Alice Senki 2/Menad
Overview
Pros | Cons |
---|---|
|
|
Gameplan
Menad will persuade you to choose her over anybody else when you see she swinging her sword all over the place. But soon you will realize that no matter how many times you win the neutral with those big normals, no matter how many times you hit your opponent, your life bar is still lower than theirs. The biggest problem with Menad, is her damage output which is the lowest of the game. Many times it seems you're winning because you hit a character 4 times with C attacks, but then you just get hit once and suddenly you are losing the fight. And her normals, despite being amazing in range, they also extend Menad's hurtbox and can get damaged easily. She also has the most expensive install in the game, burning out 5 bars of super meter (install is great though). Low to average health helps her in being the worst character in the game in our humble opinion. Don't get me wrong, she is still an usable character because of her mobility and absurdly big and long ranged normals, most of the time you'll be controlling a big portion of screen space and if you can't do that whit Menad, i suggest stop playing her. You'll have to work your way around methodically and strenuously, and some matchups against the top tier characters can feel almost unwinnable. Still a strong character against many other toons (Shizuka, Rance or Nalzgis for example). A good strategy can be switching the rounds to ft3, so at least you can win the 3rd round with the install.
Move List
Normal Moves
【5A】
| |
【2A】
| |
【5B】
| |
【2B】
| |
【5C】
| |
【2C】
| |
【J.A】
| |
【J.B】
| |
【J.C】
|
Dash Attacks
【66A】
| |
【66B】
| |
【66C】
|
Throws
[[image:|200px|thumb|left]] | 【Ground throw - Close 6C】
|
[[image:|200px|thumb|left]] | 【Air throw - close 6C】
|
Command Moves
【5B-B】
| |
【J6A】
| |
【JB-B】
|
Special Moves
【Kaze No Ken - 236X】
| |
【Rising Blade - 623X】
| |
【Baila, güey - 214X】
| |
【Slash Sword - 421X】
| |
【Assault Dive - J214X】
|
LV3/Legendary Sword
【Scarlet Strike/Maximum Menat - 624C】
|
Special Activation
【Never Give Up! - 22D】
|
Miscellaneous
Light Break
- 236C on swing
- air 236a on swing.
- 623B after 3rd hit
Break Style (B+C)
- Bully/Super
Special Defense
- Push block/Advancing guard
Notes
- Long jump arc, especially while dashing.
- 'Health REcovery:' Recover 40% gradually. This action last for too long to be useful. As an useless side note, this move has a very low hurtbox and can go under many attacks and projectiles.
Combos
Sarters
- J.B-B(crossup), 66A,5C,2C:
- 2B,5B-5B,5C,2C:
Enders (after any starter)
- 66C, J.B-B,C,DJ.B-B,C,214A. Easy universal route.
- 66B,J.*,B-B,*,C,\/ J.B,C,DJ.B,C,214A. Universal route in the corner and works on almost everyone midscreen. Can't be done on Satsu.
- Mid screen Vs Rance, Patton, Tiger Joe, Seed: 66B,236A, 66C, J.B-B,etc... Go for this when the above one doesn't work.
- Corner against Rance, Patton, Tiger, Seed 236A,66B, J.B-B, etc...
- Corner or near the corner: 214B (2 hits),Break, 66A, 236A, 2A,5B,5C,2C,66B, etc...
- Mid screen only Vs Rance, Patton, Tiger, Seed, Makutsudo(?): 236A, 66B, J.B-B,etc...
- 66C,214A,Break, 66C, J.B-B, etc... A good way to do more damage with one bar.
- Corner: 66C,623C, 2C,66C,J.B-B... This does a bit more damage than the above one.
- 2 bars standard combo: 66C,214A,Break, 66C,214A,623C,\/, (2C if in the corner),66C,J.B-B,C,etc...
Other advanced combos
- Corner vs Maria, Patton, Tiger, Nalzgis, Makutsudo and maybe others: 66A,5C, J.9-214A,\/2A,B,C,214B(2),break, 66A(2 hits), 236A, 2A,5B,5C, 2C, 66B, J.B,C,etc...
- Corner: Any starter into 5C, 214B(2 hits), 214C, 5B,66B, J.*,B-B,C,\/ J.B,C,etc...
- 623B,Light Break,\/ J.B,DJ.B,C,214A. Nice reversal conversion for half a bar. You can add a pair of hits depending on the character. Impossible to do on Fanel.
- 2A,5B-5B, 236C, Light Break, 66C, J.B-B,etc... This is more useful when you do 236C directly, taking advantage of the invincible frames at startup.
- J.A (instant overhead),Break,A,\/2A,etc... If you do this from a block string the difficulty will escalate and you have to do 5A after landing.
- Install combo after 22D: 2B,5B-5B,5C,214B(2 hits), 214C(all hits), 623C, corner 2C,66C,214A, 421C, 66B,214A,break, 66C,214A, 214C(2 hits),623C, 66C,214A,421C, 66B,623B(2),624C. Very similar to this combo video.
- Corner vs non small characters: J.B,B/C,\/66A, 236A, 2A,5B,5C,214B(2), break, 66A, 236A, 2A,5B,5C,2C,66B,etc...
- Corner vs non small characters while standing: J.B,C,\/66A,5C, J.9214a,\/2A,B,C,214b(2),break, 66a,236a, etc... 42 aprox igual que el anterior, un poco menos parece al menos en maría. Cualquier combo con j.214a no funca vs chicocas como Satsu.
- Corner vs Patton while standing: 66A,5C,J.9214A,\/2A,5B,5C,J.9214A,\/,5A,5B,5C,2C,66B,etc... Maybe others..?
- Corner vs Patton: 66A,5C,J.C,214C,\/ 2C,66C etc... Quite useless but you might find something with it.
- Vs Makutsudo and many others like Tiger Joe, Maria or Patton: J.B-B\/66A, 5C,J.9C, 214B,214C,\/, ender. Another non-optimal combo, but a good idea for mixups and resets if you delay a bit the air inputs.
- Infinite vs Rance, Shizuka, Hatsune and Seed while standing: 66A,5C,J.9-214A,\/,66A,5C,J.9-214A, etc... Who would've thought the worst character in the game has the only infinite i know of. Needs more testing on other characters.
Pressure
- 66A(2),236A, etc...
- 66A(2),5C,J.A etc...
- With install: 214C,623C(2 hits),214C, etc...
Meterless for setups
Usually her Mixup game involves doing frame traps and overheads in between block strings. When you want to make your opponent guess after a knockdown, Menad will give up a lot of damage. Useful in some situations, for example when you know your best combo won't kill your rival and you just need a a bit more of damage.
- Close 2A,5B-5B,2C, jump cancel ①
- J.B. Safe jump. There are a few characters that delay their wakeup for one or two frames and this won't work (Fanel, Nalzgis). You can fake this and do an empty low. Or do J.B,\/,J.A(instant overhead),214C(cross up).
- J.214B, 214C,\/*,2C,66C. Double crossup. Difficult to block if they don't see it coming.
These are just a few examples, but remember she has two other overheads.