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Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Saligrama's character page for the latest version (AH3X), click here.
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Profile
Although considered an Arcana, Saligrama is actually an ancient machine cast into the shape of a die.
Attributes
Passive
- Manyu: This will randomly force a counter hit status after landing a non-CH hit on your opponent. This seems to activate more reliably than Savitri. Due to how counter hits work in AH3, this could random and dramatically increase your combo damage. A very powerful tool if you have the "luck" for it.
- Tapas: This passive attribute probably has the highest change of working. This will prorate damage taken by an extra 10% when hit, causing you to take a little bit less damage over the course of the round. This is also an overall strong trait.
- Pushan: Instead of losing the round, you have a chance to be left with a small amount of health. This only works on one hit at a time, so it won't carry over through multi-hit move or combos, but it will save you from multi-hit moves that only KO on the last hit, i.e. Akane's 623A+B and Halo's Blaze.
Extend Force
- Brihaspati: During EF with Luck, the rate of activation for all your passive traits will increase. If you normally use EFC for combos then this probably means very little for you. However, it lasts longer than most other EFs so you could raw activate then start your neutral spacing.
Special Moves
Sani
Sani 236E or 214E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Both inputs have you throw a die forward. 236 throws a die out in from of you, while 214 throws a die out from your back to the front. The die itself can attack the opponent, but this gets the most damage from the explosions after the die lands. How many times it explodes is determined by the face up number on the die. The dice won't disappear once it's out, so you can set up pretty strong reversal-proof oki with it. Input can be held for delayed release.
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Soma
Soma 623E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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This move will increase your luck, thus increasing the activation rate of your passive attributes. The effects pass over between rounds, so you can really stack this up.
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Arcana Supers
Mitra
Mitra 236236E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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This move will throw two dice out at the same time. The numbers on top are the same numbers of explosions that you will get, just like Sani. If you get a matching pair then you receive a special attribute: The explosions will be larger and the prorate of each hit will go down only half as fast. It will increase the damage potential greatly, but it is very rare. You can throw this out on top of your regular dice summon and really stack on the number of explosions. Just like Sani, E can be held for a delayed release.
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Bhadra Soma
Bhadra Soma 641236E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A super Soma. This will greatly increase the activation of your passive attributes and you will only get between 4 and 6 on dice rolls. The effects are stronger than Soma, but they are only temporary.
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Arcana Eclipse
Chandra 214B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Your luck will be temporarily fixed. The probability of a special effect activating becomes 100%, and die facings will always turn to 1. This effect stays until either of these effects activates.
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Arcana Blaze
Saligrama 236A+B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Saligrama appears and has you roll a die. What you roll determines which attack comes out. If you roll a one, you'll only get a bunch of little dice with small explosions. If you get a 2, 3, 4 or 5, larger dice fall from the sky and have the same number of explosions as the face up pips. If you land a 6, the mother of all dice lands and explodes for massive damage (5000+3000×6 to be exact... yeah really).
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