Arcana Heart 3/AH3LMSS/Maori Kasuga

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Maori Kasuga

Profile

The scion of a family who has dealt with the spiritual plane for untold generations, Maori is the most powerful of the four sisters who currently comprise the Kasuga family. Known for its ability to fight and subdue demons, the Kasuga family frequently assists the Celestial Union with demon-related matters. Although the four Kasuga sisters spend most of their time tending the family shrine, they are occasionally called upon by the Union to travel throughout the Kantou region to deal with supernatural emergencies.

Maori is the de facto matriarch of the family and is seen by those around her as very motherly. She is often busy entertaining her younger twin sisters, who always seem to want to play. And though she has very little free time, she values her time spent at school, especially her after-school club activities.

A kind and compassionate person, she is always friendly to those around her and is seen as absolutely steadfast and reliable by her friends. She is currently allied with the Celestial Union and is helping them deal with the planar rifts that periodically pop up around the country. Like the Union, she is suspicious of Petra, who seems to be intent on continuing the research done by the Drexler Institute.

Overview

Setplay monster, decent zoner and mid range aggression.

Offensive tools:

  • 421C will guard crush and lead to a combo. Remember this, it is very useful in conjunction with her other moves
  • 2E, 5E, 421X, 623X are all air unblockable
  • 22A is an extremely fast overhead that is near unreactable.
  • Combine the above with 3A/623C for lows. 623C EFC 22A/623C is a very strong and fairly safe mixup to setup.
  • j.623X leaves a delayed projectile on the ground that won't go away on hit, which can provide some amount of insurance.

Defensive tools:

  • j.B is very disjointed and helps to cover the space in front of you and keep people from homing in.
  • 5C upper-body clash during start-up, allowing you to anti air fairly safely.
  • 421A is extremely fast and guaranteed to come out, it will also move maori out of the way very quickly. Just be careful since it doesn't hit that high up, and she is very vulnerable after!
  • 22A is also guaranteed to come out after some time, albeit hits in a smaller area and is not invuln. It can be a worthy alternative to 421A in the right circumstances.
  • 421A+B is full invuln on startup and guaranteed to come out. When in a pinch it makes for a fairly good reversal, especially with 6GC 421A+B.

Recommended Arcana

Normal Moves

5A
5A
AH3 Maori 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
5B
5B
AH3 Maori 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 - - - - - - -
5C
5C
AH3 Maori 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -
5E
5E
AH3 Maori 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2300 - - - - - - -
Charged 2800 - - - - - - -
2A
2A
AH3 Maori 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
2B
2B
AH3 Maori 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 - - - - - - -
2C
2C
AH3 Maori 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000, 1100 [1001] - - - - - - -

Damage in bracket is if second hit connects after the first.

2E
2E
AH3 Maori 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2300 - - - - - - -
Charged 2500 - - - - - - -
6A
6A
AH3 Maori 6A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200 - - - - - - -
6B
6B
AH3 Maori 6B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600, 500 [400] - - - - - - -

Damage in bracket is if second hit connects after the first.

6C
6C
AH3 Maori 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200, 800 [560] - - - - - - -

Damage in bracket is if second hit connects after the first.

3A
3A
AH3 Maori 3A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 400 [320] - - - - - - -

Damage in bracket is if second hit connects after the first.

3B
3B
AH3 Maori 3B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2048 - - - - - - -

Maori drops a spinning top on to the ground, which slowly returns to her. Has 3 hits.

j.A
j.A
AH3 Maori jA.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
j.B
j.B
AH3 Maori jB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800 - - - - - - -
j.C
j.C
AH3 Maori jC.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1700 - - - - - - -
j.E
j.E
AH3 Maori jE.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000, 1000 [910] - - - - - - -

Damage in bracket is if second hit connects after the first.

j.6B
j.6B
AH3 Maori j6B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000, 800 [728] - - - - - - -

Damage in bracket is if second hit connects after the first.

Throws

Neutral Throw
Throw
AH3 Maori 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
300, 300, 1500 Throw - - - - - -

Leaves opponent airborne.

Lever Throw
Lever Throw
AH3 Maori Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - - - - - -
Air Throw
Air Throw
AH3 Maori AirThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 500, 1000 Throw - - - - - -

Special Moves

Sekka no Mai
Sekka no Mai (Dance of the Snowflakes)
j.623X
AH3 Maori j.623X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
String 1000 - - - - - - -

Maori sends out a spinning top on a string, dropping the top once pulling the whip back.

Top 1000 [700] - - - - - - -

Damage in bracket is if connects from the whip portion.

Gekka no Mai
Gekka no Mai (Dance of the Moonflower)
j.623X+4X
AH3 Maori j.623X+4X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
700 - - - - - - -

Attack a second time with the top before dropping it. Pressing a different button on this move actually changes the direction of where the top goes. So pressing C in Sekka no Mai would have made it go back to Maori, but if this move misses and A was pressed to do it, the top would go away from her.

Ouka no Mai
Ouka no Mai (Dance of the Cherry Blossoms)
623X
AH3 Maori 623X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 100, 1500 - - - - - - -
B 100, 1500 - - - - - - -
C 100, 1500 - - - - - - -

Grab the opponent with the top's cord, launching them into the air.

Tsumujikake
Tsumujikake (Wind Runner)
421X
AH3 Maori 421X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2800 - - - - - - -

Summon elder sister Tsuzune for a rushing punch attack.

B 2800 - - - - - - -

Description for B version.

C 3000 - - - - - - -

Description for C version.

Raishin Otoshi
Raishin Otoshi (Thunder Fall)
22X (air OK)
AH3 Maori 22X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 1989 - - - - - - -

Summon elder sister Tsuzune from the sky for a falling strike. Hits 3 times. Pressing different buttons determines how far away she spawns.

Air A 2089 - - - - - - -

Summon elder sister Tsuzune from the sky for a falling strike. All buttons in the air summon her right in front of Maori.

Air B 2189 - - - - - - -

Description for air B version.

Air C 2289 - - - - - - -

Description for air C version.

Hikejikake
Hikejikake (Crane Dive)
236X or 214X (air OK)
AH3 Maori 236X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1500 - - - - - - -

Summon younger sister Koito or Kouta for a crane-mounted dive attack.

B 1500 - - - - - - -

Description for B version.

C 1500 - - - - - - -

Description for C version.

Gagaku Sonae
Gagaku Sonae (Song Preparation)
236236X or 214214X
AH3 Maori 236236X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Summon younger sister Koito or Kouta to channel an Arcana attack. Different buttons will send them different distances. Can have both sisters out at once, but cannot remove them unless the Hikejikake is used (the one of the sister you would like to dismiss). The sister that is called out first will do the attack first, and only up to 2 times. It'll then switch (if applicable). Sisters are capable of doing both Arcana specials and supers.

Super Moves

Setsugekka no Mai
Setsugekka no Mai (Dance of the Snow, Moon, and Flowers)
2AB after Gekka no Mai
AH3 Maori Setsugekka.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
~3450 - - - - - - -

Infuse the spinning top with spiritual power, allowing it to spin in place. Does multiple hits, though it can just send the opponent down after one hit in some circumstances.

Hama no Shishiku
Hama no Shishiku (Exorcist's Roar)
421AB (air OK)
AH3 Maori Hama.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 3000, 3500 - - - - - - -

Summon elder sister Tsuzune for a powerful falling strike, followed by a punch if the first strike connects. Is summoned on top of where the opponent is.

Air 2482+ - - - - - - -

Summon elder sister Tsuzune for a multi-hit falling punch. Can only be summoned in front of Maori. Does more damage the higher up the opponent is.

Taima no Zuikaku
Taima no Zuikaku (Evil Dispelling Cranes)
63214AB (air OK)
AH3 Maori Taima.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 5385 - - - - - - -

Summons Koito and then Kouta for a crossing crane attack. Koito comes out first from the left, followed by Kouta on the right. In the case that Kouta misses her attack, the opponent will be sent upwards.

Air 5395 - - - - - - -

Same as above, with the exception that Kouta comes out first on the right, and then Koito comes out from the left.

Karaito no Ya
Karaito no Ya (Arrow of Spiritual Divinity)
641236AB
AH3 Maori Karaito.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
4400 - - - - - - -

Imbue an arrow with spiritual energy before firing it at your foe.

Misogi
Misogi (Purification)
41236AB after Karaito no Ya
AH3 Maori Misogi.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3080 - - - - - - -

Summon elder sister Tsuzune to provide energy for a second arrow.

Harai
Harai (Exorcism)
41236AB after Misogi
AH3 Maori Harai.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2596 - - - - - - -

Summon younger sisters Koito and Kouta to provide energy for a final arrow.

Kobu
Kobu (Inspiration)
41236AB during Karaito no Ya
AH3 Maori Misogi.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
6600 - - - - - - -

Summon elder sister Tsuzune to provide energy for a more powerful arrow.

Critical Heart

Kamukura (Spirit Shrine)
41236AB during Kobu
AH3 Maori CH1.png
My family is my power!
My family is my power!
AH3 Maori CH2.png
ft. Maori's arcana
ft. Maori's arcana
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 8800 - - - - - - -

Summon younger sisters Koito and Kouta to provide energy for an ultimate arrow attack.

Extend Force 11330 - - - - - - -

With the power of Maori's arcana and the rest of her family, this is truly the ultimate arrow.

Combos

Solo Combos

  • 5A 5B 6B 2C 421A+B
  • 2B/6B/6C > 2C 5A 5B air combo

The following combo can be used to get the gold star in trial 3. It is not necessarily useful in an actual battle

  • starting close to the wall 2A 5A 5B 6A 5C 22C 623C 5D j5B j623C 4A 2A+B j5D jA jE

Arcana Combos

Generic Arcana

Videos

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Arcana

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