Arcana Heart 3/AH3LMSS/Lieselotte Achenbach

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Lieselotte Achenbach

Profile

A young girl who has sealed away all of her memories and emotions deep within her psyche due to a horrific event in her past, Lieselotte is a sad, lonely little girl. When she was little, she had a loving family and an older sister she worshipped, but they have long since gone missing. In the suitcase she carries with her everywhere is the top half of a doll Lieselotte has named Elfriede, which she can control by telekinesis. As the nefarious “Red-eyed Puppeteer” Lieselotte travels the world doing various shady tasks while hoping to one day find her family.

She eventually came to trust others after Heart Aino saved her from danger, and now works for the Japanese branch of the Celestial Union, helping them to close the planar rifts that open up. She has a great interest in Zenia Valov, who performs many of the same tasks as her for a different organization.

Overview

Even dolls have feelings. Lieselotte and Elfride together make a powerful combination. Liese can freely use Elfride to to trap and out-zone any character. Lieselotte is a great character for experienced players that want a challenge.

Recommended Arcana

Arcana's that go well with Liese help her trap and mixup game.

Halo
Halo has a lot of tools that compliment your coordination with the doll and make corner pressure even more powerful. Also, with celestial gate you gain a much more reliable move for getting out of pressure.

Time
Time adds a mean set of mixups ups to Liese's post combo okizeme with Infinite Light.

Evil
Evil increases the damage of EFC combos and adds to Lieselotte's mixup game with teleports. It also adds the ability to use EX teleport to place the opponent in the corner along with the doll.

Luck
Luck adds to Lieselotte's corner oki and mixup game tremendously, allowing her to loop the mixup into itself. The Luck passive abilities are also fairly useful.

Fire
Fire adds to Liese's midscreen damage and her zoning tools by preventing the opponent from approaching from the air. Good for pressure and corner loops, as well.

Lieselotte Normal Moves

5A
5A
AH3 Lieselotte 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500*2 All - 4 2(5)2 8 +2 A

Anyone home? Door tap, hits mid. This move also hits two times, but only the first hit cancels the move into itself.

5B
5B
AH3 Lieselotte 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 All - 7 6 14 -4 B

A kick with her back turned, hits mid and reflects projectiles diagonally upwards. The reach isn't great but the start up is decent, and the move is jump cancellable.

5C Stored
5C (Doll Stored)
AH3 Lieselotte 5CStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 1800 All - 7 4*2 23 -4 C

Elfriede rushes out of the case horizontally, 2 hits and mid. This is mostly used for combos. Good reach but the recovery makes it unsuitable for spacing. On hit it will float the opponent horizontally.

5C Deployed
5C (Doll Deployed)
AH3 Lieselotte 5CDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 1200 All - 9 4(6)4 23 -4 B, C

Without Elfriede, Liese opens the case on the opponent's face, still does 2 hits. A good move to cancel into marking. This has some easily accessible clash frames as well.

5E
5E
AH3 Lieselotte 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2200 Mid - 16 8 17 -2 D
Charged 2600 Unb - 42 4 26 - E

Liese does a wide swing with the case. Slow but easy to use for cancelling into an arcana move.

2A
2A
AH3 Lieselotte 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400*2 All - 4 4(4)4 6 -2 A

Crouching two piece... with terrible reach, hits mid. The fist hit can be canceled back into 2A. Not exceptionally fast but you'll use it a lot as a combo starter.

2B
2B
AH3 Lieselotte 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200 Low/Air - 9 8 11 -3 B

Liese slides the briefcase along the ground and moves forward a bit, hits low. Decent forward movement and easy to use in combos. When Elfriede isn't in the case, this is jump cancellable.

2C Stored
2C (Stored)
AH3 Lieselotte 2CStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 1800 Low/Air - 10 3,4 32 -13 C

Elfriede rolls out of the case and slashes the opponent's feet, 2 hit low move with knockdown. "OK" start up but good reach.

2C Deployed
2C (Deployed)
AH3 Lieselotte 2CDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 Low/Air - 10 8 15 -2 C

Liese opens the case and slides it across the ground. Only one hit but the reach is still pretty good without Elfriede.

2E
2E
AH3 Lieselotte 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2300 Mid - 15 8 21 -6 D
Charged 2800 Unb - 34 6 35 - E

Liese swings the case upwards. Slow, but high jump and arcana cancellable.

3B Stored
3B (Doll Stored)
AH3 Lieselotte 3BStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1300 Low/Air - 10 6 15 -5 B

Elfriede pops out of the case and claw swipes at the opponent's feet, low. Great reach but your own hitbox moves forward and gets mixed into the attack, so don't be surprised if other attacks with end up stuffing this. You can jump cancel this move on block unlike 2B when stored, making this your only jump cancellable low attack.

3B Deployed
3B (Doll Deployed)
AH3 Lieselotte 3BDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1500 Low/Air - 9 6 13 -3 B

Without Elfriede, the case just opens and hits the opponent. Faster than the stored version so you can combo this from 2B. This has a decent amount of clash frames, making it a good move before or after doll attacks. Not jump cancellable.

6B Stored
6B (Doll Stored)
AH3 Lieselotte 6BStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 All - 10 4 18 -6 B

Elfriede pops out of the case and slashes diagonally upwards, like a 3B towards the air. A good anti air versus jump ins and IADs because of the angle and good reach, however this is not air unblockable. Still easy to use because the startup and recovery are good. In regarded to the angle of the attack, there are a couple of characters who's crouching animation will make this whiff even if you are standing right next to them, make sure you don't use this on them.

6B Deployed
6B (Doll Deployed)
AH3 Lieselotte 6BDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100 All - 11 15 13 -12 B

Liese jumps up a bit a bashes the opponent with the briefcase. Doesn't have reach like the stored version, but she can chain this into a jump move, like JB, C or E, after hitting or on block. You could use JB or JC for the overhead, or use JE; you will land right before JE comes out and you can go for the low. Since she jumps up a bit, you have a short period of low invincibility as well.

6C Stored
6C (Doll Stored)
AH3 Lieselotte 6CStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
900, 2000 Mid - 9 3(2)6 23 -6 C

Elfriede rushes upwards out of the case and uppercuts the opponent. Both hits float and are air unblockable. This hits in a much steeper angle than 6B, it so may end up whiffing people standing right in front of you, but it has great vertical reach and clash frames, making it a good anti air.

6C Deployed
6C (Doll Deployed)
AH3 Lieselotte 6CDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 High/Air - 26 2 13 +6 C

Liese hops up and jams the briefcase into the opponent. Hits overhead. This is much slower than Elfriede counter part, but its an overhead and groundslams on hit.

j.A
j.A
AH3 Lieselotte jA.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500*2 High/Air - 6 4(4)4 5 - A

Scratch scratch, Liese claws at the opponent for a two hit attack. Mostly used for air-to-air.

j.B
j.B
AH3 Lieselotte jB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1600 High/Air - 11 6 10 - B

Liese swings the case forward, slightly tilted downward. Not exceptionally fast, but it has a good hit box and you'll end up using it for spacing and combos a lot.

j.C Stored
j.C (Doll Stored)
AH3 Lieselotte jCStored.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 1800 High/Air - 12 4, 12 26 - C

Elfriede claws out at the opponent with both arms. This is on the slow side, but the reach is excellent. One thing to beware of though, is that Liese's arm also has her hitbox in the move.

j.C Deployed
j.C (Doll Deployed)
AH3 Lieselotte jCDeployed.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 High/Air - 9 7 25 - C

Liese swings the case out like in JC and extends her arm to hit with the opened case. Not as good when Elfriede is stored in the briefcase, but the reach is still pretty good.

j.E
j.E
AH3 Lieselotte jE.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 High/Air - 13 8 22 - D

Jump Cancel-able. Liese swings the case down, like a 2E in the opposite direction, groundslams on hit. You use this move a lot in coordination with Elfriede for combos in the corner.

Elfriede Normal Moves

e.5B
5B
AH3 Elfriede 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100 All - 6 6 44 - B

A diagonally upward slash

e.5C
5C
AH3 Elfriede 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 All - 10 28 57 - B

Elfriede spins and attacks the opponent. Turns Elfriede around

e.2B
2B
AH3 Elfriede 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 All - 3 2 13 - A

A low slash on the ground.

e.2C
2C
AH3 Elfriede 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 All - 32 14 17 - C

Elfriede does a powerful, upward slash in a much steeper angle than 5B

e.j.B
j.B
AH3 Elfriede 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100 All - 6 6 14 - B

This is attack is very similar to 5B, however usable in the air

e.j.C
j.C
AH3 Elfriede jC.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100*2 All - 4 8(10)8 10 - A

Elfriede does two quick strikes in the air.

Throws

Neutral Throw
Throw
AH3 Lieselotte 2E.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2100 Throw - 5 1 23 - -

Leaves opponent airborne.

Lever Throw
Lever Throw
AH3 Lieselotte Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -
Air Throw
Air Throw
AH3 Lieselotte Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -


Special Moves

Scarlet Eyed Ratsel
Scarlet Eyed Ratsel
632146X
AH3 Lieselotte Ratsel.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 Throw - 7 4 20 - -

"Puzzle." This is a command grab that reverses your opponent's left and right inputs for a period of time. This is pretty slow so no tricks as a reversal or for clash battles. If you do this again before the effects have faded, you will erase them.

Severed Seele
Severed Seele
236X (Doll Stored) (Air OK)
AH3 Lieselotte Seele1.png
AH3 Lieselotte Seele2.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A Liese - - - - - 20F Total - -
A Elfriede - - - - - 22F Total - -

Lieselotte’s command summon. The A version drops Elfriede right next to her with minimal recovery.

B Lies - - - - - 31F Total - -
B Elfriede 400, 1000 All - 7 15 36 +10 C

Elfriede somersaults out. Her tumble has a hitbox, and the second hit comes out on hit.

C Lies - - - - - 32F Total - -
C Elfriede - All - 7 12,8 34 +13 C

Similar to the B version, but Elfriede tumbles farther, and there is an extra hit.

Air Lies - - - - - 27F Total - -
Air Elfriede - All - 13 Till L 32 - C

All versions cause a hit. The button used determines how far Elfriede will jump out.

Trifling Bahre
Trifling Bahre
236X (Doll Deployed)
AH3 Lieselotte Bahre.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A/B - - - 12 - 26F Total - -
C - - - 23 - 37F Total - -

"Coffin." This calls Elfriede back to you from where it was if she still has HP. You need to hold the button down to continue the call. Elfriede will travel until she's next to the briefcase where she'll automatically be put inside. Be careful if she is far away; you'll only increase the recovery if you're on the other side of the screen. If Elfriede is out of HP, you must be standing right on top of her to have her return and revive. The A version will get rid of any markings on the screen. The B and C versions will call her back without erasing any markings. The C version will interrupt any commands given to her before this move. Regardless of the version of the move, Elfriede will prioritize this move over markings.

Cruel Geissel
Cruel Geissel
X Rapidly (Doll Sealed)
AH3 Lieselotte Geissel.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 400*4 All - 7 [2(2)]×3,2 27 -6 A
B 400*6 All - 9 [2(2)]×5,2 30 -9 A
C 400*8 All - 12 [2(2)]×7,2 31 -10 A

"Coffin." This calls Elfriede back to you from where it was if she still has HP. You need to hold the button down to continue the call. Elfriede will travel until she's next to the briefcase where she'll automatically be put inside. Be careful if she is far away; you'll only increase the recovery if you're on the other side of the screen. If Elfriede is out of HP, you must be standing right on top of her to have her return and revive. The A version will get rid of any markings on the screen. The B and C versions will call her back without erasing any markings. The C version will interrupt any commands given to her before this move. Regardless of the version of the move, Elfriede will prioritize this move over markings.

Unending Trene
Unending Trene
236X after Cruel Geissel
AH3 Lieselotte Trene.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A - All - 13 4 - +21 -
B/C - All - 14 4 - +22 C

Elfriede lunges out of the case and slashes the opponent.

Leere Shackles
Leere Shackles
6AC (Doll Deployed)
AH3 Lieselotte Shackles.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - 28F Total - -

"Void." This move will make Elfride go to sleep, during this time you cannot give any commands to her, but she will be invulnerable. By repeating the input Elfride will come back to life.

Marking
Marking
214X, 421X, 623X, or 22X
AH3 Lieselotte Mark.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground - - - 8 - 15F Total - -
Air - - - 6 - 20F Total - -

The following moves allow you to give commands and movements directly to Elfriede while she is out of the case. Whenever you use a Marking move, you'll set out a point that she will react to. After setting a certain number of these out, she will begin to do the moves in relation to where the marking is and what move you chose. When she is stored, you can set up 5, and as many as you want in one jump. When away from Liese, you can set up 3, but only one in a single jump.

Resistible Beugen
Resistible Beugen
214X (air OK)
AH3 Lieselotte Beugen.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 400, 2500 All - Move Time+1 24(12)14 27 - C
Air 400, 2500 All - Move Time+1 36(12)14 40 - C

"Twist." Elfriede spins straight down towards the marking then slashes upwards. For the air version of this, she spins upwards towards the marking, then slashes.

Maddening Bellen
Maddening Bellen
412X (air OK)
AH3 Lieselotte Bellen.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 All - 16 1(1)1*N 1 - C

"Roar." Elfriede flies towards the marking while attacking. The different versions change how fast she moves towards the marking. Great move because she attacks the entire time she's moving, but leaves her completely defenseless after the attack until she hits the ground.

Time for Anfall
Time for Anfall
623X (air OK)
AH3 Lieselotte AnfallA.png
A
A
AH3 Lieselotte AnfallB.png
B
B
AH3 Lieselotte AnfallC.png
C
C
AH3 Lieselotte AnfallA.png
j.A
j.A
AH3 Lieselotte AnfalljB.png
j.B
j.B
AH3 Lieselotte AnfalljC.png
j.C
j.C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800*N All - 1 - 10 - -

"Spasm." Elfriede will leap towards the marking then do a a Psycho Crusher in a direction corresponding to the button used.

Pure Laden
Pure Laden
22A (air OK)
AH3 Lieselotte Laden.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

"Invitation." Makes Elfriede move towards the marking. The ground version has her crawl to the marking at about the speed of Bahre. When the marking is in the air she will leap to it; good for making use of a B or C attack afterwards.

Smile of the Wätcher
Smile of the Wätcher
22B (air OK)
AH3 Lieselotte Wätcher.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground - - - - - 38F Total - -
Air 1000 All - 37 3(3)3*N 11L - C

"Watchman's." Makes Elfriede warp to the marking. Aerial version has an attack while falling down.

Cruel is the Welt
Cruel is the Welt
22C (air OK)
AH3 Elfriede jC.png
AH3 Lieselotte Welt.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 400×4, 2000 All - Move Time+7 3(3)3(3)3 (3)3(15)12 55 - A*4, E
Air 400×4, 2000 All - Move Time+7 3(3)3(3)3 (3)3(15)12 55 - A*4, E

"World" On the ground, Elfriede will slash at the opponent 4 times, then once more to wallslam. For an air marking, she will do the same attack but at the position of the marking in the air.

Super Moves

Red Tears of Betrug
Red Tears of Betrug
236AB
AH3 Lieselotte Betrug.png
AH3 Lieselotte Trene.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Doll Sealed 400×14, 4000, 400 All - 10 [3(3)]*7,3(24)[3(3)]*2,3(14)4 27 -4 A*14, E
Doll Deployed 400×14, 4000, 400 All - 12 [3(3)]*7,3(24)[3(3)]*2,3(14)4 27 -4 A*14, E

"Swindler's." Elfriede pops out of the case and slashes the opponent several times. Good for combos and can be used as a carefully done reversal, as it has some invincibility. One thing to be careful of is when she is out of the case. If she's away, she will teleport to the case before the attack. You cannot do this move when she is knocked. On block, the opponent can reversal through a couple of the hits, but you can homing in the middle to save yourself. The last hit wallslams the opponent. Elfriede also tumbles out at the end.

Death Invitation Gebell
Death Invitation Gebell
623AB (air OK)
AH3 Lieselotte Gebell.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600, 600*1~7 All - 13 31 29 +18 C

"Scream." Elfriede pops out of the briefcase and latches on to the opponent, completely restraining them. There is no invincibility like in Betrug so you can't use it randomly; you'll have to combo into this most of the time. The opponent can shake the stick and hit buttons to reduce the time restrained.

Geschick the Blood Lynchpin
Geschick the Blood Lynchpin
214AB (Doll Deployed)
AH3 Lieselotte Bahre.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - 26 - -

"Fate." This will restore Elfriede, works even if she's already out of HP. You can only use this move when she isn't in the case. This will also stop whatever actions she is currently doing.

Critical Heart

Crimson Metzeln Stained Night
6321463214AB while at least one Marking is placed and (Doll Sealed)
AH3 Lieselotte Welt.png
AH3 Lieselotte Metzeln1.png
Normal version
Normal version
AH3 Lieselotte Metzeln2.png
EF version
EF version
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 14101 All - 5 6 38 -7 B
Extend Force 18037 All - 5 5 35 -4 B

"Murder." You can only do this move when more than one marking is out and Elfriede is in the case. When activated, all of the markings gain attack boxes that can hit and lock the opponent. After being hit by a marking, Elfriede will slash the opponent many times for a good bit of damage. In the EF version, the end of the move changes a lot, and you get more damage. Other than that, the beginning of the move is the same.

Combos

Doll in case

  • 2A>2B>236C>delay 6D(homing link)> 2C>2B> jA>jB>djc>jB>jE


Doll in out

Arcana Combos

Videos

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