Arcana Heart 3/AH3/Elsa La Conti/Frame Data

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Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 5 3 11 -2 W/N A 600 95(80) -2 22 All All/J
No CH
5B 8 4 12 ±0 M/H B 1500 87 -6 25 All All/J
5C 11 4 19 -2 S/Gs C 2200 83 -8 56 All All
6B 11 4 11 +1 M/H B 1600 87(80) -6 25 All All/J
1~F Throw inv. 1~11F Lower-body inv. 2~10F Airborne. 8~14 Reflect
4C 14 2 18 +1 -/H C 2300 83(70) -8 40 St/Cr All
2~14F Upper-body inv. 11~24F Reflect
2A 4 2 14 -4 W/D A 500 95(70) -2 22 Cr/Air C/All
No CH
2B 7 4 13 -1 M/H B 1400 87(70) -6 25 Cr/Air All/J
2C 13 1 21 -1 -/Sw C 2200 83(70) -8 56 Cr/Air All
1~11F CH
JA 4 4 17 - W/N A 500 95(80) -2 22 St/Air All/J
No CH
JB 6 4 22 - M/N B 1500 87 -6 25 St/Air All/J
JC 11 2 21 - S/Gs C 2200 83(70) -6 56 St/Air All
JE 10 3 21 - -/Gs D 2300 83 -8 56 St/Air All
J4B 7 2 14 - M/U B 1500 87 -6 25 St/Air All/J
6~8F Reflect.
5E 10 3 21 -1 -/Ws D 2300 83 -8 26 St/Cr ASp/ASu
CH Throughout. 1~4F Passive attributes
5 Charge E 30 4 28 - -/Ws E 2700 83 -8 26 St/Cr ASp/ASu
CH Throughout. Guard crush. Charge: 24F. Mirror: 26F
2E 16 2 25 -4 -/F D 2200 83 -8 66 St/Cr ASp/ASu
CH Throughout. 16~19F Reflect. 1~4F Passive attributes
2 Charge E 37 2 26 - -/F(Hi) E 2500 83 -8 15 St/Cr ASp/ASu
CH Throughout. 37~40F Reflect. Guard crush. Charge: 24F. Mirror: 33F
Lever Throw 3 1 23 - - - 2500 - - - 64 -
No CH. Down. Opponent rises 79F after recovery
Neutral Throw 5 1 23 - -/Ws - 500×2・1200 100×2・50 0×2・-20 26 64 -
No CH. 3rd hit HC
Air Throw 3 1 23 - -/Gs - 800・1400 100・50 0・-20 20 64 -
No CH. 3rd hit HC

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Sanctus 236X 20 - 46 -7 W/N A 500 100 0 22 All -
Bottle Reflects. Holy water sets after the bottle touches the ground or opponent. Holy water lasts for 315F. You can set up to 5 at a time. Chip damage: 0. Advantage based on the A and B version against Heart stand blocking the bottle. C version is guaranteed to come out after 20F, 25F.
Sanctus J236X 18 - Land+14 - W/N A 500 100 0 22 All -
Bottle Reflects. Holy water sets after the bottle touches the ground or opponent. Holy water lasts for 315F. You can set up to 5 at a time. Chip damage: 0. C version is guaranteed to come out after 18F, 23F.
Credo 623A 3 5(1)2 21+8 -9 -/U×2 C×2 500・1800 95(80)・83 -2・-8 22 All Su・ASu
1~7F Throw inv. 8~F Airborne.
Credo 623B 9 4(1)2 24+8 -12 -/U×2 C×2 600・2000 95(80)・83 -2・-8 22 All Su・ASu
1~14F Upper-body inv. 1~12F Throw inv. 10~F Airborne
Credo 623C 11 1×4(3)2 30+8 -32 -/U×25 A×4・C 500×4・2000 95(80)×4・83 -2×4・-8 22 All Su・ASu
1~10F Invincibility. 12~F Airborne
Credo J623A 9 2 Land+8 - -/U C 1600 83 -8 22 All Su・ASu
1~8F Lower-body inv. 1~9F Throw inv
Credo J623B 9 2 Land+8 - -/U C 1800 83 -8 22 All Su・ASu
1~8F Upper-body inv. 1~9F Throw inv
Credo J623C 11 2 Land+8 - -/U C 2000 83 -8 22 All Su・ASu
1~6F Invincibility. 1~11F Throw inv
Gloria 214A 8 10 17 +3 S/Gs D 2000 83 -8 56 All Su・ASu
1~18F Lower-body inv. 1~3F Throw inv. 4~15F Airborne
Gloria 214B 29 3 20 ±0 -/Gs D 2400 83 -8 56 St/Air Su・ASu
1~28F Lower-body inv. 7~26F Lower-body inv. 6~26F Clash
Gloria 214C 40 3 20 ±0 -/Gb D 2800 70 -10 20 St/Air Su・ASu
1~10F Physical inv. 11~39F Lower-body inv. 11~37F Clash
Kyrie 421X 8 10 17 -15 W/N A 700 91 -4 30 All Su・ASu
8~14F Reflect. Reels on hit or block. B version launches Sanctus. C version breaks Sanctus.
Benedictus 22X 12 4×4 36 +15 M/N×4 B 1000×4 87 -6 25 All -
CH throughout. Turns holy water into projectile attacks. The data is for the projectile attacks. Sets holy water when there is none on the screen. Holy water lasts for 315 frames. 24~F HC & EFC
Benedictus J22X 12 4×4 40 +11 M/N×4 B 1000×4 87 -6 25 All -
CH throughout. Turns holy water into projectile attacks. The data is for the projectile attacks. Sets holy water when there is none on the screen. Holy water lasts for 315 frames. 24~F HC
Agnus 28X 5 15 45 -21 W/N A 200 100 0 36 All -
No CH. Projectile. Cannot be absorbed Roz Kyklos. XH possible between 23~25F. XH at 26F
Communio (Stake) J214X 9 - 45 Notes Sp・W/Gs B 1000・100 70・87 -10・-6 - All -
CH throughout. No landing recovery. It's hitbox will lock on to the opponent and stun them on the ground. 2nd hit comes out only after the 1st one hits. Advantage was taken from the lowest possible height. On block: +26. Hit: A・+47, B・+48, C・+49. Communio has a cooldown of 362F
Communio (Wave) J214X 1 3 - - W/Gs B 500 83(70) -8 - All -
This attack occurs when Communio whiffs. Occurs when the stake hits the ground

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Gladius 623AB 0+6 2(12)4 29+8 -34 -/Gb C・E 2000・4000 100・70 0・-10 20 All -
S.Flash~7F Invincibility. 7~F Airborne. Unclashable. 1st hit locks. Follow up possible after the lock, no HC. 2nd hit only: D.Prorate - 50, T.Prorate - 80, Cancel - ASu
Gladius J623AB 0+5 2(12)4 Land+8 - -/Gb C・E 2000・4000 100・70 0・-10 20 All -
Unclashable. 1st hit locks. Follow up possible after the lock, no HC. 2nd hit only: D.Prorate - 50, T.Prorate - 80, Cancel - ASu
Follow ↳623AB - - - - -/Gb - 4000 50 -20 20 - -
No HC
Securis 214AB 0+21 2 70 -47 -/Gs E 8000 50 -20 25 St -
17~20F Reflect. Unclashable. Counter moves are ineffective. Untechable. Chip damage: 1200. No HC. Follow up possible after the first hit connects. Opponent rises 28F after recovery
Follow ↳214AB - - - - -/Gs - 6000 50 -20 25 - -
Untechable. No HC. Opponent rises 28F after recovery
Rankeora 236AB 0+6 2×11・2 26 -3 S/D×11・Ws A×11・E 700×11・1000 91×11・70 -2×11・-10 30×11・26 All ASu
3~33F Reflect. 1~11th hit, hitstop = 0 & No cancels possible. Follow up possible on the 12th hit. T.prorate is multiplied except for the last hit.
Follow ↳236AB - - - - -/Ws - 5000 100 0 70 - -
Opponent cannot wall tech. No HC or EFC

Critical

Name Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Requiem 40+0 1 48 -33 -/Ws B 12800 50 -20 26 St/Cr -
1~S.Flash Invincibility, no collision box, time slow (actually 14F). Unclashable. Counter moves ineffective. Wall tech not possible.
EF Requiem 40+0 4 50 - -/Ws B 12800・6400 50・50 -20・-20 56・26 St/Cr -
1~S.Flash invincibility, no collision box, time slow (actually 14F). 1st hit guard crushes. If the 1st hit lands, time will stop and the 2nd one will start. Unclashable. Counter moves ineffective. Wall tech not possible.
Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching