Arcana Heart 3/AH3/Maori Kasuga/Frame Data

From Mizuumi Wiki
Jump to navigation Jump to search

Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 3 2 13 -3 W/N A 500 95 (80) -2 22 All C/All/J
No CH
5B 7 6 12 -2 M/U B 1000 91 -4 25 All All/J
4~12F Clash (7~10F on the arm, everything else on the top)
5C 14 4 12 +5 S/Gs C 2000 83 -8 56 All All/J
5~13F Clash (Head and Arm)
6A 6 12 16 -1 M/H B 1100 91 (70) -4 25 All All/J
2~5F Clash (Head). No CH. Projectile. Cancellable from 25F
6B 12 10(11)9 20 -2 M/N B 600×2 95 -2 25 Cr/Air All
2nd hit vacuums. Projectile. Cancellable from 46F
6C 22 5(14)12 9 +6 S・N(V) C B 2000・600 83 (70)・95 70) -8・-2 56・30 St/Air・Cr/Air All
1~49F CH. 2nd hit vacuums. Projectile. Cancellable from 57F
2A 4 2 12 -2 W/N A 500 95(80) -2 22 All C/All/J
No CH
2B 9 4 17 -5 M/U B 1000 91 -4 25 All All/J
2C 12 18(14)14 20 -1 W/Sw(V) C 1000×2 91 -4 30・56 Cr/Air All
1~15F CH. Projectile. Cancellable from 63F
3A 8 6(6)4 10 +4 W/H・W/N A 600×2 95(80) -2 22 Cr/Air All
No CH. 2nd hit vacuums. Projectile. Cancellable from 30F
3B 24 4・4・1 12 +7 M/N A 600×3 96 (80) -2 25 Cr/Air・All×2 -
14~29F Clash (Body). 1~3F CH. Projectile
JA 5 6 12 - W/N A 600 97(80) -2 22 St/Air C/All/J
No CH
JB 7 14 21 - M/N B 1000 91 -4 22 All All/J
Projectile. Cancellable from 16F
JC 11 14 14 - -/Gs B 1700 83 -8 56 All All
1~10F Clash (Upper body). 1~28F CH. Projectile. Cancellable from 27F
JE 6 20・15 14 - W/N C 1000 91 -4 36 All -
4~5F Clash (Above legs). CH Throughout. Unclashable. Projectile
J6B 16 20 35 - M/H B 1000 91 -4 25 All -
Projectile
5E 12 10 20 -7 -/Ws D 2300 83 -8 26 St/Cr ASp/ASu
10~11F Clash (Arm). 15~21F Clash (Arm). 1~7F, 12~23F Reflect. CH Throughout. 1~7F Passive Attribute
5 Charge E 34 6 25 - -/Ws E 2800 83 -8 26 St/Cr ASp/ASu
32~33F Clash (Arm). 36~39F Clash (Arm). 1~30F, 34~42F Reflect. CH Throughout. Guard Crush. Charge: 31F. Mirror: 27F
2E 11 11 17(total) -5 -/F D 2300 83 -8 66 St/Cr ASp/ASu
9~10F Clash (Neck to knee). 1~6F, 9~21F Reflect (Front Upper half). CH Thoughout. 1~6F Passive Attribute
2 Charge E 27 15 12 - -/F(Hi) E 2500 83 -8 15 St/Cr ASp/ASu
24~26F Clash (Neck to Knee). 1~21F, 24~41F (Front Upper Half). CH Throughout. Guard Crush. Charge: 22F. Mirror: 21F
Lever Throw 3 1 23 - - - 2500 83 - - 64 -
No CH. Down. Opponent rises 90F after recovery
Neutral Throw 5 1 23 - -/Ws - 2500 - 0×2・-20 26 64 -
No CH. HC 3rd hit only
Air Throw 3 1 23 - -/Gb - 0 100×2・50 1×2・-20 20 64・96 -
No CH. HC 3rd hit only

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Sekka no Mai (whip) J623ABC 9 1 26 - S/H D 1000 91 -4 30 St/Air Su/ASu
Can follow up within 10F on hit or guard. On follow up, the top portion of Sekka doesn't come out
Gekka no Mai (whip) 4ABC 9+7 2 12 - S/H C 1000 91 -4 30 St/Air -
Vacuums/Can follow up within 10F on hit or guard. On follow up, the top portion of Gekka doesn't occur
Sekka / Gekka (Top) A 0 9 57 - - -/Sw(Vr) B 1000 91 -4 56 All -
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard
Sekka / Gekka (Top) B 0 7 63 - - -/Sw(Vr) B 1000 91 -4 56 All -
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard
Sekka / Gekka (Top) C 0 7 57 - - -/Sw(Vr) B 1000 91 -4 56 All -
Unreflectable. Can't use Sekka no Mai either 19F after the top's hitbox disappears or 26F after hit or guard
Ouka no Mai A 623A 11 5 27 -20 N/F(Hi) A 100・2000 100・83 0・-8 22・8 St/Cr Su/ASu
3~18F Inv (Head). 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits
Ouka no Mai B 623B 19 5 23 -16 N/F(Hi) A 100・2000 100・83 0・-8 22・8 St/Cr Su/ASu
17~24F Inv (Head). 1~16F CH. 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits
Ouka no Mai C 623C 11 5 29 -22 N/F(Hi) A 100・2000 100・83 0・-8 22・8 Cr Su/ASu
11~18F Inv (Head). 1st hit locks the opponent. Freely cancellable if the 1st part is guarded or the 2nd part hits
Tsumujigake A 421A 1[6] 21 [4] 32 - -/Ws D 2800 83 -8 26 All -
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent
Tsumujigake B 421B 1[6] 26 [4] 38 - -/Ws D 2800 83 -8 26 All -
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent
Tsumujigake C 421C 1[24] 31 [1] 44 - -/Ws - 3000 70 -10 26 All -
1~F Inv (Throw and Feet). 2~F Airborne. No CH. Guard Crush. Unclashable. [ ] indicates the data after Tsuzune reaches the opponent. Tsuzune is Inv 1f after reaching opponent
Raishin Otoshi 22ABC 10 Land+1 51 (total) - M/Gs×n・N (Vr) A×n・C 500×n・1700 95(80)×n・83 -2×n・-8 56×n・30 St/Air×n・All -
1~12F Throw inv. 9~32F Airborne. 1 ~35F CH. Guaranteed to come out after 5F. Tsuzune Inv after landin./ The data is structured as "Falling"・"After Landing". If blocked during the Falling portion, the After Landing part does not occur. If the Falling portion hits, active frames are 1(5)×n. If only the "After Landing" part hits, it does 2000 damage. ※1
Hikejigake (Ground) 214/236ABC 38 - 47 - M/N B 1500 87 -6 25 All -
3~16F Inv (Feet). 2~28F Airborne. 1~31F CH. Guaranteed to come out after 32F. 214 version vacuums. ※2
Hikejigake (Air) J214/236ABC 36 - 40 - M/N B 1500 87 -6 25 All -
1~31F CH. Guaranteed to come out after 32F. 214 version vacuums. ※2
Gagakusonae 214214/236236ABC 50 600 28 - - - - - - - - -
No CH. If you use certain Arcana specials while this is out, Koito (Kouta) will perform them. Afterwards, Koito (Kouta) will retreat off the edge of the screen. Koito (Kouta) guaranteed to appear after 3F. ※2 ※3

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Hama no Shishiku 421AB 0+6 2(30)14 114 +17 -/Gb・Ws E 3000・5000 70・50 -10・-20 120・26 St/Air・All -
S. Flash~32 Inv . 2~55F Airborne. Unclashable. 35~F CH. Homes in on opponent. Tsuzune is Inv. ※1
Hama no Shishiku (Airborne, 1st hit) 0 0+5 Land+0 116 - -/D(Vr)・Gb(Vr)×n C・A×n 1000・600×n・2000 70・95×n・83 -10・-2×n・-8 10・20×n St/Air×n・All -
CH Throughout. Guaranteed to come out after S.Flash. Only homes in if opponent is nearby. 1st hit has 32F of hitstop. Tsuzune is Inv. ※1
Hama no Shishiku (Airborne, 1st hit blocked) 0 0+5 Land+2 116 - -/D(Vr)×n・Ws C×n・E 500×n・1700 95(80)×n・83 -2×n・-4 10×n St/Air×n・All -
CH Throughout. Guaranteed to come out after S.Flash. Only homes in if opponent is nearby. 32F of hitstop. Tsuzune is Inv. Data refers to after the second hit. ※1
Taima no Zuikaku 63214AB 0+38 - 93 - M/N×4・F(Hi)・M/D×4・Gb A×4・E・A×4・E 500×4・1500・500×4・1500 95×4・87・95×4・87 -2×4・-6・-2×4・-6 22×4・15・22×4・20 All -
After S.Flash 1~81F Airborne. After S.Flash 1~67F CH. Starts from in front of Maori to behind. 2nd person enters 30F after the first. In CH until 1f before 2nd person enters. Koito and Kouta are Inv. ※2
Taima no Zuikaku (Airborne) 0 0+53 - Land+12 - M/N×4・F(Hi)・M/D×4・Gb A×4・E・A×4・E 500×4・1500・500×4・1500 95×4・87・95×4・87 -2×4・-6・-2×4・-6 22×4・15・22×4・20 All -
After S.Flash 1~82F CH. Starts from behind Maori to her front. 2nd person enters 30F after the first. In CH until 1f before 2nd person enters. Koito and Kouta are Inv. ※2
Setsugekka no Mai 1AB 0+9 3×15 36 - -/Gs C 500×15 95 -2 56 All -
1~21F Inv. No CH

Critical

Name Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Karaito no Ya 0+11 - 48 +13 -/Ws E 4400 83(70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Harai during the S.Flash, or into Kobu 25~35F after S.Flash
Karaito no Ya Harai 0+7 - 57 +10 -/Ws E 6600 70 -10 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 30F of hitstop. Follow up into Kamukura during the S.Flash
Karaito no Ya Kamukura 0+2 - 60 +12 -/Ws E 8800 50 -20 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 40F of hitstop
Karaito no Ya Kobu 0+12 - 49 +13 -/Ws E 4400 83(70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Misogi 25~36F after S.Flash
Karaito no Ya Misogi 0+12 - 58 +4 -/Ws E 4400 83(70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos
Karaito no Ya (EF) 0+10 - 42 +18 -/Ws E 4400 83(70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Harai during the S.Flash, or into Kobu 22-31F after S.Flash
Karaito no Ya Harai (EF) 0+7 - 50 +17 -/Ws E 6600 70 -10 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 30F of hitstop. Follow up into Kamukura during the S. Flash
Karaito no Ya Kamukura (EF) 0+2 - 52 +20 -/Ws E 11000 50 -20 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. 40F of hitstop
Karaito no Ya Kobu (EF) 0+11 - 42 +19 -/Ws E 4400 83 (70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos. Follow up into Misogi 22~31F after S.Flash
Karaito no Ya Misogi (EF) 0+11 - 50 +11 -/Ws E 4400 83 (70) -8 26 All -
No CH. Unclashable. Cannot be absorbed by Roz Kyklos
Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching