Difference between revisions of "User:SageVarq/sandbox"

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==Character Stats Test==
 
==Character Stats Test==
{{Test
+
<div style="visibility:hidden">
| health        = 10600
+
<section begin=Health              />10600<section end=Health/>
| smartSteer    = 5A > 6B > 2C > 63214A > 214C
+
<section begin=Smart Steer        />5A > 6B > 2C > 63214A > 214C<section end=Smart Steer/>
| fwalkspeed    = 800
+
<!---------------------------------->
| bWalkSpeed    = -700
+
<section begin=Forward Walk Speed  />800<section end=Forward Walk Speed/>
| jumpStartup  = 4
+
<section begin=Backward Walk Speed />-700<section end=Backward Walk Speed/>
| jumpDuration  = 41
+
<section begin=Jump Startup        />4<section end=Jump Startup/>
| dashStartup  = 4
+
<section begin=Jump Duration      />41<section end=Jump Duration/>
| iDashSpeed    = 2500
+
<!---------------------------------->
| dashAccel    = 150
+
<section begin=Dash Startup        />4<section end=Dash Startup/>
| mDashSpeed    = 4000
+
<section begin=Initial Dash Speed  />2500<section end=Initial Dash Speed/>
| bDashStartup  = 3
+
<section begin=Dash Acceleration  />150<section end=Dash Acceleration/>
| bDashDuration = 26
+
<section begin=Max Dash Speed      />4000<section end=Max Dash Speed/>
| bDashDistance = -47134
+
<!---------------------------------->
| bDashInvul    = 1~8 {{Property-UNI|Full}}<br>9~10 {{Property-UNI|Throw}}
+
<section begin=Backdash Startup    />3<section end=Backdash Startup/>
}}
+
<section begin=Backdash Duration  />26<section end=Backdash Duration/>
 +
<section begin=Backdash Distance  />-47134<section end=Backdash Distance/>
 +
<section begin=Backdash Invul      />1~8 {{Property-UNI|Full}}<br>9~10 {{Property-UNI|Throw}}<section end=Backdash Invul/>
 +
</div>{{Test|character=User:SageVarq/sandbox}}
 +
 
 +
{{#lst:User:SageVarq/sandbox|Health}}
  
 
==Character Stats==
 
==Character Stats==

Revision as of 13:53, 12 February 2020

Combos

Combo Damage Cost Meter Gain Location
5A/2A 5B/2B 5C 2C 214B~A j.B j.6B j.C j.2B 2C Ender 2645
  • Day 1 Beginner's BNB
5A/2A 2B 2C dl.214B~A TK.236B j.B j.6B j.C j.2B 2C Ender 2653
  • Midscreen 5A/2A confirm
5A/2A 2B 2C 5C 63214A 5B j.B j.6B j.C j.2B 2C Ender 2567
  • Midscreen 5A/2A corner-carry confirm
2AA(A) 2B 2C dl.214B~dl.C j.6[B] j.B j.C 2C Ender 2333
  • 2AA(A) confirm
2A 2C dl.214B~dl.C TK.236A j.B j.2B 2C Ender 2588
  • 2A 2C confirm
5A/2A 5C 2C dl.214B~dl.C dlj.B j.C j.2B 2C Ender 2667
  • 2A/5A 5C frametrap confirm
2A/2B 2C dl.5C 5B 63214[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 2753
  • 2A optimal confirm (also works with 2B starter)
2B 2C dl.214B~dl.C TK.236A j.B j.6B j.C j.2B 2C Ender 2935
  • 2B confirm (does not work on max distance)
5B 5C 2C dl.214B~dl.C TK.235A j.B j.6B j.C j.2B 2C Ender 3069
  • 5B confirm
2B 2C w.5A 66B 63214B 5B dl.214B~C dlj.B j.C j.2B 2C Ender 3185
  • 2B max range confirm
2C 5C 63214A 5B dl.214B~A j.B j.6B j.C j.2B 2C Ender 3099
  • 2C confirm
2C 5C 63214A md. 5A/dl.5B 6B 63214[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 3165
  • 2C confirm (UNIST edition)
5C 2C w.2A 66B 53214B 5B dl.214B~dl.C dlj.B j.C j.2B 2C Ender 3350
  • Far 5C confirm
66C 236A 66 j.A j.B j.6[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 2877
  • Far 66C confirm
66C dl.236B 66 5A 6Cdl.C 63214B 5B j.B j.6B j.C j.2B 2C Ender 2794
  • Close 66C confirm
66C 236[B] 66 5A 6Cdl.C 63214B 5B j.B j.6B j.C j.2B 2C Ender 2646
  • Universal 66C confirm
66C 236[B] 66 5A 6Cdl.C 63214[B] 2C 5C j.B j.6B j.C j.2B 2C Ender 2626
  • Universal 66C confirm (sideswitch ver.)
66C 236[B] 66 66B 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 2868
  • Universal 66C confirm (optimal)
j.A j.B j.6[B] 214B~dl.C TK.236A j.B j.6B. j.C j.2B 2C Ender 2755
  • Air-to-air confirm
236X/TK.236X 66 5A 6Cdl.C 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 2997
  • 236X/TK.236X confirm
TK.236X 66 2C w.5A 66B 63214A 5B dl.214B~dl.C dlj.B j.C j.2B 2C Ender 3244
  • TK.236X 2C confirm
236X/TK.236X 66 66B 63214B 214B~dl.C TK.236A j.C j.2B 2C Ender 3224
  • 236X/TK.236X optimal confirm
(TK.236X) j.236C 2C 214B~dl.C dljB j.C j.2B 2C Ender 3110
  • j.236C confirm
214X~A dl.5C 63214[B] 214B~dl.C dlj.B j.c j.2B 2C Ender 3168
  • 214X confirm
CH 623A(2nd hit only) 5A 6Cdl.C 63214B 214B~dl.C TK.236A j.C j.2B 2C Ender 2676
  • 623A CH anti-air confirm
6D j.C 5B 5C 214B~A 6B j.B j.6B j.C j.2B 2C Ender 2427
  • Midscreen ground assault confirm
FF~X CS 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 3219 (3394)
  • Force Function confirm
63214C 214B~dl.C TK.236A j.B j.C j.2B 2C Ender 3071
  • 63214C confirm
5A/2A 5B/2B 5C/2C 214B~A j.B j.C j.2B 2C Ender 2397
  • Sideswitch combo
5A/2A 5B/2B 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 2885
  • Standard Corner BnB combo
5C[C] w.2A (66B) 2B 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3522
  • Corner 5C[C] overhead safe confirm
5C[C] 63214B 5A 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3595
  • Corner 5C[C] overhead optimal confirm
j.2B 5B 5C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3171
  • j.2B corner confirm
CH j.2B 5B 2C 214B~C w.2A 66B 63214B 6C j.B j.6B j.C j.2B 2C Ender 3216
  • CH j.2B corner confirm
5C 214B~C w.2A 66B 63214B 5B j.B j.6B j.C j.2B 2C 214A~B Ender 3518
  • CH 5C corner punish confirm
236X/TK.236X 66B 63214B 214A~C TK.236A j.C j.2B 2C Ender 3317
  • Corner 236X/TK.236X confirm
236X/TK.236X 66B 63214B 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3418
  • Optimal corner 236X/TK.236X confirm
214X~A dl.5C 63214[B] 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3392
  • 214X corner confirm
63214B 5A 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3496
  • corner 63214B overhead meterless confirm (crouching only)
63214B 236C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3487
  • corner 63214B overhead metered confirm
63214B CS 214B~C w.2A 66B 63214A 5B dlj.B j.C 2C 214A~B Ender 3888
  • 63214B overhead confirm with GRD
63214[B] CS 2C 214B~dl.C j.6[B] j.B j.C 2C 214A~B Ender 2382
  • 63214[B] overhead feint confirm with GRD
63214[B] 236C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 2240
  • 63214[B] overhead feint metered confirm
63214[B] 214C TK.236B 214B~C j.6[B] j.B j.C 214A~B Ender 2450
  • 63214[B] overhead feint metered (214C) confirm
6D j.C 5B 5C 214B~C j.2B 2C 214A~B Ender 2702
  • Corner assault j.C confirm
6D j.6B CS j.B 66B 5B 5C 214B~C j.2B 2C 214A~B Ender 2732
  • Corner assault j.6B CS confirm
6D j.C 5B 5C 214B~C w.2A 66B 63214B 6B j.B j.2B 2C 214A~B Ender 3317
  • Corner assault j.C CH/GRD Break confirm
j.6D j.C j.A 5B 5C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3096
  • Air assault j.C j.A glitch confirm

Enders

Combo Cost Location
6CC Midscreen
  • Allows for you to dash in and get meaty 5A/2A, even if the opponent techs backwards.
6CCC Corner
  • Corner ender, since the opponent teching backwards won't make a difference.
6CC dl.236C 6CC(C) 100 EXS Anywhere
  • Meter dump for damage boost.
  • Only use 6CCC if in corner for better oki.
6CC 236[B] 236C 6CC(C) 100 EXS Anywhere
  • Similar to the previous, but easier.
  • Only use 6CCC if in corner for better oki.
6CC 236[B] 236C 6CC dl.236C 6CCC 200 EXS Corner
  • Similar to the previous, but 200 meter dump.
6CC dl.236C~66 VO 200 EXS Anywhere
  • Vorpal strip route
6CC IW 200 EXS Anywhere
  • Good oki and time to build GRD, but less damage than double EX Kuuga enders.
6CC dl.236C TK.236C IW ~200 EXS Anywhere
  • VO route
6CC 63214A CVO 236C TK.236C 63214B IWEX 200 EXS, Vorpal Anywhere
  • CVO route
6CC 623A/236A CVO 6w.CC dl.236C 6CC dl.236C 6CC 63214A/B IWEX 200 EXS, Vorpal Corner
  • CVO route for the corner

Character Stats Test

10600 5A > 6B > 2C > 63214A > 214C 800 -700 4 41 4 2500 150 4000 3 26 -47134 1~8 Full
9~10 Throw

Health Smart Steer Route
10600 5A > 6B > 2C > 63214A > 214C
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
800 -700 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2500 150 4000
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
3 26 -47134 1~8 Full
9~10 Throw

10600

Character Stats

Notation

Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" in input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is inputting by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

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