Name |
Notation |
Startup |
Duration |
Recovery |
Advantage |
Properties |
Level |
Damage |
D.Prorate |
T.Prorate |
T.Time |
Guard |
Cancel
|
Kunugi |
22ABC |
CH. Full duration of Kunugi is A (50), B (38) and C (20). At frames 34, 24 and 8 respectively, Kamui is powered up and loses health. The amount of health lost is A (800), B (1600) and C (3200). Excepting 5A, JC and E attacks, all normal attacks and her air throw do 100 more damage (air throw goes up by 300). If while under the effects of Kunugi you do another Kunugi, you continue to get the damage bonus for each successive repetition. Cannot use at 0 health. The C version only can be HC after 8f.
|
Uruma A (moving) |
41236A |
7 |
9 |
14 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
7~15F extremely low stance. 1~25F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
|
Uruma A (attack) |
0 |
1 |
1 |
38 |
-7 |
Sw |
C |
2400 |
83 (70) |
-8 |
56 |
All |
Su・A Su
|
1~22F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
|
Uruma B (moving) |
41236B |
9 |
12 |
14 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
9~20F extremely low stance. 1~30F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
|
Uruma B (attack) |
0 |
1 |
1 |
40 |
-9 |
Sw |
C |
2600 |
83 (70) |
-8 |
56 |
All |
Su・A Su
|
1~24F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
|
Uruma C (moving) |
41236C |
11 |
18 |
17 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
11~28F extremely low stance. 1~41F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
|
Uruma C (attack) |
0 |
1 |
1 |
43 |
-12 |
Sw |
C |
2800 |
70 |
-10 |
56 |
All |
Su・A Su
|
1~24F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
|
Kagesuki (moving) |
41236A/B/C |
5 |
18 |
21 |
+6 |
- |
- |
- |
- |
- |
- |
- |
-
|
5~22F Inv (Strike), pass through opponent. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame. Effects of Kunugi disappear on frame 1.
|
Kagesuki (attack) |
0 |
1 |
3 |
42 |
+2 |
Sw |
E |
3800 |
70 |
-10 |
56 |
Cr/Air |
Su・A Su
|
1~28F pass through opponent. No CH. Projectile. Unclashable.
|
Habaki A |
[4]6A |
9 [23] |
16 [7] |
40 (total) |
±0 |
M/N |
A |
1000×2 |
91 (70) |
-4 |
25 |
All |
-
|
CH. [ ] in Startup and Duration are for the 2nd projectile.
|
Habaki B |
[4]6B |
12 [28] |
25 [18] |
47 (total) |
+2 |
M/N |
A |
1000×2 |
91 (70) |
-4 |
25 |
All |
-
|
CH. [ ] in Startup and Duration are for the 2nd projectile.
|
Habaki C |
[4]6C |
20 [37] |
30 [25] |
54 (total) |
+16 |
M/N |
A |
1000×2 |
91 (70) |
-4 |
25 |
All |
-
|
CH. [ ] in Startup and Duration are for the 2nd projectile.
|
Kodama |
[4]6A/B/C |
14 |
3 (12) 3 (19) 30 |
47 (total) |
- |
S/N |
C |
1600×2・2000 |
91 (70) |
-4 |
30 |
All |
-
|
3rd part can be set by holding the button. Upon doing so, releasing the button will start it 1F later. Fastest possible startup for the 3rd part is 51F. If you're hit by the opponent or forced to block, the projectile disappears. Effects of Kunugi disappear on frame 1.
|
Tenza A |
J421A |
8 |
8 |
19 |
- |
Gs |
D |
2000 |
83 |
-8 |
56 |
St/Air |
Su・A Su
|
1~7F Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
|
Tenza B |
J421B |
8 |
6・2 |
22 |
- |
D・Gs |
A・D |
500・2000 |
95・83 |
-2・-8 |
22・56 |
St/Air |
Su・A Su
|
1~5 Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
|
Tenza C |
J421C |
8 |
3・3・2 |
25 |
- |
D×2・Gs |
A×2・D |
500×2・2000 |
95×2・83 |
-2×2・-8 |
22×2・56 |
St/Air |
Su・A Su
|
1~5F Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
|
Seizan |
J421A/B/C |
12 |
1 |
34 |
- |
Gb |
C |
3800 |
70 |
-10 |
20 |
St/Air |
Su・A Su
|
1~12F Inv. No CH. If you land during the move, landing recovery of 14F. Effects of Kunugi disappear on frame 1.
|
Kanna (stance) |
214A/B/C |
- |
- |
36 (total) |
+6 |
- |
- |
- |
- |
- |
- |
- |
-
|
1~17F CH. Can input followup until frame 17, on frame 19 continues into the followup. Can extend the length of the stance by holding [4] on the stick (to a maximum of 45F, CH state). Followup begins 2f after extension ends, stance ends 19F afterwards (no CH).
|
Kanna (A followup) |
0 |
18+2 |
1 |
28 |
+6 |
H |
C |
1500 |
83 (70) |
-8 |
40 |
All |
Su・A Su
|
Projectile. If you input another followup, continues into the next in 10F.
|
Kanna (B followup) |
0 |
18+2 |
1 |
28 |
+6 |
H |
C |
1500 |
83 (70) |
-8 |
30 |
St/Cr |
Su・A Su
|
Projectile. If you input another followup, continues into the next in 10F.
|
Kanna (C followup) |
0 |
18+2 |
1 |
28 |
+7 |
Sw(Vr) |
C |
1500 |
83 (70) |
-8 |
56 |
Cr/Air |
Su・A Su
|
Projectile. If you input another followup, continues into the next in 10F.
|
Sazarashi |
214A/B/C |
14 |
3 |
59 (total) |
- |
H×2・Sw (Vr) |
E |
2000×3 |
83 (70) |
-8 |
40・30・56 |
All・St/Cr・Cr/Air |
Su・A Su
|
Projectile. High, mid and low-type Kanna attacks come out with 1f of each other. Effects of Kunugi disappear on frame 1.
|
Koufu (counter) |
623A/B/C |
- |
- |
31 (total) |
- |
- |
- |
- |
- |
- |
- |
- |
Su・A Su
|
1~14F Counter (sword) and Reflect. For the A version, 1 - 14 Inv (Head). 1~22F CH. If successful, can cancel 30f later (not HC). Upon cancelling, the time stop after the flash disappears.
|
Koufu (A followup) |
0 |
38 |
3 |
25 |
- |
F (Hi) |
- |
3000 |
50 |
-20 |
25 |
Un |
-
|
Inv. Unclashable. Hitstop 24F. Time stops for everything except Kamui for 38F.
|
Koufu (B followup) |
0 |
38 |
4 |
27 |
- |
Ws |
- |
3000 |
50 |
-20 |
26 |
Un |
-
|
Inv. Unclashable. Hitstop 24F. Time stops for everything except Kamui for 38F.
|
Koufu (C followup) |
0 |
38 |
4 |
19 |
- |
Sw |
- |
3000 |
50 |
-20 |
56 |
Un |
-
|
Inv. Unclashable. Hitstop 24. Time stops for everything except Kamui for 38.
|
Koufu (counter) (air) |
J623A/B/C |
- |
- |
27 (total) |
- |
- |
- |
- |
- |
- |
- |
- |
Su・A Su
|
1~9F Counter (Sword) and Reflect. For the A version, Inv (Upper Body); for the B version Inv (Lower Body). 1~17F CH. If you land during the move, 8F landing recovery. If successful, can cancel 30F later (not HC). Upon cancelling, the time stop after the flash disappears.
|
Koufu (followup) (air) |
0 |
40 |
1 |
Land+8 |
- |
Gb |
- |
3000 |
50 |
-20 |
20 |
Un |
-
|
1~40F Inv. Unclashable. Hitstop 24F. Upon a successful counter, time stops for everything for 40F except Kamui.
|
Wazabane |
J22A/B/C |
19 |
Until landing |
Land+12 |
- |
Gs |
D |
3000 |
70 |
-10 |
56 |
St / Air |
Su・A Su
|
No CH.
|