Acceleration of Suguri 2/Patch Notes/Ver.1.6.4

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Changes

  • Player 2 now has a different colored ammo ring around them to easier differentiate the players.
  • Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.

Alte

  • Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.
  • Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
  • Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown. If Claymore runs out of ammo, it expires.
  • Searchlight Panel (H) should no longer take damage while Alte has a shield active.
  • Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.

Iru

  • Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction. (Was lowered by 30% during the beta test.)
  • Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +40%, lowered damage by 20%.
  • Increased Homing Missile Pod (S+B) hyper meter gain by +80%.
  • Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
  • Electromagnetic Field (S+A) hyper meter gain lowered by 60%.
  • Scatter-shot Photon Rifle (held A) meter gain increased by 100%.

Kae

  • Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
  • Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
  • Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
  • Increased hyper meter gain for Slash! (A) by +10%
  • Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.

Kyoko

  • Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out. Now fires the beams 10 frames earlier.
  • Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
  • Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
  • Clear Stream (D+A) hyper meter gain reduced by 20%.

Nanako

  • Added 10 frames to initial wind-up of Shell Shot (hold+S+B).
  • The two leading melee Bits now have a player-colored glow around them.
  • Reduced Ether Leaf (B) damage from 150 to 120.

Sora

  • Decreased heat gain from lunge combo from 120% to 30%.
  • Lowered Charged Rifle (held A) maximum damage by 40 from 520 to 480.
  • Increased Sword (S+A) damage by 20 on the 3rd hit of a combo. Increased heat by 15% per swing.
  • Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.

Tsih

  • Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.

Hime

  • Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.

Saki

  • Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.

Mira

  • Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.

Sham

  • Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).

Nath

  • Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.

Star Breaker

  • Increased initial dash speed by 8%.

Fixes

  • Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
  • Fixed Alte's Claymores (S+B) spawned close to arena edges remaining invulnerable.
  • Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.
  • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
  • If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
  • Sora's and Suguri's charged shots now work correctly even when used near the area edge.
  • Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
  • Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
  • Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
  • Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
  • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
  • Fixed replays not working if round time was set to infinite (old replays still will not work).
  • Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
  • Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
  • Improvements to Chinese language texts.
  • A potential improvement against spectator desyncs added.