Overview
Melanie, also known as 花木蘭 (Hua Mulán), is a female warrior based on the legendary folk heroine of the same name, known from the text "Ballad of Mulan".
She is a character defined by her neutral and mix-up game, being capable of keeping opponents away with consistency and use her safer tools to keep the enemy where she wants.
Strengths |
Weaknesses
|
- Mix-Ups: As stated, she can keep their opponents locked down thanks to the large range on her sweep (crHK), and her multiple overhead hitting special moves, making her have some of the best high/low mix-ups in the game.
- Great screen controll: Moves like her projectile (236P), DP (214P) and sweep (crHK) cover some great angles where the opponent wants to be.
|
- Bad wake up game: Her safest option when knocked down is DP, but the fact it doesn't knock down means that on grounded hits it will leave you with little space to get your neutral back.
- Poor air options: While her anti-air game is better than average, her air to air and jump-ins are not great since her normals have little priority and don't hit below her, you're probably not jumping a lot with her.
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Normal Moves
Standing Normals
Close
c.LP
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Damage
|
Chip Damage
|
Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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Mid
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-
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-
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-
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Describe the move and the uses it has.
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c.MP
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Damage
|
Chip Damage
|
Startup
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Active
|
Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
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-
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-
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-
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-
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High/Low
|
-
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-
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-
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Describe the move and the uses it has.
|
|
c.HP
|
Damage
|
Chip Damage
|
Startup
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Active
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Recovery
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Guard
|
Adv. (Hit)
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Adv. (Block)
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Properties
|
-
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-
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-
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-
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-
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High/Low
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-
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-
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-
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|
|
c.LK
|
Damage
|
Chip Damage
|
Startup
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Active
|
Recovery
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Guard
|
Adv. (Hit)
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Adv. (Block)
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Properties
|
-
|
-
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-
|
-
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-
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High/Low
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-
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-
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-
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|
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c.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
|
-
|
-
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-
|
-
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High/Low
|
-
|
-
|
-
|
|
|
c.HK
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
|
-
|
-
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-
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-
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High/Low
|
-
|
-
|
-
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|
|
Far
f.LP
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
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Properties
|
-
|
-
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-
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-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
f.MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
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-
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-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
f.HP Caption Caption
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
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-
|
-
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-
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-
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High/Low
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-
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-
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-
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|
|
f.LK
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Damage
|
Chip Damage
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Startup
|
Active
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Recovery
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Guard
|
Adv. (Hit)
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Adv. (Block)
|
Properties
|
-
|
-
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-
|
-
|
-
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High/Low
|
-
|
-
|
-
|
|
|
f.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
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-
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-
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High/Low
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-
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-
|
-
|
|
|
f.HK
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Damage
|
Chip Damage
|
Startup
|
Active
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Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
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High/Low
|
-
|
-
|
-
|
|
|
Crouching Normals
2LP
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Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
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Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2HP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
Low
|
-
|
-
|
-
|
|
|
Jumping Normals
j.LP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
Throw
6MK or 6HK near the opponent
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
1
|
-
|
-
|
Unblockable
|
-
|
-
|
Throw
|
|
Special Moves
Mega Slash 236P
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name 214P
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name 646P
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP/MP/HP
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name 41236K
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name 63214K
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK/MK/HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Super Move
Super Name 214646P
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Super Name 4641236K Funny and/or informative caption Funny and/or informative caption
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
Describe the super and what you can do with it.
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Gameplan
Neutral
Describe the character's neutral strategy.
Offense
Describe the character's offensive strategy.
Defense
Describe the character's defensive strategy.
Combos
Midscreen
Here is an example combo.
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Matchups
Claus (Slight Disadvantage) [Character Page]
|
This matchup is mostly a game of who can get the lead first and who can keep it better.
Melanie is who has to lift the heavier weight in this matchup, Claus is a character defined by his extremely versatile toolkit, making it very difficult to get the lead, however, once you get that lead it is a bit tricky to defend from Claus.
To fight him it is best to try and cover spaces where Claus wants to be while being careful of being too predictable and getting punished, use quick buttons that could hit Claus out of 214LP spam and consider using your own DP sparingly to stop certain approaches.
|