Arcana Heart 3/AH3/Maori Kasuga/Frame Data
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Normals
Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 3 | 2 | 13 | -3 | W/N | A | 500 | 95 (80) | -2 | 22 | All | C/All/J |
No CH | ||||||||||||
5B | 7 | 6 | 12 | -2 | M/U | B | 1000 | 91 | -4 | 25 | All | All/J |
4~12F Clash (7~10F on the arm, everything else on the top) | ||||||||||||
5C | 14 | 4 | 12 | +5 | S/Gs | C | 2000 | 83 | -8 | 56 | All | All/J |
5~13F Clash (Head and Arm) | ||||||||||||
6A | 6 | 12 | 16 | -1 | M/H | B | 1100 | 91 (70) | -4 | 25 | All | All/J |
2~5F Clash (Head). No CH. Projectile. Cancellable from 25F | ||||||||||||
6B | 12 | 10(11)9 | 20 | -2 | M/N | B | 600×2 | 95 | -2 | 25 | Cr/Air | All |
2nd hit vacuums. Projectile. Cancellable from 46F | ||||||||||||
6C | 22 | 5(14)12 | 9 | +6 | S・N(V) | C B | 2000・600 | 83 (70)・95 70) | -8・-2 | 56・30 | St/Air・Cr/Air | All |
1~49F CH. 2nd hit vacuums. Projectile. Cancellable from 57F | ||||||||||||
2A | 4 | 2 | 12 | -2 | W/N | A | 500 | 95(80) | -2 | 22 | All | C/All/J |
No CH | ||||||||||||
2B | 9 | 4 | 17 | -5 | M/U | B | 1000 | 91 | -4 | 25 | All | All/J |
2C | 12 | 18(14)14 | 20 | -1 | W/Sw(V) | C | 1000×2 | 91 | -4 | 30・56 | Cr/Air | All |
1~15F CH. Projectile. Cancellable from 63F | ||||||||||||
3A | 8 | 6(6)4 | 10 | +4 | W/H・W/N | A | 600×2 | 95(80) | -2 | 22 | Cr/Air | All |
No CH. 2nd hit vacuums. Projectile. Cancellable from 30F | ||||||||||||
3B | 24 | 4・4・1 | 12 | +7 | M/N | A | 600×3 | 96 (80) | -2 | 25 | Cr/Air・All×2 | - |
14~29F Clash (Body). 1~3F CH. Projectile | ||||||||||||
JA | 5 | 6 | 12 | - | W/N | A | 600 | 97(80) | -2 | 22 | St/Air | C/All/J |
No CH | ||||||||||||
JB | 7 | 14 | 21 | - | M/N | B | 1000 | 91 | -4 | 22 | All | All/J |
Projectile. Cancellable from 16F | ||||||||||||
JC | 11 | 14 | 14 | - | -/Gs | B | 1700 | 83 | -8 | 56 | All | All |
1~10F Clash (Upper body). 1~28F CH. Projectile. Cancellable from 27F | ||||||||||||
JE | 6 | 20・15 | 14 | - | W/N | C | 1000 | 91 | -4 | 36 | All | - |
4~5F Clash (Above legs). CH Throughout. Unclashable. Projectile | ||||||||||||
J6B | 16 | 20 | 35 | - | M/H | B | 1000 | 91 | -4 | 25 | All | - |
Projectile | ||||||||||||
5E | 12 | 10 | 20 | -7 | -/Ws | D | 2300 | 83 | -8 | 26 | St/Cr | ASp/ASu |
10~11F Clash (Arm). 15~21F Clash (Arm). 1~7F, 12~23F Reflect. CH Throughout. 1~7F Passive Attribute | ||||||||||||
5 Charge E | 34 | 6 | 25 | - | -/Ws | E | 2800 | 83 | -8 | 26 | St/Cr | ASp/ASu |
32~33F Clash (Arm). 36~39F Clash (Arm). 1~30F, 34~42F Reflect. CH Throughout. Guard Crush. Charge: 31F. Mirror: 27F | ||||||||||||
2E | 11 | 11 | 17(total) | -5 | -/F | D | 2300 | 83 | -8 | 66 | St/Cr | ASp/ASu |
9~10F Clash (Neck to knee). 1~6F, 9~21F Reflect (Front Upper half). CH Thoughout. 1~6F Passive Attribute | ||||||||||||
2 Charge E | 27 | 15 | 12 | - | -/F(Hi) | E | 2500 | 83 | -8 | 15 | St/Cr | ASp/ASu |
24~26F Clash (Neck to Knee). 1~21F, 24~41F (Front Upper Half). CH Throughout. Guard Crush. Charge: 22F. Mirror: 21F | ||||||||||||
Lever Throw | 3 | 1 | 23 | - | - | - | 2500 | 83 | - | - | 64 | - |
No CH. Down. Opponent rises 90F after recovery | ||||||||||||
Neutral Throw | 5 | 1 | 23 | - | -/Ws | - | 2500 | - | 0×2・-20 | 26 | 64 | - |
No CH. HC 3rd hit only | ||||||||||||
Air Throw | 3 | 1 | 23 | - | -/Gb | - | 0 | 100×2・50 | 1×2・-20 | 20 | 64・96 | - |
No CH. HC 3rd hit only |
Specials
Name | Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sekka no Mai (whip) | J623ABC | 9 | 1 | 26 | - | S/H | D | 1000 | 91 | -4 | 30 | St/Air | Su/ASu |
Can follow up within 10F on hit or guard. On follow up, the top portion of Sekka doesn't come out | |||||||||||||
Gekka no Mai (whip) | 4ABC | 9+7 | 2 | 12 | - | S/H | C | 1000 | 91 | -4 | 30 | St/Air | - |
Vacuums/Can follow up within 10F on hit or guard. On follow up, the top portion of Gekka doesn't occur | |||||||||||||
Sekka / Gekka (Top) A | 0 | 9 | 57 | - | - | -/Sw(Vr) | B | 1000 | 91 | -4 | 56 | All | - |
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard | |||||||||||||
Sekka / Gekka (Top) B | 0 | 7 | 63 | - | - | -/Sw(Vr) | B | 1000 | 91 | -4 | 56 | All | - |
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard | |||||||||||||
Sekka / Gekka (Top) C | 0 | 7 | 57 | - | - | -/Sw(Vr) | B | 1000 | 91 | -4 | 56 | All | - |
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard | |||||||||||||
Ouka no Mai A | 623A | 11 | 5 | 27 | -20 | N/F(Hi) | A | 100・2000 | 100・83 | 0・-8 | 22・8 | St/Cr | Su/ASu |
3~18F Inv (Head). 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits | |||||||||||||
Ouka no Mai B | 623B | 19 | 5 | 23 | -16 | N/F(Hi) | A | 100・2000 | 100・83 | 0・-8 | 22・8 | St/Cr | Su/ASu |
17~24F Inv (Head). 1~16F CH. 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits | |||||||||||||
Ouka no Mai C | 623C | 11 | 5 | 29 | -22 | N/F(Hi) | A | 100・2000 | 100・83 | 0・-8 | 22・8 | Cr | Su/ASu |
11~18F Inv (Head). 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits | |||||||||||||
Tsumujigake A | 421A | 1[6] | 21 [4] | 32 | - | -/Ws | D | 2800 | 83 | -8 | 26 | All | - |
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent | |||||||||||||
Tsumujigake B | 421B | 1[6] | 26 [4] | 38 | - | -/Ws | D | 2800 | 83 | -8 | 26 | All | - |
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent | |||||||||||||
Tsumujigake C | 421C | 1[24] | 31 [1] | 44 | - | -/Ws | - | 3000 | 70 | -10 | 26 | All | - |
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Guard Crush. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent | |||||||||||||
Raishin Otoshi | 22ABC | 10 | Land+1 | 51 (total) | - | M/Gs×n・N (Vr) | A×n・C | 500×n・1700 | 95(80)×n・83 | -2×n・-8 | 56×n・30 | St/Air×n・All | - |
1~12F Throw inv. 9~32F Airborne. 1 ~35F CH. Guaranteed to come out after 5F. Tsuzune Inv after landin./ The data is structured as "Falling"・"After Landing". If blocked during the Falling portion, the After Landing part does not occur. If the Falling portion hits, active frames are 1(5)×n. If only the "After Landing" part hits, it does 2000 damage. ※1 | |||||||||||||
Hikejigake (Ground) | 214/236ABC | 38 | - | 47 | - | M/N | B | 1500 | 87 | -6 | 25 | All | - |
3~16F Inv (Feet). 2~28F Airborne. 1~31F CH. Guaranteed to come out after 32F. 214 version vacuums. ※2 | |||||||||||||
Hikejigake (Air) | J214/236ABC | 36 | - | 40 | - | M/N | B | 1500 | 87 | -6 | 25 | All | - |
1~31F CH. Guaranteed to come out after 32F. 214 version vacuums. ※2 | |||||||||||||
Gagakusonae | 214214/236236ABC | 50 | 600 | 28 | - | - | - | - | - | - | - | - | - |
No CH. If you use certain Arcana specials while this is out, Koito (Kouta) will perform them. Afterwards, Koito (Kouta) will retreat off the edge of the screen. Koito (Kouta) guaranteed to appear after 3F. ※2 ※3 |
Supers
Name | Notation | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hama no Shishiku | 421AB | 0+6 | 2(30)14 | 114 | +17 | -/Gb・Ws | E | 3000・5000 | 70・50 | -10・-20 | 120・26 | St/Air・All | - |
S. Flash~32 Inv . 2~55F Airborne. Unclashable. 35~F CH. Homes in on opponent. Tsuzune is Inv. ※1 | |||||||||||||
Hama no Shishiku (Airborne, 1st hit) | 0 | 0+5 | Land+0 | 116 | - | -/D(Vr)・Gb(Vr)×n | C・A×n | 1000・600×n・2000 | 70・95×n・83 | -10・-2×n・-8 | 10・20×n | St/Air×n・All | - |
CH Throughout. Guaranteed to come out after S.Flash. Only homes in if opponent is nearby. 1st hit has 32F of hitstop. Tsuzune is Inv. ※1 | |||||||||||||
Hama no Shishiku (Airborne, 1st hit blocked) | 0 | 0+5 | Land+2 | 116 | - | -/D(Vr)×n・Ws | C×n・E | 500×n・1700 | 95(80)×n・83 | -2×n・-4 | 10×n | St/Air×n・All | - |
CH Throughout. Guaranteed to come out after S.Flash. Only homes in if opponent is nearby. 32F of hitstop. Tsuzune is Inv. Data refers to after the second hit. ※1 | |||||||||||||
Taima no Zuikaku | 63214AB | 0+38 | - | 93 | - | M/N×4・F(Hi)・M/D×4・Gb | A×4・E・A×4・E | 500×4・1500・500×4・1500 | 95×4・87・95×4・87 | -2×4・-6・-2×4・-6 | 22×4・15・22×4・20 | All | - |
After S.Flash 1~81F Airborne. After S.Flash 1~67F CH. Starts from in front of Maori to behind. 2nd person enters 30F after the first. In CH until 1f before 2nd person enters. Koito and Kouta are Inv. ※2 | |||||||||||||
Taima no Zuikaku (Airborne) | 0 | 0+53 | - | Land+12 | - | M/N×4・F(Hi)・M/D×4・Gb | A×4・E・A×4・E | 500×4・1500・500×4・1500 | 95×4・87・95×4・87 | -2×4・-6・-2×4・-6 | 22×4・15・22×4・20 | All | - |
After S.Flash 1~82F CH. Starts from behind Maori to her front. 2nd person enters 30F after the first. In CH until 1f before 2nd person enters. Koito and Kouta are Inv. ※2 | |||||||||||||
Setsugekka no Mai | 1AB | 0+9 | 3×15 | 36 | - | -/Gs | C | 500×15 | 95 | -2 | 56 | All | - |
1~21F Inv. No CH |
Critical
Name | Startup | Duration | Recovery | Advantage | Properties | Level | Damage | D.Prorate | T.Prorate | T.Time | Guard | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Karaito no Ya | 0+11 | - | 48 | +13 | -/Ws | E | 4400 | 83(70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Harai during the S.Flash, or into Kobu 25~35F after S.Flash | ||||||||||||
Karaito no Ya Harai | 0+7 | - | 57 | +10 | -/Ws | E | 6600 | 70 | -10 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 30F of hitstop. Follow up into Kamukura during the S.Flash | ||||||||||||
Karaito no Ya Kamukura | 0+2 | - | 60 | +12 | -/Ws | E | 8800 | 50 | -20 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 40F of hitstop | ||||||||||||
Karaito no Ya Kobu | 0+12 | - | 49 | +13 | -/Ws | E | 4400 | 83(70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Misogi 25~36F after S.Flash | ||||||||||||
Karaito no Ya Misogi | 0+12 | - | 58 | +4 | -/Ws | E | 4400 | 83(70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos | ||||||||||||
Karaito no Ya (EF) | 0+10 | - | 42 | +18 | -/Ws | E | 4400 | 83(70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Harai during the S.Flash, or into Kobu 22-31F after S.Flash | ||||||||||||
Karaito no Ya Harai (EF) | 0+7 | - | 50 | +17 | -/Ws | E | 6600 | 70 | -10 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 30F of hitstop. Follow up into Kamukura during the S. Flash | ||||||||||||
Karaito no Ya Kamukura (EF) | 0+2 | - | 52 | +20 | -/Ws | E | 11000 | 50 | -20 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 40F of hitstop | ||||||||||||
Karaito no Ya Kobu (EF) | 0+11 | - | 42 | +19 | -/Ws | E | 4400 | 83 (70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Misogi 22~31F after S.Flash | ||||||||||||
Karaito no Ya Misogi (EF) | 0+11 | - | 50 | +11 | -/Ws | E | 4400 | 83 (70) | -8 | 26 | All | - |
No CH. Unclashable. Cannot be absorbed by Roz Kyklos |