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Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Catherine Kyohbashi's character page for the latest version (AH3X), click here.
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Profile
A third generation Japanese-American, Catherine's grandmother was from Osaka, which explains why someone with platinum-blond hair and blue eyes speaks exclusively in the Kansai dialect when speaking Japanese, and why someone as young as her sounds like she's eighty years old. A curious combination of Kansai impatience and American laxity, her boisterous and carefree personality makes her an enigma to both sides of her family. Catherine tends to wear her heart on her sleeve, and her emotions are there for all to see.
Like her friend and rival, Kira Daidohji, she is a genius who obtained her doctorate in celestial mechanical engineering from the Celestial University of Massachusetts at the age of ten. Terry Yodogawa, the robot she created and built herself, rivals that of anything thought up by Kira. Catherine also shows a somewhat masochistic streak, as she loves nothing more than to be challenged and insulted by Kira.
Petra offered Catherine support for the research and development for Terry Yodogawa, prompting Catherine to join the Rosenberg branch of the European Celestial Union. Feeling a sense of obligation, she now takes on missions to eradicate the Drexler Institute and eliminate the planar rifts appearing around Japan.
Overview
Cathy can inflict pressure that is difficult to escape. She has a command grab and various projectiles.
Recommended Arcana
Normal Moves
5A
5A
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000
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-
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-
|
-
|
-
|
-
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-
|
-
|
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5B
5B
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Damage
|
Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2200
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-
|
-
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-
|
-
|
-
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-
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-
|
|
5C
5C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2800
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-
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-
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-
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-
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-
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-
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-
|
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5E
5E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
|
Recovery
|
Frame Adv
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Level
|
Normal
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3200
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-
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-
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-
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-
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-
|
-
|
-
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Charged
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3800
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-
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-
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-
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-
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-
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-
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-
|
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2A
2A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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200
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-
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-
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-
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-
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-
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-
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-
|
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2B
2B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1800
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-
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-
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-
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-
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-
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-
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-
|
|
2C
2C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2800
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-
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-
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-
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-
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-
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-
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-
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2E
2E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Normal
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3200
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-
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-
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-
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-
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-
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-
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-
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Charged
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3800
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-
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-
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-
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-
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-
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-
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-
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4C
4C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2420
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-
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-
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-
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-
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-
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-
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-
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Damage done over the course of 6 hits.
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6C
6C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2800
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-
|
-
|
-
|
-
|
-
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-
|
-
|
|
1C
1C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2420
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-
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-
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-
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-
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-
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-
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-
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Essentially a lower version of 4C. Damage done over the course of 6 hits.
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3C
3C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2800
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-
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-
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-
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-
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-
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-
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-
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Essentially a lower version of 6C.
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j.A
j.A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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700
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-
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-
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-
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-
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-
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-
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-
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j.B
j.B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2000
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-
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-
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-
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-
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-
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-
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-
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j.C
j.C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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3000
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-
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-
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-
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-
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-
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-
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-
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j.E
j.E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2400
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-
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-
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-
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-
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-
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-
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-
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Throws
Neutral Throw
Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000, 2000
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Throw
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-
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-
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-
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-
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-
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-
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Leaves opponent airborne.
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Lever Throw
Lever Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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3200
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Throw
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-
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-
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-
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-
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-
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-
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Air Throw
Air Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2800
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Throw
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-
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-
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-
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-
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-
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-
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Special Moves
Launch Missile!
Launch Missile! 623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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1995
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-
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-
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-
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-
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-
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-
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-
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B
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1995
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-
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-
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-
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-
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-
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-
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-
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C
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1995
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-
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-
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-
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-
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-
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-
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-
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Fire a slow moving missile. Will explode if it hits an opponent or enough time elapses. Damage done over the course of 5 hits. A version launches a missile diagonally upwards, B version launches a missile more horizontally, and C version launches a missile diagonally downwards.
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Lariat Boom Boom Boom!
Lariat Boom Boom Boom! 214X (air OK)
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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1400*2
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-
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-
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-
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-
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-
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-
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-
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B
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1400*4
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-
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-
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-
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-
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-
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-
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-
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C
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1400*6
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-
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-
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-
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-
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-
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-
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-
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Perform a rising double lariat attack. Can absorb one light attack from an opponent. Due to scaling, move gets progressively weaker as more hits are dealt; as such, not all hits deal 1400 damage.
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Smash 'em Good!
Smash 'em Good! 41236X (air OK)
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
A
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3600
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-
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-
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-
|
-
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-
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-
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-
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B
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3600
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-
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-
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-
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-
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-
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-
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-
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C
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3600
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-
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-
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-
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-
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-
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-
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-
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Perform a high speed charging attack that will smash an opponent against a wall if it connects. Distance traveled for the grab is dependent on the button that was pressed.
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Sexy~Cute Hip Drop!
Sexy~Cute Hip Drop! j.22X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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4000
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-
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-
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-
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-
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-
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-
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-
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B
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4000
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-
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-
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-
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-
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-
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-
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-
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C
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4000
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-
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-
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-
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-
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-
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-
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-
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Drop down midair to land on opponents. Depending on the button pressed, Yodogawa will fall farther away from the area the move was activated.
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The Sky is Mine!
The Sky is Mine! B+C (air OK)
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
|
Level
|
-
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-
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-
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-
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-
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-
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-
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-
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Activate boosters, slowing Yodogawa's fall. Attacking or being attacked ends hover mode. Move to the left or right while hovering midair. Cancel with downward direction.
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Super Moves
Launch All Missiles!
Launch All Missiles! 623A+B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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4305
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-
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-
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-
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-
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-
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-
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-
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Fire three missiles at the same time, which all explode up close. Damage done over the course of 13 hits.
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Super Ridiculous Spin Lariat!
Super Ridiculous Spin Lariat! 214A+B (air OK)
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Ground
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6773
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-
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-
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-
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-
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-
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-
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-
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Air
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6773
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-
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-
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-
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-
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-
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-
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-
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Perform a high speed double lariat while rising to the sky. Can absorb one light attack. Damage done over the course of 13 hits.
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The Hero, Minigawa, Launch!
The Hero, Minigawa, Launch! 222A+B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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3525
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-
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-
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-
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-
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-
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-
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-
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Summon Minigawa to battle. Minigawa will slowly walk until it touches an opponent, exploding. Damage is dealt over the course of 10 hits.
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Tick-Tock Bombin' Time!
Tick-Tock Bombin' Time! 236A+B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1200, 9750
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-
|
-
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-
|
-
|
-
|
-
|
-
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Drop a bomb that both players can attack. Will detonate after receiving a certain amount of damage or getting hit with a fire attack. First listed attack is a punch, which drops the bomb. Damage done from the bomb detonation is second listed damage, and is done over the course of 5 hits.
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Critical Heart
Centrifugal Force is the Power of Spin! 641236A+B, then rapidly input 360's Caption for image #1 Caption for image #1
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Version
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Damage
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Guard
|
Cancel
|
Startup
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Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
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Depends [14100]
|
-
|
-
|
-
|
-
|
-
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-
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-
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Extend Force
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Depends [17407]
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-
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-
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-
|
-
|
-
|
-
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-
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Grab an opponent and take them for a spin. Maximum rotations for maximum damage (listed in brackets). Otherwise damage is based on how much was spun.
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Combos
Solo Combos
5A 2B 623C 214A+B (7821)
Arcana Combos
Generic Arcana
Videos