Arcana Heart 3/AH3X/Dieu Mort

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Evil Arcana, Dieu Mort

Profile

Once an executioner known far and wide as the grim reaper, Dieu Mort has a number of dastardly tricks that ensure his opponents an untimely death. He agrees to assist Yoriko in exchange for her magic powers.

Attributes

Passive

  • Rancoeur: Fully charged grounded E button attacks poison opponents. Poisoned opponents slowly take damage. Poison status lasts for 330 frames. It will also end if you take damage while the opponent is poisoned.

Extend Force

  • Abattoir: During EF, all normals will poison the opponent. This is probably the reason why most people choose this Arcana. As each hit poisons the opponent and continues to eat away at their life, the base damage for your EFC combos goes much higher.

Special Moves

Empooisonner
Empooisonner
623E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Air ok. Summon a poisoning mist a short distance away. Poisoned opponents slowly take damage. The start up is a little slow (45F) but you can hit opponents in an OTG state with this.

Dechirure
Dechirure
236E or 214E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Air ok. This is Evil's warp move. After inputting the command you can choose the direction of the warp with the control stick. 236E will use yourself as the starting point of the warp whereas 214E will use your opponent as the starting point. This move has an interesting property of allowing you to use this in place of a tech.

Arcana Supers

Sacrifons
Sacrifons
236236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- N/A - - - - - -

This move will open a hole underneath your opponent. If they touch it while it is out, they'll be sucked into it then fall from above. The hole is unblockable and they cannot tech after they are spit out. It's not actually a grab so you can incorporate it in your combos. You may want to use it for unblockable setups or just getting in on defensive opponents, but it really shines as a counter option. Normally the recovery on this move makes it impossible to combo a falling opponent, but if you are hit after the hole has been summoned, you are free to do as you please. The damage is negligible and the startup is very long, so aim to be hit out of this as much as possible without eating a full combo.

Miroir
Miroir
214214E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -
  • This move is a main reason to pick Evil.

Air ok. With this, you can forcefully change places with your opponent. This move will always work, no matter how far your opponent is or what they are doing (tech, burst, invincible). This will also preserve your opponent's momentum so you could use it for combos as well. Casting Miroir on a floored/downed opponent will not switch positions with the opponent still in a downed state but instead will force them into a standing, neutral position upon reappearance. Also, if you were to cast Miroir while the opponent was in heavy guard stun they would not reappear in a guarding state. Instead the target will appear in a neutral state much like casting on a floored/downed opponent.

You can use this for many different things, such as forcing an opponent that is trying to run away back into the corner or extend a combo off something that caused a horizontal launch. For specific examples, you could use this to stop Yoriko from using Ancient Talisman, forcefully strip Weiss of her sword equip, or force Catherine's Chibi Yodogawa to explode.

Invalider
Invalider
641236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2400 ??? - 3+0 - - - -
  • 0 frames after super flash, can not be reacted to.
  • Can not hit opponents in hitstun or blockstun.
  • Reduces the opponent's Arcana maximum by ~1/3 of a bar.
  • Increases your Arcana maximum by ~1/3 of a bar.
  • Increases your Arcana meter by about ~2/3 of a bar.
  • Decreases the opponent's Arcana meter by about ~2/3 of a bar.

A giant skull appears behind the opponent, smiles, and grabs them. This move can not decrease the opponent's max meter to below 1, however if their maximum meter can not be stolen it will instead increase your meter by more. Similarly, at 3 bar when your max can not be increased it restores 1 full bar of your meter making this move cost a net of 0 meter!

Arcana Eclipse

Condanacion
214B+C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Unleashes poisonous bag. Drains health and force gauge of opponents caught in the gas.

Arcana Blaze

Execution
236A+B+C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Dieu Mort extends his arm out, grabbing the opponent to drag them to hell and slash them apart with his scythe. The first hit looks like a regular grab but it is a hit grab. After grabbing the opponent, you can control the scythe up and down to hit the opponent, and your opponent can do the same to dodge it. If you match yourself with the opponent before Dieu Mort attacks, you'll get the hit.

The move does moderate damage for an Arcana Blaze, but there is no combo prorate for it so it will always do 8000 damage. Usually this is done to attempt to finish the opponent off from an EFC combo. Combined with the poison from the hits, your combo could do tremendous damage.


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