Profile
Minori is a "Hybride", a special Valkyrie who can dual-wield the powers of the Arcana and the Geist (armored spirits developed at the Drexler Institute). She escaped the facility with the help of Petra. "Doing good deeds in secrecy" is her motto, so she uses her ability to defeat evil without being seen. She actually comes from wealthy noble origins. The outgoing, superhero-like behavior outside is a stark contrast to her attitude at home under the watch of her strict mother.
Although frustrated by her inability to help Heart and the other Angels, she continues to fight for world peace with her newly acquired powers, and stands tall fighting for peace as the "Annihilation Angel Subaru" (self-proclaimed super hero name). The dragonhead-like armor on her arms are the Geist of Fafnir and Schwarz and her canonical Arcana is Ichor.
Overview
- Archetype: Fast, rush-down character.
- Difficulty: Easy to pick up. Her double jump arc is unusual.
- Simplest combo: 2A 2B 2C super
Recommended Arcana
|
Under Construction
- The movelist below is pulled from the old LMSS page.
- Please replace with the new character template once there's reliable frame data for Xtend available.
- DO NOT CLICK ON "EDIT" FOR INDIVIDUAL MOVES! Otherwise, the changes would appear on the old LMSS pages. To update, delete the #lst call below and then edit page contents.
|
Normal Moves
5A
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
600
|
All
|
-
|
4
|
3
|
12
|
-1
|
A
|
Quick standing jab that can cancel into itself for confirms. Whiffs on most crouching characters.
|
|
5B
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
All
|
-
|
5
|
10
|
18
|
-10
|
B
|
Standing knee with short reach. Strong anti-air (by AH3 standards) and a good counterpoke. Air unblockable
|
|
5C
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
All
|
Sp, Su, J
|
10
|
6
|
24
|
-4
|
C
|
Rushing strike. If hitting an airborne opponent, it will cause a ground bounce for a combo.
|
|
5E
5E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2200
|
Mid
|
Sp, Su
|
14
|
6
|
24
|
-5
|
D
|
|
Charged
|
2600
|
Unb
|
-
|
36
|
4
|
28
|
-
|
E
|
Roundhouse kick that moves her forward a good distance.
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
500
|
Low/Air
|
-
|
4
|
3
|
11
|
±0
|
A
|
Mashable leg kick. Go to low mixup.
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
Low/Air
|
-
|
9
|
6
|
17
|
-5
|
B
|
Upwards punch. Mashing B will bring out 5B automatically. Decent preclash frames, but no longer air unblockable in Xtend.
|
|
2C
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1800
|
Low/Air
|
Sp, Su
|
11
|
9
|
26
|
-12
|
C
|
A sliding kick that closes distance. Used in combos..
|
|
2E
2E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2300
|
Mid
|
Sp, Su
|
15
|
10
|
16
|
-
|
D
|
Charged
|
2900
|
Unb
|
Sp, Su
|
33
|
9?
|
-
|
-
|
E
|
|
6B
6B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
Mid
|
Sp, Su
|
9
|
10
|
18
|
-10
|
-
|
Forward moving 5B. More of a combo tool.
|
|
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
400
|
High/Air
|
Sp, Su, J
|
5
|
12
|
14
|
-
|
-
|
Very active knee, good rising anti-air and for homing.
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
High/Air
|
Sp, Su, J
|
6
|
7
|
20
|
-
|
-
|
|
|
j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
High/Air
|
Sp, Su
|
12
|
6
|
20
|
-
|
-
|
Strong jump-in normal and air combo ender
|
|
j.E
j.E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
High/Air
|
Sp, Su
|
9
|
-
|
-
|
-
|
-
|
Weird air-to-air that launches.
|
|
j.2B
j.2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1400
|
High/Air
|
Sp, Su
|
9
|
7
|
-
|
-
|
-
|
Goomba stomp. Fairly wide hitbox.
|
|
Throws
Neutral Throw
Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
400, 600, 1000
|
Throw
|
-
|
5
|
1
|
23
|
-
|
-
|
|
|
Lever Throw
Lever Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
|
Air Throw
Air Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
|
Special Moves
Dragon Rush
Dragon Rush 236X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
1000, 300*6
|
All
|
Su
|
11
|
8
|
19
|
+1
|
-
|
B
|
1200, 300*8
|
All
|
Su
|
15
|
13
|
19
|
+1
|
-
|
C
|
1500, 300*14
|
All
|
Su
|
22
|
10
|
19
|
+1
|
-
|
|
Strike Dragon
Strike Dragon 623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
2200
|
Unb
|
-
|
12
|
4
|
15
|
+9
|
-
|
B
|
2500
|
Unb
|
-
|
17
|
6
|
16
|
+4
|
-
|
C
|
3000
|
Unb
|
-
|
26
|
13
|
13
|
+4
|
-
|
|
Assault Dragon
Assault Dragon j.623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
2820
|
All
|
-
|
8
|
11
|
X+11
|
-
|
-
|
B
|
3120
|
All
|
-
|
12
|
11
|
X+11
|
+4
|
-
|
C
|
3080
|
All
|
-
|
26
|
13
|
13
|
+4
|
-
|
|
Rising Dragon
Rising Dragon 28X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
2000
|
All
|
-
|
5
|
8
|
X+5
|
-22
|
D
|
B
|
2600
|
All
|
-
|
6
|
18
|
19
|
-14
|
D
|
C
|
2200, 2400
|
All
|
-
|
6
|
18(4)2
|
19
|
-41
|
D
|
|
Dragon Roar Bouhler
Dragon Roar Bouhler 214A (air ok)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1500
|
All
|
-
|
29
|
-
|
-
|
+2
|
B
|
Treated as an arcana move
|
|
Dragon Split Buch
Dragon Split Buch 214B (air ok)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
3000
|
All
|
-
|
16
|
-
|
-
|
+8
|
-
|
Treated as an arcana move
|
|
Dragon Spirit Amann
Dragon Spirit Amann 214C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
50 Total
|
-
|
-
|
Increases special move damage, disappears when hit
|
|
Super Moves
Accel Dragon Rush
Accel Dragon Rush 236AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
5424
|
All
|
-
|
1+5
|
10
|
20
|
-3
|
-
|
|
Strike Dragon Impact
Strike Dragon Impact 623AB (Air OK)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
6204
|
Unb
|
-
|
2+7
|
15
|
-
|
-
|
-
|
Ground version has some invincibility frames, whereas the mid-air version does not
|
|
Dragon Curse Schwartz
Dragon Curse Schwartz 214AB (air OK)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
4550
|
All
|
-
|
1+12
|
34
|
26
|
-
|
-
|
|
|
Critical Heart
Ultimate Dragon Legend 641236AB
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
12000
|
All
|
-
|
2+12
|
-
|
-
|
-
|
-
|
Extend Force
|
12800
|
All
|
-
|
2+12
|
-
|
-
|
-
|
-
|
|
General
|
|
|
Advanced
|
|
|
Characters
|
|
|
Arcana
|
|