|
Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Koshmar's character page for the latest version (AH3X), click here.
|
Punishment Arcana, Koshmar
Profile
A being tasked with setting right the wrongs of the world, Koshmar is linked to the Arcana of Sin, Sorwat. As a result of her contract with him, Elsa was able to cheat death.
Attributes
- Sinij: Fully charged grounded E button attacks are completely unblockable but won't launch (even 2E's). Instead, they will cause the opponent to be stuck in hitstun for quite a while. You can incorporate this into combos; there is almost no prorate so you can generate some pretty brutal damage.
Extend Force
- Spasenie: During an EF with Punishment your attack power will increase and your defense power will decrease. Also, Arcana specials and supers will do twice as many hits. If you use this exclusively for EFC combos, you mostly don't have to worry about the defense penalties and can just take your massive damage.
Special Moves
Shtyk
Shtyk 236E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sends out a projectiles along the surface of the ground, like a reppuken. The start up is fair, but as a projectile it is extremely dense and cannot be reflected
|
|
Mech
Mech 623E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Air ok. Summon the arm of Koshmar to perform two slashing attacks. The second slash can be cancelled with a super move. This won't knock down the opponent on hit, so be careful.
|
|
Dogadka
Dogadka 214E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
This move is slow but has an infinite number of clash frames during start up: No matter how times something hits this, it will clash it all. You could call this a pseudo-counter move. It is also air unblockable and will wall slam on hit.
|
|
Arcana Supers
Dujel'
Dujel' 236236E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Air ok. This is the super version of Mech. It comes out very fast and it will ground bounce the opponent no matter how you hit them with it. You can use it in combos pretty easily, but if you use it in the air be aware of your height in relation to your opponent. It is pretty easy to whiff this if you are too high.
|
|
Prognozirovanie
Prognozirovanie 214214E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
This is a counter move. The reception hitbox comes out in 1F and the counter itself is unblockable and does pretty respectable damage. Unfortunately, it will not counter low attacks or projectiles. The damage of this during EF is ridiculous.
|
|
Arcana Eclipse
Napadieni 214B+C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon the arm of Koshmar to attack the opponent multiple times.
|
|
Arcana Blaze
Smertnyj 236A+B+C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Koshmar will appear then swing a giant sword downward onto the opponent. The attack range is just as big as the sword looks and is completely unblockable. Sounds good... if only the move was not as slow as it is. If you take damage before Koshmar attacks, Koshmar will disappear.
|
|
External Links