truly shines, however, is in the corner rushdown game. He has tools like Sinistry and Veil Effect to close the distance and get started, 6B, 5C and Shadow Shock to beat out attempts to poke out, and Vacant Shift to help rack up damage through combos. On top of all of those, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage will still rack up quickly.
 
  
On the flipside, he has limited ways of actually opening the opponent up. Delayed vacant shifts and charged Dead-Set Daze helps, but Hyde has undeniably subpar mixup, relying mostly on keeping the opponent locked down. In addition, the more knowledgeable the opponent, the more likely they'll use defensive options like shielding or veil-off to invalidate Hyde's pressure and get themselves out of the corner.</div>
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{{Navbox-Row| text=Partners | iconwidth=68
{{Navigation-UNI}}
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  | data=
==Character Stats==
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{{CharacterData-Infobox-UNIST}}
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{{Navbox-Icon| image=NPB Natsumi Icon.png | text=Natsumi | link=Nitroplus Blasterz: Heroines Infinite Duel/Natsumi}}
{{AttackDataHeader-UNI/Tooltips/Infobox}}
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{{Navbox-Icon| image=NPB Henri Icon.png | text=Henri | link=Nitroplus Blasterz: Heroines Infinite Duel/Henri}}
<!--Moves have individual hidden headers to allow easy editing.-->
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{{Navbox-Icon| image=NPB Dragon Icon.png | text=Dragon | link=Nitroplus Blasterz: Heroines Infinite Duel/Dragon}}
==Normal Moves==
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{{Navbox-Icon| image=NPB Kaigen Icon.png | text=Kaigen | link=Nitroplus Blasterz: Heroines Infinite Duel/Kaigen}}
===Standing Normals===
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{{Navbox-Icon| image=NPB Another Blood Icon.png | text=Another Blood | link=Nitroplus Blasterz: Heroines Infinite Duel/Another Blood}}
{{Test|5A}}
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{{Navbox-Icon| image=NPB Miyuki Icon.png | text=Miyuki | link=Nitroplus Blasterz: Heroines Infinite Duel/Miyuki}}
{{MoveData
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{{Navbox-Icon| image=NPB Aoi Icon.png | text=Aoi | link=Nitroplus Blasterz: Heroines Infinite Duel/Aoi}}
|image=UNIST_Hyde_5A.png
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{{Navbox-Icon| image=NPB Yoishi Icon.png | text=Yoishi | link=Nitroplus Blasterz: Heroines Infinite Duel/Yoishi}}
|caption=
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{{Navbox-Icon| image=NPB Mugen Icon.png | text=Mugen | link=Nitroplus Blasterz: Heroines Infinite Duel/Mugen}}
|name=5A
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{{Navbox-Icon| image=NPB Amy Icon.png | text=Amy | link=Nitroplus Blasterz: Heroines Infinite Duel/Amy}}
|data=
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{{Navbox-Icon| image=NPB Angela Icon.png | text=Angela | link=Nitroplus Blasterz: Heroines Infinite Duel/Angela}}
{{AttackData-UNI
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{{Navbox-Icon| image=NPB Yuki Icon.png | text=Yuki | link=Nitroplus Blasterz: Heroines Infinite Duel/Yuki}}
|damage=180
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{{Navbox-Icon| image=NPB Akane Icon.png | text=Akane | link=Nitroplus Blasterz: Heroines Infinite Duel/Akane}}
|cancel=N,SP,EX,CS
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{{Navbox-Icon| image=NPB Franco Icon.png | text=Franco | link=Nitroplus Blasterz: Heroines Infinite Duel/Franco}}
  |guard=H,L
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{{Navbox-Icon| image=NPB Sakura Icon.png | text=Sakura | link=Nitroplus Blasterz: Heroines Infinite Duel/Sakura}}
|startup=7
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{{Navbox-Icon| image=NPB Alushia Icon.png | text=Alushia | link=Nitroplus Blasterz: Heroines Infinite Duel/Alushia}}
|active=3
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{{Navbox-Icon| image=NPB Spica Icon.png | text=Spica | link=Nitroplus Blasterz: Heroines Infinite Duel/Spica}}
|recovery=15
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{{Navbox-Icon| image=NPB Carol Icon.png | text=Carol | link=Nitroplus Blasterz: Heroines Infinite Duel/Carol}}
|landing=
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{{Navbox-Icon| image=NPB Partner Sonico Icon.png | text=Sonico | link=Nitroplus Blasterz: Heroines Infinite Duel/Partner Sonico}}
|overall=24
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{{Navbox-Icon| image=NPB Iria Icon.png | text=Iria | link=Nitroplus Blasterz: Heroines Infinite Duel/Iria}}
|frameAdv=-6
 
|attribute=Strike
 
|description=Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
 
}}
 
}}
 
======{{HideText|5B}}======
 
{{MoveData
 
|image=UNIST_Hyde_5B.png
 
|caption=
 
|name=5B
 
|data=
 
{{AttackData-UNI
 
|damage=550
 
|cancel=N,SP,EX,CS
 
|guard=H,L
 
|startup=9
 
|active=4
 
|recovery=18
 
|landing=
 
|overall=30
 
|frameAdv=-6
 
|attribute=Strike
 
|description=Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes.
 
}}
 
}}
 
======{{HideText|5C}}======
 
{{MoveData
 
|image=UNIST_Hyde_5C.png
 
|caption=Normal
 
|image2=UNIST_Hyde_5Cx.png
 
|caption2=Increase
 
|name=5C
 
|data=
 
{{AttackData-UNI
 
|version=Normal
 
|damage=690
 
|cancel=N,SP,EX,CS
 
|guard=H,L
 
|startup=12
 
|active=5
 
|recovery=19
 
|landing=
 
|overall=35
 
|frameAdv=-6
 
|attribute=Strike
 
|description=Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far.
 
}}
 
{{AttackData-UNI
 
|header=no
 
|version=Increase
 
|damage=780
 
|cancel=N,SP,EX,CS
 
|guard=H,L
 
|startup=23
 
|active=5
 
|recovery=17
 
|landing=
 
|overall=44
 
|frameAdv=+1
 
|attribute=Strike
 
|description=Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender.
 
}}
 
}}
 
===Crouching Normals===
 
======{{HideText|2A}}======
 
{{MoveData
 
|image=UNIST_Hyde_2A.png
 
|caption=
 
|name=2A
 
|data=
 
{{AttackData-UNI
 
|damage=150
 
|cancel=N,SP,EX,CS
 
|guard=L
 
|startup=5
 
|active=2
 
|recovery=12
 
|landing=
 
|overall=18
 
|frameAdv=-2
 
|attribute=Foot
 
|description=Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage.
 
}}
 
}}
 
======{{HideText|2B}}======
 
{{MoveData
 
|image=UNIST_Hyde_2B.png
 
|caption=
 
|name=2B
 
|data=
 
{{AttackData-UNI
 
|damage=480
 
|cancel=N,SP,EX,CS
 
|guard=H,L
 
|startup=10
 
|active=4
 
|recovery=16
 
|landing=
 
|overall=29
 
|frameAdv=-4
 
|attribute=Strike
 
|description=Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery.
 
}}
 
}}
 
======{{HideText|2C}}======
 
{{MoveData
 
|image=UNIST_Hyde_2C.png
 
|caption=
 
|name=2C
 
|data=
 
{{AttackData-UNI
 
|damage=620
 
|cancel=N,SP,EX,CS
 
|guard=L
 
|startup=12
 
|active=5
 
|recovery=17
 
|landing=
 
|overall=33
 
|frameAdv=-6
 
|attribute=Foot
 
|description=Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip.
 
}}
 
}}
 
===Air Normals===
 
======{{HideText|j.A}}======
 
{{MoveData
 
|image=UNIST_Hyde_j.A.png
 
|caption=
 
|name=j.A
 
|data=
 
{{AttackData-UNI
 
|damage=80,80(155)
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=9
 
|active=10
 
|recovery=5
 
|landing=2
 
|overall=23
 
|frameAdv=Varies
 
|attribute=Head
 
|description=Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault. After the first hit is blocked correctly, the second hit can be blocked crouching.
 
}}
 
}}
 
======{{HideText|j.B}}======
 
{{MoveData
 
|image=UNIST_Hyde_j.B.png
 
|caption=
 
|name=j.B
 
|data=
 
{{AttackData-UNI
 
|damage=410
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=11
 
|active=2
 
|recovery=18
 
|landing=3
 
|overall=30
 
|frameAdv=Varies
 
|attribute=Head
 
|description=Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.
 
}}
 
}}
 
======{{HideText|j.C}}======
 
{{MoveData
 
|image=UNIST_Hyde_j.C.png
 
|caption=
 
|image2=
 
|caption2=
 
|name=j.C
 
|data=
 
{{AttackData-UNI
 
|version=Normal
 
|damage=580
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=13
 
|active=3
 
|recovery=19
 
|landing=4
 
|overall=34
 
|frameAdv=Varies
 
|attribute=Head
 
|description=Another jumping sword normal, covering more horizontal space than j.B.
 
}}
 
{{AttackData-UNI
 
|header=no
 
|version=Increase
 
|damage=750
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=21
 
|active=3
 
|recovery=19
 
|landing=4
 
|overall=42
 
|frameAdv=Varies
 
|attribute=Head
 
|description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.
 
}}
 
}}
 
===Command Normals===
 
======{{HideText|6B}}======
 
{{MoveData
 
|image=UNIST_Hyde_6B_1.png
 
|caption=First hit
 
|image2=UNIST_Hyde_6B.png
 
|caption2=Second hit
 
|name=6B
 
|data=
 
{{AttackData-UNI
 
|damage=400,700(1030)
 
|cancel=N(1st hit only),SP,EX,CS
 
|guard=H,L
 
|startup=8
 
|active=2(10)2
 
|recovery=24
 
|landing=
 
|overall=45
 
|frameAdv=-8
 
|attribute=Strike
 
|description=Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals. Second hit cannot be cancelled into on normals.
 
}}
 
}}
 
======{{HideText|3B}}======
 
{{MoveData
 
|image=UNIST_Hyde_3B.png
 
|caption=
 
|name=3B
 
|data=
 
{{AttackData-UNI
 
|damage=540
 
|cancel=N,SP,EX,CS
 
|guard=L
 
|startup=9
 
|active=3
 
|recovery=24
 
|landing=
 
|overall=35
 
|frameAdv=-11
 
|attribute=Foot
 
|description=Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.
 
}}
 
}}
 
======{{HideText|3C}}======
 
{{MoveData
 
|image=UNIST_Hyde_3C.png
 
|caption=
 
|name=3C
 
|data=
 
{{AttackData-UNI
 
|damage=780
 
|cancel=N,SP,EX,CS
 
|guard=H,L
 
|startup=9
 
|active=2
 
|recovery=23
 
|landing=
 
|overall=33
 
|frameAdv=-7
 
|attribute=Strike
 
|description=Primary anti-air. Large vertical slash while Hyde to crouches low and moves forward slightly. Air Counter Hit is untechable.
 
|invul=Head invincible frames 7~10
 
}}
 
}}
 
======{{HideText|j.6C}}======
 
{{MoveData
 
|image=UNIST_Hyde_j.6C.png
 
|caption=
 
|name=j.6C
 
|data=
 
{{AttackData-UNI
 
|damage=480
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=12
 
|active=3
 
|recovery=19
 
|landing=4
 
|overall=33
 
|frameAdv=Varies
 
|attribute=Head
 
|description=More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.
 
}}
 
}}
 
======{{HideText|j.2C}}======
 
{{MoveData
 
|image=UNIST_Hyde_j.2C.png
 
|caption=
 
|name=j.2C
 
|data=
 
{{AttackData-UNI
 
|damage=300,300(570)
 
|cancel=N,SP,EX,CS
 
|guard=H,AS
 
|startup=14
 
|active=3
 
|recovery=23
 
|landing=4
 
|overall=39
 
|frameAdv=Varies
 
|attribute=Head
 
|description=New button in [st] that borrows it's animation from the second hit of Vacant Shift. Causes float on hit. Can be positive on block from a late Assault, even if Shielded. After the first hit is blocked correctly, the second hit can be blocked crouching.
 
}}
 
}}
 
===Dash Moves===
 
======{{HideText|66B}}======
 
{{MoveData
 
|image=UNIST_Hyde_66B.png
 
|caption=
 
|name=66B
 
|data=
 
{{AttackData-UNI
 
|damage=550
 
|cancel=SP,EX,CS
 
|guard=H,L
 
|startup=10
 
|active=2
 
|recovery=12
 
|landing=
 
|overall=23
 
|frameAdv=-2
 
|attribute=Strike
 
|description=Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.
 
}}
 
}}
 
======{{HideText|66C}}======
 
{{MoveData
 
|image=UNIST_Hyde_66C.png
 
|caption=
 
|name=66C
 
|data=
 
{{AttackData-UNI
 
|damage=810
 
|cancel=SP,EX,CS
 
|guard=H,L
 
|startup=15
 
|active=2
 
|recovery=26
 
|landing=
 
|overall=42
 
|frameAdv=-5
 
|attribute=Strike
 
|description=Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.
 
|invul=Foot invincible frames 11~14
 
}}
 
}}
 
==Universal Mechanics==
 
======{{HideText|Force Function}}======
 
{{MoveData
 
|image=UNIST_Hyde_B+C.png
 
|caption=Normal
 
|image2=UNIST_Hyde_B+Cx.png
 
|caption2=Increase
 
|name=Dead-Set Daze<br><small>峭刻ノ残滓</small>
 
|input=B+C
 
|data=
 
{{AttackData-UNI
 
|version=Normal
 
|damage=1250
 
|cancel=SP,EX,CS
 
|guard=H,L
 
|startup=20
 
|active=2
 
|recovery=27
 
|landing=
 
|overall=48
 
|frameAdv=-11
 
|attribute=Strike
 
}}
 
{{AttackData-UNI
 
|version=Vorpal
 
|header=no
 
|damage=1350
 
|cancel=SP,EX,CS
 
|guard=H,L
 
|startup=20
 
|active=2
 
|recovery=22
 
|landing=
 
|overall=43
 
|frameAdv=-6
 
|attribute=Strike
 
|description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. Has better damage, recovery, and advantage in Vorpal.
 
}}
 
{{AttackData-UNI
 
|header=no
 
|version=Increase
 
|damage=1450
 
|cancel=CS
 
|guard=H
 
|startup=32
 
|active=2
 
|recovery=27
 
|landing=
 
|overall=60
 
|frameAdv=-11
 
|attribute=Strike
 
}}
 
{{AttackData-UNI
 
|header=no
 
|version=Increase Vorpal
 
|damage=1550
 
|cancel=CS
 
|guard=H
 
|startup=30
 
|active=2
 
|recovery=22
 
|landing=
 
|overall=53
 
|frameAdv=-6
 
|attribute=Strike
 
|description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. Has better damage, recovery, and advantage in Vorpal.
 
}}
 
}}
 
======{{HideText|Throw}}======
 
{{MoveData
 
|image=UNIST_Hyde_A+D.png
 
|caption=
 
|name=Throw
 
|input=A+D
 
|data=
 
{{AttackData-UNI
 
|damage=1420
 
|cancel=-
 
|guard=UNB
 
|startup=4
 
|active=1
 
|recovery=22
 
|landing=
 
|overall=26
 
|frameAdv=+20
 
|attribute=Throw
 
|description=Hyde grabs and kicks the opponent. Works as a combo starter in the corner.
 
}}
 
}}
 
======{{HideText|Guard Thrust}}======
 
{{MoveData
 
|image=UNIST_Hyde_5B.png
 
|caption=
 
|name=Guard Thrust
 
|input=214D
 
|data=
 
{{AttackData-UNI/Guard Thrust}}
 
}}
 
======{{HideText|Veil Off}}======
 
{{MoveData
 
|image=UNIST_Hyde_A+B+C.png
 
|caption=
 
|name=Veil Off
 
|input=A+B+C
 
|data=
 
{{AttackData-UNI/Veil Off}}
 
}}
 
==Special Moves==
 
======{{HideText|Black Orbiter}}======
 
{{MoveData
 
|name=Black Orbiter<br><small>ブラックオービター</small>
 
|input=236X
 
|image=UNIST_Hyde_236X.png
 
|caption=
 
|data=
 
{{AttackData-UNI
 
|version=A
 
|damage=810
 
|cancel={CS}
 
|guard=H,L,A
 
|startup=13
 
|active=75 (max)
 
|recovery=29
 
|landing=
 
|overall=42
 
|frameAdv=-7~
 
|attribute=Projectile
 
|description=Slightly slower startup, travels slower, and recovers faster.
 
}}
 
{{AttackData-UNI
 
|version=B
 
|header=no
 
|damage=810
 
|cancel={CS}
 
|guard=H,L,A
 
|startup=11
 
|active=46(max)
 
|recovery=33
 
|landing=
 
|overall=44
 
|frameAdv=-11~
 
|attribute=Projectile
 
|description=Fast startup, travels faster, and recovers slower.
 
}}
 
{{AttackData-UNI
 
|version=EX
 
|header=no
 
|damage=1518
 
|mindamage=574
 
|cancel={CS}
 
|guard=H,L,A
 
|startup=1+9
 
|active=62(max)
 
|recovery=24
 
|landing=
 
|overall=34
 
|frameAdv=+28~
 
|attribute=Projectile
 
|description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
 
|invul=Throw invincible frames 1~3
 
}}
 
}}
 
======{{HideText|Dark Lotus}}======
 
{{MoveData
 
|image=UNIST_Hyde_236X+236A.png
 
|caption=
 
|name=Dark Lotus<br><small>ダークロータス</small>
 
|input=236A after Black Orbiter
 
|data=
 
{{AttackData-UNI
 
|damage=552
 
|cancel={CS},{EX}
 
|guard=H,L,A
 
|startup=14
 
|active=15
 
|recovery=22
 
|landing=
 
|overall=50
 
|frameAdv=-3
 
|attribute=Projectile
 
|description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.
 
}}
 
}}
 
======{{HideText|Bend Sinister}}======
 
{{MoveData
 
|image=UNIST_Hyde_236X+236BC.png
 
|caption=
 
|name=Bend Sinister<br><small>ベンドシニスター</small>
 
|input=236B/C after Black Orbiter
 
|data=
 
{{AttackData-UNI
 
|damage=720
 
|cancel={CS},{EX}
 
|guard=H,L
 
|startup=22
 
|active=2
 
|recovery=31
 
|landing=
 
|overall=54
 
|frameAdv=-8
 
|attribute=Strike
 
|description=Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.
 
|invul=Foot invincible frames 7~21
 
}}
 
}}
 
======{{HideText|Red-Clad Craver}}======
 
{{MoveData
 
|name=Red-Clad Craver<br><small>レッドクラッドクレイヴァー</small>
 
|input=623X
 
|image=UNIST_Hyde_623X.png
 
|caption=
 
|data=
 
{{AttackData-UNI
 
|version=A
 
|damage=1291
 
|cancel={CS},{EX}
 
|guard=H,L
 
|startup=5
 
|active=9
 
|recovery=40
 
|landing=
 
|overall=53
 
|frameAdv=-26
 
|attribute=Strike
 
|description=Air attack invulnerable, and fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
 
|invul=Head invincible frames 7~11
 
|invul2=Dive invincible frames 5~11
 
}}
 
{{AttackData-UNI
 
|version=B
 
|header=no
 
|damage=1763
 
|cancel=(CS)
 
|guard=H,L
 
|startup=5
 
|active=12
 
|recovery=55
 
|landing=
 
|overall=71
 
|frameAdv=-27
 
|attribute=Strike
 
|description=Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
 
|invul=Completely invincible frames 1~16
 
}}
 
{{AttackData-UNI
 
|version=EX
 
|header=no
 
|damage=1981
 
|mindamage=675
 
|cancel=(CS)
 
|guard=H,L
 
|startup=1+4
 
|active=9
 
|recovery=55
 
|landing=
 
|overall=68
 
|frameAdv=-38
 
|attribute=Strike
 
|description= Like B version, but more damage and reaches slightly higher.
 
|invul=Completely invincible frames 1~13
 
}}
 
}}
 
======{{HideText|Vacant Shift}}======
 
{{MoveData
 
|name=Vacant Shift<br><small>べイカントシフト</small>
 
|input=214X
 
|image=UNIST_Hyde_214X.png
 
|caption=First!
 
|image2=UNIST_Hyde_214X_2.png
 
|caption2=Second!
 
|image3=UNIST_Hyde_214X_3.png
 
|caption3=Third!
 
|data=
 
{{AttackData-UNI
 
|version=A
 
|damage=450
 
|cancel={CS},{EX}
 
|guard=H,L,A
 
|startup=11
 
|active=4
 
|recovery=35
 
|landing=
 
|overall=49
 
|frameAdv=-21
 
|attribute=Strike
 
|description= Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish.
 
}}
 
{{AttackData-UNI
 
|version=B
 
|header=no
 
|damage=450
 
|cancel={CS},{EX}
 
|guard=H,L,A
 
|startup=11
 
|active=4
 
|recovery=47
 
|landing=
 
|overall=61
 
|frameAdv=-33
 
|attribute=Strike
 
|description=Hyde rises forward higher up into the air. Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent.
 
}}
 
{{AttackData-UNI
 
|version=214XX
 
|header=no
 
|damage=600
 
|cancel={CS},{EX}
 
|guard=H,L,A
 
|startup=15
 
|active=3
 
|recovery=
 
|landing=14
 
|overall=
 
|frameAdv=-8~+1
 
|attribute=Strike
 
|description=The second hit in the air rekka series. Can be +1 on block if delayed enough.
 
}}
 
{{AttackData-UNI
 
|version=214XXX
 
|header=no
 
|damage=950
 
|cancel={CS},{EX}
 
|guard=H,L,A
 
|startup=19
 
|active=4
 
|recovery=
 
|landing=14
 
|overall=
 
|frameAdv=-13~-9
 
|attribute=Strike
 
|description=The final hit in the rekka series, knocking the opponent diagonally downward. Can combo afterwards if rekkas were delayed enough and hitstun proration permits.
 
}}
 
{{AttackData-UNI
 
|version=EX
 
|header=no
 
|damage=2190
 
|mindamage=576
 
|cancel=(CS)
 
|guard=HL
 
|startup=1+4
 
|active=6(10)2(6)2(7)2(10)2(23)4
 
|recovery=
 
|landing=14
 
|overall=113
 
|frameAdv=-75
 
|attribute=Strike
 
|description=Requires no additional inputs. No invulnerability. Cannot be blocked in the air, unlike the A and B version. Useful as a combo ender for extra damage and corner carry.
 
|invul=Throw invincible frames 1~3
 
}}
 
}}
 
======{{HideText|Shadow Scare}}======
 
{{MoveData
 
|name=Shadow Scare<br><small>シャドウスケ</small>
 
|input=22X
 
|image=UNIST_Hyde_22X.png
 
|caption=
 
|data=
 
{{AttackData-UNI
 
|version=A
 
|damage=1518
 
|cancel={CS},{EX}
 
|guard=L/H,L,A
 
|startup=11
 
|active=2(2)5
 
|recovery=26
 
|landing=
 
|overall=45
 
|frameAdv=-6
 
|attribute=Strike/Projectile
 
|description= Faster startup, causes flame to appear a short distance away.
 
}}
 
{{AttackData-UNI
 
|version=B
 
|header=no
 
|damage=1537
 
|cancel={CS},{EX}
 
|guard=L/H,L,A
 
|startup=22
 
|active=2(2)5
 
|recovery=19
 
|landing=
 
|overall=49
 
|frameAdv=+1
 
|attribute=Strike/Projectile
 
|description=Slower startup, causes flame to appear from a very far distance. Makes for a decent frame trap.
 
}}
 
{{AttackData-UNI
 
|version=EX
 
|header=no
 
|damage=1749
 
|cancel=(CS)
 
|guard=L/H,L,A
 
|startup=1+13
 
|active=6/8(4)*9
 
|recovery=30
 
|landing=
 
|overall=49
 
|frameAdv= +8~+80
 
|attribute=Strike/Projectile
 
|description= Starts from the same place as the A version and moves forward like a wave. Useful for starting pressure. Need to guard low on close hit. Flames keep going even if Hyde is hit.
 
|invul=Throw invincible frames 1~3
 
}}
 
}}
 
======{{HideText|Dark Lotus (Air)}}======
 
{{MoveData
 
|name=Dark Lotus (Air)<br><small>ダークロータス</small>
 
|input=j.236X
 
|image=UNIST_Hyde_j.236X.png
 
|caption=
 
|data=
 
{{AttackData-UNI
 
|version=A
 
|damage=1269
 
|cancel=CS,EX
 
|guard=H,L,A
 
|startup=9
 
|active=3(25)10
 
|recovery=
 
|landing=3
 
|overall=59
 
|frameAdv=+14
 
|attribute=Strike/Projectile
 
|description=Hyde swings his sword straight down and summons a dark sphere. Causes Hyde to float backwards to the ground after placing the orb. Projectile vacuums the opponent if close.
 
}}
 
{{AttackData-UNI
 
|version=B
 
|header=no
 
|damage=1269
 
|cancel=CS,EX
 
|guard=H,L,A
 
|startup=9
 
|active=3(26)10
 
|recovery=
 
|landing=3
 
|overall=60
 
|frameAdv=+14
 
|attribute=Strike/Projectile
 
|description=Same as A version, except causes Hyde to float forwards to the ground after orb placement.
 
}}
 
{{AttackData-UNI
 
|version=EX
 
|header=no
 
|damage=1707
 
|mindamage=636
 
|cancel=(CS)
 
|guard=H,L,A
 
|startup=16
 
|active=1+15
 
|recovery=
 
|landing=3
 
|overall=33
 
|frameAdv=+24
 
|attribute=Projectile
 
|description= Orb is larger and causes more chip damage. Falling trajectory similar to A version. Hyde is in a free action air state after the move. Projectile vacuums the opponent if close. The sword does not have a hit box, unlike the A and B version.
 
|invul=Aerial throw invincible frames 1~3
 
}}
 
}}
 
======{{HideText|Pale Bringer}}======
 
{{MoveData
 
|image=UNIST_Hyde_41236C.png
 
|caption=
 
|name=Pale Bringer<br><small>ペイルブリンガー</small>
 
|input=41236C
 
|data=
 
{{AttackData-UNI
 
|damage=2045
 
|mindamage=591
 
|cancel=(CS)
 
|guard=H,L
 
|startup=1+7
 
|active=6(5)5(2)8
 
|recovery=50
 
|landing=
 
|overall=83
 
|frameAdv=-29
 
|attribute=Strike
 
|description=Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. Fully invulnerable startup. Has utility as a combo ender and high damage reversal using Chain Shift to follow up on hit.
 
|invul=Completely invincible frames 1~23
 
|invul2=Strike invincible frames 24~28
 
}}
 
}}
 
==Super Moves==
 
===Infinite Worth===
 
{{MoveData
 
|image=UNIST_Hyde_41236D.png
 
|caption=
 
|name=Gyre Vortex<br><small>ジャイルボルテクス</small>
 
|input=41236D
 
|data=
 
{{AttackData-UNI
 
|damage=2433
 
|mindamage=1120
 
|cancel=-
 
|guard=H,L
 
|startup=1+12
 
|active=6(2)10(2)10
 
|recovery=55
 
|landing=
 
|overall=97
 
|frameAdv=-18
 
|attribute=Strike
 
|description=Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.
 
|invul=Completely invincible frames 1~55
 
}}
 
}}
 
===Infinite Worth EXS===
 
{{MoveData
 
|image=UNIST_Hyde_A+B+C+D.png
 
|caption=
 
|name=Raging Roar<br><small>レイジングロア</small>
 
|input=A+B+C+D
 
|data=
 
{{AttackData-UNI
 
|damage=3760
 
|mindamage=1316
 
|cancel=-
 
|guard=H,L,A
 
|startup=1+14
 
|active=6
 
|recovery=47
 
|landing=
 
|overall=67
 
|frameAdv=-25
 
|attribute=Strike
 
|description=Does 3,760 damage on hit. Causes GRD break unless the player is in Vorpal. Actually relatively unsafe on hit. Use if you know its gonna kill.
 
|invul=Completely invincible frames 1~26
 
 
}}
 
}}
 +
 
}}
 
}}
==Colors==
+
<noinclude>
<gallery>
+
[[Category:Nitroplus Blasterz: Heroines Infinite Duel]]
File:Hyde-1.png|Black Eclipse
+
</noinclude>
File:Hyde-2.png|Twinkle White
 
File:Hyde-3.png|Darkness Tempest
 
File:Hyde-4.png|Light Forest
 
File:Hyde-5.png|Nightmare
 
File:Hyde-6.png|Red Pearl
 
File:Hyde-7.png|Desert Wolf
 
File:Hyde-8.png|Sea Water
 
File:Hyde-9.png|Moonlight
 
File:Hyde-10.png|Justice Rose
 
File:Hyde-11.png|Blau Blitz
 
File:Hyde-12.png|Sunlight Red
 
File:Hyde-13.png|Vortex Galaxy
 
File:Hyde-14.png|Cremisi Grotta
 
File:Hyde-15.png|Holiness Star
 
File:Hyde-16.png|Rosa Descendiente
 
File:Hyde-17.png|Juillet Averse
 
File:Hyde-18.png|Soul Lover
 
File:Hyde-19.png|Caldo Trrente
 
File:Hyde-20.png|Viridis Regulus
 
File:Hyde-21.png|Shinku
 
File:Hyde-22.png|Blanche Diable
 
File:Hyde-23.png|Ocean Arctique
 
File:Hyde-24.png|Citrus Fresh
 
File:Hyde-25.png|Guilty Thorn
 
File:Hyde-26.png|Schon Gift
 
File:Hyde-27.png|Nutty Pastel
 
File:Hyde-28.png|Clear Gale
 
File:Hyde-29.png|Santana
 
File:Hyde-30.png|Dark Matter
 
</gallery>
 
==External Links==
 
*[https://docs.google.com/document/d/15OXO6GdP00a1hxVE_2Vos3jGc3sv_qLMRmi4tHKHVcI/edit Hyde Primer] by Mike Loafers
 
{{UNIST}}
 
[[Category:Under Night In-Birth Exe:Latest]]
 
[[Category:Hyde]]
 

Revision as of 21:23, 20 January 2020

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