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Acceleration of Suguri 2/Kyoko
Credits to Nyu-13 for allowing us to transcribe their Kyoko guide to populate this page.
Kyoko, the ice queen.
Kyoko is a slower character. Some of Kyoko's attacks are also dual-part, or simply do very little/nothing on their own. Like her moves, Kyoko herself becomes more effective when varying her attack options. In general, Kyoko is not well armed for simply chasing the opponent down, but rather her gameplay is aimed more at strategic tactics or guerilla warfare. Learning to play Kyoko effectively requires patience and understanding of how all of her moves work, how the opponent works, and how everything works together. To some players it may seem that Kyoko is a challenging technical character, but the reality is that Kyoko can be as linear or dynamic as the situation calls for, and Kyoko players typically strive for an answer to just about any situation.
To play Kyoko you must utilize her various movesets while maintaining good positioning and meter management. Kyoko isn't a mindless one trick pony against everyone, unless the situation calls for it.
Kyoko is the most defensive character in the game, she's all about building a fort and rarely ever leaving it while denying as much area as possible in the process.
She is rather slow but has high damaging normals and amazing area denial allowing you to constantly hide behind something once you've set up and work with your high damage to get poke in and pressure your opponent.
Kyoko's main gimmick are her Pylons which are basically the core of her current kit, these are the building blocks of your fort and deny area for a long period of time on top of reflecting some of your beams at your opponent.
Kyoko isn't the easiest to play but she's far from the hardest, the main depth of her kit comes really just from learning how to best set up your fort in a matchup. The rest is just knowing when you can leave it and how to protect it.
Kyoko's best meter gain is on her dwA, Hold wA and SPwB. You usually want to set up a few Pylons asap, activate them with dwA and then throw out occasional Snowflakes(Hold wa) and a bunch of dwA.
You usually want to throw your snowflakes out to cover a rather huge area so they deny a lot of space, the place of where you place you Pylons is very much matchup dependant, but generally you don't want to be super close to a wall and try to have some distance from it.
Kyoko, as mentioned before, is the most defensive character, therefore her aggro is almost non-existent. The very few things she can do to be more aggressive is to leave her fort and work with melee hyper(SP.Hyper(close)). Setting up some snowflakes or wB crystals to cage someone in can also help or using SP.Hyper(ranged) to try and close in on someone to set up a follow up.
Alternatively you can also try to set up Pylons to as a way to cage your opponent in, and get them to a point where they won't be able to avoid your SP.Hyper, Snowflakes or even wB crystals.
Playing defensive however is where it's at for Kyoko, having a plethora of defensive tools to completely keep her opponent from ever touching her. You generally want to work with Pylons(SpwB), dwA, Hold wA and some occasional usage of wB.
The toughest part of playing Kyoko is surviving early in order to set up your fort, the best way to do this is to deny a possible engage from your opponent with either Tap wA, Hold wA or SPwA(ranged), once you have them in any way hitstunned for bit you want to quickly set up a Pylon and activate it with dwA(knowing the exact pattern of dwA can assist you greatly for this). Once you got your first one up you quickly want to add a few more.
Now that you have your fort up you can concentrate on grinding up meter and denying as much area as possible. For this you want to throw out Snowflakes and more dwA inbetween with some sparing use of wB as well. Once you have some meter you can use D.Hyper to speed up the process of covering the arena in snow, or work with SP.Hyper(close) to get some damage in, SP.Hyper(ranged)to deal with possible laser threats or help you engage or N.Hyper as a somewhat mediocre ranged option should you be unable to leave your fort without getting hit.
|Damage||Meter Gain||Grazed Meter Gain|
|Startup||Canceled Recovery||Full Recovery|
|Behaves the same as Icy Crystals (hold WB).|
Kyoko is not a character with a lot of combos and relies more on poke with her high damage normals and quick capitalization of single hits, though i'll go over some of the few combos she does have:
- Hold wA > dwA(Pylon)
- Using Snowflakes to set up dwA hits
- Hold wB > Hold wA
- Using snowflakes to catch someone with wB crystals, very inconsistent
- SP.Hyper(ranged) > SP.Hyper(close)
- Using the hitstun from your barrier to stunlock someone for an easy melee hyper (2 meter)