Arcana Heart 3/AH3LMSS/Eko

From Mizuumi Wiki
Jump to navigation Jump to search
Eko

Profile

A young girl with incredible celestial powers who was kidnapped by the Drexler Institute, Eko has the miraculous ability to bring her various doodles and drawings to life. Although she is an orphan, Eko never feels lonely as not only does she have Kazu, her favorite doodle with her, but also Weiss and Scharlachrot, who dote on her and treat her like a little sister.

Being too young to understand what is going on around her, she was taken into Petra's care after the downfall of the Drexler Institute. Although Eko is much happier now that she's able to go outside and play, she occasionally gets pouty that she's not allowed to draw Kazu in public.

Eko tries to help her “sisters” whenever they get too busy to play with her, so that they can spend more time with her. And despite her age, she is helping Rosenberg to eradicate the Drexler Institute once and for all.

Overview

Recommended Arcana

Normal Moves

5A
5A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 Low - 7 3 11 +2 A

An angled punch that actually hits low. You'll be pretty sad if you have a habit of doing anti air clash to 5A, because this won't work for that at all. This is on the slow side for a 5A, and the reach is "OK." However, there is clash on its start up. Cannot cancel into itself.

5B
5B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200 Mid - 13 Varies 36F Total +5 -

Kazu throws a flower out. Should you get the move out, it the flower won't disappear even if you get hit as it becomes a projectile. 4B and 6B are the same move, it just changes the trajectory of the flower.

5C
5C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000, 2000 [1600] Mid - 6 3, 4 26 -9 -

Kazu sticks out his tongue and then flicks it upwards. Damage in bracket is if the second hit connects after the first. This move clashes on frame 4, and is air unblockable on the second hit, making it a pretty strong anti air move all around, but the second hit takes too long to come out to make it quite as good for air blockstrings as 2B is. Still worth using if they are too high for 2B to hit

5E
5E
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2800 Mid - 17 5 23 -1 -
Charged 3200 - - 42 3 34 - -

Thrusts both arms forward for an attack. This has plenty of reach, but the start up is on the slow side.

2A
2A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 Mid - 6 2 11 -1 -
2B
2B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2330 Mid - 10 5*6 11 ±0 -

Kazu slides forward while admiring a Spinning Flower with Eko. Flower deals damage over the course of 6 hits.

2C
2C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3101 Low - 18 4*7 18 -1 -

Kazu slides forward, twisting his lower body into a drill of sorts. Damage dealt over the course of 7 hits.

2E
2E
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2400 Mid - 18 4 18 +1 -
Charged 2800 - - 32 2 23 - -


j.A
j.A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
700, 700 [560] High - 6 3(7)3 20 - -

Kazu uses his wings to chop opponents. Damage in bracket is if the second hit connects after the first.

j.B
j.B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 High - 7 2*4 28 - -
j.C
j.C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3036 Mid - 17 3*3 27 - -

Kazu winds back and then launches a drill forward. Damage done over the course of 3 hits.

j.E
j.E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3200 High - 7 2*4 28 - -

Kazu spins his whole entire body. Damage done over the course of 4 hits.

Throws

Neutral Throw
Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 1500 Throw - 5 1 24 - -

Leaves opponent airborne.

Lever Throw
Lever Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -
Air Throw
Air Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
200*4, 1200 Throw - 3 1 23 - -

Special Moves

It's a Carriage~
It's a Carriage~
[4]6X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1200 - - - - - - -
B 1200 - - 16 - - - -
C 1200 - - - - - - -

Transform into a horse and carriage for a ramming attack. The C version can guard crash. Damage may not be accurate.

My Princey~
My Princey~
623X (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1200, 2200 [1760] - - - - - - -
B 1200, 2200 [1760] - - - - - - -
C 3752 - - - - - - -

Transform into a sword wielding prince to perform a rising slash attack. Basically what Eko uses for a DP. The difference between the A and B versions are the height that Kazu jumps to swing his sword (for instance, the B version misses the regular height opponents entirely if done on the ground). The C version is a multi-hit move, being able to start from the ground and end just a bit higher than the B version.

I'll Draw~
I'll Draw~
22X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A - - - - - - - -
B - - - - - - - -
C - - - - - - - -

Draw a random sketch that has a random ability.

It's a Present~
It's a Present~
63214X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2500 - - - - - - -
B 2500 - - - - - - -
C 2500 - - - - - - -

Attack with a jack-in-the-box. The button pressed determines the angle of the attack. Attack has a pull in effect, even if blocked.

Super Moves

Let's Go to the Castle!
Let's Go to the Castle!
236AB
Damage Guard Cancel Startup Active Recovery Frame Adv Level
6610 [Depends] - - - - - - -

Transform into a horse and carriage and perform a powerful ramming attack. It's essentially a Super version of "It's a Carriage~". Damage is dependent on how long the move runs on. So if you hit in this the corner, more damage will be dealt as Kazu has to travel farther.

Cinderella!
Cinderella!
214AB
Damage Guard Cancel Startup Active Recovery Frame Adv Level
6670 - - - - - - -

Transform into a castle and attack with fireworks. The fireworks are more powerful when the time remaining contains repeating digits.

Super Spinny!
Super Spinny!
j.63214AB
Damage Guard Cancel Startup Active Recovery Frame Adv Level
6360 - - - - - - -

Transform into a thorny contraption and perform a high speed spinning attack. Can be utilized as an air combo finisher. Damage done over the course of 14 hits.

Let's Draw!
Let's Draw!
22AB
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Several drawings come to life causing various effects. Essentially a super version of "I'll Draw~", where the A, B, and C versions all come out at once.

Critical Heart

Gentlemen

[2]8AB (long charge)
Caption for image #1
Caption for image #1
Caption for image #2
Caption for image #2
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal - - - - - - - -
Extend Force - - - - - - - -

Transform into a giant monster. Greatly increases attack and defense and prevents you from being stunned.

Special Attack A
A while Gentlemen
is active
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Perform a powerful upward swipe. Can cause a guard crash.

Special Attack B
B while Gentlemen
is active
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Perform a powerful downward swipe. Can cause a guard crash.

Special Attack C
C while Gentlemen
is active
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Perform a powerful, guard crashing stomp followed by an unblockable earthquake.

Special Attack D
D while Gentlemen
is active
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Taunt an opponent with your gentlemanly charm.

Special Attack E
E while Gentlemen
is active
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Taunt an opponent with your gentlemanly smile.

Combos

Solo Combos

  • 2A 2B [4]6B 236A+B

Arcana Combos

Generic Arcana

Videos

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

ControlsFAQHUDSystemTutorial

Advanced

ChangelistDefenseMeter GainHealth Modifiers

Characters

AkaneAngeliaCatherineClariceDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraSakiScharlachrotWeißYorikoZenia

Arcana

BloodBlossoms (Flower)DarknessEarthEvilFenrirFireHoly (Sacred)IceLight (Halo)LoveLuckMagnetismMetalMirrorNature (Plant)PunishmentSinSound (Tone)ThunderTimeTyrWaterWind