Arcana Heart 3/AH3X/Scharlachrot

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Scharlachrot

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Another Valkyrie who was brought into existence by the Japanese branch of the Drexler Institute, she's the product of their experiments in creating artificial angels. Like Weiss, she was trained almost since birth to be the perfect soldier by the Institute, who hid their activities by pretending to be a religious order.

Scharlachrot has a very strong emotional attachment to Weiss, and would gladly kill or die for her in equal measure. After the downfall of the Drexler Institute, she was taken under Petra's wing, but has since disappeared. Scharlachrot blocks the angels' way as the ultimate opponent. What has happened to her? What is her true objective?

Overview

Pros Cons
Chains: Scharl's chain moves reflect projectiles and boast loads of range. Additionally her C normals have 2 hits making them difficult to Guard Cancel through.

Fulcrums: Fulcrums provide numerous options and threat to all of her already dominating chain moves.

Reverse Guts: She has the lowest effective health in the game due to reverse guts which increases the amount of damage she takes while at low health.
Fulcrums
Scharlachrot can set down up to three Fulcrums using 236A/B/C, placing a 4th will destroy the oldest Fulcrum immediately. They slowly drift in the direction they were sent out at initially, bouncing on walls and the floor. In order to use her Critical Heart she must have 2 or more Fulcrums down. Her 623X automatically seeks out the nearest Fulcrum regardless of distance. Additionally she can latch on to a fulcrum by holding down the button after the following moves:
  • 5B
  • 5C
  • 2B
  • 2C
  • j.6B
  • j.6BB
  • j.6C
  • j.E
  • 214X

While attached to a Fulcrum she gains access to 6 follow ups, 3 different explosions, 2 swings, and disconnecting. The B follow up is a multi-hit explosion, while the A and C versions trade speed for power respectively. Fulcrums can be swung from twice before they disappear.

Recommended Arcana

  • Plant (Morimoto)

Plant's vines enable Scharl to meterlessly combo for 8k damage off of 5A, leading into seed + j.E Oki from which Scharl can mix her opponent up with the beefy block and hitstun that the seeds-turned-traps produce. Although Plant further reduces Scharl's health, this is minor as she should infrequently be in a position to get hit to begin with. Although Plant's healing on ground E normals is rarely seen, it's most noticeable on low health characters. This combo gives Scharlachrot most reward for getting a hit in, at the cost of being even more fragile.

Normal Moves

Standing Normals

5A
5A
AH3 A.png
AH3 Scharlachrot 5A.png
Small chain
Small chain
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000 All Sp, Su, J - 2% 80 95
Startup Active Recovery Advantage Property Level
8 8 5 +3 - B

A downward diagonally slap with a chain. Kind of slow, but plus on block. If you happen to clash her hand with a move from the opponent, if you let the move come out completely, it will be sure to stuff or counter almost whatever the opponent will cancel into next. Although slow, it's a level 2 move so it cancels directly into C/E attacks.

5B
5B
AH3 B.png
AH3 Scharlachrot 5B.png
45° chain
45° chain
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1600 All Sp, Su, J - 6% 80 95
Startup Active Recovery Advantage Property Level
9 9 13 -5 - B

Schar swings her chain upwards at about 45°. Good anti-air, poor button for grounded play. This will whiff on crouchers in almost every situation making this "oops aww I whiffed" No. 1.

5C
5C
AH3 C.png
AH3 Scharlachrot 5C.png
Big chain
Big chain
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000, 1200 (1960) All Sp, Su - 4%, 4% 80, 83 91, 92
Startup Active Recovery Advantage Property Level
14 4,12 13 -9 - B

Schar swings a chain out horizontally for a 2 hit attack. This move has excellent reach, hit stun and damage, you'll find yourself using it a lot. This also combos from 2A and 5A on hit. The hitstun is long enough that if a fulcrum is nearby, 5C can combo into an A Burst.

5E
5E
AH3 E.png
AH3 Scharlachrot 5E.png
Boot
Boot
Normal Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All Asp, Asu - 8% 83 83
Startup Active Recovery Advantage Property Level
16+ 10 15 -2 - D
Charged Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2600 All ASp, Asu - 8% 83 N/A
Startup Active Recovery Advantage Property Level
37 6 20 - - E

Combos into Plant 236E if opponent is not in corner.

Crouching Normals

All crouching normals can be performed with 1.gif, 2.gif, or 3.gif motions.

2A
2A
2.gifAH3 A.png
AH3 Scharlachrot 2A.png
Low #1
Low #1
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000 Low Sp, Su, J - 2% 70 95
Startup Active Recovery Advantage Property Level
8 6 7 +3 - B

One of Schar's only low hitting moves. Very similar to 5A.

2B
2B
2.gifAH3 B.png
AH3 Scharlachrot 2B.png
Can't be jump canceled...
Can't be jump canceled...
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1700 All Sp, Su - 6% 87 87
Startup Active Recovery Advantage Property Level
8 10 12 -6 - B

Swing directly above. Useless vs grounded opponents. No horizontal range until decently high. Chains into itself(and 5B) up to 5 times. If you try to 2B vs grounded opponents you got "oops aww I whiffed" No. 2.

2C
2C
2.gifAH3 C.png
AH3 Scharlachrot 2C.png
Not as useful as it looks
Not as useful as it looks
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1300, 1000 (2000) Low, All Sp, Su - 6%, 4% 70, 70* 87, 91
Startup Active Recovery Advantage Property Level
13 4(12)3 30 -7 - C, B

A sitting Schar stretches a chain out horizontally for a 2 hit attack, this is her only other low. Floats the opponent on the 1st hit and the 2nd hit pulls them in. For combos, its easier(and better) to cancel the first hit of this move.

2E
2E
2.gifAH3 E.png
AH3 Scharlachrot 2E.png
Up Fucking Heavy Kick
Up Fucking Heavy Kick
Normal Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All Asp, Asu - 8% 83 83
Startup Active Recovery Advantage Property Level
15+ 17 12 -6 - -
Charged Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500 Unblockable Asp, Asu - 8% 83 N/A
Startup Active Recovery Advantage Property Level
30 5 18 -6 - -

You could use this as an anti air (like every other 2E) but 2B or 5B would be better. However, since this is air unblockable, you can use it to catch opponent that are trying air block your moves.

Air Normals

All air normals can be performed with 7.gif, 8.gif, or 9.gif motions.

j.A
j.A
8.gifAH3 A.png
AH3 Scharlachrot j.A.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
500 High Sp, Su, J - 2% 80 95
Startup Active Recovery Advantage Property Level
5 14? 13 - - A

This is the fastest move that Schar has and a dependable air to air move.

j.B
j.B
8.gifAH3 B.png
AH3 Scharlachrot j.B.png
Dive kick with no dive
Dive kick with no dive
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1500 High Sp, Su, J - 6% 87 87
Startup Active Recovery Advantage Property Level
7 5 14 - - B

A kick diagonally downward, good for jump ins. Not the best move, sees more usage as combo filler since Schar struggles to close the gap on her own.

j.C
j.C
8.gifAH3 C.png
AH3 Scharlachrot j.C.png
Flash kick with no flash
Flash kick with no flash
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000, 2000 (2600) H Sp, Su, J - 4%, 8% 80*, 83 80*, 83
Startup Active Recovery Advantage Property Level
4*, 14 4(2) [1 (6) 1] 16 - - B

A reverse somersault in air. Highest damage aerial button, used as combo filler whenever possible. The hitbox in front comes out at 14F. The 4F hitbox is behind Scharl, can be used for landing cross ups. 1st hit does not cancel into anything, sets proration to 80%, and has a ton of hitstun. You can get two hits out of this move if you are really close to big/long characters like Catherine or Nazuna.

j.E
j.E
8.gifAH3 E.png
AH3 Scharlachrot j.E.png
Hae! (Crawl)
Hae! (Crawl)
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2300 Mid Sp, Su - 8% 83 83
Startup Active Recovery Advantage Property Level
15 6 19 - - -

Schar swings two chains down at the opponent, this has great downward reach and downs the opponent on hit, but hits mid. It has a generous horizontal range, so you can easily end air combos with this. This has tremendous reach straight down, is very easy to do left/right mixups when you are above your opponent; because of the down status on hit though, you don't get much from it though. You can't be too aggressive with this move either.

Command Air Normals

j.6B
j.6B
8.gif6.gifAH3 B.png
AH3 Scharlachrot j.6B.png
5B but cooler
5B but cooler
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1600 All Sp, Su - 6% - -
Startup Active Recovery Advantage Property Level
9 11 16 - - -

Schar sends a chain out diagonally upward, this move is kind of like a 5B in air. This move is great for adding a good bit of damage to random air hits.

j.6BB
j.6BB
8.gif6.gifAH3 B.pngAH3 B.png
AH3 Scharlachrot j.6BB.png
More damage for mashing
More damage for mashing
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2900~ (1740) N/A Sp, Su N/A 10% N/A N/A
Startup Active Recovery Advantage Property Level
13 - - + - -

Can't be used unless j.6B hit. Does damage, launches opponent across the screen, can't be combo'd from. Cancels into fulcrums. Trades oki options from j.E for damage and distance.

j.6C
j.6C
8.gif6.gifAH3 C.png
AH3 Scharlachrot j.6C.png
Neutral: Won.
Neutral: Won.
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2000 All Sp, Su - 8% 83 83
Startup Active Recovery Advantage Property Level
17 6 19 - - -

A horizontal swing of the chain in air, basically aerial 5C. On hit you can follow it up with a homing cancel. Great for neutral or backjumps into this move for air to air spacing. Using this move to control the pace of the match, grab space, and trip up the opponent SOP for Schar. This move is pretty slow so its not that great of an idea to NH and fly in with it, better to be used when out of reach, retreating until respect is gained. Can not be inputted as 9C, must be input as 6C or 3C while in the air.

Universal Mechanics

Neutral Throw
Throw
AH3 D.pngAH3 A.png
5/6+DA
AH3 Scharlachrot 2E.png
And the kick is good!
And the kick is good!
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
0, 2000 Throw - - 20% - -
Startup Active Recovery Advantage Property Level
5 1 23 + - -

Leaves opponent airborne. Homing cancel for combos.

Lever Throw
AH3 Scharlachrot Throw.png
Mini Murder Chain
Mini Murder Chain
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500 Throw No. - 0% - -
Startup Active Recovery Advantage Property Level
3 1 23 + - -

Sideswap, hard knockdown, and a bit of distance. Provides 5C oki.

Air Throw
AH3 Scharlachrot j.B.png
Seems like this was the intended use of this animation...
Seems like this was the intended use of this animation...
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2000 Throw - - 20% - -
Startup Active Recovery Advantage Property Level
3 1 23 + - -

Scharlachrot gives the opponent a boot for a ground bounce. Homing not always required to combo.

Special Moves

Fulcrum Schlinge
Fulcrum Schlinge
2.gif3.gif6.gif+AH3 A.png/AH3 B.png/AH3 C.png
236X (Air O.K.)
AH3 Scharlachrot Fulcrum.png
From below
From below
AH3 Scharlachrot FulcrumAir.png
From above
From above
Ground Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
N/A N/A - N/A N/A N/A N/A
Startup Active Recovery Advantage Property Level
- - N/A - -
Air Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
N/A N/A - N/A N/A N/A N/A
Startup Active Recovery Advantage Property Level
- - N/A - -

Sets a fulcrum. Schar's chains can bind to any fulcrum she's placed. The fulcrum will slowly travel along the vector that you set it. If a moving fulcrum reaches the floor or a corner, it will bounce, even during the summoning animation. All fulcrums come out about 3 character widths away from Schar. Schar freezes in place while setting a fulcrum in the air, then she falls like normal. This move can only be used once in the air. Getting hit reset this enabling you to use the move again.

QBK
Quick Binding Ketten
[X] (Air O.K.)
AH3 Scharlachrot Bind.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
N/A N/A Follow-ups N/A N/A N/A N/A
Startup Active Recovery Advantage Property Level
- - N/A - -

Hold buttons after using most moves to latch on to a fulcrum. Gets the fulcrum follow up out as fast as possible. The following moves can beheld to latch on: 5B, 5C, 2B, 2C, j6B, j6C, 214X.

Bind
Binding Ketten
6.gif2.gif3.gif+AH3 A.png/AH3 B.png/AH3 C.png
623X
AH3 Scharlachrot Bind.png
Find them.
Find them.
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1500 All Follow-ups - 8% - -
Startup Active Recovery Advantage Property Level
19 X 50+Active - - B

Schar will bind to the nearest fulcrum. You can stay connected to a fulcrum point for up to 40 frames, follow-ups are available through the whole duration.

Exploding Anzunden
Chain - Exploding Anzunden
AH3 A.png/AH3 B.png/AH3 C.png while bound to a fulcrum
AH3 Scharlachrot Anzunden.png
Boom.
Boom.
Fuse Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
200 All - - 2% 70 95
Startup Active Recovery Advantage Property Level
1 X - - - B

Schar sends a glowing sphere of energy towards a fulcrum that she's connected too, causing the fulcrum to explode. Will whiff if the opponent is not touching the fulcrum(that's ok).

Blast AH3 A.png Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500 All - - 10% - -
Startup Active Recovery Advantage Property Level
1 11 - - - B

Schar will bind to the nearest fulcrum. You can stay connected to a fulcrum point for up to 40 frames, follow-ups are available through the whole duration.

Blast AH3 B.png Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
3000 All - - 10% - -
Startup Active Recovery Advantage Property Level
1 11 - - - B

Schar will bind to the nearest fulcrum. You can stay connected to a fulcrum point for up to 40 frames, follow-ups are available through the whole duration.

Blast AH3 C.png Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
500×6 (2675) All - - 2%×6 (12%) - -
Startup Active Recovery Advantage Property Level
19 X 50+Active - - B

Schar will bind to the nearest fulcrum. You can stay connected to a fulcrum point for up to 40 frames, follow-ups are available through the whole duration.

Swinging Springen
Chain - Swinging Springen
8.gif While Chain Bound
8 While Chain Bound
AH3 Scharlachrot Springen.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000 - - - 4% - -
Startup Active Recovery Advantage Property Level
- - - - -

Schar uses the fulcrum as a pivot and leaps in a crescent arc.

Chain - Laufen
Chain - Laufen
6.gif While Chain Bound
6 While Chain Bound
AH3 Scharlachrot Laufen.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1000 - - - 4% - -
Startup Active Recovery Advantage Property Level
- - - - -

Similar to Springen, but follows a more forward arc.

Chain - End Warten
Chain - End Warten
4.gif While Chain Bound
4 While Chain Bound
AH3 Scharlachrot Warten.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Cancels your link to a fulcrum.

Chain - Attacking Schwanz
Chain - Attacking Schwanz
2.gif1.gif4.gif+AH3 A.png/AH3 B.png/AH3 C.png
214X
AH3 Scharlachrot 214X.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
1200 - - - 6% - -
Startup Active Recovery Advantage Property Level
- - - - -

Draws a wide arc with a chain. This move as well can connect to a fulcrum if you hold the button. It is really negative on hit and block so it's really bad to throw out without a plan.

Chain - Armored Rustung
Chain - Armored Rustung
2.gif2.gif+AH3 A.png/AH3 B.png/AH3 C.png
22X
AH3 Scharlachrot 22X.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
300×11 (2277) - - - 2%×11 (22%) - -
Startup Active Recovery Advantage Property Level
- - - - -

Schar slightly jumps up and spins for a DP-like move. The different versions of this move change how high Schar rises before the attack.

Super Moves

Murder Chain - Strangling Schmerz
AH3 Scharlachrot 236AB.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500, 2000, 2500 (6370) - - - 4% - e
Startup Active Recovery Advantage Property Level
- - - - -

Description for the move.

Madness Chain - Frenzy Frevel
AH3 Scharlachrot 214AB.png
Ground Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
500×15 (4775) - - - 2%×15 (30%) - -
Startup Active Recovery Advantage Property Level
- - - - -

Description for ground version (if applicable).

Air Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Description for air version (if applicable).

Critical Heart

Restriction Unleashed - War Chain Wolkenkratzer
2.gif2.gif2.gif+AH3 A.pngAH3 B.png (While 2+ Fulcrums are placed)
222+AB
AH3 Scharlachrot CH.png
Generic CH Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
400×15, 6000 (12000) - - - 20% - -
Startup Active Recovery Advantage Property Level
- - - - -

Description for Generic Critical Heart.

Extend Force Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
400×20, 2000, 6000 (16000) - - - 20% - -
Startup Active Recovery Advantage Property Level
- - - - -

Description for EF version of Generic Critical Heart.

Combos

Solo Combos

Arcana Combos

Generic Arcana

Colors

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