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Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Maori Kasuga's character page for the latest version (AH3X), click here.
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Profile
The scion of a family who has dealt with the spiritual plane for untold generations, Maori is the most powerful of the four sisters who currently comprise the Kasuga family. Known for its ability to fight and subdue demons, the Kasuga family frequently assists the Celestial Union with demon-related matters. Although the four Kasuga sisters spend most of their time tending the family shrine, they are occasionally called upon by the Union to travel throughout the Kantou region to deal with supernatural emergencies.
Maori is the de facto matriarch of the family and is seen by those around her as very motherly. She is often busy entertaining her younger twin sisters, who always seem to want to play. And though she has very little free time, she values her time spent at school, especially her after-school club activities.
A kind and compassionate person, she is always friendly to those around her and is seen as absolutely steadfast and reliable by her friends. She is currently allied with the Celestial Union and is helping them deal with the planar rifts that periodically pop up around the country. Like the Union, she is suspicious of Petra, who seems to be intent on continuing the research done by the Drexler Institute.
Overview
Setplay monster, decent zoner and mid range aggression.
Offensive tools:
- 421C will guard crush and lead to a combo. Remember this, it is very useful in conjunction with her other moves
- 2E, 5E, 421X, 623X are all air unblockable
- 22A is an extremely fast overhead that is near unreactable.
- Combine the above with 3A/623C for lows. 623C EFC 22A/623C is a very strong and fairly safe mixup to setup.
- j.623X leaves a delayed projectile on the ground that won't go away on hit, which can provide some amount of insurance.
Defensive tools:
- j.B is very disjointed and helps to cover the space in front of you and keep people from homing in.
- 5C upper-body clash during start-up, allowing you to anti air fairly safely.
- 421A is extremely fast and guaranteed to come out, it will also move maori out of the way very quickly. Just be careful since it doesn't hit that high up, and she is very vulnerable after!
- 22A is also guaranteed to come out after some time, albeit hits in a smaller area and is not invuln. It can be a worthy alternative to 421A in the right circumstances.
- 421A+B is full invuln on startup and guaranteed to come out. When in a pinch it makes for a fairly good reversal, especially with 6GC 421A+B.
Recommended Arcana
Normal Moves
5A
5A
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Damage
|
Guard
|
Cancel
|
Startup
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Active
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Recovery
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Frame Adv
|
Level
|
500
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-
|
-
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-
|
-
|
-
|
-
|
-
|
|
5B
5B
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Damage
|
Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
|
Level
|
1000
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-
|
-
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-
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-
|
-
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-
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-
|
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5C
5C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2000
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-
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-
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-
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-
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-
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-
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-
|
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5E
5E
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Version
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
|
Frame Adv
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Level
|
Normal
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2300
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-
|
-
|
-
|
-
|
-
|
-
|
-
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Charged
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2800
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-
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-
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-
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-
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-
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-
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-
|
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2A
2A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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500
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-
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-
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-
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-
|
-
|
-
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-
|
|
2B
2B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000
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-
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-
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-
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-
|
-
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-
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-
|
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2C
2C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000, 1100 [1001]
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-
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-
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-
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-
|
-
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-
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-
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Damage in bracket is if second hit connects after the first.
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|
2E
2E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
|
Frame Adv
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Level
|
Normal
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2300
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-
|
-
|
-
|
-
|
-
|
-
|
-
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Charged
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2500
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-
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-
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-
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-
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-
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-
|
-
|
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6A
6A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1200
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-
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-
|
-
|
-
|
-
|
-
|
-
|
|
6B
6B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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600, 500 [400]
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-
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-
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-
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-
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-
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-
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-
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Damage in bracket is if second hit connects after the first.
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6C
6C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2200, 800 [560]
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-
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-
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-
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-
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-
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-
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-
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Damage in bracket is if second hit connects after the first.
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3A
3A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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500, 400 [320]
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-
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-
|
-
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-
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-
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-
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-
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Damage in bracket is if second hit connects after the first.
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3B
3B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2048
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-
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-
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-
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-
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-
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-
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-
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Maori drops a spinning top on to the ground, which slowly returns to her. Has 3 hits.
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j.A
j.A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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500
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-
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-
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-
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-
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-
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-
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-
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j.B
j.B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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800
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-
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-
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-
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-
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-
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-
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-
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j.C
j.C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1700
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-
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-
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-
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-
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-
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-
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-
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j.E
j.E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000, 1000 [910]
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-
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-
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-
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-
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-
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-
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-
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Damage in bracket is if second hit connects after the first.
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j.6B
j.6B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000, 800 [728]
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-
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-
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-
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-
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-
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-
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-
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Damage in bracket is if second hit connects after the first.
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Throws
Neutral Throw
Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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300, 300, 1500
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Throw
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-
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-
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-
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-
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-
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-
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Leaves opponent airborne.
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Lever Throw
Lever Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2500
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Throw
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-
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-
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-
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-
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-
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-
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|
Air Throw
Air Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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500, 500, 1000
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Throw
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-
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-
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-
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-
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-
|
-
|
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Special Moves
Sekka no Mai
Sekka no Mai (Dance of the Snowflakes) j.623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
|
Frame Adv
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Level
|
String
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1000
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-
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-
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-
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-
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-
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-
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-
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Maori sends out a spinning top on a string, dropping the top once pulling the whip back.
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Top
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1000 [700]
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-
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-
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-
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-
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-
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-
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-
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Damage in bracket is if connects from the whip portion.
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Gekka no Mai
Gekka no Mai (Dance of the Moonflower) j.623X+4X
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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700
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-
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-
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-
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-
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-
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-
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-
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Attack a second time with the top before dropping it. Pressing a different button on this move actually changes the direction of where the top goes. So pressing C in Sekka no Mai would have made it go back to Maori, but if this move misses and A was pressed to do it, the top would go away from her.
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Ouka no Mai
Ouka no Mai (Dance of the Cherry Blossoms) 623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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100, 1500
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-
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-
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-
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-
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-
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-
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-
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B
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100, 1500
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-
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-
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-
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-
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-
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-
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-
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C
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100, 1500
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-
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-
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-
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-
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-
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-
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-
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Grab the opponent with the top's cord, launching them into the air.
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Tsumujikake
Tsumujikake (Wind Runner) 421X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
|
Frame Adv
|
Level
|
A
|
2800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Summon elder sister Tsuzune for a rushing punch attack.
|
B
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2800
|
-
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-
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-
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-
|
-
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-
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-
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Description for B version.
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C
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3000
|
-
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-
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-
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-
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-
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-
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-
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Description for C version.
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Raishin Otoshi
Raishin Otoshi (Thunder Fall) 22X (air OK)
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
|
Frame Adv
|
Level
|
Ground
|
1989
|
-
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-
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-
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-
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-
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-
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-
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Summon elder sister Tsuzune from the sky for a falling strike. Hits 3 times. Pressing different buttons determines how far away she spawns.
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Air A
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2089
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-
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-
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-
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-
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-
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-
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-
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Summon elder sister Tsuzune from the sky for a falling strike. All buttons in the air summon her right in front of Maori.
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Air B
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2189
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-
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-
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-
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-
|
-
|
-
|
-
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Description for air B version.
|
Air C
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2289
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Description for air C version.
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Hikejikake
Hikejikake (Crane Dive) 236X or 214X (air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
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Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Summon younger sister Koito or Kouta for a crane-mounted dive attack.
|
B
|
1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Description for B version.
|
C
|
1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Description for C version.
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Gagaku Sonae
Gagaku Sonae (Song Preparation) 236236X or 214214X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Summon younger sister Koito or Kouta to channel an Arcana attack. Different buttons will send them different distances. Can have both sisters out at once, but cannot remove them unless the Hikejikake is used (the one of the sister you would like to dismiss). The sister that is called out first will do the attack first, and only up to 2 times. It'll then switch (if applicable). Sisters are capable of doing both Arcana specials and supers.
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Super Moves
Setsugekka no Mai
Setsugekka no Mai (Dance of the Snow, Moon, and Flowers) 2AB after Gekka no Mai
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Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
~3450
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Infuse the spinning top with spiritual power, allowing it to spin in place. Does multiple hits, though it can just send the opponent down after one hit in some circumstances.
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Hama no Shishiku
Hama no Shishiku (Exorcist's Roar) 421AB (air OK)
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Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
3000, 3500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Summon elder sister Tsuzune for a powerful falling strike, followed by a punch if the first strike connects. Is summoned on top of where the opponent is.
|
Air
|
2482+
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon elder sister Tsuzune for a multi-hit falling punch. Can only be summoned in front of Maori. Does more damage the higher up the opponent is.
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Taima no Zuikaku
Taima no Zuikaku (Evil Dispelling Cranes) 63214AB (air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
5385
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summons Koito and then Kouta for a crossing crane attack. Koito comes out first from the left, followed by Kouta on the right. In the case that Kouta misses her attack, the opponent will be sent upwards.
|
Air
|
5395
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Same as above, with the exception that Kouta comes out first on the right, and then Koito comes out from the left.
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Karaito no Ya
Karaito no Ya (Arrow of Spiritual Divinity) 641236AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
4400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Imbue an arrow with spiritual energy before firing it at your foe.
|
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Misogi
Misogi (Purification) 41236AB after Karaito no Ya
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
3080
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon elder sister Tsuzune to provide energy for a second arrow.
|
|
Harai
Harai (Exorcism) 41236AB after Misogi
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2596
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon younger sisters Koito and Kouta to provide energy for a final arrow.
|
|
Kobu
Kobu (Inspiration) 41236AB during Karaito no Ya
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
6600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon elder sister Tsuzune to provide energy for a more powerful arrow.
|
|
Critical Heart
Kamukura (Spirit Shrine) 41236AB during Kobu My family is my power! My family is my power! ft. Maori's arcana ft. Maori's arcana
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
8800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Summon younger sisters Koito and Kouta to provide energy for an ultimate arrow attack.
|
Extend Force
|
11330
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
With the power of Maori's arcana and the rest of her family, this is truly the ultimate arrow.
|
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Combos
Solo Combos
- 2B/6B/6C > 2C 5A 5B air combo
The following combo can be used to get the gold star in trial 3. It is not necessarily useful in an actual battle
- starting close to the wall 2A 5A 5B 6A 5C 22C 623C 5D j5B j623C 4A 2A+B j5D jA jE
Arcana Combos
Generic Arcana
Videos