Arcana Heart 3/AH3LMSS/Konoha

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Konoha

Profile

The Koinumaru ninja clan have generally been classified as demons throughout history due to their appearance, which contains the attributes of both humans and canines. Modern descendants of the clan look mostly human, although they have dog-like ears and tails. Konoha normally hides these when out in public, but they tend to come out whenever she's engaged in battle. The Koinumaru clan is incredibly tight knit, and is now more of an extremely extended family, though a family in possession of incredible fighting skills.

Konoha grew up learning the family fighting style in the forests and mountains surrounding her village in preparation of becoming the retainer of the Millennial Guardian, Kamui Tokinomiya. Having always looked up to Kamui, she embraced her new role with an enthusiasm that is hard to not get caught up in.

Like her master, Konoha performs a number of different tasks for the Celestial Union when she is not looking after Kamui's comfort and wellbeing.

Overview

Small, fast rush-down character with ninja moves. Difficult for many opponents to pin her down. She has some of the smallest normals in the game. If you wish to do her optimal 0-bar, no-EF combos, you must learn to kara-cancel her 6C into j214x.

Recommended Arcana

Normal Moves

5A
5A
AH3 Konoha 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600 - - - - - - -
5B
5B
AH3 Konoha 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
900 - - - - - - -
5C
5C
AH3 Konoha 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 - - - - - - -
5E
5E
AH3 Konoha 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2300 - - - - - - -
Charged 2800 - - - - - - -
2A
2A
AH3 Konoha 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400 - - - - - - -
2B
2B
AH3 Konoha 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
700 - - - - - - -
2C
2C
AH3 Konoha 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1600 - - - - - - -
2E
2E
AH3 Konoha 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2200 - - - - - - -
Charged 2600 - - - - - - -
4A
4A
AH3 Konoha 4A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 - - - - - - -
6B
6B
AH3 Konoha 6B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200 - - - - - - -
6C
6C
AH3 Konoha 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 - - - - - - -
j.A
j.A
AH3 Konoha j.A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600 - - - - - - -
j.B
j.B
AH3 Konoha j.B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200 - - - - - - -
j.C
j.C
AH3 Konoha j.C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 - - - - - - -
j.E
j.E
AH3 Konoha j.E.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -

Throws

Neutral Throw
Throw
AH3 Konoha 2E.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
300, 500, 1200 Throw - - - - - -

Leaves opponent airborne.

Lever Throw
Lever Throw
AH3 Konoha AD.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - - - - - -
Air Throw
Air Throw
AH3 Konoha j.C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 1500 Throw - - - - - -

Special Moves

Shuriken
Shuriken
236X
AH3 Konoha 236X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 400 - - - - - - -
B 400 - - - - - - -
C 400 - - - - - - -

Konoha throws a shuriken. Pressing A sends it straight forward, while pressing B sends it a 45 degree angle, and pressing C sends the shuriken at a somewhat of a 60 degree angle.

Number 2
Number 2
X after Shuriken
AH3 Konoha 236X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 400 - - - - - - -
B 400 - - - - - - -
C 400 - - - - - - -

Konoha throws out a second shuriken. Throwing trajectory works the same as "Shuriken".

Number 3
Number 3
X after Number 2
AH3 Konoha 236XXX.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1800 - - - - - - -
B 1800 - - - - - - -
C 1800 - - - - - - -

Konoha throws a third, more powerful shuriken (now glows gold). Throwing trajectory works the same as "Shuriken".

Kunai
Kunai
j.236X
AH3 Konoha j.236X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 600 - - - - - - -
B 600 - - - - - - -
C 600 - - - - - - -

Konoha throws out a Kunai. The A version sends the kunai at a -75 degree angle, B goes at a -45 degree angle, and C goes at -30 degree angle.

Hayate Tsuki (Hurricane Thrust)
Hayate Tsuki (Hurricane Thrust)
623X
AH3 Konoha 623X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1600 - - - - - - -
B 1800 - - - - - - -
C 2300 - - - - - - -

Konoha performs a high speed thrust attack. The higher the button pressed, the farther she goes. C version blows opponents back on hit.

Combination - Upper Thrust
Combination - Upper Thrust
A after Hayate Tsuki
AH3 Konoha 623X+A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1500 - - - - - - -

Konoha performs an upward thrust attack.

Combination - Sky Vanish
Combination - Sky Vanish
B after Hayate Tsuki
AH3 Konoha 623X+B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha performs a fake sliding kick, then reappears in the air. Can cross over an opponent when reappearing in the air.

Combination - Earth Vanish
Combination - Earth Vanish
2B after Hayate Tsuki
AH3 Konoha 623X+2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha performs a fake sliding kick, the reappears and rolls forward. Roll can slip behind opponents.

Combination - Forward Thrust
Combination - Forward Thrust
C after Hayate Tsuki
AH3 Konoha 623X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2800 - - - - - - -

Konoha vanishes and then reappears to perform another high speed thrust attack.

Combination - Hammer Strike
Combination - Hammer Strike
6C after Hayate Tsuki
AH3 Konoha 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -

Konoha performs a short jump then attack with an overhead strike.

Takinobori (Waterfall Ascension)
Takinobori (Waterfall Ascension)
28X
AH3 Konoha 22X+C.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 800, 2000 - - - - - - -
B 800, 2200 - - - - - - -
C 800, 2400 - - - - - - -

Konoha performs a springing handstand kick.

Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique)
2X before Takinobori's second hit
AH3 Konoha 22X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha quickly hides underground.

Konoha Kakure no Jutsu - Chi (Konoha's Vanishing Technique - Earth)
Konoha Kakure no Jutsu - Chi (Konoha's Vanishing Technique - Earth)
214X
AH3 Konoha 214X+X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Disappear, then reappear alongside two images on the ground. Pressing A spawns you on the left, B in the middle, and C on the right.

Konoha Kakure no Jutsu - Ten (Konoha's Vanishing Technique - Sky)
Konoha Kakure no Jutsu - Ten (Konoha's Vanishing Technique - Sky)
421X
AH3 Konoha 214X+X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Disappear, then reappear alongside two images in midair. Pressing A spawns you on the left, B in the middle, and C on the right.

Kawarimi no Jutsu (Replacement Technique)
Kawarimi no Jutsu (Replacement Technique)
41236X
AH3 Konoha 41236X1.png
AH3 Konoha 41236X2.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Counter an attack by replacing yourself with something convenient. Pressing A spawns you in front of the opponent, B in front but in the air, and C will spawn behind.

Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique)
22X
AH3 Konoha 22X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha quickly hides underground.

Fukiya (Blowdart)
Fukiya (Blowdart)
A during Doton no Jutsu
AH3 Konoha 22X+A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
100 - - - - - - -

Fire a blowdart straight up. Only one per Doton no Jutsu.

Hayabusa Geri (Falcon Kick)
Hayabusa Geri (Falcon Kick)
B during Doton no Jutsu
AH3 Konoha 22X+B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -

Konoha reappears in midair and performs a falling drop kick.

Takinobori (Waterfall Ascension)
Takinobori (Waterfall Ascension)
C during Doton no Jutsu
AH3 Konoha 22X+C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2400 - - - - - - -

Konoha attacks from the ground with a springing handstand kick.

Musasabi no Jutsu (Flying Squirrel Technique)
Musasabi no Jutsu (Flying Squirrel Technique)
j.214X
AH3 Konoha j.214X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Use a makeshift parachute to slow your descent. Can use any air normal out of it.

Izuna Otoshi no Jutsu (Fox Drop Technique)
Izuna Otoshi no Jutsu (Fox Drop Technique)
j.360X
AH3 Konoha j.360X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 3200 - - - - - - -
B 3600 - - - - - - -
C 4000 - - - - - - -

Grab nearby opponents midair with a throw attack.

Hayabusa Geri (Falcon Kick)
Hayabusa Geri (Falcon Kick)
j.22X
AH3 Konoha 22X+B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -

Konoha performs a falling drop kick.

Korogari (Roll)
Korogari (Roll)
4X or 6X when touching the floor after Hayabusa Geri
AH3 Konoha j.22X+4X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha rolls away from the fall zone after finishing the kick.

Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique)
2X when touching the floor after Hayabusa Geri
AH3 Konoha 22X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Konoha quickly hides underground.

Super Moves

Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique)
Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique)
236AB
AH3 Konoha 236AB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
7280 - - - - - - -

Konoha rushes the opponent. If the attack hits, attacks from many clones will come from all directions.

Konoha Otoshi no Jutsu (Konoha Drop Technique)
Konoha Otoshi no Jutsu (Konoha Drop Technique)
28AB, then rapidly input 360's
AH3 Konoha AD.png
AH3 Konoha j.360X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
Depends [3400] - - - - - - -

Konoha grabs the opponent and deliver a powerful throw. More spins for more power. Damage in bracket is the minimum amount of damage you can do.

Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique)
Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique)
j.236AB
AH3 Konoha j.236AB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
~3416 - - - - - - -

Konoha throws multiple volleys of explosive shuriken.

Critical Heart

Konoha Special
j.720AB
AH3 Konoha CH1.png
AH3 Konoha CH2.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2000, 1000*2, 6000 - - - - - - -
Extend Force 12669 - - - - - - -

Swoop down on an airborne foe, delivering a powerful combination attack.

Combos

Solo Combos

  • 2A 2B 5C 623B 236A+B
  • 5A 5B 5C 623C~A 5B 6B jBC 214x jB djc jBE
  • 5A 5B 5C 623C~A 5B 6B jAB jBC 360X
  • 2E>EFC>5D>720A+B
  • (air to air) jABC j214x jB djc JBE
  • 6C>EFC>5A>5B>6B> JA>jB>djc>jA>jB>jC>214x>jE
  • 6C>EFC>5A>5B>6B> JA>jB>djc>jA>jB>jC>360C

Arcana Combos

TIME

2A 2B 2C EFC 5A 5B jABEC land jAB djc jBC 360x

Videos

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Arcana

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