Arcana Heart 3/AH3LMSS/Saki Tsuzura

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Saki Tsuzura

Profile

Saki is an exceptional student who impresses all of the adults around her. Considerably more mature than most of the other students in her grade, her time spent studying abroad in England when she was a child adds a further air of sophistication that her classmates cannot ever hope to match. Although she comes across as cold and somewhat overbearing, Saki is actually kind and more than a little shy.

Heart's best friend since childhood, she is the only person Saki feels comfortable enough with to show her true personality to. She has a strong sense of duty, and will frequently take on more responsibilities than she is able to bear. She also, until recently, had major problems socializing with others after suffering through the trauma of losing Fiona, though she has gotten much better about opening up to others.

Because of her powers, she has volunteered to help the Japanese branch of the Celestial Union to eradicate the planar rifts that occasionally appear in the country. And while she doesn't really believe the rumors that the celestial stones that emerge from the rift will grant their finders a wish, she still makes it a point to find one in the hopes of bringing back Fiona.

Overview

Rushdown character with charge moves and high damage potential. Has two overhead divekicks and a command roll that can cross-up.

Recommended Arcana

Normal Moves

5A
5A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
5B
5B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100 - - - - - - -
5C
5C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 - - - - - - -
5E
5E
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2400 - - - - - - -
Charged 2900 - - - - - - -
2A
2A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
2B
2B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 - - - - - - -
2C
2C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1600 - - - - - - -
2E
2E
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2500 - - - - - - -
Charged 3200 - - - - - - -
6B
6B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1300 - - - - - - -
6C
6C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2300 - - - - - - -
j.A
j.A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600 - - - - - - -
j.B
j.B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1400 - - - - - - -
j.C
j.C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 - - - - - - -
j.E
j.E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2400 - - - - - - -
j.4B
j.4B
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1000 - - - - - - -
j.3C
j.3C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1500 - - - - - - -

Throws

Neutral Throw
Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
300, 500, 1200 Throw - - - - - -
Lever Throw
Lever Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - - - - - -
Air Throw
Air Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 1500 Throw - - - - - -

Special Moves

Claimh Solais
Claimh Solais
[2]8X
AH3 Saki 28X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1800 - - - - - - -
B 2400 - - - - - - -
C 800, 2200 - - - - - - -

A jumping spin-kick.

Brionac
Brionac
[4]6X (air OK)
AH3 Saki 46X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2200 - - - - - - -
B 2500 - - - - - - -
C 3000 - - - - - - -
j.A 2200 - - - - - - -
j.B 2500 - - - - - - -
j.C 3000 - - - - - - -

A powerful lunging kick forward. Can be used as a follow-up with [Fragarach]. The C version pushes to the wall.

Gorm Glas
Gorm Glas
[6]4X
AH3 Saki 64X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 300, 100*3, 1800 - - - - - - -
B 400, 300*3, 200, 1900 - - - - - - -
C 500, 400*5, 2000 - - - - - - -

Sweep the leg. If it hits, follow-up with a barrage of kicks.

Orna
Orna
[8]2X
AH3 Saki 82X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2400 - - - - - - -
B 2400 - - - - - - -
C 2400 - - - - - - -

Leap forward, then attack with a falling kick. Saki will go farther depending on the button pressed. Important of note is that this move must be used on the ground; otherwise, Saki will perform Gaeassail.

Fragarach
Fragarach
j.623X
AH3 Saki j623X.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2600 - - - - - - -
B 2600 - - - - - - -
C 2600 - - - - - - -

Flip forward with an aerial spin kick attack. Can be used after [Brionac]. Saki will go farther depending on the button pressed.

Luath
Luath
214X
AH3 Saki 214X.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Quickly roll forward, allowing you to get around your opponent.

Additional Attack
Additional Attack
28X after Luath
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -

Saki performs a move that is almost like a small version of Claimh Solais.

Gaeassail
Gaeassail
j.[8]2X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2100 - - - - - - -
B 2100 - - - - - - -
C 2100 - - - - - - -

Attack at a downward angle with a kick.

Super Moves

Liath Fail
Liath Fail
214AB (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 500*9, 3000 - - - - - - -

Perform three somersault kicks. If the third kick hits, a fourth kick launches the opponent upwards.

Air 500*6, 3500 - - - - - - -

Perform three somersault kicks. If the third kick hits, a fourth kick slams the opponent downwards.

Areadbhar
Areadbhar
236AB (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 700*4, 3000 - - - - - - -
Air 700*4, 3000 - - - - - - -

Perform a powerful lunging kick forward.

Critical Heart

Garbh Dagda
632146AB [2A > 2B > B > C > E > 2E > D > B > C > 8C > 2C > E]
You like quick time events?
Cause that's what you gotta do!
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 500*4, 2000, 3000, 500*2, 1500, 2000, 8000 - - - - - - -
Extend Force ~17019 - - - - - - -

Rush forward and perform a tackle. Carefully time the inputs after the tackle to execute a combo.

Combos

Solo Combos

Below is the list of combos from the Saki combo tutorial for new players video above. Lists basic, intermediate, and advanced combos. These combos are generally optimized for consistency rather than max damage.

  • Basic Flashkick super combo:

2A 2B 2C [2]8C (2 hits) j214A+B

  • Basic Brionac super combo:

2A 2B 2C [4]6B delay j214A+B

  • Bad homing cancel combo:

2A 2B 2C 6D 5A 6C jA jB j4B djA djB djC dj623B

  • Gorm Glas BnB:

2A 2B 2C [6]4C jA j4B (djA) djB djC dj623B

  • Gorm Glas homing cancel BnB:

jB dash 2A 6B 2C [6]4C j5D (hold up after 5D) jA j4B djA djB djC dj623B

  • Gorm Glas Extend Force (A+B+C) cancel BnB with basic air combo:

jB dash 2A 6B 2C [6]4C EFC jA j4B djA djB djC dj623B

  • Basic punish combo:

6B (or 2B 2C) [6]4C jA j4BB djB djC dj623B

  • EFC combos:

2A 2B 2C EFC 6B 6C iad jB j4B land 6C sjc jA jB j4B djc jB jC 623A 214AB

2E efc 5D jC jA jB jC (8)2C jC land super jump jA jB j4B djc jB jC 623A 214AB

  • Neutral throw homing cancel combo:

5A+D 6D [6]4C jA j4B djA djB djC dj623B

  • Neutral throw Extend Force cancel combo with basic air combo:

5A+D EFC [6]4C jA j4B djA djB djC dj623B

  • Air-to-air combos:

jA djA dj623A (dj214A+B)

jA djA djC dj623B (dj214A+B)

jA j4B djB djC dj623B (dj214A+B)

j[4]6A/B 5D (hold up-forward) jB jC j623B

jE 5D jE 5D jE land 5A 6C jB4B djc jBC623x 214AB (basically when jE is close to the ground, and you land you start 5A)

  • Air unblockable combos:

6C jump airdash jC land dash superjump jA j4B djA djB djC dj623B

2E EFC 5D jC jA djA djC dj[8]2C djC land dash jA djA djC dj623A

  • Orna basic combo:

[8]2A/B/C j4B land 6C jA jB j4B djA djB djC dj623B

  • Gorm Glas Extend Force cancel BnB with high-damage air combos:

jC 2A 6B 2C [6]4C EFC jA jE j4B djE djC dj623B

5B 2B 2C [6]4C EFC jC jE j4B djE djC dj623B

  • Gorm Glas EFC divekick combos:

jB dash 2A 6B [6]4C EFC dash jB delay double jump djB dj3C delay djC land dash jC jE j4B djA djC dj623A

6B [6]4C EFC dash jC jA djB dj3C delay djC land dash jC jE j4B djA djC dj623A

  • Gorm Glas EFC double Gae Assail combo:

jB dash 2A 6B [6]4C EFC jB j[8]2B land 5A jA jC j[8]2A land 5B 6B 6C [6]4C j214A+B

(Ender is character-specific and depends on midscreen vs corner: see Saki combo doc below for more info.)

Arcana Combos

Generic Arcana

Videos

Also talks about other useful topics. Explains why you should use certain combos over others and the importance of using EFC rather than supers/homing. Explains hitstun reduction and how to know if you need to spend resources to combo from a hit. The combo notation is provided in the video description and copied-and-pasted below.
Demonstrates additional combos and combos optimized for damage. They may need to be shortened in the corner or vs certain characters, e.g. Fiona. The combo notation is provided in the video.

Colors

Color 1 Color 2 Color 3 Color 4 Color 5
Color 6 Color 7 Color 8 Color 9 Color 10
Color 11 Color 12 Color 13 Color 14 Color 15
Color 16 Color 17 Color 18 Color 19 Color 20
Color 21 Color 22 Color 23 Color 24 Color 25

External Links

Intermediate and advanced BnBs. All of these combos should work in both Love Max and Six Stars. Six Stars adds an additional combo route using [2]8A EFC.
Advanced combo chart that shows which hard knockdown combo routes work on which characters.
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

ControlsFAQHUDSystemTutorial

Advanced

ChangelistDefenseMeter GainHealth Modifiers

Characters

AkaneAngeliaCatherineClariceDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraSakiScharlachrotWeißYorikoZenia

Arcana

BloodBlossoms (Flower)DarknessEarthEvilFenrirFireHoly (Sacred)IceLight (Halo)LoveLuckMagnetismMetalMirrorNature (Plant)PunishmentSinSound (Tone)ThunderTimeTyrWaterWind