|Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message.|
A typical fighting game Arcade Mode, in which the player fights a different enemy on each stage, to the number of rounds set in the options, ending in boss fights. It is also game's Story mode, as in certain battles, characters exchange dialogues, before fighting. Moreover, Arcade is the main mode to unlock things in Blitzkampf. Characters and modes are unlocked depending on how many times you've completed Arcade (and did so using different characters).
Default Bosses in Arcade mode are: a 1 round match with 2 Elektrosoldats at once; 2 round match with Adler; battle with Perfecti (a palette swap of Mycale); Blitztank; Murakumo.
Adler has 2 rounds with the E-Soldat squad instead of fighting himself. Mycale doesn't fight herself (as Perfecti is the name of organisation), as well as there are no mirror matches for Blitztank and Murakumo.
A traditional mode that allows you to fight a single 1 on 1 match with either another human opponent or CPU controlled character of your choice. Third option here is to pit 2 CPU characters against each other and enjoy their battle (also known in other games as "Watch mode").
A goofy 2v2 battle mode with powerups and increased damage. A fun time especially when you're drunk.
A single player mode, that requires you to finish 10 battles as quickly as possible. Every battle is a 1-round match, and all of them you start with full health and no super bar (as in Arcade). However, timer is carried between the matches and, should you win the fight, a certain amount of seconds will be restored. Winners make it to the high scores table.
Another traditional mode, where you fight an endless (most likely) number of 1v1 rounds, each time with a random, progressively tougher opponent. Your super bar is carried between the rounds and, depending on your performance, there is a health regeneration at the end of each fight. No additional items are spawned in this mode.
Sugoroku is a "board game" mode, in which the character hits an oversize die (in doing so, rolling it) to move across the board. Board tiles come in 6 flavours: [Move], [Back], [Fight], [SP-Task], [Supply], [?] and [!]. Player can use the whole movelist to hit the die, including super moves and level 3's (though there is no particular reason to), but not all of the moves will actually roll it.
[Move] and [Back] tiles force player to re-roll the die and then move the character forward or backward respectively. There is a [Back X 5] square near the end of the board, having the same effect as a [Back] square, multiplied by 5.
[Fight] tiles show the player a list of available enhancement cards, the opponent to defeat and cards used by him or her. The player may choose up to three cards, with effects such as one-time health or super bar bonus, constant regeneration of health or super bar, damage bonuses, CPU contolled sidekicks who share the same life bar and so on. The enemy may use any of these as well, though his 3-card set is predefined. After choosing cards (or not choosing any), the player fights shown opponent(s). During the battle additional items are spawned to aid the player. If victorious, player restores a portion of life bar depending on score achieved and is rewarded with a random card, but loses all cards used in that fight. There is also a "save" option after each battle, allowing the player to load their game from the Sugoroku submenu and start from that point. If defeated, cards used are also lost. Player still gains a card after a match, but must redo the fight. As the player advances across the board, the cards used by the enemy and gained by the player grow in power and effect.
[SP-Task] is a challenge encounter similar to Mission Mode found in Guilty Gear XX, except Blitzkampf missions are relatively simple and mostly revolve around doing an X-hit combo, parrying X number of hits and so on. The pre-fight screen lists those requirements. Player can also use cards here.
[Supply] tiles show 6 cards, and the player rolls the die to determine which card they get. Afterwards, the game continues as normal. There is no save option after the [Supply] encounter.
[?] tiles are a minigame in which Mycale drops hammers or Sai drops fish on the player while standing in the background. The enemy is slightly darker, and can be walked through, essentially existing solely for the purpose of giving the player character a direction to face. Aside from hammers and fish, that do a considerable amount of damage (both direct and guard), occasionally fall the health packs. Cards can be used during these minigames, however, no card is awarded when the minigame ends.
[!] tiles are mandatory stops, regardless of how much the player rolls. These are typically "boss" fights, with opponent's cards being mostly sidekicks and/or enhancements. Some of these are simple fights where a team of multiple opponents faces you, and some are beat'em-up encounters, where player must fight, for example, multiple Soldats before fighting multiple Blitztanks before finally facing the boss character. Cards can be used during these fights.
As the last battle of normal Sugoroku game is won, the die explodes and player is awarded with a Hard mode of Sugoroku to play. In similar fashion, completing Sugoroku on Hard unlocks the Valhall Sugoroku mode. And completing the mode on Valhall gives Helheim Sugoroku.
All completed challenges get into Sugoroku Collection, which you can enter via Sugoroku submenu. Here, all 82 encounters are listed, next to them opponent's cards and your record time for this challenge are shown. You can replay any battle listed, but only using one of your saved characters with his or her current card stock (therefore, for example, if you have one saved game with Mycale on Hard mode, you can replay challenges only using her and only on Hard mode).
It works like Arcade mode but with a difficulty far superior then Valhal.
How To Play
A quick SNK-style tutorial showing game's basic techniques.
A 1 vs 1 mode where you can practice moves, combos, and techniques against a training dummy using a variety of settings.
Here all available replays from the "replay" folder are shown, as well as what characters battle in each record. During the replay you can press F2 to reveal players' inputs in the form of animated joystick and button images (like the ones in How To Play trailer). Deleting replays is only possible outside of the game by going into the "replay" folder and manually cleaning .rep files. Also, number of replays should not exceed 999 files, as this is the maximum game can show (having 1000+ replays may cause previous ones to disappear from the in-game list).
View each of the characters' prologues and endings after completing arcade mode with them..
This mode lets you choose and listen to any of the in-game music tracks.
A place where you can tweak different game settings. Resembles the external config.exe, except everything here is in english. Consists of five menus:
--[Game Setting]: here you set the AI difficulty for Arcade, vc CPU and Practice modes (Easy / Normal / Hard / Valhall); time limit for one round (30 / 60 / 99 / Infinity), number of rounds to win (aka Win Count) in each match (1-5) and an option to automatically save replay of every match.
--[Display Setting]: here you can toggle FPS display On or Off, disable/enable characters' sprite preview when selecting one via the Character Select option (Low / High), disable or enable special stage effects (like snow), using the Back Ground option (also Low / High), and also manage appearance of the demo loop in the "Press Start" screen (Demonstration option, On / Off).
--[Sound Setting]: allows you to tweak both Sound Effect and Background Music volume.
--[Pad Setting]: place to configure controls for each of 4 players (note that after you enter the 1-4P Pad submenu, remapping starts automatically and forces you to go through every command in the list, and then exits).
--[Ranking]: shows the hi-scores for Arcade, Survival and Time Attack, as well as use ratio for each character and Ranking Diagramm shaped via "vs Human" and "vs CPU" matches.
--[Color Edit]: lets you create a custom palette for any character. The new color is stored as Color EX and is readily available when selecting a character in any of the modes. You can reset custom colors by deleting the palette.dat file in the game's main directory.
Allows you to netplay.
--[Make Host]: You host a game for someone to connect to. The port you host on is specified by the port option.
--[Connect Host]: Connects you to an IP where a game is being hosted. The port you connect on is specified by the port option.
--[Delay Count]: Input delay for your local game. This has absolutely no effect in the stock version of Akatsuki Blitzkampf. In the hacked netplay version, it sets input delay and has a marginal effect on how quickly data is pushed through to smooth out the experience.
--[IP Address]: Enter the IP you wish to connect to when you want to use Connect Host.
--[Port]: Enter the port you wish to connect on when you want to use Connect Host.
--[Option]: This sets various options for your netplay experience. Character Select and Back Ground options specifies detail levels for the character select and stage backgrounds, which can possibly reduce effects lag. User Name and Comment are for profile information. Default sets all options to original choices and Userdata Default resets your wincount and percentage.
--[Default]: Sets all options above to original choices.
SS Matching Web
This is an option for a matchmaking service. You can enter Friend Codes from other players and connect to them without having to enter an IP manually. Due to the low popularity of the game in the U.S., this option is seldom used.
Exits to the desktop.