Acceleration of Suguri X/Suguri-P

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Suguri-P AoSX.png

Introduction

Suguri with Melons---ahem, Bits. She is mostly the same as regular Suguri, but she has got some added&changed moves which change her gameplay. Only available in X-Edition.

Normal Moves

Weapon A

Beam Rifle

  • Tap A [Beam]
    • Damage: 120
    • Fires a single laser from a rifle. Dash cancelable as soon as beam leaves the weapon. Slightly tracking in close proximity.

Straight Beam + Bits

  • Hold [A] [Beam]
    • Damage: 120 + 60 × 5
    • Fires lasers from each bit in parallel plus a charged laser from the beam rifle. Bits will always fire even in the middle of other attacks and during cooldown. Dash cancelable as soon as beam leaves the weapon.

Bit Surround

  • Dash + A [Beam]
    • Damage: 40 × 5
    • The bits surround and fire lasers directly at opponent from multiple directions. If a bit is not in an idle state then it will not fire. Long cooldown.

Weapon B

Guided Missiles

  • Tap B [Ballistic]
    • Damage: 60 × 4
    • Four generic missiles arc outwards before tracking opponents position.

Zig-Zag Drive Missiles

  • Hold [B] [Ballistic]
    • Damage: 80 × 7
    • Seven smaller missiles randomly scatter forwards in an acute spread. Missiles' trajectory has a slight random influence. Can be dash canceled once all the missiles appear.

Special 1

Beam Saber

  • Close sA [Melee]
    • Damage: 40 + 120 + 120
    • Close range saber slashes, can chain up to three hits. The third cut can be exchanged with a WA beam shot which can then be chained with her Saber Rush attack.
      • Combo: sA (120) + sA (40) + A (200) + B (85) + Hyper B (500)
      • Combo: sA (120) + sA (40) + A (200) + Hyper A (330) + Dash cancel + sA (120) + sA (40) + A (200) + B (85)

Bit Laser Firing

  • Far sA [Beam]
    • Damage: 60 × 5
    • A laser shot from each bit targets the opponent directly. If a bit is not in an idle state then it will not fire. Moderate cooldown.

Special 2

Saber Rush

  • Press sB [Melee]
    • Damage: 85 + 65 × 5
    • Dashes toward the opponent with sword for multiple hits. Number of hits relative to distance and positioning.

Hyper Attacks

Hyper A1: Hyper Beam Rifle

  • Execution: Hyper
    • Damage: 30 × 11
    • A narrow plasma laser. Fires fairly quickly, but damage is kind of low. Just like Suguri's, the beam can be dash canceled mid-way through the Hyper and it will continue to fire even while Suguri-P is dashing. This can allow you to create interesting combos such as: Beam Saber x2 > Hyper Beam Rifle > Dash cancel > Beam Saber x2 > Hyper Beam Rifle > Dash cancel > Beam Saber x3

Hyper A2: Bit Barrage

  • Execution: Dash + Hyper
    • Damage: 40 × 10
    • Bits surround and fire multiple laser shots at opponent. Basically a super version of her dash+WA. Like Hyper Beam Rifle, i can also be dash canceled halfway through.

Hyper B: Saber Slash

  • Execution: B + Hyper
    • Damage: 85 × 4
    • Sends out an energy wave from the saber. Moves pretty fast but only covers a short distance.

Hyper C: Hyper Saber

  • Execution: sHyper
    • Damage: 500 x 1
    • A single rushing super saber slash. Essentially a super version of her sB. Can be canceled into any other Hyper at any point.

Accel Hyper: Hyper-Expansion Bits

  • Execution: A + B + Hyper or sB + Hyper
    • Damage: 40 × 17
    • Bits surround and fire multiple laser shots at opponent. Basically a powered-up version of her Bit Barrage.

Strategies

It's Suguri with bits, so she plays most like regular Suguri. Suguri-P's far-sA1 is kind of nice for damage if all the lasers hit. Suguri-P's Dash+A is nice to just fire and forget, since the bits will continue to fire for a long period of time you can do other things while they fire, and it also encourages the opponent to dash a lot and increase their heat.

Acceleration of Suguri X-Edition

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