Arcana Heart 3/AH3/Clarice Di Lanza/Frame Data

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Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 4 4 15 -7 W / N A 500 95 (70) -2 22 All All / J
1 - 3 Reflect. No CH
5B 8 3・3 12 +1 W / H・M / H A・B 800 x 2 91 (80) -4 6・25 All -・All / J
5 - 7 Reflect. 1st hit cannot HC or EFC, hitstop 2
5C 9 1 x 3 21 -1 W / H・S / H x 2 A x 2・C 500 x 2・1700 95 (80) x 2・87 (80) -2 x 2・-6 6 x 2・30 All -・-・All
3 - 8 Clash, front hand. 1st and 2nd hits cannot HC or EFC, hitstop 2
4C 1 1 51 -27 Sw (Vr) E 2500 50 -20 56 Cr / Air All
1 - 9 CH
2A 4 4 14 -6 W / N A 500 95 (70) -2 22 All All
1 - 3 Reflect. No CH
2B 8 1・2 17 -3 W / H・M / D A・B 700 91 (80) -4 6・25 Cr / Air All
1st hit cannot HC or EFC, hitstop 2
2C 8 1 x 3 22 -2 W / H x 2・S / N A x 2・C 500 x 2・1200 95 (80) x 2・87 (80) -2 x 2・-6 6 x 2・25 All -・-・All
6 - 9 Reflect. 1st and 2nd hit cannot HC or EFC, hitstop 2
JA 4 3 20 - W / N A 600 95 (80) -2 22 St / Air All / J
1 - 10 Reflect
JB 7 1・2 23 - W / H・M / N A・B 700 x 2 95 x 2 -2 x 2 6・25 St / Air -・All
1st hit cannot HC or EFC , hitstop 2
JC 12 6 15 - S / H C 1800 83 -8 30 St / Air All / J
1 - 3 Clash (Full Body), 9 - 11 Clash (Shockwave). 4 - 8 Reflect
JE 10 1 32 - Gs D 2700 83 (70) -8 56 St / Air All
2 - 13 Reflect
J1C 10 1・2 21 - S / H x 2 C x 2 1200 x 2 83 (80) x 2 -6 x 2 30 St / Air All
7 - 19 Reflect
5E 16 6 15 +2 Ws D 2400 83 -8 26 St / Cr A Sp・A Su
10 - 15 Reflect. CH. 1 - 9 Passive attribute
5 Charge E 36 4 23 - Ws - 2800 83 -8 26 St / Cr A Sp・A Su
29 - 35 Reflect. CH. Guard Crush. Charge: 29f. Mirror: 27f
2E 15 6 20 +3 F D 2400 83 -8 66 St / Cr A Sp・A Su
11 - 14 Clash (Front Wing). 8 - 14 Reflect. CH. 1 - 7 Passive Attribute
2 Charge E 29 4 23 - F (Hi) - 2800 83 -8 15 St / Cr A Sp・A Su
25 - 28 Clash (Front Wing). 23 - 28 Reflect. CH. Guard Crush. Charge: 23f. Mirror 22f
Lever Throw 3 1 23 - - - 2500 - - - 64 -
No CH. Down. Opponent rises 58f after recovery
Neutral Throw 5 1 23 - F (Hi) - 700・100 x 2・300・800 100 x 4・50 0 x 4・-20 15 64 -
No CH. only 5th hit can HC
Air Throw 3 1 23 - Gb - 500 x 3・1000 100 x 3・50 0 x 3・-20 20 64・96 -
No CH. only 4th hit can HC.

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
La Granfia 236ABC 9 5 49 (total) -1 [H] [S / H ] [D] D [2600] [2500] [2400] 70 -10 40 [All] [All] [Cr / Air] Su・A Su
1 - 32 CH. first 2f are not clashable. 22 - 37 Can continue on hit or guard into Due or La Tarda. +1 when blocked up close. Data refers to [A] [B] [C] versions respectively. *1
La Granfia (air) J236ABC 9 5 55 (total) -7 [S / H] [D] [Gs] D [2400] [2500] [2600] 70 -10 [40] [40] [56] [All] [All] [St / Air] Su・A Su
1 - 43 CH. first 2f are not clashable. 22 - 44 Can continue on hit or guard into Due or La Tarda. -5 when blocked up close. Data refers to [A] [B] [C] versions respectively. *1
La Falla A 28A 9 5 44 (total) +6 Fi D 2600 70 -10 66 All Su・A Su
1 - 13 Inv (Upper Body). 1 - 29 CH. first 2f are not clashable. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
La Falla B 28B 9 16 44 (total) +6 Fi D 2600 70 -10 66 All Su・A Su
9 - 13 Inv (Upper Body). 9 - 29 CH. first 2f are not clashable. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
La Falla C 28C 9 5 44 (total) +6 Fi D 2600 70 -10 66 All Su・A Su
9 - 13 Inv (Upper Body). 9 - 29 CH. first 2f are not clashable. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
Tarda 236[ABC] 30 5 15 +20 [H] [S / H ] [D] D [2600] [2500] [2400] 70 -10 40 [All] [All] [Cr / Air] -
1 - 32 Inv (Upper Body). first 2f are not clashable. cannot HC or EC. +22 when blocked up close. Data refers to [A] [B] [C] versions respectively. *1
Tarda A 28[A] 30 5 44 (total) +27 Fi D 2600 70 -10 66 All -
1 - 13 Inv (Upper Body). 9 - 29 CH. first 2f are not clashable. Cannot HC or EFC. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
Tarda B 28[B] 30 16 44 (total) +27 Fi D 2600 70 -10 66 All -
9 - 13 Inv (Upper Body). 9 - 29 CH. first 2f are not clashable. Cannot HC or EFC. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
Tarda C 28[C] 30 5 44 (total) +27 Fi D 2600 70 -10 66 All -
9 - 13 Inv (Upper Body). 9 - 29 CH. first 2f are not clashable. Cannot HC or EFC. 22 - 36 Can continue on hit or guard into Due and Tarda. Frame advantage based on third active frame being blocked. *1
Tarda (air) J236[ABC] 40 5 55 (total) +25 [S / H] [D] [Gs] D [2400] [2500] [2600] 70 -10 [40] [40] [56] [All] [All] [St / Air] -
1 - 43 CH. first 2f are not clashable. Cannot HC. +27 when blocked up close. Data refers to [A] [B] [C] versions respectively. *1
La Balestra A 421A 3 1 (22) 6 44 (total) +8 M / H B 1000 91 -4 25 All -
1 - 2 Inv (Upper Body). 3 - 16 Reflect. First hit counts as a strike. 2nd hit counts as a projectile and is unclashable. 4f homes in on enemy
La Balestra B 421B 39 3・3・5 48 (total) +23 M x 3 / H x 3 B x 3 1000 x 3 91 x 3 -4 x 3 25 All -
3 - 41 Reflect. 1 - 41 CH. Unclashable. 3f homes in on enemy
La Balestra C 421C 45 3・3・5 58 (total) +19 M x 3 / H x 3 B x 3 1000 x 3 91 x 3 -4 x 3 25 All -
1 - 4 Inv (Throws). 5 - 10 Inv. 6~ Airborne. 1 - 4 CH. Unclashable. 8f homes in on enemy, 9f teleports
La Brezza A J214A 19 10 20 (after landing) +1 S / U (Hi) D 2000 87 (80) -6 1 St / Air Su・A Su
1 - 2 Inv (Strike). 19 - 34 Reflect. Vacuums on aerial hit. 19 - 28 goes through opponent. If it reaches the edge of the screen, clings to wall for 15f, then cannot move until 19f after landing. Frame advantage based on them blocking at the first possible moment.
La Brezza B J214B 20 10 20 (after landing) -1 S / U (Hi) D 2000 87 (80) -6 1 St / Air Su・A Su
1 - 3 Inv (Strike). 20 - 35 Reflect. Vacuums on aerial hit. 20 - 29 goes through opponent. If it reaches the edge of the screen, clings to wall for 15f, then cannot move until 19f after landing. Frame advantage based on them blocking at the first possible moment.
La Brezza C J214C 21 10 20 (after landing) +1 S / U (Hi) D 2000 87 (80) -6 1 St / Air Su・A Su
1 - 5 Inv (Strike). 21 - 36 Reflect. Vacuums on aerial hit. 21 - 30 goes through opponent. If it reaches the edge of the screen, clings to wall for 15f, then cannot move until 19f after landing. Frame advantage based on them blocking at the first possible moment.
La Catena 63214ABC 5 3 25 - Ws - 2500 50 -20 26 72 Su・A Su
1 - 4 Ch. Empties opponent's Arcana Gauge

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Il Flaco 236AB 0 + 3 2 (7) until the edge of the screen 51 (total) - M・S x n / D・H x n B・D x n 1000・300 x n 91 (80)・95 x n -4・-2 x n 30・25 x n All A Su
After S. Flash 1 Inv. After S. Flash 2 Inv (Throw). First hit unclashable and can freely cancel and vacuums. Counts as a projectile after second hit, 0 hitstop.
Il Flaco (air) J236AB 0 + 3 2 (7) until the edge of the screen 49 (total) - M・S x n / D・H x n B・D x n 1000・300 x n 91 (80)・95 x n -4・-2 x n 30・25 x n All A Su
After S. Flash 2 Inv (Throw). First hit unclashable and can freely cancel and vacuums. Counts as a projectile after second hit, 0 hitstop.
Il Chroma 641236AB 117 + 74 - 122 (total) - Fi (Hi, Vr) E・A x n・E x n 6600・500 x n・3000 x n 70・95 x n・70 x n -10・-2 x n・-10 x n 25・30 x n・2 x n St / Cr・All x n -
After S. Flash 3 - 73 Clash (Chromatius's entire body). First hit does 400 chip damage and is unclashable.
Il Telone 623AB 74 (90) 1 25 87 (total) +43 - E 3000 x 3 70 -10 2 St / Cr -
71 - S. Flash - 8 Inv. Unclashable
Il Rapimento 6321478AB 0 - 25 (total) - - - - - - - - -
S. Flash - 7 Inv. 8 - 26 Inv (Throw). For 480f starting from 8f, as long as opponent is touching the magic circle, you'll absorb their health, up to a possible maximum of 3200.
La Vicenda 22AB - - 36 (total) - - - - - - - - -
Sucks Arcana Gauge from opponent as long as they're touching the magic circle, up to a possible maximum of 30/170 of a bar.

Critical

Name Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Il Risveglio 0 + 7 4 (88) 6 48 - -・W / H [Fi (Hi)] E 1300・100 [12400] 70・100 [50] -10・0 [-20] -・6 [60] All・Un -
S. Flash - 7 Inv. 1 - 6 Reflect. Unclashable. Uncounterable. Cannot HC. If the first part hits, locks the opponent. [ ] data refers to the second part after opponent is locked.
Il Risveglio (EF) 0 + 6 4 (76) 5 41 -97 -・W / H [Fi (Hi)] E 1300・100 [9800・12400] 100・100 [50 x 2] 0・0 [-20 x 2] -・6 [60 x 2] All・Un -
S. Flash - 6 Inv. 1 - 5 Reflect. Unclashable. Uncounterable. Cannot HC. If the first part hits, locks the opponent. [ ] data refers to the second part and beyond after opponent is locked.
  • 1

Counts as a projectile. Cannot be absorbed by Roz Kykloz

Arcana Heart 3
General

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Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching