Arcana Heart 3/AH3/Kamui Tokinomiya/Frame Data

From Mizuumi Wiki
Jump to navigation Jump to search

Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 5 1 12 -1 W/N A 600 95 (80) -2 22 All All/J
No CH.
5B 8 2 17 -3 M/D B 1500 87 -6 25 All All/J
5~7F Clash (Sword)
5C 15 1 27 -7 S/N C 3000 70 -10 30 All All
3B 10 2 19 -5 M/U B 1600 87 (70) -6 25 St / Cr All/J
6~9F Clash (Sword). 1~16F CH.
2A 5 2 11 -1 W/N A 500 95 (80) -2 22 All All
2B 10 4 17 -5 M/D B 1300 87 -6 25 Cr/Air All/J
2C 12 3 19 -1 S/D C 2800 70 -10 30 Cr/Air All
11~14F Clash (Sword).
1E 10 2 18 +1 Sw C 1000 83 -8 56 Cr/Air All
JA 5 5 16 - W/N A 1000 91 -4 22 St/Air All/J
JB 8 1 27 - M/U B 1600 87 -6 25 St/Air All/J
JC 10 2 28 - S/H C 2700 70 -10 30 St/Air All
JE 11 2 20 - S/Gs D 2000 8. (70) -8 56 St/Air All
5E 16 2 21 ±0 Ws D 1800 83 -8 26 St/Cr A Sp・A Su
1~15F Reflect. 9~15F Clash (Upper Body, Sword). CH. 1~8F Passive Attribute.
5 Charge E 33 2 27 - Ws E 2300 83 -8 26 St/Cr A Sp・A Su
1~26F Relect. 27~32F Clash (Upper Body, Sword). CH. Guard Crush. Charge: 27F. Mirror: 25F.
2E 16 3 24 -4 F D 2100 83 -8 66 St/Cr A Sp・A Su
1~9F Reflect. 13~25F Reflect. 13~15F Clash (Sword). CH. 1~9F Passive Attribute. First active frame hitbox is at the lower body. 2~3F rise.
2 Charge E 35 3 28 - F (Hi) E 2500 83 -8 15 St/Cr A Sp・A Su
1~29F Reflect. 32~44F Reflect. 32~34F Clash (Sword). CH. Guard Crush. Charge: 30F. Mirror: 26F. First active frame hitbox is at the lower body. 2~3F rise.
Lever Throw 3 1 23 - - - 2500 - - - 64 -
No CH. Down. Opponent rises 51F after recovery (Heart).
Neutral Throw 5 1 23 - F (Hi) - 500×2・1200 100×2・50 0×2・-20 15 64 -
No CH. Only 3rd hit can be HC.
Air Throw 3 1 23 - F (Hi) - 300・500・1200 100×2・50 0×2・-20 15 64・96 -
No CH. Only 3rd hit can be HC.

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Kunugi 22ABC CH. Full duration of Kunugi is A (50), B (38) and C (20). At frames 34, 24 and 8 respectively, Kamui is powered up and loses health. The amount of health lost is A (800), B (1600) and C (3200). Excepting 5A, JC and E attacks, all normal attacks and her air throw do 100 more damage (air throw goes up by 300). If while under the effects of Kunugi you do another Kunugi, you continue to get the damage bonus for each successive repetition. Cannot use at 0 health. The C version only can be HC after 8f.
Uruma A (moving) 41236A 7 9 14 - - - - - - - - -
7~15F extremely low stance. 1~25F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
Uruma A (attack) 0 1 1 38 -7 Sw C 2400 83 (70) -8 56 All Su・A Su
1~22F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
Uruma B (moving) 41236B 9 12 14 - - - - - - - - -
9~20F extremely low stance. 1~30F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
Uruma B (attack) 0 1 1 40 -9 Sw C 2600 83 (70) -8 56 All Su・A Su
1~24F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
Uruma C (moving) 41236C 11 18 17 - - - - - - - - -
11~28F extremely low stance. 1~41F CH. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame.
Uruma C (attack) 0 1 1 43 -12 Sw C 2800 70 -10 56 All Su・A Su
1~24F pass through opponent. No CH. Projectile. Hitstop 12F, blockstop 9F. Hitslow 5F, blockslow 3F.
Kagesuki (moving) 41236A/B/C 5 18 21 +6 - - - - - - - -
5~22F Inv (Strike), pass through opponent. Strike attack. Upon making contact with the opponent, continues into the attack portion of the move on the next frame. Effects of Kunugi disappear on frame 1.
Kagesuki (attack) 0 1 3 42 +2 Sw E 3800 70 -10 56 Cr/Air Su・A Su
1~28F pass through opponent. No CH. Projectile. Unclashable.
Habaki A [4]6A 9 [23] 16 [7] 40 (total) ±0 M/N A 1000×2 91 (70) -4 25 All -
CH. [ ] in Startup and Duration are for the 2nd projectile.
Habaki B [4]6B 12 [28] 25 [18] 47 (total) +2 M/N A 1000×2 91 (70) -4 25 All -
CH. [ ] in Startup and Duration are for the 2nd projectile.
Habaki C [4]6C 20 [37] 30 [25] 54 (total) +16 M/N A 1000×2 91 (70) -4 25 All -
CH. [ ] in Startup and Duration are for the 2nd projectile.
Kodama [4]6A/B/C 14 3 (12) 3 (19) 30 47 (total) - S/N C 1600×2・2000 91 (70) -4 30 All -
3rd part can be set by holding the button. Upon doing so, releasing the button will start it 1F later. Fastest possible startup for the 3rd part is 51F. If you're hit by the opponent or forced to block, the projectile disappears. Effects of Kunugi disappear on frame 1.
Tenza A J421A 8 8 19 - Gs D 2000 83 -8 56 St/Air Su・A Su
1~7F Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
Tenza B J421B 8 6・2 22 - D・Gs A・D 500・2000 95・83 -2・-8 22・56 St/Air Su・A Su
1~5 Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
Tenza C J421C 8 3・3・2 25 - D×2・Gs A×2・D 500×2・2000 95×2・83 -2×2・-8 22×2・56 St/Air Su・A Su
1~5F Inv (Throw). No CH. If you land during the move, landing recovery of 14F.
Seizan J421A/B/C 12 1 34 - Gb C 3800 70 -10 20 St/Air Su・A Su
1~12F Inv. No CH. If you land during the move, landing recovery of 14F. Effects of Kunugi disappear on frame 1.
Kanna (stance) 214A/B/C - - 36 (total) +6 - - - - - - - -
1~17F CH. Can input followup until frame 17, on frame 19 continues into the followup. Can extend the length of the stance by holding [4] on the stick (to a maximum of 45F, CH state). Followup begins 2f after extension ends, stance ends 19F afterwards (no CH).
Kanna (A followup) 0 18+2 1 28 +6 H C 1500 83 (70) -8 40 All Su・A Su
Projectile. If you input another followup, continues into the next in 10F.
Kanna (B followup) 0 18+2 1 28 +6 H C 1500 83 (70) -8 30 St/Cr Su・A Su
Projectile. If you input another followup, continues into the next in 10F.
Kanna (C followup) 0 18+2 1 28 +7 Sw(Vr) C 1500 83 (70) -8 56 Cr/Air Su・A Su
Projectile. If you input another followup, continues into the next in 10F.
Sazarashi 214A/B/C 14 3 59 (total) - H×2・Sw (Vr) E 2000×3 83 (70) -8 40・30・56 All・St/Cr・Cr/Air Su・A Su
Projectile. High, mid and low-type Kanna attacks come out with 1f of each other. Effects of Kunugi disappear on frame 1.
Koufu (counter) 623A/B/C - - 31 (total) - - - - - - - - Su・A Su
1~14F Counter (sword) and Reflect. For the A version, 1 - 14 Inv (Head). 1~22F CH. If successful, can cancel 30f later (not HC). Upon cancelling, the time stop after the flash disappears.
Koufu (A followup) 0 38 3 25 - F (Hi) - 3000 50 -20 25 Un -
Inv. Unclashable. Hitstop 24F. Time stops for everything except Kamui for 38F.
Koufu (B followup) 0 38 4 27 - Ws - 3000 50 -20 26 Un -
Inv. Unclashable. Hitstop 24F. Time stops for everything except Kamui for 38F.
Koufu (C followup) 0 38 4 19 - Sw - 3000 50 -20 56 Un -
Inv. Unclashable. Hitstop 24. Time stops for everything except Kamui for 38.
Koufu (counter) (air) J623A/B/C - - 27 (total) - - - - - - - - Su・A Su
1~9F Counter (Sword) and Reflect. For the A version, Inv (Upper Body); for the B version Inv (Lower Body). 1~17F CH. If you land during the move, 8F landing recovery. If successful, can cancel 30F later (not HC). Upon cancelling, the time stop after the flash disappears.
Koufu (followup) (air) 0 40 1 Land+8 - Gb - 3000 50 -20 20 Un -
1~40F Inv. Unclashable. Hitstop 24F. Upon a successful counter, time stops for everything for 40F except Kamui.
Wazabane J22A/B/C 19 Until landing Land+12 - Gs D 3000 70 -10 56 St / Air Su・A Su
No CH.

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Muon 236AB 0+6 21 20 -36 N・Sw (Vr) A 0・5000 100・50 0・-20 22・56 All -
Inv until 2F after S. Flash. 3~26F Inv (Throw). 9~26F pass through opponent. 3~29F CH. Unclashable. Down. 1st part on block induces 3F of blockstun, 0f blockstop and can be HC on block. On hit, locks the opponent. Opponent rises 14F after recovery (tested on Heart).
Horobi J236AB 0+3 Until landing 37 after landing - N・Gs (Vr) B 0・5000 100・50 0・-20 22・256 St/Air -
No CH. First hit locks opponent. Unclashable. Down. Cannot HC. Opponent rises 24F after recovery (tested on grounded Heart).

Critical

Name Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Shi Matsuri 0 + 3 24 20 - Sw (Vr) - 0・2000×42・6000 100×43・50 0×43・-20 56 Un -
1~26F Inv. 27~29F CH. First hit locks opponent. Unclashable. Down. Cannot HC. Opponent rises 18f after recovery (tested on Heart). Effects of Kunugi disappear on frame 1.
Shi Matsuri (EF) 0 + 3 9 16 - Sw (Vr) - 0・100×42・14600 100×43・50 0×43・-20 56 Un -
1~11F Inv. First hit locks opponent. Unclashable. Down. Cannot HC. Opponent rises 13f after recovery (tested on Heart). Effects of Kunugi disappear on frame 1.
Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching

Navigation menu