Arcana Heart 3/AH3LM/Konoha
Outdated Version
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Introduction
I know nothing of this character's story and stuff
Strategy
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Arcana Selection
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Base Combos
(Note: Combos that use 6D* won't work with Time or Earth)
2A 2B 2C 6D* 5B 6B j.B dj.BE (360A) - 1 Meter - 360A ender optional
2A 2B 2C 6D* 5B 6B j.B dj.BC 360A/B/C (or 236AB*) - 1 Meter- Alternate ender. Replace 360 with 236AB with 1 additional meter
2A 2B 2C 6D* 5B 6B j.ABC 214A/B/C B dj.BE (360A) - 1 Meter - Optimal air combo string. Uses j.214 to extend the combo. 360 ender optional.
2A 2B 2C 6D* 5B 6B j.ABC 214A/B/C B dj.BC 360A/B/C (or 236AB*) - Alternate ender. (Replace 360 with 236AB for a bit more damage at the cost of 1 additional meter)
2A 2B 2C EFC 5B 6B j.B dj.BEC 5B 6B j.B "dj.BC 360A/B/C" or "dj.BE" - 0 Meter, EFC -
2A 2B 5C 623C~A 5A 5B 6B ... - No Meter -
2A 2B 2C "6C~Kara~214A/B/C" BC "Land"... - 0 Meter - Requires learning "6C~Kara~214A/B/C" to work.
Arcana Specific Combos
~ Time ~
2A 2B 5C 623A/B EFC (623A)x6 236AB - Fun and simple.
2A 2B 5C 623A/B EFC (66 5B 6C 623A)x3 236AB - Requires dashing in & linking after 623A.
2a 2b 5c 623A/b EFC 66 5BC 8~9E Land 66 5B2C 214E - Uses Konoha's "Small Hop". Ends with knockdown to time ball oki.
Move List
Note: Click on the images of the moves to see the full frames.
Normal Moves
5A |
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2A |
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4A |
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5B |
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2B |
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6B |
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3B |
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5C |
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2C |
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6C |
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5E |
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2E |
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j.A |
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j.B |
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j.C |
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j.E |
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Special Moves
Shuriken |
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Kunai |
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Hayate Tsuki |
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Takinobori |
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Konoha Kakure no Jyutsu・Chi |
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Konoha Kakure no Jyutsu・Ten |
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Kawarimi no Jyutsu |
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Doton no Jyutsu |
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Hayabusa Keri |
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Musasabi no Jyutsu |
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Izuna Otoshi no Jyutsu |
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Super Moves
Konoha Hyaku Bunshin no Jyutsu |
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Konoha Otoshi no Jyutsu |
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Konoha Midare Kunai no Jyutsu |
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Critical Heart
Konoha Special |
Haha this move got fucked. |