Arcana Heart 3/AH3LMSS/Minori Amanohara

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Minori Amanohara

Profile

Minori is a "Hybride", a special Valkyrie who can dual-wield the powers of the Arcana and the Geist (armored spirits developed at the Drexler Institute). She escaped the facility with the help of Petra. "Doing good deeds in secrecy" is her motto, so she uses her ability to defeat evil without being seen. She actually comes from wealthy noble origins. The outgoing, superhero-like behavior outside is a stark contrast to her attitude at home under the watch of her strict mother.

Although frustrated by her inability to help Heart and the other Angels, she continues to fight for world peace with her newly acquired powers, and stands tall fighting for peace as the "Annihilation Angel Subaru" (self-proclaimed super hero name). The dragonhead-like armor on her arms are the Geist of Fafnir and Schwarz and her canonical Arcana is Ichor.

Overview

  • Archetype: Fast, rush-down character.
  • Difficulty: Easy to pick up. Her double jump arc is unusual.
  • Simplest combo: 2A 2B 2C super

Recommended Arcana

Normal Moves

5A
5A
AH3 Minori 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600 All - 4 3 12 -1 A

Quick standing jab that can cancel into itself for confirms. Whiffs on most crouching characters.

5B
5B
AH3 Minori 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 All - 5 10 18 -10 B

Standing knee with short reach. Strong anti-air (by AH3 standards) and a good counterpoke. Air unblockable

5C
5C
AH3 Minori 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 All Sp, Su, J 10 6 24 -4 C

Rushing strike. If hitting an airborne opponent, it will cause a ground bounce for a combo.

5E
5E
AH3 Minori 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2200 Mid Sp, Su 14 6 24 -5 D

‘’Clash Frames 8~17’’

Charged 2600 Unb - 36 4 28 - E

Roundhouse kick that moves her forward a good distance.

2A
2A
AH3 Minori 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 Low/Air - 4 3 11 ±0 A

Mashable leg kick. Go to low mixup.

2B
2B
AH3 Minori 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 Low/Air - 9 6 17 -5 B

Upwards punch. Mashing B will bring out 5B automatically. Decent preclash frames, but no longer air unblockable in Xtend.

2C
2C
AH3 Minori 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 Low/Air Sp, Su 11 9 26 -12 C

A sliding kick that closes distance. Used in combos..

2E
2E
AH3 Minori 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2300 Mid Sp, Su 15 10 16 - D
Charged 2900 Unb Sp, Su 33 9? - - E
6B
6B
AH3 Minori 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 Mid Sp, Su 9 10 18 -10 -

Forward moving 5B. More of a combo tool.

j.A
j.A
AH3 Minori j.A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400 High/Air Sp, Su, J 5 12 14 - -

Very active knee, good rising anti-air and for homing.

j.B
j.B
AH3 Minori j.B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 High/Air Sp, Su, J 6 7 20 - -

Air to Air fist bumb

j.C
j.C
AH3 Minori j.C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 High/Air Sp, Su 12 6 20 - -

Strong jump-in normal and air combo ender

j.E
j.E
AH3 Minori j.E.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 High/Air Sp, Su 9 - - - -

Weird air-to-air that launches.

j.2B
j.2B
AH3 Minori j.2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1400 High/Air Sp, Su 9 7 - - -

Goomba stomp. Fairly wide hitbox.

Throws

Neutral Throw
Throw
AH3 Minori 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400, 600, 1000 Throw - 5 1 23 - -

Ground Bounces.

Lever Throw
Lever Throw
AH3 Minori Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -
Air Throw
Air Throw
AH3 Minori Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -

Special Moves

Dragon Rush
Dragon Rush
236X
AH3 Minori 236X.png
AH3 Minori 236X2.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1000, 300*6 All Su 11 8 19 +1 -
B 1200, 300*8 All Su 15 13 19 +1 -
C 1500, 300*14 All Su 22 10 19 +1 -
Strike Dragon
Strike Dragon
623X
AHLMSS Minori StrikeDragon.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2200 Unb - 12 4 15 +9 -
B 2500 Unb - 17 6 16 +4 -
C 3000 Unb - 26 13 13 +4 -
Assault Dragon
Assault Dragon
j.623X
AHLMSS Minori AssaultDragon.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2820 All - 8 11 X+11 - -
B 3120 All - 12 11 X+11 +4 -
C 3080 All - 26 13 13 +4 -
Rising Dragon
Rising Dragon
28X
AHLMSS Minori RisingDragon.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2000 All - 5 8 X+5 -22 D
B 2600 All - 6 18 19 -14 D
C 2200, 2400 All - 6 18(4)2 19 -41 D
Dragon Roar Bouhler
Dragon Roar Bouhler
214A (air ok)
AH3 Minori Ribbon Beam.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1500 All - 29 - - +2 B

Treated as an arcana move

Dragon Split Buch
Dragon Split Buch
214B (air ok)
AH3 Minori DragonSplitBuch.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3000 All - 16 - - +8 -

Treated as an arcana move

Dragon Spirit Amann
Dragon Spirit Amann
214C
AH3 Minori DragonSpiritAmann.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - 50 Total - -

Increases special move damage, disappears when hit

Super Moves

Accel Dragon Rush
Accel Dragon Rush
236AB
AH3 Minori 236X.png
AH3 Minori 236X2.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
5424 All - 1+5 10 20 -3 -
Strike Dragon Impact
Strike Dragon Impact
623AB (Air OK)
AHLMSS Minori StrikeDragon.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
6204 Unb - 2+7 15 - - -

Ground version has some invincibility frames, whereas the mid-air version does not

Dragon Curse Schwartz
Dragon Curse Schwartz
214AB (air OK)
AH3 Minori DragonCurseSchwartz.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
4550 All - 1+12 34 26 - -

Counts as a projectile

Critical Heart

Ultimate Dragon Legend
641236AB
AH3 Minori UltimateDragonLegend.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 12000 All - 2+12 - - - -
Extend Force 12800 All - 2+12 - - - -

Combos

Solo Combos

  • 2A > 2B > 2C > 236A > EFC, 5B > 6B > j.B > j.2B > j.C > j.E > 66, land j.B > j.2B > j.C > j.E > 236AB
Input dash while j.E hits so she dashes as soon as she lands. Standard bnb that works for every Arcana except time, fire, and rock.
  • J623x > EFC > 5B > JB J2B> JC >JE > land >JB > J2B > JC > JE > land >236AB
  • 2A > 2B >2C >236A 6D > 5B > JAB djc > jBC
  • 5throw > EFC > 5C > 5B > jB >j2b > jC > JE(dash)> land >JB >J2B >JC >JE > 236AB
  • 2A 2B 2C 236A > EFC > (5B > 5C)(X3) 236C 236AB (delay to allow ground bounces. This combo is not as damaging as a standard efc loop, but easier)
  • (starter)> jE land 641236A+B (dragon install mode on)

Arcana Combos

Fenrir

  • 2A>2B>2C>236A> 5D 5B>5C>2[E]>623E, homing j.B>623A
From ground hit.
  • 2A>2B>2C>236A>EFC, 5B>6B>j.B>j.2B>j.C>delay j.E, dash j.B>j.2B>j.C>j.E, 236AB>214BC
From ground hit.
  • 5B 5C 2E 623E jump 5D~D jA jB j623x EFC loop

Tone

  • j.B>delay j.214B>HC j.2B>j.623B>EFC, 5B>j.B>j.2B>j.C>j.2B>j.C(whiff), 5B>5C>236B>214BC, j.641236E
Air-to-Air.
  • 2A>2B>2C>236A>EFC, 6B>623E, 5B>j.2B>j.C>j.B>j.641236E
From ground hit.
  • 623E (sound notes hit) 236x or 623x(depending on height)
  • (starter)>j623x efc 5B jB j2B jC j2B land 5A jC 641236E 236A+B (may need sound notes present in corner to work

Evil

  • 2E 214E 623A efc 5B jB j2B jC jE dash land jB j2B jC jE 236A+B
  • 5B 5C 5E 214214E 5B 5C 5B jA jB j2B j623x EFC 5B jB j2B jC jE dash land jB j2B jC jE 236A+B (drops if they wall splat from 5E, so it's not the most practical combo)
  • 5B 5C 2E 214214E 623A EFC efc loop
  • 5B 5C 2E 214E jA jB djc jB jC (meterless knockdown. can lead to interesting oki with 623E, homing and or 214E>direction mixups)

Punishment

  • Arcana Blaze > 641236A+B (seems to only work on counter hit. it's a totally impractical but fun combo)

Plant

  • 5B 5C 5E 236E 5C 236E jA jB j623B efc 5B jB j2B jC jE dash land jB j2B jC jE 236A+B

Lightning

  • 5B 5C 2E 236236E jump 5D jA jB j623A/B EFC loop
  • starter 623x 236236E 5D jB jB j623A/B EFC loop

Sin

  • 5B>5C>623E>2C>236A>EFC loop

Time

  • 2A2B2C 236A EFC 5A 5B jABC2B2B2B land 5B jAB2B djc jA2B j623B 623A+B
  • starter > j623x > EFC 5B 5B jABC2B2B2B land 5B jAB2B djc jA2B j623B 623A+B

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Arcana

BloodBlossoms (Flower)DarknessEarthEvilFenrirFireHoly (Sacred)IceLight (Halo)LoveLuckMagnetismMetalMirrorNature (Plant)PunishmentSinSound (Tone)ThunderTimeTyrWaterWind