Arcana Heart 3/AH3LMSS/Changelist
Below is a list of changes from Love Max to Six Stars. This list comes from two pastebins by C001357: character changes and Arcana changes. It may not be 100% accurate or complete.
Original source: https://www.4gamer.net/games/190/G019042/20141204035/index_2.html
Character Changes
Amanohara Minori
Specials
Dragon Rush - ground, 236 + attack
Strike Dragon - ground, 623 + attack
Assault Dragon - air, 623 + attack
Rising Dragon - ground, 28 + attack
Ryuuho Bohler - ground/air, 214 + A, considered as a special during combo
Ryuugi Buch - ground/air, 214 + B, considered as a special during combo
Ryuusei Aman - ground, 214 + C, increases damage of specials (especially Baldur's), enables activation of Ultimate Dragon Legend
Accel Dragon Rush - ground, 236+AB
Strike Dragon Impact - ground/air, 236+AB
Ryuushuu Schwaltz - ground/air, 214+AB, considered as a super during combo
Critical Heart
Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
(during Extend Force) Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
Aino Heart
Heartful Punch - hitboxes of 1st hit carry over to startup of 2nd hit
Heartful Punch followup - limited to 1 in the air, shorter recovery on landing, shorter recovery in air version
Ribbon Beam A - added movement range
Love Tekken Punch (charged) - added guard crush property, shorter active frames
Tsuzura Saki
6C - can now chain into 5E, 2E
Claimh Solais A - considered on the ground during attack; starts with full body invulnerability, during attack, has lower body invulnerability; lower damage, added damage proration to 1st hit, shorter hitbox at the upper region
Claimh Solais B - during active frames, has shorter hurtbox at upper region
La'a - added time to input command; added damage proration to 1st hit; during attack, considered on the ground
Tokinomiya Kamui
6A - changed blowback course, lower region of close hitbox expanded
Uruma C - faster charge, shorter active frames
Habaki - lighter damage proration on first hit, added guardstun in A version
Kanna - changed command to 63214 + attack
Konoha
2A - faster startup
JB - lighter damage proration
Hayate Tsuki 6C followup - added chip damage
Takinobori - shorter knockback
Doton no Jutsu - expanded hurtbox horizontally, now unable to mash cancel into followups
Izuna Otoshi no Jutsu - increased damage
Konoha Otoshi no Jutsu - shorter time to complete command
Kasuga Maori
3B - hurtbox at upper region shortened to clash hitbox
J6B - changed to 2 hits, now able to chain into JC, JE, air specials, can now be jump cancelled
6C - changed blowback course on 2nd hit, able to chain into 2C
JC - shorter recovery
JE - shorter counter frames
Ouka no Mai - now advances when attacking
Hikejigake (ground) - no counter frames, faster startup, shorter recovery, takes longer to go into air
Hikejigake (air) - no counter frames, shorter recovery
Kagura Sonae - shorter recovery
Taima no Zuikaku - faster startup
Mei-Fang
4A - added hitstop, shorter recovery, heavier damage proration
2A - expanded hitbox and hurtbox in front, heavier damage proration
5B - faster startup, expanded hitbox after startup, lower damage
6B - now 2 hits
Genbu Toujin - hitbox in front of 2nd hit expanded
Chikatsu Tenshin - shorter invulnerability time
Shisei Oudou - improved behavior where succeeding hits fail to connect
Kaiten Enbu - changed blowback course of first hit
Kirin Kougeki - hitbox expanded upwards
Daihou Senkou - hitbox at back expanded
Lilica Felchenerow
5C - can chain into 2C
6C - fixed bug where taking damage goes into crouch hit, 3rd hit has lighter damage proration and lower damage
JE - shorter active frames, longer recovery
Drive Edge C - slower startup, can now go into Axel Slide just before startup
Flip Through - lighter damage proration on first hit; on non followup version, hitbox on upper region expanded just after startup
Wall Step - shorter recovery on triangle jump; on followup version, shorter movement to first jump
Screw Edge - hitbox expanded, untechable time increased, added active frames, shorter recovery, Wall Step followup version has slower startup and faster movement speed
Heel Cutter - hitbox expanded, untechable time greatly increased, added damage proration, Wall Step followup has lower damage
Speed Blade - faster startup, heavier damage proration
Hurricane Spiral - startup faster on 4th hit
Cyclone Storm - can be followed up from Axel Slide
Night Stream - heavier damage proration
Night Stream (air) - added a new air version
Lieselotte Achenbach
JE - added damage proration on first hit, damage proration lightened
Doll normal attacks - now unable to input during Extend Blast
Doll 5C - larger hitbox
Death Inviting Gebell - now unable to cancel to the same during the charge; after blowback, opponent now unable to Arcana Burst until the time they are able to air tech
Geschick Fighting Blood Linchpin - shorter counter frames
Yasuzumi Yoriko
far 6A - blowback course the same as close 6A
far 6B - blowback course the same as close 6B
close 6C - blowback course the same as far 6C
far 6C - bug fixed where receiving damage goes into crouch hit state
JC (held) - before startup, gets reduced hurtbox at lower region
5E - bug fixed where receiving damage goes into crouch hit state
JE - faster startup
Safe Ancient Talisman Method - limited to 1 in the air
Daidohji Kira
Kira-sama Driver - added throw invincibility until throw hitbox is active
Flying Kira-sama Driver - added throw invincibility until throw hitbox is active
Daidohji Bunker Buster B - strike invincibility time shortened
Ekodashiki Rocket Cannon - time to be able to cancel lengthened
Ekodashiki Landmine - lowered damage
Fiona Mayfield
Simple Mode - bug in 4A fixed
6B - faster startup, added lower body invincibility until after attack startup
Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage
Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air
Grand Divide - no damage proration, can only cancel recovery when blocked
Misty Chain - no damage proration
Angel Wing - increased recovery if followup is not performed
Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed
Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
Petra Johanna Lagerkvist
JC - faster startup
L.G.A charge-X - complete execution of B and C versions shorter
L.G.A fire type-β - lighter damage proration
L.G.A fire type-β’ - lighter damage proration
L.G.A dodge - shorter time to input followup, longer time to be able to homing cancel
Zenia Valov
2C - 2nd hit now has common blowback
J6B - reduced clash hitbox, added counter frames before startup
Golden Edinorog (air) - lower damage on Just input
Distant El Dorado - when in effect, executing the Just input continues with the same effects
War Resounding Impulse - now not affected by speed increases during Extend Force
Unbeatable Matador - changed property on last hit to sweep
Elsa La Conti
5C - added damage
2C - lower damage, heavier damage proration
Agnus - stricter command input
Communio - longer time to reuse, landing recovery now occurs when landing before action is completed
Rankeora - expanded hurtbox in front during the charge
Rankeora (followup) - explosion after reaching the edge of screen slower
Gladius (followup) - changed blowback course, shorter untechable time
Clarice Di Lanza
JB - added damage proration
4C - can no longer cancel action through slide input
JC - added damage proration, increased damage
Tarda - slower startup, faster recovery
Il Rapimento - added suspension of Arcana Gauge recovery, shorter time effect is active
Catherine Kyoubashi
Sexy and Cute Hip Drop! - after landing when hit or guarded, now able to cancel in different ways
The Hover Control is perfect too! - lower drop speed, faster time to be able to attack cance l, can now cancel by pressing the lower directions
Launching Our Hero, Chibigawa! - when used, Catherine will face the opponent's orientation
So this is the rumored Tick Tock Bang Bang! - shorter recovery, count of bomb lowered
Dorothy Albright
4B - bug fixed where receiving damage goes into crouch hit state
JB - added damage proration to first hit
Ground Ten - now bounces on the screen
Fold - counter frames shortened
Triple Face - removed invulnerability period, does not count to Jack Rabbit limit of 1 use in air
Ten of Spades - now bounces on the screen
Angelia Avallone
crouch guard - height of hitbox now the same as crouching state
5B - on 2nd hit, hitbox at lower region expanded
2C - position of hitbox on 2nd hit adjusted
air throw - added recovery, when landing during recovery, switches to landing recovery
air specials - That Twinkle is STARLIGHT and The Shape of my Happiness to You does not count towards limit of 1 in air
This Look is MOONLIGHT (623 version) - faster startup
Please Stop my Sadness Lv.4 - 1 differing property now the same as normal version
Inuwaka Akane
Kotodama Gauge - starts with 1 counter at the beginning of the match
5B - time to be able to cancel longer after hit or guard
5E - shorter active frames, longer recovery on uncharged version
Tsuki Kudaki (ground) - added initial damage proration
Tsuki Kudaki (air) - hitbox in front expanded
Hana Nagi (ground) - faster startup
Hana Nagi (air) - startup and damage of A, B, C versions now differ; expanded hitbox at upper region; when hit, meets with opponent's height
Torigake A - faster startup
Torigake B - lower damage
Torigake C - changed to blowback type, hitbox at upper region expanded, damage lowered, heavier damage proration
Kaze Mai C - after performing action, faces opponent if they jump over
Inuwaka Nazuna
5B - on 1st hit, hitbox of hand expanded upwards
J6B - faster startup
Throw - time to be able to Homing Cancel faster
Direction + BC - attacks according to blowback orientation, differentiates hitstun orientation
Jyuujutsu Kageroi - counter frames of A and B versions shortened
Jyuujutsu Kageroi (ground) A - shorter recovery, added untechable time
Jyuujutsu Kageroi (air) A - added untechable time
Choujutsu Nuedori - movement speed of spirit on direction input increased
Jyoujutsu Tamakiwa - shorter recovery when whiffed or guarded
Reijutsu Asatsuyu - stricter command input
Scharlachrot
Airhit state - hitbox position adjusted
2B - now unable to jump cancel, added untechable time
J6B (added input) - heavier damage proration, bug fixed where Extend Force attribute of Fire did not apply
Chains - fulcrums do not disappear when added input is not executed, time to be able to perform added inputs on ground faster (except for Dissolve Walten)
Dissolve Walten - now does not destroy fulcrums
Snap Springen - now unable to Homing Cancel
Drive Laufen - now unable to Homing Cancel
Eko
JA - clash frame period shortened
JE - hurtbox expanded, interval between startup of each hit now equal
Neutral Throw - startup now the same as other characters
It's a Carriage B - faster startup
We're Going to the Castle! - lighter damage proration, lower damage, hitbox and pushbox of last hit expanded upwards
Gentlemen!! - when in effect, attacks do not knock back; damage modifier of EF version reduced
Gentlemen!! A attack - added untechable time
Gentlemen!! C attack - damage proration lighter when the shockwave part is used for a multihit attack
Weiss
JB - hitbox in front shortened, shorter active frames and longer recovery when unequipped
J4B - added active frames, shorter recovery
JC - bug fixed where hitcount only added when equipped, active frames of 2nd hit shortened, recovery longer
Rush Greiten - upper hitbox reduced, chip damage added during the charge
Rush Greiten A - movement distance of recovery increased on whiff of charge
Rush Greiten C - hitbox in front reduced during charge
Set Miene - range and recovery of A, B, C versions now differentiated
Release Tatigkeit - trajectory of A, B, C versions now differentiated
Group Greifen - increased damage
Force Expansion Himmelfahrt - expanded hitbox higher, changed damage and damage proration
Arcana Changes
System Changes
extend blast - reduces damage proration and tech proration to 0%, will not hit pluvia
arcana burst - added ability to reflect projectiles
clash - pause during clash will not be affected by speed changes from Extend Force and the like
Love
no changes
Thunder
Ensuim - clash frames occur later
Crioch - on hit, opponent's hitstop shortens
Time
freedom from bondage - heavier damage proration, added proration on first hit
Plant
no changes
Earth
no changes
Fire
no changes
Wind
scutum - shorter pushback
thorens - hits with chip damage halved from 1 in 2 to 1 in 4
abolere - added damage
Dark
extend force - when opponent is in dark mode when extend ends, behavior of force gauge changes
etsen - heavier proration
verderbtheit - can no longer be held with the e button
Evil
sacrifice - bug fixed where it simultaneously hit when done on 1p side on occasion
condemnation - when covered, now destroys projectiles of arcana
Water
cataracta - removed slow effect
ampurula - bug fixed where when hit from a low position, the following attack made opponent go into a grounded hit state
Metal
no changes
Sacred
no changes
Ice
no changes
Halo
last salvation - first hit now does not cause counter hit
Punishment
extend force - damage modifier increased
sword - added damage
napadeni - added hitstop on 13th hit, faster startup on 14th hit
Sin
extend force - damage modifier decreased
Magnetism
arcana gauge increases more when guarding or being hit
Mirror
phasma, fantasia - attack properties of copy now uniform
Tone
echo - fixed bug where damage of 2p color side increased
Flower
illusionary flower, dream flower - improved behavior when offscreen
yayoi no hana - fixed bug involving tone arcana's tacet, added hits with chip damage from 1 in 4 to 1 in 3
Fenrir
no changes
Luck
no changes
Tyr
shock lehm - fixed bug where it added to arcana gauge
extend force - strength feder max has been reduced from 20 to 16 points
Blood
Passive attributes
Vasha - regenerates life while arcana gauge recharges
Kaliterevi - arcana gauge stock increases more than usual when using specials
Sphygmos - damage increases when using attacks that launch or blows back. adds chip damage if damage is enough.
Specials
Kima(236 + E) - can be done on air
Ema(214+E) - temporarily increases speed
Supers
Kimatodis(236236+E)
Apokyries(641236+E) - gauge recovers in response to consumption of arcana gauge
Extend Force
Panigiri - arcana gauge recovery increases greatly, increased defense modifier, decreased attack modifier
Arcana Eclipse
Taragmenos (214+BC)
Arcana Blaze
Theophania(236+ABC) - adds 1 arcana gauge, no hitbox