Overview
Describe the character in a few sentences here.
Strengths |
Weaknesses
|
- Huge damage potential: With his 46P / 214LP loops, Jean Paul has the potential to blow characters up off of one interaction.
- Good movement: If used correctly, Jean can use his specials to move across the entire screen.
- Fast projectile: The speed of his 646P projectile makes it one of the best in the game, only rivaled by the versatility of Melaine's 236P.
- Evading supers: In some matchups, his 63214K can allow him to dodge supers by getting behind the opponent.
|
- Stubby normals: Outside of a few exceptions (5HK, 2MK, and 5MK), his normals lack some of the reach and priority that other characters have.
- Bad reversals: Even on hit, his 214LP leaves him vulnerable to attacks on his wakeup. Other reversals are also situational at best.
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Normal Moves
Standing Normals
Close
c.LP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
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-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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Describe the move and the uses it has.
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c.MP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
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-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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Describe the move and the uses it has.
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|
c.HP Caption Caption
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
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-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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c.LK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
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-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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c.MK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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c.HK
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Damage
|
Chip Damage
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Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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Far
f.LP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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Describe the move and the uses it has.
|
|
f.MP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
|
-
|
-
|
-
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Describe the move and the uses it has.
|
|
f.HP Caption Caption
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
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-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
|
f.LK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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f.MK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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f.HK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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Crouching Normals
2LP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
|
-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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2MP
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Damage
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Chip Damage
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Startup
|
Active
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Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
|
-
|
-
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-
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-
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High/Low
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-
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-
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-
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|
|
2HP
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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2LK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
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Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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2MK
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Damage
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Chip Damage
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Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
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2HK
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Damage
|
Chip Damage
|
Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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Low
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-
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-
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-
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|
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Jumping Normals
j.LP
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
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High/Low
|
-
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-
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-
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|
|
j.MP
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HP
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HK
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
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|
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Special Moves
Mega Slash 632P
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
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-
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High
|
-
|
-
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The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP/MP/HP
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK/MK/HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP/MP/HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Super Move
Super Name X
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Super Name 236432P Funny and/or informative caption Funny and/or informative caption
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
Describe the super and what you can do with it.
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Gameplan
Neutral
Describe the character's neutral strategy.
Offense
Describe the character's offensive strategy.
Defense
Describe the character's defensive strategy.
Combos
Midscreen
Here is an example combo.
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Matchups