Art of Fighting 3/Controls

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Notation

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A, or a standing 2A for some characters like Ryo
  • 6A - Forwards A
  • 3A - Down+forwards A
  • 2A xx - Indicates a special cancel.
  • FC 2A - Indicates a Full Crouching state, for characters like Ryo

Universal Commands

  • Buttons
A - Punch
B - Kick
C - Strong Attack
D - Taunt
  • Movement
66 - Forwards dash
44 - Backdash
7, 8, or 9 - Jump
Tap 7, 8, or 9 instead of holding it - Short hop
  • Other
Throw - 6C
Parry - 4C
OTG Attack - 3A OR 3B, while opponent is on the ground
Spirit Charge - Hold any button
Tech/Recovery - Rotate stick 360 degrees
  • While we are not completely sure yet, we find the following method makes teching the most consistent: If you're facing right, rotate stick clockwise, or if you're facing left, rotate stick counterclockwise.


General
FAQ
Controls
HUD
System
Training Mode
Characters
Jin
Karman
Kasumi
Lenny
Robert
Rody
Ryo
Sinclair
Wang
Wyler