Art of Fighting 3/Controls

From Mizuumi Wiki
Jump to navigation Jump to search

Notation

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A, or a standing 2A for some characters like Ryo
  • 6A - Forwards A
  • 3A - Down+forwards A
  • 2A xx - Indicates a special cancel.
  • FC 2A - Indicates a Full Crouching state, for characters like Ryo
  • WB 2A - Indicates a Wrongblock effect
  • CH 2A - Indicates a Counter Hit effect

Universal Commands

  • Buttons
A - Punch
B - Kick
C - Strong Attack
D - Taunt
  • Movement
66 - Forwards dash
44 - Backdash
33 - Crouch forward dash
11 - Crouch backdash
7, 8, or 9 - Jump
Tap 7, 8, or 9 instead of holding it - Short hop
  • Other
Throw - 6C
Parry - 4C
OTG Attack - 3A OR 3B, while opponent is on the ground
Spirit Charge - Hold any button; can also be done while knocked down
Tech/Recovery - Keep mashing the left stick to wake up faster; wake up faster by pressing more directions
  • Some knockdowns you can't tech out of (such as soft knockdowns) since they have a set animation, but normal knockdowns may also feature less KD frames depending on the attack, in other words a quick knockdown.
General
FAQ
Controls
HUD
Glossary
System
Training Mode
Characters
Jin
Karman
Kasumi
Lenny
Robert
Rody
Ryo
Sinclair
Wang
Wyler