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Acceleration of Suguri 2/Star Breaker
Witness this planet's end!
Star Breaker is the 2nd of aos2's 3 boss characters, her gimmick is once again having red and blue attacks, though in her case they apply different kind of debuffs, with her red attacks allowing her to raise her opponents heat and prevent cooling down while her blue attacks drain them of meter.
In game, Star Breaker is a melee heavy zoner type character that heavily relies on constant zoning with her bombs to keep applying debuffs to her opponent, having to set up constant bomb fields to not only apply pressure but also hide behind.
Due to her low speed and somewhat poor cover options outside of bombs Star Breaker is one of the less good characters of this game, though is still one of the more viable low tiers.
Having a bunch of bad matchups really doesn't help, Star Breaker relies on constant micromanaging of her bombs to seek cover in order to not heat up and get exploded by her opponent, this mixed with her requiring a level of player fundamentals makes her not a very simply character to get behind.
Burning Red Flame
- Press WA [Melee]
- Damage: 64x5
- Star Breaker charges at the enemy with fire coming out of her palms. Attack will come out but not do any damage if there is not enough Energy. Upon the third hit, the enemy is set ablaze. While ablaze, any attack that the enemy is hit with increases their heat.
Frightening Incoming Sparks
- Dash + WA [Ballistic]
- Damage: 200xn
- Shoots 6 fireballs that spread outwards before curving back inwards. Generates heat wells upon impact for a very short time.
Countdown to the Time of Death
- Press WB [Ballistic]
- Damage: 300x2
- 2 mines are sent out and, after a moment, quickly home in on the enemy. They can stick to the enemy, the stage boundary, and certain other things like Nanako's bits. Damage is unaffected by heat.
Shivering Hidden Killing Intent
- Hold WB [Ballistic]
- Damage: 150xn
- Up to 6 mines are sent out close to the enemy's position. Each mine can do up to 3 hits. Explodes more quickly when the mine is closer to the enemy.
Melting Blue Flame
- Press SP + WA [Melee]
- Damage: 64x5
- Star Breaker charges at the enemy with blue fire coming out of her palms. Attack will come out but not do any damage if there is not enough Energy. Upon the third hit, the enemy is set ablaze in blue fire. While ablaze, the enemy's meter will steadily decrease.
Burning Hot Edge of Death
- Press SP + WB [Beam]
- Damage: 60xn
- 2 ball-shaped turrets come out and fire beams that sweep from out to in. Does a maximum of 6 hits when around half a stage away.
Hyper A: Embrace the Sea of Flames
- Execution: WA + Hyper
- Damage: 400-1500 [Melee]
- Star Breaker engulfs herself in fire and charges at the enemy. Damage depends on the distance she travels before impact. Damage is unaffected by heat.
Hyper B: Suffer from this Inescapable Purgatory
- Execution: Dash + Hyper
- Damage: 60xn [Beam]
- 8 turrets come out and fire beams that sweep almost all around Star Breaker's position.
Hyper C: Approaching Time of Death
- Execution: WB + Hyper
- Damage: 300xn [Ballistic]
- 11 sticky mines are sent out in a spread. The mines' direction can be changed a bit by dashing in front of them. Damage is unaffected by heat.
Hyper D: Accept Your Fate of Destruction
- Execution: SP + Hyper
- Damage: 120x7 [Melee]
- Star Breaker dashes toward the enemy for a short distance. If it lands, she will grab the enemy and explode 7 mines in the enemy's face. Grabbing a burning target causes them to gain about 40% heat before the mines detonate.
Accel Hyper: Witness This Star's End
- Execution: SP + WB + Hyper
- Damage:110x11 [Direct]
- Star Breaker shoots a very wide beam. The direction of the beam can be rotated slightly while firing.