Profile
The Koinumaru ninja clan have generally been classified as demons throughout history due to their appearance, which contains the attributes of both humans and canines. Modern descendants of the clan look mostly human, although they have dog-like ears and tails. Konoha normally hides these when out in public, but they tend to come out whenever she's engaged in battle. The Koinumaru clan is incredibly tight knit, and is now more of an extremely extended family, though a family in possession of incredible fighting skills.
Konoha grew up learning the family fighting style in the forests and mountains surrounding her village in preparation of becoming the retainer of the Millennial Guardian, Kamui Tokinomiya. Having always looked up to Kamui, she embraced her new role with an enthusiasm that is hard to not get caught up in.
Like her master, Konoha performs a number of different tasks for the Celestial Union when she is not looking after Kamui's comfort and wellbeing.
Overview
Small, fast rush-down character with ninja moves. Difficult for many opponents to pin her down. She has some of the smallest normals in the game. If you wish to do her optimal 0-bar, no-EF combos, you must learn to kara-cancel her 6C into j214x.
Recommended Arcana
 |
Under Construction
- The movelist below is pulled from the old LMSS page.
- Please replace with the new character template once there's reliable frame data for Xtend available.
- DO NOT CLICK ON "EDIT" FOR INDIVIDUAL MOVES! Otherwise, the changes would appear on the old LMSS pages. To update, delete the #lst call below and then edit page contents.
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Normal Moves
5A
5A
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Damage
|
Guard
|
Cancel
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Startup
|
Active
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Recovery
|
Frame Adv
|
Level
|
600
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-
|
-
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-
|
-
|
-
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-
|
-
|
|
5B
5B
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Damage
|
Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
900
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-
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-
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-
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-
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-
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-
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-
|
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5C
5C
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
2200
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-
|
-
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-
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-
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-
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-
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-
|
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5E
5E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
Normal
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2300
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-
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-
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-
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-
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-
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-
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-
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Charged
|
2800
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-
|
-
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-
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-
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-
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-
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-
|
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2A
2A
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
400
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-
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-
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-
|
-
|
-
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-
|
-
|
|
2B
2B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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700
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-
|
-
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-
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-
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-
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-
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-
|
|
2C
2C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1600
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-
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-
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-
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-
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-
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-
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-
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2E
2E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Normal
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2200
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-
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-
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-
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-
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-
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-
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-
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Charged
|
2600
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-
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-
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-
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-
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-
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-
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-
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4A
4A
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000
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-
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-
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-
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-
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-
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-
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-
|
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6B
6B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1200
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-
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-
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-
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-
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-
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-
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-
|
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6C
6C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1800
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-
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-
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-
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-
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-
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-
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-
|
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j.A
j.A
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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600
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-
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-
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-
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-
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-
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-
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-
|
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j.B
j.B
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1200
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-
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-
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-
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-
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-
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-
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-
|
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j.C
j.C
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Damage
|
Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1800
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-
|
-
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-
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-
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-
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-
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-
|
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j.E
j.E
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Damage
|
Guard
|
Cancel
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Startup
|
Active
|
Recovery
|
Frame Adv
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Level
|
2000
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-
|
-
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-
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-
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-
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-
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-
|
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Throws
Neutral Throw
Throw
|
Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
300, 500, 1200
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Throw
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-
|
-
|
-
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-
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-
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-
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Leaves opponent airborne.
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Lever Throw
Lever Throw
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
|
2500
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Throw
|
-
|
-
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-
|
-
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-
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-
|
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Air Throw
Air Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
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Level
|
500, 1500
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Throw
|
-
|
-
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-
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-
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-
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-
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Special Moves
Shuriken
Shuriken 236X
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Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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B
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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C
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Konoha throws a shuriken. Pressing A sends it straight forward, while pressing B sends it a 45 degree angle, and pressing C sends the shuriken at a somewhat of a 60 degree angle.
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Number 2
Number 2 X after Shuriken
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Version
|
Damage
|
Guard
|
Cancel
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Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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B
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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C
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Konoha throws out a second shuriken. Throwing trajectory works the same as "Shuriken".
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Number 3
Number 3 X after Number 2
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Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha throws a third, more powerful shuriken (now glows gold). Throwing trajectory works the same as "Shuriken".
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Kunai
Kunai j.236X
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Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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B
|
600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C
|
600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha throws out a Kunai. The A version sends the kunai at a -75 degree angle, B goes at a -45 degree angle, and C goes at -30 degree angle.
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Hayate Tsuki (Hurricane Thrust)
Hayate Tsuki (Hurricane Thrust) 623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
1600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C
|
2300
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a high speed thrust attack. The higher the button pressed, the farther she goes. C version blows opponents back on hit.
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Combination - Upper Thrust
Combination - Upper Thrust A after Hayate Tsuki
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Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs an upward thrust attack.
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Combination - Sky Vanish
Combination - Sky Vanish B after Hayate Tsuki
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a fake sliding kick, then reappears in the air. Can cross over an opponent when reappearing in the air.
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Combination - Earth Vanish
Combination - Earth Vanish 2B after Hayate Tsuki
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a fake sliding kick, the reappears and rolls forward. Roll can slip behind opponents.
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Combination - Forward Thrust
Combination - Forward Thrust C after Hayate Tsuki
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha vanishes and then reappears to perform another high speed thrust attack.
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Combination - Hammer Strike
Combination - Hammer Strike 6C after Hayate Tsuki
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a short jump then attack with an overhead strike.
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Takinobori (Waterfall Ascension)
Takinobori (Waterfall Ascension) 28X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
800, 2000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
800, 2200
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C
|
800, 2400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a springing handstand kick.
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Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique) 2X before Takinobori's second hit
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha quickly hides underground.
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|
Konoha Kakure no Jutsu - Chi (Konoha's Vanishing Technique - Earth)
Konoha Kakure no Jutsu - Chi (Konoha's Vanishing Technique - Earth) 214X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Disappear, then reappear alongside two images on the ground. Pressing A spawns you on the left, B in the middle, and C on the right.
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Konoha Kakure no Jutsu - Ten (Konoha's Vanishing Technique - Sky)
Konoha Kakure no Jutsu - Ten (Konoha's Vanishing Technique - Sky) 421X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Disappear, then reappear alongside two images in midair. Pressing A spawns you on the left, B in the middle, and C on the right.
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Kawarimi no Jutsu (Replacement Technique)
Kawarimi no Jutsu (Replacement Technique) 41236X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Counter an attack by replacing yourself with something convenient. Pressing A spawns you in front of the opponent, B in front but in the air, and C will spawn behind.
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Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique) 22X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha quickly hides underground.
|
|
Fukiya (Blowdart)
Fukiya (Blowdart) A during Doton no Jutsu
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
100
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Fire a blowdart straight up. Only one per Doton no Jutsu.
|
|
Hayabusa Geri (Falcon Kick)
Hayabusa Geri (Falcon Kick) B during Doton no Jutsu
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha reappears in midair and performs a falling drop kick.
|
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Takinobori (Waterfall Ascension)
Takinobori (Waterfall Ascension) C during Doton no Jutsu
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2400
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha attacks from the ground with a springing handstand kick.
|
|
Musasabi no Jutsu (Flying Squirrel Technique)
Musasabi no Jutsu (Flying Squirrel Technique) j.214X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Use a makeshift parachute to slow your descent. Can use any air normal out of it.
|
|
Izuna Otoshi no Jutsu (Fox Drop Technique)
Izuna Otoshi no Jutsu (Fox Drop Technique) j.360X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
3200
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B
|
3600
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C
|
4000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Grab nearby opponents midair with a throw attack.
|
|
Hayabusa Geri (Falcon Kick)
Hayabusa Geri (Falcon Kick) j.22X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha performs a falling drop kick.
|
|
Korogari (Roll)
Korogari (Roll) 4X or 6X when touching the floor after Hayabusa Geri
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha rolls away from the fall zone after finishing the kick.
|
|
Doton no Jutsu (Underground Technique)
Doton no Jutsu (Underground Technique) 2X when touching the floor after Hayabusa Geri
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha quickly hides underground.
|
|
Super Moves
Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique)
Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique) 236AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
7280
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha rushes the opponent. If the attack hits, attacks from many clones will come from all directions.
|
|
Konoha Otoshi no Jutsu (Konoha Drop Technique)
Konoha Otoshi no Jutsu (Konoha Drop Technique) 28AB, then rapidly input 360's
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Depends [3400]
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha grabs the opponent and deliver a powerful throw. More spins for more power. Damage in bracket is the minimum amount of damage you can do.
|
|
Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique)
Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique) j.236AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
~3416
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Konoha throws multiple volleys of explosive shuriken.
|
|
Critical Heart
Konoha Special j.720AB
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2000, 1000*2, 6000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Extend Force
|
12669
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Swoop down on an airborne foe, delivering a powerful combination attack.
|
|
General
|
|
|
Advanced
|
|
|
Characters
|
|
|
Arcana
|
|